Search Results

Search found 10077 results on 404 pages for 'color codes'.

Page 167/404 | < Previous Page | 163 164 165 166 167 168 169 170 171 172 173 174  | Next Page >

  • What does a green colored file name mean? [duplicate]

    - by user178744
    This question already has an answer here: What do green folders mean in Windows 7 Explorer? 2 answers I downloaded a .zip file the other day and extracted it using 7zip from my desktop to my laptop over my home network, when it finished, its filename and the filename of its contents was green. What does this mean, can i revert it to normal, has anything been modified and is there a list somewhere of color codes for windows file names.. ? (I can recall seeing blue somewhere before).

    Read the article

  • CSS issue with margin: auto

    - by user1702273
    Hi am having an issue with the margin auto of my website where i have a wrapper div with the width set to 1000px and the margins top and bottom to 0 and left and right to auto. I have a navigation menu in the side bar, where i used java script to replace the same div with different tables. when i click a link in the menu the wrapper shifts right some px and the comes to original, I don't want that action i want the wrapper to be static and not to vary at any time. how can i achieve that. when i set the margin to just 0, so problem with positioning. But i want the wrapper to be centered. Here is my css code: body { background-color:#E2E3E4; color:#333; margin:0; padding:0; font-size: 12px; } #wrapper { width:1000px; margin:0 auto; margin-bottom:10px; } #header1 { width:1000px; height:44px; margin:0 auto; background-color:#ED6B06; } #header2 { width:1000px; height:40px; margin:0 auto; border-bottom:1px solid #EDE9DE; } #header3 { width:1000px; height:40px; margin:0 auto; border-bottom:1px solid #EDE9DE; } #header2 p { margin:0 auto; font-size:20pt; color: #364395; font-smooth: auto; margin-left:15px; margin-top:5px; } #welcome { width:600px; float:left; padding:10px; margin:0 auto; } #status{ margin:0 auto; width:50px; float:right; padding:10px; margin-top:3px; margin-right:15px; } #content { width:780px; float:right; } #sidebar { width:150px; margin-top:15px; margin-left:10px; float:left; border-right:1px solid #EDE9DE; margin-bottom:25px; } #footer { clear:both; margin:0 auto; width:1000px; height:44px; border-top:1px solid #EDE9DE; } HTML: <html> <head> <link rel="stylesheet" type="text/css" href="style/style.css" media="screen" /> <title>Pearson Schools Management Portal</title> </head> <body id="home"> <div id="wrapper"> <?php include('includes/header1.php'); ?> <?php include('includes/header2.php'); ?> <?php include('includes/header3.php'); ?> <div id="content"> <h2>Welcome to Portal!</h2> </div> <!-- end #content --> <?php include('includes/sidebar.php'); ?> <?php include('includes/footer.php'); ?> </div> <!-- End #wrapper --> <link rel="stylesheet" type="text/css" media="screen" href="http://ajax.googleapis.com/ajax/libs/jqueryui/1.7.2/themes/base/jquery-ui.css"> <script type="text/javascript" src="http://code.jquery.com/jquery-latest.js"></script> <script type="text/javascript" src="http://jzaefferer.github.com/jquery-validation/jquery.validate.js"></script> <script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jqueryui/1.8.16/jquery-ui.min.js"></script> <?php include('scripts/index_data.js'); ?> </body>

    Read the article

  • Pygame's Message-multiple lines?

    - by Jam
    I am using pygame and livewires (though I don't think that part is relevant here) to create a game. I've got the game working, but I'm trying to make something akin to a title screen before the game starts. However, it doesn't recognize when I try to make a new line appear. Here is what I have: begin_message=games.Message(value=""" Destroy the Bricks!\n In this game, you control a paddle,\n controlled by your mouse,\n and attempt to destroy all the rows of bricks.\n Careful though, you only have 1 life.\n Don't mess up! The game will start in\n 5 seconds.""", size=30, x=games.screen.width/2, y=games.screen.height/2, lifetime=500, color=color.white, is_collideable=False) games.screen.add(begin_message) The message appears on the screen, but the newline doesn't happen, so I can only read the first part of the message. Is there a way to make this message actually appear, or can I not use the 'Message' for this?

    Read the article

  • Making dynamic images have static filenames

    - by michaeltk
    My website currently has various links to a php script that generates the images dynamically. For example, the link may say "img source="/dynamic_images.php?type=pie-chart&color=red" Obviously, this is not great for SEO. I'd like to somehow make the filenames of these links appear to be static, and use a solution (like Mod-Rewrite) to ensure that the images can still be dynamically created. I suppose I could have something like "img src="average-profits-in-scuba-diving-industry.png?type=pie-chart&color=red" (and use Mod-Rewrite to take care of changing the filename prefix to dynamic_images.php), but I'm afraid that the search engines would shy away from the querystring on the end of the image filename. Any solutions? Thanks in advance.

    Read the article

  • Equivalent to produce field glow in other browsers?

    - by Liso22
    I was long using this to add a glow to focused fields, I accessed my page from Firefox for the first time and realized it doesn't work on it, and most likely not on explorer either. border: 1px solid #E68D29; outline-color: -webkit-focus-ring-color; outline-offset: -2px; outline-style: auto; outline-width: 5px; I had copy pasted it from another page so I'm not quite sure how it works. What is the equivalent for Firefox or Explorer? I mean how do I make a similar glow in other browsers? Thanks

    Read the article

  • how to save state of dynamically created editTexts

    - by user922531
    I'm stuck at how to save the state of my EditTexts on screen orientation. Currently if text is inputted into the EditTexts and the screen is orientated, the fields are wiped (as expected). I am already calling onSaveInstanceState and saving a String, but I have no clue on how to save the EditTexts which are created in code and then retrieve them and add them to the EditTexts when redrawing the activity. Snippet of my code: My main activity is as follows: public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); // get the multidim array b = getIntent().getBundleExtra("obj"); m = (Methods) b.getSerializable("Methods"); // method to draw the layout InitialiseUI(); // Restore UI state from the savedInstanceState. if (savedInstanceState != null) { String strValue = savedInstanceState.getString("light"); if (strValue != null) { FLight = strValue; } } try { mCamera = Camera.open(); if (FLight.equals("true")) { flashLight(); } } catch (Exception e) { Log.d(TAG, "Thrown exception onCreate() camera: " + e); } } // end onCreate /** Called when the back button is pressed. */ @Override public void onResume() { super.onResume(); try { mCamera = Camera.open(); if (FLight.equals("true")) { flashLight(); } } catch (Exception e) { Log.d(TAG, "Thrown exception onCreate() camera: " + e); } } // end onCreate /** saves data before leaving the screen */ @Override protected void onSaveInstanceState(Bundle outState) { super.onSaveInstanceState(outState); outState.putString("light", FLight); } /** called when exiting / leaving the screen */ @Override protected void onPause() { super.onPause(); Log.d(TAG, "onPause()"); if (mCamera != null) { mCamera.stopPreview(); mCamera.release(); mCamera = null; } } /* * set up the UI elements - add click listeners to buttons used in * onCreate() and onConfigurationChanged() * * Set the editTexts fields to show the previous readings as Hints */ public void InitialiseUI() { Log.d(TAG, "Start of InitialiseUI, Main activity"); // get a reference to the TableLayout final TableLayout myTLreads = (TableLayout) findViewById(R.id.myTLreads); // Create arrays to hold the TVs and ETs final TextView[] myTextViews = new TextView[m.getNoRows()]; // create an empty array; final EditText[] myEditTexts = new EditText[m.getNoRows()]; // create an empty array; for(int i =0; i<=m.getNoRows()-1;i++ ){ TableRow tr=new TableRow(this); tr.setLayoutParams(new LayoutParams( LayoutParams.MATCH_PARENT, LayoutParams.WRAP_CONTENT)); // create a new textview / editText final TextView rowTextView = new TextView(this); final EditText rowEditText = new EditText(this); // setWidth is needed otherwise my landscape layout is OFF rowEditText.setWidth(400); // this stops the keyboard taking up the whole screen in landscape layout rowEditText.setImeOptions(EditorInfo.IME_FLAG_NO_EXTRACT_UI); // add some padding to the right of the TV rowTextView.setPadding(0,0,10,0); // set colors to white rowTextView.setTextColor(Color.parseColor("#FFFFFF")); rowEditText.setTextColor(Color.parseColor("#FFFFFF")); // if readings already sent today set color to yellow if(m.getTransmit(i+1)==false){ rowEditText.setEnabled(false); rowEditText.setHintTextColor(Color.parseColor("#FFFF00")); } // set the text of the TV to the meter name rowTextView.setText(m.getMeterName(i+1)); // set the hint of the ET to the last submitted reading rowEditText.setHint(m.getLastReadString(i+1)); // add the textview to the linearlayout rowEditText.setInputType(InputType.TYPE_CLASS_PHONE);//InputType.TYPE_NUMBER_FLAG_DECIMAL); tr.addView(rowTextView); tr.addView(rowEditText); myTLreads.addView(tr); // add a reference to the textView myTextViews[i] = rowTextView; myEditTexts[i] = rowEditText; } final Button submit = (Button) findViewById(R.id.submitReadings); // add a click listener to the button try { submit.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { Log.d(TAG, "Submit button clicked, Main activity"); preSubmitCheck(m.getAccNo(), m.getPostCode(), myEditTexts); // method to do HTML getting and sending } }); } catch (Exception e) { Log.d(TAG, "Exceptions (submit button)" + e.toString()); } }// end of InitialiseUI I don't need to do anything with these values until a button is clicked. Would it be easier if they were a ListView, i'm guessing I would still have the problem of saving them and retrieving them on rotation. If it helps I have an object m which is a string[][] I could temporarily somehow store them in

    Read the article

  • Different Rendering of SimpleModal on IE7 and Chrome

    - by Silver Gun
    Hey Guys I tried out Simple Modal for my modal dialog needs. The jQuery $(function() { $('#showDialog').click(function() { $('<div><p> Click Here! </p></div>').modal({ overlayClose: true, opacity: 30 }) }); }); The CSS was as follows: #simplemodal-overlay { background-color: #000; } #simplemodal-container { background-color: #333; border: 8px solid #444; padding: 12px; } In IE6 and 7, it displays a nice, very transparent, gray overlay with a dark small box in the middle with the text 'Click Here!'. But in CHROME (4.0.249.43) I get a dark black overlay with 100% opacity. Any ideas? Thanks in advance

    Read the article

  • display text when image on-click/hide text when different image click

    - by Jonah1289
    Hi I have created the following effects on the images seen here http://techavid.com/design/test3.html . You see when you hover and then click on each image, they go from grey to color. When you click on one - the others go grey and the one clicked remains color. That's cool, but now I need the text 1st: Sun for example to display and hide along with its graphic button. The word "Sun," is a link that needs to link out to a URL so it has to be separated from the image effect code. What jquery or javascript code do I need to do this? thanks, jonah p.s. How do i properly post the code I have now. I tried to paste code in "enter code here," but received errors - thnx

    Read the article

  • How to add another style property to this onClick?

    - by Kyle Sevenoaks
    Hi, I made this onlick property for my checkbox, my js-fu is like, not there, how can I simply add a border color property as well as bg color? <div id="akseptwrap"> <span style="left:-20px; position:relative; top:3px;"><img src="http://euroworker.no/public/upload/1_2_arrow.gif"></span> <span id="salgsaksept"> <input tabindex=12 value="1" type="checkbox" name="salgsvilkar" ID="Checkbox2" onclick="document.getElementById('salgsaksept').style.backgroundColor='#E5F7C7';" />&nbsp;Salgs- og leveringsvilkår er lest og akseptert </span> </div> Thanks.

    Read the article

  • How do I save an altered image in matlab?

    - by ef-i-blinky
    So I am using the code located here: http://wwwx.cs.unc.edu/~sjguy/CompVis/Features/BlobDetect.m and I was wondering how to save the final blob detected image. The image that I am doing the blob detection on gets shown and then he manually draws the lines on the image here: Xbar = cx1+X.*cos(alpha)+Y.*sin(alpha); Ybar = cy1+Y.*cos(alpha)-X.*sin(alpha); line(Xbar', Ybar', 'Color', color, 'LineWidth', ln_wid); I then want to save this image using something like imwrite. I have been reading around and it seems that no one really has an answer to to this problem. Thanks for any help you can give me, Josh

    Read the article

  • z index background issue in IE

    - by Michael
    I have a jQuery tools scroller set up with controls managing two separate divs of info - one images, the other related text that needs to sit over the top of the images with a transparent bg image. I am using z-indexing to achieve this and am aware of IE's issues with this but am unable to sort it (tested in IE6-8). Image of the issue below: http://test.shakingpaper.com.au/not_working.png It seems that the overlayed div is taking on the containers white. Try as I might, I can't resolve this. HTML/CSS code below: <div id="content"> <div id="nav"></div> <div class="s4 slideshow"> <div> <img src="<?php bloginfo('stylesheet_directory'); ?>/images/hero_1_white.jpg" width="770" height="367" /> </div> <div> <img src="<?php bloginfo('stylesheet_directory'); ?>/images/hero_1_white.jpg" width="770" height="367" /> </div> <div> <img src="<?php bloginfo('stylesheet_directory'); ?>/images/hero_1_white.jpg" width="770" height="367" /> </div> </div> <div id="overlay_bg"></div> <div class="s4 information"> <div> <h1>Support</h1> <p>Quisque lacus quam, egestas ac tincidunt a, lacinia vel velit. Aenean facilisis nulla vitae.</p> <p><a href="#">Support Us</a></p> </div> <div> <h1>Events</h1> <p>Quisque lacegestas ac tincidunt a, lacinia vel velit. Aenean facilisis nulla vitae.</p> <p><a href="#">Read More</a></p> </div> <div> <h1>Regional</h1> <p>Quisque lacus quam, egestas ac tincidunt a, lacinia vel velit. Aenean facilisis nulla vitae.</p> <p><a href="#">Support Us</a></p> </div> </div> </div> <!-- end of content --> #content { height: auto; min-height: 300px !important; overflow: hidden; position:relative; margin-left: 27px; width: 770px; padding-bottom: 43px; } #nav { width: 60px; z-index: 10000; position: absolute; top:340px; left: 28px; } .s4 { width: 770px; height: 370px; overflow: hidden; } #nav a { background-color: transparent; background-image: url(images/transition.png); background-position: 0 0; text-indent: -1000em; width: 10px; height: 10px; display: block; float: left; margin-right: 5px; } #nav a.activeSlide { background-position: 0 -10px; } #overlay_bg { background: url(images/soild_block.png) no-repeat; width: 318px; height: 339px; z-index: 5000; position: absolute; top: 28px; } .information { position: absolute; top: 60px; left: 28px; z-index: 16000; width: 290px; height: 260px; color: #FFF; } .information h1 { font-size: 50px; font-style: italic; text-transform: uppercase; } .information p { font-size: 17px; line-height: 27px; margin-top: 37px; } .information a { font-size: 13px; padding-bottom: 2px; border-bottom: 1px solid; color: #FFF; text-transform: uppercase; font-style: italic; } .information a:hover { color: #000; } Any help would be greatly appreciated.

    Read the article

  • JavaScript - Inheritance in Constructors

    - by j0ker
    For a JavaScript project we want to introduce object inheritance to decrease code duplication. However, I cannot quite get it working the way I want and need some help. We use the module pattern. Suppose there is a super element: a.namespace('a.elements.Element'); a.elements.Element = (function() { // public API -- constructor Element = function(properties) { this.id = properties.id; }; // public API -- prototype Element.prototype = { getID: function() { return this.id; } }; return Element; }()); And an element inheriting from this super element: a.namespace('a.elements.SubElement'); a.elements.SubElement = (function() { // public API -- constructor SubElement = function(properties) { // inheritance happens here // ??? this.color = properties.color; this.bogus = this.id + 1; }; // public API -- prototype SubElement.prototype = { getColor: function() { return this.color; } }; return SubElement; }()); You will notice that I'm not quite sure how to implement the inheritance itself. In the constructor I have to be able to pass the parameter to the super object constructor and create a super element that is then used to create the inherited one. I need a (comfortable) possibility to access the properties of the super object within the constructor of the new object. Ideally I could operate on the super object as if it was part of the new object. I also want to be able to create a new SubElement and call getID() on it. What I want to accomplish seems like the traditional class based inheritance. However, I'd like to do it using prototypal inheritance since that's the JavaScript way. Is that even doable? Thanks in advance! EDIT: Fixed usage of private variables as suggested in the comments. EDIT2: Another change of the code: It's important that id is accessible from the constructor of SubElement.

    Read the article

  • How can I animate between states in a programmatic skin? [FLEX]

    - by Lewis
    I have a button with the various states (up/over/down etc) that uses a skin file to render the display. I want to achieve animation between the states. For instance, between the change from 'up' to 'over' I want to fade in a color and a border. The way I am doing this at the moment is to use viewstates and animate between them using transitions and the mx:AnimateProperty. However, using this method I can only animate one property per viewstate. So only the border, or the color can be animated. Does anyone know how I can achieve multiple animations on multiple properties of a programmatic button skin? Thanks in advance! Note: I have looked into using tweener but cannot see how it would help my situation

    Read the article

  • Why RichTextBox lose format after appending new String?

    - by user556526
    Hi guys I have aproblem with rich text box string color: I have the richtexbox that user type a message in it. I mark up each word that exist in my dictionary. I use this code for it: this.inputTextAreaRtb.Text=this.inputTextAreaRtb.Text.Remove(startCoordinate, endCoordinate - startCoordinate); this.inputTextAreaRtb.SelectionStart = this.inputTextAreaRtb.Text.Length; this.inputTextAreaRtb.SelectionLength = 0; this.inputTextAreaRtb.SelectionFont = new System.Drawing.Font( "David", 12, FontStyle.Underline); this.inputTextAreaRtb.SelectionColor = Color.DarkBlue; this.inputTextAreaRtb.AppendText(_word); this.inputTextAreaRtb.SelectionColor = this.inputTextAreaRtb.ForeColor; this.inputTextAreaRtb.SelectionFont = new System.Drawing.Font( "David", 12, FontStyle.Regular); But each time if I already marked up a word a loose formatting of words that already formatted. Any ideas of this problem?

    Read the article

  • Using CSS to positon text after an image

    - by Charles L
    I've trying to do something that I'm sure is simple, but I can't do it. All I want to do is have an image and then some text after that image, and be able to control accurately the amount of space between the image and the text. Here's my code: http://pastebin.com/fx17XUaR I couldn't work out how to paste it in here directly. In my style sheet, wrap has these attributes: .wrap { //text-align: left; width: 1100px; height: 870px; background-color: white; color: black; padding: 10px; margin: auto; I want my text to look like this directly below the image: Username Age Location Currently, I just add loads of break tags to control where I have the text, but that's messy and there must be a better way. Thanks in advance for any help.

    Read the article

  • Turn link to a jQuery icon

    - by Justin Meltzer
    I want to turn two "voting" links into jQuery UI icons. One is the upvote link that should be an icon with an up arrow, and one is the downvote link that should be an icon with a down arrow. Here is one of the link's RoR code: <%= link_to "+1", video_votes_path( :video_id => video.id, :type => "up" ), :method => :post, :remote => true %> I also want to change the color of the icon when it is clicked, and when it is clicked again, it should change back to its original color. How can I do all of this?

    Read the article

  • Transparent Select/Option text in IE

    - by Valchris
    I've created the JS fiddle to demonstrate my problem: http://jsfiddle.net/C8NUf/1/ HTML: <select> <option> Test </option> <option> Another Test </option> </select> Style: select { color: transparent; } In chrome, the selected text "test" is properly blanked out by setting the color to transparent, in IE the test is still black. How can I fix this issue in IE? Ideally I want to make this change via JQuery, but that doesn't seem very relevant to the overall problem. Thanks, Daniel

    Read the article

  • How to control the text inside DIV tag by not allowing the text to be increased?

    - by SzamDev
    Hi I have this CSS code : #d_image { float: left; width: 320px; margin-top: 20px; margin-left: 25px; } #d_coll { width: 320px; float: left; } #n_div { width: 240px; text-align: right; padding-top: 10px; float: left; padding-right: 10px; padding-left: 0px; } #n_text { text-align: right; float: left; clear: both; } #im { height: 50px; width: 50px; float: right; padding-right: 15px; } #n_col { clear: both; width: 310px; float: right; border-bottom-width: 2px; border-bottom-style: solid; border-bottom-color: #CCC; padding-bottom: 10px; } #n_tittle { text-decoration: none; text-align: right; padding-bottom: 10px; padding-right: 15px; } #n_tittle a { text-decoration: none; text-align: right; color: #1C60B3; } #n_tittle a:hover { text-decoration: underline; text-align: right; color: #FF0000; } I have this HTML code : <div id="d_coll"> <div id="d_image">sample text</div> <div id="n_text">Here will be photo</div> </div> <div id="n_col"> <div id="n_tittle">sample text</div> <div id="im">small photo will be here</div> <div id="n_div">long text</div> </div> I have proplem in n_div, if I put in it a very long text it will be under im div and I want the text inside it to go to new line when it reach the end because the image should be to the right of the text in im div . How I can do that? Thanks in Advance.

    Read the article

  • How to set a custom font for a spinner?

    - by AndrewC
    Is there anyway to set a custom font or color for the selected item in a Spinner? For example, I open the spinner and click a priority of "High". I'm my layout containing the spinner, I would like to see the word "High" in red or a custom font. I can't seem to obtain the textview to make the necessary change. I always obtain a NullPointerException if I typecast the spinner.getSelectedView() to textview and attempt to set the color. any ideas? thanks in advance!

    Read the article

  • pyplot.scatter changes the data limits of the axis

    - by Erotemic
    I have some code which plots some points. I substituted ax.scatter for ax.plot so I could control the color of each point individually. However when I make this change the axis x and y ranges seem to increase. I can't pinpoint why this is happening. The only thing I've changed is plot to scatter. This code makes an axis that is too big ax.scatter(x, y, c=color_list, s=pts_size, marker='o', edgecolor='none') #ax.plot(x, y, linestyle='None', marker='o', markerfacecolor=pts_color, markersize=pts_size, markeredgewidth=0) This code does the right thing (but I can't control the color) #ax.scatter(x, y, c=color_list, s=pts_size, marker='o', edgecolor='none') ax.plot(x, y, linestyle='None', marker='o', markerfacecolor=pts_color, markersize=pts_size, markeredgewidth=0) Is there a way I can call scatter such that it doesn't mess with my current axis limits?

    Read the article

  • Replace an element name while retaining the attributes with jquery

    - by geckomist
    I'm trying to create a jquery setup where all instances of <i> are changed to <em>. It's easy enough to do with: $("i").each(function(){ $(this).replaceWith($('<em>' + this.innerHTML + '</em>')); }); But what I am having trouble figuring out is how to change all the <i> tags but retain each ones individual attributes. So if I have <i style="background-color: #333;" alt="Example" title="Example">Example Text</i> I would like it to change to <em style="background-color: #333;" alt="Example" title="Example">Example Text</em> Thanks for any help!

    Read the article

  • Unable to get Stencil Buffer to work in iOS 4+ (5.0 works fine). [OpenGL ES 2.0]

    - by MurderDev
    So I am trying to use a stencil buffer in iOS for masking/clipping purposes. Do you guys have any idea why this code may not work? This is everything I have associated with Stencils. On iOS 4 I get a black screen. On iOS 5 I get exactly what I expect. The transparent areas of the image I drew in the stencil are the only areas being drawn later. Code is below. This is where I setup the frameBuffer, depth and stencil. In iOS the depth and stencil are combined. -(void)setupDepthBuffer { glGenRenderbuffers(1, &depthRenderBuffer); glBindRenderbuffer(GL_RENDERBUFFER, depthRenderBuffer); glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, self.frame.size.width * [[UIScreen mainScreen] scale], self.frame.size.height * [[UIScreen mainScreen] scale]); } -(void)setupFrameBuffer { glGenFramebuffers(1, &frameBuffer); glBindFramebuffer(GL_FRAMEBUFFER, frameBuffer); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRenderBuffer); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthRenderBuffer); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthRenderBuffer); // Check the FBO. if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { NSLog(@"Failure with framebuffer generation: %d", glCheckFramebufferStatus(GL_FRAMEBUFFER)); } } This is how I am setting up and drawing the stencil. (Shader code below.) glEnable(GL_STENCIL_TEST); glDisable(GL_DEPTH_TEST); glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); glDepthMask(GL_FALSE); glStencilFunc(GL_ALWAYS, 1, -1); glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); glColorMask(0, 0, 0, 0); glClear(GL_STENCIL_BUFFER_BIT); machineForeground.shader = [StencilEffect sharedInstance]; [machineForeground draw]; machineForeground.shader = [BasicEffect sharedInstance]; glDisable(GL_STENCIL_TEST); glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); glDepthMask(GL_TRUE); Here is where I am using the stencil. glEnable(GL_STENCIL_TEST); glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); glStencilFunc(GL_EQUAL, 1, -1); ...Draw Stuff here glDisable(GL_STENCIL_TEST); Finally here is my fragment shader. varying lowp vec2 TexCoordOut; uniform sampler2D Texture; void main(void) { lowp vec4 color = texture2D(Texture, TexCoordOut); if(color.a < 0.1) gl_FragColor = color; else discard; }

    Read the article

  • How do I create a class in Javascript?

    - by William
    This is what I got so far, and it's not working at all :( <!DOCTYPE html> <html lang="en"> <head> <title>Class Test</title> <meta charset="utf-8" /> <style> body { text-align: center; background-color: #ffffff;} #box { position: absolute; left: 610px; top: 80px; height: 50px; width: 50px; background-color: #ff0000; color: #000000;} </style> <script type="text/javascript"> document.onkeydown=function(event){keyDown(event)}; document.onkeyup=function(event){keyUp(event)}; var box = 0; function Player () { var speed = 5; var x = 50; var y = 50; } function update() { box.style.left = this.x + "px"; box.style.top = this.y + "px"; box.innerHTML = "<h6 style=\"margin: 0px 0px 0px 0px; padding: 0px 0px 0px 0px;\">X: "+ this.x + "<br /> Y: " + this.y + "</h6>"; } var player = new Player(); var keys = new Array(256); var i = 0; for (i = 0;i <= 256; i++){ keys[i] = false; } function keyDown(event){ keys[event.keyCode] = true; } function keyUp(event){ keys[event.keyCode] = false; } function update(){ if(keys[37]) player.x -= player.speed; if(keys[39]) player.x += player.speed; player.update(); } setInterval(update, 1000/60); </script> </head> <body> <div id="box" ></div> <script type="text/javascript"> box = document.getElementById('box'); box.innerHTML = "<h6 style=\"margin: 0px 0px 0px 0px; padding: 0px 0px 0px 0px;\">X: "+ player.x + "<br /> Y: " + player.y + "</h6>"; </script> </body> </html>

    Read the article

  • How to simulate :active css pseudo class in android on non-link elements?

    - by chas s.
    I'd like to be able to mimic the behavior of the :active pseudo class on all elements in Android webkit. Currently, the :active syntax only works on a elements (links). Nearly all of the actionable elements in the app I'm working on are something other than a standard link tag. iOS webkit supports :active on all elements. /* works on both android iOS webkit */ a:active { color: blue; } /* works on iOS webkit, does not work on android webkit */ div:active { color: red; } I've found a couple of resources [1,2] that solve similar problems, but they're both a bit heavy, and I'm wondering if there's a lighter weight solution that I'm just not able to find. http://cubiq.org/remove-onclick-delay-on-webkit-for-iphone http://code.google.com/intl/ro-RO/mobile/articles/fast_buttons.html

    Read the article

< Previous Page | 163 164 165 166 167 168 169 170 171 172 173 174  | Next Page >