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  • Processing incorrect mac addresses from 802.11 frames with pcap

    - by Quentin Swain
    I'm working throurgh a project with pcap and wireless. Following an example posted in response to oe of my earlier questions I am trying to extract the mac addresses from wireless frames. I have created structures for the radiotap header and a basic management frame. For some reason when it comes to trying to output the mac addresses I am printing out the wrong data. When I compare to wireshark I don't see why the radio tap data is printing out correctly but the mac addresses are not. I don't see any additional padding in the hex dump that wireshark displays when i look at the packets and compare the packets that I have captured. I am somewhat famialar with c but not an expert so maybe I am not using the pointers and structures properly could someone help show me what I am doing wrong? Thanks, Quentin // main.c // MacSniffer // #include <pcap.h> #include <string.h> #include <stdlib.h> #define MAXBYTES2CAPTURE 65535 #ifdef WORDS_BIGENDIAN typedef struct frame_control { unsigned int subtype:4; /*frame subtype field*/ unsigned int protoVer:2; /*frame type field*/ unsigned int version:2; /*protocol version*/ unsigned int order:1; unsigned int protected:1; unsigned int moreDate:1; unsigned int power_management:1; unsigned int retry:1; unsigned int moreFrag:1; unsigned int fromDS:1; unsigned int toDS:1; }frame_control; struct ieee80211_radiotap_header{ u_int8_t it_version; u_int8_t it_pad; u_int16_t it_len; u_int32_t it_present; u_int64_t MAC_timestamp; u_int8_t flags; u_int8_t dataRate; u_int16_t channelfrequency; u_int16_t channFreq_pad; u_int16_t channelType; u_int16_t channType_pad; u_int8_t ssiSignal; u_int8_t ssiNoise; u_int8_t antenna; }; #else typedef struct frame_control { unsigned int protoVer:2; /* protocol version*/ unsigned int type:2; /*frame type field (Management,Control,Data)*/ unsigned int subtype:4; /* frame subtype*/ unsigned int toDS:1; /* frame coming from Distribution system */ unsigned int fromDS:1; /*frame coming from Distribution system */ unsigned int moreFrag:1; /* More fragments?*/ unsigned int retry:1; /*was this frame retransmitted*/ unsigned int powMgt:1; /*Power Management*/ unsigned int moreDate:1; /*More Date*/ unsigned int protectedData:1; /*Protected Data*/ unsigned int order:1; /*Order*/ }frame_control; struct ieee80211_radiotap_header{ u_int8_t it_version; u_int8_t it_pad; u_int16_t it_len; u_int32_t it_present; u_int64_t MAC_timestamp; u_int8_t flags; u_int8_t dataRate; u_int16_t channelfrequency; u_int16_t channelType; int ssiSignal:8; int ssiNoise:8; }; #endif struct wi_frame { u_int16_t fc; u_int16_t wi_duration; u_int8_t wi_add1[6]; u_int8_t wi_add2[6]; u_int8_t wi_add3[6]; u_int16_t wi_sequenceControl; // u_int8_t wi_add4[6]; //unsigned int qosControl:2; //unsigned int frameBody[23124]; }; void processPacket(u_char *arg, const struct pcap_pkthdr* pkthdr, const u_char* packet) { int i= 0, *counter = (int *) arg; struct ieee80211_radiotap_header *rh =(struct ieee80211_radiotap_header *)packet; struct wi_frame *fr= (struct wi_frame *)(packet + rh->it_len); u_char *ptr; //printf("Frame Type: %d",fr->wi_fC->type); printf("Packet count: %d\n", ++(*counter)); printf("Received Packet Size: %d\n", pkthdr->len); if(rh->it_version != NULL) { printf("Radiotap Version: %d\n",rh->it_version); } if(rh->it_pad!=NULL) { printf("Radiotap Pad: %d\n",rh->it_pad); } if(rh->it_len != NULL) { printf("Radiotap Length: %d\n",rh->it_len); } if(rh->it_present != NULL) { printf("Radiotap Present: %c\n",rh->it_present); } if(rh->MAC_timestamp != NULL) { printf("Radiotap Timestamp: %u\n",rh->MAC_timestamp); } if(rh->dataRate != NULL) { printf("Radiotap Data Rate: %u\n",rh->dataRate); } if(rh->channelfrequency != NULL) { printf("Radiotap Channel Freq: %u\n",rh->channelfrequency); } if(rh->channelType != NULL) { printf("Radiotap Channel Type: %06x\n",rh->channelType); } if(rh->ssiSignal != NULL) { printf("Radiotap SSI signal: %d\n",rh->ssiSignal); } if(rh->ssiNoise != NULL) { printf("Radiotap SSI Noise: %d\n",rh->ssiNoise); } ptr = fr->wi_add1; int k= 6; printf("Destination Address:"); do{ printf("%s%X",(k==6)?" ":":",*ptr++); } while(--k>0); printf("\n"); ptr = fr->wi_add2; k=0; printf("Source Address:"); do{ printf("%s%X",(k==6)?" ":":",*ptr++); }while(--k>0); printf("\n"); ptr = fr->wi_add3; k=0; do{ printf("%s%X",(k==6)?" ":":",*ptr++); } while(--k>0); printf("\n"); /* for(int j = 0; j < 23124;j++) { if(fr->frameBody[j]!= NULL) { printf("%x",fr->frameBody[j]); } } */ for (i = 0;i<pkthdr->len;i++) { if(isprint(packet[i +rh->it_len])) { printf("%c",packet[i + rh->it_len]); } else{printf(".");} //print newline after each section of the packet if((i%16 ==0 && i!=0) ||(i==pkthdr->len-1)) { printf("\n"); } } return; } int main(int argc, char** argv) { int count = 0; pcap_t* descr = NULL; char errbuf[PCAP_ERRBUF_SIZE], *device = NULL; struct bpf_program fp; char filter[]="wlan broadcast"; const u_char* packet; memset(errbuf,0,PCAP_ERRBUF_SIZE); device = argv[1]; if(device == NULL) { fprintf(stdout,"Supply a device name "); } descr = pcap_create(device,errbuf); pcap_set_rfmon(descr,1); pcap_set_promisc(descr,1); pcap_set_snaplen(descr,30); pcap_set_timeout(descr,10000); pcap_activate(descr); int dl =pcap_datalink(descr); printf("The Data Link type is %s",pcap_datalink_val_to_name(dl)); //pcap_dispatch(descr,MAXBYTES2CAPTURE,1,512,errbuf); //Open device in promiscuous mode //descr = pcap_open_live(device,MAXBYTES2CAPTURE,1,512,errbuf); /* if(pcap_compile(descr,&fp,filter,0,PCAP_NETMASK_UNKNOWN)==-1) { fprintf(stderr,"Error compiling filter\n"); exit(1); } if(pcap_setfilter(descr,&fp)==-1) { fprintf(stderr,"Error setting filter\n"); exit(1); } */ pcap_loop(descr,0, processPacket, (u_char *) &count); return 0; }

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  • EKCalendar not added to iCal

    - by Alex75
    I have a strange behavior on my iPhone. I'm creating an application that uses calendar events (EventKit). The class that use is as follows: the .h one #import "GenericManager.h" #import <EventKit/EventKit.h> #define oneDay 60*60*24 #define oneHour 60*60 @protocol CalendarManagerDelegate; @interface CalendarManager : GenericManager /* * metodo che aggiunge un evento ad un calendario di nome Name nel giorno onDate. * L'evento da aggiungere viene recuperato tramite il dataSource che è quindi * OBBLIGATORIO (!= nil). * * Restituisce YES solo se il delegate è conforme al protocollo CalendarManagerDataSource. * NO altrimenti */ + (BOOL) addEventForCalendarWithName:(NSString *) name fromDate:(NSDate *)fromDate toDate: (NSDate *) toDate withDelegate:(id<CalendarManagerDelegate>) delegate; /* * metodo che aggiunge un evento per giorno compreso tra fromDate e toDate ad un * calendario di nome Name. L'evento da aggiungere viene recuperato tramite il dataSource * che è quindi OBBLIGATORIO (!= nil). * * Restituisce YES solo se il delegate è conforme al protocollo CalendarManagerDataSource. * NO altrimenti */ + (BOOL) addEventsForCalendarWithName:(NSString *) name fromDate:(NSDate *)fromDate toDate: (NSDate *) toDate withDelegate:(id<CalendarManagerDelegate>) delegate; @end @protocol CalendarManagerDelegate <NSObject> // viene inviato quando il calendario necessita informazioni sull' evento da aggiungere - (void) calendarManagerDidCreateEvent:(EKEvent *) event; @end the .m one // // CalendarManager.m // AppCampeggioSingolo // // Created by CreatiWeb Srl on 12/17/12. // Copyright (c) 2012 CreatiWeb Srl. All rights reserved. // #import "CalendarManager.h" #import "Commons.h" #import <objc/message.h> @interface CalendarManager () @end @implementation CalendarManager + (void)requestToEventStore:(EKEventStore *)eventStore delegate:(id)delegate fromDate:(NSDate *)fromDate toDate: (NSDate *) toDate name:(NSString *)name { if([eventStore respondsToSelector:@selector(requestAccessToEntityType:completion:)]) { // ios >= 6.0 [eventStore requestAccessToEntityType:EKEntityTypeEvent completion:^(BOOL granted, NSError *error) { if (granted) { [self addEventForCalendarWithName:name fromDate: fromDate toDate: toDate inEventStore:eventStore withDelegate:delegate]; } else { } }]; } else if (class_getClassMethod([EKCalendar class], @selector(calendarIdentifier)) != nil) { // ios >= 5.0 && ios < 6.0 [self addEventForCalendarWithName:name fromDate:fromDate toDate:toDate inEventStore:eventStore withDelegate:delegate]; } else { // ios < 5.0 EKCalendar *myCalendar = [eventStore defaultCalendarForNewEvents]; EKEvent *event = [self generateEventForCalendar:myCalendar fromDate: fromDate toDate: toDate inEventStore:eventStore withDelegate:delegate]; [eventStore saveEvent:event span:EKSpanThisEvent error:nil]; } } /* * metodo che recupera l'identificativo del calendario associato all'app o nil se non è mai stato creato. */ + (NSString *) identifierForCalendarName: (NSString *) name { NSString * confFileName = [self pathForFile:kCurrentCalendarFileName]; NSDictionary *confCalendar = [NSDictionary dictionaryWithContentsOfFile:confFileName]; NSString *currentIdentifier = [confCalendar objectForKey:name]; return currentIdentifier; } /* * memorizza l'identifier del calendario */ + (void) saveCalendarIdentifier:(NSString *) identifier andName: (NSString *) name { if (identifier != nil) { NSString * confFileName = [self pathForFile:kCurrentCalendarFileName]; NSMutableDictionary *confCalendar = [NSMutableDictionary dictionaryWithContentsOfFile:confFileName]; if (confCalendar == nil) { confCalendar = [NSMutableDictionary dictionaryWithCapacity:1]; } [confCalendar setObject:identifier forKey:name]; [confCalendar writeToFile:confFileName atomically:YES]; } } + (EKCalendar *)getCalendarWithName:(NSString *)name inEventStore:(EKEventStore *)eventStore withLocalSource: (EKSource *)localSource forceCreation:(BOOL) force { EKCalendar *myCalendar; NSString *identifier = [self identifierForCalendarName:name]; if (force || identifier == nil) { NSLog(@"create new calendar"); if (class_getClassMethod([EKCalendar class], @selector(calendarForEntityType:eventStore:)) != nil) { // da ios 6.0 in avanti myCalendar = [EKCalendar calendarForEntityType:EKEntityTypeEvent eventStore:eventStore]; } else { myCalendar = [EKCalendar calendarWithEventStore:eventStore]; } myCalendar.title = name; myCalendar.source = localSource; NSError *error = nil; BOOL result = [eventStore saveCalendar:myCalendar commit:YES error:&error]; if (result) { NSLog(@"Saved calendar %@ to event store. %@",myCalendar,eventStore); } else { NSLog(@"Error saving calendar: %@.", error); } [self saveCalendarIdentifier:myCalendar.calendarIdentifier andName:name]; } // You can also configure properties like the calendar color etc. The important part is to store the identifier for later use. On the other hand if you already have the identifier, you can just fetch the calendar: else { myCalendar = [eventStore calendarWithIdentifier:identifier]; NSLog(@"fetch an old-one = %@",myCalendar); } return myCalendar; } + (EKCalendar *)addEventForCalendarWithName: (NSString *) name fromDate:(NSDate *)fromDate toDate: (NSDate *) toDate inEventStore:(EKEventStore *)eventStore withDelegate: (id<CalendarManagerDelegate>) delegate { // da ios 5.0 in avanti EKCalendar *myCalendar; EKSource *localSource = nil; for (EKSource *source in eventStore.sources) { if (source.sourceType == EKSourceTypeLocal) { localSource = source; break; } } @synchronized(self) { myCalendar = [self getCalendarWithName:name inEventStore:eventStore withLocalSource:localSource forceCreation:NO]; if (myCalendar == nil) myCalendar = [self getCalendarWithName:name inEventStore:eventStore withLocalSource:localSource forceCreation:YES]; NSLog(@"End synchronized block %@",myCalendar); } EKEvent *event = [self generateEventForCalendar:myCalendar fromDate:fromDate toDate:toDate inEventStore:eventStore withDelegate:delegate]; [eventStore saveEvent:event span:EKSpanThisEvent error:nil]; return myCalendar; } + (EKEvent *) generateEventForCalendar: (EKCalendar *) calendar fromDate:(NSDate *)fromDate toDate: (NSDate *) toDate inEventStore:(EKEventStore *) eventStore withDelegate:(id<CalendarManagerDelegate>) delegate { EKEvent *event = [EKEvent eventWithEventStore:eventStore]; event.startDate=fromDate; event.endDate=toDate; [delegate calendarManagerDidCreateEvent:event]; [event setCalendar:calendar]; // ricerca dell'evento nel calendario, se ne trovo uno uguale non lo inserisco NSPredicate *predicate = [eventStore predicateForEventsWithStartDate:fromDate endDate:toDate calendars:[NSArray arrayWithObject:calendar]]; NSArray *matchEvents = [eventStore eventsMatchingPredicate:predicate]; if ([matchEvents count] > 0) { // ne ho trovati di gia' presenti, vediamo se uno e' quello che vogliamo inserire BOOL found = NO; for (EKEvent *fetchEvent in matchEvents) { if ([fetchEvent.title isEqualToString:event.title] && [fetchEvent.notes isEqualToString:event.notes]) { found = YES; break; } } if (found) { // esiste già e quindi non lo inserisco NSLog(@"OH NOOOOOO!!"); event = nil; } } return event; } #pragma mark - Public Methods + (BOOL) addEventForCalendarWithName:(NSString *) name fromDate:(NSDate *)fromDate toDate: (NSDate *) toDate withDelegate:(id<CalendarManagerDelegate>) delegate { BOOL retVal = YES; EKEventStore *eventStore=[[EKEventStore alloc] init]; if ([delegate conformsToProtocol:@protocol(CalendarManagerDelegate)]) { [self requestToEventStore:eventStore delegate:delegate fromDate:fromDate toDate: toDate name:name]; } else { retVal = NO; } return retVal; } + (BOOL) addEventsForCalendarWithName:(NSString *) name fromDate:(NSDate *)fromDate toDate: (NSDate *) toDate withDelegate:(id<CalendarManagerDelegate>) delegate { BOOL retVal = YES; NSDate *dateCursor = fromDate; EKEventStore *eventStore=[[EKEventStore alloc] init]; if ([delegate conformsToProtocol:@protocol(CalendarManagerDelegate)]) { while (retVal && ([dateCursor compare:toDate] == NSOrderedAscending)) { NSDate *finish = [dateCursor dateByAddingTimeInterval:oneDay]; [self requestToEventStore:eventStore delegate:delegate fromDate: dateCursor toDate: finish name:name]; dateCursor = [dateCursor dateByAddingTimeInterval:oneDay]; } } else { retVal = NO; } return retVal; } @end In practice, on my iphone I get the log: fetch an old-one = (null) 19/12/2012 11:33:09.520 AppCampeggioSingolo [730:8 b1b] create new calendar 19/12/2012 11:33:09.558 AppCampeggioSingolo [730:8 b1b] Saved calendar EKCalendar every time I add an event, then I look and I can not find it on iCal calendar event he added. On the iPhone of a friend of mine, however, everything is working correctly. I doubt that the problem stems from the code, but just do not understand what it could be. I searched all day yesterday and part of today on google but have not found anything yet. Any help will be greatly appreciated EDIT: I forgot the call wich is [CalendarManager addEventForCalendarWithName: @"myCalendar" fromDate:fromDate toDate: toDate withDelegate:self]; in the delegate method simply set title and notes of the event like this - (void) calendarManagerDidCreateEvent:(EKEvent *) event { event.title = @"the title"; event.notes = @"some notes"; }

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  • Problem rendering VBO

    - by Onno
    I'm developing a game engine using OpenTK. I'm trying to get to grips with the use of VBO's. I've run into some trouble because somehow it doesn't render correctly. Thus far I've used immediate mode to render a test object, a test cube with a texture. namespace SharpEngine.Utility.Mesh { using System; using System.Collections.Generic; using OpenTK; using OpenTK.Graphics; using OpenTK.Graphics.OpenGL; using SharpEngine.Utility; using System.Drawing; public class ImmediateFaceBasedCube : IMesh { private IList<Face> faces = new List<Face>(); public ImmediateFaceBasedCube() { IList<Vector3> allVertices = new List<Vector3>(); //rechtsbovenvoor allVertices.Add(new Vector3(1.0f, 1.0f, 1.0f)); //0 //rechtsbovenachter allVertices.Add(new Vector3(1.0f, 1.0f, -1.0f)); //1 //linksbovenachter allVertices.Add(new Vector3(-1.0f, 1.0f, -1.0f)); //2 //linksbovenvoor allVertices.Add(new Vector3(-1.0f, 1.0f, 1.0f)); //3 //rechtsondervoor allVertices.Add(new Vector3(1.0f, -1.0f, 1.0f)); //4 //rechtsonderachter allVertices.Add(new Vector3(1.0f, -1.0f, -1.0f)); //5 //linksonderachter allVertices.Add(new Vector3(-1.0f, -1.0f, -1.0f)); //6 //linksondervoor allVertices.Add(new Vector3(-1.0f, -1.0f, 1.0f)); //7 IList<Vector2> textureCoordinates = new List<Vector2>(); textureCoordinates.Add(new Vector2(0, 0)); //AA - 0 textureCoordinates.Add(new Vector2(0, 0.3333333f)); //AB - 1 textureCoordinates.Add(new Vector2(0, 0.6666666f)); //AC - 2 textureCoordinates.Add(new Vector2(0, 1)); //AD - 3 textureCoordinates.Add(new Vector2(0.3333333f, 0)); //BA - 4 textureCoordinates.Add(new Vector2(0.3333333f, 0.3333333f)); //BB - 5 textureCoordinates.Add(new Vector2(0.3333333f, 0.6666666f)); //BC - 6 textureCoordinates.Add(new Vector2(0.3333333f, 1)); //BD - 7 textureCoordinates.Add(new Vector2(0.6666666f, 0)); //CA - 8 textureCoordinates.Add(new Vector2(0.6666666f, 0.3333333f)); //CB - 9 textureCoordinates.Add(new Vector2(0.6666666f, 0.6666666f)); //CC -10 textureCoordinates.Add(new Vector2(0.6666666f, 1)); //CD -11 textureCoordinates.Add(new Vector2(1, 0)); //DA -12 textureCoordinates.Add(new Vector2(1, 0.3333333f)); //DB -13 textureCoordinates.Add(new Vector2(1, 0.6666666f)); //DC -14 textureCoordinates.Add(new Vector2(1, 1)); //DD -15 Vector3 copy1 = new Vector3(-2.0f, -2.5f, -3.5f); IList<Vector3> normals = new List<Vector3>(); normals.Add(new Vector3(0, 1.0f, 0)); //0 normals.Add(new Vector3(0, 0, 1.0f)); //1 normals.Add(new Vector3(1.0f, 0, 0)); //2 normals.Add(new Vector3(0, 0, -1.0f)); //3 normals.Add(new Vector3(-1.0f, 0, 0)); //4 normals.Add(new Vector3(0, -1.0f, 0)); //5 //todo: move vertex normal and texture data to datastructure //todo: VBO based rendering //top face //1 IList<VertexData> verticesT1 = new List<VertexData>(); VertexData T1a = new VertexData(); T1a.Normal = normals[0]; T1a.TexCoord = textureCoordinates[5]; T1a.Position = allVertices[3]; verticesT1.Add(T1a); VertexData T1b = new VertexData(); T1b.Normal = normals[0]; T1b.TexCoord = textureCoordinates[9]; T1b.Position = allVertices[0]; verticesT1.Add(T1b); VertexData T1c = new VertexData(); T1c.Normal = normals[0]; T1c.TexCoord = textureCoordinates[10]; T1c.Position = allVertices[1]; verticesT1.Add(T1c); Face F1 = new Face(verticesT1); faces.Add(F1); //2 IList<VertexData> verticesT2 = new List<VertexData>(); VertexData T2a = new VertexData(); T2a.Normal = normals[0]; T2a.TexCoord = textureCoordinates[10]; T2a.Position = allVertices[1]; verticesT2.Add(T2a); VertexData T2b = new VertexData(); T2b.Normal = normals[0]; T2b.TexCoord = textureCoordinates[6]; T2b.Position = allVertices[2]; verticesT2.Add(T2b); VertexData T2c = new VertexData(); T2c.Normal = normals[0]; T2c.TexCoord = textureCoordinates[5]; T2c.Position = allVertices[3]; verticesT2.Add(T2c); Face F2 = new Face(verticesT2); faces.Add(F2); //front face //3 IList<VertexData> verticesT3 = new List<VertexData>(); VertexData T3a = new VertexData(); T3a.Normal = normals[1]; T3a.TexCoord = textureCoordinates[1]; T3a.Position = allVertices[3]; verticesT3.Add(T3a); VertexData T3b = new VertexData(); T3b.Normal = normals[1]; T3b.TexCoord = textureCoordinates[0]; T3b.Position = allVertices[7]; verticesT3.Add(T3b); VertexData T3c = new VertexData(); T3c.Normal = normals[1]; T3c.TexCoord = textureCoordinates[5]; T3c.Position = allVertices[0]; verticesT3.Add(T3c); Face F3 = new Face(verticesT3); faces.Add(F3); //4 IList<VertexData> verticesT4 = new List<VertexData>(); VertexData T4a = new VertexData(); T4a.Normal = normals[1]; T4a.TexCoord = textureCoordinates[5]; T4a.Position = allVertices[0]; verticesT4.Add(T4a); VertexData T4b = new VertexData(); T4b.Normal = normals[1]; T4b.TexCoord = textureCoordinates[0]; T4b.Position = allVertices[7]; verticesT4.Add(T4b); VertexData T4c = new VertexData(); T4c.Normal = normals[1]; T4c.TexCoord = textureCoordinates[4]; T4c.Position = allVertices[4]; verticesT4.Add(T4c); Face F4 = new Face(verticesT4); faces.Add(F4); //right face //5 IList<VertexData> verticesT5 = new List<VertexData>(); VertexData T5a = new VertexData(); T5a.Normal = normals[2]; T5a.TexCoord = textureCoordinates[2]; T5a.Position = allVertices[0]; verticesT5.Add(T5a); VertexData T5b = new VertexData(); T5b.Normal = normals[2]; T5b.TexCoord = textureCoordinates[1]; T5b.Position = allVertices[4]; verticesT5.Add(T5b); VertexData T5c = new VertexData(); T5c.Normal = normals[2]; T5c.TexCoord = textureCoordinates[6]; T5c.Position = allVertices[1]; verticesT5.Add(T5c); Face F5 = new Face(verticesT5); faces.Add(F5); //6 IList<VertexData> verticesT6 = new List<VertexData>(); VertexData T6a = new VertexData(); T6a.Normal = normals[2]; T6a.TexCoord = textureCoordinates[1]; T6a.Position = allVertices[4]; verticesT6.Add(T6a); VertexData T6b = new VertexData(); T6b.Normal = normals[2]; T6b.TexCoord = textureCoordinates[5]; T6b.Position = allVertices[5]; verticesT6.Add(T6b); VertexData T6c = new VertexData(); T6c.Normal = normals[2]; T6c.TexCoord = textureCoordinates[6]; T6c.Position = allVertices[1]; verticesT6.Add(T6c); Face F6 = new Face(verticesT6); faces.Add(F6); //back face //7 IList<VertexData> verticesT7 = new List<VertexData>(); VertexData T7a = new VertexData(); T7a.Normal = normals[3]; T7a.TexCoord = textureCoordinates[4]; T7a.Position = allVertices[5]; verticesT7.Add(T7a); VertexData T7b = new VertexData(); T7b.Normal = normals[3]; T7b.TexCoord = textureCoordinates[9]; T7b.Position = allVertices[2]; verticesT7.Add(T7b); VertexData T7c = new VertexData(); T7c.Normal = normals[3]; T7c.TexCoord = textureCoordinates[5]; T7c.Position = allVertices[1]; verticesT7.Add(T7c); Face F7 = new Face(verticesT7); faces.Add(F7); //8 IList<VertexData> verticesT8 = new List<VertexData>(); VertexData T8a = new VertexData(); T8a.Normal = normals[3]; T8a.TexCoord = textureCoordinates[9]; T8a.Position = allVertices[2]; verticesT8.Add(T8a); VertexData T8b = new VertexData(); T8b.Normal = normals[3]; T8b.TexCoord = textureCoordinates[4]; T8b.Position = allVertices[5]; verticesT8.Add(T8b); VertexData T8c = new VertexData(); T8c.Normal = normals[3]; T8c.TexCoord = textureCoordinates[8]; T8c.Position = allVertices[6]; verticesT8.Add(T8c); Face F8 = new Face(verticesT8); faces.Add(F8); //left face //9 IList<VertexData> verticesT9 = new List<VertexData>(); VertexData T9a = new VertexData(); T9a.Normal = normals[4]; T9a.TexCoord = textureCoordinates[8]; T9a.Position = allVertices[6]; verticesT9.Add(T9a); VertexData T9b = new VertexData(); T9b.Normal = normals[4]; T9b.TexCoord = textureCoordinates[13]; T9b.Position = allVertices[3]; verticesT9.Add(T9b); VertexData T9c = new VertexData(); T9c.Normal = normals[4]; T9c.TexCoord = textureCoordinates[9]; T9c.Position = allVertices[2]; verticesT9.Add(T9c); Face F9 = new Face(verticesT9); faces.Add(F9); //10 IList<VertexData> verticesT10 = new List<VertexData>(); VertexData T10a = new VertexData(); T10a.Normal = normals[4]; T10a.TexCoord = textureCoordinates[8]; T10a.Position = allVertices[6]; verticesT10.Add(T10a); VertexData T10b = new VertexData(); T10b.Normal = normals[4]; T10b.TexCoord = textureCoordinates[12]; T10b.Position = allVertices[7]; verticesT10.Add(T10b); VertexData T10c = new VertexData(); T10c.Normal = normals[4]; T10c.TexCoord = textureCoordinates[13]; T10c.Position = allVertices[3]; verticesT10.Add(T10c); Face F10 = new Face(verticesT10); faces.Add(F10); //bottom face //11 IList<VertexData> verticesT11 = new List<VertexData>(); VertexData T11a = new VertexData(); T11a.Normal = normals[5]; T11a.TexCoord = textureCoordinates[10]; T11a.Position = allVertices[7]; verticesT11.Add(T11a); VertexData T11b = new VertexData(); T11b.Normal = normals[5]; T11b.TexCoord = textureCoordinates[9]; T11b.Position = allVertices[6]; verticesT11.Add(T11b); VertexData T11c = new VertexData(); T11c.Normal = normals[5]; T11c.TexCoord = textureCoordinates[14]; T11c.Position = allVertices[4]; verticesT11.Add(T11c); Face F11 = new Face(verticesT11); faces.Add(F11); //12 IList<VertexData> verticesT12 = new List<VertexData>(); VertexData T12a = new VertexData(); T12a.Normal = normals[5]; T12a.TexCoord = textureCoordinates[13]; T12a.Position = allVertices[5]; verticesT12.Add(T12a); VertexData T12b = new VertexData(); T12b.Normal = normals[5]; T12b.TexCoord = textureCoordinates[14]; T12b.Position = allVertices[4]; verticesT12.Add(T12b); VertexData T12c = new VertexData(); T12c.Normal = normals[5]; T12c.TexCoord = textureCoordinates[9]; T12c.Position = allVertices[6]; verticesT12.Add(T12c); Face F12 = new Face(verticesT12); faces.Add(F12); } public void draw() { GL.Begin(BeginMode.Triangles); foreach (Face face in faces) { foreach (VertexData datapoint in face.verticesWithTexCoords) { GL.Normal3(datapoint.Normal); GL.TexCoord2(datapoint.TexCoord); GL.Vertex3(datapoint.Position); } } GL.End(); } } } Gets me this very nice picture: The immediate mode cube renders nicely and taught me a bit on how to use OpenGL, but VBO's are the way to go. Since I read on the OpenTK forums that OpenTK has problems doing VA's or DL's, I decided to skip using those. Now, I've tried to change this cube to a VBO by using the same vertex, normal and tc collections, and making float arrays from them by using the coordinates in combination with uint arrays which contain the index numbers from the immediate cube. (see the private functions at end of the code sample) Somehow this only renders two triangles namespace SharpEngine.Utility.Mesh { using System; using System.Collections.Generic; using OpenTK; using OpenTK.Graphics; using OpenTK.Graphics.OpenGL; using SharpEngine.Utility; using System.Drawing; public class VBOFaceBasedCube : IMesh { private int VerticesVBOID; private int VerticesVBOStride; private int VertexCount; private int ELementBufferObjectID; private int textureCoordinateVBOID; private int textureCoordinateVBOStride; //private int textureCoordinateArraySize; private int normalVBOID; private int normalVBOStride; public VBOFaceBasedCube() { IList<Vector3> allVertices = new List<Vector3>(); //rechtsbovenvoor allVertices.Add(new Vector3(1.0f, 1.0f, 1.0f)); //0 //rechtsbovenachter allVertices.Add(new Vector3(1.0f, 1.0f, -1.0f)); //1 //linksbovenachter allVertices.Add(new Vector3(-1.0f, 1.0f, -1.0f)); //2 //linksbovenvoor allVertices.Add(new Vector3(-1.0f, 1.0f, 1.0f)); //3 //rechtsondervoor allVertices.Add(new Vector3(1.0f, -1.0f, 1.0f)); //4 //rechtsonderachter allVertices.Add(new Vector3(1.0f, -1.0f, -1.0f)); //5 //linksonderachter allVertices.Add(new Vector3(-1.0f, -1.0f, -1.0f)); //6 //linksondervoor allVertices.Add(new Vector3(-1.0f, -1.0f, 1.0f)); //7 IList<Vector2> textureCoordinates = new List<Vector2>(); textureCoordinates.Add(new Vector2(0, 0)); //AA - 0 textureCoordinates.Add(new Vector2(0, 0.3333333f)); //AB - 1 textureCoordinates.Add(new Vector2(0, 0.6666666f)); //AC - 2 textureCoordinates.Add(new Vector2(0, 1)); //AD - 3 textureCoordinates.Add(new Vector2(0.3333333f, 0)); //BA - 4 textureCoordinates.Add(new Vector2(0.3333333f, 0.3333333f)); //BB - 5 textureCoordinates.Add(new Vector2(0.3333333f, 0.6666666f)); //BC - 6 textureCoordinates.Add(new Vector2(0.3333333f, 1)); //BD - 7 textureCoordinates.Add(new Vector2(0.6666666f, 0)); //CA - 8 textureCoordinates.Add(new Vector2(0.6666666f, 0.3333333f)); //CB - 9 textureCoordinates.Add(new Vector2(0.6666666f, 0.6666666f)); //CC -10 textureCoordinates.Add(new Vector2(0.6666666f, 1)); //CD -11 textureCoordinates.Add(new Vector2(1, 0)); //DA -12 textureCoordinates.Add(new Vector2(1, 0.3333333f)); //DB -13 textureCoordinates.Add(new Vector2(1, 0.6666666f)); //DC -14 textureCoordinates.Add(new Vector2(1, 1)); //DD -15 Vector3 copy1 = new Vector3(-2.0f, -2.5f, -3.5f); IList<Vector3> normals = new List<Vector3>(); normals.Add(new Vector3(0, 1.0f, 0)); //0 normals.Add(new Vector3(0, 0, 1.0f)); //1 normals.Add(new Vector3(1.0f, 0, 0)); //2 normals.Add(new Vector3(0, 0, -1.0f)); //3 normals.Add(new Vector3(-1.0f, 0, 0)); //4 normals.Add(new Vector3(0, -1.0f, 0)); //5 //todo: VBO based rendering uint[] vertexElements = { 3,0,1, //01 1,2,3, //02 3,7,0, //03 0,7,4, //04 0,4,1, //05 4,5,1, //06 5,2,1, //07 2,5,6, //08 6,3,2, //09 6,7,5, //10 7,6,4, //11 5,4,6 //12 }; VertexCount = vertexElements.Length; IList<uint> vertexElementList = new List<uint>(vertexElements); uint[] normalElements = { 0,0,0, 0,0,0, 1,1,1, 1,1,1, 2,2,2, 2,2,2, 3,3,3, 3,3,3, 4,4,4, 4,4,4, 5,5,5, 5,5,5 }; IList<uint> normalElementList = new List<uint>(normalElements); uint[] textureIndexArray = { 5,9,10, 10,6,5, 1,0,5, 5,0,4, 2,1,6, 1,5,6, 4,9,5, 9,4,8, 8,13,9, 8,12,13, 10,9,14, 13,14,9 }; //textureCoordinateArraySize = textureIndexArray.Length; IList<uint> textureIndexList = new List<uint>(textureIndexArray); LoadVBO(allVertices, normals, textureCoordinates, vertexElements, normalElementList, textureIndexList); } public void draw() { //bind vertices //bind elements //bind normals //bind texture coordinates GL.EnableClientState(ArrayCap.VertexArray); GL.EnableClientState(ArrayCap.NormalArray); GL.EnableClientState(ArrayCap.TextureCoordArray); GL.BindBuffer(BufferTarget.ArrayBuffer, VerticesVBOID); GL.VertexPointer(3, VertexPointerType.Float, VerticesVBOStride, 0); GL.BindBuffer(BufferTarget.ArrayBuffer, normalVBOID); GL.NormalPointer(NormalPointerType.Float, normalVBOStride, 0); GL.BindBuffer(BufferTarget.ArrayBuffer, textureCoordinateVBOID); GL.TexCoordPointer(2, TexCoordPointerType.Float, textureCoordinateVBOStride, 0); GL.BindBuffer(BufferTarget.ElementArrayBuffer, ELementBufferObjectID); GL.DrawElements(BeginMode.Polygon, VertexCount, DrawElementsType.UnsignedShort, 0); } //loads a static VBO void LoadVBO(IList<Vector3> vertices, IList<Vector3> normals, IList<Vector2> texcoords, uint[] elements, IList<uint> normalIndices, IList<uint> texCoordIndices) { int size; //todo // To create a VBO: // 1) Generate the buffer handles for the vertex and element buffers. // 2) Bind the vertex buffer handle and upload your vertex data. Check that the buffer was uploaded correctly. // 3) Bind the element buffer handle and upload your element data. Check that the buffer was uploaded correctly. float[] verticesArray = convertVector3fListToFloatArray(vertices); float[] normalsArray = createFloatArrayFromListOfVector3ElementsAndIndices(normals, normalIndices); float[] textureCoordinateArray = createFloatArrayFromListOfVector2ElementsAndIndices(texcoords, texCoordIndices); GL.GenBuffers(1, out VerticesVBOID); GL.BindBuffer(BufferTarget.ArrayBuffer, VerticesVBOID); Console.WriteLine("load 1 - vertices"); VerticesVBOStride = BlittableValueType.StrideOf(verticesArray); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(verticesArray.Length * sizeof(float)), verticesArray, BufferUsageHint.StaticDraw); GL.GetBufferParameter(BufferTarget.ArrayBuffer, BufferParameterName.BufferSize, out size); if (verticesArray.Length * BlittableValueType.StrideOf(verticesArray) != size) { throw new ApplicationException("Vertex data not uploaded correctly"); } else { Console.WriteLine("load 1 finished ok"); size = 0; } Console.WriteLine("load 2 - elements"); GL.GenBuffers(1, out ELementBufferObjectID); GL.BindBuffer(BufferTarget.ElementArrayBuffer, ELementBufferObjectID); GL.BufferData(BufferTarget.ElementArrayBuffer, (IntPtr)(elements.Length * sizeof(uint)), elements, BufferUsageHint.StaticDraw); GL.GetBufferParameter(BufferTarget.ElementArrayBuffer, BufferParameterName.BufferSize, out size); if (elements.Length * sizeof(uint) != size) { throw new ApplicationException("Element data not uploaded correctly"); } else { size = 0; Console.WriteLine("load 2 finished ok"); } GL.GenBuffers(1, out normalVBOID); GL.BindBuffer(BufferTarget.ArrayBuffer, normalVBOID); Console.WriteLine("load 3 - normals"); normalVBOStride = BlittableValueType.StrideOf(normalsArray); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(normalsArray.Length * sizeof(float)), normalsArray, BufferUsageHint.StaticDraw); GL.GetBufferParameter(BufferTarget.ArrayBuffer, BufferParameterName.BufferSize, out size); Console.WriteLine("load 3 - pre check"); if (normalsArray.Length * BlittableValueType.StrideOf(normalsArray) != size) { throw new ApplicationException("Normal data not uploaded correctly"); } else { Console.WriteLine("load 3 finished ok"); size = 0; } GL.GenBuffers(1, out textureCoordinateVBOID); GL.BindBuffer(BufferTarget.ArrayBuffer, textureCoordinateVBOID); Console.WriteLine("load 4- texture coordinates"); textureCoordinateVBOStride = BlittableValueType.StrideOf(textureCoordinateArray); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(textureCoordinateArray.Length * textureCoordinateVBOStride), textureCoordinateArray, BufferUsageHint.StaticDraw); GL.GetBufferParameter(BufferTarget.ArrayBuffer, BufferParameterName.BufferSize, out size); if (textureCoordinateArray.Length * BlittableValueType.StrideOf(textureCoordinateArray) != size) { throw new ApplicationException("texture coordinate data not uploaded correctly"); } else { Console.WriteLine("load 3 finished ok"); size = 0; } } //used to convert vertex arrayss for use with VBO's private float[] convertVector3fListToFloatArray(IList<Vector3> input) { int arrayElementCount = input.Count * 3; float[] output = new float[arrayElementCount]; int fillCount = 0; foreach (Vector3 v in input) { output[fillCount] = v.X; output[fillCount + 1] = v.Y; output[fillCount + 2] = v.Z; fillCount += 3; } return output; } //used for converting texture coordinate arrays for use with VBO's private float[] convertVector2List_to_floatArray(IList<Vector2> input) { int arrayElementCount = input.Count * 2; float[] output = new float[arrayElementCount]; int fillCount = 0; foreach (Vector2 v in input) { output[fillCount] = v.X; output[fillCount + 1] = v.Y; fillCount += 2; } return output; } //used to create an array of floats from private float[] createFloatArrayFromListOfVector3ElementsAndIndices(IList<Vector3> inputVectors, IList<uint> indices) { int arrayElementCount = inputVectors.Count * indices.Count * 3; float[] output = new float[arrayElementCount]; int fillCount = 0; foreach (int i in indices) { output[fillCount] = inputVectors[i].X; output[fillCount + 1] = inputVectors[i].Y; output[fillCount + 2] = inputVectors[i].Z; fillCount += 3; } return output; } private float[] createFloatArrayFromListOfVector2ElementsAndIndices(IList<Vector2> inputVectors, IList<uint> indices) { int arrayElementCount = inputVectors.Count * indices.Count * 2; float[] output = new float[arrayElementCount]; int fillCount = 0; foreach (int i in indices) { output[fillCount] = inputVectors[i].X; output[fillCount + 1] = inputVectors[i].Y; fillCount += 2; } return output; } } } This code will only render two triangles and they're nothing like I had in mind: I've done some searching. In some other questions I read that, if I did something wrong, I'd get no rendering at all. Clearly, something gets sent to the GFX card, but it might be that I'm not sending the right data. I've tried altering the sequence in which the triangles are rendered by swapping some of the index numbers in the vert, tc and normal index arrays, but this doesn't seem to be of any effect. I'm slightly lost here. What am I doing wrong here?

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  • MySQL is running VERY slow on CentOS 6x (not 5x)

    - by user1032531
    I have two servers: a VPS and a laptop. I recently re-built both of them, and MySQL is running about 20 times slower on the laptop. Both servers used to run CentOS 5.8 and I think MySQL 5.1, and the laptop used to do great so I do not think it is the hardware. For the VPS, my provider installed CentOS 6.4, and then I installed MySQL 5.1.69 using yum with the CentOS repo. For the laptop, I installed CentOS 6.4 basic server and then installed MySQL 5.1.69 using yum with the CentOS repo. my.cnf for both servers are identical, and I have shown below. For both servers, I've also included below the output from SHOW VARIABLES; as well as output from sysbench, file system information, and cpu information. I have tried adding skip-name-resolve, but it didn't help. The matrix below shows the SHOW VARIABLES output from both servers which is different. Again, MySQL was installed the same way, so I do not know why it is different, but it is and I think this might be why the laptop is executing MySQL so slowly. Why is the laptop running MySQL slowly, and how do I fix it? Differences between SHOW VARIABLES on both servers +---------------------------+-----------------------+-------------------------+ | Variable | Value-VPS | Value-Laptop | +---------------------------+-----------------------+-------------------------+ | hostname | vps.site1.com | laptop.site2.com | | max_binlog_cache_size | 4294963200 | 18446744073709500000 | | max_seeks_for_key | 4294967295 | 18446744073709500000 | | max_write_lock_count | 4294967295 | 18446744073709500000 | | myisam_max_sort_file_size | 2146435072 | 9223372036853720000 | | myisam_mmap_size | 4294967295 | 18446744073709500000 | | plugin_dir | /usr/lib/mysql/plugin | /usr/lib64/mysql/plugin | | pseudo_thread_id | 7568 | 2 | | system_time_zone | EST | PDT | | thread_stack | 196608 | 262144 | | timestamp | 1372252112 | 1372252046 | | version_compile_machine | i386 | x86_64 | +---------------------------+-----------------------+-------------------------+ my.cnf for both servers [root@server1 ~]# cat /etc/my.cnf [mysqld] datadir=/var/lib/mysql socket=/var/lib/mysql/mysql.sock user=mysql # Disabling symbolic-links is recommended to prevent assorted security risks symbolic-links=0 [mysqld_safe] log-error=/var/log/mysqld.log pid-file=/var/run/mysqld/mysqld.pid innodb_strict_mode=on sql_mode=TRADITIONAL # sql_mode=STRICT_TRANS_TABLES,NO_ZERO_DATE,NO_ZERO_IN_DATE character-set-server=utf8 collation-server=utf8_general_ci log=/var/log/mysqld_all.log [root@server1 ~]# VPS SHOW VARIABLES Info Same as Laptop shown below but changes per above matrix (removed to allow me to be under the 30000 characters as required by ServerFault) Laptop SHOW VARIABLES Info auto_increment_increment 1 auto_increment_offset 1 autocommit ON automatic_sp_privileges ON back_log 50 basedir /usr/ big_tables OFF binlog_cache_size 32768 binlog_direct_non_transactional_updates OFF binlog_format STATEMENT bulk_insert_buffer_size 8388608 character_set_client utf8 character_set_connection utf8 character_set_database latin1 character_set_filesystem binary character_set_results utf8 character_set_server latin1 character_set_system utf8 character_sets_dir /usr/share/mysql/charsets/ collation_connection utf8_general_ci collation_database latin1_swedish_ci collation_server latin1_swedish_ci completion_type 0 concurrent_insert 1 connect_timeout 10 datadir /var/lib/mysql/ date_format %Y-%m-%d datetime_format %Y-%m-%d %H:%i:%s default_week_format 0 delay_key_write ON delayed_insert_limit 100 delayed_insert_timeout 300 delayed_queue_size 1000 div_precision_increment 4 engine_condition_pushdown ON error_count 0 event_scheduler OFF expire_logs_days 0 flush OFF flush_time 0 foreign_key_checks ON ft_boolean_syntax + -><()~*:""&| ft_max_word_len 84 ft_min_word_len 4 ft_query_expansion_limit 20 ft_stopword_file (built-in) general_log OFF general_log_file /var/run/mysqld/mysqld.log group_concat_max_len 1024 have_community_features YES have_compress YES have_crypt YES have_csv YES have_dynamic_loading YES have_geometry YES have_innodb YES have_ndbcluster NO have_openssl DISABLED have_partitioning YES have_query_cache YES have_rtree_keys YES have_ssl DISABLED have_symlink DISABLED hostname server1.site2.com identity 0 ignore_builtin_innodb OFF init_connect init_file init_slave innodb_adaptive_hash_index ON innodb_additional_mem_pool_size 1048576 innodb_autoextend_increment 8 innodb_autoinc_lock_mode 1 innodb_buffer_pool_size 8388608 innodb_checksums ON innodb_commit_concurrency 0 innodb_concurrency_tickets 500 innodb_data_file_path ibdata1:10M:autoextend innodb_data_home_dir innodb_doublewrite ON innodb_fast_shutdown 1 innodb_file_io_threads 4 innodb_file_per_table OFF innodb_flush_log_at_trx_commit 1 innodb_flush_method innodb_force_recovery 0 innodb_lock_wait_timeout 50 innodb_locks_unsafe_for_binlog OFF innodb_log_buffer_size 1048576 innodb_log_file_size 5242880 innodb_log_files_in_group 2 innodb_log_group_home_dir ./ innodb_max_dirty_pages_pct 90 innodb_max_purge_lag 0 innodb_mirrored_log_groups 1 innodb_open_files 300 innodb_rollback_on_timeout OFF innodb_stats_method nulls_equal innodb_stats_on_metadata ON innodb_support_xa ON innodb_sync_spin_loops 20 innodb_table_locks ON innodb_thread_concurrency 8 innodb_thread_sleep_delay 10000 innodb_use_legacy_cardinality_algorithm ON insert_id 0 interactive_timeout 28800 join_buffer_size 131072 keep_files_on_create OFF key_buffer_size 8384512 key_cache_age_threshold 300 key_cache_block_size 1024 key_cache_division_limit 100 language /usr/share/mysql/english/ large_files_support ON large_page_size 0 large_pages OFF last_insert_id 0 lc_time_names en_US license GPL local_infile ON locked_in_memory OFF log OFF log_bin OFF log_bin_trust_function_creators OFF log_bin_trust_routine_creators OFF log_error /var/log/mysqld.log log_output FILE log_queries_not_using_indexes OFF log_slave_updates OFF log_slow_queries OFF log_warnings 1 long_query_time 10.000000 low_priority_updates OFF lower_case_file_system OFF lower_case_table_names 0 max_allowed_packet 1048576 max_binlog_cache_size 18446744073709547520 max_binlog_size 1073741824 max_connect_errors 10 max_connections 151 max_delayed_threads 20 max_error_count 64 max_heap_table_size 16777216 max_insert_delayed_threads 20 max_join_size 18446744073709551615 max_length_for_sort_data 1024 max_long_data_size 1048576 max_prepared_stmt_count 16382 max_relay_log_size 0 max_seeks_for_key 18446744073709551615 max_sort_length 1024 max_sp_recursion_depth 0 max_tmp_tables 32 max_user_connections 0 max_write_lock_count 18446744073709551615 min_examined_row_limit 0 multi_range_count 256 myisam_data_pointer_size 6 myisam_max_sort_file_size 9223372036853727232 myisam_mmap_size 18446744073709551615 myisam_recover_options OFF myisam_repair_threads 1 myisam_sort_buffer_size 8388608 myisam_stats_method nulls_unequal myisam_use_mmap OFF net_buffer_length 16384 net_read_timeout 30 net_retry_count 10 net_write_timeout 60 new OFF old OFF old_alter_table OFF old_passwords OFF open_files_limit 1024 optimizer_prune_level 1 optimizer_search_depth 62 optimizer_switch index_merge=on,index_merge_union=on,index_merge_sort_union=on,index_merge_intersection=on pid_file /var/run/mysqld/mysqld.pid plugin_dir /usr/lib64/mysql/plugin port 3306 preload_buffer_size 32768 profiling OFF profiling_history_size 15 protocol_version 10 pseudo_thread_id 3 query_alloc_block_size 8192 query_cache_limit 1048576 query_cache_min_res_unit 4096 query_cache_size 0 query_cache_type ON query_cache_wlock_invalidate OFF query_prealloc_size 8192 rand_seed1 rand_seed2 range_alloc_block_size 4096 read_buffer_size 131072 read_only OFF read_rnd_buffer_size 262144 relay_log relay_log_index relay_log_info_file relay-log.info relay_log_purge ON relay_log_space_limit 0 report_host report_password report_port 3306 report_user rpl_recovery_rank 0 secure_auth OFF secure_file_priv server_id 0 skip_external_locking ON skip_name_resolve OFF skip_networking OFF skip_show_database OFF slave_compressed_protocol OFF slave_exec_mode STRICT slave_load_tmpdir /tmp slave_max_allowed_packet 1073741824 slave_net_timeout 3600 slave_skip_errors OFF slave_transaction_retries 10 slow_launch_time 2 slow_query_log OFF slow_query_log_file /var/run/mysqld/mysqld-slow.log socket /var/lib/mysql/mysql.sock sort_buffer_size 2097144 sql_auto_is_null ON sql_big_selects ON sql_big_tables OFF sql_buffer_result OFF sql_log_bin ON sql_log_off OFF sql_log_update ON sql_low_priority_updates OFF sql_max_join_size 18446744073709551615 sql_mode sql_notes ON sql_quote_show_create ON sql_safe_updates OFF sql_select_limit 18446744073709551615 sql_slave_skip_counter sql_warnings OFF ssl_ca ssl_capath ssl_cert ssl_cipher ssl_key storage_engine MyISAM sync_binlog 0 sync_frm ON system_time_zone PDT table_definition_cache 256 table_lock_wait_timeout 50 table_open_cache 64 table_type MyISAM thread_cache_size 0 thread_handling one-thread-per-connection thread_stack 262144 time_format %H:%i:%s time_zone SYSTEM timed_mutexes OFF timestamp 1372254399 tmp_table_size 16777216 tmpdir /tmp transaction_alloc_block_size 8192 transaction_prealloc_size 4096 tx_isolation REPEATABLE-READ unique_checks ON updatable_views_with_limit YES version 5.1.69 version_comment Source distribution version_compile_machine x86_64 version_compile_os redhat-linux-gnu wait_timeout 28800 warning_count 0 VPS Sysbench Info Deleted to stay under 30000 characters. Laptop Sysbench Info [root@server1 ~]# cat sysbench.txt sysbench 0.4.12: multi-threaded system evaluation benchmark Running the test with following options: Number of threads: 8 Doing OLTP test. Running mixed OLTP test Doing read-only test Using Special distribution (12 iterations, 1 pct of values are returned in 75 pct cases) Using "BEGIN" for starting transactions Using auto_inc on the id column Threads started! Time limit exceeded, exiting... (last message repeated 7 times) Done. OLTP test statistics: queries performed: read: 634718 write: 0 other: 90674 total: 725392 transactions: 45337 (755.56 per sec.) deadlocks: 0 (0.00 per sec.) read/write requests: 634718 (10577.78 per sec.) other operations: 90674 (1511.11 per sec.) Test execution summary: total time: 60.0048s total number of events: 45337 total time taken by event execution: 479.4912 per-request statistics: min: 2.04ms avg: 10.58ms max: 85.56ms approx. 95 percentile: 19.70ms Threads fairness: events (avg/stddev): 5667.1250/42.18 execution time (avg/stddev): 59.9364/0.00 [root@server1 ~]# VPS File Info [root@vps ~]# df -T Filesystem Type 1K-blocks Used Available Use% Mounted on /dev/simfs simfs 20971520 16187440 4784080 78% / none tmpfs 6224432 4 6224428 1% /dev none tmpfs 6224432 0 6224432 0% /dev/shm [root@vps ~]# Laptop File Info [root@server1 ~]# df -T Filesystem Type 1K-blocks Used Available Use% Mounted on /dev/mapper/vg_server1-lv_root ext4 72383800 4243964 64462860 7% / tmpfs tmpfs 956352 0 956352 0% /dev/shm /dev/sdb1 ext4 495844 60948 409296 13% /boot [root@server1 ~]# VPS CPU Info Removed to stay under the 30000 character limit required by ServerFault Laptop CPU Info [root@server1 ~]# cat /proc/cpuinfo processor : 0 vendor_id : GenuineIntel cpu family : 6 model : 15 model name : Intel(R) Core(TM)2 Duo CPU T7100 @ 1.80GHz stepping : 13 cpu MHz : 800.000 cache size : 2048 KB physical id : 0 siblings : 2 core id : 0 cpu cores : 2 apicid : 0 initial apicid : 0 fpu : yes fpu_exception : yes cpuid level : 10 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx lm constant_tsc arch_perfmon pebs bts rep_good aperfmperf pni dtes64 monitor ds_cpl vmx est tm2 ssse3 cx16 xtpr pdcm lahf_lm ida dts tpr_shadow vnmi flexpriority bogomips : 3591.39 clflush size : 64 cache_alignment : 64 address sizes : 36 bits physical, 48 bits virtual power management: processor : 1 vendor_id : GenuineIntel cpu family : 6 model : 15 model name : Intel(R) Core(TM)2 Duo CPU T7100 @ 1.80GHz stepping : 13 cpu MHz : 800.000 cache size : 2048 KB physical id : 0 siblings : 2 core id : 1 cpu cores : 2 apicid : 1 initial apicid : 1 fpu : yes fpu_exception : yes cpuid level : 10 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx lm constant_tsc arch_perfmon pebs bts rep_good aperfmperf pni dtes64 monitor ds_cpl vmx est tm2 ssse3 cx16 xtpr pdcm lahf_lm ida dts tpr_shadow vnmi flexpriority bogomips : 3591.39 clflush size : 64 cache_alignment : 64 address sizes : 36 bits physical, 48 bits virtual power management: [root@server1 ~]# EDIT New Info requested by shakalandy [root@localhost ~]# cat /proc/meminfo MemTotal: 2044804 kB MemFree: 761464 kB Buffers: 68868 kB Cached: 369708 kB SwapCached: 0 kB Active: 881080 kB Inactive: 246016 kB Active(anon): 688312 kB Inactive(anon): 4416 kB Active(file): 192768 kB Inactive(file): 241600 kB Unevictable: 0 kB Mlocked: 0 kB SwapTotal: 4095992 kB SwapFree: 4095992 kB Dirty: 0 kB Writeback: 0 kB AnonPages: 688428 kB Mapped: 65156 kB Shmem: 4216 kB Slab: 92428 kB SReclaimable: 31260 kB SUnreclaim: 61168 kB KernelStack: 2392 kB PageTables: 28356 kB NFS_Unstable: 0 kB Bounce: 0 kB WritebackTmp: 0 kB CommitLimit: 5118392 kB Committed_AS: 1530212 kB VmallocTotal: 34359738367 kB VmallocUsed: 343604 kB VmallocChunk: 34359372920 kB HardwareCorrupted: 0 kB AnonHugePages: 520192 kB HugePages_Total: 0 HugePages_Free: 0 HugePages_Rsvd: 0 HugePages_Surp: 0 Hugepagesize: 2048 kB DirectMap4k: 8556 kB DirectMap2M: 2078720 kB [root@localhost ~]# ps aux | grep mysql root 2227 0.0 0.0 108332 1504 ? S 07:36 0:00 /bin/sh /usr/bin/mysqld_safe --datadir=/var/lib/mysql --pid-file=/var/lib/mysql/localhost.badobe.com.pid mysql 2319 0.1 24.5 1470068 501360 ? Sl 07:36 0:57 /usr/sbin/mysqld --basedir=/usr --datadir=/var/lib/mysql --plugin-dir=/usr/lib64/mysql/plugin --user=mysql --log-error=/var/lib/mysql/localhost.badobe.com.err --pid-file=/var/lib/mysql/localhost.badobe.com.pid root 3579 0.0 0.1 201840 3028 pts/0 S+ 07:40 0:00 mysql -u root -p root 13887 0.0 0.1 201840 3036 pts/3 S+ 18:08 0:00 mysql -uroot -px xxxxxxxxxx root 14449 0.0 0.0 103248 840 pts/2 S+ 18:16 0:00 grep mysql [root@localhost ~]# ps aux | grep mysql root 2227 0.0 0.0 108332 1504 ? S 07:36 0:00 /bin/sh /usr/bin/mysqld_safe --datadir=/var/lib/mysql --pid-file=/var/lib/mysql/localhost.badobe.com.pid mysql 2319 0.1 24.5 1470068 501356 ? Sl 07:36 0:57 /usr/sbin/mysqld --basedir=/usr --datadir=/var/lib/mysql --plugin-dir=/usr/lib64/mysql/plugin --user=mysql --log-error=/var/lib/mysql/localhost.badobe.com.err --pid-file=/var/lib/mysql/localhost.badobe.com.pid root 3579 0.0 0.1 201840 3028 pts/0 S+ 07:40 0:00 mysql -u root -p root 13887 0.0 0.1 201840 3048 pts/3 S+ 18:08 0:00 mysql -uroot -px xxxxxxxxxx root 14470 0.0 0.0 103248 840 pts/2 S+ 18:16 0:00 grep mysql [root@localhost ~]# vmstat 1 procs -----------memory---------- ---swap-- -----io---- --system-- -----cpu----- r b swpd free buff cache si so bi bo in cs us sy id wa st 0 0 0 742172 76376 371064 0 0 6 6 78 202 2 1 97 1 0 0 0 0 742164 76380 371060 0 0 0 16 191 467 2 1 93 5 0 0 0 0 742164 76380 371064 0 0 0 0 148 388 2 1 98 0 0 0 0 0 742164 76380 371064 0 0 0 0 159 418 2 1 98 0 0 0 0 0 742164 76380 371064 0 0 0 0 145 380 2 1 98 0 0 0 0 0 742164 76380 371064 0 0 0 0 166 429 2 1 97 0 0 1 0 0 742164 76380 371064 0 0 0 0 148 373 2 1 98 0 0 0 0 0 742164 76380 371064 0 0 0 0 149 382 2 1 98 0 0 0 0 0 742164 76380 371064 0 0 0 0 168 408 2 0 97 0 0 0 0 0 742164 76380 371064 0 0 0 0 165 394 2 1 98 0 0 0 0 0 742164 76380 371064 0 0 0 0 159 354 2 1 98 0 0 0 0 0 742164 76388 371060 0 0 0 16 180 447 2 0 91 6 0 0 0 0 742164 76388 371064 0 0 0 0 143 344 2 1 98 0 0 0 1 0 742784 76416 370044 0 0 28 580 360 678 3 1 74 23 0 1 0 0 744768 76496 367772 0 0 40 1036 437 865 3 1 53 43 0 0 1 0 747248 76596 365412 0 0 48 1224 561 923 3 2 53 43 0 0 1 0 749232 76696 363092 0 0 32 1132 512 883 3 2 52 44 0 0 1 0 751340 76772 361020 0 0 32 1008 472 872 2 1 52 45 0 0 1 0 753448 76840 358540 0 0 36 1088 512 860 2 1 51 46 0 0 1 0 755060 76936 357636 0 0 28 1012 481 922 2 2 52 45 0 0 1 0 755060 77064 357988 0 0 12 896 444 902 2 1 53 45 0 0 1 0 754688 77148 358448 0 0 16 1096 506 1007 1 1 56 42 0 0 2 0 754192 77268 358932 0 0 12 1060 481 957 1 2 53 44 0 0 1 0 753696 77380 359392 0 0 12 1052 512 1025 2 1 55 42 0 0 1 0 751028 77480 359828 0 0 8 984 423 909 2 2 52 45 0 0 1 0 750524 77620 360200 0 0 8 788 367 869 1 2 54 44 0 0 1 0 749904 77700 360664 0 0 8 928 439 924 2 2 55 43 0 0 1 0 749408 77796 361084 0 0 12 976 468 967 1 1 56 43 0 0 1 0 748788 77896 361464 0 0 12 992 453 944 1 2 54 43 0 1 1 0 748416 77992 361996 0 0 12 784 392 868 2 1 52 46 0 0 1 0 747920 78092 362336 0 0 4 896 382 874 1 1 52 46 0 0 1 0 745252 78172 362780 0 0 12 1040 444 923 1 1 56 42 0 0 1 0 744764 78288 363220 0 0 8 1024 448 934 2 1 55 43 0 0 1 0 744144 78408 363668 0 0 8 1000 461 982 2 1 53 44 0 0 1 0 743648 78488 364148 0 0 8 872 443 888 2 1 54 43 0 0 1 0 743152 78548 364468 0 0 16 1020 511 995 2 1 55 43 0 0 1 0 742656 78632 365024 0 0 12 928 431 913 1 2 53 44 0 0 1 0 742160 78728 365468 0 0 12 996 470 955 2 2 54 44 0 1 1 0 739492 78840 365896 0 0 8 988 447 939 1 2 52 46 0 0 1 0 738872 78996 366352 0 0 12 972 442 928 1 1 55 44 0 1 1 0 738244 79148 366812 0 0 8 948 549 1126 2 2 54 43 0 0 1 0 737624 79312 367188 0 0 12 996 456 953 2 2 54 43 0 0 1 0 736880 79456 367660 0 0 12 960 444 918 1 1 53 46 0 0 1 0 736260 79584 368124 0 0 8 884 414 921 1 1 54 44 0 0 1 0 735648 79716 368488 0 0 12 976 450 955 2 1 56 41 0 0 1 0 733104 79840 368988 0 0 12 932 453 918 1 2 55 43 0 0 1 0 732608 79996 369356 0 0 16 916 444 889 1 2 54 43 0 1 1 0 731476 80128 369800 0 0 16 852 514 978 2 2 54 43 0 0 1 0 731244 80252 370200 0 0 8 904 398 870 2 1 55 43 0 1 1 0 730624 80384 370612 0 0 12 1032 447 977 1 2 57 41 0 0 1 0 730004 80524 371096 0 0 12 984 469 941 2 2 52 45 0 0 1 0 729508 80636 371544 0 0 12 928 438 922 2 1 52 46 0 0 1 0 728888 80756 371948 0 0 16 972 439 943 2 1 55 43 0 0 1 0 726468 80900 372272 0 0 8 960 545 1024 2 1 54 43 0 1 1 0 726344 81024 372272 0 0 8 464 490 1057 1 2 53 44 0 0 1 0 726096 81148 372276 0 0 4 328 441 1063 2 1 53 45 0 1 1 0 726096 81256 372292 0 0 0 296 387 975 1 1 53 45 0 0 1 0 725848 81380 372284 0 0 4 332 425 1034 2 1 54 44 0 1 1 0 725848 81496 372300 0 0 4 308 386 992 2 1 54 43 0 0 1 0 725600 81616 372296 0 0 4 328 404 1060 1 1 54 44 0 procs -----------memory---------- ---swap-- -----io---- --system-- -----cpu----- r b swpd free buff cache si so bi bo in cs us sy id wa st 0 1 0 725600 81732 372296 0 0 4 328 439 1011 1 1 53 44 0 0 1 0 725476 81848 372308 0 0 0 316 441 1023 2 2 52 46 0 1 1 0 725352 81972 372300 0 0 4 344 451 1021 1 1 55 43 0 2 1 0 725228 82088 372320 0 0 0 328 427 1058 1 1 54 44 0 1 1 0 724980 82220 372300 0 0 4 336 419 999 2 1 54 44 0 1 1 0 724980 82328 372320 0 0 4 320 430 1019 1 1 54 44 0 1 1 0 724732 82436 372328 0 0 0 388 363 942 2 1 54 44 0 1 1 0 724608 82560 372312 0 0 4 308 419 993 1 2 54 44 0 1 0 0 724360 82684 372320 0 0 0 304 421 1028 2 1 55 42 0 1 0 0 724360 82684 372388 0 0 0 0 158 416 2 1 98 0 0 1 1 0 724236 82720 372360 0 0 0 6464 243 855 3 2 84 12 0 1 0 0 724112 82748 372360 0 0 0 5356 266 895 3 1 84 12 0 2 1 0 724112 82764 372380 0 0 0 3052 221 511 2 2 93 4 0 1 0 0 724112 82796 372372 0 0 0 4548 325 1067 2 2 81 16 0 1 0 0 724112 82816 372368 0 0 0 3240 259 829 3 1 90 6 0 1 0 0 724112 82836 372380 0 0 0 3260 309 822 3 2 88 8 0 1 1 0 724112 82876 372364 0 0 0 4680 326 978 3 1 77 19 0 1 0 0 724112 82884 372380 0 0 0 512 207 508 2 1 95 2 0 1 0 0 724112 82884 372388 0 0 0 0 138 361 2 1 98 0 0 1 0 0 724112 82884 372388 0 0 0 0 158 397 2 1 98 0 0 1 0 0 724112 82884 372388 0 0 0 0 146 395 2 1 98 0 0 2 0 0 724112 82884 372388 0 0 0 0 160 395 2 1 98 0 0 1 0 0 724112 82884 372388 0 0 0 0 163 382 1 1 98 0 0 1 0 0 724112 82884 372388 0 0 0 0 176 422 2 1 98 0 0 1 0 0 724112 82884 372388 0 0 0 0 134 351 2 1 98 0 0 0 0 0 724112 82884 372388 0 0 0 0 190 429 2 1 97 0 0 0 0 0 724104 82884 372392 0 0 0 0 139 358 2 1 98 0 0 0 0 0 724848 82884 372392 0 0 0 4 211 432 2 1 97 0 0 1 0 0 724980 82884 372392 0 0 0 0 166 370 2 1 98 0 0 0 0 0 724980 82884 372392 0 0 0 0 164 397 2 1 98 0 0 ^C [root@localhost ~]# Database size mysql> SELECT table_schema "Data Base Name", sum( data_length + index_length ) / 1024 / 1024 "Data Base Size in MB", sum( data_free )/ 1024 / 1024 "Free Space in MB" FROM information_schema.TABLES GROUP BY table_schema; +--------------------+----------------------+------------------+ | Data Base Name | Data Base Size in MB | Free Space in MB | +--------------------+----------------------+------------------+ | bidjunction | 4.68750000 | 0.00000000 | | information_schema | 0.00976563 | 0.00000000 | | mysql | 0.63899899 | 0.00105286 | +--------------------+----------------------+------------------+ 3 rows in set (0.01 sec) mysql> Before Query mysql> SHOW SESSION STATUS like '%Tmp%'; +-------------------------+-------+ | Variable_name | Value | +-------------------------+-------+ | Created_tmp_disk_tables | 0 | | Created_tmp_files | 6 | | Created_tmp_tables | 0 | +-------------------------+-------+ 3 rows in set (0.00 sec) mysql> After Query mysql> SHOW SESSION STATUS like '%Tmp%'; +-------------------------+-------+ | Variable_name | Value | +-------------------------+-------+ | Created_tmp_disk_tables | 0 | | Created_tmp_files | 6 | | Created_tmp_tables | 2 | +-------------------------+-------+ 3 rows in set (0.00 sec) mysql>

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  • how to enable SQL Application Role via Entity Framework

    - by Ehsan Farahani
    I'm now developing big government application with entity framework. at first i have one problem about enable SQL application role. with ado.net I'm using below code: SqlCommand cmd = new SqlCommand("sys.sp_setapprole"); cmd.CommandType = CommandType.StoredProcedure; cmd.Connection = _sqlConn; SqlParameter paramAppRoleName = new SqlParameter(); paramAppRoleName.Direction = ParameterDirection.Input; paramAppRoleName.ParameterName = "@rolename"; paramAppRoleName.Value = "AppRole"; cmd.Parameters.Add(paramAppRoleName); SqlParameter paramAppRolePwd = new SqlParameter(); paramAppRolePwd.Direction = ParameterDirection.Input; paramAppRolePwd.ParameterName = "@password"; paramAppRolePwd.Value = "123456"; cmd.Parameters.Add(paramAppRolePwd); SqlParameter paramCreateCookie = new SqlParameter(); paramCreateCookie.Direction = ParameterDirection.Input; paramCreateCookie.ParameterName = "@fCreateCookie"; paramCreateCookie.DbType = DbType.Boolean; paramCreateCookie.Value = 1; cmd.Parameters.Add(paramCreateCookie); SqlParameter paramEncrypt = new SqlParameter(); paramEncrypt.Direction = ParameterDirection.Input; paramEncrypt.ParameterName = "@encrypt"; paramEncrypt.Value = "none"; cmd.Parameters.Add(paramEncrypt); SqlParameter paramEnableCookie = new SqlParameter(); paramEnableCookie.ParameterName = "@cookie"; paramEnableCookie.DbType = DbType.Binary; paramEnableCookie.Direction = ParameterDirection.Output; paramEnableCookie.Size = 1000; cmd.Parameters.Add(paramEnableCookie); try { cmd.ExecuteNonQuery(); SqlParameter outVal = cmd.Parameters["@cookie"]; // Store the enabled cookie so that approle can be disabled with the cookie. _appRoleEnableCookie = (byte[]) outVal.Value; } catch (Exception ex) { result = false; msg = "Could not execute enable approle proc." + Environment.NewLine + ex.Message; } But no matter how much I searched I could not find a way to implement on EF. Another question is: how to Add Application Role to Entity data model designer? I'm using the below code for execute parameter with EF: AEntities ar = new AEntities(); DbConnection con = ar.Connection; con.Open(); msg = ""; bool result = true; DbCommand cmd = con.CreateCommand(); cmd.CommandType = CommandType.StoredProcedure; cmd.Connection = con; var d = new DbParameter[]{ new SqlParameter{ ParameterName="@r", Value ="AppRole",Direction = ParameterDirection.Input} , new SqlParameter{ ParameterName="@p", Value ="123456",Direction = ParameterDirection.Input} }; string sql = "EXEC " + procName + " @rolename=@r,@password=@p"; var s = ar.ExecuteStoreCommand(sql, d); When run ExecuteStoreCommand this line return error: Application roles can only be activated at the ad hoc level.

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  • Chaining IQueryables together

    - by Matt Greer
    I have a RIA Services based app that is using Entity Framework on the server side (possibly not relevant). In my real app, I can do something like this. EntityQuery<Status> query = statusContext.GetStatusesQuery().Where(s => s.Description.Contains("Foo")); Where statusContext is the client side subclass of DomainContext that RIA Services was kind enough to generate for me. The end result is an EntityQuery<Status> object who's Query property is an object that implements IQueryable and represents my where clause. The WebDomainClient is able to take this EntityQuery and not just give me back all of my Statuses but also filtered with my where clause. I am trying to implement this in a mock DomainClient. This MockDomainClient accepts an IQueryably<Entity> which it returns when asked for. But what if the user makes the query and includes the ad hoc additional query? How can I merge the two together? My MockDomainClient is (this is modeled after this blog post) ... public class MockDomainClient : LocalDomainClient { private IQueryable<Entity> _entities; public MockDomainClient(IQueryable<Entity> entities) { _entities = entities; } public override IQueryable<Entity> DoQuery(EntityQuery query) { if (query.Query == null) { return _entities; } // otherwise want the union of _entities and query.Query, query.Query is IQueryable // the below does not work and was a total shot in the dark: //return _entities.Union(query.Query.Cast<Entity>()); } } public abstract class LocalDomainClient : System.ServiceModel.DomainServices.Client.DomainClient { private SynchronizationContext _syncContext; protected LocalDomainClient() { _syncContext = SynchronizationContext.Current; } ... public abstract IQueryable<Entity> DoQuery(EntityQuery query); protected override IAsyncResult BeginQueryCore(EntityQuery query, AsyncCallback callback, object userState) { IQueryable<Entity> localQuery = DoQuery(query); LocalAsyncResult asyncResult = new LocalAsyncResult(callback, userState, localQuery); _syncContext.Post(o => (o as LocalAsyncResult).Complete(), asyncResult); return asyncResult; } ... }

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  • Universal iPad App rejected because of launch crash that I can't reproduce

    - by Enrique R.
    Hello everyone, I'm very frustrated with this problem. After one week of waiting my universal iPad app has been rejected because "is crashing on launch on iPad running iPhone OS 3.2 and iPhone 3GS running iPhone OS 3.1.3 and Mac OS X 10.6.2." Unfortunately I can't replicate the problem, I've tested in debug and release modes and the app works just fine. I even created an ad-hoc configuration and test it in other devices and everything works fine. I should clarify that this is an update to a current iPhone application and I'm using the same distribution profile as the original iPhone app. Also, I checked everything before building the universal app following this entry: http://iphonedevelopment.blogspot.com/2010/04/converting-iphone-apps-to-universal.html Here are the crash logs that Apple sent me: Incident Identifier: 3E0D4A3B-2896-444D-BCBE-6C0CA1A66A90 CrashReporter Key: 18b5124ea5f657227c5f202a27ed707379b3e2e7 Process: Transfer [982] Path: /var/mobile/Applications/E9062465-7EA6-424C-9C61-D9DBCC7C915A/Transfer.app/Transfer Identifier: Transfer Version: ??? (???) Code Type: ARM (Native) Parent Process: launchd [1] Date/Time: 2010-05-04 15:35:57.399 -0700 OS Version: iPhone OS 3.1.3 (7E18) Report Version: 104 Exception Type: EXC_BAD_INSTRUCTION (SIGILL) Exception Codes: 0x00000001, 0x3eaa2188 Highlighted Thread: 0 Backtrace not available Unknown thread crashed with ARM Thread State: r0: 0x00002f90 r1: 0x00000000 r2: 0x385242d8 r3: 0x0000010d r4: 0x00000000 r5: 0x00000000 r6: 0x00000000 r7: 0x00000000 r8: 0x2ffffba0 r9: 0x2fffef90 r10: 0x00000000 r11: 0x00000000 ip: 0x0000000c sp: 0x2ffffba4 lr: 0x2fe08727 pc: 0x00002f94 cpsr: 0x40000010 Binary Images: 0x1000 - 0x25fff +Transfer armv7 /var/mobile/Applications/E9062465-7EA6-424C-9C61-D9DBCC7C915A/Transfer.app/Transfer 0x2fe00000 - 0x2fe24fff dyld armv7 /usr/lib/dyld .... And the one for the iPad: Incident Identifier: 3B170A28-C8E2-4018-8166-E69432A65070 CrashReporter Key: 4a0194e3f60559127faef2b014df605e4c47b981 Hardware Model: iPad1,1 Process: Transfer [533] Path: /var/mobile/Applications/400EE394-7BEE-45CA-942D-DBDC106360FF/Transfer.app/Transfer Identifier: Transfer Version: ??? (???) Code Type: ARM (Native) Parent Process: launchd [1] Date/Time: 2010-05-04 15:37:17.505 -0700 OS Version: iPhone OS 3.2 (7B367) Report Version: 104 Exception Type: 00000020 Exception Codes: 0x8badf00d Highlighted Thread: 0 Application Specific Information: com.erclab.iphone.photodownload failed to launch in time elapsed total CPU time (seconds): 1.150 (user 0.560, system 0.590), 6% CPU elapsed application CPU time (seconds): 0.150, 1% CPU Thread 0: 0 libobjc.A.dylib 0x33561996 0x33560000 + 6550 1 libobjc.A.dylib 0x33564986 0x33560000 + 18822 2 libobjc.A.dylib 0x33564cb2 0x33560000 + 19634 ... The app does not do anything other than loading a local HTML into a web view after the app it's launched so I don't understand why it says "failed to launch in time" Any help will be very much appreciated.

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  • Managing a difficult manager

    - by griegs
    I have a situation here at work. We are redeveloping our basic architecture across the entire company. Currently we have the following hierarchy; SQL Database <= Stored Procs not allowed. nHibernate Classes to convert nHibernate into our own objects Web Service <= for all external and [internal] calls. Class to take objects from Web Service and back into our own objects and then… Normal nTier application architecture such as Data Transformation Layer, Business layer etc. Within the database, when we are writing a hierarchy of objects to the database, say for example; Order Person Details Address Product Other We need to serialise the object and save it, in its entirety, to an image field in a table. No attempt has been made to store the objects in their own tables so that we can do useful stuff like report on it. This is an architecture that was implemented [way] before I started and as you can probably appreciate, is a complete nightmare not to mention slow as a wet weekend. We’re not even allowed to have stored procs within SQL server because in my boss’s last job they had a hundred or so and he had a problem identifying them all so therefore all stored procs are the devil. Now the same person that developed the above architecture has developed the new one. It came as no surprise that he’s essentially used the same framework only now it’s using DotNet 3.5 with interfaces and generics. We still have to go through web services, still need to serialise (everything), still not allowed to use stored procs etc. In fact, we’re only barely able to bang two rocks together here. He says to us that the framework is open for discussion but when you discuss it, unless you approve of his design, you are told flatly “No”. He simply won’t listen to any other suggestions. Even when you show him demo applications of his proposed architecture v’s yours and he can see the speed difference, he still won’t take that on board. So I guess my question is, and I know others have experienced the same things out there, how do I get through to someone like this? How do you convince someone to ditch Web Services for internal calls and applications? How do you demonstrate, and make it stick, that stored procs are a better way to go than ad-hoc sql statements? This is killing me. I don’t want to repeat the mistakes of the past and I certainly don’t want to write code that I know is going to be slow and cumbersome. Help!

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  • Workflow for statistical analysis and report writing

    - by ws
    Does anyone have any wisdom on workflows for data analysis related to custom report writing? The use-case is basically this: Client commissions a report that uses data analysis, e.g. a population estimate and related maps for a water district. The analyst downloads some data, munges the data and saves the result (e.g. adding a column for population per unit, or subsetting the data based on district boundaries). The analyst analyzes the data created in (2), gets close to her goal, but sees that needs more data and so goes back to (1). Rinse repeat until the tables and graphics meet QA/QC and satisfy the client. Write report incorporating tables and graphics. Next year, the happy client comes back and wants an update. This should be as simple as updating the upstream data by a new download (e.g. get the building permits from the last year), and pressing a "RECALCULATE" button, unless specifications change. At the moment, I just start a directory and ad-hoc it the best I can. I would like a more systematic approach, so I am hoping someone has figured this out... I use a mix of spreadsheets, SQL, ARCGIS, R, and Unix tools. Thanks! PS: Below is a basic Makefile that checks for dependencies on various intermediate datasets (w/ ".RData" suffix) and scripts (".R" suffix). Make uses timestamps to check dependencies, so if you 'touch ss07por.csv', it will see that this file is newer than all the files / targets that depend on it, and execute the given scripts in order to update them accordingly. This is still a work in progress, including a step for putting into SQL database, and a step for a templating language like sweave. Note that Make relies on tabs in its syntax, so read the manual before cutting and pasting. Enjoy and give feedback! http://www.gnu.org/software/make/manual/html%5Fnode/index.html#Top R=/home/wsprague/R-2.9.2/bin/R persondata.RData : ImportData.R ../../DATA/ss07por.csv Functions.R $R --slave -f ImportData.R persondata.Munged.RData : MungeData.R persondata.RData Functions.R $R --slave -f MungeData.R report.txt: TabulateAndGraph.R persondata.Munged.RData Functions.R $R --slave -f TabulateAndGraph.R report.txt

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  • What's a clean way to break up a DataTable into chunks of a fixed size with Linq?

    - by Michael Haren
    Update: Here's a similar question Suppose I have a DataTable with a few thousand DataRows in it. I'd like to break up the table into chunks of smaller rows for processing. I thought C#3's improved ability to work with data might help. This is the skeleton I have so far: DataTable Table = GetTonsOfData(); // Chunks should be any IEnumerable<Chunk> type var Chunks = ChunkifyTableIntoSmallerChunksSomehow; // ** help here! ** foreach(var Chunk in Chunks) { // Chunk should be any IEnumerable<DataRow> type ProcessChunk(Chunk); } Any suggestions on what should replace ChunkifyTableIntoSmallerChunksSomehow? I'm really interested in how someone would do this with access C#3 tools. If attempting to apply these tools is inappropriate, please explain! Update 3 (revised chunking as I really want tables, not ienumerables; going with an extension method--thanks Jacob): Final implementation: Extension method to handle the chunking: public static class HarenExtensions { public static IEnumerable<DataTable> Chunkify(this DataTable table, int chunkSize) { for (int i = 0; i < table.Rows.Count; i += chunkSize) { DataTable Chunk = table.Clone(); foreach (DataRow Row in table.Select().Skip(i).Take(chunkSize)) { Chunk.ImportRow(Row); } yield return Chunk; } } } Example consumer of that extension method, with sample output from an ad hoc test: class Program { static void Main(string[] args) { DataTable Table = GetTonsOfData(); foreach (DataTable Chunk in Table.Chunkify(100)) { Console.WriteLine("{0} - {1}", Chunk.Rows[0][0], Chunk.Rows[Chunk.Rows.Count - 1][0]); } Console.ReadLine(); } static DataTable GetTonsOfData() { DataTable Table = new DataTable(); Table.Columns.Add(new DataColumn()); for (int i = 0; i < 1000; i++) { DataRow Row = Table.NewRow(); Row[0] = i; Table.Rows.Add(Row); } return Table; } }

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  • Compose synthetic English phrase that would contain 160 bits of recoverable information

    - by Alexander Gladysh
    I have 160 bits of random data. Just for fun, I want to generate pseudo-English phrase to "store" this information in. I want to be able to recover this information from the phrase. Note: This is not a security question, I don't care if someone else will be able to recover the information or even detect that it is there or not. Criteria for better phrases, from most important to the least: Short Unique Natural-looking The current approach, suggested here: Take three lists of 1024 nouns, verbs and adjectives each (picking most popular ones). Generate a phrase by the following pattern, reading 20 bits for each word: Noun verb adjective verb, Noun verb adjective verb, Noun verb adjective verb, Noun verb adjective verb. Now, this seems to be a good approach, but the phrase is a bit too long and a bit too dull. I have found a corpus of words here (Part of Speech Database). After some ad-hoc filtering, I calculated that this corpus contains, approximately 50690 usable adjectives 123585 nouns 15301 verbs This allows me to use up to 16 bits per adjective (actually 16.9, but I can't figure how to use fractional bits) 15 bits per noun 13 bits per verb For noun-verb-adjective-verb pattern this gives 57 bits per "sentence" in phrase. This means that, if I'll use all words I can get from this corpus, I can generate three sentences instead of four (160 / 57 ˜ 2.8). Noun verb adjective verb, Noun verb adjective verb, Noun verb adjective verb. Still a bit too long and dull. Any hints how can I improve it? What I see that I can try: Try to compress my data somehow before encoding. But since the data is completely random, only some phrases would be shorter (and, I guess, not by much). Improve phrase pattern, so it would look better. Use several patterns, using the first word in phrase to somehow indicate for future decoding which pattern was used. (For example, use the last letter or even the length of the word.) Pick pattern according to the first bytes of the data. ...I'm not that good with English to come up with better phrase patterns. Any suggestions? Use more linguistics in the pattern. Different tenses etc. ...I guess, I would need much better word corpus than I have now for that. Any hints where can I get a suitable one?

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  • How to design service that can provide interface as JAX-WS web service, or via JMS, or as local meth

    - by kevinegham
    Using a typical JEE framework, how do I develop and deploy a service that can be called as a web service (with a WSDL interface), be invoked via JMS messages, or called directly from another service in the same container? Here's some more context: Currently I am responsible for a service (let's call it Service X) with the following properties: Interface definition is a human readable document kept up-to-date manually. Accepts HTTP form-encoded requests to a single URL. Sends plain old XML responses (no schema). Uses Apache to accept requests + a proprietary application server (not servlet or EJB based) containing all logic which runs in a seperate tier. Makes heavy use of a relational database. Called both by internal applications written in a variety of languages and also by a small number of third-parties. I want to (or at least, have been told to!): Switch to a well-known (pref. open source) JEE stack such as JBoss, Glassfish, etc. Split Service X into Service A and Service B so that we can take Service B down for maintenance without affecting Service A. Note that Service B will depend on (i.e. need to make requests to) Service A. Make both services easier for third parties to integrate with by providing at least a WS-I style interface (WSDL + SOAP + XML + HTTP) and probably a JMS interface too. In future we might consider a more lightweight API too (REST + JSON? Google Protocol Buffers?) but that's a nice to have. Additional consideration are: On a smaller deployment, Service A and Service B will likely to running on the same machine and it would seem rather silly for them to use HTTP or a message bus to communicate; better if they could run in the same container and make method calls to each other. Backwards compatibility with the existing ad-hoc Service X interface is not required, and we're not planning on re-using too much of the existing code for the new services. I'm happy with either contract-first (WSDL I guess) or (annotated) code-first development. Apologies if my terminology is a bit hazy - I'm pretty experienced with Java and web programming in general, but am finding it quite hard to get up to speed with all this enterprise / SOA stuff - it seems I have a lot to learn! I'm also not very used to using a framework rather than simply writing code that calls some packages to do things. I've got as far as downloading Glassfish, knocking up a simple WSDL file and using wsimport + a little dummy code to turn that into a WAR file which I've deployed.

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  • Serialize JavaScript's navigator object

    - by kappa
    Hi, I'm creating a page to help diagnose the problem our users are experiencing with our web pages (you know, asking a user "What browser are you using?" usually leads to "Internet"). This page already submits to me all the HTTP headers and now I'm trying to have JavaScript give some more informations, so I thought it would be great to have the user's navigator JavaScript object and I started looking how to serialize it so I can submit it through a form. The problem is I'm not able to serialize the navigator object using any JSON library I know of, everyone returns an empty object (?!), so I decided to write an ad-hoc serializer. You can find the code here: <!DOCTYPE html> <html> <head> <script src="https://ajax.googleapis.com/ajax/libs/jquery/1.5.0/jquery.min.js" type="text/javascript"></script> <script type="text/javascript"> function serialize (object) { var type = typeof object; if (object === null) { return '"nullValue"'; } if (type == 'string' || type === 'number' || type === 'boolean') { return '"' + object + '"'; } else if (type === 'function') { return '"functionValue"'; } else if (type === 'object') { var output = '{'; for (var item in object) { if (item !== 'enabledPlugin') { output += '"' + item + '":' + serialize(object[item]) + ','; } } return output.replace(/\,$/, '') + '}'; } else if (type === 'undefined') { return '"undefinedError"'; } else { return '"unknownTypeError"'; } }; $(document).ready(function () { $('#navigator').text(serialize(navigator)); }); </script> <style type="text/css"> #navigator { font-family: monospaced; } </style> <title>Serialize</title> </head> <body> <h1>Serialize</h1> <p id="navigator"></p> </body> </html> This code seems to work perfectly in Firefox, Opera, Chrome and Safari but (obviously) doesn't work in Internet Explorer (at least version 8.0), it complains that "Property or method not supported by the object" at line for (var item in object) {. Do you have any hint on how to fix the code or how to reach the goal (serialize the navigator object) by other means?

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  • Database Schema Versioning Strategies

    - by Jack Ryan
    I work on a project that uses a reasonably large database, the live version weighing in at somewhere around 60-80GB. The live database is the only real definitive source of our schema, and because of its size duplicating this database is too slow to be done often. This means we have ended up developing our database schema in a pretty ad hoc way, using sql compare to migrate changes from dev dbs to the live system, and only wiping our dev dbs every month or two. I am hoping to get some pointers on how to improve our database development work flow so that we have a little more control. Some things to think about: Currently nobody is really in charge of the database schema, all developers can change it if they need to, though generally these decisions are talked about before they are done. There are stored procedures, functions, and views in the database. These should probably be dumped to files so they can be reloaded on every build. Schema changes should probably be checked in as scripts. We have started to do this recently. However all our scripts must then be numbered (because there may be dependencies between them), and must be re runnable (because our build script currently runs them all in order). This makes them hard to read because they are full of conditionals that check whether tables or columns already exist. This is a step that is often forgotten by developers. Getting a new database should be quick and easy. This is currently a big problem, it takes several hours to get a copy of last nights backup and restore it onto a dev machine. Some mechanism needs to be in place to allow developers to update static data. We have tables that contain data that is never updated through the application, but does potentially need to be changed when we do a new release (often this drives dropdowns). The whole thing needs to be runnable as part of a build script. Are there any tools that can be used to help to do this? Eventually I would like to be at a point where a new DB can be built from scratch without copying any data from the live system. I don't mind writing some scripts to glue all the steps together but each part should be easily editable so that we continue to use it rather than make changes directly on DBs.

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  • SQL SERVER – Update Statistics are Sampled By Default

    - by pinaldave
    After reading my earlier post SQL SERVER – Create Primary Key with Specific Name when Creating Table on Statistics, I have received another question by a blog reader. The question is as follows: Question: Are the statistics sampled by default? Answer: Yes. The sampling rate can be specified by the user and it can be anywhere between a very low value to 100%. Let us do a small experiment to verify if the auto update on statistics is left on. Also, let’s examine a very large table that is created and statistics by default- whether the statistics are sampled or not. USE [AdventureWorks] GO -- Create Table CREATE TABLE [dbo].[StatsTest]( [ID] [int] IDENTITY(1,1) NOT NULL, [FirstName] [varchar](100) NULL, [LastName] [varchar](100) NULL, [City] [varchar](100) NULL, CONSTRAINT [PK_StatsTest] PRIMARY KEY CLUSTERED ([ID] ASC) ) ON [PRIMARY] GO -- Insert 1 Million Rows INSERT INTO [dbo].[StatsTest] (FirstName,LastName,City) SELECT TOP 1000000 'Bob', CASE WHEN ROW_NUMBER() OVER (ORDER BY a.name)%2 = 1 THEN 'Smith' ELSE 'Brown' END, CASE WHEN ROW_NUMBER() OVER (ORDER BY a.name)%10 = 1 THEN 'New York' WHEN ROW_NUMBER() OVER (ORDER BY a.name)%10 = 5 THEN 'San Marino' WHEN ROW_NUMBER() OVER (ORDER BY a.name)%10 = 3 THEN 'Los Angeles' ELSE 'Houston' END FROM sys.all_objects a CROSS JOIN sys.all_objects b GO -- Update the statistics UPDATE STATISTICS [dbo].[StatsTest] GO -- Shows the statistics DBCC SHOW_STATISTICS ("StatsTest"PK_StatsTest) GO -- Clean up DROP TABLE [dbo].[StatsTest] GO Now let us observe the result of the DBCC SHOW_STATISTICS. The result shows that Resultset is for sure sampling for a large dataset. The percentage of sampling is based on data distribution as well as the kind of data in the table. Before dropping the table, let us check first the size of the table. The size of the table is 35 MB. Now, let us run the above code with lesser number of the rows. USE [AdventureWorks] GO -- Create Table CREATE TABLE [dbo].[StatsTest]( [ID] [int] IDENTITY(1,1) NOT NULL, [FirstName] [varchar](100) NULL, [LastName] [varchar](100) NULL, [City] [varchar](100) NULL, CONSTRAINT [PK_StatsTest] PRIMARY KEY CLUSTERED ([ID] ASC) ) ON [PRIMARY] GO -- Insert 1 Hundred Thousand Rows INSERT INTO [dbo].[StatsTest] (FirstName,LastName,City) SELECT TOP 100000 'Bob', CASE WHEN ROW_NUMBER() OVER (ORDER BY a.name)%2 = 1 THEN 'Smith' ELSE 'Brown' END, CASE WHEN ROW_NUMBER() OVER (ORDER BY a.name)%10 = 1 THEN 'New York' WHEN ROW_NUMBER() OVER (ORDER BY a.name)%10 = 5 THEN 'San Marino' WHEN ROW_NUMBER() OVER (ORDER BY a.name)%10 = 3 THEN 'Los Angeles' ELSE 'Houston' END FROM sys.all_objects a CROSS JOIN sys.all_objects b GO -- Update the statistics UPDATE STATISTICS [dbo].[StatsTest] GO -- Shows the statistics DBCC SHOW_STATISTICS ("StatsTest"PK_StatsTest) GO -- Clean up DROP TABLE [dbo].[StatsTest] GO You can see that Rows Sampled is just the same as Rows of the table. In this case, the sample rate is 100%. Before dropping the table, let us also check the size of the table. The size of the table is less than 4 MB. Let us compare the Result set just for a valid reference. Test 1: Total Rows: 1000000, Rows Sampled: 255420, Size of the Table: 35.516 MB Test 2: Total Rows: 100000, Rows Sampled: 100000, Size of the Table: 3.555 MB The reason behind the sample in the Test1 is that the data space is larger than 8 MB, and therefore it uses more than 1024 data pages. If the data space is smaller than 8 MB and uses less than 1024 data pages, then the sampling does not happen. Sampling aids in reducing excessive data scan; however, sometimes it reduces the accuracy of the data as well. Please note that this is just a sample test and there is no way it can be claimed as a benchmark test. The result can be dissimilar on different machines. There are lots of other information can be included when talking about this subject. I will write detail post covering all the subject very soon. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, SQL, SQL Authority, SQL Index, SQL Optimization, SQL Performance, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, T SQL, Technology Tagged: SQL Statistics

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  • 12.04 Unity 3D Not working where as Unity 2D works fine

    - by Stephen Martin
    I updated from 11.10 to 12.04 using the distribution upgrade, after that I couldn't log into using the Unity 3D desktop after logging in I would either never get unity's launcher or I would get the launcher and once I tried to do anything the windows lost their decoration and nothing would respond. If I use Unity 2D it works fine and in fact I'm using it to type this. I managed to get some info out of dmesg that looks like it's the route of whats happening. dmesg: [ 109.160165] [drm:i915_hangcheck_elapsed] *ERROR* Hangcheck timer elapsed... GPU hung [ 109.160180] [drm] capturing error event; look for more information in /debug/dri/0/i915_error_state [ 109.167587] [drm:i915_wait_request] *ERROR* i915_wait_request returns -11 (awaiting 1226 at 1218, next 1227) [ 109.672273] [drm:i915_reset] *ERROR* Failed to reset chip. output of lspci | grep vga 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) output of /usr/lib/nux/unity_support_test -p IN 12.04 OpenGL vendor string: VMware, Inc. OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 0x300) OpenGL version string: 2.1 Mesa 8.0.2 Not software rendered: no Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: no The same command in 11.10: stephenm@mcr-ubu1:~$ /usr/lib/nux/unity_support_test -p OpenGL vendor string: Tungsten Graphics, Inc OpenGL renderer string: Mesa DRI Mobile Intel® GM45 Express Chipset OpenGL version string: 2.1 Mesa 7.11 Not software rendered: yes Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: yes stephenm@mcr-ubu1:~$ output of /var/log/Xorg.0.log [ 11.971] (II) intel(0): EDID vendor "LPL", prod id 307 [ 11.971] (II) intel(0): Printing DDC gathered Modelines: [ 11.971] (II) intel(0): Modeline "1280x800"x0.0 69.30 1280 1328 1360 1405 800 803 809 822 -hsync -vsync (49.3 kHz) [ 12.770] (II) intel(0): Allocated new frame buffer 2176x800 stride 8704, tiled [ 15.087] (II) intel(0): EDID vendor "LPL", prod id 307 [ 15.087] (II) intel(0): Printing DDC gathered Modelines: [ 15.087] (II) intel(0): Modeline "1280x800"x0.0 69.30 1280 1328 1360 1405 800 803 809 822 -hsync -vsync (49.3 kHz) [ 33.310] (II) XKB: reuse xkmfile /var/lib/xkb/server-93A39E9580D1D5B855D779F4595485C2CC66E0CF.xkm [ 34.900] (WW) intel(0): flip queue failed: Invalid argument [ 34.900] (WW) intel(0): Page flip failed: Invalid argument [ 34.900] (WW) intel(0): flip queue failed: Invalid argument [ 34.900] (WW) intel(0): Page flip failed: Invalid argument [ 34.913] (WW) intel(0): flip queue failed: Invalid argument [ 34.913] (WW) intel(0): Page flip failed: Invalid argument [ 34.913] (WW) intel(0): flip queue failed: Invalid argument [ 34.913] (WW) intel(0): Page flip failed: Invalid argument [ 34.926] (WW) intel(0): flip queue failed: Invalid argument [ 34.926] (WW) intel(0): Page flip failed: Invalid argument [ 34.926] (WW) intel(0): flip queue failed: Invalid argument [ 34.926] (WW) intel(0): Page flip failed: Invalid argument [ 35.501] (WW) intel(0): flip queue failed: Invalid argument [ 35.501] (WW) intel(0): Page flip failed: Invalid argument [ 35.501] (WW) intel(0): flip queue failed: Invalid argument [ 35.501] (WW) intel(0): Page flip failed: Invalid argument [ 41.519] [mi] Increasing EQ size to 512 to prevent dropped events. [ 42.079] (EE) intel(0): Detected a hung GPU, disabling acceleration. [ 42.079] (EE) intel(0): When reporting this, please include i915_error_state from debugfs and the full dmesg. [ 42.598] (II) intel(0): EDID vendor "LPL", prod id 307 [ 42.598] (II) intel(0): Printing DDC gathered Modelines: [ 42.598] (II) intel(0): Modeline "1280x800"x0.0 69.30 1280 1328 1360 1405 800 803 809 822 -hsync -vsync (49.3 kHz) [ 51.052] (II) AIGLX: Suspending AIGLX clients for VT switch I know im using the beta version so I'm not expecting it to work but does any one know what the problem may be or even why they Unity compatibility test is describing my video card as vmware when its an intel i915 and Ubuntu is running on the metal not virtualised. Unity 3D worked fine in 11.10

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  • Ubuntu Control Center Makes Using Ubuntu Easier

    - by Vivek
    Users who are new to Ubuntu might find it somewhat difficult to configure. Today we take a look at using Ubuntu Control Center which makes managing different aspects of the system easier. About Ubuntu Control Center A lot of utilities and software has been written to work with Ubuntu. Ubuntu Control Center is one such cool utility which makes it easy for configuring Ubuntu. The following is a brief description of Ubuntu Control Center: Ubuntu Control Center or UCC is an application inspired by Mandriva Control Center and aims to centralize and organize in a simple and intuitive form the main configuration tools for Ubuntu distribution. UCC uses all the native applications already bundled with Ubuntu, but it also utilize some third-party apps like “Hardinfo”, “Boot-up Manager”, “GuFW” and “Font-Manager”. Ubuntu Control Center Here we look at installation and use of Ubuntu Control Center in Ubuntu 10.04. First we have to satisfy some dependencies. You will need to install Font-Manager and jstest-gtk (link below)…before installing Ubuntu Control Center (UCC). Click the Install Package button. You’ll be prompted to enter in your admin password for each installation package. Installation is successful…close out of the screen. Download and install Font-Manager…again you’ll need to enter in your password to complete installation.   Once you have installed the two dependencies, you are all set to install Ubuntu Control Center (link below), double click the downloaded Ubuntu Control Center deb file to install it. Once installed you can find it under Applications \ System Tools \ UCC. Once you launch it you can start managing your system, software, hardware, and more.   You can easily control various aspects of your Ubuntu System using Ubuntu Control Center. Here we look at configuring the firewall under Network and Internet.     UCC allows easy access for configuring several aspects of your system. Once you install UCC you’ll see how easy it is to configure your Ubuntu system through an intuitive clean graphical interface. If you’re new to Ubuntu, using UCC can help you in setting up your system how you like in a user friendly way. Home Page of UCC http://code.google.com/p/ucc/ Links Download Font-Manager ManagerDownload jstest-gtkUbuntu Control Center (UCC) Similar Articles Productive Geek Tips Adding extra Repositories on UbuntuAllow Remote Control To Your Desktop On UbuntuAssign a Hotkey to Open a Terminal Window in UbuntuInstall VMware Tools on Ubuntu Edgy EftInstall Monodevelop on Ubuntu Linux TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 How to Forecast Weather, without Gadgets Outlook Tools, one stop tweaking for any Outlook version Zoofs, find the most popular tweeted YouTube videos Video preview of new Windows Live Essentials 21 Cursor Packs for XP, Vista & 7 Map the Stars with Stellarium

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  • Unity 3D Not working where as Unity 2D works fine [closed]

    - by Stephen Martin
    I updated from 11.10 to 12.04 using the distribution upgrade, after that I couldn't log into using the Unity 3D desktop after logging in I would either never get unity's launcher or I would get the launcher and once I tried to do anything the windows lost their decoration and nothing would respond. If I use Unity 2D it works fine and in fact I'm using it to type this. I managed to get some info out of dmesg that looks like it's the route of whats happening. dmesg: [ 109.160165] [drm:i915_hangcheck_elapsed] *ERROR* Hangcheck timer elapsed... GPU hung [ 109.160180] [drm] capturing error event; look for more information in /debug/dri/0/i915_error_state [ 109.167587] [drm:i915_wait_request] *ERROR* i915_wait_request returns -11 (awaiting 1226 at 1218, next 1227) [ 109.672273] [drm:i915_reset] *ERROR* Failed to reset chip. output of lspci | grep vga 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) output of /usr/lib/nux/unity_support_test -p IN 12.04 OpenGL vendor string: VMware, Inc. OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 0x300) OpenGL version string: 2.1 Mesa 8.0.2 Not software rendered: no Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: no The same command in 11.10: stephenm@mcr-ubu1:~$ /usr/lib/nux/unity_support_test -p OpenGL vendor string: Tungsten Graphics, Inc OpenGL renderer string: Mesa DRI Mobile Intel® GM45 Express Chipset OpenGL version string: 2.1 Mesa 7.11 Not software rendered: yes Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: yes stephenm@mcr-ubu1:~$ output of /var/log/Xorg.0.log [ 11.971] (II) intel(0): EDID vendor "LPL", prod id 307 [ 11.971] (II) intel(0): Printing DDC gathered Modelines: [ 11.971] (II) intel(0): Modeline "1280x800"x0.0 69.30 1280 1328 1360 1405 800 803 809 822 -hsync -vsync (49.3 kHz) [ 12.770] (II) intel(0): Allocated new frame buffer 2176x800 stride 8704, tiled [ 15.087] (II) intel(0): EDID vendor "LPL", prod id 307 [ 15.087] (II) intel(0): Printing DDC gathered Modelines: [ 15.087] (II) intel(0): Modeline "1280x800"x0.0 69.30 1280 1328 1360 1405 800 803 809 822 -hsync -vsync (49.3 kHz) [ 33.310] (II) XKB: reuse xkmfile /var/lib/xkb/server-93A39E9580D1D5B855D779F4595485C2CC66E0CF.xkm [ 34.900] (WW) intel(0): flip queue failed: Invalid argument [ 34.900] (WW) intel(0): Page flip failed: Invalid argument [ 34.900] (WW) intel(0): flip queue failed: Invalid argument [ 34.900] (WW) intel(0): Page flip failed: Invalid argument [ 34.913] (WW) intel(0): flip queue failed: Invalid argument [ 34.913] (WW) intel(0): Page flip failed: Invalid argument [ 34.913] (WW) intel(0): flip queue failed: Invalid argument [ 34.913] (WW) intel(0): Page flip failed: Invalid argument [ 34.926] (WW) intel(0): flip queue failed: Invalid argument [ 34.926] (WW) intel(0): Page flip failed: Invalid argument [ 34.926] (WW) intel(0): flip queue failed: Invalid argument [ 34.926] (WW) intel(0): Page flip failed: Invalid argument [ 35.501] (WW) intel(0): flip queue failed: Invalid argument [ 35.501] (WW) intel(0): Page flip failed: Invalid argument [ 35.501] (WW) intel(0): flip queue failed: Invalid argument [ 35.501] (WW) intel(0): Page flip failed: Invalid argument [ 41.519] [mi] Increasing EQ size to 512 to prevent dropped events. [ 42.079] (EE) intel(0): Detected a hung GPU, disabling acceleration. [ 42.079] (EE) intel(0): When reporting this, please include i915_error_state from debugfs and the full dmesg. [ 42.598] (II) intel(0): EDID vendor "LPL", prod id 307 [ 42.598] (II) intel(0): Printing DDC gathered Modelines: [ 42.598] (II) intel(0): Modeline "1280x800"x0.0 69.30 1280 1328 1360 1405 800 803 809 822 -hsync -vsync (49.3 kHz) [ 51.052] (II) AIGLX: Suspending AIGLX clients for VT switch I know im using the beta version so I'm not expecting it to work but does any one know what the problem may be or even why they Unity compatibility test is describing my video card as vmware when its an intel i915 and Ubuntu is running on the metal not virtualised. Unity 3D worked fine in 11.10

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  • This Week in Geek History: Gmail Goes Public, Deep Blue Wins at Chess, and the Birth of Thomas Edison

    - by Jason Fitzpatrick
    Every week we bring you a snapshot of the week in Geek History. This week we’re taking a peek at the public release of Gmail, the first time a computer won against a chess champion, and the birth of prolific inventor Thomas Edison. Gmail Goes Public It’s hard to believe that Gmail has only been around for seven years and that for the first three years of its life it was invite only. In 2007 Gmail dropped the invite only requirement (although they would hold onto the “beta” tag for another two years) and opened its doors for anyone to grab a username @gmail. For what seemed like an entire epoch in internet history Gmail had the slickest web-based email around with constant innovations and features rolling out from Gmail Labs. Only in the last year or so have major overhauls at competitors like Hotmail and Yahoo! Mail brought other services up to speed. Can’t stand reading a Week in Geek History entry without a random fact? Here you go: gmail.com was originally owned by the Garfield franchise and ran a service that delivered Garfield comics to your email inbox. No, we’re not kidding. Deep Blue Proves Itself a Chess Master Deep Blue was a super computer constructed by IBM with the sole purpose of winning chess matches. In 2011 with the all seeing eye of Google and the amazing computational abilities of engines like Wolfram Alpha we simply take powerful computers immersed in our daily lives for granted. The 1996 match against reigning world chest champion Garry Kasparov where in Deep Blue held its own, but ultimately lost, in a  4-2 match shook a lot of people up. What did it mean if something that was considered such an elegant and quintessentially human endeavor such as chess was so easy for a machine? A series of upgrades helped Deep Blue outright win a match against Kasparov in 1997 (seen in the photo above). After the win Deep Blue was retired and disassembled. Parts of Deep Blue are housed in the National Museum of History and the Computer History Museum. Birth of Thomas Edison Thomas Alva Edison was one of the most prolific inventors in history and holds an astounding 1,093 US Patents. He is responsible for outright inventing or greatly refining major innovations in the history of world culture including the phonograph, the movie camera, the carbon microphone used in nearly every telephone well into the 1980s, batteries for electric cars (a notion we’d take over a century to take seriously), voting machines, and of course his enormous contribution to electric distribution systems. Despite the role of scientist and inventor being largely unglamorous, Thomas Edison and his tumultuous relationship with fellow inventor Nikola Tesla have been fodder for everything from books, to comics, to movies, and video games. Other Notable Moments from This Week in Geek History Although we only shine the spotlight on three interesting facts a week in our Geek History column, that doesn’t mean we don’t have space to highlight a few more in passing. This week in Geek History: 1971 – Apollo 14 returns to Earth after third Lunar mission. 1974 – Birth of Robot Chicken creator Seth Green. 1986 – Death of Dune creator Frank Herbert. Goodnight Dune. 1997 – Simpsons becomes longest running animated show on television. Have an interesting bit of geek trivia to share? Shoot us an email to [email protected] with “history” in the subject line and we’ll be sure to add it to our list of trivia. Latest Features How-To Geek ETC Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Stop Believing TV’s Lies: The Real Truth About "Enhancing" Images The How-To Geek Valentine’s Day Gift Guide Inspire Geek Love with These Hilarious Geek Valentines RGB? CMYK? Alpha? What Are Image Channels and What Do They Mean? Clean Up Google Calendar’s Interface in Chrome and Iron The Rise and Fall of Kramerica? [Seinfeld Video] GNOME Shell 3 Live CDs for OpenSUSE and Fedora Available for Testing Picplz Offers Special FX, Sharing, and Backup of Your Smartphone Pics BUILD! An Epic LEGO Stop Motion Film [VIDEO] The Lingering Glow of Sunset over a Winter Landscape Wallpaper

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  • Silverlight Cream for December 11, 2010 -- #1007

    - by Dave Campbell
    In this Issue: Mike Wolf, Colin Eberhardt, Mike Snow(-2-, -3-), David Kelley(-2-, -3-), Jesse Liberty(-2-), Erik Mork, Jeff Blankenburg, Laurent Duveau, and Jeremy Likness(-2-). Above the Fold: Silverlight: "The definitive guide to Notification Window in Silverlight 4" Laurent Duveau WP7: "Making the MS Adcontrol REALLY work on phone 7" David Kelley Silverlight 5: "Silverlight 5: In the Trenches" Mike Wolf From SilverlightCream.com: Silverlight 5: In the Trenches How many people can discuss Silverlight 5 'In the Trenches' ... apparently Mike Wolf can, and that's just what he's done in the post to whet your whistle (do people say that any more?) for when we can all get our hands on the bits. Visiblox, Visifire, DynamicDataDisplay – Charting Performance Comparison Colin Eberhardt responds to reader requests, and revisits his Charting Performance after also some discussion with David Anson about the Silverlight Toolkit. This time including Dynamic Data Display which is quite impressive in the ratings... check out the post and the code. Win7 Mobile Back Arrow Key Interception The simple fact is heavy bloggers rise, like Cream, to the top of my list, and I've been missing some goodness from Mike Snow... he's blogging WP7 stuff now... first up of the 'missed' ones is this one on intercepting the Back Arrow Key. Animating the Color of an Object Switching back to Silverlight in general, Mike Snow's next post is on Animating color of an object, such as text foreground. Tombstoning on the Win7 Mobile Platform And now back to WP7, Mike Snow is discussing Tombstoning... discussing the various aspects of it, and some code to use, if you haven't gotten your head around this one yet. What I tell Designers to give me... Integrating and Digital Zen David Kelley has a post up describing what he needs from designers to get his job done... I heard him discussing this at the Firestarter, and didn't realize he had written it up... these 8 items are things learned by doing, and should be discussed with your designers. Making the MS Adcontrol REALLY work on phone 7 David Kelley also has a post up discussing how to really get the Ad control working on WP7 apps... since I've seen lots of posts about this, having a definitive explanation from someone that's doing it is a good thing. Performance Optimization on Phone 7 In a break from his norm of discussing UX, David Kelley is talking about performance on WP7 devices in this post. Windows Phone From Scratch #10 – Visual State Part 2 When I saw Jesse Liberty's latest post, I realized I had missed his Part 2 of VSM for WP7 ... don't you miss it... this completes the good stuff from number 9 :) Windows Phone From Scratch #11 – Behaviors Jesse Liberty's latest Windows Phone from Scratch is up... and he's talking about Behaviors this time out... more of an overview or introduction to behaviors, but all good Show 112: Scott Guthrie on Silverlight 5 Erik Mork's latest Sparkling Client podcast is up and he was able to get some time with Scott Guthrie at the Firestarter. What I Learned in WP7 – Issue #1 Jeff Blankenburg decided to do another series, only this one isn't promised as every day... it's "What I Learned in WP7" ... and the first is up... good interesting bits found surrounding the WP7 device. The definitive guide to Notification Window in Silverlight 4 Laurent Duveau has a great post up that will have you doing Silverlight 'toast' notifications in no time... good descriptions and source. Lessons Learned in Personal Web Page Part 1: Dynamic XAML Jeremy Likness has rebuilt his personal website in Silverlight and is sharing some of that experience on his blog. This first post discusses the dynamic content. He used Jounce, of course, and included the Silverlight Navigation Framework, and... you can download all the source Lessons Learned in Personal Web Page Part 2: Enter the Matrix Jeremy Likness's second post about building his website is all about the 'Matrix' page ... pretty cool stuff... check it out... I think it looks great Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • New security options in UCM Patch Set 3

    - by kyle.hatlestad
    While the Patch Set 3 (PS3) release was mostly focused on bug fixes and such, some new features sneaked in there. One of those new features is to the security options. In 10gR3 and prior versions, UCM had a component called Collaboration Manager which allowed for project folders to be created and groups of users assigned as members to collaborate on documents. With this component came access control lists (ACL) for content and folders. Users could assign specific security rights on each and every document and folder within a project. And it was even possible to enable these ACL's without having the Collaboration Manager component enabled (see technote# 603148.1). When 11g came out, Collaboration Manager was no longer available. But the configuration settings to turn on ACLs were still there. Well, in PS3 they're implemented slightly differently. And there is a new component available which adds an additional dimension to define security on the object, Roles. So now instead of selecting individual users or groups of users (defined as an Alias in User Admin), you can select a particular role. And if a user has that role, they are granted that level of access. This can allow for a much more flexible and manageable security model instead of trying to manage with just user and group access as people come and go in the organization. The way that it is enabled is still through configuration entries. First log in as an administrator and go to Administration -> Admin Server. On the Component Manager page, click the 'advanced component manager' link in the description paragraph at the top. In the list of Disabled Components, enable the RoleEntityACL component. Then click the General Configuration link on the left. In the Additional Configuration Variables text area, enter the new configuration values: UseEntitySecurity=true SpecialAuthGroups=<comma separated list of Security Groups to honor ACLs> The SpecialAuthGroups should be a list of Security Groups that honor the ACL fields. If an ACL is applied to a content item with a Security Group outside this list, it will be ignored. Save the settings and restart the instance. Upon restart, three new metadata fields will be created: xClbraUserList, xClbraAliasList, xClbraRoleList. If you are using OracleTextSearch as the search indexer, be sure to run a Fast Rebuild on the collection. On the Check In, Search, and Update pages, values are added by simply typing in the value and getting a type-ahead list of possible values. Select the value, click Add and then set the level of access (Read, Write, Delete, or Admin). If all of the fields are blank, then it simply falls back to just Security Group and Account access. For Users and Groups, these values are automatically picked up from the corresponding database tables. In the case of Roles, this is an explicitly defined list of choices that are made available. These values must match the role that is being defined from WebLogic Server or you LDAP/AD repository. To add these values, go to Administration -> Admin Applets -> Configuration Manager. On the Views tab, edit the values for the ExternalRolesView. By default, 'guest' and 'authenticated' are added. Once added to through the view, they will be available to select from for the Roles Access List. As for how they are stored in the metadata fields, each entry starts with it's identifier: ampersand (&) symbol for users, "at" (@) symbol for groups, and colon (:) for roles. Following that is the entity name. And at the end is the level of access in paranthesis. e.g. (RWDA). And each entry is separated by a comma. So if you were populating values through batch loader or an external source, the values would be defined this way. Detailed information on Access Control Lists can be found in the Oracle Fusion Middleware System Administrator's Guide for Oracle Content Server.

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  • A SharePoint Developer&rsquo;s Toolchest

    - by Sahil Malik
    Ad:: SharePoint 2007 Training in .NET 3.5 technologies (more information). When we develop for SharePoint, we end up using many tools, third party or Microsoft, to facilitate our development. What are some of your favorite tools? Mine are as below - 1. Reflector: When I saw reflector, I was pretty convinced that a tool better and more useful than it doesn’t exist. Well I was wrong! Redgate took over reflector and they still offer it as a free version, but they have a paid version called reflector pro. It lets you debug third party source code, as if you had the source code. Brilliant! Who needs documentation anymore when you have real code? 2. ULS Viewer: It is no secret, reading ULS logs is a pain in the rear. Well, not so with ULS Viewer, which does work with SharePoint 2007 as well. But it’s just way cooler with SharePoint 2010. You know when you get an error in SharePoint 2010 it shows you an error like as below: Well, the ULS Viewer will allow you to set filtering critereon, allowing you to immediately zero in, into an error, across multiple WFEs even. Also there are numerous other facilities built into the tool, such as advanced filtering, critical error notifications, etc. A must have! You can read the documentation of the ULSViewer here. 3. SPDisposeCheck: Did you know that the MySite object is strange? What is strange about it? That you have to dispose it even if you didn’t create it!? Well who the hell remembers all that! Honestly I do! And you should too. But there is a tool to help you sanitize your code. And that is SPDisposeCheck. You run it against your DLL or EXE, and it will give you suggestions on where you might have missed calling dispose on an object. You still have to use your head, but having this tool helps. 4. DebugView: Debugging for SharePoint can be difficult sometimes. Sometimes your breakpoints don’t get hit. And while you can try and make them hit, it is sometimes easier to just write a bunch of Debug.WriteLines, and catch them from an external application such as DebugView. You simply use your code, and DebugView will catch all the Debug.WriteLine’s in your code like this - 5. BGInfo: One annoying thing about SharePoint projects, it causes the number of servers to multiply like bunnies. As I’m RDP’ing into many computers trying to diagnose a crazy issue, sometimes it becomes hard to remember which machine is which. BGInfo puts all that on the wallpaper, alongwith a bunch of other useful info. A bit like this - 5. WSPBuilder: SharePoint 2007 only, but I think there maybe a version for SP2010 coming later. I think the VS2010 tools for SP2010 development are quite nice, so WSPBuilder, well so far I don’t miss it. But lets see what WSPBuilder for 2010 brings – I haven’t seen it yet. However, I want to confidently assert that WSPBuilder for SP2007 is simply awesome. 6. SharePoint Manager: The SharePoint Manager 2010 is a SharePoint object model explorer. It enables you to browse every site on the local farm and view every property. It also enables you to change the properties. The VS2010 dev tools now include a server explorer, which show you a subset of properties in read-only. I would LOVE to see SharePoint manager like functionality built into VS2010. SharePoint Manager, a total must-have. Comment on the article ....

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  • Google, typography, and cognitive fluency for persuasion

    - by Roger Hart
    Cognitive fluency is - roughly - how easy it is to think about something. Mere Exposure (or familiarity) effects are basically about reacting more favourably to things you see a lot. Which is part of why marketers in generic spaces like insipid mass-market lager will spend quite so much money on getting their logo daubed about the place; or that guy at the bus stop starts to look like a dating prospect after a month or two. Recent thinking suggests that exposure effects likely spin off cognitive fluency. We react favourably to things that are easier to think about. I had to give tech support to an older relative recently, and suggested they Google the problem. They were confused. They could not, apparently, Google the problem, because part of it was that their Google toolbar had mysteriously vanished. Once I'd finished trying not to laugh, I started thinking about typography. This is going somewhere, I promise. Google is a ubiquitous brand. Heck, it's a verb, and their recent, jaw-droppingly well constructed Paris advert is more or less about that ubiquity. It trades on Google's integration into any information-seeking behaviour. But, as my tech support encounter suggests, people settle into comfortable patterns of thinking about things. They build schemas, and altering them can take work. Maybe the ubiquity even works to cement that. Alongside their online effort, Google is running billboard campaigns to advertise Chrome, a free product in a crowded space. They are running these ads in some kind of kooky Calibri / Comic Sans hybrid. Now, at first it seems odd that one of the world's more ubiquitous brands needs to run a big print campaign in public places - surely they have all the fluency they need? Well, not so much. Chrome, after all, is not the same as their core product, so there's some basic awareness work to do, and maybe a whole new batch of exposure effect to try and grab. But why the typeface? It's heavily foregrounded, and the ads are extremely textual. Plus, don't we all know that jovial, off-beat fonts look unprofessional, or something? There's a whole bunch of people who want (often rightly) to ban Comic Sans I wonder, though. Are Google trying to subtly disrupt cognitive fluency? There's an interesting paper (pdf) about - among other things - the effects of typography on they way people answer survey questions. Participants given the slightly harder to read question gave more abstract answers. The paper references other work suggesting that generally speaking, less-fluent question framing elicits more considered answers. The Chrome ad typeface is less fluent for print. Reactions may therefore be more considered, abstract, and disruptive. Is that, in fact, what Google need? They have brand ubiquity, but they want here to change accustomed behaviour, to get people to think about changing their browser. Is this actually a very elegant piece of persuasive information design? If you think about their "what is a browser?" vox pop research video, there's certainly a perceptual barrier they're going to have to tackle somehow.

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  • A temporary disagreement

    - by Tony Davis
    Last month, Phil Factor caused a furore amongst some MVPs with an article that attempted to offer simple advice to developers regarding the use of table variables, versus local and global temporary tables, in their code. Phil makes clear that the table variables do come with some fairly major limitations.no distribution statistics, no parallel query plans for queries that modify table variables.but goes on to suggest that for reasonably small-scale strategic uses, and with a bit of due care and testing, table variables are a "good thing". Not everyone shares his opinion; in fact, I imagine he was rather aghast to learn that there were those felt his article was akin to pulling the pin out of a grenade and tossing it into the database; table variables should be avoided in almost all cases, according to their advice, in favour of temp tables. In other words, a fairly major feature of SQL Server should be more-or-less 'off limits' to developers. The problem with temp tables is that, because they are scoped either in the procedure or the connection, it is easy to allow them to hang around for too long, eating up precious memory and bulking up the shared tempdb database. Unless they are explicitly dropped, global temporary tables, and local temporary tables created within a connection rather than within a stored procedure, will persist until the connection is closed or, with connection pooling, until the connection is reused. It's also quite common with ASP.NET applications to have connection leaks, as Bill Vaughn explains in his chapter in the "SQL Server Deep Dives" book, meaning that the web page exits without closing the connection object, maybe due to an error condition. This will then hang around in the heap for what might be hours before picked up by the garbage collector. Table variables are much safer in this regard, since they are batch-scoped and so are cleaned up automatically once the batch is complete, which also means that they are intuitive to use for the developer because they conform to scoping rules that are closer to those in procedural code. On the surface then, an ideal way to deal with issues related to tempdb memory hogging. So why did Phil qualify his recommendation to use Table Variables? This is another of those cases where, like scalar UDFs and table-valued multi-statement UDFs, developers can sometimes get into trouble with a relatively benign-looking feature, due to way it's been implemented in SQL Server. Once again the biggest problem is how they are handled internally, by the SQL Server query optimizer, which can make very poor choices for JOIN orders and so on, in the absence of statistics, especially when joining to tables with highly-skewed data. The resulting execution plans can be horrible, as will be the resulting performance. If the JOIN is to a large table, that will hurt. Ideally, Microsoft would simply fix this issue so that developers can't get burned in this way; they've been around since SQL Server 2000, so Microsoft has had a bit of time to get it right. As I commented in regard to UDFs, when developers discover issues like with such standard features, the database becomes an alien planet to them, where death lurks around each corner, and they continue to avoid these "killer" features years after the problems have been eventually resolved. In the meantime, what is the right approach? Is it to say "hammers can kill, don't ever use hammers", or is it to try to explain, as Phil's article and follow-up blog post have tried to do, what the feature was intended for, why care must be applied in its use, and so enable developers to make properly-informed decisions, without requiring them to delve deep into the inner workings of SQL Server? Cheers, Tony.

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  • Oracle Big Data Software Downloads

    - by Mike.Hallett(at)Oracle-BI&EPM
    Companies have been making business decisions for decades based on transactional data stored in relational databases. Beyond that critical data, is a potential treasure trove of less structured data: weblogs, social media, email, sensors, and photographs that can be mined for useful information. Oracle offers a broad integrated portfolio of products to help you acquire and organize these diverse data sources and analyze them alongside your existing data to find new insights and capitalize on hidden relationships. Oracle Big Data Connectors Downloads here, includes: Oracle SQL Connector for Hadoop Distributed File System Release 2.1.0 Oracle Loader for Hadoop Release 2.1.0 Oracle Data Integrator Companion 11g Oracle R Connector for Hadoop v 2.1 Oracle Big Data Documentation The Oracle Big Data solution offers an integrated portfolio of products to help you organize and analyze your diverse data sources alongside your existing data to find new insights and capitalize on hidden relationships. Oracle Big Data, Release 2.2.0 - E41604_01 zip (27.4 MB) Integrated Software and Big Data Connectors User's Guide HTML PDF Oracle Data Integrator (ODI) Application Adapter for Hadoop Apache Hadoop is designed to handle and process data that is typically from data sources that are non-relational and data volumes that are beyond what is handled by relational databases. Typical processing in Hadoop includes data validation and transformations that are programmed as MapReduce jobs. Designing and implementing a MapReduce job usually requires expert programming knowledge. However, when you use Oracle Data Integrator with the Application Adapter for Hadoop, you do not need to write MapReduce jobs. Oracle Data Integrator uses Hive and the Hive Query Language (HiveQL), a SQL-like language for implementing MapReduce jobs. Employing familiar and easy-to-use tools and pre-configured knowledge modules (KMs), the application adapter provides the following capabilities: Loading data into Hadoop from the local file system and HDFS Performing validation and transformation of data within Hadoop Loading processed data from Hadoop to an Oracle database for further processing and generating reports Oracle Database Loader for Hadoop Oracle Loader for Hadoop is an efficient and high-performance loader for fast movement of data from a Hadoop cluster into a table in an Oracle database. It pre-partitions the data if necessary and transforms it into a database-ready format. Oracle Loader for Hadoop is a Java MapReduce application that balances the data across reducers to help maximize performance. Oracle R Connector for Hadoop Oracle R Connector for Hadoop is a collection of R packages that provide: Interfaces to work with Hive tables, the Apache Hadoop compute infrastructure, the local R environment, and Oracle database tables Predictive analytic techniques, written in R or Java as Hadoop MapReduce jobs, that can be applied to data in HDFS files You install and load this package as you would any other R package. Using simple R functions, you can perform tasks such as: Access and transform HDFS data using a Hive-enabled transparency layer Use the R language for writing mappers and reducers Copy data between R memory, the local file system, HDFS, Hive, and Oracle databases Schedule R programs to execute as Hadoop MapReduce jobs and return the results to any of those locations Oracle SQL Connector for Hadoop Distributed File System Using Oracle SQL Connector for HDFS, you can use an Oracle Database to access and analyze data residing in Hadoop in these formats: Data Pump files in HDFS Delimited text files in HDFS Hive tables For other file formats, such as JSON files, you can stage the input in Hive tables before using Oracle SQL Connector for HDFS. Oracle SQL Connector for HDFS uses external tables to provide Oracle Database with read access to Hive tables, and to delimited text files and Data Pump files in HDFS. Related Documentation Cloudera's Distribution Including Apache Hadoop Library HTML Oracle R Enterprise HTML Oracle NoSQL Database HTML Recent Blog Posts Big Data Appliance vs. DIY Price Comparison Big Data: Architecture Overview Big Data: Achieve the Impossible in Real-Time Big Data: Vertical Behavioral Analytics Big Data: In-Memory MapReduce Flume and Hive for Log Analytics Building Workflows in Oozie

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