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  • Low-level game engine renderer design

    - by Mark Ingram
    I'm piecing together the beginnings of an extremely basic engine which will let me draw arbitrary objects (SceneObject). I've got to the point where I'm creating a few sensible sounding classes, but as this is my first outing into game engines, I've got the feeling I'm overlooking things. I'm familiar with compartmentalising larger portions of the code so that individual sub-systems don't overly interact with each other, but I'm thinking more of the low-level stuff, starting from vertices working up. So if I have a Vertex class, I can combine that with a list of indices to make a Mesh class. How does the engine determine identical meshes for objects? Or is that left to the level designer? Once we have a Mesh, that can be contained in the SceneObject class. And a list of SceneObject can be placed into the Scene to be drawn. Right now I'm only using OpenGL, but I'm aware that I don't want to be tying OpenGL calls right in to base classes (such as updating the vertices in the Mesh, I don't want to be calling glBufferData etc). Are there any good resources that discuss these issues? Are there any "common" heirachies which should be used?

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  • Cleaning Up Online Games with Positive Enforcement

    - by Jason Fitzpatrick
    Anyone who has played online multiplayer games, especially those focused on combat, can attest to how caustic other players can be. League of Legends creators are fighting that, rather successfully, with a positive-reinforcement honor system. The Mary Sue reports: Here’s the background: Six months ago, Riot established Team Player Behavior — affectionately called Team PB&J — a group of experts in psychology, neuroscience, and statistics (already, I am impressed). At the helm is Jeffrey Lin, better known as Dr. Lyte, Riot’s lead designer of social systems. As quoted in a recent article at Polygon: We want to show other companies and other games that it is possible to tackle player behavior, and with certain systems and game design tools, we can shape players to be more positive. Which brings us to the Honor system. Honor is a way for players to reward each other for good behavior. This is divvied up into four categories: Friendly, Helpful, Teamwork, and Honorable Opponent. At the end of a match, players can hand out points to those they deem worthy. These points are reflected on players’ profiles, but do not result in any in-game bonuses or rewards (though this may change in the future). All Honor does is show that you played nicely. 6 Ways Windows 8 Is More Secure Than Windows 7 HTG Explains: Why It’s Good That Your Computer’s RAM Is Full 10 Awesome Improvements For Desktop Users in Windows 8

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  • General Availability: Simplified User Experience Design Patterns eBook

    - by ultan o'broin
    Karen Scipi (@karenscipi) writes: The Oracle Applications User Experience team is delighted to announce that our Simplified User Experience Design Patterns for the Oracle Applications Cloud Service eBook is available for free. Working with publishers McGraw-Hill, we're pleased to make the eBook available in EPUB (for use on Apple iOS devices), MOBI (ideal for Amazon Kindle), and PDF (for anything with Adobe Reader) versions. The Simplified User Experience Design Patterns for the Oracle Applications Cloud Service eBook We’re sharing the same user experience design patterns, and their supporting guidance on page types and Oracle ADF components that Oracle uses to build simplified user interfaces (UIs) for the Oracle Sales Cloud and Oracle Human Capital Management (HCM) Cloud, with you so that you can build your own simplified UI solutions. Click to register and download your free copy of the eBook Design patterns offer big wins for applications builders because they are proven, reusable, and based on Oracle technology. They enable developers, partners, and customers to design and build the best user experiences consistently, shortening the application's development cycle, boosting designer and developer productivity, and lowering the overall time and cost of building a great user experience. Developers use the eBook to build their own simplified UIs with Oracle ADF and Oracle JDeveloper Now, Oracle partners, customers and the Oracle ADF community can share further in the Oracle Applications User Experience science and design expertise that brought the acclaimed simplified UIs to the Cloud and they can build their own UIs, simply and productively too!

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  • How to capture a Header or Trailer Count Value in a Flat File and Assign to a Variable

    - by Compudicted
    Recently I had several questions concerning how to process files that carry a header and trailer in them. Typically those files are a product of data extract from non Microsoft products e.g. Oracle database encompassing various tables data where every row starts with an identifier. For example such a file data record could look like: HDR,INTF_01,OUT,TEST,3/9/2011 11:23 B1,121156789,DATA TEST DATA,2011-03-09 10:00:00,Y,TEST 18 10:00:44,2011-07-18 10:00:44,Y B2,TEST DATA,2011-03-18 10:00:44,Y B3,LEG 1 TEST DATA,TRAN TEST,N B4,LEG 2 TEST DATA,TRAN TEST,Y FTR,4,TEST END,3/9/2011 11:27 A developer is normally able to break the records using a Conditional Split Transformation component by employing an expression similar to Output1 -- SUBSTRING(Output1,1,2) == "B1" and so on, but often a verification is required after this step to check if the number of data records read corresponds to the number specified in the trailer record of the file. This portion sometimes stumbles some people so I decided to share what I came up with. As an aside, I want to mention that the approach I use is slightly more portable than some others I saw because I use a separate DFT that can be copied and pasted into a new SSIS package designer surface or re-used within the same package again and it can survive several trailer/footer records (!). See how a ready DFT can look: The first step is to create a Flat File Connection Manager and make sure you get the row split into columns like this: After you are done with the Flat File connection, move onto adding an aggregate which is in use to simply assign a value to a variable (here the aggregate is used to handle the possibility of multiple footers/headers): The next step is adding a Script Transformation as destination that requires very little coding. First, some variable setup: and finally the code: As you can see it is important to place your code into the appropriate routine in the script, otherwise the end result may not be as expected. As the last step you would use the regular Script Component to compare the variable value obtained from the DFT above to a package variable value obtained say via a Row Count component to determine if the file being processed has the right number of rows.

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  • Gaming Community CMS, with forum integration [closed]

    - by Tillman32
    Possible Duplicate: Which Content Management System (CMS) should I use? I've had a simple website that I coded myself for a while now, the site is a gaming community. It's very forum and news driven. It was a HORRIBLE idea to take on coding this thing myself. Although we've used it for about a year now, we're just getting too big, and I need to streamline our work. I need writers to post news, etc. I've been doing it through code. ( A year ago I thought it would be a cool idea ) Anyway, I've been messing with just about every CMS out there, and I'm struggling to get something that I really like. The main issue I'm facing, is a good news system, and good forum integration. I'm sort of picky when it comes to looks, its a curse. Reading on here, I see a lot of people saying Drupal is the best for the 3 things I need, community interaction, and forums. I think the main issue that I ran into with drupal, was ease of use, and themes. I am not a web designer, and I need a good theme. For an idea of what I'm looking for, go check out http://www.clgaming.net, they have forums integrated, a nice news area on home page/news section, and nice user accounts. It looks very professional, and I doubt I'll get close to that with a free theme, but their functionality is exactly what I need. Any ideas would be greatly appreciated.

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  • GPU based procedual terrain borders?

    - by OnePie
    I'm working on a game that preferibly should feature a combination of designed and procedually generated terrain where the designer specifies in somewhat detailed terms what type of terrain a given area will have (grasslands, forest etc...) and then a precedual algorithm takes care of the rest. I'm not talking about minecraft style biomoes, but rather the game map for a strategy game. Each 'area' will not take up that much of the screen, and thus be more akin to a tile whose texture is procedually generated. While procedually generating terrain textures on the GPU are not that difficult, the hard part is making the borders between them look good. Currently, the 'tiles' are large enough to be visible (due to memory constraints mainly, we are talking planetary sized textures for a game taking place in space and on a continental ground view with seamless transitions between them) and creating good borders between them with an algorithm that is fast enough to be useful has proven difficult. Sampling the n-surrounding pixels and using the combiened result did not yield very good borders and was fairly slow on the GPU to boot (ca 12ms for me, that is without any lighning or shading and with very simple terrain texture shaders). So are there any practical known methods to solve this problem?

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  • share distribution question

    - by facebook-100000781341887
    Hi, I just developed a facebook game(mifia like), but the graphic I make is not good, because it is reference with some existing photo, trace with AI, and coloring it. Therefore, I invite my friend to join me, he is a graphic designer, own a company with his friend (I know both of them), for the share, I expect at least 70% for me, and at most 30% for them (both of them want to join). Therefore, they give me a counter offer, 60% for me and 40% for them, of course, I feel their counter offer is unacceptable because they only build the image in part time, and all the other work just like coding, webhosting...etc, is what I do in full time. Why they said they worth 40% is that they will make a good graphic, they can provide a advertise channel(on local magazine), etc... Actually, I don't think the game need advertisement on local magazine because the game is not target for local... Please give me some comments on this issue(is the share fair? what is the importance of the image of the game, is it worth more than 30%), or can anyone share the experience on this. Thanks in advance.

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  • Commands in Task-It - Part 1

    Download Source Code NOTE: To run the source code provided your will need to update to the RC (release candidate) versions of Silverlight 4 and VisualStudio 2010. In recent blog posts, like my MVVM post, I used Commands to invoke actions, like Saving a record. In this rather simplistic sample I will talk about the basics of Commands, and in my next post will get deeper into it. What is a Command? I remember the first time a UI designer used the word "command" I wasn't really sure what she was referring to. I later realized that it is just a term that is used to represent some UI control that can invoke an action, like a Button, HyperlinkButton, RadMenuItem, RadRadioButton, etc. Why should we use Commands? I'm sure you're familiar with the code behind approach of handling events. For example, if you had a Button and a RadMenuItem that ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Parameterized Django models

    - by mgibsonbr
    In principle, a single Django application can be reused in two or more projects, providing functionality relevent to both. That implies that the same database structure (tables and relations) will be re-created identically in different databases, and most times this is not a problem (assuming the projects/databases are unrelated - for instance when someone downloads a complete app to use in their own projects). Sometimes, however, the models must be "tweaked" a little to better fit the problem needs. This can be accomplished by forking the app, but I wondered if there wouldn't be a better option in cases where the app designer can anticipate the most common customizations. For instance, if I have a model that could relate to another as one-to-one or one-to-many, I could specify the unique property as a parameter, that can be specified in the project's settings: class This(models.Model): other = models.ForeignKey(Other, unique=settings.OTHER_TO_THIS) Or if a model can relate to many others, I could create an intermediate table for each of them (thus enforcing referential integrity) instead of using generic fks: for related in settings.MODELS_RELATED_TO_OTHER: model_name = '%s_Other' % related globals()[model_name] = type(model_name, (models.Model,) { me:models.ForeignKey(find_model_class(related)), other:models.ForeignKey(Other), # Some other properties all intersection tables must have }) Etc. Let me stress out that I'm not proposing to change the models at runtime nor anything like that; once the parameters were defined and syncdb called for the first time, those parameters are not to be changed again (unless you're doing a schema migration). Is this a good design? Are there better ways to accomplish the same thing, or maybe drawbacks I coulnd't anticipate? This technique is meant to be used sparingly (only on apps meant to be reused in wildly different contexts, and only when a specific need of customization can be detected while the app model is being designed).

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  • Creating new games on Android and/or iPhone

    - by James Clifton
    I have a succesfull facebook poker game that is running very nicely, now some people have asked if I can port this to other platforms - mainly mobile devices (and I have been asked to make a tablet version, do I really need a seperate version?) I am currently a PHP programmer (and game designer) and I simply dont' have the time to learn Android and other languages - so I have decided to pay third parties to program them (if viable). The information I need to know is what programming language is needed for the following four devices - Android mobile phone, iPhone, iPad and tablets? Can they all run off a central sql database? If they can't then i'm not interested :( Do any of these run FLASH? Have I covered all my main bases here? For example if a person programs for a ANDROID mobile phone is that to much differant to an ANDROID tablet? They will have slightly differant graphics (because the tablet has a greater screen area might as well use it) but do they need to be started from scratch? Same goes for iPhone/iPad, do they really need to be programmed differantly if the only differance is the graphics?

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  • Installed ubuntu over windows vista..cant reinstall windows

    - by Marcuz J Hinojoz
    I recently used the "compress hard drive" option within windows. i got the horid "boot mngr is compressed" after the restart. i tried booting my system back to windows vista but it doesnt read the cd that came with my computer. i tried going into system recovery and going back to a previous date but it didnt work. i kept pressing f8 but nothing. i installed ubuntu(the ubuntu cd worked but windows didnt?) i installed ubuntu so i could atleast get in my computer, and i still wasnt able to install windows from there. my hard drive got reformatted to a ext4? and windows cant install because it doesnt read it? im not sure, but its very frustrating. my computer is a gateway gt5668e windows vista home premium with sp1. im a graphic designer and use programs such as photoshop and cinema 4d to do my projects..i have been at a unfortunate halt with my work and i am really bummed out and dont know what to do... any help?

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  • Is it okay to showcase templates/layouts recreated in different codes in a portfolio?

    - by Souta
    I have several different templates/layouts, both simple and complex. I recreated these templates multiple times, just using different codes. (Say, a complex one was originally made in only HTML and CSS, I recreated it using HTML, Javascript, CSS, then again with a HTML and PHP concoction, and etc.) I wanted to showcase my work and skills by doing this, but I don't know if it would be okay for that all to go into a resumé/portfolio. This is why: Freelancing Does potential business really care about how their site is made, as long as it looks and functions to their liking? (As in, should I just only show the one example of each template/layout and not the multiple recreations?) Potential Hire However, if a potential employer were to stumble across my resumé/portfolio, would having the multiple recreations do any good for a career outlook? (As in, this potential employer is a company where I could be working on a team to create/develop sites and not be freelancing; would a lack of skill-shining turn this employer away because I didn't set myself apart and show that I'm not just like every other budding web designer?) Those two issues have me wondering if it is okay to have a resumé/portfolio combined for this specific reason. Or does something like this not matter to potential business (as a freelancer) because they wouldn't care either way as long as it looks and functions to their liking and therefore it is okay to showcase the recreations with the originals?

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  • Should one reject over-scoped projects?

    - by Little Child
    I spoke to my first potential client today and he told me about the requirements of his project - an Android app. He is a well-known designer / photographer in my country and now wants me to "convert the website into an app, custom-tailored". So the requirements, details stripped out, are as follows: eCommerce Aggregating all his content like videos, blogs, tweets, etc. into the app Live streaming any of his studio demos Augmented reality. So that people can see what his painting will look like on their wall before they buy it Taxi Sharing Now, for a freelance project, it seems too over-scoped. I am not saying that I cannot do it. I can. But let me be realistic: There is a steep learning curve when it comes to VR. I am not a tester. I have never white-box tested my own apps. I always black-box test. Since he is a renowned artist, something short of perfect might harm his public image So, I asked him for 2 weeks' worth of time before I give him the final answer. Now knowing whom to consult for advise, I am posting the question here. Although interesting and personally challenging, I am split-minded about accepting a project like this. I will be the only developer for this. Should one reject a project that seems to be over-scoped for one's own abilities?

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  • Is there an idiot's guide to software licensing somewhere?

    - by Karpie
    Basically, my knowledge on the issue is zilch other than the fact that open-source and closed-source exists. I'm a web developer (not a designer in the slightest), so I look online for things like icons. I've always been a big fan of these icons, which have a Creative Commons Attribution 2.5 License. As far as I can see, this license says 'do whatever you want with them as long as you have a link back to me somewhere'. Is that assumption correct? Just today I found a new icon set, with a much more confusing license (found here), and to be quite honest I have no idea if I'm allowed to use them or not. At the moment I want to just use them for toy stuff that might never see the light of day, but then my source code is stored on Github, is it legal to store the icons there where they're publicly accessible? If I put them on my personal website that might have ads on it to make me five cents every now and then, is that legal? If I use them on a site that offers a free service to users, is that legal? If that site then starts making money (via things like paid subscriptions) or gets bought out by someone (highly unlikely but one day possible) is that legal? Is there some noob guide out there that explains all this stuff, because I would hate to start using this sort of stuff now only to have to change it all later. Even if I buy the icons, there's still licensing issues that I don't understand! :( And this sort of stuff keeps popping up more and more often...

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  • getting the following error in installing qt creator through software center

    - by I'll sudeepdino008
    getting the following error in installing qt creator through software center. The following packages have unmet dependencies: qtcreator: Depends: libqt4-help (>= 4:4.7.1) but 4:4.8.1-0ubuntu4 is to be installed Depends: libc6 (>= 2.15) but 2.15-0ubuntu10.2 is to be installed Depends: libgcc1 (>= 1:4.1.1) but 1:4.6.3-1ubuntu5 is to be installed Depends: libqt4-declarative (>= 4:4.7.4) but 4:4.8.1-0ubuntu4.2 is to be installed Depends: libqt4-designer (>= 4:4.7.1) but 4:4.8.1-0ubuntu4 is to be installed Depends: libqt4-network (>= 4:4.7.1) but 4:4.8.1-0ubuntu4.2 is to be installed Depends: libqt4-script (>= 4:4.7.1) but 4:4.8.1-0ubuntu4.2 is to be installed Depends: libqt4-sql (>= 4:4.7.1) but 4:4.8.1-0ubuntu4.2 is to be installed Depends: libqt4-svg (>= 4:4.7.1) but 4:4.8.1-0ubuntu4.2 is to be installed Depends: libqt4-xml (>= 4:4.7.1) but 4:4.8.1-0ubuntu4.2 is to be installed Depends: libqtcore4 (>= 4:4.8.0) but 4:4.8.1-0ubuntu4.2 is to be installed Depends: libqtgui4 (>= 4:4.8.0) but 4:4.8.1-0ubuntu4.2 is to be installed Depends: libstdc++6 (>= 4.4.0) but 4.6.3-1ubuntu5 is to be installed

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  • Photoshop alternative with same keyboard shorcuts

    - by user292254
    tldr; Is there a program with the same keyboard shortcuts and/or user interface as PS. I know the "photoshop alternative" question has been asked so many times, but I feel this variant is worth the time to ask. I am a web designer and have been using PS daily on a windows or mac machine for about 10 years, but I do most of my development in linux. The only thing that has been keeping me from the full switch to linux is PS. I have tried many alternatives, including GIMP, but I feel the barrier to entry is too high for one reason and one reason only, the keyboard shortcuts. Over the years I have become very adept and quick in the use of PS because of keyboard shortcuts and muscle memory. I realize that many shortcuts can be customized, but many actions are just too different from PS. So my question is what programs are out there that are the closest to PS in keyboard shortcuts and interface. I don't care if I have to do a bunch of customization to get it as close as possible, but I just can't take too much time to learn a completely new workflow. Of course I realize that any software will take time and effort, I just want to make that time/effort as minimal as possible. Thanks in advance for your responses. edit I should tell you the most important features and workflow I use on a daily basis are, Smart objects, linked documents, save for web and devises.

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  • How to implement behavior in a component-based game architecture?

    - by ghostonline
    I am starting to implement player and enemy AI in a game, but I am confused about how to best implement this in a component-based game architecture. Say I have a following player character that can be stationary, running and swinging a sword. A player can transit to the swing sword state from both the stationary and running state, but then the swing must be completed before the player can resume standing or running around. During the swing, the player cannot walk around. As I see it, I have two implementation approaches: Create a single AI-component containing all player logic (either decoupled from the actual component or embedded as a PlayerAIComponent). I can easily how to enforce the state restrictions without creating coupling between individual components making up the player entity. However, the AI-component cannot be broken up. If I have, for example, an enemy that can only stand and walk around or only walks around and occasionally swing a sword, I have to create new AI-components. Break the behavior up in components, each identifying a specific state. I then get a StandComponent, WalkComponent and SwingComponent. To enforce the transition rules, I have to couple each component. SwingComponent must disable StandComponent and WalkComponent for the duration of the swing. When I have an enemy that only stands around, swinging a sword occasionally, I have to make sure SwingComponent only disables WalkComponent if it is present. Although this allows for better mix-and-matching components, it can lead to a maintainability nightmare as each time a dependency is added, the existing components must be updated to play nicely with the new requirements the dependency places on the character. The ideal situation would be that a designer can build new enemies/players by dragging components into a container, without having to touch a single line of engine or script code. Although I am not sure script coding can be avoided, I want to keep it as simple as possible. Summing it all up: Should I lob all AI logic into one component or break up each logic state into separate components to create entity variants more easily?

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  • What are some good tips for a developer trying to design a scalable MySQL database?

    - by CFL_Jeff
    As the question states, I am a developer, not a DBA. I have experience with designing good ER schemas and am fairly knowledgeable about normalization and good schema design. I have also worked with data warehouses that use dimensional modeling with fact tables and dim tables. However, all of the database-driven applications I've developed at previous jobs have been internal applications on the company's intranet, never receiving "real-world traffic". Furthermore, at previous jobs, I have always had a DBA or someone who knew much more than me about these things. At this new job I just started, I've been asked to develop a public-facing application with a MySQL backend and the data stored by this application is expected to grow very rapidly. Oh, and we don't have a DBA. Well, I guess I am the DBA. ;) As far as designing a database to be scalable, I don't even know where to start. Does anyone have any good tips or know of any good educational materials for a developer who has been sort of shoved into a DBA/database designer role and has been tasked with designing a scalable database to support an application like this? Have any other developers been through this sort of thing? What did you do to quickly become good at this role? I've found some good slides on the subject here but it's hard to glean details from slides. Wish I could've attended that guy's talk. I also found a good blog entry called 5 Ways to Boost MySQL Scalability which had some good information, though some of it was over my head. tl;dr I just want to make sure the database doesn't have to be completely redesigned when it scales up, and I'm looking for tips to get it right the first time. The answer I'm looking for is a "list of things every developer should know about making a scalable MySQL database so your application doesn't perform like crap when the data gets huge".

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  • What is an appropriate language for expressing initial stages of algorithm refinement?

    - by hydroparadise
    First, this is not a homework assignment, but you can treat it as such ;). I found the following question in the published paper The Camel Has Two Humps. I was not a CS major going to college (I majored in MIS/Management), but I have a job where I find myself coding quite often. For a non-trivial programming problem, which one of the following is an appropriate language for expressing the initial stages of algorithm refinement? (a) A high-level programming language. (b) English. (c) Byte code. (d) The native machine code for the processor on which the program will run. (e) Structured English (pseudocode). What I do know is that you usually want to start your design implementation by writing down pseuducode and then moving/writing in the desired technology (because we all do that, right?) But I never thought about it in terms of refinement. I mean, if you were the original designer, then you might have access to the original pseudocode. But realisticly, when I have to maintain/refactor/refine somebody elses code, I just keep trucking with the language it currently resides in. Anybody have a definitive answer to this? As a side note, I did a quick scan of the paper as I havn't read every single detail. It presents various score statistics, can't find where the answers are with the paper.

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  • SQL to XML open data made simple

    - by drrwebber
    The perennial question for people is how to easily generate XML from SQL table content?  The latest CAM Editor release really tackles this head on by providing a powerful and simple toolset.  Firstly you can visually browse your SQL tables and then drag and drop from columns and tables into the XML structure editor.   This gives you a code-free method of describing the transformation you require.  So you do not need to know about the vagaries of XML and XSD schema syntax. Second you can map directly into existing industry domain XML exchange structures in the XML visual editor, again no need to wrestle with XSD schema, you have WYSIWYG visual control over what your output will look like. If you do not have a target XML structure and need to build one from scratch, then the CAM Editor makes this simple.  Switch the SQL viewer into designer mode, then take your existing SQL table and drag and drop it into the XML structure editor.  Automatically the XML wizard tool will take your SQL column names and definitions and create equivalent XML for you and insert the mappings. Simply save the structure template, and run the Open Data generator menu option, and your XML is built for you. Completely code-free template driven development. To see this in action, see our video demonstration links and then download the tools and samples and try it yourself.

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  • What Is The Formula for the 3 of 9 Bar Code Alphabet?

    - by Chris Moschini
    Background: 3 of 9 Barcode Alphabet A simple syntax for 3 of 9 bar codes What is the formula behind the alphabet and digits in a 3 of 9 bar code? For example, ASCII has a relatively clear arrangement. Numbers start at 33, capitals at 65, lowercase at 97. From these starting points you can infer the ASCII code for any number or letter. The start point for each range is also a multiple of 32 + 1. Bar codes seem random and lacking sequence. If we use the syntax from the second link, this is the first six characters in 3 of 9: A 100-01 B 010-01 C 110-00 D 001-01 E 101-00 F 011-00 I see no pattern here; what is it? I'm as much interested in the designer's intended pattern behind these as I am in someone devising an algorithm of their own that can give you the above code for a given character based on its sequence. I struggled with where to put this question; is it history, computer science, information science? I chose Programmers because a StackExchange search had the most barcode hits here, and because I wanted to specifically relate it to ASCII to explain what sort of formula/explanation I'm looking for.

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  • How do I decide what type of programmer I want to be?

    - by Pearsonartphoto
    I've been working at my current work for some time, and I'm considering a bit of a change of careers. I'm trying to decide what it is exactly that I want to do, and I'm really just not sure. I'm not wanting a solution for my particular case, but what I'd like to know are some generalities of things I can look for. Here are some positions that I'm considering, and what my definitions are (I'm probably calling them something other than what is standard, but hopefully this will do for now). I'm looking for quizzes, articles, explanations, or anything that can help me figure this out. Manager - Managing programmers in some sense, mostly in making sure they are kept working. Coder - A person who is told to make a program do XYZ, and makes it do that. Doesn't have to model anything, or come up with formulas. Algorithm Designer - A person who comes up with a way to make software do something, but doesn't necessarily code that program, at least, not in it's final form. QA - A person who tests code for bugs, preferably with the code in hand. Architect - This person figures out how all of the pieces fit together, is a technical manager of sorts. Maintainer - This person takes someone else's existing code, and makes sure it is fixed when issues arise. Also of some note is figuring out what industry I want to work in. Feel free to add any of your own categories.

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  • A quick tip for those working with the Windows Phone 7 AD SDK.

    - by mbcrump
    One thing that I’ve noticed in several apps in the Windows Phone 7 marketplace is the ad chopping off on the right hand side. I decided that my next Windows Phone 7 app will be ad supported so why not sign up for the Advertising SDK and investigate this issue. *Note: If you want to see this in an actual app then download the free app called “Road Rage”. So here is an example of what I am talking about: You will notice that the right hand side of the AD is chopped off using the default ad banner. You can see the border on the left hand side clearly. So, what exactly is going on? Let’s take a look at this in the designer. From this image we can see it clearer, the margin of the grid that the ad is contained in needs to be removed. By default, the ContentPanel in a Windows Phone Page has a margin already set on it. See below for an example of this: <!--ContentPanel - place additional content here--> <Grid x:Name="ContentPanel" Grid.Row="1" Margin="12,0,12,0"> </Grid> If you simply remove that margin then your ad will display properly as shown below. It’s strange that I’ve seen this in multiple WP7 applications in the marketplace. If you are trying to make money off Ads, you would probably want to make sure the full ad is displayed. I am hoping this short post helped someone.   Subscribe to my feed

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  • Will all applications work fine on 64-bit Ubuntu?

    - by Qmal
    I used Ubuntu some time ago and now I want to switch on it again since community raised a lot and so did support for applications like Wine. I remember that when 64bit version just came out many applications didn't work as they did on 32bit version. Is it not better or still the same? Maybe they implemented something like WoW in Windows that simulates 32bit architecture and every possible app is working just fine. I am asking because I have lots of ram and I don't want to sit on 3GB when I have 8. Also, I am somewhat of a programmer, but that is not a problem because if I write PHP I use NetBeans on Windows anyway, and it works on Linux just as fine. But I also love to write C++/C# code. Is it well supported? I really like Visual Studio 2010, it is very slick and has good auto completion, debugging and so on... Is there any IDE on Ubuntu that is similar to Visual Studio in terms of auto-completion, code formatting, GUI designer, debugging? I really hope you will answer me these questions because I really like to "convert" myself to Ubuntu once and for all.

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  • Building an intranet

    - by WernerCD
    I'm researching for a project I'm going to be doing at work on the side... I work for a small hospital and we recently upgraded all the browsers inside our intranet to IE8 (Goodbye 6 :). We have a small, obsolete intranet built by someone who isn't a web designer... functional enough, but annoying to maintain and really sparse. What I'm wanting to do... is use a good framework. I'm looking for suggestions... I'm looking for something Windows IIS based. I'd love windows authentication - with the ability to delegate sub-sections of the website to managers. Right now it's my job to add/update/delete anything from the site... I'd like something not complicated that can be delegated to non-technical people. Like... the Cafeteria Manager should be able to update the menu without putting a ticket into me. She'd log into her computer, open the intranet (which would use her windows log-on to identify her) and have elevated privileges to edit her section of the intranet. If I have to "extend" a good framework to get Windows Authentication, I'll do it... but I'd prefer it to be baked in. What are some good frameworks, tools and places to start? While this isn't a "Huge" project... it's going to be bigger than the basic stuff I've done before and I'd like a good place to start.

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