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  • How to Be a King of the First Page on Google With Zero Cost

    Reaching the first page on Google in order to be successful and noticed in Network Marketing Online industry is one of the most important goals of every networker. I am going to show you how to reach the FIRST PLACE on the first page on Google, which is highly valuated technique, but first let me explain why do you need to get high Google ranking.

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  • SEO With Google Buzz

    The latest trend in the social-network market is Google Buzz. Still not many people are aware what Buzz is, and unknown about the features and advantages of Google Buzz!! So let's have a close look at what Google Buzz is and how it can help us.!!

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  • how to track Google Analytics of Adobe Air app?

    - by dreagan
    I have written an Adobe Air desktop application that tracks a bunch of websites and displays images from the websites in the app. And instead of keeping my mouth shut about it and making it look like an attack on the website, I'd like to make it so that the webmasters can see that these pageviews are made by my application. Is there any way the webmaster could distinguish adobe air access of the website from normal visitor browsing? Perhaps by adding something to the URLrequests I make in the application..?

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  • Building a Store Locator ASP.NET Application Using Google Maps API (Part 1)

    Over the past couple of months I've been working on a couple of projects that have used the free <a href="http://code.google.com/apis/maps/">Google Maps API</a> to add interactive maps and <a href="http://en.wikipedia.org/wiki/Geocoding">geocoding</a> capabilities to ASP.NET websites. In a nutshell, the Google Maps API allow you to display maps on your website, to add markers onto the map, and to compute the latitude and longitude of an address, among many other tasks.With some Google Maps API experience under my belt, I decided it would be fun to implement a store locator feature and share it here on 4Guys. A store locator lets a visitor enter an address or postal code and then shows the nearby stores. Typically, store locators display the

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  • Events Driven Library XNA C#

    - by SchautDollar
    Language: C# w/ XNA Framework Relevant and Hopefully Helpful Background Info: I am making a library using the XNA framework for games I make with XNA. The Library has a folder(Namespace) dedication to the GUI. The GUI Controls inherit a base class hooked with the appropriate Interfaces. After a control is made, the programmer can hook the control with a "Frame" or "Module" that will tell the controls when to update and draw with an event. To make a "Frame" or "Module", you would inherit a class with the details coded in. (Kind of how win forms does it.) My reason for doing this is to simplify the process of creating menus with intractable controls. The only way I could think of for making the events for all the controls to function without being class specific would be to typecast a control to an object and typecast it back. (As I have read, this can be terribly inefficient.) Problem: Unfortunately, after I have implemented interfaces into the base classes and changed public delegate void ClickedHandler(BaseControl cntrl); to public delegate void ClickedHandler(Object cntrl, EventArgs e); my game has decreased in performance. This performance could be how I am firing the events, as what happens is the one menu will start fine, but then slowly but surely will freeze up. Every other frame works just fine, I just think it has something to do with the events and... that is why I am asking about them. Question: Is there a better more industry way of dealing with GUI Libraries other then using and implementing Events? Goal: To create a reusable feature rich XNA Control Library implementing performance enhancing standards and so on. Thank-you very much for taking your time to read this. I also hope this will help others possibly facing what I am facing right now.

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  • Logging library for (c++) games

    - by Klaim
    I know a lot of logging libraries but didn't test a lot of them. (GoogleLog, Pantheios, the coming boost::log library...) In games, especially in remote multiplayer and multithreaded games, logging is vital to debugging, even if you remove all logs in the end. Let's say I'm making a PC game (not console) that needs logs (multiplayer and multithreaded and/or multiprocess) and I have good reasons for looking for a library for logging (like, I don't have time or I'm not confident in my ability to write one correctly for my case). Assuming that I need : performance ease of use (allow streaming or formating or something like that) reliable (don't leak or crash!) cross-platform (at least Windows, MacOSX, Linux/Ubuntu) Wich logging library would you recommand? Currently, I think that boost::log is the most flexible one (you can even log to remotely!), but have not good performance. Pantheios is often cited but I don't have comparison points on performance and usage. I've used my own lib for a long time but I know it don't manage multithreading so it's a big problem, even if it's fast enough. Google Log seems interesting, I just need to test it but if you already have compared those libs and more, your advice might be of good use. Games are often performance demanding while complex to debug so it would be good to know logging libraries that, in our specific case, have clear advantages.

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  • La galerie Android d'Amazon génère trois fois plus de revenus que Google Play, selon Flurry

    La galerie Android d'Amazon génère trois fois plus de revenus que Google Play selon Flurry Google tirerait moins de profit de la vente d'applications pour son écosystème Android que ces concurrents. D'après une récente étude réalisée par le cabinet d'analyse d'applications mobiles Flurry, sur la capacité pour les développeurs de générer des revenus à travers les galeries d'applications majeures, il en ressort qu'Amazon génère plus de revenus avec sa galerie Android que Google. En fixant à 100 % les revenus générés par l'App Store d'Apple qui est utilisé comme référence, puis en les comparants avec ceux générés par l'Appstore Amazon et Google Play, Flurry a constaté que pou...

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  • Google Search Engine Optimization Principles

    Google has come to be seen as the most complicated and innovative search engine as it really armed with an array of anti-spam technology. Google's expanding use of anti-spam features has meant that optimizing websites for Google has become significantly harder and it's now not merely a case of opening your internet sites source files in notepad, including a few key terms into your several HTML tags, uploading your files and looking forward to the results.

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  • Chrome : Google réfléchit à un nouveau logo plus épuré et plus abstrait

    Google réfléchit à un nouveau logo pour Chrome Plus épuré et plus abstrait Les fils de discussions des équipes de développement de Chrome ne traitent pas toujours que de... développement. C'est sur l'une de ces discussions qu'est apparue cette semaine une nouvelle proposition de logo pour le navigateur de Google (et certainement aussi pour Chrome OS). [IMG]http://ftp-developpez.com/gordon-fowler/Nveau%20Logo%20Chrome.png[/IMG] Plus épuré, très abstrait, il montre que Google ne s'occupe pas que de la partie « sous le capot » de son navigateur, qui vient par ailleurs de passer offici...

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  • Google explique son abandon du codec H.264, pour répondre aux critiques de ses concurrents

    Google répond aux critiques de ces concurrents en justifiant son choix sur le WebM le 17/01/2011 Google l'avait annoncé la semaine dernière, il abandonnait le codec H.264 sous Chrome pour passer au WebM. Une décision sur laquelle certains de ses concurrents ne se sont pas gênés pour le titiller. Google a décidé de répliquer avec son directeur de produit Mike Jazayeri, qui a expliqué que jusqu'alors, aucun codec n'était considéré comme un standard d'utilisation pour les vidéos en HTML5. FireFox lui même utilise le codec WebM au lieu du H.264 et ne reçoit pas de critiques. Google rajoute qu'il trouve regrettable que « les diffus...

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  • Google Cloud Messaging (GCM) for turn-based mobile multiplayer server?

    - by Chris
    I'm designing a multiplayer turn-based game for Android (over 3g). I'm thinking the clients will send data to a central server over a socket or http, and receive data via GCM push messaging. I'd like to know if anyone has practical experience with GCM for pushing 'real-time' turn data to game clients. What kind of performance and limitations does it have? I'm also considering using a RESTful approach with GAE or Amazon EC2. Any advice about these approaches is appreciated.

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  • Google pourrait lancer son réseau social Google Circles en Mai, mais la firme dément la rumeur et réfute l'existence d'un tel service

    Google pourrait lancer son réseau social Google Circles en Mai, mais la firme dément la rumeur et réfute l'existence d'un tel service Le Web est en effervescence depuis ce matin, depuis qu'un site a lancé une rumeur : Google lancerait ce jour un nouveau réseau social : Google Circles. Ce dernier consisterait en un service d'échange de photos et de vidéos, mais aussi de partage de "statuts". Les contenus ainsi partagés ne le seraient qu'avec les "contacts les plus appropriés de votre cercle" d'amis virtuels, soit du tri sélectif pour chaque donnée échangée. Le produit serait développé sous la direction de Chris Messina (créateur de succès numériques comme BarCamp ou Hashtags), avec entre autres dan...

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  • Semantic Versioning and splitting apart a library, providing a bundled build

    - by Derick Bailey
    I've got a nice, fairly popular JavaScript library that is following Semantic Versioning. The current library has a few dependency libraries, which are available either as separate downloads or as part of a single bundled download. I see a need to head down this path further. I want to extract additional, smaller libraries out of the one larger library. Each of these extracted libraries would be available as separate files, or inside of the one bundled build, again. If I go down this path of extracting the libraries, and providing a bundled version of the final code, does this require a full version change in semantic versioning? Would I have to bump from 1.x to 2.x? My first thought it no: I will not change any public API, so I don't have to change the major version number. But then I wonder... well, I am restructuring a lot of things, even though the final API for the bundled version would be the same. Is there a clear answer from semver on something like this? Do I need to bump first, second or third dot? Or something else?

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  • How does Google Analytics aggregate the Count of Visits (Frequency & Recency Report)?

    - by Brian Dant
    Here's my simple understanding of Count of Visits: Each person that comes to my site gets one "count" for each visit. They are put into a bucket of people with the same number of total counts -- if you visit twice, you are in the two bucket, if you visit six times, you are in the six bucket. From there, a report (Frequency & Recency) makes a line for each bucket and reaches into the bucket and totals the number of people in that bucket, putting that total in the second column. My Question: Will a two month report automatically put someone into two buckets, and put them on two separate lines in the Count of Visits table? This explaination makes it seem like a two-month long report will put the same person into a bucket twice, one bucket for each month. The two-month report will then show that person's visits on two different lines, instead of aggregating them. Example for Clarification: Bob comes to my site three times in January and seven times in February. I run a report for Jan 1 -- Feb 28. Will Bob be on both the Three Count line and the Seven Count line, or will he be on the Ten Count line?

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  • Nested entities in Google App Engine. Do I do it right?

    - by Aleksandr Makov
    Trying to make most of the GAE Datastore entities concept, but some doubts drill my head. Say I have the model: class User(ndb.Model): email = ndb.StringProperty(indexed=True) password = ndb.StringProperty(indexed=False) first_name = ndb.StringProperty(indexed=False) last_name = ndb.StringProperty(indexed=False) created_at = ndb.DateTimeProperty(auto_now_add=True) @classmethod def key(cls, email): return ndb.Key(User, email) @classmethod def Add(cls, email, password, first_name, last_name): user = User(parent=cls.key(email), email=email, password=password, first_name=first_name, last_name=last_name) user.put() UserLogin.Record(email) class UserLogin(ndb.Model): time = ndb.DateTimeProperty(auto_now_add=True) @classmethod def Record(cls, user_email): login = UserLogin(parent=User.key(user_email)) login.put() And I need to keep track of times of successful login operations. Each time user logs in, an UserLogin.Record() method will be executed. Now the question — do I make it right? Thanks. EDIT 2 Ok, used the typed arguments, but then it raised this: Expected Key instance, got User(key=Key('User', 5418393301680128), created_at=datetime.datetime(2013, 6, 27, 10, 12, 25, 479928), email=u'[email protected]', first_name=u'First', last_name=u'Last', password=u'password'). It's clear to understand, but I don't get why the docs are misleading? They implicitly propose to use: # Set Employee as Address entity's parent directly... address = Address(parent=employee) But Model expects key. And what's worse the parent=user.key() swears that key() isn't callable. And I found out the user.key works. EDIT 1 After reading the example form the docs and trying to replicate it — I got type error: TypeError('Model constructor takes no positional arguments.'). This is the exacto code used: user = User('[email protected]', 'password', 'First', 'Last') user.put() stamp = UserLogin(parent=user) stamp.put() I understand that Model was given the wrong argument, BUT why it's in the docs?

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  • Google Cloud Platform : nouvelles fonctionnalités, augmentation des capacités des centres de données et réduction des prix

    Google Cloud Platform : nouvelles fonctionnalités réduction des prix et augmentation des capacités des centres de données en Europe Google a apporté une mise à jour importante à son offre Google Cloud Platform. Google Cloud Platform est une suite de solution Cloud computing (SaaS et IaaS) pour les développeurs, les entreprises et biens plus. L'offre comprend les plateformes : App Engine, Cloud Storage, BigQuery, Compute Engine, Cloud SQL, etc. Compute Engine, l'offre IaaS (Infrastructure as a Service) de l'éditeur dévoilée en juin dernier avec quatre types d'instances, s'enrichit de 36 nouveaux types d'instances, avec à la clé une réduction générale des prix. De...

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  • Wordpress blog penalized by Google search - what's wrong?

    - by pawelbrodzinski
    I have a blog (http://blog.brodzinski.com), which is wordpress.org blog with pretty popular Thesis theme with almost no other customizations. Some time ago it was penalized by Google search - it simply stopped appearing in search results even for search terms it used to be top result, like my name - Pawel Brodzinski - which isn't anything close to popular search term. To be exact the site has been penalized on Nov 18. It started popping up in search result on Dec 23 but only for a few days. Since Dec 27 it is out again. I know Google guidelines and I'm not aware to break any of them. I submitted reconsideration request after I noticed penalty. It was proceeded and there was no change whatsoever (no surprise as it seems the site was penalized again). I checked diagnostics in webmaster tools and neither any malware was detected nor any strange search terms popped up. I read related threads on Google webmasters forum but found none of solutions working for me. I posted a thread on Google webmasters forum (http://www.google.com/support/forum/p/Webmasters/thread?tid=546339f49d4a03bc&hl=en) and the only answer I got was to check for duplicate content. Well, there is some duplicate content published on the web but it is true for vast majority of blogs and it doesn't seem to be a reason for a penalty. Also before Dec 27 I was able to remove duplicate content from a couple of sites which were republishing my feed but this doesn't change the situation - the site was penalized again. The problem is I have no idea what can be wrong with the website or how to find it out. To make the problem worse I'm no webmaster, I just run a wordpress blog, which supposed to be easy.

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  • Too many access denied errors showing in Google Webmaster Tools every day

    - by user2255733
    I get 18,000 access denied error showing in Google Webmaster Tools every day! So strange it shows for URL's with www and not no-www. Fetch as Google works perfectly for pages got that error. Google starts to downgrade my website - impressions have dropped from 35,000 to 18,000. I am using cloud flair CDN and .htaccess mod_rewrite. Any help will be extremely appreciated as I am really loosing control.

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  • Google décide de renforcer ses câbles sous-marins, pour les protéger des attaques des requins

    Google décide de renforcer ses câbles sous-marins pour les protéger des attaques des requins Google envisage de renforcer une partie de ses câbles sous-marins déjà en déploiement avec un matériau similaire à celui utilisé dans les gilets pare-balles afin de ? protéger ses câbles contre les attaques des requins. Par la voix de son chef de production Dan Belcher, la société a annoncé durant son évènement Google Cloud RoadShow qu'une partie des 100 000 miles de câbles qu'elle possède de par le...

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