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  • NSUrlconnection problem receiving data from some filehosts

    - by Tammo
    hello again, i am trying to develop an downloadmanager. i can now download files from almost anywhere on linkclick. in the - (BOOL)webView:(UIWebView*)webView shouldStartLoadWithRequest:(NSURLRequest*)request navigationType:(UIWebViewNavigationType)navigationType i check if the url is a url to a binaryfile like a zipfile. than i setup a nsurlconnection NSMutableURLRequest *urlRequest = [NSMutableURLRequest requestWithURL:url cachePolicy:NSURLRequestReloadIgnoringLocalCacheData timeoutInterval:20.0]; [urlRequest setValue:@"User-Agent" forHTTPHeaderField:@"Mozilla/5.0 (Macintosh; U; Intel Mac OS X; en) AppleWebKit/418.9 (KHTML, like Gecko) Safari/419.3"]; NSURLConnection *mainConnection = [NSURLConnection connectionWithRequest:urlRequest delegate:self]; if (nil == mainConnection) { NSLog(@"Could not create the NSURLConnection object"); } (void)connection:(NSURLConnection )connection didReceiveResponse:(NSURLResponse)response { self.tabBarController.selectedIndex=1; [receivedData setLength:0]; percent = 0; localFilename = [[[url2 absoluteString] lastPathComponent] copy]; NSLog(localFilename); NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0] ; NSString *appFile = [documentsDirectory stringByAppendingPathComponent:localFilename]; [[NSFileManager defaultManager] createFileAtPath:appFile contents:nil attributes:nil]; [downloadname setHidden:NO]; [downloadname setText:localFilename]; expectedBytes = [response expectedContentLength]; exp = [response expectedContentLength]; NSLog(@"content-length: %lli Bytes", expectedBytes); file = [[NSFileHandle fileHandleForUpdatingAtPath:appFile] retain]; if (file) { [file seekToEndOfFile]; } } (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { if (file) { [file seekToEndOfFile]; } [file writeData:data]; [receivedData appendData:data]; long long resourceLength = [receivedData length]; float res = [receivedData length]; percent = res/exp; [progress setHidden:NO]; [progress setProgress:percent]; NSLog(@"Remaining: %lli KB", (expectedBytes-resourceLength)/1024); [kbleft setHidden:NO]; [kbleft setText:[NSString stringWithFormat:@"%lli / %lli KB", expectedBytes/1024 ,(resourceLength)/1024]]; } in the connectiondidfinish loading i close the file. all working fine for nearly every hoster except hosters wich have a capture procedure before like filedude.com in the uiwebview i can surf to the downloadpage enter the captcha and get the downloadlink. when i click on it the file will be created in the documentsdir with the filename and the download starts but he dont get any data. every file has 0kb and the NSLog(@"content-length: %lli Bytes", expectedBytes); gives out something like 100-400 byte . can somebody help me solve this problem? kind regards

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  • Call AppDelegate Method from Class

    - by golfromeo
    Basically, I need to call a method in my AppDelegate from one of my view controller classes. Currently, I'm doing the following: myAppDelegate *appDelegate = (myAppDelegate *)[[UIApplication sharedApplication] delegate]; [appDelegate doMethod]; And including the myAppDelegate.h at the top of the .m file of the class: #import "myAppDelegate.h" When I run it, everything works... But I get the following warning: warning 'myAppDelegate' may not respond to '-doMethod' Is there another way that I should reference the app delegate? Thanks for any help in advance.

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  • Unable to dismiss MFMailComposeViewController, delegate not called

    - by Rod
    HI, I am calling MFMailComposeViewController from UITableViewController. Problem is, delegate method mailComposeController:(MFMailComposeViewController)controllerdidFinishWithResult* is never called when I select Cancel or Send button in Mail compose window. Here is the table view class: @implementation DetailsTableViewController - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { if (indexPath.section==0 && indexPath.row==4){ //SEND MAIL MFMailComposeViewController *controller = [[MFMailComposeViewController alloc] init]; controller.mailComposeDelegate = self; if ([MFMailComposeViewController canSendMail]) { [controller setSubject:[NSString stringWithFormat:@"Ref %@",[item objectForKey:@"reference"]]]; [controller setMessageBody:@" " isHTML:NO]; [controller setToRecipients:[NSArray arrayWithObject:[item objectForKey:@"email"]]]; [self presentModalViewController:controller animated:YES]; } [controller release]; } } - (void)mailComposeController:(MFMailComposeViewController*)controllerdidFinishWithResult:(MFMailComposeResult)result error:(NSError*)error { // NEVER REACHES THIS PLACE [self dismissModalViewControllerAnimated:YES]; NSLog (@"mail finished"); } The application don't crash. After Cancel or Send button is presses Compose Window stays on the screen with buttons disabled. I can exit application pressing Home key. I am able to open other Modal Views form TableView but not MailCompose.

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  • Universal App won't build for device

    - by Felix Khazin
    I'm trying to get an iPad/iPhone app to run on my iPad. (it builds and runs fine on the simulator) I went through the menu to create a new universal project. Then I added another library that my app will use (route-me), and i keep getting the following linker errors: "___restore_vfp_d8_d15_regs", referenced from: and "___save_vfp_d8_d15_regs", referenced from: I did a search on Google, and found (http://www.badrit.com/blog/2010/6/6/building-route-me-for-ipad) that it's just a matter of matching up project settings in the library projects. I did that but it didn't help. I still keep getting these linker errors. Anyone have any ideas what I can try?

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  • When I debug my application I get frequently Launch error: Failed to connect to remote VM

    - by Pentium10
    When I debug my application I get frequently Launch error: Failed to connect to remote VM even If I try again it doesn't help, I need to restart Eclipse. Edit Not sure yet fully if the symptoms have to do with the fact that I get this error only when I launch Debug without a code modification. Whenever I do a modification to the source code and hit Debug it goes through, but if I don't it doesn't.

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  • How to make a table view which is not the full width of the screen?

    - by mystify
    For some strange reason, UITableView resizes my cells to 320 width no matter how I set the frame for the UITableView object. Even if I go in later and resize the cell back to 250, UITableView seems to resize it again to 320 some time. Is there some property or method that must be set / called additionally to get that right? However, I can add my contents in a way that it looks like 250 width, but my whole layouting code is a big mess since I can't rely on the cell frame width which is "wrong". Also it seems like a big waste of memory since the bitmaps in the layer trees are nonsenseless 320 width instead of 250, even though the frame of the UITableView is not 320 width.

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  • automatically minimized chat tabs

    - by Xiang Ubao
    now I have a very urgent matter, ask for your help.Because we must call fu.init in hideFlashCallback to pause our game, When the user is in the another page to open chat tabs to our game, the game will pause automatically. Is there a method like FB API or something at the beginning of the loading game, automatically minimized chat tabs, so as to solve our problems.Hope you reply to us, help us to solve the problem. Thanks a million.

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  • handling broadcast reciver

    - by rayman
    Hi, I have an app which has MainActivity(without gui.. please just flow with it:) ) now this MainActivity running a service, this service using sendBroadcast() in order to comunnicate with the MainActivity.. now ofcourse i need to registerReceiver in the onResume() of the MainActivity. but i also need to add unregisterReceiver(receiver) in the onDestroy() of the MainActivity. problem is: when i first start that app i need it to up the service, and i dont want the user to lose focus, so i press finish() after i`am starting the service.. but then auto invoked also unregisterReceiver(receiver).. and this is not good for me.. i get error it's said it couldnt find any registerd reciver. so i fixed it by delete this line.. but i am sure its going to 'revenege' me in the future, when/where could i have problem if i wont use unregisterReceiver(receiver).. at the onDestroy() thanks, ray.

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  • How can we detect a touch of a sprite?

    - by srikanth rongali
    I have two sprites in my app. Both should have touches enabled and both touches are independent of one another. And if I touch the screen (not on sprites) it should have different touches. My problem is all three sprite1, sprite2, remaining screen should have independent touches. But my program is taking all the touches as same. How can I make them as what I needed ? Thank You.

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  • How to cancel a touch sequence

    - by Alex
    I have an UIImage view that responds to touch events. I want to cancel the touch sequence if the touch goes outside of certain bounds. How can I do that? I know that I can inspect the coordinates of the touch object, what I don't know is how to cancel the sequence. I don't see any event in the API that allows for that.

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  • Determining the number of objects in an NSArray

    - by Viral
    Hi friends, I am making a book application. To move to the next topic I am using a button. The Button works as it moves to the next topic, but at the end of the file my application gets the message obj_fatal and it crashes. If I knew how many objects there are in my NSArray then the problem will be solved. I am getting the details from a .plist file and storing it in to a array. So if any one knows how, please let me know. Thanks in advance. Viral.

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  • XCode - Multiple targets, Multiple *internationalized* names?

    - by Kris Jenkins
    I've got an internationalized iPhone project. In the various ${lang}.lproj/InfoPlist.strings files I've got a single key, CFBundleName = "My App Name". That's working fine for a single target, but I can't make it work for multiple targets. I'd like to have several translated InfoPlistMyApp.strings files for the main target, plus several InfoPlistMyApp*Lite*.strings files for the lite version. But I can't figure out how to set it up. The InfoPlist.strings name seems to be set in stone, so I can't replace it dynamically. Any ideas?

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  • NSMutableArray in appdelegate - EXEC_BAD_ACCESS

    - by Tejaswi Yerukalapudi
    Hi, I'm trying to use a global array in the appdelegate as a quick fix for a demo I'm building. The relevant code for this .h file has the declaration { NSMutableArray *trnEntered; } @property (nonatomic, retain) NSMutableArray *trnEntered .m file has the following code - trnEntered = [[NSMutableArray alloc] init]; NSLog(@"%@",[trnEntered count]); // prints null. [trnEntered addObject:@"1"]; NSLog(@"%@",[trnEntered count]); // exec bad access. Not sure where I'm going wrong here. Looks fairly straight forward. Thanks for the help in advance, Teja.

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  • Cocos2d on iPhone: Using Sprites Defined in Separate Class Files.

    - by srikanth rongali
    I'm trying to draw two sprites on the same screen. I have defined the two sprite objects in two separate class files. If I comment out two lines (see "item 1" comment below) then I get a display as [a backgroundimage[background2.jpg] with a sprite[grossini.png] on the left side. If I uncomment the two lines I do not get the background image and sprite of (gameScreen.m). I get only the sprite [grossinis_sister1.png] defined in (enemy.m). But what I need is a [backgroundimage[background2.jpg]], sprite[grossini.png] and sprite [grossinis_sister1.png] in one screen. This is implementation file of my first class: #import "gameScreen.h" #import "enemy.h" @implementation gameScreen -(id)init { if((self = [super init])) { CCSprite *backGroundImage = [CCSprite spriteWithFile:@"background2.jpg"]; backGroundImage.anchorPoint = ccp(0,0); CCParallaxNode *voidNode = [CCParallaxNode node]; [voidNode addChild:backGroundImage z:-1 parallaxRatio:ccp(0.0f,0.0f) positionOffset:CGPointZero]; [self addChild:voidNode]; CGSize windowSize = [[CCDirector sharedDirector] winSize]; CCSprite *player = [CCSprite spriteWithFile:@"grossini.png"]; player.position = ccp(player.contentSize.width/2, windowSize.height/2); [self addChild:player z:0]; //eSprite = [[enemy alloc]init]; //<-- see item 1 //[self addChild:eSprite]; } return self; } This is my implementation file of my second class: #import "enemy.h" #import "gameScreen.h" @implementation enemy -(id)init { if ((self = [super init])) { CGSize windowSize = [[CCDirector sharedDirector] winSize]; CCSprite *enemySprite = [CCSprite spriteWithFile:@"grossinis_sister1.png" ]; enemySprite.position = ccp(windowSize.width/2, windowSize.height/2); [self addChild:enemySprite]; } return self; } @end

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  • Using fonts that aren't on iPhone

    - by 4thSpace
    I'd like to use some fonts that aren't part of the iPhone OS. I've seen games that use non standard fonts. I can install the fonts, create images for each one in Photoshop and then use those images in the iPhone app. However, I don't think that is a practical way to go. If the color or tint needs to be adjusted (because of background) or size, I'll have to redesign every font I'm using. Is there a better way to do this? I read this http://stackoverflow.com/questions/360751/can-i-embed-a-custom-font-in-an-iphone-application and downloaded the open source font label app. However, it crashes most of the time when I try using particular fonts. In regards to the last comment about using UIFont with the fontWithName:size, that certainly doesn't work. Your font variable will be nil. Listing all available fonts reveals why - none of the custom fonts are in the list. I've also read http://stackoverflow.com/questions/566054/how-do-i-include-a-font-with-my-iphone-application, which definitely does not work. Same as last comment in above link.

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  • How to get multiple copies of a UIView loaded from a nib?

    - by dmaestro12
    I want to use a UIView heirarchy multiple times (the nib object is a template). Unfortunately, UIView does not conform to <NSCopying so [cell.contentView addSubview: [[templEditCellView copy] autorelease]]; does not work. I wasn't surprised, since I want a deep copy of the view heirarchy. Currently the view is a top-level object in the nib it is loaded from. Is there a way to reload a single specified top-level object from the nib? Should I split out the view to a single NIB which can be reloaded on demand? Or is there another way to make a deep copy of a view? Thanks!

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  • How to make AVAudioPlayer play once it is stopped?

    - by Viral
    hi friends, I am using AVAudioplayer to play some sound. But once I make it stop using [player stop](where player is the object of AVAudioplayer] It is not starting again to play after some time when I call method [player play], So can any one tell me how to do the same in my application?? The play will again call using NSTimer method, after some delay of time. Thanks in advance...

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  • How can I send email from my application ?

    - by srikanth rongali
    I want to attach a video and send email from my application. I downloaded apples example code MailComposer. I compiled it. I did not get any errors or warnings. I sent the mail to my mail id. But, I could not see any mail in my inbox. I am working on simulator. I did not set any senders email id in simulator. How can I know whether the code is working or not ? Thank You.

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