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  • CodePlex Daily Summary for Friday, June 21, 2013

    CodePlex Daily Summary for Friday, June 21, 2013Popular ReleasesThree-Dimensional Maneuver Gear for Minecraft: TDMG 1.1.0.0 for 1.5.2: CodePlex???(????????) ?????????(???1/4) ??????????? ?????????? ???????????(??????????) ??????????????????????? ↑????、?????????????????????(???????) ???、??????????、?????????????????????、????????1.5?????????? Shift+W(????)??????????????????10°、?10°(?????????)???MailWithAttachment: MailWithAttachment: Initial Version.Hyper-V Management Pack Extensions 2012: HyperVMPE2012: Hyper-V Management Pack Extensions 2012 Beta ReleaseOutlook 2013 Add-In: Email appointments: This new version includes the following changes: - Ability to drag emails to the calendar to create appointments. Will gather all the recipients from all the emails and create an appointment on the day you drop the emails, with the text and subject of the last selected email (if more than one selected). - Increased maximum of numbers to display appointments to 30. You will have to uninstall the previous version (add/remove programs) if you had installed it before. Before unzipping the file...Caliburn Micro: WPF, Silverlight, WP7 and WinRT/Metro made easy.: Caliburn.Micro v1.5.2: v1.5.2 - This is a service release. We've fixed a number of issues with Tasks and IoC. We've made some consistency improvements across platforms and fixed a number of minor bugs. See changes.txt for details. Packages Available on Nuget Caliburn.Micro – The full framework compiled into an assembly. Caliburn.Micro.Start - Includes Caliburn.Micro plus a starting bootstrapper, view model and view. Caliburn.Micro.Container – The Caliburn.Micro inversion of control container (IoC); source code...SQL Compact Query Analyzer: 1.0.1.1511: Beta build of SQL Compact Query Analyzer Bug fixes: - Resolved issue where the application crashes when loading a database that contains tables without a primary key Features: - Displays database information (database version, filename, size, creation date) - Displays schema summary (number of tables, columns, primary keys, identity fields, nullable fields) - Displays the information schema views - Displays column information (database type, clr type, max length, allows null, etc) - Support...CODE Framework: 4.0.30618.0: See change notes in the documentation section for details on what's new. Note: If you download the class reference help file with, you have to right-click the file, pick "Properties", and then unblock the file, as many browsers flag the file as blocked during download (for security reasons) and thus hides all content.Toolbox for Dynamics CRM 2011: XrmToolBox (v1.2013.6.18): XrmToolbox improvement Use new connection controls (use of Microsoft.Xrm.Client.dll) New display capabilities for tools (size, image and colors) Added prerequisites check Added Most Used Tools feature Tools improvementNew toolSolution Transfer Tool (v1.0.0.0) developed by DamSim Updated toolView Layout Replicator (v1.2013.6.17) Double click on source view to display its layoutXml All tools list Access Checker (v1.2013.6.17) Attribute Bulk Updater (v1.2013.6.18) FetchXml Tester (v1.2013.6.1...Media Companion: Media Companion MC3.570b: New* Movie - using XBMC TMDB - now renames movies if option selected. * Movie - using Xbmc Tmdb - Actor images saved from TMDb if option selected. Fixed* Movie - Checks for poster.jpg against missing poster filter * Movie - Fixed continual scraping of vob movie file (not DVD structure) * Both - Correctly display audio channels * Both - Correctly populate audio info in nfo's if multiple audio tracks. * Both - added icons and checked for DTS ES and Dolby TrueHD audio tracks. * Both - Stream d...LINQ Extensions Library: 1.0.4.2: New to release 1.0.4.2 Custom sorting extensions that perform up to 50% better than LINQ OrderBy, ThenBy extensions... Extensions allow for fine tuning of the sort by controlling the algorithm each sort uses.ExtJS based ASP.NET Controls: FineUI v3.3.0: ??FineUI ?? ExtJS ??? ASP.NET ???。 FineUI??? ?? No JavaScript,No CSS,No UpdatePanel,No ViewState,No WebServices ???????。 ?????? IE 7.0、Firefox 3.6、Chrome 3.0、Opera 10.5、Safari 3.0+ ???? Apache License v2.0 ?:ExtJS ?? GPL v3 ?????(http://www.sencha.com/license)。 ???? ??:http://fineui.com/bbs/ ??:http://fineui.com/demo/ ??:http://fineui.com/doc/ ??:http://fineui.codeplex.com/ FineUI???? ExtJS ?????????,???? ExtJS ?。 ????? FineUI ? ExtJS ?:http://fineui.com/bbs/forum.php?mod=viewthrea...BarbaTunnel: BarbaTunnel 8.0: Check Version History for more information about this release.ExpressProfiler: ExpressProfiler v1.5: [+] added Start time, End time event columns [+] added SP:StmtStarting, SP:StmtCompleted events [*] fixed bug with Audit:Logout eventpatterns & practices: Data Access Guidance: Data Access Guidance Drop4 2013.06.17: Drop 4Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.94: add dstLine and dstCol attributes to the -Analyze output in XML mode. un-combine leftover comma-separates expression statements after optimizations are complete so downstream tools don't stack-overflow on really deep comma trees. add support for using a single source map generator instance with multiple runs of MinifyJavaScript, assuming that the results are concatenated to the same output file.Kooboo CMS: Kooboo CMS 4.1.1: The stable release of Kooboo CMS 4.1.0 with fixed the following issues: https://github.com/Kooboo/CMS/issues/1 https://github.com/Kooboo/CMS/issues/11 https://github.com/Kooboo/CMS/issues/13 https://github.com/Kooboo/CMS/issues/15 https://github.com/Kooboo/CMS/issues/19 https://github.com/Kooboo/CMS/issues/20 https://github.com/Kooboo/CMS/issues/24 https://github.com/Kooboo/CMS/issues/43 https://github.com/Kooboo/CMS/issues/45 https://github.com/Kooboo/CMS/issues/46 https://github....VidCoder: 1.5.0 Beta: The betas have started up again! If you were previously on the beta track you will need to install this to get back on it. That's because you can now run both the Beta and Stable version of VidCoder side-by-side! Note that the OpenCL and Intel QuickSync changes being tested by HandBrake are not in the betas yet. They will appear when HandBrake integrates them into the main branch. Updated HandBrake core to SVN 5590. This adds a new FDK AAC encoder. The FAAC encoder has been removed and now...Employee Info Starter Kit: v6.0 - ASP.NET MVC Edition: Release Home - Getting Started - Hands on Coding Walkthrough – Technology Stack - Design & Architecture EISK v6.0 – ASP.NET MVC edition bundles most of the greatest and successful platforms, frameworks and technologies together, to enable web developers to learn and build manageable and high performance web applications with rich user experience effectively and quickly. User End SpecificationsCreating a new employee record Read existing employee records Update an existing employee reco...OLAP PivotTable Extensions: Release 0.8.1: Use the 32-bit download for... Excel 2007 Excel 2010 32-bit (even Excel 2010 32-bit on a 64-bit operating system) Excel 2013 32-bit (even Excel 2013 32-bit on a 64-bit operating system) Use the 64-bit download for... Excel 2010 64-bit Excel 2013 64-bit Just download and run the EXE. There is no need to uninstall the previous release. If you have problems getting the add-in to work, see the Troubleshooting Installation wiki page. The new features in this release are: View #VALUE! Err...WPF Application Framework (WAF): WPF Application Framework (WAF) 3.0.0.440: Version: 3.0.0.440 (Release Candidate): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Please build the whole solution before you start one of the sample applications. Requirements .NET Framework 4.5 (The package contains a solution file for Visual Studio 2012) Changelog Legend: [B] Breaking change; [O] Marked member as obsolete Samples: Use ValueConverters via StaticResource instead of x:Static. Other Downloads Downloads OverviewNew ProjectsAgileShare: Agile SharePoint DevelopmentCodeIt! © Online Compiler for 60+ programming languages: CodeIt© is a lightweight online compiler and IDE written entirely in JAVA which can be used to compile and execute program of more than 60+ programming languageEAS Web: EAS Web is a RESTful Interface/API for Exchange ActiveSync. It enables developers to use the ActiveSync protocol in a simple way with HTTP verbs.EF Generic Repository: A generic repository for Data access with : Entity Framework Unit of Work Context Factory Entropy.net: sencha extjs c# asp.net ER: Excel Reader simplified! Using OpenXML SDK 2.5 (Production Ready)Figlut Suite: Figlut Suite is a suite of applications that aim to provide an out-of-the-box data capturing solution.Ganib | Open Source project planning, collaboration & management software: Ganib is open source agile project management tool. Plan, organize and collaborate to maximize productivity. HH_ShopManager: A ECNU ProjectHyper-V Management Pack Extensions 2012: Management Pack to monitor the performance of your Hyper-V 2012 Servers and Clusters. Requires SCOM 2012 RTM or higher. SCOM 2012 SP1 recommended.IniManager: Libreria Ini C#IS2_Working Safe: Working Safe Suite Entregado como requisito para la aprobación del curso de IS2iSprite: Creates a sprite sheet and you can also add spritesKulaTools: A set of common methods that get coded once and only upgraded via copy and paste. Install into Visual Studio via nuget :)KZ.Express.H: KZ.Express.HLytLibrary: Lyt LibraryOpalineV3: simple projectPizarrón Virtual: Pizarrón virtual: Aplicación desarrollada para el dispositivo Kinect de Microsoft que simula un pizarrón para pintar. Vesion 1.0 prakark06202013Hg01: *bold* _italics_ +underline+ ! Heading 1 !! Heading 2 * Bullet List ** Bullet List 2 # Number List ## Number List 2 [another wiki page] [url:http://www.example.Professionally Recover Access Database Via Access Repair Software: Sudden corruption in Microsoft Access Database Table index leads to loss of data. In such case, advance access repair software is the effective solution.ProtoBufferTools: ProtobufferTools is free and open source protobuf editor, it's can simply help you to serialize your protobuf data contract class to xml, and pack and unpack thRC5 Crypto Engine Generator: RC5 is a block cipher invented by Ron Rivest at MIT. This is a Perl script that generates VHDL code for RC5 crypto engine.SharePoint Calendar Helper: This is a library contains several entity classes and utilities to help you access SharePoint calendar items more easily and efficiently.Simple Scrum: Project Description Scrum Methodology Practices : Scrum Tool for Agile Teams Software Development **Delete the following note before publishing ** This projeSQL Deploy Anything: This project was created to create a standard tool to deploy anything to Microsoft SQL, SSIS packages, SQL scripts, and Database or SQL projects.StringFormateHelper: General Project Related to String and Date formattingSuperior Court Planning: The Superior Court Planning Web Site will be designed to lower cost to the public. test0620jean: ddtestjabbr0620MC: testVisual Studio Design Patterns add-in: This add-in catalogs and inserts software patterns in the current Visual Studio project.Web.config assembly extractor: Exctracts dlls from web config fileZebra Datepicker .Net: Zebra_Datepicker is a small, compact and highly configurable datepicker jQuery plugin, meant to enrich forms by adding the datepicker functionality to them.

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  • CodePlex Daily Summary for Friday, January 28, 2011

    CodePlex Daily Summary for Friday, January 28, 2011Popular ReleasesVFPX: VFP2C32 2.0.0.8 Release Candidate: This release includes several bugfixes, new functions and finally a CHM help file for the complete library.EnhSim: EnhSim 2.3.3 ALPHA: 2.3.3 ALPHAThis release supports WoW patch 4.06 at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Added back in a p...DB>doc for Microsoft SQL Server: 1.0.0.0: Initial release Supported output HTML WikiPlex markup Raw XML Supported objects Tables Primary Keys Foreign Keys ViewsmojoPortal: 2.3.6.1: see release notes on mojoportal.com http://www.mojoportal.com/mojoportal-2361-released.aspx Note that we have separate deployment packages for .NET 3.5 and .NET 4.0 The deployment package downloads on this page are pre-compiled and ready for production deployment, they contain no C# source code. To download the source code see the Source Code Tab I recommend getting the latest source code using TortoiseHG, you can get the source code corresponding to this release here.Office Web.UI: Alpha preview: This is the first alpha release. Very exciting moment... This download is just the demo application : "Contoso backoffice Web App". No source included for the moment, just the app, for testing purposes and for feedbacks !! This package includes a set of official MS Office icons (143 png 16x16 and 132 png 32x32) to really make a great app ! Please rate and give feedback ThanksParallel Programming with Microsoft Visual C++: Drop 6 - Chapters 4 and 5: This is Drop 6. It includes: Drafts of the Preface, Introduction, Chapters 2-7, Appendix B & C and the glossary Sample code for chapters 2-7 and Appendix A & B. The new material we'd like feedback on is: Chapter 4 - Parallel Aggregation Chapter 5 - Futures The source code requires Visual Studio 2010 in order to run. There is a known bug in the A-Dash sample when the user attempts to cancel a parallel calculation. We are working to fix this.Catel - WPF and Silverlight MVVM library: 1.1: (+) Styles can now be changed dynamically, see Examples application for a how-to (+) ViewModelBase class now have a constructor that allows services injection (+) ViewModelBase services can now be configured by IoC (via Microsoft.Unity) (+) All ViewModelBase services now have a unit test implementation (+) Added IProcessService to run processes from a viewmodel with directly using the process class (which makes it easier to unit test view models) (*) If the HasErrors property of DataObjec...NodeXL: Network Overview, Discovery and Exploration for Excel: NodeXL Excel Template, version 1.0.1.160: The NodeXL Excel template displays a network graph using edge and vertex lists stored in an Excel 2007 or Excel 2010 workbook. What's NewThis release improves NodeXL's Twitter and Pajek features. See the Complete NodeXL Release History for details. Installation StepsFollow these steps to install and use the template: Download the Zip file. Unzip it into any folder. Use WinZip or a similar program, or just right-click the Zip file in Windows Explorer and select "Extract All." Close Ex...Kooboo CMS: Kooboo CMS 3.0 CTP: Files in this downloadkooboo_CMS.zip: The kooboo application files Content_DBProvider.zip: Additional content database implementation of MSSQL, RavenDB and SQLCE. Default is XML based database. To use them, copy the related dlls into web root bin folder and remove old content provider dlls. Content provider has the name like "Kooboo.CMS.Content.Persistence.SQLServer.dll" View_Engines.zip: Supports of Razor, webform and NVelocity view engine. Copy the dlls into web root bin folder to enable...UOB & ME: UOB ME 2.6: UOB ME 2.6????: ???? V1.0: ???? V1.0 ??Password Generator: 2.2: Parallel password generation Password strength calculation ( Same method used by Microsoft here : https://www.microsoft.com/protect/fraud/passwords/checker.aspx ) Minor code refactoringVisual Studio 2010 Architecture Tooling Guidance: Spanish - Architecture Guidance: Francisco Fagas http://geeks.ms/blogs/ffagas, Microsoft Most Valuable Professional (MVP), localized the Visual Studio 2010 Quick Reference Guidance for the Spanish communities, based on http://vsarchitectureguide.codeplex.com/releases/view/47828. Release Notes The guidance is available in a xps-only (default) or complete package. The complete package contains the files in xps, pdf and Office 2007 formats. 2011-01-24 Publish version 1.0 of the Spanish localized bits.ASP.NET MVC Project Awesome, jQuery Ajax helpers (controls): 1.6.2: A rich set of helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form, Popup and Pager the html generation has been optimized, the html page size is much smaller nowFacebook Graph Toolkit: Facebook Graph Toolkit 0.6: new Facebook Graph objects: Application, Page, Post, Comment Improved Intellisense documentation new Graph Api connections: albums, photos, posts, feed, home, friends JSON Toolkit upgraded to version 0.9 (beta release) with bug fixes and new features bug fixed: error when handling empty JSON arrays bug fixed: error when handling JSON array with square or large brackets in the message bug fixed: error when handling JSON obejcts with double quotation in the message bug fixed: erro...Microsoft All-In-One Code Framework: Visual Studio 2008 Code Samples 2011-01-23: Code samples for Visual Studio 2008MVVM Light Toolkit: MVVM Light Toolkit V3 SP1 (3): Instructions for installation: http://www.galasoft.ch/mvvm/installing/manually/ Includes the hotfix templates for Windows Phone 7 development. This is only relevant if you didn't already install the hotfix described at http://blog.galasoft.ch/archive/2010/07/22/mvvm-light-hotfix-for-windows-phone-7-developer-tools-beta.aspx.Community Forums NNTP bridge: Community Forums NNTP Bridge V42: Release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open source NNTP bridge. This release has added some features / bugfixes: Bugfix: Decoding of Subject now also supports multi-line subjects (occurs only if you have very long subjects with non-ASCII characters)Minecraft Tools: Minecraft Topographical Survey 1.3: MTS requires version 4 of the .NET Framework - you must download it from Microsoft if you have not previously installed it. This version of MTS adds automatic block list updates, so MTS will recognize blocks added in game updates properly rather than drawing them in bright pink. New in this version of MTS: Support for all new blocks added since the Halloween update Auto-update of blockcolors.xml to support future game updates A splash screen that shows while the program searches for upd...StyleCop for ReSharper: StyleCop for ReSharper 5.1.14996.000: New Features: ============= This release is just compiled against the latest release of JetBrains ReSharper 5.1.1766.4 Previous release: A considerable amount of work has gone into this release: Huge focus on performance around the violation scanning subsystem: - caching added to reduce IO operations around reading and merging of settings files - caching added to reduce creation of expensive objects Users should notice condsiderable perf boost and a decrease in memory usage. Bug Fixes...New ProjectsAgilErp: AgilErp is a .NET OpenSource ERP - System developed in C# using WPF, WCF ,Entity Framework, MS-SQL-Server and MVVM. Angel Eye: 3d Game for the new generation AWWWE Browser: AWWWE Browser. (Pronounced "awe".) Aural World Wide Web Everywhere. 1) An aural browser. It talks and listens to you and you talk and listen to it. 2) A VUI for normal HTML web sites. It lets regular web sites talk and listen to you while you talk and listen to them.BitLocker Wrapper Library: The BDE Wrapper library allows .NET Developers to quickly use the WMI BitLocker provider without having to learn the complex methods and operation of the WMI classes.CRM8000: CRM8000????????????????DSM Hub for WP7: Implements a light version of the DSM tools for WP7. Currently, most of the effort is on the audio station.File Downloader: This application checks a Gmail account regularly for mail containing URLs. Once a URL is found, its content is downloaded and sent as a reply message with the file as an attachment. Intended usage: - Download IEEE articles as PDF when you're not in a authenticated network.Folder Space Quota: This component return Quotas Disk Space used for each folders and subfolders in a given directory. Results are returned with a graphic percent bar. Another Tab give access to this directory tree, indicating the size of each file and allows previewing them in a "LightBox" window. IDK: Every other month, IDK asks people to come up with awesome ideas for new programs and webpages. After the end of the month, IDKs developers have another month to create one of the top rated websites or applications. Got a great idea for a new app? Let IDK build it for you.Interop 2: Microformats for Azure Cloud with OData-InterfacejSPoint - JavaScript Library for SharePoint: JavaScript for SharePoint (jSPoint) is a library that help SharePoint developers to create rich,dynamic, & powerfull pages for SharePoint sites.MVVM T4: T4 Templates for generating view models, and views for WPF, Silverlight, Windows Phone using T4 Toolbox and MVVM LightNumericUpDown Control for WPF: A basic NumericUpDown Control for WPF that mirrors all the most used functions of the WinForms NumericUpDown Control and looks similar to itOData for IQToolkit: OData for IQToolkit, converts OData expressions into a usable expressions for IQToolkit providers.PLATO: PALTO is micro plate processing pipeline and supports enzymes and metabolites. PLATO was developed at INRA-Bordeaux and is an evolution of the EnzymeLaborTool developed at the Max-Planck Institute of Molecular Plant Physiology.Purdue CS 490: Model-based testing of ADO.NET: Five students from Purdue University will develop model-based tests for an aspect of ADO.NET during the Spring 2011 semester. We'll be using C# and Spec Explorer, among other tools.Replace in multiple Office 2010 documents: This program replaces a text string in multiple office 2010 documents (Word, Excel, PowerPoint). It is developed in VB.NET and new code for additional products is welcome. SearchEngine: A Website Search Engine and Crawler.Set Custom Currency Symbol: This utility enables you to set/register custom currency symbols for the .NET FrameworkSimple C# Email Templates: A really simple, really easy to use class for sending email templates. Reads any file from disk (think ".txt" or ".html") and matches custom tokens with the values you supply, in both the message body and the subject line. Supports multiple CC and BCC addresses.SimpleBasicAuthentication: SimpleBasicAuthentication makes it easier for developers to build a website with basic authentication using the credentials from just a text file. You'll no longer have to create new users on the system just to let them log in to the website or service. It's developed in C# 4.0.SpecsFor - Yet Another BDD Framework For .NET: SpecsFor is another Behavior-Driven Development framework that focuses on ease of use for *developers* by minimizing testing friction. Square: Custom SharePoint MyProfile PageSynchrolist workflow: Sharepoint workflow whitch perform automatic synchronisation between two lists in the same collection. Usefull for automatic translation.TFS Aggregator: This server side plugin for TFS 2010 enables dynamic calculation of field values in TFS. (For example: Dev work + Test Work = Total Work) Supports same work item and parent-child links. Also has support for aggregating string values (ie Children are Done so the parent is Done)Tinchant: My nice projectZebra_Image, a lightweight image manipulation library written in PHP: This is a compact (one-file only), lightweight, object-oriented image manipulation library written in and for PHP, that provides methods for performing several types of image manipulation operations. It doesn’t require any external libraries other than the GD2 extension.Zebra_Pagination, a generic pagination class written in PHP: A generic pagination class that automatically generates navigation links given the total number of items and the number of items per page.Zebra_Session, a wrapper for PHP’s default session handler, using MySQL: Zebra_Session is a PHP class that acts as a wrapper for PHP’s default session handling functions but instead of storing session data in flat files it stores them in a MySQL database, thus providing both better security and better performance.

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  • XNA 3D model collision is inaccurate

    - by Daniel Lopez
    I am creating a classic game in 3d that deals with asteriods and you have to shoot them and avoid being hit from them. I can generate the asteroids just fine and the ship can shoot bullets just fine. But the asteroids always hit the ship even it doesn't look they are even close. I know 2D collision very well but not 3D so can someone please shed some light to my problem. Thanks in advance. Code For ModelRenderer: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace _3D_Asteroids { class ModelRenderer { private float aspectratio; private Model model; private Vector3 camerapos; private Vector3 modelpos; private Matrix rotationy; float radiansy = 0; private bool isalive; public ModelRenderer(Model m, float AspectRatio, Vector3 initial_pos, Vector3 initialcamerapos) { isalive = true; model = m; if (model.Meshes.Count == 0) { throw new Exception("Invalid model because it contains zero meshes!"); } modelpos = initial_pos; camerapos = initialcamerapos; aspectratio = AspectRatio; return; } public float RadiusOfSphere { get { return model.Meshes[0].BoundingSphere.Radius; } } public BoundingBox BoxBounds { get { return BoundingBox.CreateFromSphere(model.Meshes[0].BoundingSphere); } } public BoundingSphere SphereBounds { get { return model.Meshes[0].BoundingSphere; } } public Vector3 CameraPosition { set { camerapos = value; } get { return camerapos; } } public bool IsAlive { get { return isalive; } } public Vector3 ModelPosition { set { modelpos = value; } get { return modelpos; } } public void RotateY(float radians) { radiansy += radians; rotationy = Matrix.CreateRotationY(radiansy); } public Matrix RotationY { set { rotationy = value; } get { return rotationy; } } public float AspectRatio { set { aspectratio = value; } get { return aspectratio; } } public void Kill() { isalive = false; } public void Draw(float scale) { Matrix world; if (rotationy == new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)) { world = Matrix.CreateScale(scale) * Matrix.CreateTranslation(modelpos); } else { world = rotationy * Matrix.CreateScale(scale) * Matrix.CreateTranslation(modelpos); } Matrix view = Matrix.CreateLookAt(camerapos, Vector3.Zero, Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), this.AspectRatio, 1f, 100000f); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = world; effect.View = view; effect.Projection = projection; } mesh.Draw(); } } public void Draw() { Matrix world; if (rotationy == new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)) { world = Matrix.CreateTranslation(modelpos); } else { world = rotationy * Matrix.CreateTranslation(modelpos); } Matrix view = Matrix.CreateLookAt(camerapos, Vector3.Zero, Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), this.AspectRatio, 1f, 100000f); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = world; effect.View = view; effect.Projection = projection; } mesh.Draw(); } } } Code For Game1: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace _3D_Asteroids { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; int score = 0, lives = 5; SpriteBatch spriteBatch; GameState gstate = GameState.OnMenuScreen; Menu menu = new Menu(Color.Yellow, Color.White); SpriteFont font; Texture2D background; ModelRenderer ship; Model b, a; List<ModelRenderer> bullets = new List<ModelRenderer>(); List<ModelRenderer> asteriods = new List<ModelRenderer>(); float time = 0.0f; int framecount = 0; SoundEffect effect; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 796; graphics.ApplyChanges(); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); font = Content.Load<SpriteFont>("Fonts\\Lucida Console"); background = Content.Load<Texture2D>("Textures\\B1_stars"); Model p1 = Content.Load<Model>("Models\\p1_wedge"); b = Content.Load<Model>("Models\\pea_proj"); a = Content.Load<Model>("Models\\asteroid1"); effect = Content.Load<SoundEffect>("Audio\\tx0_fire1"); ship = new ModelRenderer(p1, GraphicsDevice.Viewport.AspectRatio, new Vector3(0, 0, 0), new Vector3(0, 0, 9000)); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { KeyboardState state = Keyboard.GetState(PlayerIndex.One); switch (gstate) { case GameState.OnMenuScreen: { if (state.IsKeyDown(Keys.Enter)) { switch (menu.SelectedChoice) { case MenuChoices.Play: { gstate = GameState.GameStarted; break; } case MenuChoices.Exit: { this.Exit(); break; } } } if (state.IsKeyDown(Keys.Down)) { menu.MoveSelectedMenuChoiceDown(gameTime); } else if(state.IsKeyDown(Keys.Up)) { menu.MoveSelectedMenuChoiceUp(gameTime); } else { menu.KeysReleased(); } break; } case GameState.GameStarted: { foreach (ModelRenderer bullet in bullets) { if (bullet.ModelPosition.X < (ship.ModelPosition.X + 4000) && bullet.ModelPosition.Z < (ship.ModelPosition.X + 4000) && bullet.ModelPosition.X > (ship.ModelPosition.Z - 4000) && bullet.ModelPosition.Z > (ship.ModelPosition.Z - 4000)) { bullet.ModelPosition += (bullet.RotationY.Forward * 120); } else if (collidedwithasteriod(bullet)) { bullet.Kill(); } else { bullet.Kill(); } } foreach (ModelRenderer asteroid in asteriods) { if (ship.SphereBounds.Intersects(asteroid.BoxBounds)) { lives -= 1; asteroid.Kill(); // This always hits no matter where the ship goes. } else { asteroid.ModelPosition -= (asteroid.RotationY.Forward * 50); } } for (int index = 0; index < asteriods.Count; index++) { if (asteriods[index].IsAlive == false) { asteriods.RemoveAt(index); } } for (int index = 0; index < bullets.Count; index++) { if (bullets[index].IsAlive == false) { bullets.RemoveAt(index); } } if (state.IsKeyDown(Keys.Left)) { ship.RotateY(0.1f); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Right)) { ship.RotateY(-0.1f); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Up)) { ship.ModelPosition += (ship.RotationY.Forward * 50); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Space)) { time += gameTime.ElapsedGameTime.Milliseconds; if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0.0f; } if ((framecount % 60) == 0) { createasteroid(); framecount = 0; } framecount++; break; } } base.Update(gameTime); } void firebullet() { if (bullets.Count < 3) { ModelRenderer bullet = new ModelRenderer(b, GraphicsDevice.Viewport.AspectRatio, ship.ModelPosition, new Vector3(0, 0, 9000)); bullet.RotationY = ship.RotationY; bullets.Add(bullet); } } void createasteroid() { if (asteriods.Count < 2) { Random random = new Random(); float z = random.Next(-13000, -11000); float x = random.Next(-9000, -8000); Random random2 = new Random(); int degrees = random.Next(0, 45); float radians = MathHelper.ToRadians(degrees); ModelRenderer asteroid = new ModelRenderer(a, GraphicsDevice.Viewport.AspectRatio, new Vector3(x, 0, z), new Vector3(0,0, 9000)); asteroid.RotateY(radians); asteriods.Add(asteroid); } } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); switch (gstate) { case GameState.OnMenuScreen: { spriteBatch.Begin(); spriteBatch.Draw(background, Vector2.Zero, Color.White); menu.DrawMenu(ref spriteBatch, font, new Vector2(GraphicsDevice.Viewport.Width / 2, GraphicsDevice.Viewport.Height / 2) - new Vector2(50f), 100f); spriteBatch.End(); break; } case GameState.GameStarted: { spriteBatch.Begin(); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.DrawString(font, "Score: " + score.ToString() + "\nLives: " + lives.ToString(), Vector2.Zero, Color.White); spriteBatch.End(); ship.Draw(); foreach (ModelRenderer bullet in bullets) { bullet.Draw(); } foreach (ModelRenderer asteroid in asteriods) { asteroid.Draw(0.1f); } break; } } base.Draw(gameTime); } bool collidedwithasteriod(ModelRenderer bullet) { foreach (ModelRenderer asteroid in asteriods) { if (bullet.SphereBounds.Intersects(asteroid.BoxBounds)) { score += 10; asteroid.Kill(); return true; } } return false; } } } }

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  • CodePlex Daily Summary for Tuesday, November 20, 2012

    CodePlex Daily Summary for Tuesday, November 20, 2012Popular ReleasesTwitter Bootstrap for SharePoint: Twitter Bootstrap Master Page for SharePoint 2010: Twitter Bootstrap Master Page for SharePoint 2010 Version 1.0 Beta by Liam Powell @LiamPowell87 for more information visit my blog http://www.LiamPowell.com .WSP file can be deployed to SharePoint using powershell .Rar file contains sourceJson.NET: Json.NET 4.5 Release 11: New feature - Added ITraceWriter, MemoryTraceWriter, DiagnosticsTraceWriter New feature - Added StringEscapeHandling with options to escape HTML and non-ASCII characters New feature - Added non-generic JToken.ToObject methods New feature - Deserialize ISet<T> properties as HashSet<T> New feature - Added implicit conversions for Uri, TimeSpan, Guid New feature - Missing byte, char, Guid, TimeSpan and Uri explicit conversion operators added to JToken New feature - Special case...HigLabo: HigLabo_20121119: HigLabo_2012111 --HigLabo.Mail-- Modify bug fix of ExecuteAppend method. Add ExecuteXList method to ImapClient class. --HigLabo.Net.WindowsLive-- Add AsyncCall to WindowsLiveClient class.mojoPortal: 2.3.9.4: see release notes on mojoportal.com http://www.mojoportal.com/mojoportal-2394-released Note that we have separate deployment packages for .NET 3.5 and .NET 4.0, but we recommend you to use .NET 4, we will probably drop support for .NET 3.5 once .NET 4.5 is available The deployment package downloads on this page are pre-compiled and ready for production deployment, they contain no C# source code and are not intended for use in Visual Studio. To download the source code see getting the lates...VidCoder: 1.4.6 Beta: Brought back the x264 advanced options panel due to popular demand. Thank you for all the feedback. x264 Preset/Profile/Tune/Level has been moved back to the Video tab, along with a copy of the "extra options" string. Added Fast Decode and Zero Latency checkboxes to support multiple Tunes. Added cropping option "None". Audio bitrates that are incompatible with the encoder (such as MP3 > 320 kbps) are no longer preset on the list. Fixed crash on opening VidCoder after de-selecting "re...DotNetNuke® Store: 03.01.07: What's New in this release? IMPORTANT: this version requires DotNetNuke 04.06.02 or higher! DO NOT REPORT BUGS HERE IN THE ISSUE TRACKER, INSTEAD USE THE DotNetNuke Store Forum! Bugs corrected: - Replaced some hard coded references to the default address provider classes by the corresponding interfaces to allow the creation of another address provider with a different name. New Features: - Added the 'pickup' delivery option at checkout. - Added the 'no delivery' option in the Store Admin ...Bundle Transformer - a modular extension for ASP.NET Web Optimization Framework: Bundle Transformer 1.6.10: Version: 1.6.10 Published: 11/18/2012 Now almost all of the Bundle Transformer's assemblies is signed (except BundleTransformer.Yui.dll); In BundleTransformer.SassAndScss the SassAndCoffee.Ruby library was replaced by my own implementation of the Sass- and SCSS-compiler (based on code of the SassAndCoffee.Ruby library version 2.0.2.0); In BundleTransformer.CoffeeScript added support of CoffeeScript version 1.4.0-3; In BundleTransformer.TypeScript added support of TypeScript version 0....ExtJS based ASP.NET 2.0 Controls: FineUI v3.2.0: +2012-11-18 v3.2.0 -?????????????????SelectedValueArray????????(◇?◆:)。 -???????????????????RecoverPropertiesFromJObject????(〓?〓、????、??、Vian_Pan)。 -????????????,?????????????,???SelectedValueArray???????(sam.chang)。 -??Alert.Show???????????(swtseaman)。 -???????????????,??Icon??IconUrl????(swtseaman)。 -?????????TimePicker(??)。 -?????????,??/res.axd?css=blue.css&v=1。 -????????,?????????????,???????。 -????MenuCheckBox(???????)。 -?RadioButton??AutoPostBack??。 -???????FCKEditor?????????...BugNET Issue Tracker: BugNET 1.2: Please read our release notes for BugNET 1.2: http://blog.bugnetproject.com/bugnet-1-2-has-been-released Please do not post questions as reviews. Questions should be posted in the Discussions tab, where they will usually get promptly responded to. If you post a question as a review, you will pollute the rating, and you won't get an answer.Paint.NET PSD Plugin: 2.2.0: Changes: Layer group visibility is now applied to all layers within the group. This greatly improves the visual fidelity of complex PSD files that have hidden layer groups. Layer group names are prefixed so that users can get an indication of the layer group hierarchy. (Paint.NET has a flat list of layers, so the hierarchy is flattened out on load.) The progress bar now reports status when saving PSD files, instead of showing an indeterminate rolling bar. Performance improvement of 1...CRM 2011 Visual Ribbon Editor: Visual Ribbon Editor (1.3.1116.7): [IMPROVED] Detailed error message descriptions for FaultException [FIX] Fixed bug in rule CrmOfflineAccessStateRule which had incorrect State attribute name [FIX] Fixed bug in rule EntityPropertyRule which was missing PropertyValue attribute [FIX] Current connection information was not displayed in status bar while refreshing list of entitiesSuper Metroid Randomizer: Super Metroid Randomizer v5: v5 -Added command line functionality for automation purposes. -Implented Krankdud's change to randomize the Etecoon's item. NOTE: this version will not accept seeds from a previous version. The seed format has changed by necessity. v4 -Started putting version numbers at the top of the form. -Added a warning when suitless Maridia is required in a parsed seed. v3 -Changed seed to only generate filename-legal characters. Using old seeds will still work exactly the same. -Files can now be saved...Caliburn Micro: WPF, Silverlight, WP7 and WinRT/Metro made easy.: Caliburn.Micro v1.4: Changes This version includes many bug fixes across all platforms, improvements to nuget support and...the biggest news of all...full support for both WinRT and WP8. Download Contents Debug and Release Assemblies Samples Readme.txt License.txt Packages Available on Nuget Caliburn.Micro – The full framework compiled into an assembly. Caliburn.Micro.Start - Includes Caliburn.Micro plus a starting bootstrapper, view model and view. Caliburn.Micro.Container – The Caliburn.Micro invers...DirectX Tool Kit: November 15, 2012: November 15, 2012 Added support for WIC2 when available on Windows 8 and Windows 7 with KB 2670838 Cleaned up warning level 4 warningsDotNetNuke® Community Edition CMS: 06.02.05: Major Highlights Updated the system so that it supports nested folders in the App_Code folder Updated the Global Error Handling so that when errors within the global.asax handler happen, they are caught and shown in a page displaying the original HTTP error code Fixed issue that stopped users from specifying Link URLs that open on a new window Security FixesFixed issue in the Member Directory module that could show members to non authenticated users Fixed issue in the Lists modul...fastJSON: v2.0.10: - added MonoDroid projectxUnit.net Contrib: xunitcontrib-resharper 0.7 (RS 7.1, 6.1.1): xunitcontrib release 0.6.1 (ReSharper runner) This release provides a test runner plugin for Resharper 7.1 RTM and 6.1.1, targetting all versions of xUnit.net. (See the xUnit.net project to download xUnit.net itself.) This release drops 7.0 support and targets the latest revisions of the last two major versions of ReSharper (namely 7.0 and 6.1.1). Copies of the plugin that support previous verions of ReSharper can be downloaded from this release. Also note that all builds work against ALL ...OnTopReplica: Release 3.4: Update to the 3 version with major fixes and improvements. Compatible with Windows 8. Now runs (and requires) .NET Framework v.4.0. Added relative mode for region selection (allows the user to select regions as margins from the borders of the thumbnail, useful for windows which have a variable size but fixed size controls, like video players). Improved window seeking when restoring cloned thumbnail or cloning a window by title or by class. Improved settings persistence. Improved co...DotSpatial: DotSpatial 1.4: This is a Minor Release. See the changes in the issue tracker. Minimal -- includes DotSpatial core and essential extensions Extended -- includes debugging symbols and additional extensions Tutorials are available. Just want to run the software? End user (non-programmer) version available branded as MapWindow Want to add your own feature? Develop a plugin, using the template and contribute to the extension feed (you can also write extensions that you distribute in other ways). Components ...WinRT XAML Toolkit: WinRT XAML Toolkit - 1.3.5: WinRT XAML Toolkit based on the Windows 8 RTM SDK. Download the latest source from the SOURCE CODE page. For compiled version use NuGet. You can add it to your project in Visual Studio by going to View/Other Windows/Package Manager Console and entering: PM> Install-Package winrtxamltoolkit Features Attachable Behaviors AwaitableUI extensions Controls Converters Debugging helpers Extension methods Imaging helpers IO helpers VisualTree helpers Samples Recent changes Docum...New ProjectsAzzeton: azzetonBadminton: Source codeBitFox Expression Evaluator: Integrate evaluation of expressions wrote in fox language into your app. Part of BITFOX, a project to help in migration of Visual Foxpro apps to .NET world.Brunch: Brunch is a Visual Studio 2008 add-in that shows the name of a code branch in a toolbar that you can place wherever you want. You'll no longer have to inspect the path of a file in your project to find out which branch you are working in.CapturePoint365 - an Office 365 extension to Cropper: CapturePoint365 - an Office 365 extension to Cropper utility. CLR Profiler: Provides downloads for those who want to use a profiler of managed code, and those who want to write a profiler of managed code.CMS KickStart: Working on building a Content Management System.cricketcodeplex: uploading projectDanish Language Pack for Community Server: Danish Language Packs for Community Server 2.1 and 2007. At its inception, this project contains quite incomplete translations to Danish. This project provides a common resource where all interested parties can gradually improve on this language pack. Please join to improve the contents. The source code tree contains two major folders: One for Community Server 2.1 and one for Community Server 2007.Data Workflow Activities: OData and SQL Server Workflow Activities and DesignersDelegateMock: DelegateMock is C# library for mocking and stubbing delegates.DevMango: MongoDB ToolEasyIADP Application Component: EasyIADP application component is built for application which want to integrate to Intel AppUp Center. Enterprise Library Logging Dynamics Crm 2011 Trace Listener: Enterprise Library Trace Listener that writes to Microsoft Dynamics CRM 2011, formatting the output with an ILogFormatterEPiServer Customizable Page Reference Properties: Customizable PageReference and LinkCollection properties for EPiServer. Allows to easily setup root page and available types for selecting. This project uses cool <a href="http://episerverfpr.codeplex.com">Filtered Page Reference</a> library written by <a href="http://world.episerver.com/Blogs/Lee-Crowe">Lee Crowe</a>. For more information look at this blog post: <a href="http://dotnetcake.blogspot.com/2011/08/episerver-filtered-page-reference-easy.html">EPiServer Filtered Page Referen...exSnake: exSnake is a C# version of the classic game Snake.Friday Shopping: Windows Mobile applicationHIC Projects Home: HIC's central public location for source control, file collaboration and project management.Infinite DoWork: Example of an infinite loop.Kinect n Touch to WWT: Using Kinect and Touch devices with WWT - worldwide telescopeKoka: Koka is a function-oriented strongly typed language that separates pure values from side-effecting computations. Laboratório de Engenharia de Software - Projeto: Criado para estudar e aplicar novas tecnologias web.M26WC - Mono 2.6 Wizard Control: Wizard which runs under Mono2.6 A fork of: http://aerowizard.codeplex.com/Mercado seguridad: Este es mi summaryMVC 4 Web d?t tour du l?ch: Web d?t tour du l?ch mvc 4ObjectMerger: ObjectMerger is a class library with extension methods for merging two different objects of the same (generic) type. It's developed in C#. omr.selector.js: Easy dom selectorORM-Micro: ORM-Micro Easiest and fastest Micro ORM, you've got the queries, you've got the objects, take the best of two worlds !Primary5choo1: ????????DEMOProject1327: wdPubSync: Visual Studio's publishing solutions are slow and somewhat unreliable. PubSync is my solution to these issues. Rhythm Comet: Jogo em C# utilizando o framework XNARuntime Hello Worlds: Runtime Hello Worlds is a very simple project demonstrating a number of ways of implementing "Hello, World" in C#/.NET 4.0 in runtime generated and/or bound code.SeguridadDeSistemas: sumarySercury: ????????,????WCF??????????????。Setup Project Tuner: A VisualStudio addin that gives you some additional views on your setup project (.vdproj) filesSimple Sales Tracking CRM API Wrapper: The Simple Sales Tracking API Wrapper, enables easy extention development and integration with the hosted service at http://www.simplesalestracking.comSkincaretips: Skincare tips coding shownSQScriptRunner: Simple Quick Script Runner allows an administrator to run T-SQL Scripts against one or more servers with common characteristics. For example, an maintenance script might be targeted at a list of mirrored servers, or a list of computers running SQL Express.SystemHelperLibrary: Some helper classesTask Manager Nuke: How to write a dotnetnuke moduleThe TVDB API: Library to utilise The TVDB API.Thermo: This is the software developed for my PhD. It's about computing thermal properties of materials using first principles quantum mechanics.tool projects: Tool Projectstourism: updateVirtualPoSH Script Repository: This is the VirtualPoSH Script Repository!Wheel of Jeopardy: This is the repository for Wheel of Jeopardy project for Software Engineering 605.401.82 SU10 class.

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  • libgdx rotation (animation, arrays) issues and help needed

    - by johnny-b
    well i am a noob at java and libgdx. i got the homing bullet working with the help of someone. now i am smashing my head as to how i can make it rotate so it faces the ball (which is the main character) when it goes around it or when it is coming towards it. the bullet is facing <--- and the code below is what i have done so far. also i used sprites for the bullet and also animation method. Also how do i make it an array/arraylist which is best so i can have multiple bullets at random or placed places. i tried many things nothing workd :( thank you for the help. // below is the bullet or enemy if you want to call it. public class Bullet extends Sprite { public static final float BULLET_HOMING = 6000; public static final float BULLET_SPEED = 300; private Vector2 velocity; private float lifetime; public Bullet(float x, float y) { velocity = new Vector2(0, 0); setPosition(x, y); } public void update(float delta) { float targetX = GameWorld.getBall().getX(); float targetY = GameWorld.getBall().getY(); float dx = targetX - getX(); float dy = targetY - getY(); float distToTarget = (float) Math.sqrt(dx * dx + dy * dy); dx /= distToTarget; dy /= distToTarget; dx *= BULLET_HOMING; dy *= BULLET_HOMING; velocity.x += dx * delta; velocity.y += dy * delta; float vMag = (float) Math.sqrt(velocity.x * velocity.x + velocity.y * velocity.y); velocity.x /= vMag; velocity.y /= vMag; velocity.x *= BULLET_SPEED; velocity.y *= BULLET_SPEED; Vector2 v = velocity.cpy().scl(delta); setPosition(getX() + v.x, getY() + v.y); setOriginCenter(); setRotation(velocity.angle()); lifetime += delta; setRegion(AssetLoader.bulletAnimation.getKeyFrame(lifetime)); } } // this is where i load the images. public class AssetLoader { public static Animation bulletAnimation; public static Sprite bullet1, bullet2; public static void load() { texture = new Texture(Gdx.files.internal("SpriteN1.png")); texture.setFilter(TextureFilter.Nearest, TextureFilter.Nearest); bullet1 = new Sprite(texture, 380, 350, 45, 20); bullet1.flip(false, true); bullet2 = new Sprite(texture, 425, 350, 45, 20); bullet2.flip(false, true); Sprite[] bullets = { bullet1, bullet2 }; bulletAnimation = new Animation(0.06f, aims); bulletAnimation.setPlayMode(Animation.PlayMode.LOOP); } public static void dispose() { // We must dispose of the texture when we are finished. texture.dispose(); } // this is for the rendering of the images etc public class GameRenderer { private Bullet bullet; private Ball ball; public GameRenderer(GameWorld world) { myWorld = world; cam = new OrthographicCamera(); cam.setToOrtho(true, 480, 320); batcher = new SpriteBatch(); // Attach batcher to camera batcher.setProjectionMatrix(cam.combined); shapeRenderer = new ShapeRenderer(); shapeRenderer.setProjectionMatrix(cam.combined); // Call helper methods to initialize instance variables initGameObjects(); initAssets(); } private void initGameObjects() { ball = GameWorld.getBall(); bullet = myWorld.getBullet(); scroller = myWorld.getScroller(); } private void initAssets() { ballAnimation = AssetLoader.ballAnimation; bulletAnimation = AssetLoader.bulletAnimation; } public void render(float runTime) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL30.GL_COLOR_BUFFER_BIT); batcher.begin(); // Disable transparency // This is good for performance when drawing images that do not require // transparency. batcher.disableBlending(); // The ball needs transparency, so we enable that again. batcher.enableBlending(); batcher.draw(AssetLoader.ballAnimation.getKeyFrame(runTime), ball.getX(), ball.getY(), ball.getWidth(), ball.getHeight()); batcher.draw(AssetLoader.bulletAnimation.getKeyFrame(runTime), bullet.getX(), bullet.getY()); // End SpriteBatch batcher.end(); } } // this is to load the image etc on the screen i guess public class GameWorld { public static Ball ball; private Bullet bullet; private ScrollHandler scroller; public GameWorld() { ball = new Ball(480, 273, 32, 32); bullet = new Bullet(10, 10); scroller = new ScrollHandler(0); } public void update(float delta) { ball.update(delta); bullet.update(delta); scroller.update(delta); } public static Ball getBall() { return ball; } public ScrollHandler getScroller() { return scroller; } public Bullet getBullet() { return bullet; } } so there is the whole thing. the images are loaded via the AssetLoader then to the GameRenderer and GameWorld via the Bullet class. i am guessing that is how it is. sorry newbie so still learning. thank you in advace for the help or any advice.

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  • Wireless Connected But No Internet Connection (Ubuntu 12.04)

    - by Zxy
    I am using same network for 2 days and everything was normal. However, today even though it shows me as connected to the network, I do not have internet connection. If I use ethernet cable instead of wireless, I am still able to connect to the internet. Also my friends are able to connect to the wireless network and they can get internet connection. I did not update or install anything since yesterday. Therefore I do not have any idea why it is happening. Here is some information about my connection: I will be appreciate to any kind of help. root@ghostrider:/etc/resolvconf# ping 127.0.0.1 PING 127.0.0.1 (127.0.0.1) 56(84) bytes of data. 64 bytes from 127.0.0.1: icmp_req=1 ttl=64 time=0.042 ms 64 bytes from 127.0.0.1: icmp_req=2 ttl=64 time=0.023 ms 64 bytes from 127.0.0.1: icmp_req=3 ttl=64 time=0.036 ms 64 bytes from 127.0.0.1: icmp_req=4 ttl=64 time=0.040 ms ^C --- 127.0.0.1 ping statistics --- 4 packets transmitted, 4 received, 0% packet loss, time 2998ms rtt min/avg/max/mdev = 0.023/0.035/0.042/0.008 ms root@ghostrider:/etc/resolvconf# ping 192.168.1.3 PING 192.168.1.3 (192.168.1.3) 56(84) bytes of data. ^C --- 192.168.1.3 ping statistics --- 19 packets transmitted, 0 received, 100% packet loss, time 18143ms root@ghostrider:/etc/resolvconf# ping 8.8.8.8 PING 8.8.8.8 (8.8.8.8) 56(84) bytes of data. ^C --- 8.8.8.8 ping statistics --- 11 packets transmitted, 0 received, 100% packet loss, time 10079ms root@ghostrider:/etc/resolvconf# cat /etc/lsb-release; uname -a DISTRIB_ID=Ubuntu DISTRIB_RELEASE=12.04 DISTRIB_CODENAME=precise DISTRIB_DESCRIPTION="Ubuntu 12.04 LTS" Linux ghostrider 3.2.0-24-generic-pae #39-Ubuntu SMP Mon May 21 18:54:21 UTC 2012 i686 i686 i386 GNU/Linux root@ghostrider:/etc/resolvconf# lspci -nnk | grep -iA2 net 03:00.0 Ethernet controller [0200]: Atheros Communications Inc. AR8131 Gigabit Ethernet [1969:1063] (rev c0) Subsystem: Lenovo Device [17aa:3956] Kernel driver in use: atl1c -- 04:00.0 Network controller [0280]: Broadcom Corporation BCM4313 802.11b/g/n Wireless LAN Controller [14e4:4727] (rev 01) Subsystem: Broadcom Corporation Device [14e4:0510] Kernel driver in use: wl root@ghostrider:/etc/resolvconf# lsusb Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 001 Device 002: ID 8087:0020 Intel Corp. Integrated Rate Matching Hub Bus 002 Device 002: ID 8087:0020 Intel Corp. Integrated Rate Matching Hub Bus 001 Device 007: ID 0489:e00d Foxconn / Hon Hai Bus 001 Device 004: ID 1c7a:0801 LighTuning Technology Inc. Fingerprint Reader Bus 001 Device 005: ID 064e:f219 Suyin Corp. Bus 002 Device 010: ID 0424:2412 Standard Microsystems Corp. Bus 002 Device 004: ID 046d:c52b Logitech, Inc. Unifying Receiver Bus 002 Device 011: ID 0403:6010 Future Technology Devices International, Ltd FT2232C Dual USB-UART/FIFO IC root@ghostrider:/etc/resolvconf# iwconfig lo no wireless extensions. eth1 IEEE 802.11 ESSID:"PoliTekno" Mode:Managed Frequency:2.462 GHz Access Point: 00:16:E3:40:C3:E4 Bit Rate=54 Mb/s Tx-Power:24 dBm Retry min limit:7 RTS thr:off Fragment thr:off Power Management:off Link Quality=5/5 Signal level=-52 dBm Noise level=-97 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:0 Invalid misc:0 Missed beacon:0 eth0 no wireless extensions. root@ghostrider:/etc/resolvconf# rfkill list all 0: brcmwl-0: Wireless LAN Soft blocked: no Hard blocked: no 1: ideapad_wlan: Wireless LAN Soft blocked: no Hard blocked: no 2: ideapad_bluetooth: Bluetooth Soft blocked: no Hard blocked: no 5: hci0: Bluetooth Soft blocked: no Hard blocked: no root@ghostrider:/etc/resolvconf# lsmod Module Size Used by nls_iso8859_1 12617 0 nls_cp437 12751 0 vfat 17308 0 fat 55605 1 vfat usb_storage 39646 0 uas 17828 0 snd_hda_codec_realtek 174055 1 rfcomm 38139 12 parport_pc 32114 0 ppdev 12849 0 bnep 17830 2 joydev 17393 0 ftdi_sio 35859 1 usbserial 37173 3 ftdi_sio snd_hda_intel 32765 3 snd_hda_codec 109562 2 snd_hda_codec_realtek,snd_hda_intel snd_hwdep 13276 1 snd_hda_codec acer_wmi 23612 0 hid_logitech_dj 18177 0 snd_pcm 80845 2 snd_hda_intel,snd_hda_codec uvcvideo 67203 0 btusb 17912 2 snd_seq_midi 13132 0 videodev 86588 1 uvcvideo bluetooth 158438 23 rfcomm,bnep,btusb psmouse 72919 0 usbhid 41906 1 hid_logitech_dj snd_rawmidi 25424 1 snd_seq_midi intel_ips 17753 0 serio_raw 13027 0 root@ghostrider:/etc/resolvconf# ping 127.0.0.1 PING 127.0.0.1 (127.0.0.1) 56(84) bytes of data. 64 bytes from 127.0.0.1: icmp_req=1 ttl=64 time=0.042 ms 64 bytes from 127.0.0.1: icmp_req=2 ttl=64 time=0.023 ms 64 bytes from 127.0.0.1: icmp_req=3 ttl=64 time=0.036 ms 64 bytes from 127.0.0.1: icmp_req=4 ttl=64 time=0.040 ms ^C --- 127.0.0.1 ping statistics --- 4 packets transmitted, 4 received, 0% packet loss, time 2998ms rtt min/avg/max/mdev = 0.023/0.035/0.042/0.008 ms root@ghostrider:/etc/resolvconf# ping 192.168.1.3 PING 192.168.1.3 (192.168.1.3) 56(84) bytes of data. ^C --- 192.168.1.3 ping statistics --- 19 packets transmitted, 0 received, 100% packet loss, time 18143ms root@ghostrider:/etc/resolvconf# ping 8.8.8.8 PING 8.8.8.8 (8.8.8.8) 56(84) bytes of data. ^C --- 8.8.8.8 ping statistics --- 11 packets transmitted, 0 received, 100% packet loss, time 10079ms root@ghostrider:/etc/resolvconf# cat /etc/lsb-release; uname -a DISTRIB_ID=Ubuntu DISTRIB_RELEASE=12.04 DISTRIB_CODENAME=precise DISTRIB_DESCRIPTION="Ubuntu 12.04 LTS" Linux ghostrider 3.2.0-24-generic-pae #39-Ubuntu SMP Mon May 21 18:54:21 UTC 2012 i686 i686 i386 GNU/Linux root@ghostrider:/etc/resolvconf# lspci -nnk | grep -iA2 net 03:00.0 Ethernet controller [0200]: Atheros Communications Inc. AR8131 Gigabit Ethernet [1969:1063] (rev c0) Subsystem: Lenovo Device [17aa:3956] Kernel driver in use: atl1c -- 04:00.0 Network controller [0280]: Broadcom Corporation BCM4313 802.11b/g/n Wireless LAN Controller [14e4:4727] (rev 01) Subsystem: Broadcom Corporation Device [14e4:0510] Kernel driver in use: wl root@ghostrider:/etc/resolvconf# lsusb Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 001 Device 002: ID 8087:0020 Intel Corp. Integrated Rate Matching Hub Bus 002 Device 002: ID 8087:0020 Intel Corp. Integrated Rate Matching Hub Bus 001 Device 007: ID 0489:e00d Foxconn / Hon Hai Bus 001 Device 004: ID 1c7a:0801 LighTuning Technology Inc. Fingerprint Reader Bus 001 Device 005: ID 064e:f219 Suyin Corp. Bus 002 Device 010: ID 0424:2412 Standard Microsystems Corp. Bus 002 Device 004: ID 046d:c52b Logitech, Inc. Unifying Receiver Bus 002 Device 011: ID 0403:6010 Future Technology Devices International, Ltd FT2232C Dual USB-UART/FIFO IC root@ghostrider:/etc/resolvconf# iwconfig lo no wireless extensions. eth1 IEEE 802.11 ESSID:"PoliTekno" Mode:Managed Frequency:2.462 GHz Access Point: 00:16:E3:40:C3:E4 Bit Rate=54 Mb/s Tx-Power:24 dBm Retry min limit:7 RTS thr:off Fragment thr:off Power Management:off Link Quality=5/5 Signal level=-52 dBm Noise level=-97 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:0 Invalid misc:0 Missed beacon:0 eth0 no wireless extensions. root@ghostrider:/etc/resolvconf# rfkill list all 0: brcmwl-0: Wireless LAN Soft blocked: no Hard blocked: no 1: ideapad_wlan: Wireless LAN Soft blocked: no Hard blocked: no 2: ideapad_bluetooth: Bluetooth Soft blocked: no Hard blocked: no 5: hci0: Bluetooth Soft blocked: no Hard blocked: no root@ghostrider:/etc/resolvconf# lsmod Module Size Used by nls_iso8859_1 12617 0 nls_cp437 12751 0 vfat 17308 0 fat 55605 1 vfat usb_storage 39646 0 uas 17828 0 snd_hda_codec_realtek 174055 1 rfcomm 38139 12 parport_pc 32114 0 ppdev 12849 0 bnep 17830 2 joydev 17393 0 ftdi_sio 35859 1 usbserial 37173 3 ftdi_sio snd_hda_intel 32765 3 snd_hda_codec 109562 2 snd_hda_codec_realtek,snd_hda_intel snd_hwdep 13276 1 snd_hda_codec acer_wmi 23612 0 hid_logitech_dj 18177 0 snd_pcm 80845 2 snd_hda_intel,snd_hda_codec uvcvideo 67203 0 btusb 17912 2 snd_seq_midi 13132 0 videodev 86588 1 uvcvideo bluetooth 158438 23 rfcomm,bnep,btusb psmouse 72919 0 usbhid 41906 1 hid_logitech_dj snd_rawmidi 25424 1 snd_seq_midi intel_ips 17753 0 serio_raw 13027 0 hid 77367 2 hid_logitech_dj,usbhid ideapad_laptop 17890 0 sparse_keymap 13658 2 acer_wmi,ideapad_laptop lib80211_crypt_tkip 17275 0 snd_seq_midi_event 14475 1 snd_seq_midi snd_seq 51567 2 snd_seq_midi,snd_seq_midi_event wl 2646601 0 wmi 18744 1 acer_wmi i915 414672 3 drm_kms_helper 45466 1 i915 snd_timer 28931 2 snd_pcm,snd_seq mac_hid 13077 0 snd_seq_device 14172 3 snd_seq_midi,snd_rawmidi,snd_seq lib80211 14040 2 lib80211_crypt_tkip,wl drm 197692 4 i915,drm_kms_helper i2c_algo_bit 13199 1 i915 snd 62064 15 snd_hda_codec_realtek,snd_hda_intel,snd_hda_codec,snd_hwdep,snd_pcm,snd_rawmidi,snd_se q,snd_timer,snd_seq_device video 19068 1 i915 mei 36570 0 soundcore 14635 1 snd snd_page_alloc 14108 2 snd_hda_intel,snd_pcm lp 17455 0 parport 40930 3 parport_pc,ppdev,lp atl1c 36718 0 root@ghostrider:/etc/resolvconf# nm-tool NetworkManager Tool State: connected (global) - Device: eth1 [PoliTekno] ---------------------------------------------------- Type: 802.11 WiFi Driver: wl State: connected Default: yes HW Address: AC:81:12:7F:6B:B2 Capabilities: Speed: 54 Mb/s Wireless Properties WEP Encryption: yes WPA Encryption: yes WPA2 Encryption: yes Wireless Access Points (* = current AP) CnDStudios: Infra, 00:12:BF:3F:0A:8A, Freq 2412 MHz, Rate 54 Mb/s, Strength 85 WPA AIR_TIES: Infra, 00:1C:A8:6E:84:32, Freq 2462 MHz, Rate 54 Mb/s, Strength 72 WPA2 VKSS: Infra, 00:E0:4D:01:0D:47, Freq 2452 MHz, Rate 54 Mb/s, Strength 62 WPA2 PROGEDA: Infra, 00:1A:2A:60:BF:61, Freq 2462 MHz, Rate 54 Mb/s, Strength 47 WPA MobilAtolye: Infra, 72:2B:C1:65:75:3C, Freq 2422 MHz, Rate 54 Mb/s, Strength 35 WPA WPA2 AIRTIES_WAR-141: Infra, 00:1C:A8:AB:AA:48, Freq 2422 MHz, Rate 54 Mb/s, Strength 35 WPA WPA2 tilda_biri_yeni: Infra, 54:E6:FC:B0:3C:E9, Freq 2437 MHz, Rate 0 Mb/s, Strength 34 WEP *PoliTekno: Infra, 00:16:E3:40:C3:E4, Freq 2462 MHz, Rate 54 Mb/s, Strength 100 WPA2 AIRTIES_RJY: Infra, 00:1A:2A:BD:85:16, Freq 2462 MHz, Rate 54 Mb/s, Strength 55 WEP IPv4 Settings: Address: 0.0.0.0 Prefix: 24 (255.255.255.0) Gateway: 192.168.1.1 DNS: 192.168.1.1 - Device: eth0 ----------------------------------------------------------------- Type: Wired Driver: atl1c State: unavailable Default: no HW Address: F0:DE:F1:6C:90:65 Capabilities: Carrier Detect: yes Speed: 100 Mb/s Wired Properties Carrier: off root@ghostrider:/etc/resolvconf# sudo iwlist scan lo Interface doesn't support scanning. eth1 Scan completed : Cell 01 - Address: 00:16:E3:40:C3:E4 ESSID:"PoliTekno" Mode:Managed Frequency:2.462 GHz (Channel 11) Quality:5/5 Signal level:-48 dBm Noise level:-98 dBm IE: IEEE 802.11i/WPA2 Version 1 Group Cipher : CCMP Pairwise Ciphers (1) : CCMP Authentication Suites (1) : PSK Encryption key:on Bit Rates:1 Mb/s; 2 Mb/s; 5.5 Mb/s; 11 Mb/s; 18 Mb/s 24 Mb/s; 36 Mb/s; 54 Mb/s; 6 Mb/s; 9 Mb/s 12 Mb/s; 48 Mb/s Cell 02 - Address: 00:E0:4D:01:0D:47 ESSID:"VKSS" Mode:Managed Frequency:2.452 GHz (Channel 9) Quality:4/5 Signal level:-64 dBm Noise level:-98 dBm IE: IEEE 802.11i/WPA2 Version 1 Group Cipher : CCMP Pairwise Ciphers (1) : CCMP Authentication Suites (1) : PSK Encryption key:on Bit Rates:1 Mb/s; 2 Mb/s; 5.5 Mb/s; 11 Mb/s; 6 Mb/s 9 Mb/s; 12 Mb/s; 18 Mb/s; 24 Mb/s; 36 Mb/s 48 Mb/s; 54 Mb/s Cell 03 - Address: 00:1C:A8:AB:AA:48 ESSID:"AIRTIES_WAR-141" Mode:Managed Frequency:2.422 GHz (Channel 3) Quality:2/5 Signal level:-77 dBm Noise level:-95 dBm IE: IEEE 802.11i/WPA2 Version 1 Group Cipher : TKIP Pairwise Ciphers (2) : CCMP TKIP Authentication Suites (1) : PSK IE: Unknown: DDB20050F204104A0001101049001E007FC5100018DE7CF0D8B70223A62711C18926AC290E30303030303139631044000102103B0001031047001076B31BC241E953CB99C3872554425A28102100194169725469657320576972656C657373204E6574776F726B73102300074169723534343010240008312E322E302E31321042000F4154303939313131383030323832351054000800060050F20400011011000741697235343430100800020084103C000103 IE: WPA Version 1 Group Cipher : TKIP Pairwise Ciphers (2) : CCMP TKIP Authentication Suites (1) : PSK Encryption key:on Bit Rates:1 Mb/s; 2 Mb/s; 5.5 Mb/s; 11 Mb/s; 18 Mb/s 24 Mb/s; 36 Mb/s; 54 Mb/s; 6 Mb/s; 9 Mb/s 12 Mb/s; 48 Mb/s Cell 04 - Address: 72:2B:C1:65:75:3C ESSID:"MobilAtolye" Mode:Managed Frequency:2.422 GHz (Channel 3) Quality:2/5 Signal level:-78 dBm Noise level:-92 dBm IE: IEEE 802.11i/WPA2 Version 1 Group Cipher : TKIP Pairwise Ciphers (2) : TKIP CCMP Authentication Suites (1) : PSK IE: Unknown: DDA20050F204104A0001101044000102103B00010310470010BC329E001DD811B28601722BC165753C1021001D48756177656920546563686E6F6C6F6769657320436F2E2C204C74642E1023001C48756177656920576972656C6573732041636365737320506F696E74102400065254323836301042000831323334353637381054000800060050F204000110110009487561776569415053100800020084103C000100 IE: WPA Version 1 Group Cipher : TKIP Pairwise Ciphers (2) : TKIP CCMP Authentication Suites (1) : PSK Encryption key:on Bit Rates:1 Mb/s; 2 Mb/s; 5.5 Mb/s; 11 Mb/s; 9 Mb/s 18 Mb/s; 36 Mb/s; 54 Mb/s; 6 Mb/s; 12 Mb/s 24 Mb/s; 48 Mb/s Cell 05 - Address: 00:12:BF:3F:0A:8A ESSID:"CnDStudios" Mode:Managed Frequency:2.412 GHz (Channel 1) Quality:5/5 Signal level:-47 dBm Noise level:-95 dBm IE: WPA Version 1 Group Cipher : TKIP Pairwise Ciphers (1) : TKIP Authentication Suites (1) : PSK Encryption key:on Bit Rates:1 Mb/s; 2 Mb/s; 5.5 Mb/s; 11 Mb/s; 22 Mb/s 6 Mb/s; 9 Mb/s; 12 Mb/s; 18 Mb/s; 24 Mb/s 36 Mb/s; 48 Mb/s; 54 Mb/s Cell 06 - Address: 00:1C:A8:6E:84:32 ESSID:"AIR_TIES" Mode:Managed Frequency:2.462 GHz (Channel 11) Quality:5/5 Signal level:-56 dBm Noise level:-98 dBm IE: IEEE 802.11i/WPA2 Version 1 Group Cipher : CCMP Pairwise Ciphers (1) : CCMP Authentication Suites (1) : PSK Encryption key:on Bit Rates:1 Mb/s; 2 Mb/s; 5.5 Mb/s; 11 Mb/s; 22 Mb/s 6 Mb/s; 9 Mb/s; 12 Mb/s; 18 Mb/s; 24 Mb/s 36 Mb/s; 48 Mb/s; 54 Mb/s Cell 07 - Address: 54:E6:FC:B0:3C:E9 ESSID:"tilda_biri_yeni" Mode:Managed Frequency:2.437 GHz (Channel 6) Quality:1/5 Signal level:-85 dBm Noise level:-99 dBm Encryption key:on Bit Rates:1 Mb/s; 2 Mb/s; 5.5 Mb/s; 11 Mb/s; 6 Mb/s 12 Mb/s; 24 Mb/s; 36 Mb/s; 9 Mb/s; 18 Mb/s 48 Mb/s; 54 Mb/s Cell 08 - Address: 18:28:61:16:57:C3 ESSID:"obilet" Mode:Managed Frequency:2.437 GHz (Channel 6) Quality:1/5 Signal level:-88 dBm Noise level:-99 dBm IE: IEEE 802.11i/WPA2 Version 1 Group Cipher : TKIP Pairwise Ciphers (2) : CCMP TKIP Authentication Suites (1) : PSK IE: WPA Version 1 Group Cipher : TKIP Pairwise Ciphers (2) : CCMP TKIP Authentication Suites (1) : PSK Encryption key:on Bit Rates:1 Mb/s; 2 Mb/s; 5.5 Mb/s; 11 Mb/s; 18 Mb/s 24 Mb/s; 36 Mb/s; 54 Mb/s; 6 Mb/s; 9 Mb/s 12 Mb/s; 48 Mb/s Cell 09 - Address: 00:1A:2A:60:BF:61 ESSID:"PROGEDA" Mode:Managed Frequency:2.462 GHz (Channel 11) Quality:2/5 Signal level:-75 dBm Noise level:-98 dBm IE: WPA Version 1 Group Cipher : TKIP Pairwise Ciphers (1) : TKIP Authentication Suites (1) : PSK Encryption key:on Bit Rates:1 Mb/s; 2 Mb/s; 5.5 Mb/s; 11 Mb/s; 22 Mb/s 6 Mb/s; 9 Mb/s; 12 Mb/s; 18 Mb/s; 24 Mb/s 36 Mb/s; 48 Mb/s; 54 Mb/s eth0 Interface doesn't support scanning.

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  • CodePlex Daily Summary for Friday, June 22, 2012

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Release 2: 6?20????? ?? - FrindesInActive???????json?????????,???????????。??。 6?19????? ?? - ???????????????,???????0?????????。 ?? - ???Entity?????Suggestion??????????????JSON????????。 ?? - ???OAuth?Request??????AccessToken???SourceKey????QueryString?????????。 6?17????? ??? - .net 4.0 SDK??Dynamic??????????????????API?? ??? - ?Utility?????????API??????DateTime???ParseUTCDate ?? - ?????????????Json.net???,???SDK????Json.net?????。 ?? - ???Client??????API???GetCommand?PostCommand,??????????????...KangaModeling: Kanga Modeling 1.0: This is the public release 1.0 of Kanga Modeling. -Cosmos (C# Open Source Managed Operating System): Release 92560: Prerequisites Visual Studio 2010 - Any version including Express. Express users must also install Visual Studio 2010 Integrated Shell runtime VMWare - Cosmos can run on real hardware as well as other virtualization environments but our default debug setup is configured for VMWare. VMWare Player (Free). or Workstation VMWare VIX API 1.11New ProjectsBilling and Collection .NET (BACS.Net): BACS.NET is a project to create a billing and collections system for financial users in a small, parochial school environment.Bing Wallpaper: Gets current picture from Bing and sets it as wallpaper, with optional correction of aspect ratioBlogForFree: This is a simple blog for free users.Break Time: Break-Time reminds you to take a mental and physical break from sitting in front of your computer for too long. Yes, a glorified timer but better, I promise!BTasks: Sistema para controle de tarefas.Calculate Library: Calculate Library is a library capable of parsing math expressions from strings and evaluating the value at run time. ControleMatricula: Este projeto tem por objetivo realizar o gerenciamento de matriculas de cursos escolares.EagleTrack2012: Application for tracking achievements for scout type programsFury OS: FuryOS isn't reinventing the wheel. Fury is a new simple COSMOS OS written to run on real hardware with a GUI and Dynamite#/D# programming language. Take a lookGeneric Compact Input Language: Generic Compact Input Language (GCIL) is a library supporting interpretation of a customizable input language. hgdd06212012: fdghgdd062120123: asdhgdd062120125: weJava to CSharp: This is a tiny project with an intention to make it large. Currently it can be used to convert very tiny and simple Java programs to C# .ModelStore: This project aims to create a generic engine and persistence store for modeling operations.MsSqlMetaDataProvider: Simple wrapper around system views using entity framework model. Intended to be used for auto code generation and template consumption.Multiple Select Refinement Panel Web Part: Multiple Select Refinement Panel web part is developed by extending the out of the box Refinement Panel. It is built over a TreeView control with all the nodes Note+: Coming SoonPrairieAsunder: PrairieAsunder is an HTML5 + MVC3 application that streams local music from Central Illinois. The code is a fork of the Chavah Messianic Radio codebaseRemoteCommand Add-On Module for Mayhem: RemoteCommand is and add-on module for the CodePlex project Mayhem. RemoteCommand allows remote systems, such as IVR's, to trigger events .Results Per Page Search Core Results Web Part: Results Per Page Search Core Results web part is developed by extending the out of the box Search Core Results web part.Secure Socket Protocol: Create a secured Server/Client the easy way with SSPSkype Screen Saver: A handy addition for those who use Skype and like to use headphones. And for those who are mute speakers - too..Tabular AMO 2012: Tabular AMO 2012 is about creating and managing tabular models using the AMO api. It is a developer’s sample, for those interested in managing Analysis Servicestestdd062120126: sdtesttom06212012git01: gfdgfdgfdXDesigner.Development: .Tools for developer , Support VS.NET , VB6.0 or others, Future: 1.Source code line count . 2.Add or remove comment batch. 3.Copy source file clearly. ......

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  • Nothing drawing on screen OpenGL with GLSL

    - by codemonkey
    I hate to be asking this kind of question here, but I am at a complete loss as to what is going wrong, so please bear with me. I am trying to render a single cube (voxel) in the center of the screen, through OpenGL with GLSL on Mac I begin by setting up everything using glut glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGBA|GLUT_ALPHA|GLUT_DOUBLE|GLUT_DEPTH); glutInitWindowSize(DEFAULT_WINDOW_WIDTH, DEFAULT_WINDOW_HEIGHT); glutCreateWindow("Cubez-OSX"); glutReshapeFunc(reshape); glutDisplayFunc(render); glutIdleFunc(idle); _electricSheepEngine=new ElectricSheepEngine(DEFAULT_WINDOW_WIDTH, DEFAULT_WINDOW_HEIGHT); _electricSheepEngine->initWorld(); glutMainLoop(); Then inside the engine init camera & projection matrices: cameraPosition=glm::vec3(2,2,2); cameraTarget=glm::vec3(0,0,0); cameraUp=glm::vec3(0,0,1); glm::vec3 cameraDirection=glm::normalize(cameraPosition-cameraTarget); cameraRight=glm::cross(cameraDirection, cameraUp); cameraRight.z=0; view=glm::lookAt(cameraPosition, cameraTarget, cameraUp); lensAngle=45.0f; aspectRatio=1.0*(windowWidth/windowHeight); nearClippingPlane=0.1f; farClippingPlane=100.0f; projection=glm::perspective(lensAngle, aspectRatio, nearClippingPlane, farClippingPlane); then init shaders and check compilation and bound attributes & uniforms to be correctly bound (my previous question) These are my two shaders, vertex: #version 120 attribute vec3 position; attribute vec3 inColor; uniform mat4 mvp; varying vec3 fragColor; void main(void){ fragColor = inColor; gl_Position = mvp * vec4(position, 1.0); } and fragment: #version 120 varying vec3 fragColor; void main(void) { gl_FragColor = vec4(fragColor,1.0); } init the cube: setPosition(glm::vec3(0,0,0)); struct voxelData data[]={ //front face {{-1.0, -1.0, 1.0}, {0.0, 0.0, 1.0}}, {{ 1.0, -1.0, 1.0}, {0.0, 1.0, 1.0}}, {{ 1.0, 1.0, 1.0}, {0.0, 0.0, 1.0}}, {{-1.0, 1.0, 1.0}, {0.0, 1.0, 1.0}}, //back face {{-1.0, -1.0, -1.0}, {0.0, 0.0, 1.0}}, {{ 1.0, -1.0, -1.0}, {0.0, 1.0, 1.0}}, {{ 1.0, 1.0, -1.0}, {0.0, 0.0, 1.0}}, {{-1.0, 1.0, -1.0}, {0.0, 1.0, 1.0}} }; glGenBuffers(1, &modelVerticesBufferObject); glBindBuffer(GL_ARRAY_BUFFER, modelVerticesBufferObject); glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW); glBindBuffer(GL_ARRAY_BUFFER, 0); const GLubyte indices[] = { // Front 0, 1, 2, 2, 3, 0, // Back 4, 6, 5, 4, 7, 6, // Left 2, 7, 3, 7, 6, 2, // Right 0, 4, 1, 4, 1, 5, // Top 6, 2, 1, 1, 6, 5, // Bottom 0, 3, 7, 0, 7, 4 }; glGenBuffers(1, &modelFacesBufferObject); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, modelFacesBufferObject); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); and then the render call: glClearColor(0.52, 0.8, 0.97, 1.0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnable(GL_DEPTH_TEST); //use the shader glUseProgram(shaderProgram); //enable attributes in program glEnableVertexAttribArray(shaderAttribute_position); glEnableVertexAttribArray(shaderAttribute_color); //model matrix using model position vector glm::mat4 mvp=projection*view*voxel->getModelMatrix(); glUniformMatrix4fv(shaderAttribute_mvp, 1, GL_FALSE, glm::value_ptr(mvp)); glBindBuffer(GL_ARRAY_BUFFER, voxel->modelVerticesBufferObject); glVertexAttribPointer(shaderAttribute_position, // attribute 3, // number of elements per vertex, here (x,y) GL_FLOAT, // the type of each element GL_FALSE, // take our values as-is sizeof(struct voxelData), // coord every (sizeof) elements 0 // offset of first element ); glBindBuffer(GL_ARRAY_BUFFER, voxel->modelVerticesBufferObject); glVertexAttribPointer(shaderAttribute_color, // attribute 3, // number of colour elements per vertex, here (x,y) GL_FLOAT, // the type of each element GL_FALSE, // take our values as-is sizeof(struct voxelData), // coord every (sizeof) elements (GLvoid *)(offsetof(struct voxelData, color3D)) // offset of colour data ); //draw the model by going through its elements array glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, voxel->modelFacesBufferObject); int bufferSize; glGetBufferParameteriv(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_SIZE, &bufferSize); glDrawElements(GL_TRIANGLES, bufferSize/sizeof(GLushort), GL_UNSIGNED_SHORT, 0); //close up the attribute in program, no more need glDisableVertexAttribArray(shaderAttribute_position); glDisableVertexAttribArray(shaderAttribute_color); but on screen all I get is the clear color :$ I generate my model matrix using: modelMatrix=glm::translate(glm::mat4(1.0), position); which in debug turns out to be for the position of (0,0,0): |1, 0, 0, 0| |0, 1, 0, 0| |0, 0, 1, 0| |0, 0, 0, 1| Sorry for such a question, I know it is annoying to look at someone's code, but I promise I have tried to debug around and figure it out as much as I can, and can't come to a solution Help a noob please? EDIT: Full source here, if anyone wants

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  • OpenGL 3 and the Radeon HD 4850x2

    - by rotard
    A while ago, I picked up a copy of the OpenGL SuperBible fifth edition and slowly and painfully started teaching myself OpenGL the 3.3 way, after having been used to the 1.0 way from school way back when. Making things more challenging, I am primarily a .NET developer, so I was working in Mono with the OpenTK OpenGL wrapper. On my laptop, I put together a program that let the user walk around a simple landscape using a couple shaders that implemented per-vertex coloring and lighting and texture mapping. Everything was working brilliantly until I ran the same program on my desktop. Disaster! Nothing would render! I have chopped my program down to the point where the camera sits near the origin, pointing at the origin, and renders a square (technically, a triangle fan). The quad renders perfectly on my laptop, coloring, lighting, texturing and all, but the desktop renders a small distorted non-square quadrilateral that is colored incorrectly, not affected by the lights, and not textured. I suspect the graphics card is at fault, because I get the same result whether I am booted into Ubuntu 10.10 or Win XP. I did find that if I pare the vertex shader down to ONLY outputting the positional data and the fragment shader to ONLY outputting a solid color (white) the quad renders correctly. But as SOON as I start passing in color data (whether or not I use it in the fragment shader) the output from the vertex shader is distorted again. The shaders follow. I left the pre-existing code in, but commented out so you can get an idea what I was trying to do. I'm a noob at glsl so the code could probably be a lot better. My laptop is an old lenovo T61p with a Centrino (Core 2) Duo and an nVidia Quadro graphics card running Ubuntu 10.10 My desktop has an i7 with a Radeon HD 4850 x2 (single card, dual GPU) from Saphire dual booting into Ubuntu 10.10 and Windows XP. The problem occurs in both XP and Ubuntu. Can anyone see something wrong that I am missing? What is "special" about my HD 4850x2? string vertexShaderSource = @" #version 330 precision highp float; uniform mat4 projection_matrix; uniform mat4 modelview_matrix; //uniform mat4 normal_matrix; //uniform mat4 cmv_matrix; //Camera modelview. Light sources are transformed by this matrix. //uniform vec3 ambient_color; //uniform vec3 diffuse_color; //uniform vec3 diffuse_direction; in vec4 in_position; in vec4 in_color; //in vec3 in_normal; //in vec3 in_tex_coords; out vec4 varyingColor; //out vec3 varyingTexCoords; void main(void) { //Get surface normal in eye coordinates //vec4 vEyeNormal = normal_matrix * vec4(in_normal, 0); //Get vertex position in eye coordinates //vec4 vPosition4 = modelview_matrix * vec4(in_position, 0); //vec3 vPosition3 = vPosition4.xyz / vPosition4.w; //Get vector to light source in eye coordinates //vec3 lightVecNormalized = normalize(diffuse_direction); //vec3 vLightDir = normalize((cmv_matrix * vec4(lightVecNormalized, 0)).xyz); //Dot product gives us diffuse intensity //float diff = max(0.0, dot(vEyeNormal.xyz, vLightDir.xyz)); //Multiply intensity by diffuse color, force alpha to 1.0 //varyingColor.xyz = in_color * diff * diffuse_color.xyz; varyingColor = in_color; //varyingTexCoords = in_tex_coords; gl_Position = projection_matrix * modelview_matrix * in_position; }"; string fragmentShaderSource = @" #version 330 //#extension GL_EXT_gpu_shader4 : enable precision highp float; //uniform sampler2DArray colorMap; //in vec4 varyingColor; //in vec3 varyingTexCoords; out vec4 out_frag_color; void main(void) { out_frag_color = vec4(1,1,1,1); //out_frag_color = varyingColor; //out_frag_color = vec4(varyingColor, 1) * texture(colorMap, varyingTexCoords.st); //out_frag_color = vec4(varyingColor, 1) * texture(colorMap, vec3(varyingTexCoords.st, 0)); //out_frag_color = vec4(varyingColor, 1) * texture2DArray(colorMap, varyingTexCoords); }"; Note that in this code the color data is accepted but not actually used. The geometry is outputted the same (wrong) whether the fragment shader uses varyingColor or not. Only if I comment out the line varyingColor = in_color; does the geometry output correctly. Originally the shaders took in vec3 inputs, I only modified them to take vec4s while troubleshooting.

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  • Increasing efficiency of N-Body gravity simulation

    - by Postman
    I'm making a space exploration type game, it will have many planets and other objects that will all have realistic gravity. I currently have a system in place that works, but if the number of planets goes above 70, the FPS decreases an practically exponential rates. I'm making it in C# and XNA. My guess is that I should be able to do gravity calculations between 100 objects without this kind of strain, so clearly my method is not as efficient as it should be. I have two files, Gravity.cs and EntityEngine.cs. Gravity manages JUST the gravity calculations, EntityEngine creates an instance of Gravity and runs it, along with other entity related methods. EntityEngine.cs public void Update() { foreach (KeyValuePair<string, Entity> e in Entities) { e.Value.Update(); } gravity.Update(); } (Only relevant piece of code from EntityEngine, self explanatory. When an instance of Gravity is made in entityEngine, it passes itself (this) into it, so that gravity can have access to entityEngine.Entities (a dictionary of all planet objects)) Gravity.cs namespace ExplorationEngine { public class Gravity { private EntityEngine entityEngine; private Vector2 Force; private Vector2 VecForce; private float distance; private float mult; public Gravity(EntityEngine e) { entityEngine = e; } public void Update() { //First loop foreach (KeyValuePair<string, Entity> e in entityEngine.Entities) { //Reset the force vector Force = new Vector2(); //Second loop foreach (KeyValuePair<string, Entity> e2 in entityEngine.Entities) { //Make sure the second value is not the current value from the first loop if (e2.Value != e.Value ) { //Find the distance between the two objects. Because Fg = G * ((M1 * M2) / r^2), using Vector2.Distance() and then squaring it //is pointless and inefficient because distance uses a sqrt, squaring the result simple cancels that sqrt. distance = Vector2.DistanceSquared(e2.Value.Position, e.Value.Position); //This makes sure that two planets do not attract eachother if they are touching, completely unnecessary when I add collision, //For now it just makes it so that the planets are not glitchy, performance is not significantly improved by removing this IF if (Math.Sqrt(distance) > (e.Value.Texture.Width / 2 + e2.Value.Texture.Width / 2)) { //Calculate the magnitude of Fg (I'm using my own gravitational constant (G) for the sake of time (I know it's 1 at the moment, but I've been changing it) mult = 1.0f * ((e.Value.Mass * e2.Value.Mass) / distance); //Calculate the direction of the force, simply subtracting the positions and normalizing works, this fixes diagonal vectors //from having a larger value, and basically makes VecForce a direction. VecForce = e2.Value.Position - e.Value.Position; VecForce.Normalize(); //Add the vector for each planet in the second loop to a force var. Force = Vector2.Add(Force, VecForce * mult); //I have tried Force += VecForce * mult, and have not noticed much of an increase in speed. } } } //Add that force to the first loop's planet's position (later on I'll instead add to acceleration, to account for inertia) e.Value.Position += Force; } } } } I have used various tips (about gravity optimizing, not threading) from THIS question (that I made yesterday). I've made this gravity method (Gravity.Update) as efficient as I know how to make it. This O(N^2) algorithm still seems to be eating up all of my CPU power though. Here is a LINK (google drive, go to File download, keep .Exe with the content folder, you will need XNA Framework 4.0 Redist. if you don't already have it) to the current version of my game. Left click makes a planet, right click removes the last planet. Mouse moves the camera, scroll wheel zooms in and out. Watch the FPS and Planet Count to see what I mean about performance issues past 70 planets. (ALL 70 planets must be moving, I've had 100 stationary planets and only 5 or so moving ones while still having 300 fps, the issue arises when 70+ are moving around) After 70 planets are made, performance tanks exponentially. With < 70 planets, I get 330 fps (I have it capped at 300). At 90 planets, the FPS is about 2, more than that and it sticks around at 0 FPS. Strangely enough, when all planets are stationary, the FPS climbs back up to around 300, but as soon as something moves, it goes right back down to what it was, I have no systems in place to make this happen, it just does. I considered multithreading, but that previous question I asked taught me a thing or two, and I see now that that's not a viable option. I've also thought maybe I could do the calculations on my GPU instead, though I don't think it should be necessary. I also do not know how to do this, it is not a simple concept and I want to avoid it unless someone knows a really noob friendly simple way to do it that will work for an n-body gravity calculation. (I have an NVidia gtx 660) Lastly I've considered using a quadtree type system. (Barnes Hut simulation) I've been told (in the previous question) that this is a good method that is commonly used, and it seems logical and straightforward, however the implementation is way over my head and I haven't found a good tutorial for C# yet that explains it in a way I can understand, or uses code I can eventually figure out. So my question is this: How can I make my gravity method more efficient, allowing me to use more than 100 objects (I can render 1000 planets with constant 300+ FPS without gravity calculations), and if I can't do much to improve performance (including some kind of quadtree system), could I use my GPU to do the calculations?

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  • How to get select's value in jqGrid when using <select> editoptions on a column

    - by destroyer of evil
    I have a couple of columns in jqGrid with edittype="select". How can I read the option value of the value currently selected in a particular row? e.g.: When I provide the following option, how do I get "FE" for FedEx, etc. editoption: { value: “FE:FedEx; IN:InTime; TN:TNT” } getRowData() for the rowId/cellname returns only the text/displayed component of the select. If I set a "change" data event on the column, the underlying fires change events only on mouse clicks, and not keyboard selects (there's numerous references to generic selects and mouse/keyboard issues). Bottomline, when a new value is selected, I need to know the option value at the time of the change, and also prior to posting to the server.

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  • Help with Design for Vacation Tracking System (C#/.NET/Access/WebServices/SOA/Excel) [closed]

    - by Aaronaught
    I have been tasked with developing a system for tracking our company's paid time-off (vacation, sick days, etc.) At the moment we are using an Excel spreadsheet on a shared network drive, and it works pretty well, but we are concerned that we won't be able to "trust" employees forever and sometimes we run into locking issues when two people try to open the spreadsheet at once. So we are trying to build something a little more robust. I would like some input on this design in terms of maintainability, scalability, extensibility, etc. It's a pretty simple workflow we need to represent right now: I started with a basic MS Access schema like this: Employees (EmpID int, EmpName varchar(50), AllowedDays int) Vacations (VacationID int, EmpID int, BeginDate datetime, EndDate datetime) But we don't want to spend a lot of time building a schema and database like this and have to change it later, so I think I am going to go with something that will be easier to expand through configuration. Right now the vacation table has this schema: Vacations (VacationID int, PropName varchar(50), PropValue varchar(50)) And the table will be populated with data like this: VacationID | PropName | PropValue -----------+--------------+------------------ 1 | EmpID | 4 1 | EmpName | James Jones 1 | Reason | Vacation 1 | BeginDate | 2/24/2010 1 | EndDate | 2/30/2010 1 | Destination | Spectate Swamp 2 | ... | ... I think this is a pretty good, extensible design, we can easily add new properties to the vacation like the destination or maybe approval status, etc. I wasn't too sure how to go about managing the database of valid properties, I thought of putting them in a separate PropNames table but it gets complicated to manage all the different data types and people say that you shouldn't put CLR type names into a SQL database, so I decided to use XML instead, here is the schema: <VacationProperties> <PropertyNames>EmpID,EmpName,Reason,BeginDate,EndDate,Destination</PropertyNames> <PropertyTypes>System.Int32,System.String,System.String,System.DateTime,System.DateTime,System.String</PropertyTypes> <PropertiesRequired>true,true,false,true,true,false</PropertiesRequired> </VacationProperties> I might need more fields than that, I'm not completely sure. I'm parsing the XML like this (would like some feedback on the parsing code): string xml = File.ReadAllText("properties.xml"); Match m = Regex.Match(xml, "<(PropertyNames)>(.*?)</PropertyNames>"; string[] pn = m.Value.Split(','); // do the same for PropertyTypes, PropertiesRequired Then I use the following code to persist configuration changes to the database: string sql = "DROP TABLE VacationProperties"; sql = sql + " CREATE TABLE VacationProperties "; sql = sql + "(PropertyName varchar(100), PropertyType varchar(100) "; sql = sql + "IsRequired varchar(100))"; for (int i = 0; i < pn.Length; i++) { sql = sql + " INSERT VacationProperties VALUES (" + pn[i] + "," + pt[i] + "," + pv[i] + ")"; } // GlobalConnection is a singleton new SqlCommand(sql, GlobalConnection.Instance).ExecuteReader(); So far so good, but after a few days of this I then realized that a lot of this was just a more specific kind of a generic workflow which could be further abstracted, and instead of writing all of this boilerplate plumbing code I could just come up with a workflow and plug it into a workflow engine like Windows Workflow Foundation and have the users configure it: In order to support routing these configurations throw the workflow system, it seemed natural to implement generic XML Web Services for this instead of just using an XML file as above. I've used this code to implement the Web Services: public class VacationConfigurationService : WebService { [WebMethod] public void UpdateConfiguration(string xml) { // Above code goes here } } Which was pretty easy, although I'm still working on a way to validate that XML against some kind of schema as there's no error-checking yet. I also created a few different services for other operations like VacationSubmissionService, VacationReportService, VacationDataService, VacationAuthenticationService, etc. The whole Service Oriented Architecture looks like this: And because the workflow itself might change, I have been working on a way to integrate the WF workflow system with MS Visio, which everybody at the office already knows how to use so they could make changes pretty easily. We have a diagram that looks like the following (it's kind of hard to read but the main items are Activities, Authenticators, Validators, Transformers, Processors, and Data Connections, they're all analogous to the services in the SOA diagram above). The requirements for this system are: (Note - I don't control these, they were given to me by management) Main workflow must interface with Excel spreadsheet, probably through VBA macros (to ease the transition to the new system) Alerts should integrate with MS Outlook, Lotus Notes, and SMS (text messages). We also want to interface it with the company Voice Mail system but that is not a "hard" requirement. Performance requirements: Must handle 250,000 Transactions Per Second Should be able to handle up to 20,000 employees (right now we have 3) 99.99% uptime ("four nines") expected Must be secure against outside hacking, but users cannot be required to enter a username/password. Platforms: Must support Windows XP/Vista/7, Linux, iPhone, Blackberry, DOS 2.0, VAX, IRIX, PDP-11, Apple IIc. Time to complete: 6 to 8 weeks. My questions are: Is this a good design for the system so far? Am I using all of the recommended best practices for these technologies? How do I integrate the Visio diagram above with the Windows Workflow Foundation to call the ConfigurationService and persist workflow changes? Am I missing any important components? Will this be extensible enough to support any scenario via end-user configuration? Will the system scale to the above performance requirements? Will we need any expensive hardware to run it? Are there any "gotchas" I should know about with respect to cross-platform compatibility? For example would it be difficult to convert this to an iPhone app? How long would you expect this to take? (We've dedicated 1 week for testing so I'm thinking maybe 5 weeks?) Many thanks for your advices, Aaron

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  • How to tell when a UISwitch inside of a UITableViewCell has been tapped?

    - by RexOnRoids
    How to tell when a UISwitch inside of a UITableViewCell has been tapped? My UISwitch is set up inside of the cell (generic cell) like this: UISwitch *mySwitch = [[[UISwitch alloc] initWithFrame:CGRectZero] autorelease]; [cell addSubview:mySwitch]; cell.accessoryView = mySwitch; And I am trying to detect a tap like this (but its not working): - (void)tableView:(UITableView *)tableView accessoryButtonTappedForRowWithIndexPath:(NSIndexPath *)indexPath { NSUserDefaults *prefs; if(indexPath.section == 1){ switch(indexPath.row) { case 0: NSLog(@"Tapped Login Switch"); break; default: break; } } }

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  • IQueryable<T> Extension Method not working

    - by Micah
    How can i make an extension method that will work like this public static class Extensions<T> { public static IQueryable<T> Sort(this IQueryable<T> query, string sortField, SortDirection direction) { // System.Type dataSourceType = query.GetType(); //System.Type dataItemType = typeof(object); //if (dataSourceType.HasElementType) //{ // dataItemType = dataSourceType.GetElementType(); //} //else if (dataSourceType.IsGenericType) //{ // dataItemType = dataSourceType.GetGenericArguments()[0]; //} //var fieldType = dataItemType.GetProperty(sortField); if (direction == SortDirection.Ascending) return query.OrderBy(s => s.GetType().GetProperty(sortField)); return query.OrderByDescending(s => s.GetType().GetProperty(sortField)); } } Currently that says "Extension methods must be defined in a non-generic static class". How do i do this?

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  • ASP.NET MVC - ValidationMessageFor

    - by Murat
    Hi, I have asked this question on asp.net forums (http://forums.asp.net/t/1545006.aspx) but i had no valid answer therefore i'll try this here as well. I was working on migrating MVC1 app to MVC2 today and i have come across a problem while changing the ValidationMessage to ValidationMessageFor implementation. The below is the selectlist in my View <%=Html.DropDownListFor(model => model.SecurityQuestions[0].Question, "Some Security question", new { @class = "form_element_select" })%> The below code works fine and i can see the validation message came from modelstate. <%= Html.ValidationMessage("SecurityQuestions_0__Question")%> but this one does not work: <%= Html.ValidationMessageFor(model => model.SecurityQuestions[0].Question)%> SecurityQuestions is a generic list in my model public List<SecurityQuestion> SecurityQuestions { get; set; } Is this somewhat a bug in "ValidationMessageFor" or am i missing something here?

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  • Convert WMI CimType to System.Type

    - by Anonymous Coward
    I am trying to write a generic extension to turn a ManagementObjectCollection into a DataTable. This is just to make things easier for a startup script/program I am writing. I have ran into a problem with CimType. I have included the code I have written so far below. public static DataTable GetData(this ManagementObjectCollection objectCollection) { DataTable table = new DataTable(); foreach (ManagementObject obj in objectCollection) { if (table.Columns.Count == 0) { foreach (PropertyData property in obj.Properties) { table.Columns.Add(property.Name, property.Type); } } DataRow row = table.NewRow(); foreach (PropertyData property in obj.Properties) { row[property.Name] = property.Value; } table.Rows.Add(row); } return table; } } I have found the a method which I think will work at http://www.devcow.com/blogs/adnrg/archive/2005/09/23/108.aspx. However it seems to me like there may be a better way, or even a .net function I am overlooking.

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  • Could not load type 'System.Web.Mvc.ViewUserControl<SOMETYPE>'.

    - by Evgenyt
    I'm trying to deploy ASP.NET MVC 2 project (VS2010) to Win Server 2008 R2 It works perfectly on dev machine. But strange error occurs at Server 2008 R2: When .ascx file has header that uses generic type: <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl<MyProj.Web.Models.RangeViewModel>" %> Server reports Could not load type 'System.Web.Mvc.ViewUserControl<MyProj.Web.Models.RangeViewModel>'. But when I declare somewhere in .cs file type like public class AA : System.Web.Mvc.ViewUserControl<MyProj.Web.Models.RangeViewModel> { } and use it instead in <%@ Control header. Then it works as it should. Am I missing something?

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  • What's the best way to handle the same shortcut in WPF and WinForms controls?

    - by Anthony Brien
    I have a WPF application with the following KeyBinding on its main window: <KeyBinding Command="Commands:EditCommands.Undo" Gesture="CTRL+Z" /> <KeyBinding Command="Commands:EditCommands.Redo" Gesture="CTRL+Y" /> This makes the command respond to the shortcut fine. However, in all the places where I have embedded WinForms text boxes or rich text boxes, I've lost the ability to use those shortcuts. If I remove the above bindings, the WinForms shortcuts work fine. How can I support these shortcuts in both WinForms and WPF? I'd prefer a generic method since this problem is likely to affect many other commands with the same keybindings.

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  • WPF ComboBox Binding to non string object

    - by Mike L
    I'm using MVVM (MVVM Light Toolkit) and have a property on the view model which exposes a list of objects. The objects contain two properties, both strings, which correlate to an abbreviation and a description. I want the ComboBox to expose the pairing as "abbreviation - description". If I use a data template, it does this easily. I have another property on the view model which represents the object that should display as selected -- the chosen item in the ComboBox. I'm binding the ItemsSource to the list, as it represents the universe of available selections, and am trying to bind the SelectedItem to this object. I'm killing myself trying to figure out why I can't get it to work, and feeling more like a fraud by the hour. In trying to learn why this works, I created the same approach with just a list of strings, and a selected string. This works perfectly. So, it clearly has something to do with the typing... perhaps something in choosing equality? Or perhaps it has to do with the data template? Here is the XAML: <Window x:Class="MvvmLight1.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Height="300" Width="300" DataContext="{Binding Main, Source={StaticResource Locator}}"> <Window.Resources> <ResourceDictionary> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="Skins/MainSkin.xaml" /> </ResourceDictionary.MergedDictionaries> <DataTemplate x:Key="DataTemplate1"> <StackPanel Orientation="Horizontal"> <TextBlock TextWrapping="Wrap" Text="{Binding CourtCode}"/> <TextBlock TextWrapping="Wrap" Text=" - "/> <TextBlock TextWrapping="Wrap" Text="{Binding CourtDescription}"/> </StackPanel> </DataTemplate> </ResourceDictionary> </Window.Resources> <Grid x:Name="LayoutRoot"> <ComboBox x:Name="cmbAbbrevDescriptions" Height="35" Margin="25,75,25,25" VerticalAlignment="Top" ItemsSource="{Binding Codes}" ItemTemplate="{DynamicResource DataTemplate1}" SelectedItem="{Binding selectedCode}" /> <ComboBox x:Name="cmbStrings" Height="35" Margin="25" VerticalAlignment="Top" ItemsSource="{Binding strs}" SelectedItem="{Binding selectedStr}"/> </Grid> </Window> And, if helpful, here is the ViewModel: using GalaSoft.MvvmLight; using MvvmLight1.Model; using System.Collections.Generic; namespace MvvmLight1.ViewModel { public class MainViewModel : ViewModelBase { public const string CodesPropertyName = "Codes"; private List<Court> _codes = null; public List<Court> Codes { get { return _codes; } set { if (_codes == value) { return; } var oldValue = _codes; _codes = value; // Update bindings and broadcast change using GalaSoft.Utility.Messenging RaisePropertyChanged(CodesPropertyName, oldValue, value, true); } } public const string selectedCodePropertyName = "selectedCode"; private Court _selectedCode = null; public Court selectedCode { get { return _selectedCode; } set { if (_selectedCode == value) { return; } var oldValue = _selectedCode; _selectedCode = value; // Update bindings and broadcast change using GalaSoft.Utility.Messenging RaisePropertyChanged(selectedCodePropertyName, oldValue, value, true); } } public const string strsPropertyName = "strs"; private List<string> _strs = null; public List<string> strs { get { return _strs; } set { if (_strs == value) { return; } var oldValue = _strs; _strs = value; // Update bindings and broadcast change using GalaSoft.Utility.Messenging RaisePropertyChanged(strsPropertyName, oldValue, value, true); } } public const string selectedStrPropertyName = "selectedStr"; private string _selectedStr = ""; public string selectedStr { get { return _selectedStr; } set { if (_selectedStr == value) { return; } var oldValue = _selectedStr; _selectedStr = value; // Update bindings and broadcast change using GalaSoft.Utility.Messenging RaisePropertyChanged(selectedStrPropertyName, oldValue, value, true); } } /// <summary> /// Initializes a new instance of the MainViewModel class. /// </summary> public MainViewModel() { Codes = new List<Court>(); Court code1 = new Court(); code1.CourtCode = "ABC"; code1.CourtDescription = "A Court"; Court code2 = new Court(); code2.CourtCode = "DEF"; code2.CourtDescription = "Second Court"; Codes.Add(code1); Codes.Add(code2); Court code3 = new Court(); code3.CourtCode = "DEF"; code3.CourtDescription = "Second Court"; selectedCode = code3; selectedStr = "Hello"; strs = new List<string>(); strs.Add("Goodbye"); strs.Add("Hello"); strs.Add("Ciao"); } } } And here is the ridiculously trivial class that is being exposed: using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MvvmLight1.Model { public class Court { public string CourtCode { get; set; } public string CourtDescription { get; set; } } } Thanks!

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  • Weighted random selection using Walker's Alias Method (c# implementation)

    - by Chuck Norris
    I was looking for this algorithm (algorithm which will randomly select from a list of elements where each element has different probability of being picked (weight) ) and found only python and c implementations, after I did a C# one, a bit different (but I think simpler) I thought I should share it, and ask your opinion ? this is it: using System; using System.Collections.Generic; using System.Linq; namespace ChuckNorris { class Program { static void Main(string[] args) { var oo = new Dictionary<string, int> { {"A",7}, {"B",1}, {"C",9}, {"D",8}, {"E",11}, }; var rnd = new Random(); var pick = rnd.Next(oo.Values.Sum()); var sum = 0; var res = ""; foreach (var o in oo) { sum += o.Value; if(sum >= pick) { res = o.Key; break; } } Console.WriteLine("result is "+ res); } } } if anyone can remake it in f# please post your code

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  • vs2010 Linq to SQL -- adding an entity from my DBML

    - by Matt
    I think I may be going crazy here... Anyways, I have a DBML with a table 'User' in it. Pretty simple stuff -- From within a class, I have the following: BusinessDataContext businessDataContext = new BusinessDataContext(); var user = new User(); user.FirstName = FirstName; user.LastName = LastName; user.MiddleInitial = MiddleInitial; user.DateCreated = DateTime.UtcNow; /* There's no businessDataContext.User.Add method -- There's a bunch of generic collection methods with the <> symbols (Aggregate, All, Any...) Am I just too tired and missing something basic or did something simple change with vs 2010? */ businessDataContext.SubmitChanges(); I think I really just need sleep. :-)

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  • DataGridView Selected Row Move UP and DOWN

    - by Silly Rabbit
    How can I allow selected rows in a DataGridView (DGV) to be moved up or down. I have done this before with a ListView. Unfortunetly, for me, replacing the DGV is not an option (curses). By the way, the DGV datasource is a Generic Collection. The DGV has two buttons on the side, yes, UP & Down. Can anyone help point me in the right direction. I do have the code that I used for the ListView if it'll help (it did not help me).

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  • SelectionChanged event binding in Silverlight+MVVM-Light

    - by Budda
    The handler of the "SelectionChanged" event of the ComboBox control has the following signature: void SelectionChangedMethod(object sender, SelectionChangedEventArgs e) How to bind to that property under Silverlight 4 and MVVM-Light to the corresponding method of the ViewModel object? As far as I know, I need to do something like this: public void Changed(Object obj, SelectionChangedEventArgs e) { // .... implement logic here } RelayCommand<Object, SelectionChangedEventArgs> _command; public ICommand ObjectSelectionChanged { get { if (_command == null) { _command = new RelayCommand<Object, SelectionChangedEventArgs>(Changed); } return _command; } } The problem is that RelayCommand class in the MVVM-Light framework doesn't support 2 generic parameters... Is there any solution or workaround for this case? How bind control event to the method with 2 parameters?

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  • C# 4.0 RC, Silverlight 4.0 RC Covariance

    - by Ant
    Hi, I am trying to develop a Silverlight 4 application using C# 4.0. I have a case like this: public class Foo<T> : IEnumerable<T> { .... } Elsewhere: public class MyBaseType : MyInterface { ... } And the usage where I am having problems: Foo<MyBaseType> aBunchOfStuff = new Foo<MyBaseType>(); Foo<MyInterface> moreGeneralStuff = myListOFStuff; Now I believe this was impossible in C# 3.0 because generic type were "Invariant". However I thought this was possible in C# 4.0 through the new covariance for generics technology? As I understand it, in C# 4.0 a lot of common interfaces (like IEnumerable) have been modified to support variance. In this case does my Foo class need to anything special in order to become covariant? And is covariance supported in Silverlight 4 (RC) ?

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  • iphone google maps crosshair button

    - by xastor
    I would like to use or emulate a button like the gps button in the bottom left corner of the standard maps application on the iphone OS. The button behaves like a toggle button where gps is enabled or disabled depending on whether it is pushed and it may hold a small spinner component while the gps is finding your position. Does anyone know if this component can be easily constructed using default components? If no, what would be the best way to develop such a component? Is the crosshair/target icon a generic icon that I can re-use?

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