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  • install Ubuntu and remove Windows 7

    - by dani
    I'm using Windows 7 on my laptop (2GB RAM, 250 GB HDD). I want to install Ubuntu and remove Windows 7. I have Partitioned my laptop into 2 partitions: , C Drive - 105 GB and D Drive - 145 GB. I want to install Ubuntu on C drive all my data in D drive, no backup I have already selected the "Try something else option " /dev/sdb /dev/sdb1 ntfs 104855 MB unknown C drive /dev/sdb5 ntfs 145192 MB unknown D drive I need help using the "Try Something Else" Option My course of action: laptop power on bootubuntu nextsomething elsepartition.

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  • What forms of non-interactive RPG battle systems exist?

    - by Landstander
    I am interested in systems that allow players to develop a battle plan or setup strategy for the party or characters prior to entering battle. During the battle the player either cannot input commands or can choose not to. Rule Based In this system the player can setup a list of rules in the form of [Condition - Action] that are then ordered by priority. Gambits in Final Fantasy XII Tactics in Dragon Age Origin & II

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  • Why does it take so long to finalize the HTML 5 spec? [closed]

    - by EpsilonVector
    I was reading this and one sentence caught my eye (emphasis mine): So Ian Hickson, XHTML’s biggest critic, fathered HTML 5, an action-oriented toddler specification that won’t reach adulthood until 2022, although some of it can be used today. Is that true? Is that really the HTML 5 development cycle? Why is it taking so long? What makes it so difficult to get right that it won't be final until 11 years from now?

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  • Five New Videos on ASP.NET MVC 2!

    Joe Stagner starts a new "ASP.NET MVC For the Rest of Us" video series with 3 videos showing how to write an MVC application, and Jon Galloway delivers quick hits on ASP.NET MVC 2 Areas and Render Action.

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  • Windows 7 Tips and Tricks: More Power Options

    Do you want to configure your power button to perform a different action Are you looking for ways to improve your laptop s battery life Are you tired of other sounds on your computer interrupting your phone calls on Skype Here are three new Windows 7 tips that answer each one of those questions.... Self-Service Ad Manager Sell Ads directly to advertisers - Keep 100% of your ad revenue - Free access

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  • Crash when using Cocos2d

    - by ipodfreak0313
    Sorry about the poor question title, it's just that this seems to big for a title. So here's the dirt: I am making a game (obviously) and I want the enemies to shoot (not necessarily at the player). I want the shoot method to be in the Enemies file, so as not to clutter up my HelloWorldLayer.m file even more. Here's what I'm using right now: HelloWorldLayer.m -(void)addEnemy:(BigAndStrongEnemy *)enemy { enemy = nil; if((arc4random() % 4) == 3) { enemy = [BigAndStrongEnemy enemy]; } else { enemy = [SmallAndFastEnemy enemy]; } if(buffDude.position.y > character.position.y || buffDude.position.y < (character.position.y + 10)) { } int rand = arc4random() % 320; if((arc4random() % 2 == 1)) { [enemy setPosition:ccp(0,rand)]; }else{ [enemy setPosition:ccp(480,rand)]; } [self animateEnemy:enemy]; [self addChild:enemy]; } -(void)animateEnemy:(BigAndStrongEnemy *)enemy2 { float randX = arc4random() % 480; float randY = arc4random() % 320; int rand = arc4random() % 320; CGPoint moveToPoint = CGPointMake(randX, (randY - rand)); [enemies addObject:enemy2]; action = [CCSequence actions: [CCMoveBy actionWithDuration:1 position:ccpMult(ccpNormalize(ccpSub(moveToPoint, enemy2.position)), 75)], [CCMoveBy actionWithDuration:3 position:ccp(buffDude.position.x,buffDude.position.y)], nil]; CCCallFuncO *a = [CCCallFuncO actionWithTarget:self selector:(@selector(shoot:)) object:enemy2]; CCSequence *s = [CCSequence actions:action,a, nil]; CCRepeatForever *repeat = [CCRepeatForever actionWithAction:s]; [enemy2 runAction:repeat]; } And here's the Shoot info from the Enemies class: Enemies.m: -(void)shoot:(id)sender { self = (BigAndStrongEnemy *)sender; [self shoot]; } -(void)spriteMoveFinished:(id)sender { CCSprite *b = (CCSprite *)sender; [self removeChild:b cleanup:YES]; } -(void)shoot { self = [CCSprite spriteWithFile:@"bigAndStrongEnemy.gif"]; CCSprite *b = [CCSprite spriteWithFile:@"bullet.gif"]; b.position = ccp(self.position.x,self.position.y); b.tag = 2; [self addChild:b]; [bullets addObject:b]; CGSize winSize = [[CCDirector sharedDirector] winSize]; CGPoint point = CGPointMake((winSize.width - (winSize.width - self.position.x)),0); [b runAction:[CCSequence actions: [CCMoveBy actionWithDuration:0.5 position:point], [CCCallFuncN actionWithTarget:self selector:@selector(spriteMoveFinished:)], nil]]; } Every time the 3 seconds goes by, the app crashes, and goes to the breakpoint in the CCCallFuncO file. I haven't touched it, is the thing. I am completely confused. Any help is greatly appreciated.

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  • Has a multi player graphic adventure* ever been made?

    - by Petruza
    By graphic adventure, I mean point & click LucasArts-type games. Those games have a mostly linear structure in nature, and usually don't offer as many variants as other games types like action, rpg, strategy, which makes this genre difficult to implement a multi-player feature. I'd like to know if there has been any attempts on doing such a thing, and if it would be viable, as players going offline or leaving a game in the middle would affect significantly the other players' game.

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  • Microsoft BI Indexing Connector Announced

    - by Enrique Lima
    Wait?  More awesome stuff released. With Microsoft’s acquisition of FAST, the options for content being indexed increased.  That’s not all that happens, but for the purpose of this post, since we focus on Business Intelligence content … that is where we see that benefit at this time. Here is the link to the SharePoint Insights: BI In Action blog. You will find guidance and components to download.

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  • Multiplayer tile based movement synchronization

    - by Mars
    I have to synchronize the movement of multiple players over the Internet, and I'm trying to figure out the safest way to do that. The game is tile based, you can only move in 4 directions, and every move moves the sprite 32px (over time of course). Now, if I would simply send this move action to the server, which would broadcast it to all players, while the walk key is kept being pressed down, to keep walking, I have to take this next command, send it to the server, and to all clients, in time, or the movement won't be smooth anymore. I saw this in other games, and it can get ugly pretty quick, even without lag. So I'm wondering if this is even a viable option. This seems like a very good method for single player though, since it's easy, straight forward (, just take the next movement action in time and add it to a list), and you can easily add mouse movement (clicking on some tile), to add a path to a queue, that's walked along. The other thing that came to my mind was sending the information that someone started moving in some direction, and again once he stopped or changed the direction, together with the position, so that the sprite will appear at the correct position, or rather so that the position can be fixed if it's wrong. This should (hopefully) only make problems if someone really is lagging, in which case it's to be expected. For this to work out I'd need some kind of queue though, where incoming direction changes and stuff are saved, so the sprite knows where to go, after the current movement to the next tile is finished. This could actually work, but kinda sounds overcomplicated. Although it might be the only way to do this, without risk of stuttering. If a stop or direction change is received on the client side it's saved in a queue and the char keeps moving to the specified coordinates, before stopping or changing direction. If the new command comes in too late there'll be stuttering as well of course... I'm having a hard time deciding for a method, and I couldn't really find any examples for this yet. My main problem is keeping the tile movement smooth, which is why other topics regarding synchronization of pixel based movement aren't helping too much. What is the "standard" way to do this?

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  • DOM Snitch : une extension de Google Chrome pour traquer les failles du code JavaScript, par détection heuristique

    DOM Snitch : une extension open source de Google Chrome pour traquer les failles Du code JavaScript par détection heuristique « DOM Snitch » est une nouvelle extension open source pour Chrome, destinée à aider les développeurs, testeurs et chercheurs en sécurité à débusquer les failles du code client des sites et applications Web. Cette extension développée par Google permet comme son nom l'indique, de suivre en temps réel l'évolution du DOM des pages Web (Document Object Model), sous l'action des différents scripts qui s'y exécutent. La fonctionnalité clé et le principal intérêt de Snitch résident dans ses capacités avancées de détection heuristique des failles, qu...

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  • Battlestar Galactica: Blood and Chrome – Episodes 1 & 2 [Video Series]

    - by Asian Angel
    Are you ready for some fresh Battlestar Galactica goodness? Then sit back and enjoy this new video series that focuses on Ensign William Adama’s first mission aboard the Galactica where there is plenty of action from the first moment he steps aboard. How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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  • Harnessing PowerShell's String Comparison and List-Filtering Features

    When you are first learning PowerShell, it often seems to be an 'Alice through the looking-glass' world. Just the simple process of comparing and selecting strings can seem strangely obtuse. Michael turns the looking-glass into wonderland with his wall-chart of the PowerShell string-comparison operators and syntax The Future of SQL Server MonitoringMonitor wherever, whenever with Red Gate's SQL Monitor. See it live in action now.

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  • Affiliate programs offering redirects back to my site after successful conversion

    - by Andy
    I am building a website where members are rewarded for actions completed. For some of these actions within my site (such as uploading a photo), I would like to offer my members the ability to participate in affiliate sites as follows: Once they complete the required action, they are rewarded on my site. Ideally, I would pass in the redirect url when sending the member to their site. Are there affiliate programs that offer to redirect back to your site?

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  • Developing Conditionally Driven Event Handlers in ASP.NET 3.5

    What is a conditionally-driven event handler and why would you want to use one Basically such an event handler will perform its assigned action -- such as displaying text on the screen -- if and only if a certain specified condition is met. As you might imagine such event handlers have a range of uses. This article will walk you through some examples in ASP.NET 3.5.... Cloud Servers in Demand - GoGrid Start Small and Grow with Your Business. $0.10/hour

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  • using lua in kobold2d to control parameters

    - by nycynik
    Is there a tutorial on using LUA in Kobold2d? I want to know if its possible to use it to control the game behavior (like max speed decrease of timer, and bonus points) by uploading a new script to the app. I found this link in the FAQ: http://www.kobold2d.com/pages/viewpage.action?pageId=917888 but it does not mention if I can replace the lua script from within the game, and reload it, is that possible? Should i just have a parameter file instead that i can download and replace?

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  • Fast and Free; SQL Scripts Manager's Script Generator

    When William produced his second article on the free tool 'SQL Scripts Manager', revealing that it worked just as well with PowerShell and Python scripts as it does with TSQL, he thought that would be the end of the series. Oh no; in response to feedback, comes a small add-in called 'Script Generator' that makes a big difference to the speed of developing and producing new scripts. The Future of SQL Server MonitoringMonitor wherever, whenever with Red Gate's SQL Monitor. See it live in action now.

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  • What is the correct fstab entry for automounting a remote filesystem?

    - by user101815
    I'm running Kubuntu 13.10 and I'm trying to arrange for a remote filesystem to be automounted on startup. I have the following entry for it in fstab: hpmediavault:/shares/Volume1/FileShare /mnt/mediavault nfs auto,noatime,nolock,bg,nfsvers=3,intr,tcp,actimeo=1800 0 0 I can mount it perfectly well with sudo mount /mnt/mediavault But what does it take so that it will be mounted on startup with no explicit action on my part?

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  • Connect Digest : 2012-07-06

    - by AaronBertrand
    I've filed a few Connect items recently that I think are important. In #752210 , I complain that the documentation for DDL triggers suggests that they can prevent certain DDL from being run, which is not the case at all. http://connect.microsoft.com/SQLServer/feedback/details/752210/doc-ddl-trigger-topic-suggests-that-rollbacks-run-before-action In #745796 , I complain that scripting datetime data in Management Studio yields output that contains a binary representation instead of a human-readable...(read more)

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  • Five New Videos on ASP.NET MVC 2!

    Joe Stagner starts a new "ASP.NET MVC For the Rest of Us" video series with 3 videos showing how to write an MVC application, and Jon Galloway delivers quick hits on ASP.NET MVC 2 Areas and Render Action .

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  • ASP.NET Scheduler: How To Implement End-User Restrictions

    Check out this 2 step approach to prevent users from editing appointments in the ASPxScheduler: Step 1: Choose Restriction First decide which action in the ASPxScheduler you want to prevent. Heres a list of the available ones: AllowAppointmentConflicts AllowAppointmentCopy AllowAppointmentCreate AllowAppointmentDelete AllowAppointmentDrag AllowAppointmentDragBetweenResources AllowAppointmentEdit AllowAppointmentMultiSelect AllowAppointmentResize AllowInplaceEditor...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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