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  • Executing Components in an Entity Component System

    - by John
    Ok so I am just starting to grasp the whole ECS paradigm right now and I need clarification on a few things. For the record, I am trying to develop a game using C++ and OpenGL and I'm relatively new to game programming. First of all, lets say I have an Entity class which may have several components such as a MeshRenderer,Collider etc. From what I have read, I understand that each "system" carries out a specific task such as calculating physics and rendering and may use more that one component if needed. So for example, I would have a MeshRendererSystem act on all entities with a MeshRenderer component. Looking at Unity, I see that each Gameobject has, by default, got components such as a renderer, camera, collider and rigidbody etc. From what I understand, an entity should start out as an empty "container" and should be filled with components to create a certain type of game object. So what I dont understand is how the "system" works in an entity component system. http://docs.unity3d.com/ScriptReference/GameObject.html So I have a GameObject(The Entity) class like class GameObject { public: GameObject(std::string objectName); ~GameObject(void); Component AddComponent(std::string name); Component AddComponent(Component componentType); }; So if I had a GameObject to model a warship and I wanted to add a MeshRenderer component, I would do the following: warship->AddComponent(new MeshRenderer()); In the MeshRenderers constructor, should I call on the MeshRendererSystem and "subscribe" the warship object to this system? In that case, the MeshRendererSystem should probably be a Singleton("shudder"). From looking at unity's GameObject, if each object potentially has a renderer or any of the components in the default GameObject class, then Unity would iterate over all objects available. To me, this seems kind of unnecessary since some objects might not need to be rendered for example. How, in practice, should these systems be implemented?

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  • Nokia Lumia Windows Phones Coming To India On Nov 14

    - by Gopinath
    Nokia released it’s first set of smartphones, Lumia 800 & Lumia 710,  powered by Microsoft’s Windows Phone OS few weeks ago in Europe. India being it’s one of the favourite markets, Nokia is all set to launch the Lumia on November 14 in New Delhi. Unlike Apple who releases iPhones in India very late, Nokia is planning to bring its flagship smart mobiles very early to Indian market.  This is a good move by Nokia to keep it’s existing market share that is continuously challenged by Android OS smart phones from various manufactures. Nokia Lumia 710 runs on version 7.5 of Windows Phone OS(nick named as Mango) with 512 MB RAM, 8 GB internal storage capacity, 3.7″ WVGA TFT display, WIFI, GPS,  and 5 MP camera. Price details of the phone is not available but to be competitive in the market it should be priced some where between 25,000 to 30,000. Lets wait two more days and we will get the full details after the press release on Nov 14th. source: nirmaltv This article titled,Nokia Lumia Windows Phones Coming To India On Nov 14, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Geek Chess: Nixie Tubes as Board Pieces [Video]

    - by Jason Fitzpatrick
    We’ve seen some geeky chessboards in our day, but this board is a masterpiece of geekiness. Check out the video to see the Nixie tubes in action. Courtesy of a tinker named Tony, we find this delightfully analog and geeky chess set. He writes: This developed as a spinoff from the hardware and controllers I’m designing for a range of nixie clocks and watches as a ‘simple’ project that wouldn’t need much software to complete it. All visible parts are made from materials contemporary with Nixie technology and no modern plastics or resins are used anywhere in its’ consruction (other than the electronic components and PCBs). The board and pieces are machined from phenolic resin laminate and assembled using brass fittings. The brown base pieces have been filled and wiped with gold and silver engravers wax, giving a ‘worn gilding’ appearance. The displays are ex-Soviet Nixie gas display tubes, manufactured in the early 1980s. No Chinese LEDs here… How to Banish Duplicate Photos with VisiPic How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It?

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  • array and array_view from amp.h

    - by Daniel Moth
    This is a very long post, but it also covers what are probably the classes (well, array_view at least) that you will use the most with C++ AMP, so I hope you enjoy it! Overview The concurrency::array and concurrency::array_view template classes represent multi-dimensional data of type T, of N dimensions, specified at compile time (and you can later access the number of dimensions via the rank property). If N is not specified, it is assumed that it is 1 (i.e. single-dimensional case). They are rectangular (not jagged). The difference between them is that array is a container of data, whereas array_view is a wrapper of a container of data. So in that respect, array behaves like an STL container, whereas the closest thing an array_view behaves like is an STL iterator (albeit with random access and allowing you to view more than one element at a time!). The data in the array (whether provided at creation time or added later) resides on an accelerator (which is specified at creation time either explicitly by the developer, or set to the default accelerator at creation time by the runtime) and is laid out contiguously in memory. The data provided to the array_view is not stored by/in the array_view, because the array_view is simply a view over the real source (which can reside on the CPU or other accelerator). The underlying data is copied on demand to wherever the array_view is accessed. Elements which differ by one in the least significant dimension of the array_view are adjacent in memory. array objects must be captured by reference into the lambda you pass to the parallel_for_each call, whereas array_view objects must be captured by value (into the lambda you pass to the parallel_for_each call). Creating array and array_view objects and relevant properties You can create array_view objects from other array_view objects of the same rank and element type (shallow copy, also possible via assignment operator) so they point to the same underlying data, and you can also create array_view objects over array objects of the same rank and element type e.g.   array_view<int,3> a(b); // b can be another array or array_view of ints with rank=3 Note: Unlike the constructors above which can be called anywhere, the ones in the rest of this section can only be called from CPU code. You can create array objects from other array objects of the same rank and element type (copy and move constructors) and from other array_view objects, e.g.   array<float,2> a(b); // b can be another array or array_view of floats with rank=2 To create an array from scratch, you need to at least specify an extent object, e.g. array<int,3> a(myExtent);. Note that instead of an explicit extent object, there are convenience overloads when N<=3 so you can specify 1-, 2-, 3- integers (dependent on the array's rank) and thus have the extent created for you under the covers. At any point, you can access the array's extent thought the extent property. The exact same thing applies to array_view (extent as constructor parameters, incl. convenience overloads, and property). While passing only an extent object to create an array is enough (it means that the array will be written to later), it is not enough for the array_view case which must always wrap over some other container (on which it relies for storage space and actual content). So in addition to the extent object (that describes the shape you'd like to be viewing/accessing that data through), to create an array_view from another container (e.g. std::vector) you must pass in the container itself (which must expose .data() and a .size() methods, e.g. like std::array does), e.g.   array_view<int,2> aaa(myExtent, myContainerOfInts); Similarly, you can create an array_view from a raw pointer of data plus an extent object. Back to the array case, to optionally initialize the array with data, you can pass an iterator pointing to the start (and optionally one pointing to the end of the source container) e.g.   array<double,1> a(5, myVector.begin(), myVector.end()); We saw that arrays are bound to an accelerator at creation time, so in case you don’t want the C++ AMP runtime to assign the array to the default accelerator, all array constructors have overloads that let you pass an accelerator_view object, which you can later access via the accelerator_view property. Note that at the point of initializing an array with data, a synchronous copy of the data takes place to the accelerator, and then to copy any data back we'll see that an explicit copy call is required. This does not happen with the array_view where copying is on demand... refresh and synchronize on array_view Note that in the previous section on constructors, unlike the array case, there was no overload that accepted an accelerator_view for array_view. That is because the array_view is simply a wrapper, so the allocation of the data has already taken place before you created the array_view. When you capture an array_view variable in your call to parallel_for_each, the copy of data between the non-CPU accelerator and the CPU takes place on demand (i.e. it is implicit, versus the explicit copy that has to happen with the array). There are some subtleties to the on-demand-copying that we cover next. The assumption when using an array_view is that you will continue to access the data through the array_view, and not through the original underlying source, e.g. the pointer to the data that you passed to the array_view's constructor. So if you modify the data through the array_view on the GPU, the original pointer on the CPU will not "know" that, unless one of two things happen: you access the data through the array_view on the CPU side, i.e. using indexing that we cover below you explicitly call the array_view's synchronize method on the CPU (this also gets called in the array_view's destructor for you) Conversely, if you make a change to the underlying data through the original source (e.g. the pointer), the array_view will not "know" about those changes, unless you call its refresh method. Finally, note that if you create an array_view of const T, then the data is copied to the accelerator on demand, but it does not get copied back, e.g.   array_view<const double, 5> myArrView(…); // myArrView will not get copied back from GPU There is also a similar mechanism to achieve the reverse, i.e. not to copy the data of an array_view to the GPU. copy_to, data, and global copy/copy_async functions Both array and array_view expose two copy_to overloads that allow copying them to another array, or to another array_view, and these operations can also be achieved with assignment (via the = operator overloads). Also both array and array_view expose a data method, to get a raw pointer to the underlying data of the array or array_view, e.g. float* f = myArr.data();. Note that for array_view, this only works when the rank is equal to 1, due to the data only being contiguous in one dimension as covered in the overview section. Finally, there are a bunch of global concurrency::copy functions returning void (and corresponding concurrency::copy_async functions returning a future) that allow copying between arrays and array_views and iterators etc. Just browse intellisense or amp.h directly for the full set. Note that for array, all copying described throughout this post is deep copying, as per other STL container expectations. You can never have two arrays point to the same data. indexing into array and array_view plus projection Reading or writing data elements of an array is only legal when the code executes on the same accelerator as where the array was bound to. In the array_view case, you can read/write on any accelerator, not just the one where the original data resides, and the data gets copied for you on demand. In both cases, the way you read and write individual elements is via indexing as described next. To access (or set the value of) an element, you can index into it by passing it an index object via the subscript operator. Furthermore, if the rank is 3 or less, you can use the function ( ) operator to pass integer values instead of having to use an index object. e.g. array<float,2> arr(someExtent, someIterator); //or array_view<float,2> arr(someExtent, someContainer); index<2> idx(5,4); float f1 = arr[idx]; float f2 = arr(5,4); //f2 ==f1 //and the reverse for assigning, e.g. arr(idx[0], 7) = 6.9; Note that for both array and array_view, regardless of rank, you can also pass a single integer to the subscript operator which results in a projection of the data, and (for both array and array_view) you get back an array_view of rank N-1 (or if the rank was 1, you get back just the element at that location). Not Covered In this already very long post, I am not going to cover three very cool methods (and related overloads) that both array and array_view expose: view_as, section, reinterpret_as. We'll revisit those at some point in the future, probably on the team blog. Comments about this post by Daniel Moth welcome at the original blog.

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  • Handling Indirection and keeping layers of method calls, objects, and even xml files straight

    - by Cervo
    How do you keep everything straight as you trace deeply into a piece of software through multiple method calls, object constructors, object factories, and even spring wiring. I find that 4 or 5 method calls are easy to keep in my head, but once you are going to 8 or 9 calls deep it gets hard to keep track of everything. Are there strategies for keeping everything straight? In particular, I might be looking for how to do task x, but then as I trace down (or up) I lose track of that goal, or I find multiple layers need changes, but then I lose track of which changes as I trace all the way down. Or I have tentative plans that I find out are not valid but then during the tracing I forget that the plan is invalid and try to consider the same plan all over again killing time.... Is there software that might be able to help out? grep and even eclipse can help me to do the actual tracing from a call to the definition but I'm more worried about keeping track of everything including the de-facto plan for what has to change (which might vary as you go down/up and realize the prior plan was poor). In the past I have dealt with a few big methods that you trace and pretty much can figure out what is going on within a few calls. But now there are dozens of really tiny methods, many just a single call to another method/constructor and it is hard to keep track of them all.

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  • Apache, Rewrite Rule and Directories

    - by milo5b
    my sites-available/ file looks something like the following: <VirtualHost *:80> ServerAdmin webmaster@mysite ServerName mysite.co.uk ServerAlias www.mysite.co.uk DocumentRoot /home/mysite.co.uk/htdocs/ <Directory /home/mysite.co.uk/htdocs/> Options -Indexes FollowSymlinks MultiViews AllowOverride All Order allow,deny allow from all </Directory> ErrorLog ${APACHE_LOG_DIR}/mysite.co.uk/error.log LogLevel warn CustomLog ${APACHE_LOG_DIR}/mysite.co.uk/access.log combined </VirtualHost> In .htaccess (in the htdocs/), I have (amongst others) the following rewrite rule: RewriteRule ^enquiries$ /enquiries.php Somehow I have also a directory named "enquiries" (/home/mysite.co.uk/htdocs/enquiries/), and when I hit the url "www.mysite.co.uk/enquiries" I get: HTTP/1.1 301 Moved Permanently Date: Mon, 10 Dec 2012 18:53:37 GMT Server: Apache/2.2.16 (Debian) Location: http://www.mysite.co.uk/enquiries/ Vary: Accept-Encoding Content-Type: text/html; charset=iso-8859-1 And a Browser would display the directory's content. Now, I could easily rename the folder and get it sorted, but I would like to understand what's going on here. What would be the correct way to configure Apache in a way that it wont behave this way, and instead would listen to the Rewrite Rule? If I did not explain myself clearly, please feel free to ask more questions, I'd be happy to answer them. Thanks!

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  • Explanation on how "Tell, Don't Ask" is considered good OO

    - by Pubby
    This blogpost was posted on Hacker News with several upvotes. Coming from C++, most of these examples seem to go against what I've been taught. Such as example #2: Bad: def check_for_overheating(system_monitor) if system_monitor.temperature > 100 system_monitor.sound_alarms end end versus good: system_monitor.check_for_overheating class SystemMonitor def check_for_overheating if temperature > 100 sound_alarms end end end The advice in C++ is that you should prefer free functions instead of member functions as they increase encapsulation. Both of these are identical semantically, so why prefer the choice that has access to more state? Example 4: Bad: def street_name(user) if user.address user.address.street_name else 'No street name on file' end end versus good: def street_name(user) user.address.street_name end class User def address @address || NullAddress.new end end class NullAddress def street_name 'No street name on file' end end Why is it the responsibility of User to format an unrelated error string? What if I want to do something besides print 'No street name on file' if it has no street? What if the street is named the same thing? Could someone enlighten me on the "Tell, Don't Ask" advantages and rationale? I am not looking for which is better, but instead trying to understand the author's viewpoint.

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  • My Latest Books &ndash; Professional C# 2010 and Professional ASP.NET 4

    - by Bill Evjen
    My two latest books are out! Professional ASP.NET 4 in C# and VB Professional C# 4 and .NET 4 From the back covers: Take your web development to the next level using ASP.NET 4 ASP.NET is about making you as productive as possible when building fast and secure web applications. Each release of ASP.NET gets better and removes a lot of the tedious code that you previously needed to put in place, making common ASP.NET tasks easier. With this book, an unparalleled team of authors walks you through the full breadth of ASP.NET and the new and exciting capabilities of ASP.NET 4. The authors also show you how to maximize the abundance of features that ASP.NET offers to make your development process smoother and more efficient. Professional ASP.NET 4: Demonstrates ASP.NET built-in systems such as the membership and role management systems Covers everything you need to know about working with and manipulating data Discusses the plethora of server controls that are at your disposal Explores new ways to build ASP.NET, such as working with ASP.NET MVC and ASP.NET AJAX Examines the full life cycle of ASP.NET, including debugging and error handling, HTTP modules, the provider model, and more Features both printed and downloadable C# and VB code examples Start using the new features of C# 4 and .NET 4 right away The new C# 4 language version is indispensable for writing code in Visual Studio 2010. This essential guide emphasizes that C# is the language of choice for your .NET 4 applications. The unparalleled author team of experts begins with a refresher of C# basics and quickly moves on to provide detailed coverage of all the recently added language and Framework features so that you can start writing Windows applications and ASP.NET web applications immediately. Reviews the .NET architecture, objects, generics, inheritance, arrays, operators, casts, delegates, events, Lambda expressions, and more Details integration with dynamic objects in C#, named and optional parameters, COM-specific interop features, and type-safe variance Provides coverage of new features of .NET 4, Workflow Foundation 4, ADO.NET Data Services, MEF, the Parallel Task Library, and PLINQ Has deep coverage of great technologies including LINQ, WCF, WPF, flow and fixed documents, and Silverlight Reviews ASP.NET programming and goes into new features such as ASP.NET MVC and ASP.NET Dynamic Data Discusses communication with WCF, MSMQ, peer-to-peer, and syndication

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  • MySQL – Export the Resultset to CSV file

    - by Pinal Dave
    In SQL Server, you can use BCP command to export the result set to a csv file. In MySQL too, You can export data from a table or result set as a csv file in many methods. Here are two methods. Method 1 : Make use of Work Bench If you are using Work Bench as a querying tool, you can make use of it’s Export option in the result window. Run the following code in Work Bench SELECT db_names FROM mysql_testing; The result will be shown in the result windows. There is an option called “File”. Click on it and it will prompt you a window to save the result set (Screen shot attached to show how file option can be used). Choose the directory and type out the name of the file. Method 2 : Make use of OUTFILE command You can do the export using a query with OUTFILE command as shown below SELECT db_names FROM mysql_testing INTO OUTFILE 'C:/testing.csv' FIELDS ENCLOSED BY '"' TERMINATED BY ';' ESCAPED BY '"' LINES TERMINATED BY '\r\n'; After the execution of the above code, you can find a file named testing.csv in C drive of the server. Reference: Pinal Dave (http://blog.sqlauthority.com)Filed under: MySQL, PostADay, SQL, SQL Authority, SQL Query, SQL Tips and Tricks, T SQL Tagged: CSV

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  • CodePlex Daily Summary for Tuesday, November 30, 2010

    CodePlex Daily Summary for Tuesday, November 30, 2010Popular ReleasesSense/Net Enterprise Portal & ECMS: SenseNet 6.0.1 Community Edition: Sense/Net 6.0.1 Community Edition This half year we have been working quite fiercely to bring you the long-awaited release of Sense/Net 6.0. Download this Community Edition to see what we have been up to. These months we have worked on getting the WebCMS capabilities of Sense/Net 6.0 up to par. New features include: New, powerful page and portlet editing experience. HTML and CSS cleanup, new, powerful site skinning system. Upgraded, lightning-fast indexing and query via Lucene. Limita...Minecraft GPS: Minecraft GPS 1.1.1: New Features Compass! New style. Set opacity on main window to allow overlay of Minecraft. Open World in any folder. Fixes Fixed style so listbox won't grow the window size. Fixed open file dialog issue on non-vista kernel machines.DotSpatial: DotSpatial 11-28-2001: This release introduces some exciting improvements. Support for big raster, both in display and changing the scheme. Faster raster scheme creation for all rasters. Caching of the "sample" values so once obtained the raster symbolizer dialog loads faster. Reprojection supported for raster and image classes. Affine transform fully supported for images and rasters, so skewed images are now possible. Projection uses better checks when loading unprojected layers. GDAL raster support f...Virtu: Virtu 0.9.0: Source Requirements.NET Framework 4 Visual Studio 2010 or Visual Studio 2010 Express Silverlight 4 Tools for Visual Studio 2010 Windows Phone 7 Developer Tools (which includes XNA Game Studio 4) Binaries RequirementsSilverlight 4 .NET Framework 4 XNA Framework 4SuperWebSocket: SuperWebSocket(60438): It is the first release of SuperWebSocket. Because it is base on SuperSocket, most features of SuperSocket are supported in SuperWebSocket. The source code include a LiveChat demo.MDownloader: MDownloader-0.15.25.7002: Fixed updater Fixed FileServe Fixed LetItBitNotepad.NET: Notepad.NET 0.7 Preview 1: Whats New?* Optimized Code Generation: Which means it will run significantly faster. * Preview of Syntax Highlighting: Only VB.NET highlighting is supported, C# and Ruby will come in Preview 2. * Improved Editing Updates (when the line number, etc updates) to be more graceful. * Recent Documents works! * Images can be inserted but they're extremely large. Known Bugs* The Update Process hangs: This is a bug apparently spawning since 0.5. It will be fixed in Preview 2. Until then, perform a fr...Cropper: 1.9.4: Mostly fixes for issues with a few feature requests. Fixed Issues 2730 & 3638 & 14467 11044 11447 11448 11449 14665 Implemented Features 6123 11581PFC: PFC for PB 11.5: This is just a migration from the 11.0 code. No changes have been made yet (and they are needed) for it to work properly with 11.5.PDF Rider: PDF Rider 0.5: This release does not add any new feature for pdf manipulation, but enables automatic updates checking, so it is reccomended to install it in order to stay updated with next releases. Prerequisites * Microsoft Windows Operating Systems (XP - Vista - 7) * Microsoft .NET Framework 3.5 runtime * A PDF rendering software (i.e. Adobe Reader) that can be opened inside Internet Explorer. Installation instructionsChoose one of the following methods: 1. Download and run the "pdfRider0...BCLExtensions: BCL Extensions v1.0: The files associated with v1.0 of the BCL Extensions library.XamlQuery/WPF - The Write Less, Do More, WPF Library: XamlQuery-WPF v1.2 (Runtime, Source): This is the first release of popular XamlQuery library for WPF. XamlQuery has already gained recognition among Silverlight developers.Math.NET Numerics: Beta 1: First beta of Math.NET Numerics. Only contains the managed linear algebra provider. Beta 2 will include the native linear algebra providers along with better documentation and examples.Microsoft All-In-One Code Framework: Visual Studio 2010 Code Samples 2010-11-25: Code samples for Visual Studio 2010Wii Backup Fusion: Wii Backup Fusion 0.8.5 Beta: - WBFS repair (default) options fixed - Transfer to image fixed - Settings ui widget names fixed - Some little bug fixes You need to reset the settings! Delete WiiBaFu's config file or registry entries on windows: Linux: ~/.config/WiiBaFu/wiibafu.conf Windows: HKEY_CURRENT_USER\Software\WiiBaFu\wiibafu Mac OS X: ~/Library/Preferences/com.wiibafu.wiibafu.plist Caution: This is a BETA version! Errors, crashes and data loss not impossible! Use in test environments only, not on productive syste...Minemapper: Minemapper v0.1.3: Added process count and world size calculation progress to the status bar. Added View->'Status Bar' menu item to show/hide the status bar. Status bar is automatically shown when loading a world. Added a prompt, when loading a world, to use or clear cached images.Sexy Select: sexy select v0.4: Changes in v0.4 Added method : elements. This returns all the option elements that are currently added to the select list Added method : selectOption. This method accepts two values, the element to be modified and the selected state. (true/false)Deep Zoom for WPF: First Release: This first release of the Deep Zoom control has the same source code, binaries and demos as the CodeProject article (http://www.codeproject.com/KB/WPF/DeepZoom.aspx).BlogEngine.NET: BlogEngine.NET 2.0 RC: This is a Release Candidate version for BlogEngine.NET 2.0. The most current, stable version of BlogEngine.NET is version 1.6. Find out more about the BlogEngine.NET 2.0 RC here. If you want to extend or modify BlogEngine.NET, you should download the source code. To get started, be sure to check out our installation documentation and the installation screencast. If you are upgrading from a previous version, please take a look at the Upgrading to BlogEngine.NET 2.0 instructions. As this ...NodeXL: Network Overview, Discovery and Exploration for Excel: NodeXL Excel Template, version 1.0.1.156: The NodeXL Excel template displays a network graph using edge and vertex lists stored in an Excel 2007 or Excel 2010 workbook. What's NewThis release adds a feature for aggregating the overall metrics in a folder full of NodeXL workbooks, adds geographical coordinates to the Twitter import features, and fixes a memory-related bug. See the Complete NodeXL Release History for details. Please Note: There is a new option in the setup program to install for "Just Me" or "Everyone." Most people...New ProjectsActiveRecordTest: ActiveRecordTest is a sample project that is really a quick guide for start using Castle ActiveRecord within an ASP.NET web application.BacteriaManage: just test codeplexDS CMS: Diamond Shop - open source project. 1. ASP.NET MVC 3.0 2. Entity Framework 3. Jquery 4. LinqGeneral Media Access WebService: This project is focused on building a general purpose media access webservice based on WCF.JavaEE server for XUNU: C'est le serveur internet du site à ChoupieLearning management system: Learning management system to help teachers on their work.LogWriterReader using Named pipe: LogWriterReader using Named pipeNMix: NMix???EntLib,NHibernate,log4net??????????,????????????????,?????????、?????、????、????、?????????。Nosso Rico Dinheirinho: Financial control system like Microsoft Money, but via web.Post Template: Post Template (for now) is for craigslist posters looking to make their posts more visually appealing. Abstracting the styling and layout details of HTML and CSS, Post Template eliminates the need to know these languages when posting. Post Template is mostly written in C#.SharePoint Silverlight Clock: SharePoint Silverlight ClockSilverlight MVVM wizard using Caliburn Micro: This MVVM style Silverlight 4 wizard shows some Caliburn Micro features, as well as the use of MEF and MVVM style unit testing. The UI and code are based on the code accompanying the "Code Project" article "Creating an Internationalized Wizard in WPF" from dec. 2008.Spider Framework: A ruler-based spider framework developing with C#syx Open Source Project: syx Open Source ProjectTigerCat: TigerCat will support application development as infrastructure and RAD tools.TitleNetSolution: This my team Solution.!Uploadert: UploadertWidget Suite for DotNetNuke: This project is intended to hold a suite of useful widgets to make your skinning easier, and raise the level of interactivity with DotNetNuke website visitors.ZenBridge for Picasa: ZenBridge for Picasa makes it easy for Zenfolio users to upload edited images directly to a chosen Zenfolio gallery. It's developed in C#.NET 4.

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  • Building Interactive User Interfaces with Microsoft ASP.NET AJAX: Refreshing An UpdatePanel With Jav

    The ASP.NET AJAX UpdatePanel provides a quick and easy way to implement a snappier, AJAX-based user interface in an ASP.NET WebForm. In a nutshell, UpdatePanels allow page developers to refresh selected parts of the page (instead of refreshing the entire page). Typically, an UpdatePanel contains user interface elements that would normally trigger a full page postback - controls like Buttons or DropDownLists that have their AutoPostBack property set to True. Such controls, when placed inside an UpdatePanel, cause a partial page postback to occur. On a partial page postback only the contents of the UpdatePanel are refreshed, avoiding the "flash" of having the entire page reloaded. (For a more in-depth look at the UpdatePanel control, refer back to the Using the UpdatePanel installment in this article series.) Triggering a partial page postback refreshes the contents within an UpdatePanel, but what if you want to refresh an UpdatePanel's contents via JavaScript? Ideally, the UpdatePanel would have a client-side function named something like Refresh that could be called from script to perform a partial page postback and refresh the UpdatePanel. Unfortunately, no such function exists. Instead, you have to write script that triggers a partial page postback for the UpdatePanel you want to refresh. This article looks at how to accomplish this using just a single line of markup/script and includes a working demo you can download and try out for yourself. Read on to learn more! Read More >

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  • Expressing the UI for Enterprise Applications with JavaFX 2.0 FXML - Part One

    - by Janice J. Heiss
    A new article, the first of two parts, now up on otn/java by Oracle Evangelist and JavaFX expert, James L. Weaver, titled “Expressing the UI for Enterprise Applications with JavaFX 2.0 FXML, Part One,” shows developers how to leverage the power of the FX Markup Language (FXML) to define the UI in enterprise applications.As Weaver explains, “JavaFX 2.0 is an API and runtime for creating Rich Internet Applications (RIAs). JavaFX was introduced in 2007, and version 2.0 was released in October 2011. One of the advantages of JavaFX 2.0 is that the code can be written in the Java language using mature and familiar tools.”He goes on to show how to use the potential of FX Markup Language, which comes with JavaFX 2.0, to efficiently define the user interface for enterprise applications. FXML functions to enable the expression of the UI using XML. “Classes that contain FXML functionality are located in the javafx.fxml package,” says Weaver, “and they include FXMLLoader, JavaFXBuilderFactory, and an interface named Initializable.” Weaver’s article offers a sample application that shows how to use the capabilities of FXML and JavaFX 2.0 to create an enterprise app. Have a look at the article here.

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  • Android threads trouble wrapping my head around design

    - by semajhan
    I am having trouble wrapping my head around game design. On the android platform, I have an activity and set its content view with a custom surface view. The custom surface view acts as my panel and I create instances of all classes and do all the drawing and calculation in there. Question: Should I instead create the instances of other classes in my activity? Now I create a custom thread class that handles the game loop. Question: How do I use this one class in all my activities? Or do I have to create a separate instance of the extended thread class each time? In my previous game, I had multiple levels that had to create an instance of the thread class and in the thread class I had to set constructor methods for each separate level and in the loop use a switch statement to check which level it needs to render and update. Sorry if that sounds confusing. I just want to know if the method I am using is inefficient (which it probably is) and how to go about designing it the correct way. I have read many tutorials out there and I am still having lots of trouble with this particular topic. Maybe a link to a some tutorials that explain this? Thanks.

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  • SlimDX Texture2D from DataRectangle array

    - by Rebekah Bryant
    I'm totally new to DirectX. I'm using SlimDX to create a texture consisting of 13046 DataRectangles. Here's my code. It's breaking on the Texture2D constructor with "E_INVALIDARG: An invalid parameter was passed to the returning function (-2147024809)." inParms is just a struct containing handle to a Panel. public Renderer(Parameters inParms, ref DataRectangle[] inShapes) { Texture2DDescription description = new Texture2DDescription() { Width = 500, Height = 500, MipLevels = 1, ArraySize = inShapes.Length, Format = Format.R32G32B32_Float, SampleDescription = new SampleDescription(1, 0), Usage = ResourceUsage.Default, BindFlags = BindFlags.RenderTarget | BindFlags.ShaderResource, CpuAccessFlags = CpuAccessFlags.None, OptionFlags = ResourceOptionFlags.None }; SwapChainDescription chainDescription = new SwapChainDescription() { BufferCount = 1, IsWindowed = true, Usage = Usage.RenderTargetOutput, ModeDescription = new ModeDescription(0, 0, new Rational(60, 1), Format.R8G8B8A8_UNorm), SampleDescription = new SampleDescription(1, 0), Flags = SwapChainFlags.None, OutputHandle = inParms.Handle, SwapEffect = SwapEffect.Discard }; Device.CreateWithSwapChain(DriverType.Hardware, DeviceCreationFlags.None, chainDescription, out mDevice, out mSwapChain); Texture2D texture = new Texture2D(Device, description, inShapes); } EDIT: Running with the Debug flag set, I got: D3D11 ERROR: ID3D11Device::CreateTexture2D: The format (0x6, R32G32B32_FLOAT) cannot be bound as a RenderTarget, or cast to a format that could be bound as a RenderTarget. This is because the current graphics implementation does not even support this Format. Therefore this format does not support D3D11_BIND_RENDER_TARGET. Use CheckFormatSupport to check Format support. [ STATE_CREATION ERROR #92: CREATETEXTURE2D_UNSUPPORTEDFORMAT] D3D11 ERROR: ID3D11Device::CreateTexture2D: Returning E_INVALIDARG, meaning invalid parameters were passed. [ STATE_CREATION ERROR #104: CREATETEXTURE2D_INVALIDARG_RETURN]

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  • ASP.NET MVC Application In Action - I (DailyJournal)

    - by Rajesh Pillai
    Its been long due I was planning to write an article on creating some useful ASP.NET MVC application. I have code named it "DailyJournal". Its a simple application which allows creation of multiple activities and assign tasks to these activities. Its' kind of "Yet another Task/Todo application". The credentials which you can use with the attached demo application is shown below.   Collapse Copy Code User Name : admin Password : admin123 Framework/Libraries Used ASP.NET MVC jQuery + jQuery UI (for ajax and UI) ELMAH for Error logging Warning Ahead This is just a rough draft and so I am putting down some of the known limitation. Some points of warning before we move further with this application. This is just an early prototype. As such many of the design principles have been ignored. But, I try to cover that up in the next update once I get my head around this. The application in its current state supports the following features Create users Assign Activities to users Assign tasks to activities Assign a status to a task The user creation/authentication is being done by the default Membership provider. Most of the activities are highly visual i.e. you can drag-drop task to different areas, in-place edition of task details and so on.   The following are the current issues with the design which I promise to refactor in the second version. No Validations Fat Controller XSS/CSS vulnerable No Service model/abstraction yet. For the demo LINQ to SQL is implemented. No separation of layers UI Design et el... This is just an extract.  For source code and more information proceed to http://www.codeproject.com/KB/aspnet/mvcinaction.aspx Hope you like this!

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  • samba share not on network after upgrading to Ubuntu 12.04LTS.

    - by Sylvain Huard
    I just upgraded an old Ubuntu box to 12.04LTS (machine named A-Ubuntu). This is an upgrade not a format re-install. All the accounts and config were preserved. The basic setup is a local network with 2 Ubuntu machines (let say A-Ubuntu, B-Ubuntu) and a MAC (C-MAC). Before the upgrade, all of them could see each other by their names not only the IP address. The local network has a D-Link Router where everybody is connected with RJ-45 wired etherenet (not wi-fi). Since the A-Ubuntu upgrade, we can't see this machine name on the Network and its name is not on machine list in the D-Link router anymore. We can see it's IP address only. I can't access A-Ubuntu from the other two by its name but I can ping it with its address (192.168.0.109). From A-Ubuntu, I can connect and see the shared samba folders on B-Ubuntu and C-MAC. But from B-Ubuntu and C-MAc, I can't connect to A-Ubuntu. Correct me if I'm wrong but this tells me that Samba should be fine and the real problem is that A-Ubuntu does not advertise its name on the Network so the D-Link does not have it in its table so nobody else finds it. After a lot of googling, I see that it is the job of avahi and mdns to do so. Those packages are running, I checked multiple config files for samba, avahi, mdns to see as if it is like the examples on the WEB and also similar to what I find on the working B-Ubuntu machine. This is the same. I did multiple service restart with samba, avahi, remove the firewall to make sure it does not block the hostname broadcast. I rebooted multiple time to make sure the update I was making were effective. Still, Can't see the A-Ubuntu name on the network. Any idea what it can be?, Where to look next?

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  • Linux Journal Best Virtualization Solution Readers' Choice 2012

    - by Chris Kawalek
    I'm proud to report that in the latest issue of Linux Journal their readers named Oracle VM VirtualBox the "Best Virtualization Solution" for 2012. We're excited to receive this honor and want to thank Linux Journal and their readers for recognizing us!  This is the latest award won by Oracle VM VirtualBox, following a 2011 Bossie Award (best open source software) from InfoWorld, a 2012 Readers' Choice award from Virtualization Review, and several others. These awards help us know that people are using Oracle VM VirtualBox in their day to day work and that it's really useful to them. We truly appreciate their (your!) support. If you already use Oracle VM VirtualBox, you will know all this. But, just in case you haven't tried it yet, here's a few reasons you should download it: Free for personal use and open source. You can download it in minutes and start running multiple operating systems on your Windows PC, Mac, Oracle Solaris system, or Linux PC. It's fast and powerful, and easy to install and use. It has in-depth support for client technologies like USB, virtual CD/DVD, virtual display adapters with various flavors of 2D and 3D acceleration, and much more. If you've ever found yourself in a situation where you were concerned about installing a piece of software because it might be too buggy, or wanted to have a dedicated system to test things on, or wanted to run Windows on a Mac or Oracle Solaris on a PC (or hundreds of other combinations!), or didn't want to install your company's VPN software directly on your home system, then you should definitely give Oracle VM VirtualBox a try. Once you install it, you'll find a myriad of other uses, too. Thanks again to the readers of Linux Journal for selecting Oracle VM VirtualBox as the Best Virtualization Solution for 2012. If you'd like to read the whole article, you can purchase this month's issue over at the Linux Journal website. -Chris

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  • Project Codenames - Yea or Nay?

    - by rmx
    Where I work, most of our projects have (or at least attempt) descriptive, useful names. However we have a few with names that make no sense: I found that an assembly named WiFi which actually has nothing whatsoever to do with wi-fi, but is a codename. When I asked why, I was told that it's to protect company secrets incase some intern has few too many at the pub on Friday and starts chatting about the brand new 'WiFi' project he's been working on. Its clear that some people find enjoyment in finding silly / amusing codenames for their projects (like in this question). My question is: is it really a good idea to use codenames for your projects or are you better off spending the time to decide upon a descriptive name? My opinion is that in the long-run its better to give your projects relevant names. My reasoning is that if you can't think of a decent name, perhaps you don't really know the requirements well enough. I think there are better ways to 'protect company secrets' and I find it quite confusing when the name does not correlate at all with the content. It's just common sense, surely?! So do you use codenames and what the your reasons for or against this seemingly common, yet annoying (to me at least) practice?

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  • Game Trees Conceptual Question

    - by Chris Corbin
    I am struggling to conceptually understand a question in a programming assignment for an algorithms class. The problem is dealing with a fictitious 2 player game, named Easy. The rules of the game are simple; each player may chose one of 4 integers {0-3} after which that integer is not available for the other player. The catch is, a player picks {0} it means they quit. The objective is for Player 1 to get {1} and Player 2 to get {2}, in which case they may win, however if both or neither succeed, then the game ends in a draw. I have been asked to draw the game tree for Easy, showing all nodes, which they explained as 4! = 24. Labeling the edges, which represent moves (selecting a number) and the leaves with who won (1 means Player 1 won, -1 means Player 2 won, and 0 means a tie). I have drawn out a game tree, which I believe is correct, however I am not 100% certain hence I am asking the question. My game tree only has 16 leaves. I am thinking that when a player picks {0}, and then quits, the game tree stops there? I don't see how it is possible to get to 24 leaves? Any help would be greatly appreciate, and if you need more information I would be happy to provide it. Thanks

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  • Android threads trouble wrapping my head around design

    - by semajhan
    I am having trouble wrapping my head around game design. On the android platform, I have an activity and set its content view with a custom surface view. The custom surface view acts as my panel and I create instances of all classes and do all the drawing and calculation in there. Question: Should I instead create the instances of other classes in my activity? Now I create a custom thread class that handles the game loop. Question: How do I use this one class in all my activities? Or do I have to create a separate thread each time? In my previous game, I had multiple levels that had to create an instance of the thread class and in the thread class I had to set constructor methods for each separate level and in the loop use a switch statement to check which level it needs to render and update. Sorry if that sounds confusing. I just want to know if the method I am using is inefficient (which it probably is) and how to go about designing it the correct way. I have read many tutorials out there and I am still having lots of trouble with this particular topic. Maybe a link to a some tutorials that explain this? Thanks.

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  • The next next C++ [closed]

    - by Roger Pate
    It's entirely too early for speculation on what C++ will be like after C++0x, but idle hands make for wild predictions. What features would you find useful and why? Is there anything in another language that would fit nicely into the state of C++ after 0x? What should be considered for the next TC and TR? (Mostly TR, as the TC would depend more on what actually becomes the next standard.) Export was removed, rather than merely deprecated, in 0x. (It remains a keyword.) What other features carry so much baggage to also be more harmful than helpful? ISO Standards' process I'm not involved in the C++ committee, but it's also a mystery, unfortunately, to most programmers using C++. A few things worth keeping in mind: There will be 10 years between standards, barring extremely exceptional circumstances. The standard can get "bug fixes" in the form of a Technical Corrigendum. This happened to C++98 with TC1, named C++03. It fixed "simple" issues such as making the explicit guarantee that std::vector stores items contiguously, which was always intended. The committee can issue reports which can add to the language. This happened to C++98/03 with TR1 in 2005, which introduced the std::tr1 namespace.

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  • how to link a c++ object to a local variable in Lua

    - by MahanGM
    I'm completing my scripting interface with Lua, but recently I've stuck at some point. I have several functions for my Entitiy events like Update(). I have a function called create_entitiy() which instantiate a new entity from a given entity index: function Update() local bullet = create_entity(0, 0, "obj_bullet") end create_entity returns a table which is the properties of the created entity. Now how can I make a connection between bullet variable and my newly created object? Right now for previously added objects to the scene, I simply set a global table for each of them and then after every call to Update(), I go through registered names to find object tables and perform new changes. Like the one below: function Update() if keyboard_key_press(vk_right) then obj_player.x += 3 end I can get obj_player table because I know its name from C++, plus I can get it as a global table and simply reach for the first instance named obj_player. Is there any solution for me to make bullet variable act like this? I was thinking to get all local variables in Update() function and check for every one to see if is it table and it has an unique field attached to it like id, this way I can determine that this is an object table and do the rest of the process. By the way, is this interface going to work easier with luaBind if I implement it? Bottom line: How can I make a local variable in Lua that receives a table from create_entity function and track that local variable to capture it from C++. e. g. function Update() local bullet = create_entity(0, 0, "obj_bullet") bullet.x = 10 <== Commit a change in table end Now I want to get variable bullet from C++. And it's not just this variable, there might be a ton of these local variables with different names.

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  • How can I make sense of the word "Functor" from a semantic standpoint?

    - by guillaume31
    When facing new programming jargon words, I first try to reason about them from an semantic and etymological standpoint when possible (that is, when they aren't obscure acronyms). For instance, you can get the beginning of a hint of what things like Polymorphism or even Monad are about with the help of a little Greek/Latin. At the very least, once you've learned the concept, the word itself appears to go along with it well. I guess that's part of why we name things names, to make mental representations and associations more fluent. I found Functor to be a tougher nut to crack. Not so much the C++ meaning -- an object that acts (-or) as a function (funct-), but the various functional meanings (in ML, Haskell) definitely left me puzzled. From the (mathematics) Functor Wikipedia article, it seems the word was borrowed from linguistics. I think I get what a "function word" or "functor" means in that context - a word that "makes function" as opposed to a word that "makes sense". But I can't really relate that to the notion of Functor in category theory, let alone functional programming. I imagined a Functor to be something that creates functions, or behaves like a function, or short for "functional constructor", but none of those seems to fit... How do experienced functional programmers reason about this ? Do they just need any label to put in front of a concept and be fine with it ? Generally speaking, isn't it partly why advanced functional programming is hard to grasp for mere mortals compared to, say, OO -- very abstract in that you can't relate it to anything familiar ? Note that I don't need a definition of Functor, only an explanation that would allow me to relate it to something more tangible, if there is any.

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  • How to show or direct a business analyst to a data modelling subject?

    - by AaronLS
    Our business analysts pushed hard to collect data through a spreadsheet. I am the programmer responsible for importing that data. Usually when they push hard for something like this, I never know how well it will work out until a few weeks later when I have time assigned to work on the task of programming the import of the data. I have tried to do as much as possible along the way, named ranges, data validations, etc. But I usually don't have time to take a detailed look at all the data and compare to the destination in the database to determine how well it matches up. A lot of times there will be maybe a little table of items that somehow I have to relate to something else in the database, but there are not natural or business keys present that would allow me to do so. Make the best of this, trying to write something that can compare strings and make a best guess at it and then go through the effort of creating interfaces for a user to match the imported data to the destination. I feel like if the business analyst was actually creating a data model, they would be forced to think about these relationships, and have an appreciation for the need of natural or business keys to be part of the spreadsheet for the purposes of smoothly importing the data. The closest they come to business analysis is a big flat list of fields, and that would be fine if it were like any other data dictionary and include data types+relationships, but it isn't. They are just a bunch of names. No indication of what type of data they might hold, and it is up to me to guess. When I have pushed for more detail, they say that it is just busy work. How can I explain the importance of data modelling? How can I tell them what it is and how to do it? It feels impossible, because they don't have an appreciation for its importance. They do however, usually have an interest in helping out in whatever way they can, it's just this in particular has never gotten a motivated response.

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  • Do you know the minimum builds to create on any branch?

    - by Martin Hinshelwood
    You should always have three builds on your team project. These should be setup and tested using an empty solution before you write any code at all. Figure: Three builds named in the format [TeamProject].[AreaPath]_[Branch].[Gate|CI|Nightly] for every branch.   These builds should use the same XAML build workflow; however you may set them up to run a different set of tests depending on the time it takes to run a full build. Gate – Only needs to run the smallest set of tests, but should run most if not all of the Unit Test. This is run before developers are allowed to check-in CI – This should run all Unit Tests and all of the automated UI tests. It is run after a developer check-in. Nightly – The Nightly build should run all of the Unit Tests, all of the Automated UI tests and all of the Load and Performance tests. The nightly build is time consuming and will run but once a night. Packaging of your Product for testing the next day may be done at this stage as well. Figure: You can control what tests are run and what data is collected while they are running. Note: We do not run all the tests every time because of the time consuming nature of running some tests, but ALL tests should be run overnight. Note: If you had a really large project with thousands of tests including long running Load tests you may need to add a Weekly build to the mix.     Figure: Bad example, you can’t tell what these builds do if they are in a larger list   Figure: Good example, you know exactly what project, branch and type of build these are for.   Technorati Tags: SSW,SSW Rules,VS2010,VS ALM,Team Build 2010,Team Build

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