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  • CodePlex Daily Summary for Tuesday, September 04, 2012

    CodePlex Daily Summary for Tuesday, September 04, 2012Popular ReleasesPE file reader: READPE-e9ff717a638d.zip: Introduced some new code which parses the IMAGENTHEADERS. At the moment the command line options dosheader and imagentheaders are working and and example of their usage can be... D:\>readpe pe-files\main.exe dosheader imagentheadersMicrosoft Ajax Minifier: Microsoft Ajax Minifier 4.64: Another attempt to fix the fiasco that was my bad decision to rename the DLLs to get away from a strong-name collision that was causing lots of problems for me. Too many existing projects expected AjaxMin.dll, and lots of things broke downstream from me. This release keeps the .net 2.0 version named AjaxMin.dll. The new .net 3.5 and .net 4.0 versions are named AjaxMinLibrary.dll. If an existing project is expecting the old name, they should continue to pick up the .net 2.0 version (since the ...Nearforums - ASP.NET MVC forum engine: Nearforums v8.5: Version 8.5 of Nearforums, the ASP.NET MVC Forum Engine. New features include: Built-in search engine using Lucene.NET Flood control improvements Notifications improvements: sync option and mail body View Roadmap for more details webdeploy package sha1 checksum: 961aff884a9187b6e8a86d68913cdd31f8deaf83NWebsec: NWebsec 1.0.3: This release fixes two bugs in the NWebsec.Mvc package. Go get it on NuGet! http://nuget.org/packages/NWebsec.Mvc/ These work items made it into the release: 9 10 Check out the Documentation to learn how it works. This release has been tagged v1.0.3 in source control. Enjoy!RBAC Manager R2 for Exchange 2010 SP2, Exchange 2013 Preview and Office 365: RBAC Manager R2 1.5.5.0: now supports to manage RBAC on Office 365 'remember password' feature now saves the password as encrypted as opposed to plain-text format in version 1.5.0.0 DPAPI is used to encrypt the saved password; for more information about DPAPI please check: Managed DPAPI Part I: ProtectedData http://blogs.msdn.com/b/shawnfa/archive/2004/05/05/126825.aspx The tool requires HTTP/HTTPS network connection to the Exchange server Known Bugs: Active Directory lookup is not working remotely and crashes the ...WiX Toolset: WiX Toolset v3.6: WiX Toolset v3.6 introduces the Burn bootstrapper/chaining engine and support for Visual Studio 2012 and .NET Framework 4.5. Other minor functionality includes: WixDependencyExtension supports dependency checking among MSI packages. WixFirewallExtension supports more features of Windows Firewall. WixTagExtension supports Software Id Tagging. WixUtilExtension now supports recursive directory deletion. Melt simplifies pure-WiX patching by extracting .msi package content and updating .w...Iveely Search Engine: Iveely Search Engine (0.2.0): ????ISE?0.1.0??,?????,ISE?0.2.0?????????,???????,????????20???follow?ISE,????,??ISE??????????,??????????,?????????,?????????0.2.0??????,??????????。 Iveely Search Engine ?0.2.0?????????“??????????”,??????,?????????,???????,???????????????????,????、????????????。???0.1.0????????????: 1. ??“????” ??。??????????,?????????,???????????????????。??:????????,????????????,??????????????????。??????。 2. ??“????”??。?0.1.0??????,???????,???????????????,?????????????,????????,?0.2.0?,???????...GmailDefaultMaker: GmailDefaultMaker 3.0.0.2: Add QQ Mail BugfixSmart Data Access layer: Smart Data access Layer Ver 3: In this version support executing inline query is added. Check Documentation section for detail.Dynamics AX Build Scripts: AX TFS Build Library Beta - v0.2.0.0: Beta release of TFS 2010 workflow code activities for AX 2009 and AX 2012. Build template for AX 2012 included. There is one refactor of code that will break your existing workflows. The AOS workflow step to stop/start AOS now expects the actual windows service name, not the port number of the AOS. There now is a new step to retrieve server settings, which can get the service identifier based on the port number. The registry has to be read to retrieve these settings, and we didn't want to ke...Cosmo OS: Cosmo OS Lama Preview: Info Sulla Release Lama Preview ( Prima Preview Pubblica ) Data Di Rilascio: 2 / 09 / 12 Build: 1950 Ramo Di Sviluppo: cosmo_os.preview.lama.bid1535543 Tipo Release: Stable / PreviewNETDeob0: NETDeob 0.3.1 BETA binaries: 0.3.1Custom Captcha Plugin for Kooboo CMS for adding content or sending feedback: Custom Captcha Validator Plugin v1.1 for Kooboo: Download file CustomCaptchaValidatorPlugin.dll and install it to KooBoo CMS. Release 1.1: Fixed error: "A generic error occurred in GDI+" (if hosting is less than Windows Server 2008 or Windows 7) - http://forum.kooboo.com/yafpostsm6602Custom-captcha---any-best-practice.aspx#post6602TSQL Code Smells Finder: POC 1.01: Proof of concept 1.01 TSQLDomTest.ps1 and Errors.Txt are requiredSaturn Kinect: Saturn Kinect + Sample Applications - Release 3: This release includes : - Saturn Kinect Library - Kinect Motion Capture Application - Controlling mouse cursor sample - Hand swip detection sample + Source CodesDiscuzViet: DiscuzX2.5_02092012_Vietnam: DiscuzX2.502092012VietnamBookmark Collector: 01.00.00: This is the first release with a minimal feature set. You can save, edit, delete, and display a list of URLs from various sites.EntLib.com????????: EntLib.com???????? v3.0: EntLib eCommerce Solution ???Microsoft .Net Framework?????????????????????。Coevery - Free CRM: Coevery 1.0.0.24: Add a sample database, and installation instructions.Math.NET Numerics: Math.NET Numerics v2.2.1: Major linear algebra rework since v2.1, now available on Codeplex as well (previous versions were only available via NuGet). Since v2.2.0: Student-T density more robust for very large degrees of freedom Sparse Kronecker product much more efficient (now leverages sparsity) Direct access to raw matrix storage implementations for advanced extensibility Now also separate package for signed core library with a strong name (we dropped strong names in v2.2.0) Also available as NuGet packages...New ProjectsAction Bar: Action Bar is a SNS network based on activities.async/await C# Samples: Project demonstrating new C# feature - async and await. You can find here several solutions to make UI calls asynchronous: APM, EAP and async.Attribute Based Xaml Generator: Dynamic Xaml UI Generator and Editor Just point it to a dll or an exe and then navigate through your namespaces to your classB INI Sharp Library: Full support for INI files.brevis nopCommerce Extensions: Extensions for nopCommerce open soruce e-commerce solution (several Versions). !Contents nop 1.90 fpr testing the new Lib! This will be removed after 1. releaseConEmu - Windows console with tabs: ConEmu (short for Console Emulator) is a console window and tabbed environment for Windows. Tabs, Fonts, Quake style, Transparency and hundreds of other optionsContrib.Mod.AccountWidgets: Orchard module for adding login and registration widgetsCSharp GUI for Mono: This is an application which makes use of "Mono" to execute CSharp programs. It provides a graphical user interface to run the CSharp program. DocCollection: ???????????????http://www.qlili.comfanpages: Fanatics!ISIS Associations Manager: Application Web permettant la gestion d'Associations. (Membres, Emailing, Calendier)LogMan: ????????????b/s??,??python?? require: web.pyLucifure Stash - Azure Table Storage Client: Lucifure Stash is an alternate Azure table storage client, which supports arrays, enumerations, large data > 64KB, serialization, morphing and more.Mod.EverlastingLogin: Orchard module to allow a user to stay logged in for a certain amount of time using cookiesPHP Extra Functions: PHP Extra Functions is a suite of functions that extend common libraries with easy to use functions. For example, functions are added to MySQLi to simplify use.Raise events controlled: This is an example of raising you events controlled (with exception handling)sb0t v.5: sb0t 5 development page.SharePoint Mobile OA Platform: Via mobile device, by using the SharePoint Mobile Support, Web Service, Client OM, WCF Data Service bring about mobile office.Simple Guestbook: I just want to share simple code, may be will be helpful for newbies.SimplyWeather2.gadget: A neat little weather gadget for your Windows Desktop.Tanks: Required summary is hereUtility Project: Utilities ProjectWindows Phone: The goal of this project is to improve my skills in Windows Phonewords: ?????????Wpf Testing Lib: This is a project for auto testing wpf appswtstudy: wtstudy

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  • Monogame - Shader parameters missing

    - by Layoric
    I am currently working on a simple game that I am building in Windows 8 using MonoGame (develop3d). I am using some shader code from a tutorial (made by Charles Humphrey) and having an issue populating a 'texture' parameter. I'm not well versed writing shaders, so this might be caused by a more obvious problem. I have debugged through MonoGame's Content processor to see how this shader is being parsed, all the non 'texture' parameters are there and look to be loading correctly. Shader code below #include "PPVertexShader.fxh" float2 lightScreenPosition; float4x4 matVP; float2 halfPixel; float SunSize; texture flare; sampler2D Scene: register(s0){ AddressU = Clamp; AddressV = Clamp; }; sampler Flare = sampler_state { Texture = (flare); AddressU = CLAMP; AddressV = CLAMP; }; float4 LightSourceMaskPS(float2 texCoord : TEXCOORD0 ) : COLOR0 { texCoord -= halfPixel; // Get the scene float4 col = 0; // Find the suns position in the world and map it to the screen space. float2 coord; float size = SunSize / 1; float2 center = lightScreenPosition; coord = .5 - (texCoord - center) / size * .5; col += (pow(tex2D(Flare,coord),2) * 1) * 2; return col * tex2D(Scene,texCoord); } technique LightSourceMask { pass p0 { VertexShader = compile vs_4_0 VertexShaderFunction(); PixelShader = compile ps_4_0 LightSourceMaskPS(); } } I've removed default values as they are currently not support in MonoGame and also changed ps and vs to v4 instead of 2. Could this be causing the issue? As I debug through 'DXConstantBufferData' constructor (from within the MonoGameContentProcessing project) I find that the 'flare' parameter does not exist. All others seem to be getting created fine. Any help would be appreciated.

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  • Writing a "Hello World" Device Driver for kernel 2.6 using Eclipse

    - by Isaac
    Goal I am trying to write a simple device driver on Ubuntu. I want to do this using Eclipse (or a better IDE that is suitable for driver programming). Here is the code: #include <linux/module.h> static int __init hello_world( void ) { printk( "hello world!\n" ); return 0; } static void __exit goodbye_world( void ) { printk( "goodbye world!\n" ); } module_init( hello_world ); module_exit( goodbye_world ); My effort After some research, I decided to use Eclipse CTD for developing the driver (while I am still not sure if it supports multi-threading debugging tools). So I: Installed Ubuntu 11.04 desktop x86 on a VMWare virtual machine, Installed eclipse-cdt and linux-headers-2.6.38-8 using Synaptic Package Manager, Created a C Project named TestDriver1 and copy-pasted above code to it, Changed the default build command, make, to the following customized build command: make -C /lib/modules/2.6.38-8-generic/build M=/home/isaac/workspace/TestDriver1 The problem I get an error when I try to build this project using eclipse. Here is the log for the build: **** Build of configuration Debug for project TestDriver1 **** make -C /lib/modules/2.6.38-8-generic/build M=/home/isaac/workspace/TestDriver1 all make: Entering directory '/usr/src/linux-headers-2.6.38-8-generic' make: *** No rule to make target vmlinux', needed byall'. Stop. make: Leaving directory '/usr/src/linux-headers-2.6.38-8-generic' Interestingly, I get no error when I use shell instead of eclipse to build this project. To use shell, I just create a Makefile containing obj-m += TestDriver1.o and use the above make command to build. So, something must be wrong with the eclipse Makefile. Maybe it is looking for the vmlinux architecture (?) or something while current architecture is x86. Maybe it's because of VMWare? As I understood, eclipse creates the makefiles automatically and modifying it manually would cause errors in the future OR make managing makefile difficult. So, how can I compile this project on eclipse?

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  • Adding objects to the environment at timed intervals

    - by david
    I am using an ArrayList to handle objects and at each interval of 120 frames, I am adding a new object of the same type at a random location along the z-axis of 60. The problem is, it doesn't add just 1. It depends on how many are in the list. If I kill the Fox before the time interval when one is supposed to spawn comes, then no Fox will be spawned. If I don't kill any foxes, it grows exponentially. I only want one Fox to be added every 120 frames. This problem never happened before when I created new ones and added them to the environment. Any insights? Here is my code: /**** FOX CLASS ****/ import env3d.EnvObject; import java.util.ArrayList; public class Fox extends Creature { private int frame = 0; public Fox(double x, double y, double z) { super(x, y, z); // Must use the mutator as the fields have private access // in the parent class setTexture("models/fox/fox.png"); setModel("models/fox/fox.obj"); setScale(1.4); } public void move(ArrayList<Creature> creatures, ArrayList<Creature> dead_creatures, ArrayList<Creature> new_creatures) { frame++; setX(getX()-0.2); setRotateY(270); if (frame > 120) { Fox f = new Fox(60, 1, (int)(Math.random()*28)+1); new_creatures.add(f); frame = 0; } for (Creature c : creatures) { if (this.distance(c) < this.getScale()+c.getScale() && c instanceof Tux) { dead_creatures.add(c); } } for (Creature c : creatures) { if (c.getX() < 1 && c instanceof Fox) { dead_creatures.add(c); } } } } import env3d.Env; import java.util.ArrayList; import org.lwjgl.input.Keyboard; /** * A predator and prey simulation. Fox is the predator and Tux is the prey. */ public class Game { private Env env; private boolean finished; private ArrayList<Creature> creatures; private KingTux king; private Snowball ball; private int tuxcounter; private int kills; /** * Constructor for the Game class. It sets up the foxes and tuxes. */ public Game() { // we use a separate ArrayList to keep track of each animal. // our room is 50 x 50. creatures = new ArrayList<Creature>(); for (int i = 0; i < 10; i++) { creatures.add(new Tux((int)(Math.random()*10)+1, 1, (int)(Math.random()*28)+1)); } for (int i = 0; i < 1; i++) { creatures.add(new Fox(60, 1, (int)(Math.random()*28)+1)); } king = new KingTux(25, 1, 35); ball = new Snowball(-400, -400, -400); } /** * Play the game */ public void play() { finished = false; // Create the new environment. Must be done in the same // method as the game loop env = new Env(); // Make the room 50 x 50. env.setRoom(new Room()); // Add all the animals into to the environment for display for (Creature c : creatures) { env.addObject(c); } for (Creature c : creatures) { if (c instanceof Tux) { tuxcounter++; } } env.addObject(king); env.addObject(ball); // Sets up the camera env.setCameraXYZ(30, 50, 55); env.setCameraPitch(-63); // Turn off the default controls env.setDefaultControl(false); // A list to keep track of dead tuxes. ArrayList<Creature> dead_creatures = new ArrayList<Creature>(); ArrayList<Creature> new_creatures = new ArrayList<Creature>(); // The main game loop while (!finished) { if (env.getKey() == 1 || tuxcounter == 0) { finished = true; } env.setDisplayStr("Tuxes: " + tuxcounter, 15, 0); env.setDisplayStr("Kills: " + kills, 140, 0); processInput(); ball.move(); king.check(); // Move each fox and tux. for (Creature c : creatures) { c.move(creatures, dead_creatures, new_creatures); } for (Creature c : creatures) { if (c.distance(ball) < c.getScale()+ball.getScale() && c instanceof Fox) { dead_creatures.add(c); ball.setX(-400); ball.setY(-400); ball.setZ(-400); kills++; } } // Clean up of the dead tuxes. for (Creature c : dead_creatures) { if (c instanceof Tux) { tuxcounter--; } env.removeObject(c); creatures.remove(c); } for (Creature c : new_creatures) { creatures.add(c); env.addObject(c); } // we clear the ArrayList for the next loop. We could create a new one // every loop but that would be very inefficient. dead_creatures.clear(); new_creatures.clear(); // Update display env.advanceOneFrame(); } // Just a little clean up env.exit(); } private void processInput() { int keyDown = env.getKeyDown(); int key = env.getKey(); if (keyDown == 203) { king.setX(king.getX()-1); } else if (keyDown == 205) { king.setX(king.getX()+1); } if (ball.getX() <= -400 && key == Keyboard.KEY_S) { ball.setX(king.getX()); ball.setY(king.getY()); ball.setZ(king.getZ()); } } /** * Main method to launch the program. */ public static void main(String args[]) { (new Game()).play(); } } /**** CREATURE CLASS ****/ /* (Parent class to Tux, Fox, and KingTux) */ import env3d.EnvObject; import java.util.ArrayList; abstract public class Creature extends EnvObject { private int frame; private double rand; /** * Constructor for objects of class Creature */ public Creature(double x, double y, double z) { setX(x); setY(y); setZ(z); setScale(1); rand = Math.random(); } private void randomGenerator() { rand = Math.random(); } public void move(ArrayList<Creature> creatures, ArrayList<Creature> dead_creatures, ArrayList<Creature> new_creatures) { frame++; if (frame > 12) { randomGenerator(); frame = 0; } // if (rand < 0.25) { // setX(getX()+0.3); // setRotateY(90); // } else if (rand < 0.5) { // setX(getX()-0.3); // setRotateY(270); // } else if (rand < 0.75) { // setZ(getZ()+0.3); // setRotateY(0); // } else if (rand < 1) { // setZ(getZ()-0.3); // setRotateY(180); // } if (rand < 0.5) { setRotateY(getRotateY()-7); } else if (rand < 1) { setRotateY(getRotateY()+7); } setX(getX()+Math.sin(Math.toRadians(getRotateY()))*0.5); setZ(getZ()+Math.cos(Math.toRadians(getRotateY()))*0.5); if (getX() < getScale()) setX(getScale()); if (getX() > 50-getScale()) setX(50 - getScale()); if (getZ() < getScale()) setZ(getScale()); if (getZ() > 50-getScale()) setZ(50 - getScale()); // The move method now handles collision detection if (this instanceof Fox) { for (Creature c : creatures) { if (c.distance(this) < c.getScale()+this.getScale() && c instanceof Tux) { dead_creatures.add(c); } } } } } The rest of the classes are a bit trivial to this specific problem.

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  • Technical development decision for my newly established software company

    - by test test
    I have a new software company where I am planning to develop CRM system. So I have settled down on the technological approach I am going to use:- I will use an open source Java-based CRM engine. I will use a third party reporting tool named JasperReports for providing reports capabilities for the CRM. I will develop the interface and any customization which the customer might ask for using asp.net mvc framework since my knowledge and experience are based on asp.net. And I will use the CRM API to integrate my asp.net web application with the Java-based CRM. I have developed a simple demo which integrate these three main components (CRM engine, asp.net application and the reporting tool) and they worked well. But I am afraid of the following risk that I might face if I go with the above approach: I should hire developers with different skills and experience: Developers with Java skills to be able to modify the Java-based CRM and writing plug-ins -when needed- to extend the CRM capabilities. Other developers with asp.net skills to be able to build the application such as application forms, the portal from where users will be able to start the CRM processes, searching capabilities, etc. So might the above point raise some risks when I start hiring a new team and start building the CRM application, OR I am on the right track at this early stage?

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  • How to use T4 templates in WP7, Silverlight, Desktop or even MonoDroid apps

    - by Daniel Cazzulino
    In other words, how to use T4 templates without ANY runtime dependencies? Yes, it is possible, and quite simple and elegant actually. In a desktop project, just open the Add New Item dialog, and search for "text template": From the two available templates, the one that gives you a zero-dependency runtime-usable template is the first one: Preprocessed Text Template. Once unfolded, you get the .tt file, but also a dependent .cs file automatically generated. Note the Custom Tool associated with the file: If you open up the .cs file, you will see that it doesn't contain the rendered "Hello World!!!" I added in the .tt, but rather a full class named after the template file itself: namespace ConsoleApplication1 { using System; #line 1 "C:\Temp\ConsoleApplication1\ConsoleApplication1\PreTextTemplate1.tt" [System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.TextTemplating", "10.0.0.0")] public partial class PreTextTemplate1 : PreTextTemplate1Base { public virtual string TransformText() { this.GenerationEnvironment = null; this.Write("Hello World!!!"); return this.GenerationEnvironment.ToString(); } } #region Base class ... #endregion } ... Read full article

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  • Bone creation in XNA Content Pipeline

    - by cod3monk3y
    I'm trying to manually create a ModelContent instance that includes custom Bone data in a custom ContentProcessor in the XNA Content Pipeline. I can't seem to create or assign manually created bone data due to either private constructors or read-only collections (at every turn). The code I have right now that creates a single triangle ModelContent that I'd like to create a bone for is: MeshContent mc = new MeshContent(); mc.Positions.Add(new Vector3(-10, 0, 0)); mc.Positions.Add(new Vector3(0, 10, 0)); mc.Positions.Add(new Vector3(10, 0, 0)); GeometryContent gc = new GeometryContent(); gc.Indices.AddRange(new int[] { 0, 1, 2 }); gc.Vertices.AddRange(new int[] { 0, 1, 2 }); mc.Geometry.Add(gc); // Create normals MeshHelper.CalculateNormals(mc, true); // finally, convert it to a model ModelContent model = context.Convert<MeshContent, ModelContent>(mc, "ModelProcessor"); The documentation on XNA is amazingly sparse. I've been referencing the class diagrams created by DigitalRune and Sean Hargreaves blog, but I haven't found anything on creating bone content. Once the ModelContent is created, it's not possible to add bones because the Bones collection is read-only. And it seems the only way to create the ModelContent instance is to call the standard ModelProcessor via ContentProcessorContext.Convert. So it's a bit of a catch-22. The BoneContent class has a constructor but no methods except those inherited from NodeContent... though now (true to form) maybe I've realized the solution by asking the question. Should I create a root NodeContent with two children: one MeshContent and one BoneContent as the root of my skeleton; then pass the root NodeContent to ContentProcessorContext.Convert? Off to try that now...

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  • CodePlex Daily Summary for Sunday, November 04, 2012

    CodePlex Daily Summary for Sunday, November 04, 2012Popular ReleasesZXMAK2: Version 2.6.8.4: fix tape autostop & tape iconProDinner - ASP.NET MVC Sample (EF4.4, N-Tier, jQuery): 8: update to ASP.net MVC Awesome 3.0 udpate to EntityFramework 4.4 update to MVC 4 added dinners grid on homepageASP.net MVC Awesome - jQuery Ajax Helpers: 3.0: added Grid helper added XML Documentation added textbox helper added Client Side API for AjaxList removed .SearchButton from AjaxList AjaxForm and Confirm helpers have been merged into the Form helper optimized html output for AjaxDropdown, AjaxList, Autocomplete works on MVC 3 and 4BlogEngine.NET: BlogEngine.NET 2.7: Cheap ASP.NET Hosting - $4.95/Month - Click Here!! Click Here for More Info Cheap ASP.NET Hosting - $4.95/Month - Click Here! If you want to set up and start using BlogEngine.NET right away, you should download the Web project. If you want to extend or modify BlogEngine.NET, you should download the source code. If you are upgrading from a previous version of BlogEngine.NET, please take a look at the Upgrading to BlogEngine.NET 2.7 instructions. If you looking for Web Application Project, ...Launchbar: Launchbar 4.2.2.0: This release is the first step in cleaning up the code and using all the latest features of .NET 4.5 Changes 4.2.2 (2012-11-02) Improved handling of left clicks 4.1.0 (2012-10-17) Removed tray icon Assembly renamed and signed with strong name Note When you upgrade, Launchbar will start with the default settings. You can import your previous settings by following these steps: Run Launchbar and just save the settings without configuring anything Shutdown Launchbar Go to the folder %LOCA...CommonLibrary.NET: CommonLibrary.NET 0.9.8.8: Releases notes for FluentScript located at http://fluentscript.codeplex.com/wikipage?title=Release%20Notes&referringTitle=Documentation Fluentscript - 0.9.8.8 - Final ReleaseApplication: FluentScript Version: 0.9.8.8 Build: 0.9.8.8 Changeset: 77368 ( CommonLibrary.NET ) Release date: November 2nd, 2012 Binaries: CommonLibrary.dll Namespace: ComLib.Lang Project site: http://fluentscript.codeplex.com/ Download: http://commonlibrarynet.codeplex.com/releases/view/90426 Source code: http://common...Mouse Jiggler: MouseJiggle-1.3: This adds the much-requested minimize-to-tray feature to Mouse Jiggler.Umbraco CMS: Umbraco 4.10.0 Release Candidate: This is a Release Candidate, which means that if we do not find any major issues in the next week, we will release this version as the final release of 4.10.0 on November 9th, 2012. The documentation for the MVC bits still lives in the Github version of the docs for now and will be updated on our.umbraco.org with the final release of 4.10.0. Browse the documentation here: https://github.com/umbraco/Umbraco4Docs/tree/4.8.0/Documentation/Reference/Mvc If you want to do only MVC then make sur...Skype Auto Recorder: SkypeAutoRecorder 1.3.4: New icon and images. Reworked settings window. Implemented high-quality sound encoding. Implemented a possibility to produce stereo records. Added buttons with system-wide hot keys for manual starting and canceling of recording. Added buttons for opening folder with records. Added Help button. Fixed an issue when recording is continuing after call end. Fixed an issue when recording doesn't start. Fixed several bugs and improved stability. Major refactoring and optimization...Access 2010 Application Platform - Build Your Own Database: Application Platform - 0.0.2: Release 0.0.2 Created two new users. One belongs to the Administrators group and the other to the Public group. User: admin Pass: admin User: guest Pass: guest Initial Release This is the first version of the database. At the moment is all contained in one file to make development easier, but the obvious idea would be to split it into Front and Back End for a production version of the tool. The features it contains at the moment are the "Core" features.Python Tools for Visual Studio: Python Tools for Visual Studio 1.5: We’re pleased to announce the release of Python Tools for Visual Studio 1.5 RTM. Python Tools for Visual Studio (PTVS) is an open-source plug-in for Visual Studio which supports programming with the Python language. PTVS supports a broad range of features including CPython/IronPython, Edit/Intellisense/Debug/Profile, Cloud, HPC, IPython, etc. support. For a quick overview of the general IDE experience, please watch this video There are a number of exciting improvement in this release comp...mangopollo: Mangopollo 1.1: New classes : CycleTileData, IconicTileData, FlipTileData to mimic Windows Phone 8 API,BCF.Net: BCF.Net: BCF.Net-20121024 source codeAssaultCube Reloaded: 2.5.5: Linux has Ubuntu 11.10 32-bit precompiled binaries and Ubuntu 10.10 64-bit precompiled binaries, but you can compile your own as it also contains the source. If you are using Mac or other operating systems, please wait while we try to package for those OSes. Try to compile it. If it fails, download a virtual machine. The server pack is ready for both Windows and Linux, but you might need to compile your own for Linux (source included) Changelog: Fixed potential bot bugs: Map change, OpenAL...DirectX Tool Kit: October 30, 2012 (add WP8 support): October 30, 2012 Added project files for Windows Phone 8MCEBuddy 2.x: MCEBuddy 2.3.6: Changelog for 2.3.6 (32bit and 64bit) 1. Fixed a bug in multichannel audio conversion failure. AAC does not support 6 channel audio, MCEBuddy now checks for it and force the output to 2 channel if AAC codec is specified 2. Fixed a bug in Original Broadcast Date and Time. Original Broadcast Date and Time is reported in UTC timezone in WTV metadata. TVDB and MovieDB dates are reported in network timezone. It is assumed the video is recorded and converted on the same machine, i.e. local timezone...MVVM Light Toolkit: MVVM Light Toolkit V4.1 for Visual Studio 2012: This version only supports Visual Studio 2012 (and all Express editions too). If you use Visual Studio 2010, please stay tuned, we will publish an update in a few days with support for VS10. V4.1 supports: Windows Phone 8 Windows 8 (Windows RT) Silverlight 5 Silverlight 4 WPF 4.5 WPF 4 WPF 3.5 And the following development environments: Visual Studio 2012 (Pro, Premium, Ultimate) Visual Studio 2012 Express for Windows 8 Visual Studio 2012 Express for Windows Phone 8 Visual...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.73: Fix issue in Discussion #401101 (unreferenced var in a for-in statement was getting removed). add the grouping operator to the parsed output so that unminified parsed code is closer to the original. Will still strip unneeded parens later, if minifying. more cleaning of references as they are minified out of the code.RiP-Ripper & PG-Ripper: PG-Ripper 1.4.03: changes NEW: Added Support for the phun.org forum FIXED: Kitty-Kats new Forum UrlLiberty: v3.4.0.1 Release 28th October 2012: Change Log -Fixed -H4 Fixed the save verification screen showing incorrect mission and difficulty information for some saves -H4 Hopefully fixed the issue where progress did not save between missions and saves would not revert correctly -H3 Fixed crashes that occurred when trying to load player information -Proper exception dialogs will now show in place of crashesNew ProjectsAzure Storage Extensions For Storage Client V2.0: This library add LINQ syntax to the method Where on TableQuery<T> This support actually Windows Azure Storage Library V2.0BekkGitTfsDemo: A demo project for a speech on git-tfs.Booky: Booky is a utility bookmarking service which allows you to manage, share and find bookmarks to ultimately store bookmarks online for later use.BSA.Net: BSA.Net bzureC# to C++/CX Converter: Gives you the power of C++ at a cost of the simplicity of C#.Cloud Clipboard Sync: Share the clipboard content via cloud (ex. Dropbox).CricketDataMining: Btech Project on Cricket Data MiningCthulhu Invaders: Estudy project about design patternsDALHelper: Connect to your SQL Server database easily, efficiently, writing minimal code. Dwarf Fortress 2010 Backup Assistant: (Inspired by Minecraft Backup Assistant - http://minecraftbackup.codeplex.com/) Allows quick and easy backup/management of your DF savegames. Planned Features: * Rename saves and autosaves * Backup to zip/7-zip with metadata * Restore backupsInmobiliaria: Proyecto de nosotrosInventário com Código de Barras para Windows CE / Mobile: Aplicativo para inventário de produtos com código de barras. Executa em coletores de dados Windows CE ou Mobile.JQuery MVC in ASP.Net WebForms: The purpose of this project is to try and strip back a lot of the "bloat" in asp.net, use jquery and to build effective MVC in to WebFormsMar3ek's Download Manager 2: Mar3ek's Download Manager 2 - a simple, yet powerful, download manager for windows.Martian Shrimp: A small, simple and modular game making framework for modern browsers.MOJ: Moj is program created to help users organize and browse their virtual movie colectionNetFluid Starter Kit: NetFluid sample collection. Including : - Wallen garden controller - JSON RPC - Background thread web page - Dynamic image generation www.netfluid.orgO Library: The O Library is a SQL Framework to use with SQL Server 2008 & 2012 that enables developer to add a .Net feeling to their T-SQL code.Scanner With WIA2.0: warp implement WIA 2.0 with c#Simplify Workflow: A set of custom activities and templates extending Windows Workflow Foundation to simplify the development process for BPM or Workflow application.T4 C# Constructor Generator: T4 C# Constructor Generator is a T4 template for Visual Studio C# projects that lowers the overhead of the C# compiler by generating constructors.Unity.Mvc.Wcf: Removes the cross-cutting concern of managing WCF service clients used by your MVC controllers.WorkflowCode - Workflow in a Code framework: Intended to use by developers. As useful and simple as possible. It is the Workflow framework for a fast and readable code. With samples and tips.XNeon Netmedia Player: A Media Player, Social Networking Notifier and Internet Browser from the Founder of Aza DOSXooFoo: This project intends sharing tools for the XOOPS communityXoops France: Publications Xoops francophones (traductions noyau xoops, documentations, modules françisés, thèmes, plugin smarty, hacks, ...)Yasher (Yet Another Hasher): Compute hash of files or text. Supported algorithms : * MD5 * SHA1 * SHA256 * SHA384 * SHA512 * RIPEMD160

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  • Extreme Optimization – Curves (Function Mapping) Part 1

    - by JoshReuben
    Overview ·        a curve is a functional map relationship between two factors (i.e. a function - However, the word function is a reserved word). ·        You can use the EO API to create common types of functions, find zeroes and calculate derivatives - currently supports constants, lines, quadratic curves, polynomials and Chebyshev approximations. ·        A function basis is a set of functions that can be combined to form a particular class of functions.   The Curve class ·        the abstract base class from which all other curve classes are derived – it provides the following methods: ·        ValueAt(Double) - evaluates the curve at a specific point. ·        SlopeAt(Double) - evaluates the derivative ·        Integral(Double, Double) - evaluates the definite integral over a specified interval. ·        TangentAt(Double) - returns a Line curve that is the tangent to the curve at a specific point. ·        FindRoots() - attempts to find all the roots or zeroes of the curve. ·        A particular type of curve is defined by a Parameters property, of type ParameterCollection   The GeneralCurve class ·        defines a curve whose value and, optionally, derivative and integrals, are calculated using arbitrary methods. A general curve has no parameters. ·        Constructor params:  RealFunction delegates – 1 for the function, and optionally another 2 for the derivative and integral ·        If no derivative  or integral function is supplied, they are calculated via the NumericalDifferentiation  and AdaptiveIntegrator classes in the Extreme.Mathematics.Calculus namespace. // the function is 1/(1+x^2) private double f(double x) {     return 1 / (1 + x*x); }   // Its derivative is -2x/(1+x^2)^2 private double df(double x) {     double y = 1 + x*x;     return -2*x* / (y*y); }   // The integral of f is Arctan(x), which is available from the Math class. var c1 = new GeneralCurve (new RealFunction(f), new RealFunction(df), new RealFunction(System.Math.Atan)); // Find the tangent to this curve at x=1 (the Line class is derived from Curve) Line l1 = c1.TangentAt(1);

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  • Munq is for web, Unity is for Enterprise

    - by oazabir
    The Unity Application Block (Unity) is a lightweight extensible dependency injection container with support for constructor, property, and method call injection. It’s a great library for facilitating Inversion of Control and the recent version supports AOP as well. However, when it comes to performance, it’s CPU hungry. In fact it’s so CPU hungry that it makes it impossible to make it work at Internet Scale. I was investigating some CPU issue on a portal that gets around 3MM hits per day and I found unusually high CPU. Here’s why: I did some CPU profiling on my open source project Dropthings and found that the highest CPU is consumed by Unity’s Resolve<>(). There’s no funky use of Unity in the project. Straightforward Register<>() and Resolve<>(). But as you can see, Resolve<>() is consuming significantly high CPU even after the site is warm and has been running for a while. Then I tried Munq, which is a basic Dependency Injection Container. It has everything you will usually need in a regular project. It boasts to be the fastest DI out there. So, I converted all Unity code to Munq in Dropthings and did a CPU profile and Whala!   There’s no trace of any Munq calls anywhere. That proves Munq is a lot faster than Unity.

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  • Manage SQL Server Connectivity through Windows Azure Virtual Machines Remote PowerShell

    - by SQLOS Team
    Manage SQL Server Connectivity through Windows Azure Virtual Machines Remote PowerShell Blog This blog post comes from Khalid Mouss, Senior Program Manager in Microsoft SQL Server. Overview The goal of this blog is to demonstrate how we can automate through PowerShell connecting multiple SQL Server deployments in Windows Azure Virtual Machines. We would configure TCP port that we would open (and close) though Windows firewall from a remote PowerShell session to the Virtual Machine (VM). This will demonstrate how to take the advantage of the remote PowerShell support in Windows Azure Virtual Machines to automate the steps required to connect SQL Server in the same cloud service and in different cloud services.  Scenario 1: VMs connected through the same Cloud Service 2 Virtual machines configured in the same cloud service. Both VMs running different SQL Server instances on them. Both VMs configured with remote PowerShell turned on to be able to run PS and other commands directly into them remotely in order to re-configure them to allow incoming SQL connections from a remote VM or on premise machine(s). Note: RDP (Remote Desktop Protocol) is kept configured in both VMs by default to be able to remote connect to them and check the connections to SQL instances for demo purposes only; but not actually required. Step 1 – Provision VMs and Configure Ports   Provision VM1; named DemoVM1 as follows (see examples screenshots below if using the portal):   Provision VM2 (DemoVM2) with PowerShell Remoting enabled and connected to DemoVM1 above (see examples screenshots below if using the portal): After provisioning of the 2 VMs above, here is the default port configurations for example: Step2 – Verify / Confirm the TCP port used by the database Engine By the default, the port will be configured to be 1433 – this can be changed to a different port number if desired.   1. RDP to each of the VMs created below – this will also ensure the VMs complete SysPrep(ing) and complete configuration 2. Go to SQL Server Configuration Manager -> SQL Server Network Configuration -> Protocols for <SQL instance> -> TCP/IP - > IP Addresses   3. Confirm the port number used by SQL Server Engine; in this case 1433 4. Update from Windows Authentication to Mixed mode   5.       Restart SQL Server service for the change to take effect 6.       Repeat steps 3., 4., and 5. For the second VM: DemoVM2 Step 3 – Remote Powershell to DemoVM1 Enter-PSSession -ComputerName condemo.cloudapp.net -Port 61503 -Credential <username> -UseSSL -SessionOption (New-PSSessionOption -SkipCACheck -SkipCNCheck) Your will then be prompted to enter the password. Step 4 – Open 1433 port in the Windows firewall netsh advfirewall firewall add rule name="DemoVM1Port" dir=in localport=1433 protocol=TCP action=allow Output: netsh advfirewall firewall show rule name=DemoVM1Port Rule Name:                            DemoVM1Port ---------------------------------------------------------------------- Enabled:                              Yes Direction:                            In Profiles:                             Domain,Private,Public Grouping:                             LocalIP:                              Any RemoteIP:                             Any Protocol:                             TCP LocalPort:                            1433 RemotePort:                           Any Edge traversal:                       No Action:                               Allow Ok. Step 5 – Now connect from DemoVM2 to DB instance in DemoVM1 Step 6 – Close port 1433 in the Windows firewall netsh advfirewall firewall delete rule name=DemoVM1Port Output: Deleted 1 rule(s). Ok. netsh advfirewall firewall show  rule name=DemoVM1Port No rules match the specified criteria.   Step 7 – Try to connect from DemoVM2 to DB Instance in DemoVM1  Because port 1433 has been closed (in step 6) in the Windows Firewall in VM1 machine, we can longer connect from VM3 remotely to VM1. Scenario 2: VMs provisioned in different Cloud Services 2 Virtual machines configured in different cloud services. Both VMs running different SQL Server instances on them. Both VMs configured with remote PowerShell turned on to be able to run PS and other commands directly into them remotely in order to re-configure them to allow incoming SQL connections from a remote VM or on on-premise machine(s). Note: RDP (Remote Desktop Protocol) is kept configured in both VMs by default to be able to remote connect to them and check the connections to SQL instances for demo purposes only; but not actually needed. Step 1 – Provision new VM3 Provision VM3; named DemoVM3 as follows (see examples screenshots below if using the portal): After provisioning is complete, here is the default port configurations: Step 2 – Add public port to VM1 connect to from VM3’s DB instance Since VM3 and VM1 are not connected in the same cloud service, we will need to specify the full DNS address while connecting between the machines which includes the public port. We shall add a public port 57000 in this case that is linked to private port 1433 which will be used later to connect to the DB instance. Step 3 – Remote Powershell to DemoVM1 Enter-PSSession -ComputerName condemo.cloudapp.net -Port 61503 -Credential <UserName> -UseSSL -SessionOption (New-PSSessionOption -SkipCACheck -SkipCNCheck) You will then be prompted to enter the password.   Step 4 – Open 1433 port in the Windows firewall netsh advfirewall firewall add rule name="DemoVM1Port" dir=in localport=1433 protocol=TCP action=allow Output: Ok. netsh advfirewall firewall show rule name=DemoVM1Port Rule Name:                            DemoVM1Port ---------------------------------------------------------------------- Enabled:                              Yes Direction:                            In Profiles:                             Domain,Private,Public Grouping:                             LocalIP:                              Any RemoteIP:                             Any Protocol:                             TCP LocalPort:                            1433 RemotePort:                           Any Edge traversal:                       No Action:                               Allow Ok.   Step 5 – Now connect from DemoVM3 to DB instance in DemoVM1 RDP into VM3, launch SSM and Connect to VM1’s DB instance as follows. You must specify the full server name using the DNS address and public port number configured above. Step 6 – Close port 1433 in the Windows firewall netsh advfirewall firewall delete rule name=DemoVM1Port   Output: Deleted 1 rule(s). Ok. netsh advfirewall firewall show  rule name=DemoVM1Port No rules match the specified criteria.  Step 7 – Try to connect from DemoVM2 to DB Instance in DemoVM1  Because port 1433 has been closed (in step 6) in the Windows Firewall in VM1 machine, we can no longer connect from VM3 remotely to VM1. Conclusion Through the new support for remote PowerShell in Windows Azure Virtual Machines, one can script and automate many Virtual Machine and SQL management tasks. In this blog, we have demonstrated, how to start a remote PowerShell session, re-configure Virtual Machine firewall to allow (or disallow) SQL Server connections. References SQL Server in Windows Azure Virtual Machines   Originally posted at http://blogs.msdn.com/b/sqlosteam/

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  • Handling DataGrid.SelectedItems in an MVVM-friendly manner

    - by Laurent Bugnion
    An interesting question from one of the MVVM Light users today: Is there an MVVM-friendly way to get a DataGrid’s SelectedItems into the ViewModel? The issue there is as old as the DataGrid (that’s not very old but still): SelectedItem (singular) is a DependencyProperty and can be databound to a property in the ViewModel. SelectedItems (plural) is not a DependencyProperty. Thankfully the answer is very simple: Use EventToCommand to call a Command in the ViewModel, and pass the SelectedItems collection as parameter. For example, if the command in the ViewModel is declared as follows:public RelayCommand<IList> SelectionChangedCommand { get; private set; }and (in the MainViewModel constructor):SelectionChangedCommand = new RelayCommand<IList>( items => { if (items == null) { NumberOfItemsSelected = 0; return; } NumberOfItemsSelected = items.Count; }); Then the XAML markup becomes:<sdk:DataGrid x:Name="MyDataGrid" ItemsSource="{Binding Items}"> <i:Interaction.Triggers> <i:EventTrigger EventName="SelectionChanged"> <cmd:EventToCommand Command="{Binding SelectionChangedCommand}" CommandParameter="{Binding SelectedItems, ElementName=MyDataGrid}" /> </i:EventTrigger> </i:Interaction.Triggers> </sdk:DataGrid> I slapped a quick sample and published it here (VS2010, SL4 but the concept works in SL3 and WPF too). Cheers! Laurent Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • Am I correctly handling duplicate URLs for my homepage?

    - by Rob Goldstein
    I own a Job Search site named www.conservationjobboard.com and have a concern about how the domain is viewed by search engines. The issue is that when the site was first designed, the default page was left as default.php, but the homepage was actually JobBoard.php. To handle this, the default.php page performed a redirect to the JobBoard.php file when www.conservationjobboard.com/ was requested. The main problem resulted because the redirect was a temporary redirect causing search engines to index conservationjobboard.com/ and conservationjobboard.com/JobBoard.php as 2 separate pages. This has since been corrected to use the .htaccess file so that JobBoard.php is now the default file for the root directory eliminating the need for the redirect. Problem is that search engines still show both URL's in search results (one including JobBoard.php and one that ends with /). Another potential problem is that some of my early backlinks are to conservationjobboard.com/JobBoard.php while the rest are to conservationjobboard.com The 2 outstanding questions are as follows: 1. Is my domain still being penalized by search engines like Google for having duplicate homepage URL's? 2. Are all of the back links to my homepage being considered as the same now or is the total number of back links being split between the 2 different URL's? If you think there are still issues with how we have this set-up, I was wondering if you could give me advice on what we should do differently. Thanks.

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  • Cannot uninstall myspell-he

    - by Yuval Rabinovich
    I tried to install a Hebrew spell checker for LibreOffice. I downloaded a package named myspell-he_1.1-1_all.deb and tried to install it through the software center, installation failed and I can neither complete installation nor remove it. Since then, whenever I run Update Manager I get an error message: The package system is broken, In details: The following packages have unmet dependencies: dictionaries-common: When I try to run the Software center I get a pop-up window: Items cannot be installed or removed until the package catalog is repaired. A Repair option is suggested. If I click it the following nessage appears: installArchives() failed: dpkg: dependency problems prevent configuration of myspell-he: dictionaries-common (1.12.1ubuntu2) breaks myspell-he (<= 1.1-1) and is installed. Version of myspell-he to be configured is 1.1-1. dpkg: error processing myspell-he (--configure): dependency problems - leaving unconfigured No apport report written because MaxReports is reached already Errors were encountered while processing: myspell-he Error in function: dpkg: dependency problems prevent configuration of myspell-he: dictionaries-common (1.12.1ubuntu2) breaks myspell-he (<= 1.1-1) and is installed. Version of myspell-he to be configured is 1.1-1. dpkg: error processing myspell-he (--configure): dependency problems - leaving unconfigured How can I clear this mess?

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  • How to Skip the Start Screen and Boot to the Desktop in Windows 8.1

    - by Mark Wilson
    For almost everyone who made the upgrade, Windows 8 proved to be something of a disappointment for one reason or another. Windows 8.1 (or Windows Blue) was released to address many of the issues users had complained about including reintroducing the ability to boot straight to the desktop. Being able to boot to the desktop rather than the Start screen is something that people have been clammering for ever since the first preview versions of Windows 8 were unveiled. There have been various third-party tools released as numerous workarounds used to get around the problem, but now it is an option that is built directly into the operating system. You’ll need to have downloaded and installed the update in order to proceed, but once you have done this, things are very simple. When you have Windows up and running after the upgrade, right click an empty section of the taskbar and select properties to bring up the newly named “Taskbar and Navigation properties” dialog.  Move to the Navigation tab and look in the “Start screen” section in the lower half of the dialog. Check the box labelled ‘Go to the desktop instead of Start when I sign in” and click OK.    

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  • Multithreading in Windows Phone 7 emulator: A bug

    - by Laurent Bugnion
    Multithreading is supported in Windows Phone 7 Silverlight applications, however the emulator has a bug (which I discovered and was confirmed to me by the dev lead of the emulator team): If you attempt to start a background thread in the MainPage constructor, the thread never starts. The reason is a problem with the emulator UI thread which doesn’t leave any time to the background thread to start. Thankfully there is a workaround (see code below). Also, the bug should be corrected in a future release, so it’s not a big deal, even though it is really confusing when you try to understand why the *%&^$£% thread is not &$%&%$£ starting (that was me in the plane the other day ;) This code does not work: public partial class MainPage : PhoneApplicationPage { public MainPage() { InitializeComponent(); SupportedOrientations = SupportedPageOrientation.Portrait | SupportedPageOrientation.Landscape; var counter = 0; ThreadPool.QueueUserWorkItem(o => { while (true) { Dispatcher.BeginInvoke(() => { textBlockListTitle.Text = (counter++).ToString(); }); } }); } } This code does work: public MainPage() { InitializeComponent(); SupportedOrientations = SupportedPageOrientation.Portrait | SupportedPageOrientation.Landscape; var counter = 0; ThreadPool.QueueUserWorkItem(o => { while (true) { Dispatcher.BeginInvoke(() => { textBlockListTitle.Text = (counter++).ToString(); }); // NOTICE THIS LINE!!! Thread.Sleep(0); } }); } Note that even if the thread is started in a later event (for example Click of a Button), the behavior without the Thread.Sleep(0) is not good in the emulator. As of now, i would recommend always sleeping when starting a new thread. Happy coding: Laurent   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • Enabling XML-documentation for code contracts

    - by DigiMortal
    One nice feature that code contracts offer is updating of code documentation. If you are using source code documenting features of Visual Studio then code contracts may automate some tasks you otherwise have to implement manually. In this posting I will show you some XML documentation files with documented contracts. I will also explain how this feature works. Enabling XML-documentation in project settings As a first thing let’s enable generating of code documentation under project settings. Open project properties, move to Build page and make check to checkbox called “XML documentation file”. Save project settings and rebuild project. When project is built go to bin/Debug folder and open the XML-file. Here is my XML. <?xml version="1.0"?> <doc>     <assembly>         <name>Eneta.Examples.CodeContracts.Testable</name>     </assembly>     <members>         <member name="T:Eneta.Examples.CodeContracts.Testable.Randomizer">             <summary>             Class for generating random integers in user specified range.             </summary>         </member>         <member name="M:Eneta.Examples.CodeContracts.Testable.Randomizer.#ctor(Eneta.Examples.CodeContracts.Testable.IRandomGenerator)">             <summary>             Constructor of Randomizer. Initializes Randomizer class.             </summary>             <param name="generator">Instance of random number generator.</param>         </member>         <member name="M:Eneta.Examples.CodeContracts.Testable.Randomizer.GetRandomFromRangeContracted(System.Int32,System.Int32)">             <summary>             Returns random integer in given range.             </summary>             <param name="min">Minimum value of random integer.</param>             <param name="max">Maximum value of random integer.</param>         </member>     </members> </doc> You can see nothing about code contracts here. Enabling code contracts documentation Code contracts have their own settings and conditions for documentation. Open project properties and move to Code Contracts tab. From “Contract Reference Assembly” dropdown check Build and make check to checkbox “Emit contracts into XML doc file”. And again – save project setting, build the project and move to bin/Debug folder. Now you can see that there are two files for XML-documentation: <assembly name>.XML <assembly name>.old.XML First files is documentation with contracts, second file is original documentation without contracts. Let’s see now what is inside our new XML-documentation file. <?xml version="1.0"?> <doc>   <assembly>     <name>Eneta.Examples.CodeContracts.Testable</name>   </assembly>   <members>     <member name="T:Eneta.Examples.CodeContracts.Testable.Randomizer">       <summary>             Class for generating random integers in user specified range.             </summary>     </member>     <member name="M:Eneta.Examples.CodeContracts.Testable.Randomizer.#ctor(Eneta.Examples.CodeContracts.Testable.IRandomGenerator)">       <summary>             Constructor of Randomizer. Initializes Randomizer class.             </summary>       <param name="generator">Instance of random number generator.</param>     </member>     <member name="M:Eneta.Examples.CodeContracts.Testable.Randomizer.GetRandomFromRangeContracted(System.Int32,System.Int32)">       <summary>             Returns random integer in given range.             </summary>       <param name="min">Minimum value of random integer.</param>       <param name="max">Maximum value of random integer.</param>       <requires description="Min must be less than max" exception="T:System.ArgumentOutOfRangeException">                 min &lt; max</requires>       <exception cref="T:System.ArgumentOutOfRangeException">                 min &gt;= max</exception>       <ensures description="Return value is out of range">                 Contract.Result&lt;int&gt;() &gt;= min &amp;&amp;                 Contract.Result&lt;int&gt;() &lt;= max</ensures>     </member>   </members> </doc> As you can see then code contracts are pretty well documented. Messages that I provided with code contracts are also available in documentation. If I wrote very good and informative messages then these messages are very useful also in contracts documentation. Code contracts and Sandcastle Sandcastle knows nothing about code contracts by default. There is separate package of file for Sandcastle that is provided you by code contracts installation. You can read from code contracts manual: “Sandcastle (http://www.codeplex.com/Sandcastle) is a freely available tool that generates help les and web sites describing your APIs, based on the XML doc comments in your source code. The CodeContracts install contains a set of les that can be copied over a Sandcastle installation to take advantage of the additional contract information. The produced documentation adds a contract section to methods with declared requires and/or ensures. In order for Sandcastle to produce Contract sections, you need to patch a number of files in its installation. Please refer to the Sandcastle Readme.txt found under Start Menu/CodeContracts/Sandcastle for instructions. A future release of Sandcastle will hopefully support contract sections without the need for this patching step.” Integrating code contracts documentation to Sandcastle will be one of my next postings about code contracts. Conclusion if you are using code documentation then documentation about code contracts can be added to documentation very easily. All you have to do is to enable XML-documentation for contracts and build your project. Later you can use Sandcastle files provided by code contracts installer to integrate contracts documentation to your output documentation package.

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  • Tkinter on Ubuntu 14.04 seems not to work

    - by empedokles
    I receive following Traceback: Traceback (most recent call last): File "tkinter_basic_frame.py", line 4, in <module> from Tkinter import Tk, Frame, BOTH File "/usr/lib/python2.7/lib-tk/Tkinter.py", line 42, in raise ImportError, str(msg) + ', please install the python-tk package' ImportError: No module named _tkinter, please install the python-tk package This is the demoscript I'm trying to run: #!/usr/bin/python # -*- coding: utf-8 -*- from Tkinter import Tk, Frame, BOTH class Example(Frame): def __init__(self, parent): Frame.__init__(self, parent, background="white") self.parent = parent self.initUI() def initUI(self): self.parent.title("Simple") self.pack(fill=BOTH, expand=1) def main(): root = Tk() root.geometry("250x150+300+300") app = Example(root) root.mainloop() if __name__ == '__main__': main() From my knowledge Tkinter should be included in Python 2.7. Why do I receive the traceback? Doesn't ubuntu contain the standard-python-distribution? This is solved. I had to install it manually in synaptic (got the hint in the meantime from another forum), see here: Wikipedia says: "Tkinter is a Python binding to the Tk GUI toolkit. It is the standard Python interface to the Tk GUI toolkit1 and is Python's de facto standard GUI,2 and is included with the standard Windows and Mac OS X install of Python." - Not good, that it isn't included in Ubuntu as well. Tkinter on Wikipedia

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  • Events and objects being skipped in GameMaker

    - by skeletalmonkey
    Update: Turns out it's not an issue with this code (or at least not entirely). Somehow the objects I use for keylogging and player automation (basic ai that plays the game) are being 'skipped' or not loaded about half the time. These are invisible objects in a room that have basic effects such are simulating button presses, or logging them. I don't know how to better explain this problem without putting up all my code, so unless someone has heard of this issue I guess I'll be banging my head against the desk for a bit /Update I've been continuing work on modifying Spelunky, but I've run into a pretty major issue with GameMaker, which I hope is me just doing something wrong. I have the code below, which is supposed to write log files named sequentially. It's placed in a End Room event such that when a player finishes a level, it'll write all their keypress's to file. The problem is that it randomly skips files, and when it reaches about 30 logs it stops creating any new files. var file_name; file_count = 4; file_name = file_find_first("logs/*.txt", 0); while (file_name != "") { file_count += 1; file_name = file_find_next(); } file_find_close(); file = file_text_open_write("logs/log" + string(file_count) + ".txt"); for(i = 0; i < ds_list_size(keyCodes); i += 1) { file_text_write_string(file, string(ds_list_find_value(keyCodes, i))); file_text_write_string(file, " "); file_text_write_string(file, string(ds_list_find_value(keyTimes, i))); file_text_writeln(file); } file_text_close(file); My best guess is that the first counting loop is taking too long and the whole thing is getting dropped? Also, if anyone can tell me of a better way to have sequentially numbered log files that would also be great. Log files have to continue counting over multiple start/stops of the game.

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  • Syntax Highlighting for Gherkin (Cucumber Language)

    - by Liam McLennan
    SyntaxHighlighter is the de facto standard for syntax highlighting on the web. I am currently working on a tool for publishing BDD specifications on the web and I want syntax highlighting. Unfortunately, SyntaxHighlighter does not support Gherkin, the language Cucumber and SpecFlow use to define BDD specifications. Writing new language parsers for SyntaxHighlighter is very easy, so I implemented one for Gherkin. Here is what a syntax highlighted Gherkin file looks like: # A comment here Feature: Some terse yet descriptive text of what is desired In order to realize a named business value As a explicit system actor I want to gain some beneficial outcome which furthers the goal @secretlabel Scenario: Some determinable business situation Given some precondition And some other precondition When some action by the actor And some other action And yet another action Then some testable outcome is achieved And something else we can check happens too Like all SyntaxHighlighter brushes to use this one you need to install the brush (shBrushGherkin.js). I have also used a custom theme to get it just the way I wanted it (shThemeGherkin.css). If you would like to use my Gherkin brush you may download the code and example page.

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  • Project Corndog: Viva el caliente perro!

    - by Matt Christian
    During one of my last semesters in college we were required to take a class call Computer Graphics which tried (quite unsuccessfully) to teach us a combination of mathematics, OpenGL, and 3D rendering techniques.  The class itself was horrible, but one little gem of an idea came out of it.  See, the final project in the class was to team up and create some kind of demo or game using techniques we learned in class.  My friend Paul and I teamed up and developed a top down shooter that, given the stringent timeline, was much less of a game and much more of 3D objects floating around a screen. The idea itself however I found clever and unique and decided it was time to spend some time developing a proper version of our idea.  Project Corndog as it is tentatively named, pits you as a freshly fried corndog who broke free from the shackles of fair food slavery in a quest to escape the state fair you were born in.  Obviously it's quite a serious game with undertones of racial prejudice, immoral practices, and cheap food sold at high prices. The game itself is a top down shooter in the style of 1942 (NES).  As a delicious corndog you will have to fight through numerous enemies including hungry babies, carnies, and the corndog serial-killer himself the corndog eating champion!  Other more engaging and frighteningly realistic enemies await as the only thing between you and freedom. Project Corndog is being developed in Visual Studio 2008 with XNA Game Studio 3.1.  It is currently being hosted on Google code and will be made available as an open source engine in the coming months.

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  • GnoMenu integration in docky.

    - by Lyon Apostol
    Posting the error: Running docky --debug < ...some other stuff... > [Info 10:27:52.535] [Helper] Starting GnoMenu.py [Info 10:27:52.560] [HelperService] Helper added: /usr/share/dockmanager/scripts/GnoMenu.py [Info 10:27:52.757] [Helper] GnoMenu.py :: No module named dockmanager.dockmanager [Info 10:27:52.758] [Helper] GnoMenu.py :: gconf backend [Info 10:27:52.758] [Helper] GnoMenu.py :: 239 [Error 10:27:52.759] [Helper] GnoMenu.py :: Traceback (most recent call last): [Error 10:27:52.759] [Helper] GnoMenu.py :: File "/usr/share/dockmanager/scripts/GnoMenu.py", line 120, in < module > [Error 10:27:52.759] [Helper] GnoMenu.py :: class DockyGnoMenuItem(DockManagerItem): [Error 10:27:52.759] [Helper] GnoMenu.py :: NameError: name 'DockManagerItem' is not defined [Info 10:27:52.874] [Helper] GnoMenu.py has exited (Code 1). After installing dockmanager Now this is what happens: [Info 11:34:36.166] [Helper] GnoMenu.py :: gconf backend [Info 11:34:36.166] [Helper] GnoMenu.py :: 136 [Info 11:34:36.166] [Helper] GnoMenu.py :: DockManagerSink(): System.NotSupportedException: Cannot send null variant [Info 11:34:36.210] [Helper] GnoMenu.py has exited (Code 0). I tried to click the icon at the dock: gconf backend 380 DockManagerSink(): System.NotSupportedException: Cannot send null variant gconf backend 380 DockManagerSink(): System.NotSupportedException: Cannot send null variant How can I fix this? Thanks for your prompt answer!

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  • How to Clean Up and Fix Your Music Library with the MusicBrainz Database

    - by Erez Zukerman
    Over the years, some of us accumulate lots and lots of music files. Since these come from a variety of sources, they’re not always as neat as they could be. If your music library is in a bit of a jumble with tags missing, oddly named files and incomplete albums, read on to see how easy it is to make it neat once and for all. MusicBrainz is an online database that uses audio “fingerprints” to identify music tracks even when they’re incorrectly labelled. We’ll be using this database through a free client called Picard, available for Windows, Mac OS X and Linux. So first thing, head on over to Picard’s download page and get the installer. If you use Linux, you can install Picard using your package manager. Once you finish going through the installer, run Picard. Your firewall might pop up an alert telling you Picard is trying to access the Internet; you should agree to let Picard through. You will now see the main Picard interface. Click View > File browser (or press Ctrl+B). Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Awesome 10 Meter Curved Touchscreen at the University of Groningen [Video] TV Antenna Helper Makes HDTV Antenna Calibration a Snap Turn a Green Laser into a Microscope Projector [Science] The Open Road Awaits [Wallpaper] N64oid Brings N64 Emulation to Android Devices Super-Charge GIMP’s Image Editing Capabilities with G’MIC [Cross-Platform]

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  • What would cause the "gi" module to be missing from python?

    - by Catalin Dumitru
    After some not so clever editing of the default Python version in Ubuntu, from 2.7 to 3.2, I ended up breaking my entire system. After my computer imploded and everything stopped working, I tried to revert back my changes (by linking /usr/bin/python2.7 to /usr/bin/python and changing the default version in /usr/share/python/debian_defaults back to 2.7) but some things are still broken. For example when I type "import gi" in the python interpreter I get the fallowing message : >>> import gi Traceback (most recent call last): File "<stdin>", line 1, in <module> ImportError: No module named gi >>> error which appears with some programs too (eg: gnome tweak tool). I have tried re-installing python both from the software center and from sources, but the same error persists. Python -- version now returns : Python 2.7.2 and also some software packages which depend on python 2.7 are now working (for example the software center), but some things are still broken. Is there anything I can do to completely re-install python 2.7 as the default version?

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  • Is there a pattern or best practice for passing a reference type to multiple classes vs a static class?

    - by Dave
    My .NET application creates HTML files, and as such, the structure looks like variable myData BuildHomePage() variable graph = new BuildGraphPage(myData) variable table = BuildTablePage(myData) BuildGraphPage and BuildTablePage both require access data, the myData object. In the above example, I've passed the myData object to 2 constructors. This is what I'm doing now, in my current project. The myData object, and it's properties are all readonly. The problem is, the number of pages which will require this object has grown. In the real project, there are currently 4, but the new spec is to have about 20. Passing this object to the constructor of each new object and assigning it to a field is a little time consuming, but not a hardship! This poses the question whether it's better practice to continue as I have, or to refactor and create a new static class for myData which can be referenced from any where in my project. I guess my abilities to use Google are poor, because I did try and find an appropriate pattern as I am sure this type of design must be common place but my results returned nothing. Is there a pattern which is suited, or do best practices lean towards one implementation over another.

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