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  • Do i need a hashtag in Javascript to pass as a Div

    - by Mike
    How do i insert this php DivSomething into Javascript? Since Javascript needs a hashtag to recognize that as a div. Is there a way to tell JS that this is a Div or there's other better way to do it? Any help would be very much appreciated. <script> /*How do i insert a var DivSomething into JS with a hashtag */ /* DivSomething is php dynamic. It returns a Div. It can be #Div1, #Div2, #Div3... */ var DivSomething = '<?php echo $Highlight; ?>' $(function() { $('#MouseHere').hover(function() { $('#' + DivSomething).css('background-color', '#ffffff'); }, function() { // on mouseout, reset the background colour $('#' + DivSomething).css('background-color', ''); </script>

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  • jQuery - Traversing the DOM

    - by danit
    Here is my HTML: <li> <div class="menu_inner"> <a href="#"> <div class="button"><img class="486" src="images/portalbutton.png" /></div> <div class="prod_description">&nbsp;</div> </a> </div> </li> I want to add a .click() function to .prod_description, the click event should take the background colour applied in CSS from the li element. Using this code: $(".prod_description").mousedown(function() { $('#toolbar').css('background-color', $(this).parent().css('background-color')) }) I dont seem to be able to get the correct $(this).parent() combination....

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  • How to validate if all check boxes are ticked in jQuery?

    - by Jude
    I am a beginner in jQuery and I was wondering how to validate the form before submission specifically for check boxes. I am creating a simple check list form where my user would tick a check box if he finished that step. What I am planning to do is that, the script would prevent the form submission if there is an "unticked" checkbox and highlight it with a color. Here's my code : <!doctype html> <html> <head> <meta charset="utf-8"> <title>checkbox</title> <style> .error { background-color:#F00; } .valid { background-color:#0F0; } </style> <script type="application/javascript" src="http://code.jquery.com/jquery-1.8.2.min.js"> </script> <script type="application/javascript"> function validateAll() { $(".tick").change(function(){ if ($('.tick:checked').length == $('.tick').length) { $('#container').removeClass(); $('#container').addClass('error'); } else { $('#container').removeClass(); $('#container').addClass('valid'); } }); } </script> </head> <body> <div id="container"><input class="tick" id="option1" type="checkbox"></div> <div id="container"><input class="tick" id="option1" type="checkbox"></div> <input id="button" type="button" onClick="validateAll();" value="check"> </body> </html> So what I am trying to do here is when the user clicks the button, the script will highlight all the unchecked check box with red and highlight all checked with green. However, my script is not functioning. What is wrong with my script? Any suggestions on a more efficient way to do this?

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  • two div boxes [1st float, 2nd clear], margin on 2nd doesn't seem to push off first

    - by mach77
    In the code below I have two div boxes. The first is float:left, the second has clear:left so that it sits below the first. My question is why does margin-top:20px not push off the first div? <head> <style> div { width:100px; height:100px; background-color:green; } #box1 { float:left; } #box2 { background-color:red; clear:left; margin-top:20px; } </style> </head> <body> <div id="box1"></div> <div id="box2"></div> </body>

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  • Excel: conditionally format a cell using the format of another, content-matching cell

    - by Eric A. Meyer
    I have an Excel spreadsheet where I’d like to be able to create a “key” of formatted cells with unique values, and then in another sheet format cells using the key formatting. So for example, my key is as follows, with one value per cell and the visual formatting indicated in parentheses: A (red background) B (green background) C (blue background) So that’s on one sheet (or in a remote corner of the current sheet—whichever is better). Then, in an area that I mark for conditional formatting, I can type one of those three letters and have the cell where I typed it visually formatted according to the key. So if I type a “B” into one of the conditionally formatted cells, it gets a green background. (Note that I’m using backgrounds here solely for ease of explanation: ideally I want to have all visual formatting copied over, whether it’s foreground color, background color, font weight, borders, or whatever. But I’ll take what I can get, obviously.) And—just to make it extra-tricky—if I change the formatting in the key, that change should be reflected in cells that reference the key. Thus, if I change the “B” formatting in the key from a green background to a purple background, any “B” in the main sheet should switch to the new color. Similarly, it should be possible to add or remove values from the key and have those changes applied to the main data set. I’m okay with the formatting-update-on-key-change being triggered by clicking a button or something. I suspect that if any of this is possible it will require VBA, but I’ve never used it so I’ve no idea where to start if that’s the case. I’m hoping it’s possible without VBA. I know it’s possible to just use multiple conditional formats, but my use case here is that I’m trying to create the above-described capability for someone who isn’t conversant with conditional formatting. I’d like to let them be able to define a key, update it if necessary, and keep on truckin’ without me having to rewrite the spreadsheet’s formatting rules for them. --- UPDATE --- So I think I was a bit unclear about my original request. Let me try again with an image. The image shows the “key” on the left, where values and styles are defined using keyboard and mouse input. On the right, you see the data that should be formatted to match the key. Thus if I type a “C” into a cell in the Data area, it should be blue-backed. Furthermore, if I change the formatting of “C” in the Key to have a purple background, all the “C” cells should switch from blue to purple. For further craziness, if I add more to the Key (say, “D” with a yellow background) then any “D” cells will be styled to match; if I remove a Key entry, then matching values in the Data area should revert to default styling. So. Is that more clear? Is it possible, in whole or in part? I don’t have to use conditional formatting for this; in fact, at this point I suspect I probably shouldn’t. But I’m open to any approach!

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  • What's the difference between find and findstr commands in Windows?

    - by Prashant Bhate
    In Windows, what are the differences between find and findstr commands? Both seems to search text in files: find c:\>find /? Searches for a text string in a file or files. FIND [/V] [/C] [/N] [/I] [/OFF[LINE]] "string" [[drive:][path]filename[ ...]] /V Displays all lines NOT containing the specified string. /C Displays only the count of lines containing the string. /N Displays line numbers with the displayed lines. /I Ignores the case of characters when searching for the string. /OFF[LINE] Do not skip files with offline attribute set. "string" Specifies the text string to find. [drive:][path]filename Specifies a file or files to search. If a path is not specified, FIND searches the text typed at the prompt or piped from another command. findstr c:\>findstr /? Searches for strings in files. FINDSTR [/B] [/E] [/L] [/R] [/S] [/I] [/X] [/V] [/N] [/M] [/O] [/P] [/F:file] [/C:string] [/G:file] [/D:dir list] [/A:color attributes] [/OFF[LINE]] strings [[drive:][path]filename[ ...]] /B Matches pattern if at the beginning of a line. /E Matches pattern if at the end of a line. /L Uses search strings literally. /R Uses search strings as regular expressions. /S Searches for matching files in the current directory and all subdirectories. /I Specifies that the search is not to be case-sensitive. /X Prints lines that match exactly. /V Prints only lines that do not contain a match. /N Prints the line number before each line that matches. /M Prints only the filename if a file contains a match. /O Prints character offset before each matching line. /P Skip files with non-printable characters. /OFF[LINE] Do not skip files with offline attribute set. /A:attr Specifies color attribute with two hex digits. See "color /?" /F:file Reads file list from the specified file(/ stands for console). /C:string Uses specified string as a literal search string. /G:file Gets search strings from the specified file(/ stands for console). /D:dir Search a semicolon delimited list of directories strings Text to be searched for. [drive:][path]filename Specifies a file or files to search. Use spaces to separate multiple search strings unless the argument is prefixed with /C. For example, 'FINDSTR "hello there" x.y' searches for "hello" or "there" in file x.y. 'FINDSTR /C:"hello there" x.y' searches for "hello there" in file x.y. Regular expression quick reference: . Wildcard: any character * Repeat: zero or more occurances of previous character or class ^ Line position: beginning of line $ Line position: end of line [class] Character class: any one character in set [^class] Inverse class: any one character not in set [x-y] Range: any characters within the specified range \x Escape: literal use of metacharacter x \<xyz Word position: beginning of word xyz\> Word position: end of word For full information on FINDSTR regular expressions refer to the online Command Reference.

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  • Microsoft and jQuery

    - by Rick Strahl
    The jQuery JavaScript library has been steadily getting more popular and with recent developments from Microsoft, jQuery is also getting ever more exposure on the ASP.NET platform including now directly from Microsoft. jQuery is a light weight, open source DOM manipulation library for JavaScript that has changed how many developers think about JavaScript. You can download it and find more information on jQuery on www.jquery.com. For me jQuery has had a huge impact on how I develop Web applications and was probably the main reason I went from dreading to do JavaScript development to actually looking forward to implementing client side JavaScript functionality. It has also had a profound impact on my JavaScript skill level for me by seeing how the library accomplishes things (and often reviewing the terse but excellent source code). jQuery made an uncomfortable development platform (JavaScript + DOM) a joy to work on. Although jQuery is by no means the only JavaScript library out there, its ease of use, small size, huge community of plug-ins and pure usefulness has made it easily the most popular JavaScript library available today. As a long time jQuery user, I’ve been excited to see the developments from Microsoft that are bringing jQuery to more ASP.NET developers and providing more integration with jQuery for ASP.NET’s core features rather than relying on the ASP.NET AJAX library. Microsoft and jQuery – making Friends jQuery is an open source project but in the last couple of years Microsoft has really thrown its weight behind supporting this open source library as a supported component on the Microsoft platform. When I say supported I literally mean supported: Microsoft now offers actual tech support for jQuery as part of their Product Support Services (PSS) as jQuery integration has become part of several of the ASP.NET toolkits and ships in several of the default Web project templates in Visual Studio 2010. The ASP.NET MVC 3 framework (still in Beta) also uses jQuery for a variety of client side support features including client side validation and we can look forward toward more integration of client side functionality via jQuery in both MVC and WebForms in the future. In other words jQuery is becoming an optional but included component of the ASP.NET platform. PSS support means that support staff will answer jQuery related support questions as part of any support incidents related to ASP.NET which provides some piece of mind to some corporate development shops that require end to end support from Microsoft. In addition to including jQuery and supporting it, Microsoft has also been getting involved in providing development resources for extending jQuery’s functionality via plug-ins. Microsoft’s last version of the Microsoft Ajax Library – which is the successor to the native ASP.NET AJAX Library – included some really cool functionality for client templates, databinding and localization. As it turns out Microsoft has rebuilt most of that functionality using jQuery as the base API and provided jQuery plug-ins of these components. Very recently these three plug-ins were submitted and have been approved for inclusion in the official jQuery plug-in repository and been taken over by the jQuery team for further improvements and maintenance. Even more surprising: The jQuery-templates component has actually been approved for inclusion in the next major update of the jQuery core in jQuery V1.5, which means it will become a native feature that doesn’t require additional script files to be loaded. Imagine this – an open source contribution from Microsoft that has been accepted into a major open source project for a core feature improvement. Microsoft has come a long way indeed! What the Microsoft Involvement with jQuery means to you For Microsoft jQuery support is a strategic decision that affects their direction in client side development, but nothing stopped you from using jQuery in your applications prior to Microsoft’s official backing and in fact a large chunk of developers did so readily prior to Microsoft’s announcement. Official support from Microsoft brings a few benefits to developers however. jQuery support in Visual Studio 2010 means built-in support for jQuery IntelliSense, automatically added jQuery scripts in many projects types and a common base for client side functionality that actually uses what most developers are already using. If you have already been using jQuery and were worried about straying from the Microsoft line and their internal Microsoft Ajax Library – worry no more. With official support and the change in direction towards jQuery Microsoft is now following along what most in the ASP.NET community had already been doing by using jQuery, which is likely the reason for Microsoft’s shift in direction in the first place. ASP.NET AJAX and the Microsoft AJAX Library weren’t bad technology – there was tons of useful functionality buried in these libraries. However, these libraries never got off the ground, mainly because early incarnations were squarely aimed at control/component developers rather than application developers. For all the functionality that these controls provided for control developers they lacked in useful and easily usable application developer functionality that was easily accessible in day to day client side development. The result was that even though Microsoft shipped support for these tools in the box (in .NET 3.5 and 4.0), other than for the internal support in ASP.NET for things like the UpdatePanel and the ASP.NET AJAX Control Toolkit as well as some third party vendors, the Microsoft client libraries were largely ignored by the developer community opening the door for other client side solutions. Microsoft seems to be acknowledging developer choice in this case: Many more developers were going down the jQuery path rather than using the Microsoft built libraries and there seems to be little sense in continuing development of a technology that largely goes unused by the majority of developers. Kudos for Microsoft for recognizing this and gracefully changing directions. Note that even though there will be no further development in the Microsoft client libraries they will continue to be supported so if you’re using them in your applications there’s no reason to start running for the exit in a panic and start re-writing everything with jQuery. Although that might be a reasonable choice in some cases, jQuery and the Microsoft libraries work well side by side so that you can leave existing solutions untouched even as you enhance them with jQuery. The Microsoft jQuery Plug-ins – Solid Core Features One of the most interesting developments in Microsoft’s embracing of jQuery is that Microsoft has started contributing to jQuery via standard mechanism set for jQuery developers: By submitting plug-ins. Microsoft took some of the nicest new features of the unpublished Microsoft Ajax Client Library and re-wrote these components for jQuery and then submitted them as plug-ins to the jQuery plug-in repository. Accepted plug-ins get taken over by the jQuery team and that’s exactly what happened with the three plug-ins submitted by Microsoft with the templating plug-in even getting slated to be published as part of the jQuery core in the next major release (1.5). The following plug-ins are provided by Microsoft: jQuery Templates – a client side template rendering engine jQuery Data Link – a client side databinder that can synchronize changes without code jQuery Globalization – provides formatting and conversion features for dates and numbers The first two are ports of functionality that was slated for the Microsoft Ajax Library while functionality for the globalization library provides functionality that was already found in the original ASP.NET AJAX library. To me all three plug-ins address a pressing need in client side applications and provide functionality I’ve previously used in other incarnations, but with more complete implementations. Let’s take a close look at these plug-ins. jQuery Templates http://api.jquery.com/category/plugins/templates/ Client side templating is a key component for building rich JavaScript applications in the browser. Templating on the client lets you avoid from manually creating markup by creating DOM nodes and injecting them individually into the document via code. Rather you can create markup templates – similar to the way you create classic ASP server markup – and merge data into these templates to render HTML which you can then inject into the document or replace existing content with. Output from templates are rendered as a jQuery matched set and can then be easily inserted into the document as needed. Templating is key to minimize client side code and reduce repeated code for rendering logic. Instead a single template can be used in many places for updating and adding content to existing pages. Further if you build pure AJAX interfaces that rely entirely on client rendering of the initial page content, templates allow you to a use a single markup template to handle all rendering of each specific HTML section/element. I’ve used a number of different client rendering template engines with jQuery in the past including jTemplates (a PHP style templating engine) and a modified version of John Resig’s MicroTemplating engine which I built into my own set of libraries because it’s such a commonly used feature in my client side applications. jQuery templates adds a much richer templating model that allows for sub-templates and access to the data items. Like John Resig’s original Micro Template engine, the core basics of the templating engine create JavaScript code which means that templates can include JavaScript code. To give you a basic idea of how templates work imagine I have an application that downloads a set of stock quotes based on a symbol list then displays them in the document. To do this you can create an ‘item’ template that describes how each of the quotes is renderd as a template inside of the document: <script id="stockTemplate" type="text/x-jquery-tmpl"> <div id="divStockQuote" class="errordisplay" style="width: 500px;"> <div class="label">Company:</div><div><b>${Company}(${Symbol})</b></div> <div class="label">Last Price:</div><div>${LastPrice}</div> <div class="label">Net Change:</div><div> {{if NetChange > 0}} <b style="color:green" >${NetChange}</b> {{else}} <b style="color:red" >${NetChange}</b> {{/if}} </div> <div class="label">Last Update:</div><div>${LastQuoteTimeString}</div> </div> </script> The ‘template’ is little more than HTML with some markup expressions inside of it that define the template language. Notice the embedded ${} expressions which reference data from the quote objects returned from an AJAX call on the server. You can embed any JavaScript or value expression in these template expressions. There are also a number of structural commands like {{if}} and {{each}} that provide for rudimentary logic inside of your templates as well as commands ({{tmpl}} and {{wrap}}) for nesting templates. You can find more about the full set of markup expressions available in the documentation. To load up this data you can use code like the following: <script type="text/javascript"> //var Proxy = new ServiceProxy("../PageMethods/PageMethodsService.asmx/"); $(document).ready(function () { $("#btnGetQuotes").click(GetQuotes); }); function GetQuotes() { var symbols = $("#txtSymbols").val().split(","); $.ajax({ url: "../PageMethods/PageMethodsService.asmx/GetStockQuotes", data: JSON.stringify({ symbols: symbols }), // parameter map type: "POST", // data has to be POSTed contentType: "application/json", timeout: 10000, dataType: "json", success: function (result) { var quotes = result.d; var jEl = $("#stockTemplate").tmpl(quotes); $("#quoteDisplay").empty().append(jEl); }, error: function (xhr, status) { alert(status + "\r\n" + xhr.responseText); } }); }; </script> In this case an ASMX AJAX service is called to retrieve the stock quotes. The service returns an array of quote objects. The result is returned as an object with the .d property (in Microsoft service style) that returns the actual array of quotes. The template is applied with: var jEl = $("#stockTemplate").tmpl(quotes); which selects the template script tag and uses the .tmpl() function to apply the data to it. The result is a jQuery matched set of elements that can then be appended to the quote display element in the page. The template is merged against an array in this example. When the result is an array the template is automatically applied to each each array item. If you pass a single data item – like say a stock quote – the template works exactly the same way but is applied only once. Templates also have access to a $data item which provides the current data item and information about the tempalte that is currently executing. This makes it possible to keep context within the context of the template itself and also to pass context from a parent template to a child template which is very powerful. Templates can be evaluated by using the template selector and calling the .tmpl() function on the jQuery matched set as shown above or you can use the static $.tmpl() function to provide a template as a string. This allows you to dynamically create templates in code or – more likely – to load templates from the server via AJAX calls. In short there are options The above shows off some of the basics, but there’s much for functionality available in the template engine. Check the documentation link for more information and links to additional examples. The plug-in download also comes with a number of examples that demonstrate functionality. jQuery templates will become a native component in jQuery Core 1.5, so it’s definitely worthwhile checking out the engine today and get familiar with this interface. As much as I’m stoked about templating becoming part of the jQuery core because it’s such an integral part of many applications, there are also a couple shortcomings in the current incarnation: Lack of Error Handling Currently if you embed an expression that is invalid it’s simply not rendered. There’s no error rendered into the template nor do the various  template functions throw errors which leaves finding of bugs as a runtime exercise. I would like some mechanism – optional if possible – to be able to get error info of what is failing in a template when it’s rendered. No String Output Templates are always rendered into a jQuery matched set and there’s no way that I can see to directly render to a string. String output can be useful for debugging as well as opening up templating for creating non-HTML string output. Limited JavaScript Access Unlike John Resig’s original MicroTemplating Engine which was entirely based on JavaScript code generation these templates are limited to a few structured commands that can ‘execute’. There’s no code execution inside of script code which means you’re limited to calling expressions available in global objects or the data item passed in. This may or may not be a big deal depending on the complexity of your template logic. Error handling has been discussed quite a bit and it’s likely there will be some solution to that particualar issue by the time jQuery templates ship. The others are relatively minor issues but something to think about anyway. jQuery Data Link http://api.jquery.com/category/plugins/data-link/ jQuery Data Link provides the ability to do two-way data binding between input controls and an underlying object’s properties. The typical scenario is linking a textbox to a property of an object and have the object updated when the text in the textbox is changed and have the textbox change when the value in the object or the entire object changes. The plug-in also supports converter functions that can be applied to provide the conversion logic from string to some other value typically necessary for mapping things like textbox string input to say a number property and potentially applying additional formatting and calculations. In theory this sounds great, however in reality this plug-in has some serious usability issues. Using the plug-in you can do things like the following to bind data: person = { firstName: "rick", lastName: "strahl"}; $(document).ready( function() { // provide for two-way linking of inputs $("form").link(person); // bind to non-input elements explicitly $("#objFirst").link(person, { firstName: { name: "objFirst", convertBack: function (value, source, target) { $(target).text(value); } } }); $("#objLast").link(person, { lastName: { name: "objLast", convertBack: function (value, source, target) { $(target).text(value); } } }); }); This code hooks up two-way linking between a couple of textboxes on the page and the person object. The first line in the .ready() handler provides mapping of object to form field with the same field names as properties on the object. Note that .link() does NOT bind items into the textboxes when you call .link() – changes are mapped only when values change and you move out of the field. Strike one. The two following commands allow manual binding of values to specific DOM elements which is effectively a one-way bind. You specify the object and a then an explicit mapping where name is an ID in the document. The converter is required to explicitly assign the value to the element. Strike two. You can also detect changes to the underlying object and cause updates to the input elements bound. Unfortunately the syntax to do this is not very natural as you have to rely on the jQuery data object. To update an object’s properties and get change notification looks like this: function updateFirstName() { $(person).data("firstName", person.firstName + " (code updated)"); } This works fine in causing any linked fields to be updated. In the bindings above both the firstName input field and objFirst DOM element gets updated. But the syntax requires you to use a jQuery .data() call for each property change to ensure that the changes are tracked properly. Really? Sure you’re binding through multiple layers of abstraction now but how is that better than just manually assigning values? The code savings (if any) are going to be minimal. As much as I would like to have a WPF/Silverlight/Observable-like binding mechanism in client script, this plug-in doesn’t help much towards that goal in its current incarnation. While you can bind values, the ‘binder’ is too limited to be really useful. If initial values can’t be assigned from the mappings you’re going to end up duplicating work loading the data using some other mechanism. There’s no easy way to re-bind data with a different object altogether since updates trigger only through the .data members. Finally, any non-input elements have to be bound via code that’s fairly verbose and frankly may be more voluminous than what you might write by hand for manual binding and unbinding. Two way binding can be very useful but it has to be easy and most importantly natural. If it’s more work to hook up a binding than writing a couple of lines to do binding/unbinding this sort of thing helps very little in most scenarios. In talking to some of the developers the feature set for Data Link is not complete and they are still soliciting input for features and functionality. If you have ideas on how you want this feature to be more useful get involved and post your recommendations. As it stands, it looks to me like this component needs a lot of love to become useful. For this component to really provide value, bindings need to be able to be refreshed easily and work at the object level, not just the property level. It seems to me we would be much better served by a model binder object that can perform these binding/unbinding tasks in bulk rather than a tool where each link has to be mapped first. I also find the choice of creating a jQuery plug-in questionable – it seems a standalone object – albeit one that relies on the jQuery library – would provide a more intuitive interface than the current forcing of options onto a plug-in style interface. Out of the three Microsoft created components this is by far the least useful and least polished implementation at this point. jQuery Globalization http://github.com/jquery/jquery-global Globalization in JavaScript applications often gets short shrift and part of the reason for this is that natively in JavaScript there’s little support for formatting and parsing of numbers and dates. There are a number of JavaScript libraries out there that provide some support for globalization, but most are limited to a particular portion of globalization. As .NET developers we’re fairly spoiled by the richness of APIs provided in the framework and when dealing with client development one really notices the lack of these features. While you may not necessarily need to localize your application the globalization plug-in also helps with some basic tasks for non-localized applications: Dealing with formatting and parsing of dates and time values. Dates in particular are problematic in JavaScript as there are no formatters whatsoever except the .toString() method which outputs a verbose and next to useless long string. With the globalization plug-in you get a good chunk of the formatting and parsing functionality that the .NET framework provides on the server. You can write code like the following for example to format numbers and dates: var date = new Date(); var output = $.format(date, "MMM. dd, yy") + "\r\n" + $.format(date, "d") + "\r\n" + // 10/25/2010 $.format(1222.32213, "N2") + "\r\n" + $.format(1222.33, "c") + "\r\n"; alert(output); This becomes even more useful if you combine it with templates which can also include any JavaScript expressions. Assuming the globalization plug-in is loaded you can create template expressions that use the $.format function. Here’s the template I used earlier for the stock quote again with a couple of formats applied: <script id="stockTemplate" type="text/x-jquery-tmpl"> <div id="divStockQuote" class="errordisplay" style="width: 500px;"> <div class="label">Company:</div><div><b>${Company}(${Symbol})</b></div> <div class="label">Last Price:</div> <div>${$.format(LastPrice,"N2")}</div> <div class="label">Net Change:</div><div> {{if NetChange > 0}} <b style="color:green" >${NetChange}</b> {{else}} <b style="color:red" >${NetChange}</b> {{/if}} </div> <div class="label">Last Update:</div> <div>${$.format(LastQuoteTime,"MMM dd, yyyy")}</div> </div> </script> There are also parsing methods that can parse dates and numbers from strings into numbers easily: alert($.parseDate("25.10.2010")); alert($.parseInt("12.222")); // de-DE uses . for thousands separators As you can see culture specific options are taken into account when parsing. The globalization plugin provides rich support for a variety of locales: Get a list of all available cultures Query cultures for culture items (like currency symbol, separators etc.) Localized string names for all calendar related items (days of week, months) Generated off of .NET’s supported locales In short you get much of the same functionality that you already might be using in .NET on the server side. The plugin includes a huge number of locales and an Globalization.all.min.js file that contains the text defaults for each of these locales as well as small locale specific script files that define each of the locale specific settings. It’s highly recommended that you NOT use the huge globalization file that includes all locales, but rather add script references to only those languages you explicitly care about. Overall this plug-in is a welcome helper. Even if you use it with a single locale (like en-US) and do no other localization, you’ll gain solid support for number and date formatting which is a vital feature of many applications. Changes for Microsoft It’s good to see Microsoft coming out of its shell and away from the ‘not-built-here’ mentality that has been so pervasive in the past. It’s especially good to see it applied to jQuery – a technology that has stood in drastic contrast to Microsoft’s own internal efforts in terms of design, usage model and… popularity. It’s great to see that Microsoft is paying attention to what customers prefer to use and supporting the customer sentiment – even if it meant drastically changing course of policy and moving into a more open and sharing environment in the process. The additional jQuery support that has been introduced in the last two years certainly has made lives easier for many developers on the ASP.NET platform. It’s also nice to see Microsoft submitting proposals through the standard jQuery process of plug-ins and getting accepted for various very useful projects. Certainly the jQuery Templates plug-in is going to be very useful to many especially since it will be baked into the jQuery core in jQuery 1.5. I hope we see more of this type of involvement from Microsoft in the future. Kudos!© Rick Strahl, West Wind Technologies, 2005-2010Posted in jQuery  ASP.NET  

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  • Cutting objects and applying texture to cut. Unity3d/C#

    - by Timothy Williams
    Basically what I'm trying to do is figure out how to calculate realtime cutting of objects, and apply a texture to the cut. I found some good scripts, but most of them have been abandoned and aren't really fully working yet. Applying textures: http://forum.unity3d.com/threads/75949-Mesh-Real-Cutting?highlight=mesh+real+cutting Cutting: http://forum.unity3d.com/threads/78594-Object-Cutter Another (Free) Cutter (Also, I'm not entirely sure how this one will handle cutting complex meshes): http://forum.unity3d.com/threads/69992-fake-slicer?p=449114&viewfull=1#post449114 My plan as of right now is to combine links 1 & 2 or 1 & 3 programming wise. What I'm asking here for is any advice on how to advance (links to asset store packages, or other codes to show how to accomplish something complex like this.)

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  • Creating packages in code – Execute SQL Task

    The Execute SQL Task is for obvious reasons very well used, so I thought if you are building packages in code the chances are you will be using it. Using the task basic features of the task are quite straightforward, add the task and set some properties, just like any other. When you start interacting with variables though it can be a little harder to grasp so these samples should see you through. Some of these more advanced features are explained in much more detail in our ever popular post The Execute SQL Task, here I’ll just be showing you how to implement them in code. The abbreviated code blocks below demonstrate the different features of the task. The complete code has been encapsulated into a sample class which you can download (ExecSqlPackage.cs). Each feature described has its own method in the sample class which is mentioned after the code block. This first sample just shows adding the task, setting the basic properties for a connection and of course an SQL statement. Package package = new Package(); // Add the SQL OLE-DB connection ConnectionManager sqlConnection = AddSqlConnection(package, "localhost", "master"); // Add the SQL Task package.Executables.Add("STOCK:SQLTask"); // Get the task host wrapper TaskHost taskHost = package.Executables[0] as TaskHost; // Set required properties taskHost.Properties["Connection"].SetValue(taskHost, sqlConnection.ID); taskHost.Properties["SqlStatementSource"].SetValue(taskHost, "SELECT * FROM sysobjects"); For the full version of this code, see the CreatePackage method in the sample class. The AddSqlConnection method is a helper method that adds an OLE-DB connection to the package, it is of course in the sample class file too. Returning a single value with a Result Set The following sample takes a different approach, getting a reference to the ExecuteSQLTask object task itself, rather than just using the non-specific TaskHost as above. Whilst it means we need to add an extra reference to our project (Microsoft.SqlServer.SQLTask) it makes coding much easier as we have compile time validation of any property and types we use. For the more complex properties that is very valuable and saves a lot of time during development. The query has also been changed to return a single value, one row and one column. The sample shows how we can return that value into a variable, which we also add to our package in the code. To do this manually you would set the Result Set property on the General page to Single Row and map the variable on the Result Set page in the editor. Package package = new Package(); // Add the SQL OLE-DB connection ConnectionManager sqlConnection = AddSqlConnection(package, "localhost", "master"); // Add the SQL Task package.Executables.Add("STOCK:SQLTask"); // Get the task host wrapper TaskHost taskHost = package.Executables[0] as TaskHost; // Add variable to hold result value package.Variables.Add("Variable", false, "User", 0); // Get the task object ExecuteSQLTask task = taskHost.InnerObject as ExecuteSQLTask; // Set core properties task.Connection = sqlConnection.Name; task.SqlStatementSource = "SELECT id FROM sysobjects WHERE name = 'sysrowsets'"; // Set single row result set task.ResultSetType = ResultSetType.ResultSetType_SingleRow; // Add result set binding, map the id column to variable task.ResultSetBindings.Add(); IDTSResultBinding resultBinding = task.ResultSetBindings.GetBinding(0); resultBinding.ResultName = "id"; resultBinding.DtsVariableName = "User::Variable"; For the full version of this code, see the CreatePackageResultVariable method in the sample class. The other types of Result Set behaviour are just a variation on this theme, set the property and map the result binding as required. Parameter Mapping for SQL Statements This final example uses a parameterised SQL statement, with the coming from a variable. The syntax varies slightly between connection types, as explained in the Working with Parameters and Return Codes in the Execute SQL Taskhelp topic, but OLE-DB is the most commonly used, for which a question mark is the parameter value placeholder. Package package = new Package(); // Add the SQL OLE-DB connection ConnectionManager sqlConnection = AddSqlConnection(package, ".", "master"); // Add the SQL Task package.Executables.Add("STOCK:SQLTask"); // Get the task host wrapper TaskHost taskHost = package.Executables[0] as TaskHost; // Get the task object ExecuteSQLTask task = taskHost.InnerObject as ExecuteSQLTask; // Set core properties task.Connection = sqlConnection.Name; task.SqlStatementSource = "SELECT id FROM sysobjects WHERE name = ?"; // Add variable to hold parameter value package.Variables.Add("Variable", false, "User", "sysrowsets"); // Add input parameter binding task.ParameterBindings.Add(); IDTSParameterBinding parameterBinding = task.ParameterBindings.GetBinding(0); parameterBinding.DtsVariableName = "User::Variable"; parameterBinding.ParameterDirection = ParameterDirections.Input; parameterBinding.DataType = (int)OleDBDataTypes.VARCHAR; parameterBinding.ParameterName = "0"; parameterBinding.ParameterSize = 255; For the full version of this code, see the CreatePackageParameterVariable method in the sample class. You’ll notice the data type has to be specified for the parameter IDTSParameterBinding .DataType Property, and these type codes are connection specific too. My enumeration I wrote several years ago is shown below was probably done by reverse engineering a package and also the API header file, but I recently found a very handy post that covers more connections as well for exactly this, Setting the DataType of IDTSParameterBinding objects (Execute SQL Task). /// <summary> /// Enumeration of OLE-DB types, used when mapping OLE-DB parameters. /// </summary> private enum OleDBDataTypes { BYTE = 0x11, CURRENCY = 6, DATE = 7, DB_VARNUMERIC = 0x8b, DBDATE = 0x85, DBTIME = 0x86, DBTIMESTAMP = 0x87, DECIMAL = 14, DOUBLE = 5, FILETIME = 0x40, FLOAT = 4, GUID = 0x48, LARGE_INTEGER = 20, LONG = 3, NULL = 1, NUMERIC = 0x83, NVARCHAR = 130, SHORT = 2, SIGNEDCHAR = 0x10, ULARGE_INTEGER = 0x15, ULONG = 0x13, USHORT = 0x12, VARCHAR = 0x81, VARIANT_BOOL = 11 } Download Sample code ExecSqlPackage.cs (10KB)

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  • Database operations through SQL: Database Restore ...

    - by zc0000
    If using sql to perform a database restoring , care the sql-codes very well. Any trivial mistake may prevent a successful execution. Cases are listed here based on simple experiments. with operation: MOVE 'logical_file_name_in_backup' TO 'operating_system_file_name' If logical file name not correctly set , following error is obtained: Logical file 'FILE_NAME' is not part of database 'DATABASE_NAME'. Use RESTORE FILELISTONLY to list the logical file names. RESTORE DATABASE is terminating abnormally. To be continue...

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  • SQL Developer Database Diff – Compare Objects From Multiple Schemas

    - by thatjeffsmith
    Ever wonder why Database Diff isn’t called Schema Diff? One reason is because SQL Developer allows you select objects from more than one schema in the ‘Source’ connection for the compare. Simply use the ‘More’ dialog view and select as many tables from as many different schemas as you require Now, before you get around to testing this – as you should never believe what I say, trust but verify – two things you need to know: I’m using SQL Developer version 3.2 On the initial screen you need to use the ‘Maintain’ option Maintain tells SQL Developer to use the schema designation in the source connection to find the same corresponding object in the destination schema. Choose ‘maintain’ if you want to compare objects in the same schema in the destination but don’t have the user login for that schema. So after you’ve selected your databases, your diff preferences, and your objects – you’re ready to perform the compare and review your results. The DIFF Report Notice the highlighted text, SQL Developer is ‘maintaining’ the Schema context from the two databases. Short and sweet. That’s pretty much all there is to doing a compare with SQL Developer with multiple schemas involved. You may have noticed in some posts lately that my editor screenshots had a ‘green screen’ look and feel to them. What’s with the black background in your editors? In the SQL Developer preferences, you can set your editor color schemes. I started with the ‘Twilight’ scheme (team Jacob in case you’re wondering) and then customized it further by going with a default green font color. You could go pretty crazy in here, and I’m assuming 90% of you could care less and will just stick with the original. But for those of you who are particular about your IDE styling – go crazy! SQL Developer Editor Display Preferences

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  • Creating packages in code – Execute SQL Task

    The Execute SQL Task is for obvious reasons very well used, so I thought if you are building packages in code the chances are you will be using it. Using the task basic features of the task are quite straightforward, add the task and set some properties, just like any other. When you start interacting with variables though it can be a little harder to grasp so these samples should see you through. Some of these more advanced features are explained in much more detail in our ever popular post The Execute SQL Task, here I’ll just be showing you how to implement them in code. The abbreviated code blocks below demonstrate the different features of the task. The complete code has been encapsulated into a sample class which you can download (ExecSqlPackage.cs). Each feature described has its own method in the sample class which is mentioned after the code block. This first sample just shows adding the task, setting the basic properties for a connection and of course an SQL statement. Package package = new Package(); // Add the SQL OLE-DB connection ConnectionManager sqlConnection = AddSqlConnection(package, "localhost", "master"); // Add the SQL Task package.Executables.Add("STOCK:SQLTask"); // Get the task host wrapper TaskHost taskHost = package.Executables[0] as TaskHost; // Set required properties taskHost.Properties["Connection"].SetValue(taskHost, sqlConnection.ID); taskHost.Properties["SqlStatementSource"].SetValue(taskHost, "SELECT * FROM sysobjects"); For the full version of this code, see the CreatePackage method in the sample class. The AddSqlConnection method is a helper method that adds an OLE-DB connection to the package, it is of course in the sample class file too. Returning a single value with a Result Set The following sample takes a different approach, getting a reference to the ExecuteSQLTask object task itself, rather than just using the non-specific TaskHost as above. Whilst it means we need to add an extra reference to our project (Microsoft.SqlServer.SQLTask) it makes coding much easier as we have compile time validation of any property and types we use. For the more complex properties that is very valuable and saves a lot of time during development. The query has also been changed to return a single value, one row and one column. The sample shows how we can return that value into a variable, which we also add to our package in the code. To do this manually you would set the Result Set property on the General page to Single Row and map the variable on the Result Set page in the editor. Package package = new Package(); // Add the SQL OLE-DB connection ConnectionManager sqlConnection = AddSqlConnection(package, "localhost", "master"); // Add the SQL Task package.Executables.Add("STOCK:SQLTask"); // Get the task host wrapper TaskHost taskHost = package.Executables[0] as TaskHost; // Add variable to hold result value package.Variables.Add("Variable", false, "User", 0); // Get the task object ExecuteSQLTask task = taskHost.InnerObject as ExecuteSQLTask; // Set core properties task.Connection = sqlConnection.Name; task.SqlStatementSource = "SELECT id FROM sysobjects WHERE name = 'sysrowsets'"; // Set single row result set task.ResultSetType = ResultSetType.ResultSetType_SingleRow; // Add result set binding, map the id column to variable task.ResultSetBindings.Add(); IDTSResultBinding resultBinding = task.ResultSetBindings.GetBinding(0); resultBinding.ResultName = "id"; resultBinding.DtsVariableName = "User::Variable"; For the full version of this code, see the CreatePackageResultVariable method in the sample class. The other types of Result Set behaviour are just a variation on this theme, set the property and map the result binding as required. Parameter Mapping for SQL Statements This final example uses a parameterised SQL statement, with the coming from a variable. The syntax varies slightly between connection types, as explained in the Working with Parameters and Return Codes in the Execute SQL Taskhelp topic, but OLE-DB is the most commonly used, for which a question mark is the parameter value placeholder. Package package = new Package(); // Add the SQL OLE-DB connection ConnectionManager sqlConnection = AddSqlConnection(package, ".", "master"); // Add the SQL Task package.Executables.Add("STOCK:SQLTask"); // Get the task host wrapper TaskHost taskHost = package.Executables[0] as TaskHost; // Get the task object ExecuteSQLTask task = taskHost.InnerObject as ExecuteSQLTask; // Set core properties task.Connection = sqlConnection.Name; task.SqlStatementSource = "SELECT id FROM sysobjects WHERE name = ?"; // Add variable to hold parameter value package.Variables.Add("Variable", false, "User", "sysrowsets"); // Add input parameter binding task.ParameterBindings.Add(); IDTSParameterBinding parameterBinding = task.ParameterBindings.GetBinding(0); parameterBinding.DtsVariableName = "User::Variable"; parameterBinding.ParameterDirection = ParameterDirections.Input; parameterBinding.DataType = (int)OleDBDataTypes.VARCHAR; parameterBinding.ParameterName = "0"; parameterBinding.ParameterSize = 255; For the full version of this code, see the CreatePackageParameterVariable method in the sample class. You’ll notice the data type has to be specified for the parameter IDTSParameterBinding .DataType Property, and these type codes are connection specific too. My enumeration I wrote several years ago is shown below was probably done by reverse engineering a package and also the API header file, but I recently found a very handy post that covers more connections as well for exactly this, Setting the DataType of IDTSParameterBinding objects (Execute SQL Task). /// <summary> /// Enumeration of OLE-DB types, used when mapping OLE-DB parameters. /// </summary> private enum OleDBDataTypes { BYTE = 0x11, CURRENCY = 6, DATE = 7, DB_VARNUMERIC = 0x8b, DBDATE = 0x85, DBTIME = 0x86, DBTIMESTAMP = 0x87, DECIMAL = 14, DOUBLE = 5, FILETIME = 0x40, FLOAT = 4, GUID = 0x48, LARGE_INTEGER = 20, LONG = 3, NULL = 1, NUMERIC = 0x83, NVARCHAR = 130, SHORT = 2, SIGNEDCHAR = 0x10, ULARGE_INTEGER = 0x15, ULONG = 0x13, USHORT = 0x12, VARCHAR = 0x81, VARIANT_BOOL = 11 } Download Sample code ExecSqlPackage.cs (10KB)

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  • Rounded Corners and Shadows &ndash; Dialogs with CSS

    - by Rick Strahl
    Well, it looks like we’ve finally arrived at a place where at least all of the latest versions of main stream browsers support rounded corners and box shadows. The two CSS properties that make this possible are box-shadow and box-radius. Both of these CSS Properties now supported in all the major browsers as shown in this chart from QuirksMode: In it’s simplest form you can use box-shadow and border radius like this: .boxshadow { -moz-box-shadow: 3px 3px 5px #535353; -webkit-box-shadow: 3px 3px 5px #535353; box-shadow: 3px 3px 5px #535353; } .roundbox { -moz-border-radius: 6px 6px 6px 6px; -webkit-border-radius: 6px; border-radius: 6px 6px 6px 6px; } box-shadow: horizontal-shadow-pixels vertical-shadow-pixels blur-distance shadow-color box-shadow attributes specify the the horizontal and vertical offset of the shadow, the blur distance (to give the shadow a smooth soft look) and a shadow color. The spec also supports multiple shadows separated by commas using the attributes above but we’re not using that functionality here. box-radius: top-left-radius top-right-radius bottom-right-radius bottom-left-radius border-radius takes a pixel size for the radius for each corner going clockwise. CSS 3 also specifies each of the individual corner elements such as border-top-left-radius, but support for these is much less prevalent so I would recommend not using them for now until support improves. Instead use the single box-radius to specify all corners. Browser specific Support in older Browsers Notice that there are two variations: The actual CSS 3 properties (box-shadow and box-radius) and the browser specific ones (-moz, –webkit prefixes for FireFox and Chrome/Safari respectively) which work in slightly older versions of modern browsers before official CSS 3 support was added. The goal is to spread support as widely as possible and the prefix versions extend the range slightly more to those browsers that provided early support for these features. Notice that box-shadow and border-radius are used after the browser specific versions to ensure that the latter versions get precedence if the browser supports both (last assignment wins). Use the .boxshadow and .roundbox Styles in HTML To use these two styles create a simple rounded box with a shadow you can use HTML like this: <!-- Simple Box with rounded corners and shadow --> <div class="roundbox boxshadow" style="width: 550px; border: solid 2px steelblue"> <div class="boxcontenttext"> Simple Rounded Corner Box. </div> </div> which looks like this in the browser: This works across browsers and it’s pretty sweet and simple. Watch out for nested Elements! There are a couple of things to be aware of however when using rounded corners. Specifically, you need to be careful when you nest other non-transparent content into the rounded box. For example check out what happens when I change the inside <div> to have a colored background: <!-- Simple Box with rounded corners and shadow --> <div class="roundbox boxshadow" style="width: 550px; border: solid 2px steelblue"> <div class="boxcontenttext" style="background: khaki;"> Simple Rounded Corner Box. </div> </div> which renders like this:   If you look closely you’ll find that the inside <div>’s corners are not rounded and so ‘poke out’ slightly over the rounded corners. It looks like the rounded corners are ‘broken’ up instead of a solid rounded line around the corner, which his pretty ugly. The bigger the radius the more drastic this effect becomes . To fix this issue the inner <div> also has have rounded corners at the same or slightly smaller radius than the outer <div>. The simple fix for this is to simply also apply the roundbox style to the inner <div> in addition to the boxcontenttext style already applied: <div class="boxcontenttext roundbox" style="background: khaki;"> The fixed display now looks proper: Separate Top and Bottom Elements This gets even a little more tricky if you have an element at the top or bottom only of the rounded box. What if you need to add something like a header or footer <div> that have non-transparent backgrounds which is a pretty common scenario? In those cases you want only the top or bottom corners rounded and not both. To make this work a couple of additional styles to round only the top and bottom corners can be created: .roundbox-top { -moz-border-radius: 4px 4px 0 0; -webkit-border-radius: 4px 4px 0 0; border-radius: 4px 4px 0 0; } .roundbox-bottom { -moz-border-radius: 0 0 4px 4px; -webkit-border-radius: 0 0 4px 4px; border-radius: 0 0 4px 4px; } Notice that radius used for the ‘inside’ rounding is smaller (4px) than the outside radius (6px). This is so the inner radius fills into the outer border – if you use the same size you may have some white space showing between inner and out rounded corners. Experiment with values to see what works – in my experimenting the behavior across browsers here is consistent (thankfully). These styles can be applied in addition to other styles to make only the top or bottom portions of an element rounded. For example imagine I have styles like this: .gridheader, .gridheaderbig, .gridheaderleft, .gridheaderright { padding: 4px 4px 4px 4px; background: #003399 url(images/vertgradient.png) repeat-x; text-align: center; font-weight: bold; text-decoration: none; color: khaki; } .gridheaderleft { text-align: left; } .gridheaderright { text-align: right; } .gridheaderbig { font-size: 135%; } If I just apply say gridheader by itself in HTML like this: <div class="roundbox boxshadow" style="width: 550px; border: solid 2px steelblue"> <div class="gridheaderleft">Box with a Header</div> <div class="boxcontenttext" style="background: khaki;"> Simple Rounded Corner Box. </div> </div> This results in a pretty funky display – again due to the fact that the inner elements render square rather than rounded corners: If you look close again you can see that both the header and the main content have square edges which jumps out at the eye. To fix this you can now apply the roundbox-top and roundbox-bottom to the header and content respectively: <div class="roundbox boxshadow" style="width: 550px; border: solid 2px steelblue"> <div class="gridheaderleft roundbox-top">Box with a Header</div> <div class="boxcontenttext roundbox-bottom" style="background: khaki;"> Simple Rounded Corner Box. </div> </div> Which now gives the proper display with rounded corners both on the top and bottom: All of this is sweet to be supported – at least by the newest browser – without having to resort to images and nasty JavaScripts solutions. While this is still not a mainstream feature yet for the majority of actually installed browsers, the majority of browser users are very likely to have this support as most browsers other than IE are actively pushing users to upgrade to newer versions. Since this is a ‘visual display only feature it degrades reasonably well in non-supporting browsers: You get an uninteresting square and non-shadowed browser box, but the display is still overall functional. The main sticking point – as always is Internet Explorer versions 8.0 and down as well as older versions of other browsers. With those browsers you get a functional view that is a little less interesting to look at obviously: but at least it’s still functional. Maybe that’s just one more incentive for people using older browsers to upgrade to a  more modern browser :-) Creating Dialog Related Styles In a lot of my AJAX based applications I use pop up windows which effectively work like dialogs. Using the simple CSS behaviors above, it’s really easy to create some fairly nice looking overlaid windows with nothing but CSS. Here’s what a typical ‘dialog’ I use looks like: The beauty of this is that it’s plain CSS – no plug-ins or images (other than the gradients which are optional) required. Add jQuery-ui draggable (or ww.jquery.js as shown below) and you have a nice simple inline implementation of a dialog represented by a simple <div> tag. Here’s the HTML for this dialog: <div id="divDialog" class="dialog boxshadow" style="width: 450px;"> <div class="dialog-header"> <div class="closebox"></div> User Sign-in </div> <div class="dialog-content"> <label>Username:</label> <input type="text" name="txtUsername" value=" " /> <label>Password</label> <input type="text" name="txtPassword" value=" " /> <hr /> <input type="button" id="btnLogin" value="Login" /> </div> <div class="dialog-statusbar">Ready</div> </div> Most of this behavior is driven by the ‘dialog’ styles which are fairly basic and easy to understand. They do use a few support images for the gradients which are provided in the sample I’ve provided. Here’s what the CSS looks like: .dialog { background: White; overflow: hidden; border: solid 1px steelblue; -moz-border-radius: 6px 6px 4px 4px; -webkit-border-radius: 6px 6px 4px 4px; border-radius: 6px 6px 3px 3px; } .dialog-header { background-image: url(images/dialogheader.png); background-repeat: repeat-x; text-align: left; color: cornsilk; padding: 5px; padding-left: 10px; font-size: 1.02em; font-weight: bold; position: relative; -moz-border-radius: 4px 4px 0px 0px; -webkit-border-radius: 4px 4px 0px 0px; border-radius: 4px 4px 0px 0px; } .dialog-top { -moz-border-radius: 4px 4px 0px 0px; -webkit-border-radius: 4px 4px 0px 0px; border-radius: 4px 4px 0px 0px; } .dialog-bottom { -moz-border-radius: 0 0 3px 3px; -webkit-border-radius: 0 0 3px 3px; border-radius: 0 0 3px 3px; } .dialog-content { padding: 15px; } .dialog-statusbar, .dialog-toolbar { background: #eeeeee; background-image: url(images/dialogstrip.png); background-repeat: repeat-x; padding: 5px; padding-left: 10px; border-top: solid 1px silver; border-bottom: solid 1px silver; font-size: 0.8em; } .dialog-statusbar { -moz-border-radius: 0 0 3px 3px; -webkit-border-radius: 0 0 3px 3px; border-radius: 0 0 3px 3px; padding-right: 10px; } .closebox { position: absolute; right: 2px; top: 2px; background-image: url(images/close.gif); background-repeat: no-repeat; width: 14px; height: 14px; cursor: pointer; opacity: 0.60; filter: alpha(opacity="80"); } .closebox:hover { opacity: 1; filter: alpha(opacity="100"); } The main style is the dialog class which is the outer box. It has the rounded border that serves as the outline. Note that I didn’t add the box-shadow to this style because in some situations I just want the rounded box in an inline display that doesn’t have a shadow so it’s still applied separately. dialog-header, then has the rounded top corners and displays a typical dialog heading format. dialog-bottom and dialog-top then provide the same functionality as roundbox-top and roundbox-bottom described earlier but are provided mainly in the stylesheet for consistency to match the dialog’s round edges and making it easier to  remember and find in Intellisense as it shows up in the same dialog- group. dialog-statusbar and dialog-toolbar are two elements I use a lot for floating windows – the toolbar serves for buttons and options and filters typically, while the status bar provides information specific to the floating window. Since the the status bar is always on the bottom of the dialog it automatically handles the rounding of the bottom corners. Finally there’s  closebox style which is to be applied to an empty <div> tag in the header typically. What this does is render a close image that is by default low-lighted with a low opacity value, and then highlights when hovered over. All you’d have to do handle the close operation is handle the onclick of the <div>. Note that the <div> right aligns so typically you should specify it before any other content in the header. Speaking of closable – some time ago I created a closable jQuery plug-in that basically automates this process and can be applied against ANY element in a page, automatically removing or closing the element with some simple script code. Using this you can leave out the <div> tag for closable and just do the following: To make the above dialog closable (and draggable) which makes it effectively and overlay window, you’d add jQuery.js and ww.jquery.js to the page: <script type="text/javascript" src="../../scripts/jquery.min.js"></script> <script type="text/javascript" src="../../scripts/ww.jquery.min.js"></script> and then simply call: <script type="text/javascript"> $(document).ready(function () { $("#divDialog") .draggable({ handle: ".dialog-header" }) .closable({ handle: ".dialog-header", closeHandler: function () { alert("Window about to be closed."); return true; // true closes - false leaves open } }); }); </script> * ww.jquery.js emulates base features in jQuery-ui’s draggable. If jQuery-ui is loaded its draggable version will be used instead and voila you have now have a draggable and closable window – here in mid-drag:   The dragging and closable behaviors are of course optional, but it’s the final touch that provides dialog like window behavior. Relief for older Internet Explorer Versions with CSS Pie If you want to get these features to work with older versions of Internet Explorer all the way back to version 6 you can check out CSS Pie. CSS Pie provides an Internet Explorer behavior file that attaches to specific CSS rules and simulates these behavior using script code in IE (mostly by implementing filters). You can simply add the behavior to each CSS style that uses box-shadow and border-radius like this: .boxshadow {     -moz-box-shadow: 3px 3px 5px #535353;     -webkit-box-shadow: 3px 3px 5px #535353;           box-shadow: 3px 3px 5px #535353;     behavior: url(scripts/PIE.htc);           } .roundbox {      -moz-border-radius: 6px 6px 6px 6px;     -webkit-border-radius: 6px;      border-radius: 6px 6px 6px 6px;     behavior: url(scripts/PIE.htc); } CSS Pie requires the PIE.htc on your server and referenced from each CSS style that needs it. Note that the url() for IE behaviors is NOT CSS file relative as other CSS resources, but rather PAGE relative , so if you have more than one folder you probably need to reference the HTC file with a fixed path like this: behavior: url(/MyApp/scripts/PIE.htc); in the style. Small price to pay, but a royal pain if you have a common CSS file you use in many applications. Once the PIE.htc file has been copied and you have applied the behavior to each style that uses these new features Internet Explorer will render rounded corners and box shadows! Yay! Hurray for box-shadow and border-radius All of this functionality is very welcome natively in the browser. If you think this is all frivolous visual candy, you might be right :-), but if you take a look on the Web and search for rounded corner solutions that predate these CSS attributes you’ll find a boatload of stuff from image files, to custom drawn content to Javascript solutions that play tricks with a few images. It’s sooooo much easier to have this functionality built in and I for one am glad to see that’s it’s finally becoming standard in the box. Still remember that when you use these new CSS features, they are not universal, and are not going to be really soon. Legacy browsers, especially old versions of Internet Explorer that can’t be updated will continue to be around and won’t work with this shiny new stuff. I say screw ‘em: Let them get a decent recent browser or see a degraded and ugly UI. We have the luxury with this functionality in that it doesn’t typically affect usability – it just doesn’t look as nice. Resources Download the Sample The sample includes the styles and images and sample page as well as ww.jquery.js for the draggable/closable example. Online Sample Check out the sample described in this post online. Closable and Draggable Documentation Documentation for the closeable and draggable plug-ins in ww.jquery.js. You can also check out the full documentation for all the plug-ins contained in ww.jquery.js here. © Rick Strahl, West Wind Technologies, 2005-2011Posted in HTML  CSS  

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  • MySQL on Windows - Why, Where and How

    - by bertrand.matthelie(at)oracle.com
    @font-face { font-family: "Arial"; }@font-face { font-family: "Courier New"; }@font-face { font-family: "Wingdings"; }@font-face { font-family: "Cambria"; }p.MsoNormal, li.MsoNormal, div.MsoNormal { margin: 0cm 0cm 0.0001pt; font-size: 12pt; font-family: "Times New Roman"; }a:link, span.MsoHyperlink { color: blue; text-decoration: underline; }a:visited, span.MsoHyperlinkFollowed { color: purple; text-decoration: underline; }div.Section1 { page: Section1; }ol { margin-bottom: 0cm; }ul { margin-bottom: 0cm; } Over the years Windows has become a major development and deployment platform for MySQL. As a matter of fact, Windows consistently ranks as the #1 development platform in our surveys, and now also ranks higher than any Linux distribution as a deployment platform among MySQL Community Edition users.   We've made various technical resources available in our MySQL on Windows Resource Center including articles, whitepapers and archived webinars. MySQL users are also sharing their experiences and writing how-to articles, and it's great to see former MySQL/Sun/Oracle employees still contributing! Thanks Anders for a recent step-by-step part 1 article on working with MySQL on Windows.   We also got feedback from customers wishing to get higher-level information about MySQL on Windows, to help them and others in their organizations better understand:   ·       Why is the world's most popular open source database so popular on Windows?   ·       What are the applications for which one should consider MySQL on Microsoft's platform?   ·       How should Windows shops relying on Microsoft databases get going with MySQL?   Those are the questions we aim to answer in our guide "MySQL on Windows - Why, Where and How", that you can download here.

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  • Daily tech links for .net and related technologies - Apr 5-7, 2010

    - by SanjeevAgarwal
    Daily tech links for .net and related technologies - Apr 5-7, 2010 Web Development HTML 5 is Born Old - Quake in HTML 5 Example Image Preview in ASP.NET MVC - Imran Advanced ASP.NET MVC 2 - Brad Wilson How to Serialize/Deserialize Complex XML in ASP.Net / C# - Impact Works Ban HTML comments from your pages and views - Bertrand Le Roy Measuring ASP.NET and SharePoint output cache - Gunnar Peipman Web Design Eye Candy vs. Bare-Bones in UI Design - Max Steenbergen Empathizing Color Psychology in Web...(read more)

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  • Spin-off of "Project: Memory++" in Khan academy [on hold]

    - by smraj
    This is the link of the program that I am trying https://www.khanacademy.org/cs/memory-tile-game/5966959895642112 When I am placing the mouse over the block it should change to red colour and when it is released the image should be displayed but my issue is that when i place the mouse over the block it changes its color ,but on release the image is not displayed.I kindly request someone in solving this

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  • Software Development in an Offshore Destination

    India is a country of color, of unity in diversity and of culture. It?s a land of the saints and seers. It?s a land where languages change every six miles. At the behest of a technically demanding wo... [Author: David Jackson - Computers and Internet - August 31, 2009]

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  • Silverlight Cream for March 15, 2011 -- #1061

    - by Dave Campbell
    In this Issue: Peter Kuhn, Emil Stoychev, Viktor Larsson(-2-), Kevin Hoffman, Rudi Grobler, WindowsPhoneGeek, Jesse Liberty(-2-), and Martin Krüger. Above the Fold: Silverlight: "Image comparison using a GridSplitter" Martin Krüger WP7: "Using WP7 accent color effectively" Viktor Larsson XNA: "XNA for Silverlight developers: Part 7 - Collision detection" Peter Kuhn From SilverlightCream.com: XNA for Silverlight developers: Part 7 - Collision detection Peter Kuhn has part 7 of his XNA for Silverlight devs tutorial series up at SilverlightShow... discussing Collision detection... something you need to get your head around if you're going to do a game. Interview with John Papa about the upcoming MIX11 event and the Open Source Fest Emil Stoychev of SilverlightShow reverses the roles with John Papa and interviews John on this MIX11 and Open Source Fest discussion they had at the MVP Summit Debugging Videos or Camera in WP7 Viktor Larsson has a quick post up on the 3 ways of debugging a WP7 app and why and under what circumstances you should change debug method. Using WP7 accent color effectively Viktor Larsson's next post is about the 10 accent colors available on WP7 devices. He shows how to make best use of that capability in XAML and runtime code. WP7 for iPhone and Android Developers - Hardware and Device Services Kevin Hoffman's part 4 of a 12-part tutorial series at SilverlightShow on WP7 for iPhone/Android devs is up ... this oe concentrates on Hardware and Device Services... Launchers/Choosers/Sensors. How to publish WP7 applications if you live in the Middle-east & Africa region Rudi Grobler has a short post up on a legit way to publish WP7 apps if you are in the MEA region. Creating WP7 Custom Theme – Sample Theme Implementation WindowsPhoneGeek has a new post up and he's starting a series of 3 articles on Creating Wp7 Custom Themes... first up is this tutorial on Basic Theme Implementation... and use it as well. From Android to Windows Phone For "Windows Phone from Scratch #43", Jesse Liberty begins a series on moving apps from Android to WP7, beginning with a tip calculating program. Yet Another Podcast #28–Jeremy Likness Jesse Liberty's next post is his "Yet Another Podcast #28" with Jeremy Likness this time around... the list of all things fun that Jeremy's involved in is getting long... should be a good podcast! Image comparison using a GridSplitter Martin Krüger posted a cool 'Clip Splitter' for comparing images, and what a great set of example images he's using... pretty darn cool lining them up with a grid-splitter. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Alert visualization recipe: Get out your blender, drop in some sp_send_dbmail, Google Charts API, add your favorite colors and sprinkle with html. Blend till it’s smooth and looks pretty enough to taste.

    - by Maria Zakourdaev
      I really like database monitoring. My email inbox have a constant flow of different types of alerts coming from our production servers with all kinds of information, sometimes more useful and sometimes less useful. Usually database alerts look really simple, it’s usually a plain text email saying “Prod1 Database data file on Server X is 80% used. You’d better grow it manually before some query triggers the AutoGrowth process”. Imagine you could have received email like the one below.  In addition to the alert description it could have also included the the database file growth chart over the past 6 months. Wouldn’t it give you much more information whether the data growth is natural or extreme? That’s truly what data visualization is for. Believe it or not, I have sent the graph below from SQL Server stored procedure without buying any additional data monitoring/visualization tool.   Would you like to visualize your database alerts like I do? Then like myself, you’d love the Google Charts. All you need to know is a little HTML and have a mail profile configured on your SQL Server instance regardless of the SQL Server version. First of all, I hope you know that the sp_send_dbmail procedure has a great parameter @body_format = ‘HTML’, which allows us to send rich and colorful messages instead of boring black and white ones. All that we need is to dynamically create HTML code. This is how, for instance, you can create a table and populate it with some data: DECLARE @html varchar(max) SET @html = '<html>' + '<H3><font id="Text" style='color: Green;'>Top Databases: </H3>' + '<table border="1" bordercolor="#3300FF" style='background-color:#DDF8CC' width='70%' cellpadding='3' cellspacing='3'>' + '<tr><font color="Green"><th>Database Name</th><th>Size</th><th>Physical Name</th></tr>' + CAST( (SELECT TOP 10                             td = name,'',                             td = size * 8/1024 ,'',                             td = physical_name              FROM sys.master_files               ORDER BY size DESC             FOR XML PATH ('tr'),TYPE ) AS VARCHAR(MAX)) + '</table>' EXEC msdb.dbo.sp_send_dbmail @recipients = '[email protected]', @subject ='Top databases', @body = @html, @body_format = 'HTML' This is the result:   If you want to add more visualization effects, you can use Google Charts Tools https://google-developers.appspot.com/chart/interactive/docs/index which is a free and rich library of data visualization charts, they’re also easy to populate and embed. There are two versions of the Google Charts Image based charts: https://google-developers.appspot.com/chart/image/docs/gallery/chart_gall This is an old version, it’s officially deprecated although it will be up for a next few years or so. I really enjoy using this one because it can be viewed within the email body. For mobile devices you need to change the “Load remote images” property in your email application configuration.           Charts based on JavaScript classes: https://google-developers.appspot.com/chart/interactive/docs/gallery This API is newer, with rich and highly interactive charts, and it’s much more easier to understand and configure. The only downside of it is that they cannot be viewed within the email body. Outlook, Gmail and many other email clients, as part of their security policy, do not run any JavaScript that’s placed within the email body. However, you can still enjoy this API by sending the report as an email attachment. Here is an example of the old version of Google Charts API, sending the same top databases report as in the previous example but instead of a simple table, this script is using a pie chart right from  the T-SQL code DECLARE @html  varchar(8000) DECLARE @Series  varchar(800),@Labels  varchar(8000),@Legend  varchar(8000);     SET @Series = ''; SET @Labels = ''; SET @Legend = ''; SELECT TOP 5 @Series = @Series + CAST(size * 8/1024 as varchar) + ',',                         @Labels = @Labels +CAST(size * 8/1024 as varchar) + 'MB'+'|',                         @Legend = @Legend + name + '|' FROM sys.master_files ORDER BY size DESC SELECT @Series = SUBSTRING(@Series,1,LEN(@Series)-1),         @Labels = SUBSTRING(@Labels,1,LEN(@Labels)-1),         @Legend = SUBSTRING(@Legend,1,LEN(@Legend)-1) SET @html =   '<H3><font color="Green"> '+@@ServerName+' top 5 databases : </H3>'+    '<br>'+    '<img src="http://chart.apis.google.com/chart?'+    'chf=bg,s,DDF8CC&'+    'cht=p&'+    'chs=400x200&'+    'chco=3072F3|7777CC|FF9900|FF0000|4A8C26&'+    'chd=t:'+@Series+'&'+    'chl='+@Labels+'&'+    'chma=0,0,0,0&'+    'chdl='+@Legend+'&'+    'chdlp=b"'+    'alt="'+@@ServerName+' top 5 databases" />'              EXEC msdb.dbo.sp_send_dbmail @recipients = '[email protected]',                             @subject = 'Top databases',                             @body = @html,                             @body_format = 'HTML' This is what you get. Isn’t it great? Chart parameters reference: chf     Gradient fill  bg - backgroud ; s- solid cht     chart type  ( p - pie) chs        chart size width/height chco    series colors chd        chart data string        1,2,3,2 chl        pir chart labels        a|b|c|d chma    chart margins chdl    chart legend            a|b|c|d chdlp    chart legend text        b - bottom of chart   Line graph implementation is also really easy and powerful DECLARE @html varchar(max) DECLARE @Series varchar(max) DECLARE @HourList varchar(max) SET @Series = ''; SET @HourList = ''; SELECT @HourList = @HourList + SUBSTRING(CONVERT(varchar(13),last_execution_time,121), 12,2)  + '|' ,              @Series = @Series + CAST( COUNT(1) as varchar) + ',' FROM sys.dm_exec_query_stats s     CROSS APPLY sys.dm_exec_sql_text(plan_handle) t WHERE last_execution_time > = getdate()-1 GROUP BY CONVERT(varchar(13),last_execution_time,121) ORDER BY CONVERT(varchar(13),last_execution_time,121) SET @Series = SUBSTRING(@Series,1,LEN(@Series)-1) SET @html = '<img src="http://chart.apis.google.com/chart?'+ 'chco=CA3D05,87CEEB&'+ 'chd=t:'+@Series+'&'+ 'chds=1,350&'+ 'chdl= Proc executions from cache&'+ 'chf=bg,s,1F1D1D|c,lg,0,363433,1.0,2E2B2A,0.0&'+ 'chg=25.0,25.0,3,2&'+ 'chls=3|3&'+ 'chm=d,CA3D05,0,-1,12,0|d,FFFFFF,0,-1,8,0|d,87CEEB,1,-1,12,0|d,FFFFFF,1,-1,8,0&'+ 'chs=600x450&'+ 'cht=lc&'+ 'chts=FFFFFF,14&'+ 'chtt=Executions for from' +(SELECT CONVERT(varchar(16),min(last_execution_time),121)          FROM sys.dm_exec_query_stats          WHERE last_execution_time > = getdate()-1) +' till '+ +(SELECT CONVERT(varchar(16),max(last_execution_time),121)     FROM sys.dm_exec_query_stats) + '&'+ 'chxp=1,50.0|4,50.0&'+ 'chxs=0,FFFFFF,12,0|1,FFFFFF,12,0|2,FFFFFF,12,0|3,FFFFFF,12,0|4,FFFFFF,14,0&'+ 'chxt=y,y,x,x,x&'+ 'chxl=0:|1|350|1:|N|2:|'+@HourList+'3:|Hour&'+ 'chma=55,120,0,0" alt="" />' EXEC msdb.dbo.sp_send_dbmail @recipients = '[email protected]', @subject ='Daily number of executions', @body = @html, @body_format = 'HTML' Chart parameters reference: chco    series colors chd        series data chds    scale format chdl    chart legend chf        background fills chg        grid line chls    line style chm        line fill chs        chart size cht        chart type chts    chart style chtt    chart title chxp    axis label positions chxs    axis label styles chxt    axis tick mark styles chxl    axis labels chma    chart margins If you don’t mind to get your charts as an email attachment, you can enjoy the Java based Google Charts which are even easier to configure, and have much more advanced graphics. In the example below, the sp_send_email procedure uses the parameter @query which will be executed at the time that sp_send_dbemail is executed and the HTML result of this execution will be attached to the email. DECLARE @html varchar(max),@query varchar(max) DECLARE @SeriesDBusers  varchar(800);     SET @SeriesDBusers = ''; SELECT @SeriesDBusers = @SeriesDBusers +  ' ["'+DB_NAME(r.database_id) +'", ' +cast(count(1) as varchar)+'],' FROM sys.dm_exec_requests r GROUP BY DB_NAME(database_id) ORDER BY count(1) desc; SET @SeriesDBusers = SUBSTRING(@SeriesDBusers,1,LEN(@SeriesDBusers)-1) SET @query = ' PRINT '' <html>   <head>     <script type="text/javascript" src="https://www.google.com/jsapi"></script>     <script type="text/javascript">       google.load("visualization", "1", {packages:["corechart"]});        google.setOnLoadCallback(drawChart);       function drawChart() {                      var data = google.visualization.arrayToDataTable([                        ["Database Name", "Active users"],                        '+@SeriesDBusers+'                      ]);                        var options = {                        title: "Active users",                        pieSliceText: "value"                      };                        var chart = new google.visualization.PieChart(document.getElementById("chart_div"));                      chart.draw(data, options);       };     </script>   </head>   <body>     <table>     <tr><td>         <div id="chart_div" style='width: 800px; height: 300px;'></div>         </td></tr>     </table>   </body> </html> ''' EXEC msdb.dbo.sp_send_dbmail    @recipients = '[email protected]',    @subject ='Active users',    @body = @html,    @body_format = 'HTML',    @query = @Query,     @attach_query_result_as_file = 1,     @query_attachment_filename = 'Results.htm' After opening the email attachment in the browser you are getting this kind of report: In fact, the above is not only for database alerts. It can be used for applicative reports if you need high levels of customization that you cannot achieve using standard methods like SSRS. If you need more information on how to customize the charts, you can try the following: Image Based Charts wizard https://google-developers.appspot.com/chart/image/docs/chart_wizard  Live Image Charts Playground https://google-developers.appspot.com/chart/image/docs/chart_playground Image Based Charts Parameters List https://google-developers.appspot.com/chart/image/docs/chart_params Java Script Charts Playground https://code.google.com/apis/ajax/playground/?type=visualization Use the above examples as a starting point for your procedures and I’d be more than happy to hear of your implementations of the above techniques. Yours, Maria

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  • Microsoft Townhall, An Example for Azure and MVC

    - by Shaun
    Microsoft just released an example named Microsoft Townhall which was built and deployed on Azure. It uses ASP.NET MVC as its webiste framework and the SQL Azure plus LinqToSQL as its the database and the ORM framework. You can download the source code at the MSDN Code Gallery. Basides the Azure it might be more useful to us to learn how they utilized ASP.NET MVC. Just a very quickly review I found it utilized the Enterprise Library Unity as the main IoC container for controllers, services and repositories and customized a lot of ModelBinders, Filters, etc.   Hope this helps, Shaun   All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • Skinny controller in ASP.NET MVC 4

    - by thangchung
    Rails community are always inspire a lot of best ideas. I really love this community by the time. One of these is "Fat models and skinny controllers". I have spent a lot of time on ASP.NET MVC, and really I did some miss-takes, because I made the controller so fat. That make controller is really dirty and very hard to maintain in the future. It is violate seriously SRP principle and KISS as well. But how can we achieve that in ASP.NET MVC? That question is really clear after I read "Manning ASP.NET MVC 4 in Action". It is simple that we can separate it into ActionResult, and try to implementing logic and persistence data inside this. In last 2 years, I have read this from Jimmy Bogard blog, but in that time I never had a consideration about it. That's enough for talking now. I just published a sample on ASP.NET MVC 4, implemented on Visual Studio 2012 RC at here. I used EF framework at here for implementing persistence layer, and also use 2 free templates from internet to make the UI for this sample. In this sample, I try to implementing the simple magazine website that managing all articles, categories and news. It is not finished at all in this time, but no problems, because I just show you about how can we make the controller skinny. And I wanna hear more about your ideas. The first thing, I am abstract the base ActionResult class like this:    public abstract class MyActionResult : ActionResult, IEnsureNotNull     {         public abstract void EnsureAllInjectInstanceNotNull();     }     public abstract class ActionResultBase<TController> : MyActionResult where TController : Controller     {         protected readonly Expression<Func<TController, ActionResult>> ViewNameExpression;         protected readonly IExConfigurationManager ConfigurationManager;         protected ActionResultBase (Expression<Func<TController, ActionResult>> expr)             : this(DependencyResolver.Current.GetService<IExConfigurationManager>(), expr)         {         }         protected ActionResultBase(             IExConfigurationManager configurationManager,             Expression<Func<TController, ActionResult>> expr)         {             Guard.ArgumentNotNull(expr, "ViewNameExpression");             Guard.ArgumentNotNull(configurationManager, "ConfigurationManager");             ViewNameExpression = expr;             ConfigurationManager = configurationManager;         }         protected ViewResult GetViewResult<TViewModel>(TViewModel viewModel)         {             var m = (MethodCallExpression)ViewNameExpression.Body;             if (m.Method.ReturnType != typeof(ActionResult))             {                 throw new ArgumentException("ControllerAction method '" + m.Method.Name + "' does not return type ActionResult");             }             var result = new ViewResult             {                 ViewName = m.Method.Name             };             result.ViewData.Model = viewModel;             return result;         }         public override void ExecuteResult(ControllerContext context)         {             EnsureAllInjectInstanceNotNull();         }     } I also have an interface for validation all inject objects. This interface make sure all inject objects that I inject using Autofac container are not null. The implementation of this as below public interface IEnsureNotNull     {         void EnsureAllInjectInstanceNotNull();     } Afterwards, I am just simple implementing the HomePageViewModelActionResult class like this public class HomePageViewModelActionResult<TController> : ActionResultBase<TController> where TController : Controller     {         #region variables & ctors         private readonly ICategoryRepository _categoryRepository;         private readonly IItemRepository _itemRepository;         private readonly int _numOfPage;         public HomePageViewModelActionResult(Expression<Func<TController, ActionResult>> viewNameExpression)             : this(viewNameExpression,                    DependencyResolver.Current.GetService<ICategoryRepository>(),                    DependencyResolver.Current.GetService<IItemRepository>())         {         }         public HomePageViewModelActionResult(             Expression<Func<TController, ActionResult>> viewNameExpression,             ICategoryRepository categoryRepository,             IItemRepository itemRepository)             : base(viewNameExpression)         {             _categoryRepository = categoryRepository;             _itemRepository = itemRepository;             _numOfPage = ConfigurationManager.GetAppConfigBy("NumOfPage").ToInteger();         }         #endregion         #region implementation         public override void ExecuteResult(ControllerContext context)         {             base.ExecuteResult(context);             var cats = _categoryRepository.GetCategories();             var mainViewModel = new HomePageViewModel();             var headerViewModel = new HeaderViewModel();             var footerViewModel = new FooterViewModel();             var mainPageViewModel = new MainPageViewModel();             headerViewModel.SiteTitle = "Magazine Website";             if (cats != null && cats.Any())             {                 headerViewModel.Categories = cats.ToList();                 footerViewModel.Categories = cats.ToList();             }             mainPageViewModel.LeftColumn = BindingDataForMainPageLeftColumnViewModel();             mainPageViewModel.RightColumn = BindingDataForMainPageRightColumnViewModel();             mainViewModel.Header = headerViewModel;             mainViewModel.DashBoard = new DashboardViewModel();             mainViewModel.Footer = footerViewModel;             mainViewModel.MainPage = mainPageViewModel;             GetViewResult(mainViewModel).ExecuteResult(context);         }         public override void EnsureAllInjectInstanceNotNull()         {             Guard.ArgumentNotNull(_categoryRepository, "CategoryRepository");             Guard.ArgumentNotNull(_itemRepository, "ItemRepository");             Guard.ArgumentMustMoreThanZero(_numOfPage, "NumOfPage");         }         #endregion         #region private functions         private MainPageRightColumnViewModel BindingDataForMainPageRightColumnViewModel()         {             var mainPageRightCol = new MainPageRightColumnViewModel();             mainPageRightCol.LatestNews = _itemRepository.GetNewestItem(_numOfPage).ToList();             mainPageRightCol.MostViews = _itemRepository.GetMostViews(_numOfPage).ToList();             return mainPageRightCol;         }         private MainPageLeftColumnViewModel BindingDataForMainPageLeftColumnViewModel()         {             var mainPageLeftCol = new MainPageLeftColumnViewModel();             var items = _itemRepository.GetNewestItem(_numOfPage);             if (items != null && items.Any())             {                 var firstItem = items.First();                 if (firstItem == null)                     throw new NoNullAllowedException("First Item".ToNotNullErrorMessage());                 if (firstItem.ItemContent == null)                     throw new NoNullAllowedException("First ItemContent".ToNotNullErrorMessage());                 mainPageLeftCol.FirstItem = firstItem;                 if (items.Count() > 1)                 {                     mainPageLeftCol.RemainItems = items.Where(x => x.ItemContent != null && x.Id != mainPageLeftCol.FirstItem.Id).ToList();                 }             }             return mainPageLeftCol;         }         #endregion     }  Final step, I get into HomeController and add some line of codes like this [Authorize]     public class HomeController : BaseController     {         [AllowAnonymous]         public ActionResult Index()         {             return new HomePageViewModelActionResult<HomeController>(x=>x.Index());         }         [AllowAnonymous]         public ActionResult Details(int id)         {             return new DetailsViewModelActionResult<HomeController>(x => x.Details(id), id);         }         [AllowAnonymous]         public ActionResult Category(int id)         {             return new CategoryViewModelActionResult<HomeController>(x => x.Category(id), id);         }     } As you see, the code in controller is really skinny, and all the logic I move to the custom ActionResult class. Some people said, it just move the code out of controller and put it to another class, so it is still hard to maintain. Look like it just move the complicate codes from one place to another place. But if you have a look and think it in details, you have to find out if you have code for processing all logic that related to HttpContext or something like this. You can do it on Controller, and try to delegating another logic  (such as processing business requirement, persistence data,...) to custom ActionResult class. Tell me more your thinking, I am really willing to hear all of its from you guys. All source codes can be find out at here. Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="http://weblogs.asp.net//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs");

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  • XNA Screen Manager problem with transitions

    - by NexAddo
    I'm having issues using the game statemanagement example in the game I am developing. I have no issues with my first three screens transitioning between one another. I have a main menu screen, a splash screen and a high score screen that cycle: mainMenuScreen->splashScreen->highScoreScreen->mainMenuScreen The screens change every 15 seconds. Transition times public MainMenuScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.0); currentCreditAmount = Global.CurrentCredits; } public SplashScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public HighScoreScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public GamePlayScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } When a user inserts credits they can play the game after pressing start mainMenuScreen->splashScreen->highScoreScreen->(loops forever) || || || ===========Credits In============= || Start || \/ LoadingScreen || Start || \/ GamePlayScreen During each of these transitions, between screens, the same code is used, which exits(removes) all current active screens and respects transitions, then adds the new screen to the screen manager: foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); //AddScreen takes a new screen to manage and the controlling player ScreenManager.AddScreen(new NameOfScreenHere(), null); Each screen is removed from the ScreenManager with ExitScreen() and using this function, each screen transition is respected. The problem I am having is with my gamePlayScreen. When the current game is finished and the transition is complete for the gamePlayScreen, it should be removed and the next screens should be added to the ScreenManager. GamePlayScreen Code Snippet private void FinishCurrentGame() { AudioManager.StopSounds(); this.UnloadContent(); if (Global.SaveDevice.IsReady) Stats.Save(); if (HighScoreScreen.IsInHighscores(timeLimit)) { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); Global.TimeRemaining = timeLimit; ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MessageBoxScreen("Enter your Initials", true), null); } else { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MainMenuScreen(), null); } } The problem is that when isExiting is set to true by screen.ExitScreen() for the gamePlayScreen, the transition never completes the transition and removes the screen from the ScreenManager. Every other screen that I use the same technique to add and remove each screen fully transitions On/Off and is removed at the appropriate time from the ScreenManager, but noy my GamePlayScreen. Has anyone that has used the GameStateManagement example experienced this issue or can someone see the mistake I am making? EDIT This is what I tracked down. When the game is done, I call foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); to start the transition off process for the gameplay screen. At this point there is only 1 screen on the ScreenManager stack. The gamePlay screen gets isExiting set to true and starts to transition off. Right after the above call to ExitScreen() I add a background screen and menu screen to the screenManager: ScreenManager.AddScreen(new background(), null); ScreenManager.AddScreen(new Menu(), null); The count of the ScreenManager is now 3. What I noticed while stepping through the updates for GameScreen and ScreenManager, the gameplay screen never gets to the point where the transistion process finishes so the ScreenManager can remove it from the stack. This anomaly does not happen to any of my other screens when I switch between them. Screen Manager Code #region File Description //----------------------------------------------------------------------------- // ScreenManager.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #define DEMO #region Using Statements using System; using System.Diagnostics; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using PerformanceUtility.GameDebugTools; #endregion namespace GameStateManagement { /// <summary> /// The screen manager is a component which manages one or more GameScreen /// instances. It maintains a stack of screens, calls their Update and Draw /// methods at the appropriate times, and automatically routes input to the /// topmost active screen. /// </summary> public class ScreenManager : DrawableGameComponent { #region Fields List<GameScreen> screens = new List<GameScreen>(); List<GameScreen> screensToUpdate = new List<GameScreen>(); InputState input = new InputState(); SpriteBatch spriteBatch; SpriteFont font; Texture2D blankTexture; bool isInitialized; bool getOut; bool traceEnabled; #if DEBUG DebugSystem debugSystem; Stopwatch stopwatch = new Stopwatch(); bool debugTextEnabled; #endif #endregion #region Properties /// <summary> /// A default SpriteBatch shared by all the screens. This saves /// each screen having to bother creating their own local instance. /// </summary> public SpriteBatch SpriteBatch { get { return spriteBatch; } } /// <summary> /// A default font shared by all the screens. This saves /// each screen having to bother loading their own local copy. /// </summary> public SpriteFont Font { get { return font; } } public Rectangle ScreenRectangle { get { return new Rectangle(0, 0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height); } } /// <summary> /// If true, the manager prints out a list of all the screens /// each time it is updated. This can be useful for making sure /// everything is being added and removed at the right times. /// </summary> public bool TraceEnabled { get { return traceEnabled; } set { traceEnabled = value; } } #if DEBUG public bool DebugTextEnabled { get { return debugTextEnabled; } set { debugTextEnabled = value; } } public DebugSystem DebugSystem { get { return debugSystem; } } #endif #endregion #region Initialization /// <summary> /// Constructs a new screen manager component. /// </summary> public ScreenManager(Game game) : base(game) { // we must set EnabledGestures before we can query for them, but // we don't assume the game wants to read them. //TouchPanel.EnabledGestures = GestureType.None; } /// <summary> /// Initializes the screen manager component. /// </summary> public override void Initialize() { base.Initialize(); #if DEBUG debugSystem = DebugSystem.Initialize(Game, "Fonts/MenuFont"); #endif isInitialized = true; } /// <summary> /// Load your graphics content. /// </summary> protected override void LoadContent() { // Load content belonging to the screen manager. ContentManager content = Game.Content; spriteBatch = new SpriteBatch(GraphicsDevice); font = content.Load<SpriteFont>(@"Fonts\menufont"); blankTexture = content.Load<Texture2D>(@"Textures\Backgrounds\blank"); // Tell each of the screens to load their content. foreach (GameScreen screen in screens) { screen.LoadContent(); } } /// <summary> /// Unload your graphics content. /// </summary> protected override void UnloadContent() { // Tell each of the screens to unload their content. foreach (GameScreen screen in screens) { screen.UnloadContent(); } } #endregion #region Update and Draw /// <summary> /// Allows each screen to run logic. /// </summary> public override void Update(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Update", Color.Blue); if (debugTextEnabled && getOut == false) { debugSystem.FpsCounter.Visible = true; debugSystem.TimeRuler.Visible = true; debugSystem.TimeRuler.ShowLog = true; getOut = true; } else if (debugTextEnabled == false) { getOut = false; debugSystem.FpsCounter.Visible = false; debugSystem.TimeRuler.Visible = false; debugSystem.TimeRuler.ShowLog = false; } #endif // Read the keyboard and gamepad. input.Update(); // Make a copy of the master screen list, to avoid confusion if // the process of updating one screen adds or removes others. screensToUpdate.Clear(); foreach (GameScreen screen in screens) screensToUpdate.Add(screen); bool otherScreenHasFocus = !Game.IsActive; bool coveredByOtherScreen = false; // Loop as long as there are screens waiting to be updated. while (screensToUpdate.Count > 0) { // Pop the topmost screen off the waiting list. GameScreen screen = screensToUpdate[screensToUpdate.Count - 1]; screensToUpdate.RemoveAt(screensToUpdate.Count - 1); // Update the screen. screen.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen); if (screen.ScreenState == ScreenState.TransitionOn || screen.ScreenState == ScreenState.Active) { // If this is the first active screen we came across, // give it a chance to handle input. if (!otherScreenHasFocus) { screen.HandleInput(input); otherScreenHasFocus = true; } // If this is an active non-popup, inform any subsequent // screens that they are covered by it. if (!screen.IsPopup) coveredByOtherScreen = true; } } // Print debug trace? if (traceEnabled) TraceScreens(); #if DEBUG debugSystem.TimeRuler.EndMark("Update"); #endif } /// <summary> /// Prints a list of all the screens, for debugging. /// </summary> void TraceScreens() { List<string> screenNames = new List<string>(); foreach (GameScreen screen in screens) screenNames.Add(screen.GetType().Name); Debug.WriteLine(string.Join(", ", screenNames.ToArray())); } /// <summary> /// Tells each screen to draw itself. /// </summary> public override void Draw(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Draw", Color.Yellow); #endif foreach (GameScreen screen in screens) { if (screen.ScreenState == ScreenState.Hidden) continue; screen.Draw(gameTime); } #if DEBUG debugSystem.TimeRuler.EndMark("Draw"); #endif #if DEMO SpriteBatch.Begin(); SpriteBatch.DrawString(font, "DEMO - NOT FOR RESALE", new Vector2(20, 80), Color.White); SpriteBatch.End(); #endif } #endregion #region Public Methods /// <summary> /// Adds a new screen to the screen manager. /// </summary> public void AddScreen(GameScreen screen, PlayerIndex? controllingPlayer) { screen.ControllingPlayer = controllingPlayer; screen.ScreenManager = this; screen.IsExiting = false; // If we have a graphics device, tell the screen to load content. if (isInitialized) { screen.LoadContent(); } screens.Add(screen); } /// <summary> /// Removes a screen from the screen manager. You should normally /// use GameScreen.ExitScreen instead of calling this directly, so /// the screen can gradually transition off rather than just being /// instantly removed. /// </summary> public void RemoveScreen(GameScreen screen) { // If we have a graphics device, tell the screen to unload content. if (isInitialized) { screen.UnloadContent(); } screens.Remove(screen); screensToUpdate.Remove(screen); } /// <summary> /// Expose an array holding all the screens. We return a copy rather /// than the real master list, because screens should only ever be added /// or removed using the AddScreen and RemoveScreen methods. /// </summary> public GameScreen[] GetScreens() { return screens.ToArray(); } /// <summary> /// Helper draws a translucent black fullscreen sprite, used for fading /// screens in and out, and for darkening the background behind popups. /// </summary> public void FadeBackBufferToBlack(float alpha) { Viewport viewport = GraphicsDevice.Viewport; spriteBatch.Begin(); spriteBatch.Draw(blankTexture, new Rectangle(0, 0, viewport.Width, viewport.Height), Color.Black * alpha); spriteBatch.End(); } #endregion } } Game Screen Parent of GamePlayScreen #region File Description //----------------------------------------------------------------------------- // GameScreen.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #region Using Statements using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; //using Microsoft.Xna.Framework.Input.Touch; using System.IO; #endregion namespace GameStateManagement { /// <summary> /// Enum describes the screen transition state. /// </summary> public enum ScreenState { TransitionOn, Active, TransitionOff, Hidden, } /// <summary> /// A screen is a single layer that has update and draw logic, and which /// can be combined with other layers to build up a complex menu system. /// For instance the main menu, the options menu, the "are you sure you /// want to quit" message box, and the main game itself are all implemented /// as screens. /// </summary> public abstract class GameScreen { #region Properties /// <summary> /// Normally when one screen is brought up over the top of another, /// the first screen will transition off to make room for the new /// one. This property indicates whether the screen is only a small /// popup, in which case screens underneath it do not need to bother /// transitioning off. /// </summary> public bool IsPopup { get { return isPopup; } protected set { isPopup = value; } } bool isPopup = false; /// <summary> /// Indicates how long the screen takes to /// transition on when it is activated. /// </summary> public TimeSpan TransitionOnTime { get { return transitionOnTime; } protected set { transitionOnTime = value; } } TimeSpan transitionOnTime = TimeSpan.Zero; /// <summary> /// Indicates how long the screen takes to /// transition off when it is deactivated. /// </summary> public TimeSpan TransitionOffTime { get { return transitionOffTime; } protected set { transitionOffTime = value; } } TimeSpan transitionOffTime = TimeSpan.Zero; /// <summary> /// Gets the current position of the screen transition, ranging /// from zero (fully active, no transition) to one (transitioned /// fully off to nothing). /// </summary> public float TransitionPosition { get { return transitionPosition; } protected set { transitionPosition = value; } } float transitionPosition = 1; /// <summary> /// Gets the current alpha of the screen transition, ranging /// from 1 (fully active, no transition) to 0 (transitioned /// fully off to nothing). /// </summary> public float TransitionAlpha { get { return 1f - TransitionPosition; } } /// <summary> /// Gets the current screen transition state. /// </summary> public ScreenState ScreenState { get { return screenState; } protected set { screenState = value; } } ScreenState screenState = ScreenState.TransitionOn; /// <summary> /// There are two possible reasons why a screen might be transitioning /// off. It could be temporarily going away to make room for another /// screen that is on top of it, or it could be going away for good. /// This property indicates whether the screen is exiting for real: /// if set, the screen will automatically remove itself as soon as the /// transition finishes. /// </summary> public bool IsExiting { get { return isExiting; } protected internal set { isExiting = value; } } bool isExiting = false; /// <summary> /// Checks whether this screen is active and can respond to user input. /// </summary> public bool IsActive { get { return !otherScreenHasFocus && (screenState == ScreenState.TransitionOn || screenState == ScreenState.Active); } } bool otherScreenHasFocus; /// <summary> /// Gets the manager that this screen belongs to. /// </summary> public ScreenManager ScreenManager { get { return screenManager; } internal set { screenManager = value; } } ScreenManager screenManager; public KeyboardState KeyboardState { get {return Keyboard.GetState();} } /// <summary> /// Gets the index of the player who is currently controlling this screen, /// or null if it is accepting input from any player. This is used to lock /// the game to a specific player profile. The main menu responds to input /// from any connected gamepad, but whichever player makes a selection from /// this menu is given control over all subsequent screens, so other gamepads /// are inactive until the controlling player returns to the main menu. /// </summary> public PlayerIndex? ControllingPlayer { get { return controllingPlayer; } internal set { controllingPlayer = value; } } PlayerIndex? controllingPlayer; /// <summary> /// Gets whether or not this screen is serializable. If this is true, /// the screen will be recorded into the screen manager's state and /// its Serialize and Deserialize methods will be called as appropriate. /// If this is false, the screen will be ignored during serialization. /// By default, all screens are assumed to be serializable. /// </summary> public bool IsSerializable { get { return isSerializable; } protected set { isSerializable = value; } } bool isSerializable = true; #endregion #region Initialization /// <summary> /// Load graphics content for the screen. /// </summary> public virtual void LoadContent() { } /// <summary> /// Unload content for the screen. /// </summary> public virtual void UnloadContent() { } #endregion #region Update and Draw /// <summary> /// Allows the screen to run logic, such as updating the transition position. /// Unlike HandleInput, this method is called regardless of whether the screen /// is active, hidden, or in the middle of a transition. /// </summary> public virtual void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen) { this.otherScreenHasFocus = otherScreenHasFocus; if (isExiting) { // If the screen is going away to die, it should transition off. screenState = ScreenState.TransitionOff; if (!UpdateTransition(gameTime, transitionOffTime, 1)) { // When the transition finishes, remove the screen. ScreenManager.RemoveScreen(this); } } else if (coveredByOtherScreen) { // If the screen is covered by another, it should transition off. if (UpdateTransition(gameTime, transitionOffTime, 1)) { // Still busy transitioning. screenState = ScreenState.TransitionOff; } else { // Transition finished! screenState = ScreenState.Hidden; } } else { // Otherwise the screen should transition on and become active. if (UpdateTransition(gameTime, transitionOnTime, -1)) { // Still busy transitioning. screenState = ScreenState.TransitionOn; } else { // Transition finished! screenState = ScreenState.Active; } } } /// <summary> /// Helper for updating the screen transition position. /// </summary> bool UpdateTransition(GameTime gameTime, TimeSpan time, int direction) { // How much should we move by? float transitionDelta; if (time == TimeSpan.Zero) transitionDelta = 1; else transitionDelta = (float)(gameTime.ElapsedGameTime.TotalMilliseconds / time.TotalMilliseconds); // Update the transition position. transitionPosition += transitionDelta * direction; // Did we reach the end of the transition? if (((direction < 0) && (transitionPosition <= 0)) || ((direction > 0) && (transitionPosition >= 1))) { transitionPosition = MathHelper.Clamp(transitionPosition, 0, 1); return false; } // Otherwise we are still busy transitioning. return true; } /// <summary> /// Allows the screen to handle user input. Unlike Update, this method /// is only called when the screen is active, and not when some other /// screen has taken the focus. /// </summary> public virtual void HandleInput(InputState input) { } public KeyboardState currentKeyState; public KeyboardState lastKeyState; public bool IsKeyHit(Keys key) { if (currentKeyState.IsKeyDown(key) && lastKeyState.IsKeyUp(key)) return true; return false; } /// <summary> /// This is called when the screen should draw itself. /// </summary> public virtual void Draw(GameTime gameTime) { } #endregion #region Public Methods /// <summary> /// Tells the screen to serialize its state into the given stream. /// </summary> public virtual void Serialize(Stream stream) { } /// <summary> /// Tells the screen to deserialize its state from the given stream. /// </summary> public virtual void Deserialize(Stream stream) { } /// <summary> /// Tells the screen to go away. Unlike ScreenManager.RemoveScreen, which /// instantly kills the screen, this method respects the transition timings /// and will give the screen a chance to gradually transition off. /// </summary> public void ExitScreen() { if (TransitionOffTime == TimeSpan.Zero) { // If the screen has a zero transition time, remove it immediately. ScreenManager.RemoveScreen(this); } else { // Otherwise flag that it should transition off and then exit. isExiting = true; } } #endregion #region Helper Methods /// <summary> /// A helper method which loads assets using the screen manager's /// associated game content loader. /// </summary> /// <typeparam name="T">Type of asset.</typeparam> /// <param name="assetName">Asset name, relative to the loader root /// directory, and not including the .xnb extension.</param> /// <returns></returns> public T Load<T>(string assetName) { return ScreenManager.Game.Content.Load<T>(assetName); } #endregion } }

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  • Paul and Kimberly are coming the UK

    - by simonsabin
    Are you working with SQL, if so then attending a Paul Randal and Kimberly Tripp seminar is a must. The amount these guys know about SQL is just scary. Their life is so SQL that the last time I was having dinner at theirs they were arguing the severity levels of certain IO error codes. Talk about extreme. Paul and Kimberly are running a Master class on the 17th June at the Radisson Edwardian Heathrow. The normal price is a bargain at £249 + VAT. I’ve managed to negotiate a discount of £100 for my...(read more)

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  • MUD source code

    - by Tchalvak
    I haven't been able to find a lot of the old, open source mud source codes. I find the way they did things very applicable to text-based/browser based games, and I'd love to be able to skim through parts of 'em for inspiration. For instance, we have this huge list of muds and the relationships between them, but little by way of access to source code. http://en.wikipedia.org/wiki/MUD_trees Often (I'm looking at you, dikumud, http://www.dikumud.com/links.aspx ) the sites of the mud itself doesn't even have a working link to the source. https://github.com/alexmchale/merc-mud has a copy of merc that I found, which certainly contains other works within it's history, but the pickings seems sparse. Does anyone have better resources for gaining access to MUD source code than these?

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  • Shuffle tiles position in the beginning of the game XNA Csharp

    - by GalneGunnar
    Im trying to create a puzzlegame where you move tiles to certain positions to make a whole image. I need help with randomizing the tiles startposition so that they don't create the whole image at the beginning. There is also something wrong with my offset, that's why it's set to (0,0). I know my code is not good, but Im just starting to learn :] Thanks in advance My Game1 class: { public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D PictureTexture; Texture2D FrameTexture; // Offset för bildgraff Vector2 Offset = new Vector2(0,0); //skapar en array som ska hålla delar av den stora bilden Square[,] squareArray = new Square[4, 4]; // Random randomeraBilder = new Random(); //Width och Height för bilden int pictureHeight = 95; int pictureWidth = 144; Random randomera = new Random(); int index = 0; MouseState oldMouseState; int WindowHeight; int WindowWidth; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; //scalar Window till 800x 600y graphics.PreferredBackBufferWidth = 800; graphics.PreferredBackBufferHeight = 600; graphics.ApplyChanges(); } protected override void Initialize() { IsMouseVisible = true; base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); PictureTexture = Content.Load<Texture2D>(@"Images/bildgraff"); FrameTexture = Content.Load<Texture2D>(@"Images/framer"); //Laddar in varje liten bild av den stora bilden i en array for (int x = 0; x < 4; x++) { for (int y = 0; y < 4; y++) { Vector2 position = new Vector2(x * pictureWidth, y * pictureHeight); position = position + Offset; Rectangle square = new Rectangle(x * pictureWidth, y * pictureHeight, pictureWidth, pictureHeight); Square frame = new Square(position, PictureTexture, square, Offset, index); squareArray[x, y] = frame; index++; } } } protected override void UnloadContent() { } protected override void Update(GameTime gameTime) { if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); MouseState ms = Mouse.GetState(); if (oldMouseState.LeftButton == ButtonState.Pressed && ms.LeftButton == ButtonState.Released) { // ta reda på vilken position vi har tryckt på int col = ms.X / pictureWidth; int row = ms.Y / pictureHeight; for (int x = 0; x < squareArray.GetLength(0); x++) { for (int y = 0; y < squareArray.GetLength(1); y++) { // kollar om rutan är tom och så att indexet inte går utanför för "col" och "row" if (squareArray[x, y].index == 0 && col >= 0 && row >= 0 && col <= 3 && row <= 3) { if (squareArray[x, y].index == 0 * col) { //kollar om rutan brevid mouseclick är tom if (col > 0 && squareArray[col - 1, row].index == 0 || row > 0 && squareArray[col, row - 1].index == 0 || col < 3 && squareArray[col + 1, row].index == 0 || row < 3 && squareArray[col, row + 1].index == 0) { Square sqaure = squareArray[col, row]; Square hal = squareArray[x, y]; squareArray[x, y] = sqaure; squareArray[col, row] = hal; for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { Vector2 goalPosition = new Vector2(x * pictureWidth, y * pictureHeight); squareArray[x, y].Swap(goalPosition); } } } } } } } } //if (oldMouseState.RightButton == ButtonState.Pressed && ms.RightButton == ButtonState.Released) //{ // for (int x = 0; x < 4; x++) // { // for (int y = 0; y < 4; y++) // { // } // } //} oldMouseState = ms; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); WindowHeight = Window.ClientBounds.Height; WindowWidth = Window.ClientBounds.Width; Rectangle screenPosition = new Rectangle(0,0, WindowWidth, WindowHeight); spriteBatch.Begin(); spriteBatch.Draw(FrameTexture, screenPosition, Color.White); //Ritar ut alla brickorna förutom den som har index 0 for (int x = 0; x < 4; x++) { for (int y = 0; y < 4; y++) { if (squareArray[x, y].index != 0) { squareArray[x, y].Draw(spriteBatch); } } } spriteBatch.End(); base.Draw(gameTime); } } } My square class: class Square { public Vector2 position; public Texture2D grafTexture; public Rectangle square; public Vector2 offset; public int index; public Square(Vector2 position, Texture2D grafTexture, Rectangle square, Vector2 offset, int index) { this.position = position; this.grafTexture = grafTexture; this.square = square; this.offset = offset; this.index = index; } public void Draw(SpriteBatch spritebatch) { spritebatch.Draw(grafTexture, position, square, Color.White); } public void RandomPosition() { } public void Swap(Vector2 Goal ) { if (Goal.X > position.X) { position.X = position.X + 144; } else if (Goal.X < position.X) { position.X = position.X - 144; } else if (Goal.Y < position.Y) { position.Y = position.Y - 95; } else if (Goal.Y > position.Y) { position.Y = position.Y + 95; } } } }

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