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  • Use native HBitmap in C# while preserving alpha channel/transparency. Please check this code, it works on my computer...

    - by David
    Let's say I get a HBITMAP object/handle from a native Windows function. I can convert it to a managed bitmap using Bitmap.FromHbitmap(nativeHBitmap), but if the native image has transparency information (alpha channel), it is lost by this conversion. There are a few questions on Stack Overflow regarding this issue. Using information from the first answer of this question (How to draw ARGB bitmap using GDI+?), I wrote a piece of code that I've tried and it works. It basically gets the native HBitmap width, height and the pointer to the location of the pixel data using GetObject and the BITMAP structure, and then calls the managed Bitmap constructor: Bitmap managedBitmap = new Bitmap(bitmapStruct.bmWidth, bitmapStruct.bmHeight, bitmapStruct.bmWidth * 4, PixelFormat.Format32bppArgb, bitmapStruct.bmBits); As I understand (please correct me if I'm wrong), this does not copy the actual pixel data from the native HBitmap to the managed bitmap, it simply points the managed bitmap to the pixel data from the native HBitmap. And I don't draw the bitmap here on another Graphics (DC) or on another bitmap, to avoid unnecessary memory copying, especially for large bitmaps. I can simply assign this bitmap to a PictureBox control or the the Form BackgroundImage property. And it works, the bitmap is displayed correctly, using transparency. When I no longer use the bitmap, I make sure the BackgroundImage property is no longer pointing to the bitmap, and I dispose both the managed bitmap and the native HBitmap. The Question: Can you tell me if this reasoning and code seems correct. I hope I will not get some unexpected behaviors or errors. And I hope I'm freeing all the memory and objects correctly. private void Example() { IntPtr nativeHBitmap = IntPtr.Zero; /* Get the native HBitmap object from a Windows function here */ // Create the BITMAP structure and get info from our nativeHBitmap NativeMethods.BITMAP bitmapStruct = new NativeMethods.BITMAP(); NativeMethods.GetObjectBitmap(nativeHBitmap, Marshal.SizeOf(bitmapStruct), ref bitmapStruct); // Create the managed bitmap using the pointer to the pixel data of the native HBitmap Bitmap managedBitmap = new Bitmap( bitmapStruct.bmWidth, bitmapStruct.bmHeight, bitmapStruct.bmWidth * 4, PixelFormat.Format32bppArgb, bitmapStruct.bmBits); // Show the bitmap this.BackgroundImage = managedBitmap; /* Run the program, use the image */ MessageBox.Show("running..."); // When the image is no longer needed, dispose both the managed Bitmap object and the native HBitmap this.BackgroundImage = null; managedBitmap.Dispose(); NativeMethods.DeleteObject(nativeHBitmap); } internal static class NativeMethods { [StructLayout(LayoutKind.Sequential)] public struct BITMAP { public int bmType; public int bmWidth; public int bmHeight; public int bmWidthBytes; public ushort bmPlanes; public ushort bmBitsPixel; public IntPtr bmBits; } [DllImport("gdi32", CharSet = CharSet.Auto, EntryPoint = "GetObject")] public static extern int GetObjectBitmap(IntPtr hObject, int nCount, ref BITMAP lpObject); [DllImport("gdi32.dll")] internal static extern bool DeleteObject(IntPtr hObject); }

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  • redoing object model construction to fit with asynchronous data fetching

    - by Andrew Patterson
    I have a modeled a set of objects that correspond with some real world concepts. TradeDrug, GenericDrug, TradePackage, DrugForm Underlying the simple object model I am trying to provide is a complex medical terminology that uses numeric codes to represent relationships and concepts, all accessible via a REST service - I am trying to hide away some of that complexity with an object wrapper. To give a concrete example I can call TradeDrug d = Searcher.FindTradeDrug("Zoloft") or TradeDrug d = new TradeDrug(34) where 34 might be the code for Zoloft. This will consult a remote server to find out some details about Zoloft. I might then call GenericDrug generic = d.EquivalentGeneric() System.Out.WriteLine(generic.ActiveIngredient().Name) in order to get back the generic drug sertraline as an object (again via a background REST call to the remote server that has all these drug details), and then perhaps find its ingredient. This model works fine and is being used in some applications that involve data processing. Recently however I wanted to do a silverlight application that used and displayed these objects. The silverlight environment only allows asynchronous REST/web service calls. I have no problems with how to make the asychhronous calls - but I am having trouble with what the design should be for my object construction. Currently the constructors for my objects do some REST calls sychronously. public TradeDrug(int code) { form = restclient.FetchForm(code) name = restclient.FetchName(code) etc.. } If I have to use async 'events' or 'actions' in order to use the Silverlight web client (I know silverlight can be forced to be a synchronous client but I am interested in asychronous approaches), does anyone have an guidance or best practice for how to structure my objects. I can pass in an action callback to the constructor public TradeDrug(int code, Action<TradeDrug> constructCompleted) { } but this then allows the user to have a TradeDrug object instance before what I want to construct is actually finished. It also doesn't support an 'event' async pattern because the object doesn't exist to add the event to until it is constructed. Extending that approach might be a factory object that itself has an asynchronous interface to objects factory.GetTradeDrugAsync(code, completedaction) or with a GetTradeDrugCompleted event? Does anyone have any recommendations?

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  • Unique ID Defined by Most-Derived Class accessible through Base Class

    - by Narfanator
    Okay, so, the idea is that I have a map of "components", which inherit from componentBase, and are keyed on an ID unique to the most-derived*. Only, I can't think of a good way to get this to work. I tried it with the constructor, but that doesn't work (Maybe I did it wrong). The problem with any virtual, etc, inheritance tricks are that the user has to impliment them at the bottom, which can be forgotten and makes it less... clean. *Right phrase? If - is inheritance; foo is most-derived: foo-foo1-foo2-componentBase Here's some code showing the problem, and why CRTP can't cut it: (No, it's not legit code, but I'm trying to get my thoughts down) #include<map> class componentBase { public: virtual static char idFunction() = 0; }; template <class T> class component : public virtual componentBase { public: static char idFunction(){ return reinterpret_cast<char>(&idFunction); } }; class intermediateDerivations1 : public virtual component<intermediateDerivations1> { }; class intermediateDerivations2 : public virtual component<intermediateDerivations2> { }; class derived1 : public intermediateDerivations1 { }; class derived2 : public intermediateDerivations1 { }; //How the unique ID gets used (more or less) std::map<char, componentBase*> TheMap; template<class T> void addToMap(componentBase * c) { TheMap[T::idFunction()] = c; } template<class T> T * getFromMap() { return TheMap[T::idFunction()]; } int main() { //In each case, the key needs to be different. //For these, the CRTP should do it: getFromMap<intermediateDerivations1>(); getFromMap<intermediateDerivations2>(); //But not for these. getFromMap<derived1>(); getFromMap<derived2>(); return 0; } More or less, I need something that is always there, no matter what the user does, and has a sortable value that's unique to the most-derived class. Also, I realize this isn't the best-asked question, I'm actually having some unexpected difficultly wrapping my head around it in words, so ask questions if/when you need clarification.

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  • Drupal Adding Span inside A tags in Nice Menus

    - by Chris
    I am trying to add drop down menus to a drupal theme which uses text sliding door CSS rounding. The current version uses a primary links injection of the span into the a tags, which works fine. But doesn't support drop down menus. Working code: <?php print theme('links', $primary_links, array('class' => 'links primary-links')) ?> In the template with a template.php file addition: <?php // function for injecting spans inside anchors which we need for the theme's rounded corner background images function strands_guybrush_links($links, $attributes = array('class' => 'links')) { $output = ''; if (count($links) > 0) { $output = '<ul'. drupal_attributes($attributes) .'>'; $num_links = count($links); $i = 1; foreach ($links as $key => $link) { $class = $key; // Add first, last and active classes to the list of links to help out themers. if ($i == 1) { $class .= ' first'; } if ($i == $num_links) { $class .= ' last'; } if (isset($link['href']) && ($link['href'] == $_GET['q'] || ($link['href'] == '<front>' && drupal_is_front_page()))) { $class .= ' active'; } $output .= '<li'. drupal_attributes(array('class' => $class)) .'>'; if (isset($link['href'])) { $link['title'] = '<span class="link">' . check_plain($link['title']) . '</span>'; $link['html'] = TRUE; // Pass in $link as $options, they share the same keys. $output .= l($link['title'], $link['href'], $link); } else if (!empty($link['title'])) { // Some links are actually not links, but we wrap these in <span> for adding title and class attributes if (empty($link['html'])) { $link['title'] = check_plain($link['title']); } $span_attributes = ''; if (isset($link['attributes'])) { $span_attributes = drupal_attributes($link['attributes']); } $output .= '<span'. $span_attributes .'>'. $link['title'] .'</span>'; } $i++; $output .= "</li>\n"; } $output .= '</ul>'; } return $output; } ?> So I have added the [Nice Menu module][1] which works well and allows the drop down menu functions for my navigation which is now addressed from the template using: <?php print theme_nice_menu_primary_links() ?> The issue is that the a tags need to have spans inside to allow for the selected state markup. I have tried every angle I could find to edit the drupal function menu_item_link which is used by nice menus to build the links. E.g. I looked at the drupal forum for two days and no joy. The lines in the module that build the links are: function theme_nice_menu_build($menu) { $output = ''; // Find the active trail and pull out the menus ids. menu_set_active_menu_name('primary-links'); $trail = menu_get_active_trail('primary-links'); foreach ($trail as $item) { $trail_ids[] = $item['mlid']; } foreach ($menu as $menu_item) { $mlid = $menu_item['link']['mlid']; // Check to see if it is a visible menu item. if ($menu_item['link']['hidden'] == 0) { // Build class name based on menu path // e.g. to give each menu item individual style. // Strip funny symbols. $clean_path = str_replace(array('http://', '<', '>', '&', '=', '?', ':'), '', $menu_item['link']['href']); // Convert slashes to dashes. $clean_path = str_replace('/', '-', $clean_path); $class = 'menu-path-'. $clean_path; $class .= in_array($mlid, $trail_ids) ? ' active' : ''; // If it has children build a nice little tree under it. if ((!empty($menu_item['link']['has_children'])) && (!empty($menu_item['below']))) { // Keep passing children into the function 'til we get them all. $children = theme('nice_menu_build', $menu_item['below']); // Set the class to parent only of children are displayed. $class .= $children ? ' menuparent ' : ''; // Add an expanded class for items in the menu trail. $output .= '<li id="menu-'. $mlid .'" class="'. $class .'">'. theme('menu_item_link', $menu_item['link']); // Build the child UL only if children are displayed for the user. if ($children) { $output .= '<ul>'; $output .= $children; $output .= "</ul>\n"; } $output .= "</li>\n"; } else { $output .= '<li id="menu-'. $mlid .'" class="'. $class .'">'. theme('menu_item_link', $menu_item['link']) .'</li>'."\n"; } } } return $output; } As you can see the $output uses menu_item_link to parse the array into links and to added the class of active to the selected navigation link. The question is how do I add a span inside the a tags OR how do I wrap the a tags with a span that has the active class to style the sliding door links? drupal.org/project/nice_menus drupal.org/node/53233

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  • Why am I seeing a crash when trying to call CDHtmlDialog::OnInitDialog()

    - by Tim
    I added a helpAbout menu item to my mfc app. I decided to make the ddlg derive from CDHTMLDialog. I override the OnInitDialog() method in my derived class and the first thing I do is call the parent's OnInitDialog() method. I then put in code that sets the title. On some machines this works fine, but on others it crashes in the call to CDHtmlDialog::OnInitDialog() - Trying to read a null pointer. the call stack has nothing useful - it is in mfc90.dll Is this a potential problem with mismatches of mfc/win32 dlls? It works on my vista machines but crashes on a win2003 server box. BOOL HTMLAboutDlg::OnInitDialog() { // CRASHES on the following line CDHtmlDialog::OnInitDialog(); CString title = "my title"; // example of setting title // i try to get version info //set the title CModuleVersion ver; char filename[ _MAX_PATH ]; GetModuleFileName( AfxGetApp()->m_hInstance, filename, _MAX_PATH ); ver.GetFileVersionInfo(filename); // get version from VS_FIXEDFILEINFO struct CString s; s.Format("Version: %d.%d.%d.%d\n", HIWORD(ver.dwFileVersionMS), LOWORD(ver.dwFileVersionMS), HIWORD(ver.dwFileVersionLS), LOWORD(ver.dwFileVersionLS)); CString version = ver.GetValue(_T("ProductVersion")); version.Remove(' '); version.Replace(",", "."); title = "MyApp - Version " + version; SetWindowText(title); return TRUE; // return TRUE unless you set the focus to a control } And here is the relevant header file: class HTMLAboutDlg : public CDHtmlDialog { DECLARE_DYNCREATE(HTMLAboutDlg) public: HTMLAboutDlg(CWnd* pParent = NULL); // standard constructor virtual ~HTMLAboutDlg(); // Overrides HRESULT OnButtonOK(IHTMLElement *pElement); HRESULT OnButtonCancel(IHTMLElement *pElement); // Dialog Data enum { IDD = IDD_DIALOG_ABOUT, IDH = IDR_HTML_HTMLABOUTDLG }; protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support virtual BOOL OnInitDialog(); DECLARE_MESSAGE_MAP() DECLARE_DHTML_EVENT_MAP() }; I can't figure out what is going on - why it works on some machins and crashes on others. Both have VS2008 installed EDIT: VS versions VISTA - no crashes 9.0.30729.1 SP 2003 server: (crashes) 9.0.21022.8 RTM

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  • Blackberry Player, custom data source

    - by Alex
    Hello I must create a custom media player within the application with support for mp3 and wav files. I read in the documentation i cant seek or get the media file duration without a custom datasoruce. I checked the demo in the JDE 4.6 but i have still problems... I cant get the duration, it return much more then the expected so i`m sure i screwed up something while i modified the code to read the mp3 file locally from the filesystem. Somebody can help me what i did wrong ? (I can hear the mp3, so the player plays it correctly from start to end) I must support OSs = 4.6. Thank You Here is my modified datasource LimitedRateStreaminSource.java * Copyright © 1998-2009 Research In Motion Ltd. Note: For the sake of simplicity, this sample application may not leverage resource bundles and resource strings. However, it is STRONGLY recommended that application developers make use of the localization features available within the BlackBerry development platform to ensure a seamless application experience across a variety of languages and geographies. For more information on localizing your application, please refer to the BlackBerry Java Development Environment Development Guide associated with this release. */ package com.halcyon.tawkwidget.model; import java.io.IOException; import java.io.InputStream; import java.io.OutputStream; import javax.microedition.io.Connector; import javax.microedition.io.file.FileConnection; import javax.microedition.media.Control; import javax.microedition.media.protocol.ContentDescriptor; import javax.microedition.media.protocol.DataSource; import javax.microedition.media.protocol.SourceStream; import net.rim.device.api.io.SharedInputStream; /** * The data source used by the BufferedPlayback's media player. / public final class LimitedRateStreamingSource extends DataSource { /* The max size to be read from the stream at one time. */ private static final int READ_CHUNK = 512; // bytes /** A reference to the field which displays the load status. */ //private TextField _loadStatusField; /** A reference to the field which displays the player status. */ //private TextField _playStatusField; /** * The minimum number of bytes that must be buffered before the media file * will begin playing. */ private int _startBuffer = 200000; /** The maximum size (in bytes) of a single read. */ private int _readLimit = 32000; /** * The minimum forward byte buffer which must be maintained in order for * the video to keep playing. If the forward buffer falls below this * number, the playback will pause until the buffer increases. */ private int _pauseBytes = 64000; /** * The minimum forward byte buffer required to resume * playback after a pause. */ private int _resumeBytes = 128000; /** The stream connection over which media content is passed. */ //private ContentConnection _contentConnection; private FileConnection _fileConnection; /** An input stream shared between several readers. */ private SharedInputStream _readAhead; /** A stream to the buffered resource. */ private LimitedRateSourceStream _feedToPlayer; /** The MIME type of the remote media file. */ private String _forcedContentType; /** A counter for the total number of buffered bytes */ private volatile int _totalRead; /** A flag used to tell the connection thread to stop */ private volatile boolean _stop; /** * A flag used to indicate that the initial buffering is complete. In * other words, that the current buffer is larger than the defined start * buffer size. */ private volatile boolean _bufferingComplete; /** A flag used to indicate that the remote file download is complete. */ private volatile boolean _downloadComplete; /** The thread which retrieves the remote media file. */ private ConnectionThread _loaderThread; /** The local save file into which the remote file is written. */ private FileConnection _saveFile; /** A stream for the local save file. */ private OutputStream _saveStream; /** * Constructor. * @param locator The locator that describes the DataSource. */ public LimitedRateStreamingSource(String locator) { super(locator); } /** * Open a connection to the locator. * @throws IOException */ public void connect() throws IOException { //Open the connection to the remote file. _fileConnection = (FileConnection)Connector.open(getLocator(), Connector.READ); //Cache a reference to the locator. String locator = getLocator(); //Report status. System.out.println("Loading: " + locator); //System.out.println("Size: " + _contentConnection.getLength()); System.out.println("Size: " + _fileConnection.totalSize()); //The name of the remote file begins after the last forward slash. int filenameStart = locator.lastIndexOf('/'); //The file name ends at the first instance of a semicolon. int paramStart = locator.indexOf(';'); //If there is no semicolon, the file name ends at the end of the line. if (paramStart < 0) { paramStart = locator.length(); } //Extract the file name. String filename = locator.substring(filenameStart, paramStart); System.out.println("Filename: " + filename); //Open a local save file with the same name as the remote file. _saveFile = (FileConnection) Connector.open("file:///SDCard/blackberry/music" + filename, Connector.READ_WRITE); //If the file doesn't already exist, create it. if (!_saveFile.exists()) { _saveFile.create(); } System.out.println("---------- 1"); //Open the file for writing. _saveFile.setReadable(true); //Open a shared input stream to the local save file to //allow many simultaneous readers. SharedInputStream fileStream = SharedInputStream.getSharedInputStream(_saveFile.openInputStream()); //Begin reading at the beginning of the file. fileStream.setCurrentPosition(0); System.out.println("---------- 2"); //If the local file is smaller than the remote file... if (_saveFile.fileSize() < _fileConnection.totalSize()) { System.out.println("---------- 3"); //Did not get the entire file, set the system to try again. _saveFile.setWritable(true); System.out.println("---------- 4"); //A non-null save stream is used as a flag later to indicate that //the file download was incomplete. _saveStream = _saveFile.openOutputStream(); System.out.println("---------- 5"); //Use a new shared input stream for buffered reading. _readAhead = SharedInputStream.getSharedInputStream(_fileConnection.openInputStream()); System.out.println("---------- 6"); } else { //The download is complete. System.out.println("---------- 7"); _downloadComplete = true; //We can use the initial input stream to read the buffered media. _readAhead = fileStream; System.out.println("---------- 8"); //We can close the remote connection. _fileConnection.close(); System.out.println("---------- 9"); } if (_forcedContentType != null) { //Use the user-defined content type if it is set. System.out.println("---------- 10"); _feedToPlayer = new LimitedRateSourceStream(_readAhead, _forcedContentType); System.out.println("---------- 11"); } else { System.out.println("---------- 12"); //Otherwise, use the MIME types of the remote file. // _feedToPlayer = new LimitedRateSourceStream(_readAhead, _fileConnection)); } System.out.println("---------- 13"); } /** * Destroy and close all existing connections. */ public void disconnect() { try { if (_saveStream != null) { //Destroy the stream to the local save file. _saveStream.close(); _saveStream = null; } //Close the local save file. _saveFile.close(); if (_readAhead != null) { //Close the reader stream. _readAhead.close(); _readAhead = null; } //Close the remote file connection. _fileConnection.close(); //Close the stream to the player. _feedToPlayer.close(); } catch (Exception e) { System.err.println(e.getMessage()); } } /** * Returns the content type of the remote file. * @return The content type of the remote file. */ public String getContentType() { return _feedToPlayer.getContentDescriptor().getContentType(); } /** * Returns a stream to the buffered resource. * @return A stream to the buffered resource. */ public SourceStream[] getStreams() { return new SourceStream[] { _feedToPlayer }; } /** * Starts the connection thread used to download the remote file. */ public void start() throws IOException { //If the save stream is null, we have already completely downloaded //the file. if (_saveStream != null) { //Open the connection thread to finish downloading the file. _loaderThread = new ConnectionThread(); _loaderThread.start(); } } /** * Stop the connection thread. */ public void stop() throws IOException { //Set the boolean flag to stop the thread. _stop = true; } /** * @see javax.microedition.media.Controllable#getControl(String) */ public Control getControl(String controlType) { // No implemented Controls. return null; } /** * @see javax.microedition.media.Controllable#getControls() */ public Control[] getControls() { // No implemented Controls. return null; } /** * Force the lower level stream to a given content type. Must be called * before the connect function in order to work. * @param contentType The content type to use. */ public void setContentType(String contentType) { _forcedContentType = contentType; } /** * A stream to the buffered media resource. */ private final class LimitedRateSourceStream implements SourceStream { /** A stream to the local copy of the remote resource. */ private SharedInputStream _baseSharedStream; /** Describes the content type of the media file. */ private ContentDescriptor _contentDescriptor; /** * Constructor. Creates a LimitedRateSourceStream from * the given InputStream. * @param inputStream The input stream used to create a new reader. * @param contentType The content type of the remote file. */ LimitedRateSourceStream(InputStream inputStream, String contentType) { System.out.println("[LimitedRateSoruceStream]---------- 1"); _baseSharedStream = SharedInputStream.getSharedInputStream(inputStream); System.out.println("[LimitedRateSoruceStream]---------- 2"); _contentDescriptor = new ContentDescriptor(contentType); System.out.println("[LimitedRateSoruceStream]---------- 3"); } /** * Returns the content descriptor for this stream. * @return The content descriptor for this stream. */ public ContentDescriptor getContentDescriptor() { return _contentDescriptor; } /** * Returns the length provided by the connection. * @return long The length provided by the connection. */ public long getContentLength() { return _fileConnection.totalSize(); } /** * Returns the seek type of the stream. */ public int getSeekType() { return RANDOM_ACCESSIBLE; //return SEEKABLE_TO_START; } /** * Returns the maximum size (in bytes) of a single read. */ public int getTransferSize() { return _readLimit; } /** * Writes bytes from the buffer into a byte array for playback. * @param bytes The buffer into which the data is read. * @param off The start offset in array b at which the data is written. * @param len The maximum number of bytes to read. * @return the total number of bytes read into the buffer, or -1 if * there is no more data because the end of the stream has been reached. * @throws IOException */ public int read(byte[] bytes, int off, int len) throws IOException { System.out.println("[LimitedRateSoruceStream]---------- 5"); System.out.println("Read Request for: " + len + " bytes"); //Limit bytes read to our readLimit. int readLength = len; System.out.println("[LimitedRateSoruceStream]---------- 6"); if (readLength > getReadLimit()) { readLength = getReadLimit(); } //The number of available byes in the buffer. int available; //A boolean flag indicating that the thread should pause //until the buffer has increased sufficiently. boolean paused = false; System.out.println("[LimitedRateSoruceStream]---------- 7"); for (;;) { available = _baseSharedStream.available(); System.out.println("[LimitedRateSoruceStream]---------- 8"); if (_downloadComplete) { //Ignore all restrictions if downloading is complete. System.out.println("Complete, Reading: " + len + " - Available: " + available); return _baseSharedStream.read(bytes, off, len); } else if(_bufferingComplete) { if (paused && available > getResumeBytes()) { //If the video is paused due to buffering, but the //number of available byes is sufficiently high, //resume playback of the media. System.out.println("Resuming - Available: " + available); paused = false; return _baseSharedStream.read(bytes, off, readLength); } else if(!paused && (available > getPauseBytes() || available > readLength)) { //We have enough information for this media playback. if (available < getPauseBytes()) { //If the buffer is now insufficient, set the //pause flag. paused = true; } System.out.println("Reading: " + readLength + " - Available: " + available); return _baseSharedStream.read(bytes, off, readLength); } else if(!paused) { //Set pause until loaded enough to resume. paused = true; } } else { //We are not ready to start yet, try sleeping to allow the //buffer to increase. try { Thread.sleep(500); } catch (Exception e) { System.err.println(e.getMessage()); } } } } /** * @see javax.microedition.media.protocol.SourceStream#seek(long) */ public long seek(long where) throws IOException { _baseSharedStream.setCurrentPosition((int) where); return _baseSharedStream.getCurrentPosition(); } /** * @see javax.microedition.media.protocol.SourceStream#tell() */ public long tell() { return _baseSharedStream.getCurrentPosition(); } /** * Close the stream. * @throws IOException */ void close() throws IOException { _baseSharedStream.close(); } /** * @see javax.microedition.media.Controllable#getControl(String) */ public Control getControl(String controlType) { // No implemented controls. return null; } /** * @see javax.microedition.media.Controllable#getControls() */ public Control[] getControls() { // No implemented controls. return null; } } /** * A thread which downloads the remote file and writes it to the local file. */ private final class ConnectionThread extends Thread { /** * Download the remote media file, then write it to the local * file. * @see java.lang.Thread#run() */ public void run() { try { byte[] data = new byte[READ_CHUNK]; int len = 0; //Until we reach the end of the file. while (-1 != (len = _readAhead.read(data))) { _totalRead += len; if (!_bufferingComplete && _totalRead > getStartBuffer()) { //We have enough of a buffer to begin playback. _bufferingComplete = true; System.out.println("Initial Buffering Complete"); } if (_stop) { //Stop reading. return; } } System.out.println("Downloading Complete"); System.out.println("Total Read: " + _totalRead); //If the downloaded data is not the same size //as the remote file, something is wrong. if (_totalRead != _fileConnection.totalSize()) { System.err.println("* Unable to Download entire file *"); } _downloadComplete = true; _readAhead.setCurrentPosition(0); //Write downloaded data to the local file. while (-1 != (len = _readAhead.read(data))) { _saveStream.write(data); } } catch (Exception e) { System.err.println(e.toString()); } } } /** * Gets the minimum forward byte buffer which must be maintained in * order for the video to keep playing. * @return The pause byte buffer. */ int getPauseBytes() { return _pauseBytes; } /** * Sets the minimum forward buffer which must be maintained in order * for the video to keep playing. * @param pauseBytes The new pause byte buffer. */ void setPauseBytes(int pauseBytes) { _pauseBytes = pauseBytes; } /** * Gets the maximum size (in bytes) of a single read. * @return The maximum size (in bytes) of a single read. */ int getReadLimit() { return _readLimit; } /** * Sets the maximum size (in bytes) of a single read. * @param readLimit The new maximum size (in bytes) of a single read. */ void setReadLimit(int readLimit) { _readLimit = readLimit; } /** * Gets the minimum forward byte buffer required to resume * playback after a pause. * @return The resume byte buffer. */ int getResumeBytes() { return _resumeBytes; } /** * Sets the minimum forward byte buffer required to resume * playback after a pause. * @param resumeBytes The new resume byte buffer. */ void setResumeBytes(int resumeBytes) { _resumeBytes = resumeBytes; } /** * Gets the minimum number of bytes that must be buffered before the * media file will begin playing. * @return The start byte buffer. */ int getStartBuffer() { return _startBuffer; } /** * Sets the minimum number of bytes that must be buffered before the * media file will begin playing. * @param startBuffer The new start byte buffer. */ void setStartBuffer(int startBuffer) { _startBuffer = startBuffer; } } And in this way i use it: LimitedRateStreamingSource source = new LimitedRateStreamingSource("file:///SDCard/music3.mp3"); source.setContentType("audio/mpeg"); mediaPlayer = javax.microedition.media.Manager.createPlayer(source); mediaPlayer.addPlayerListener(this); mediaPlayer.realize(); mediaPlayer.prefetch(); After start i use mediaPlayer.getDuration it returns lets say around 24:22 (the inbuild media player in the blackberry say the file length is 4:05) I tried to get the duration in the listener and there unfortunatly returned around 64 minutes, so im sure something is not good inside the datasoruce....

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  • Spring MVC configuration problems

    - by Smek
    i have some problems with configuring Spring MVC. I made a maven multi module project with the following modules: /api /domain /repositories /webapp I like to share the domain and the repositories between the api and the webapp (both web projects). First i want to configure the webapp to use the repositories module so i added the dependencies in the xml file like this: <dependency> <groupId>${project.groupId}</groupId> <artifactId>domain</artifactId> <version>1.0-SNAPSHOT</version> </dependency> <dependency> <groupId>${project.groupId}</groupId> <artifactId>repositories</artifactId> <version>1.0-SNAPSHOT</version> </dependency> And my controller in the webapp module looks like this: package com.mywebapp.webapp; import com.mywebapp.domain.Person; import com.mywebapp.repositories.services.PersonService; import org.springframework.beans.factory.annotation.Autowired; import org.springframework.context.annotation.ComponentScan; import org.springframework.context.annotation.Configuration; import org.springframework.stereotype.Controller; import org.springframework.ui.ModelMap; import org.springframework.web.bind.annotation.RequestMapping; import org.springframework.web.bind.annotation.RequestMethod; @Controller @RequestMapping("/") @Configuration @ComponentScan("com.mywebapp.repositories") public class PersonController { @Autowired PersonService personservice; @RequestMapping(method = RequestMethod.GET) public String printWelcome(ModelMap model) { Person p = new Person(); p.age = 23; p.firstName = "John"; p.lastName = "Doe"; personservice.createNewPerson(p); model.addAttribute("message", "Hello world!"); return "index"; } } In my webapp module i try to load configuration files in my web.xml like this: <context-param> <param-name>contextConfigLocation</param-name> <param-value>classpath:/META-INF/persistence-context.xml, classpath:/META-INF/service-context.xml</param-value> </context-param> These files cannot be found so i get the following error: org.springframework.beans.factory.BeanDefinitionStoreException: IOException parsing XML document from class path resource [META-INF/persistence-context.xml]; nested exception is java.io.FileNotFoundException: class path resource [META-INF/persistence-context.xml] cannot be opened because it does not exist These files are in the repositories module so my first question is how can i make Spring to find these files? I also have trouble Autowiring the PersonService to my Controller class did i forget to configure something in my XML? Here is the error message: [INFO] [talledLocalContainer] SEVERE: Exception sending context initialized event to listener instance of class org.springframework.web.context.ContextLoaderListener [INFO] [talledLocalContainer] org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'personServiceImpl': Injection of autowired dependencies failed; nested exception is org.springframework.beans.factory.BeanCreationException: Could not autowire field: private com.mywebapp.repositories.repository.PersonRepository com.mywebapp.repositories.services.PersonServiceImpl.personRepository; nested exception is org.springframework.beans.factory.NoSuchBeanDefinitionException: No matching bean of type [com.mywebapp.repositories.repository.PersonRepository] found for dependency: expected at least 1 bean which qualifies as autowire candidate for this dependency. Dependency annotations: {@org.springframework.beans.factory.annotation.Autowired(required=true)} PersonServiceImple.java: package com.mywebapp.repositories.services; import com.mywebapp.domain.Person; import com.mywebapp.repositories.repository.PersonRepository; import org.springframework.beans.factory.annotation.Autowired; import org.springframework.data.mongodb.core.MongoTemplate; import org.springframework.stereotype.Service; @Service public class PersonServiceImpl implements PersonService{ @Autowired public PersonRepository personRepository; @Autowired public MongoTemplate personTemplate; @Override public Person createNewPerson(Person person) { return personRepository.save(person); } } PersonService.java package com.mywebapp.repositories.services; import com.mywebapp.domain.Person; public interface PersonService { Person createNewPerson(Person person); } PersonRepository.java: package com.mywebapp.repositories.repository; import com.mywebapp.domain.Person; import org.springframework.data.mongodb.repository.MongoRepository; import org.springframework.stereotype.Repository; import java.math.BigInteger; @Repository public interface PersonRepository extends MongoRepository<Person, BigInteger> { } persistance-context.xml <?xml version="1.0" encoding="UTF-8"?> <beans xmlns="http://www.springframework.org/schema/beans" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:context="http://www.springframework.org/schema/context" xmlns:mongo="http://www.springframework.org/schema/data/mongo" xsi:schemaLocation= "http://www.springframework.org/schema/context http://www.springframework.org/schema/context/spring-context-3.0.xsd http://www.springframework.org/schema/data/mongo http://www.springframework.org/schema/data/mongo/spring-mongo-1.0.xsd http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans-3.0.xsd"> <context:property-placeholder location="classpath:mongo.properties"/> <mongo:mongo host="${mongo.host}" port="${mongo.port}" id="mongo"> <mongo:options connections-per-host="${mongo.connectionsPerHost}" threads-allowed-to-block-for-connection-multiplier="${mongo.threadsAllowedToBlockForConnectionMultiplier}" connect-timeout="${mongo.connectTimeout}" max-wait-time="${mongo.maxWaitTime}" auto-connect-retry="${mongo.autoConnectRetry}" socket-keep-alive="${mongo.socketKeepAlive}" socket-timeout="${mongo.socketTimeout}" slave-ok="${mongo.slaveOk}" write-number="1" write-timeout="0" write-fsync="true"/> </mongo:mongo> <mongo:db-factory dbname="person" mongo-ref="mongo" id="mongoDbFactory"/> <bean id="personTemplate" name="personTemplate" class="org.springframework.data.mongodb.core.MongoTemplate"> <constructor-arg name="mongoDbFactory" ref="mongoDbFactory"/> </bean> <mongo:repositories base-package="com.mywebapp.repositories.repository" mongo-template-ref="personTemplate"> <mongo:repository id="personRepository" repository-impl-postfix="PersonRepository" mongo-template-ref="personTemplate" create-query-indexes="true"/> </mongo:repositories> Thanks

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  • C#: BackgroundWorker cloning resources?

    - by Dav
    The problem I've been struggling with this partiular problem for two days now and just run out of ideas. A little... background: we have a WinForms app that needs to access a database, construct a list of related in-memory objects from that data, and then display on a DataGridView. Important point is that we first populate an app-wide cache (List), and then create a mirror of the cache local to the form on which the DGV lives (using List constructor param). Because fetching the data takes a good few seconds (DB sits on a LAN server) to load, we decided to use a BackgroundWorker, and only refresh the DGV once the data is loaded. However, it seems that doing the loading via a BGW results in some memory leak... or an error on my part. When loaded using a blocking method call, the app consumes about 30MB of RAM; with a BGW this jumps to 80MB! While it may not seem as much anyway, our clients are not too happy about it. Relevant code Form private void MyForm_Load(object sender, EventArgs e) { MyRepository.Instance.FinishedEvent += RefreshCache; } private void RefreshCache(object sender, EventArgs e) { dgvProducts.DataSource = new List<MyDataObj>(MyRepository.Products); } Repository private static List<MyDataObj> Products { get; set; } public event EventHandler ProductsLoaded; public void GetProductsSync() { List<MyDataObj> p; using (MyL2SDb db = new MyL2SDb(MyConfig.ConnectionString)) { p = db.PRODUCTS .Select(p => new MyDataObj {Id = p.ID, Description = p.DESCR}) .ToList(); } Products = p; // tell the form to refresh UI if (ProductsLoaded != null) ProductsLoaded(this, null); } public void GetProductsAsync() { using (BackgroundWorker myWorker = new BackgroundWorker()) { myWorker.DoWork += delegate { List<MyDataObj> p; using (MyL2SDb db = new MyL2SDb(MyConfig.ConnectionString)) { p = db.PRODUCTS .Select(p => new MyDataObj {Id = p.ID, Description = p.DESCR}) .ToList(); } Products = p; }; // tell the form to refresh UI when finished myWorker.RunWorkerCompleted += GetProductsCompleted; myWorker.RunWorkerAsync(); } } private void GetProductsCompleted(object sender, RunWorkerCompletedEventArgs e) { if (ProductsLoaded != null) ProductsLoaded(this, null); } End! GetProductsSync or GetProductsAsync are called on the main thread, not shown above. Could it be that the GarbageCollector just gets lost with two threads? Or is it the task manager that shows incorrect values? Will be greateful for any responses, suggestions, criticism.

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  • Declare private static members in F#?

    - by acidzombie24
    I decided to port the class in C# below to F# as an exercise. It was difficult. I only notice three problems 1) Greet is visible 2) I can not get v to be a static class variable 3) I do not know how to set the greet member in the constructor. How do i fix these? The code should be similar enough that i do not need to change any C# source. ATM only Test1.v = 21; does not work C# using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CsFsTest { class Program { static void Main(string[] args) { Test1.hi("stu"); new Test1().hi(); Test1.v = 21; var a = new Test1("Stan"); a.hi(); a.a = 9; Console.WriteLine("v = {0} {1} {2}", a.a, a.b, a.NotSTATIC()); } } class Test1 { public int a; public int b { get { return a * 2; } } string greet = "User"; public static int v; public Test1() {} public Test1(string name) { greet = name; } public static void hi(string greet) { Console.WriteLine("Hi {0}", greet); } public void hi() { Console.WriteLine("Hi {0} #{1}", greet, v); } public int NotSTATIC() { return v; } } } F# namespace CsFsTest type Test1 = (* public int a; public int b { get { return a * 2; } } string greet = "User"; public static int v; *) [<DefaultValue>] val mutable a : int member x.b = x.a * 2 member x.greet = "User" (*!! Needs to be private *) [<DefaultValue>] val mutable v : int (*!! Needs to be static *) (* public Test1() {} public Test1(string name) { greet = name; } *) new () = {} new (name) = { } (* public static void hi(string greet) { Console.WriteLine("Hi {0}", greet); } public void hi() { Console.WriteLine("Hi {0} #{1}", greet, v); } public int NotSTATIC() { return v; } *) static member hi(greet) = printfn "hi %s" greet member x.hi() = printfn "hi %s #%i" x.greet x.v member x.NotSTATIC() = x.v

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  • WPF ListView Data Binding wont synchronize

    - by Aviatrix
    my listview will display only the item that its added by the constructor and it wont add the items that i add dynamically public class PostList : ObservableCollection<PostData> { public PostList() : base() { Add(new PostData("Isak", "Dinesen")); // Add(new PostData("Victor", "Hugo")); // Add(new PostData("Jules", "Verne")); } public void AddToList (string[] data){ string username2, msg; msg = data[0]; username2 = data[1]; Add(new PostData(msg, username2)); } } public class PostData { private string Username; private string Msg; private string Avatar; private string LinkAttached; private string PicAttached; private string VideoAttached; public PostData(string msg ,string username, string avatar=null, string link=null,string pic=null ,string video=null) { this.Username = username; this.Msg = msg; this.Avatar = avatar; this.LinkAttached = link; this.PicAttached = pic; this.VideoAttached = video; } public string pMsg { get { return Msg; } set { Msg = value; } } public string pUsername { get { return Username; } set { Username = value; } } ..... ..... } Xaml <ListView x:Name="PostListView" BorderThickness="0" MinHeight="300" Background="{x:Null}" BorderBrush="{x:Null}" Foreground="{x:Null}" VerticalContentAlignment="Top" ScrollViewer.HorizontalScrollBarVisibility="Disabled" ScrollViewer.VerticalScrollBarVisibility="Disabled" IsSynchronizedWithCurrentItem="True" MinWidth="332" SelectedIndex="0" SelectionMode="Extended" AlternationCount="1" ItemsSource="{Binding Source={StaticResource PostListData}}"> <ListView.ItemTemplate> <DataTemplate> <DockPanel x:Name="SinglePost" VerticalAlignment="Top" ScrollViewer.CanContentScroll="True" ClipToBounds="True" Width="333" Height="70" d:LayoutOverrides="VerticalAlignment" d:IsEffectDisabled="True"> <StackPanel x:Name="AvatarNickHolder" Width="60"> <Label x:Name="Nick" HorizontalAlignment="Center" Margin="5,0" VerticalAlignment="Top" Height="15" Content="{Binding Path=pUsername}" FontFamily="Arial" FontSize="10.667" Padding="5,0"/> <Image x:Name="Avatar" HorizontalAlignment="Center" Margin="5,0,5,5" VerticalAlignment="Top" Width="50" Height="50" IsHitTestVisible="False" Source="1045443356IMG_0972.jpg" Stretch="UniformToFill"/> </StackPanel> <TextBlock x:Name="userPostText" Margin="0,0,5,0" VerticalAlignment="Center" FontSize="10.667" Text="{Binding Path=pMsg}" TextWrapping="Wrap"/> </DockPanel> </DataTemplate> </ListView.ItemTemplate> </ListView>

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  • Help with a logic problem

    - by Stradigos
    I'm having a great deal of difficulty trying to figure out the logic behind this problem. I have developed everything else, but I really could use some help, any sort of help, on the part I'm stuck on. Back story: *A group of actors waits in a circle. They "count off" by various amounts. The last few to audition are thought to have the best chance of getting the parts and becoming stars. Instead of actors having names, they are identified by numbers. The "Audition Order" in the table tells, reading left-to-right, the "names" of the actors who will be auditioned in the order they will perform.* Sample output: etc, all the way up to 10. What I have so far: using System; using System.Collections; using System.Text; namespace The_Last_Survivor { class Program { static void Main(string[] args) { //Declare Variables int NumOfActors = 0; System.DateTime dt = System.DateTime.Now; int interval = 3; ArrayList Ring = new ArrayList(10); //Header Console.Out.WriteLine("Actors\tNumber\tOrder"); //Add Actors for (int x = 1; x < 11; x++) { NumOfActors++; Ring.Insert((x - 1), new Actor(x)); foreach (Actor i in Ring) { Console.Out.WriteLine("{0}\t{1}\t{2}", NumOfActors, i, i.Order(interval, x)); } Console.Out.WriteLine("\n"); } Console.In.Read(); } public class Actor { //Variables protected int Number; //Constructor public Actor(int num) { Number = num; } //Order in circle public string Order(int inter, int num) { //Variable string result = ""; ArrayList myArray = new ArrayList(num); //Filling Array for (int i = 0; i < num; i++) myArray.Add(i + 1); //Formula foreach (int element in myArray) { if (element == inter) { result += String.Format(" {0}", element); myArray.RemoveAt(element); } } return result; } //String override public override string ToString() { return String.Format("{0}", Number); } } } } The part I'm stuck on is getting some math going that does this: Can anyone offer some guidance and/or sample code?

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  • What add-in/workbench framework is the best .NET alternative to Eclipse RCP?

    - by Winston Fassett
    I'm looking for a plugin-based application framework that is comparable to the Eclipse Plugin Framework, which to my simple mind consists of: a core plugin management framework (Equinox / OSGI), which provides the ability to declare extension endpoints and then discover and load plugins that service those endpoints. (this is different than Dependency Injection, but admittedly the difference is subtle - configuration is highly de-centralized, there are versioning concerns, it might involve an online plugin repository, and most importantly to me, it should be easy for the user to add plugins without needing to know anything about the underlying architecture / config files) many layers of plugins that provide a basic workbench shell with concurrency support, commands, preference sheets, menus, toolbars, key bindings, etc. That is just scratching the surface of the RCP, which itself is meant to serve as the foundation of your application, which you build by writing / assembling even more plugins. Here's what I've gleaned from the internet in the past couple of days... As far as I can tell, there is nothing in the .NET world that remotely approaches the robustness and maturity of the Eclipse RCP for Java but there are several contenders that do either #1 or #2 pretty well. (I should also mention that I have not made a final decision on WinForms vs WPF, so I'm also trying to understand the level of UI coupling in any candidate framework. I'm also wondering about platform coupling and source code licensing) I must say that the open-source stuff is generally less-documented but easier to understand, while the MS stuff typically has more documentation but is less accessible, so that with many of the MS technologies, I'm left wondering what they actually do, in a practical sense. These are the libraries I have found: SharpDevelop The first thing I looked at was SharpDevelop, which does both #1 and also #2 in a basic way (no insult to SharpDevelop, which is admirable - I just mean more basic than Eclipse RCP). However, SharpDevelop is an application more than a framework, and there are basic assumptions and limitations there (i.e. being somewhat coupled to WinForms). Still, there are some articles on CodeProject explaining how to use it as the foundation for an application. System.Addins It appears that System.Addins is meant to provide a robust add-in loading framework, with some sophisticated options for loading assemblies with varying levels of trusts and even running the out of process. It appears to be primarily code-based, and pretty code-heavy, with lots of assemblies that serve to insulate against versioning issues., using Guidance Automation to generate a good deal of code. So far I haven't found many System.AddIns articles that illustrate how it could be used to build something like an Eclipse RCP, and many people seem to be wringing their hands about its complexity. Mono.Addins It appears that Mono.Addins was influenced by System.Addins, SharpDevelop, and MonoDevelop. It seems to provide the basics from System.Addins, with less sophisticated options for plugin loading, but more simplicity, with attribute-based registration, XML manifests, and the infrastructure for online plugin repositories. It has a pretty good FAQ and documentation, as well as a fairly robust set of examples that really help paint a picture of how to develop an architecture like that of SharpDevelop or Eclipse. The examples use GTK for UI, but the framework itself is not coupled to GTK. So it appears to do #1 (add-in loading) pretty well and points the way to #2 (workbench framework). It appears that Mono.Addins was derived from MonoDevelop, but I haven't actually looked at whether MonoDevelop provides a good core workbench framework. Managed Extensibility Framework This is what everyone's talking about at the moment, and it's slowly getting clearer what it does, but I'm still pretty fuzzy, even after reading several posts on SO. The official word is that it "can live side-by-side" with System.Addins. However, it doesn't reference it and it appears to reproduce some of its functionality. It seems to me, then, that it is a simpler, more accessible alternative to System.Addins. It appears to be more like Mono.Addins in that it provides attribute-based wiring. It provides "catalogs" that can be attribute-based or directory-based. It does not seem to provide any XML or manifest-based wiring. So far I haven't found much documentation and the examples seem to be kind of "magical" and more reminiscent of attribute-based DI, despite the clarifications that MEF is not a DI container. Its license just got opened up, but it does reference WindowsBase -- not sure if that means it's coupled to Windows. Acropolis I'm not sure what this is. Is it MEF, or something that is still coming? Composite Application Blocks There are WPF and Winforms Composite Application blocks that seem to provide much more of a workbench framework. I have very little experience with these but they appear to rely on Guidance Automation quite a bit are obviously coupled with the UI layers. There are a few examples of combining MEF with these application blocks. I've done the best I could to answer my own question here, but I'm really only scratching the surface, and I don't have experience with any of these frameworks. Hopefully some of you can add more detail about the frameworks you have experience with. It would be great if we could end up with some sort of comparison matrix.

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  • C++ - Conway's Game of Life & Stepping Backwards

    - by Gabe
    I was able to create a version Conway's Game of Life that either stepped forward each click, or just ran forward using a timer. (I'm doing this using Qt.) Now, I need to be able to save all previous game grids, so that I can step backwards by clicking a button. I'm trying to use a stack, and it seems like I'm pushing the old gridcells onto the stack correctly. But when I run it in QT, the grids don't change when I click BACK. I've tried different things for the last three hours, to no avail. Any ideas? gridwindow.cpp - My problem should be in here somewhere. Probably the handleBack() func. #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { isRunning = false; QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Pauses timer before clearing. connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); // Connects to clear function to make all cells DEAD/white. buttonRow->addWidget(clearButton); // Forward Button - Steps one step forward. QPushButton *forwardButton = new QPushButton("FORWARD"); forwardButton->setFixedSize(100,25); connect(forwardButton, SIGNAL(clicked()), this, SLOT(handleForward())); // Signals to handleForward function.. buttonRow->addWidget(forwardButton); // Back Button - Steps one step backward. QPushButton *backButton = new QPushButton("BACK"); backButton->setFixedSize(100,25); connect(backButton, SIGNAL(clicked()), this, SLOT(handleBack())); // Signals to handleBack funciton. buttonRow->addWidget(backButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Deletes current timer if there is one. Then restarts everything. connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); // Signals to handleStart function. buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Signals to pause function which pauses timer. buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); // Signals the quit slot which ends the program. buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) // Loops through the rows'columns' cells. { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { isRunning = true; // It is running. Sets isRunning to true. this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { if(isRunning) // If it is running... this->timer->stop(); // Stops the timer. isRunning = false; // Set to false. } void GridWindow::handleForward() { if(isRunning); // If it's running, do nothing. else timerFired(); // It not running, step forward one step. } void GridWindow::handleBack() { std::vector<std::vector<GridCell*> > cells2; if(isRunning); // If it's running, do nothing. else if(backStack.empty()) cout << "EMPTYYY" << endl; else { cells2 = backStack.peek(); for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } cout << "PRE=POP" << endl; backStack.pop(); cout << "OYYYY" << endl; } } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } /* TimerFired function: 1) 2D-Vector cells2 is declared. 2) cells2 is initliazed with loops/push_backs so that all its cells are DEAD. 3) We loop through cells, and count the number of LIVE neighbors next to a given cell. --> Depending on how many cells are living, we choose if the cell should be LIVE or DEAD in the next simulation, according to the rules. -----> We save the cell type in cell2 at the same indice (the same row and column cell in cells2). 4) After check all the cells (and save the next round values in cells 2), we set cells's gridcells equal to cells2 gridcells. --> This causes the cells to be redrawn with cells2 types (white or black). */ void GridWindow::timerFired() { backStack.push(cells); std::vector<std::vector<GridCell*> > cells2; // Holds new values for 2D vector. These are the next simulation round of cell types. for(unsigned int i = 0; i < cells.size(); i++) // Loop through the rows of cells2. (Same size as cells' rows.) { vector<GridCell*> row; // Creates Gridcell* vector to push_back into cells2. cells2.push_back(row); // Pushes back row vectors into cells2. for(unsigned int j = 0; j < cells[i].size(); j++) // Loop through the columns (the cells in each row). { GridCell *cell = new GridCell(); // Creates new GridCell. cell->setType(DEAD); // Sets cell type to DEAD/white. cells2.at(i).push_back(cell); // Pushes back the DEAD cell into cells2. } // This makes a gridwindow the same size as cells with all DEAD cells. } for (unsigned int m = 0; m < cells.size(); m++) // Loop through cells' rows. { for (unsigned int n = 0; n < cells.at(m).size(); n++) // Loop through cells' columns. { unsigned int neighbors = 0; // Counter for number of LIVE neighbors for a given cell. // We know check all different variations of cells[i][j] to count the number of living neighbors for each cell. // We check m > 0 and/or n > 0 to make sure we don't access negative indexes (ex: cells[-1][0].) // We check m < size to make sure we don't try to access rows out of the vector (ex: row 5, if only 4 rows). // We check n < row size to make sure we don't access column item out of the vector (ex: 10th item in a column of only 9 items). // If we find that the Type = 1 (it is LIVE), then we add 1 to the neighbor. // Else - we add nothing to the neighbor counter. // Neighbor is the number of LIVE cells next to the current cell. if(m > 0 && n > 0) { if (cells[m-1][n-1]->getType() == 1) neighbors += 1; } if(m > 0) { if (cells[m-1][n]->getType() == 1) neighbors += 1; if(n < (cells.at(m).size() - 1)) { if (cells[m-1][n+1]->getType() == 1) neighbors += 1; } } if(n > 0) { if (cells[m][n-1]->getType() == 1) neighbors += 1; if(m < (cells.size() - 1)) { if (cells[m+1][n-1]->getType() == 1) neighbors += 1; } } if(n < (cells.at(m).size() - 1)) { if (cells[m][n+1]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1)) { if (cells[m+1][n]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1) && n < (cells.at(m).size() - 1)) { if (cells[m+1][n+1]->getType() == 1) neighbors += 1; } // Done checking number of neighbors for cells[m][n] // Now we change cells2 if it should switch in the next simulation step. // cells2 holds the values of what cells should be on the next iteration of the game. // We can't change cells right now, or it would through off our other cell values. // Apply game rules to cells: Create new, updated grid with the roundtwo vector. // Note - LIVE is 1; DEAD is 0. if (cells[m][n]->getType() == 1 && neighbors < 2) // If cell is LIVE and has less than 2 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && neighbors > 3) // If cell is LIVE and has more than 3 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && (neighbors == 2 || neighbors == 3)) // If cell is LIVE and has 2 or 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); else if (cells[m][n]->getType() == 0 && neighbors == 3) // If cell is DEAD and has 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); } } // Now we've gone through all of cells, and saved the new values in cells2. // Now we loop through cells and set all the cells' types to those of cells2. for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } } stack.h - Here's my stack. #ifndef STACK_H_ #define STACK_H_ #include <iostream> #include "node.h" template <typename T> class Stack { private: Node<T>* top; int listSize; public: Stack(); int size() const; bool empty() const; void push(const T& value); void pop(); T& peek() const; }; template <typename T> Stack<T>::Stack() : top(NULL) { listSize = 0; } template <typename T> int Stack<T>::size() const { return listSize; } template <typename T> bool Stack<T>::empty() const { if(listSize == 0) return true; else return false; } template <typename T> void Stack<T>::push(const T& value) { Node<T>* newOne = new Node<T>(value); newOne->next = top; top = newOne; listSize++; } template <typename T> void Stack<T>::pop() { Node<T>* oldT = top; top = top->next; delete oldT; listSize--; } template <typename T> T& Stack<T>::peek() const { return top->data; // Returns data in top item. } #endif gridcell.cpp - Gridcell implementation #include <iostream> #include "gridcell.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); // Sets type and redraws cell. } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } Thanks a lot. Let me know if you need anything else.

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  • Having trouble getting MEF imports to be resolved

    - by Dave
    This is sort of a continuation of one of my earlier posts, which involves the resolving of modules in my WPF application. This question is specifically related to the effect of interdependencies of modules and the method of constructing those modules (i.e. via MEF or through new) on MEF's ability to resolve relationships. First of all, here is a simple UML diagram of my test application: I have tried two approaches: left approach: the App implements IError right approach: the App has a member that implements IError Left approach My code behind looked like this (just the MEF-related stuff): // app.cs [Export(typeof(IError))] public partial class Window1 : Window, IError { [Import] public CandyCo.Shared.LibraryInterfaces.IPlugin Plugin { get; set; } [Export] public CandyCo.Shared.LibraryInterfaces.ICandySettings Settings { get; set; } private ICandySettings Settings; public Window1() { // I create the preferences here with new, instead of using MEF. I wonder // if that's my whole problem? If I use MEF, and want to have parameters // going to the constructor, then do I have to [Export] a POCO (i.e. string)? Settings = new CandySettings( "Settings", @"c:\settings.xml"); var catalog = new DirectoryCatalog( "."); var container = new CompositionContainer( catalog); try { container.ComposeParts( this); } catch( CompositionException ex) { foreach( CompositionError e in ex.Errors) { string description = e.Description; string details = e.Exception.Message; } throw; } } } // plugin.cs [Export(typeof(IPlugin))] public class Plugin : IPlugin { [Import] public CandyCo.Shared.LibraryInterfaces.ICandySettings CandySettings { get; set; } [Import] public CandyCo.Shared.LibraryInterfaces.IError ErrorInterface { get; set; } [ImportingConstructor] public Plugin( ICandySettings candy_settings, IError error_interface) { CandySettings = candy_settings; ErrorInterface = error_interface; } } // candysettings.cs [Export(typeof(ICandySettings))] public class CandySettings : ICandySettings { ... } Right-side approach Basically the same as the left-side approach, except that I created a class that inherits from IError in the same assembly as Window1. I then used an [Import] to try to get MEF to resolve that for me. Can anyone explain how the two ways I have approached MEF here are flawed? I have been in the dark for so long that instead of reading about MEF and trying different suggestions, I've added MEF to my solution and am stepping into the code. The part where it looks like it fails is when it calls partManager.GetSavedImport(). For some reason, the importCache is null, which I don't understand. All the way up to this point, it's been looking at the part (Window1) and trying to resolve two imported interfaces -- IError and IPlugin. I would have expected it to enter code that looks at other assemblies in the same executable folder, and then check it for exports so that it knows how to resolve the imports...

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  • synchronizing XML nodes between class and file using C#

    - by Sarah Vessels
    I'm trying to write an IXmlSerializable class that stays synced with an XML file. The XML file has the following format: <?xml version="1.0" encoding="utf-8" ?> <configuration> <logging> <logLevel>Error</logLevel> </logging> ...potentially other sections... </configuration> I have a DllConfig class for the whole XML file and a LoggingSection class for representing <logging> and its contents, i.e., <logLevel>. DllConfig has this property: [XmlElement(ElementName = LOGGING_TAG_NAME, DataType = "LoggingSection")] public LoggingSection Logging { get; protected set; } What I want is for the backing XML file to be updated (i.e., rewritten) when a property is set. I already have DllConfig do this when Logging is set. However, how should I go about doing this when Logging.LogLevel is set? Here's an example of what I mean: var config = new DllConfig("path_to_backing_file.xml"); config.Logging.LogLevel = LogLevel.Information; // not using Logging setter, but a // setter on LoggingSection, so how // does path_to_backing_file.xml // have its contents updated? My current solution is to have a SyncedLoggingSection class that inherits from LoggingSection and also takes a DllConfig instance in the constructor. It declares a new LogLevel that, when set, updates the LogLevel in the base class and also uses the given DllConfig to write the entire DllConfig out to the backing XML file. Is this a good technique? I don't think I can just serialize SyncedLoggingSection by itself to the backing XML file, because not all of the contents will be written, just the <logging> node. Then I'd end up with an XML file containing only the <logging> section with its updated <logLevel>, instead of the entire config file with <logLevel> updated. Hence, I need to pass an instance of DllConfig to SyncedLoggingSection. It seems almost like I want an event handler, one in DllConfig that would notice when particular properties (i.e., LogLevel) in its properties (i.e., Logging) were set. Is such a thing possible?

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  • Create links programmatically inside an EmberJS view

    - by Michael Gallego
    I have a pretty complex view to render which involves some kind of recursion (the typical folder/file nested list). The fact that it contains heterogeneous objects (folders and files) make it even harder to write Handlebars templates. Therefore, the only solution I've found is to create a view, and manually fill the render buffer. I came with the following solution: App.LibraryContentList = Ember.View.extend({ tagName: 'ol', classNames: ['project-list', 'dd-list'], nameChanged: function() { this.rerender(); }.observes('[email protected]'), render: function(buffer) { // We only start with depth of zero var content = this.get('content').filterProperty('depth', 0); content.forEach(function(item) { this.renderItem(buffer, item); }, this); }, renderItem: function(buffer, item) { switch (item.constructor.toString()) { case 'Photo.Folder': this.renderFolder(buffer, item); break; case 'Photo.File': this.renderFile(buffer, item); break; } }, renderFolder: function(buffer, folder) { buffer.push('<li class="folder dd-item">'); buffer.push('<span class="dd-handle">' + folder.get('name') + '</span>'); // Merge sub folders and files, and sort them by sort order var content = this.mergeAndSort(); if (content.get('length') > 0) { buffer.push('<ol>'); content.forEach(function(item) { this.renderItem(buffer, item); }, this); buffer.push('</ol>'); } buffer.push('</li>'); }, renderFile: function(buffer, album) { buffer.push('<li class="album dd-item">'); buffer.push('<span class="dd-handle">' + file.get('name') + '</span>'); buffer.push('</li>'); } }); Now, what I'd like is to be able to add links so that each folder and each file is clickable and redirect to another route. But how am I supposed to do that, as I don't have access to the linkTo helper? I've tried to play with the LinkView view, but without any success. Should I register handlers manually for each item? I've also thought about breaking that with a CollectionView instead, and splitting the content by depth so that I could render it using templates, but it seems more complicated. Any thoughts?

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  • VS2008: File creation fails randomly in unit testing?

    - by Tim
    I'm working on implementing a reasonably simple XML serializer/deserializer (log file parser) application in C# .NET with VS 2008. I have about 50 unit tests right now for various parts of the code (mostly for the various serialization operations), and some of them seem to be failing mostly at random when they deal with file I/O. The way the tests are structured is that in the test setup method, I create a new empty file at a certain predetermined location, and close the stream I get back. Then I run some basic tests on the file (varying by what exactly is under test). In the cleanup method, I delete the file again. A large portion (usually 30 or more, though the number varies run to run) of my unit tests will fail at the initialize method, claiming they can't access the file I'm trying to create. I can't pin down the exact reason, since a test that will work one run fails the next; they all succeed when run individually. What's the problem here? Why can't I access this file across multiple unit tests? Relevant methods for a unit test that will fail some of the time: [TestInitialize()] public void LogFileTestInitialize() { this.testFolder = System.Environment.GetFolderPath( System.Environment.SpecialFolder.LocalApplicationData ); this.testPath = this.testFolder + "\\empty.lfp"; System.IO.File.Create(this.testPath); } [TestMethod()] public void LogFileConstructorTest() { string filePath = this.testPath; LogFile target = new LogFile(filePath); Assert.AreNotEqual(null, target); Assert.AreEqual(this.testPath, target.filePath); Assert.AreEqual("empty.lfp", target.fileName); Assert.AreEqual(this.testFolder + "\\empty.lfp.lfpdat", target.metaPath); } [TestCleanup()] public void LogFileTestCleanup() { System.IO.File.Delete(this.testPath); } And the LogFile() constructor: public LogFile(String filePath) { this.entries = new List<Entry>(); this.filePath = filePath; this.metaPath = filePath + ".lfpdat"; this.fileName = filePath.Substring(filePath.LastIndexOf("\\") + 1); } The precise error message: Initialization method LogFileParserTester.LogFileTest.LogFileTestInitialize threw exception. System.IO.IOException: System.IO.IOException: The process cannot access the file 'C:\Users\<user>\AppData\Local\empty.lfp' because it is being used by another process..

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  • Fill a list from JSP in Spring

    - by Javi
    Hello, I have something like this in my Spring Application: public class Book{ public Book(){ sheets = new LinkedList<Sheet>(); } protected List<Sheet> sheets; //getter and setter } I add several Sheets to the sheet list and I print a form in a JSP like this: <form:form modelAttribute="book" action="${dest_url}" method="POST"> <c:forEach items="${mybook.sheets}" var="sheet" varStatus="status"> <form:hidden path="sheet[${status.count -1}].header"/> <form:hidden path="sheet[${status.count -1}].footer"/> <form:hidden path="sheet[${status.count -1}].operador"/> <form:hidden path="sheet[${status.count -1}].number"/> <form:hidden path="sheet[${status.count -1}].lines"/> </c:forEach> ... </form:form> I need to get back this list in the controller when the form is submitted. So in my controller I have a method with a parameter like this: public String myMethod (@ModelAttribute("book") Book book, Model model){ ... } The problem is that it doesn't fill the sheets list unless in the constructor of Book I add as much Sheet's as I want to get. The problem is that I don't know in advance the number of Sheets the book is going to have. I think the problem is that in my method it instantiates Book which has a list of sheets with 0 elements. When it tries to access to sheets[0] the list is empty and it doen't add a Sheet. I've tried to create a getter method for the list with an index parameter (so it can create the element if it doesn't exists in the list like in Struts framework) like this one: public Sheet getSheets(int index){ if(sheets.size() <= index){ Sheet sheet = new Sheet(); sheets.add(index, sheet); } Sheet sheetToReturn = sheets.get(index); if(sheetToReturn == null){ sheetToReturn = new Sheet(); sheets.add(index, sheetToReturn); } return sheetToReturn; } but with this method the JSP doesn't work because sheets has an invalid getter. What's the proper way of filling a list when you don't know the number of items in advanced? Thanks

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  • Swing: Scroll to bottom of JScrollPane, conditionally on current viewport location

    - by I82Much
    Hi all, I am attempting to mimic the functionality of Adium and most other chat clients I've seen, wherein the scrollbars advance to the bottom when new messages come in, but only if you're already there. In other words, if you've scrolled a few lines up and are reading, when a new message comes in it won't jump your position to the bottom of the screen; that would be annoying. But if you're scrolled to the bottom, the program rightly assumes that you want to see the most recent messages at all times, and so auto-scrolls accordingly. I have had a bear of a time trying to mimic this; the platform seems to fight this behavior at all costs. The best I can do is as follows: In constructor: JTextArea chatArea = new JTextArea(); JScrollPane chatAreaScrollPane = new JScrollPane(chatArea); // We will manually handle advancing chat window DefaultCaret caret = (DefaultCaret) chatArea.getCaret(); caret.setUpdatePolicy(DefaultCaret.NEVER_UPDATE); In method that handles new text coming in: boolean atBottom = isViewAtBottom(); // Append the text using styles etc to the chatArea if (atBottom) { scrollViewportToBottom(); } public boolean isAtBottom() { // Is the last line of text the last line of text visible? Adjustable sb = chatAreaScrollPane.getVerticalScrollBar(); int val = sb.getValue(); int lowest = val + sb.getVisibleAmount(); int maxVal = sb.getMaximum(); boolean atBottom = maxVal == lowest; return atBottom; } private void scrollToBottom() { chatArea.setCaretPosition(chatArea.getDocument().getLength()); } Now, this works, but it's janky and not ideal for two reasons. By setting the caret position, whatever selection the user may have in the chat area is erased. I can imagine this would be very irritating if he's attempting to copy/paste. Since the advancement of the scroll pane occurs after the text is inserted, there is a split second where the scrollbar is in the wrong position, and then it visually jumps towards the end. This is not ideal. Before you ask, yes I've read this blog post on Text Area Scrolling, but the default scroll to bottom behavior is not what I want. Other related (but to my mind, not completely helpful in this regard) questions: Setting scroll bar on a jscrollpane Making a JScrollPane automatically scroll all the way down. Any help in this regard would be very much appreciated.

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  • How to declare and implement a COM interface on C# that inherits from another COM interface?

    - by Carlos Loth
    I'm trying to understand what is the correct why to implement COM interfaces from C# code. It is straightforward when the interface doesn't inherit from other base interface. Like this one: [ComImport, Guid("2047E320-F2A9-11CE-AE65-08002B2E1262"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)] public interface IShellFolderViewCB { long MessageSFVCB(uint uMsg, int wParam, int lParam); } However things start to become weired when I need to implement an interface that inherits from other COM interfaces. For example, if I implement the IPersistFolder2 interface which inherits from IPersistFolder which inherits from IPersist as I usually on C# code: [ComImport, Guid("0000010c-0000-0000-C000-000000000046"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)] public interface IPersist { void GetClassID([Out] out Guid classID); } [ComImport, Guid("000214EA-0000-0000-C000-000000000046"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)] public interface IPersistFolder : IPersist { void Initialize([In] IntPtr pidl); } [ComImport, Guid("1AC3D9F0-175C-11d1-95BE-00609797EA4F"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)] public interface IPersistFolder2 : IPersistFolder { void GetCurFolder([Out] out IntPtr ppidl); } The operating system is not able to call the methods on my object implementation. When I'm debugging I can see the constructor of my IPersistFolder2 implementation is called many times, however the interface methods I've implemented aren't called. I'm implementing the IPersistFolder2 as follows: [Guid("A4603CDB-EC86-4E40-80FE-25D5F5FA467D")] public class PersistFolder: IPersistFolder2 { void IPersistFolder2.GetClassID(ref Guid classID) { ... } void IPersistFolder2.Initialize(IntPtr pidl) { ... } void IPersistFolder2.GetCurFolder(out IntPtr ppidl) { ... } } What seems strange is when I declare the COM interface imports as follow, it works: [ComImport, Guid("0000010c-0000-0000-C000-000000000046"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)] internal interface IPersist { void GetClassID([Out] out Guid classID); } [ComImport, Guid("000214EA-0000-0000-C000-000000000046"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)] internal interface IPersistFolder : IPersist { new void GetClassID([Out] out Guid classID); void Initialize([In] IntPtr pidl); } [ComImport, Guid("1AC3D9F0-175C-11d1-95BE-00609797EA4F"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)] internal interface IPersistFolder2 : IPersistFolder { new void GetClassID([Out] out Guid classID); new void Initialize([In] IntPtr pidl); void GetCurFolder([Out] out IntPtr ppidl); } I don't know why it works when I declare the COM interfaces that way (hidding the base interface methods using new). Maybe it is related to the way IUnknown works. Does anyone know what is the correct way of implementing COM interfaces in C# that inherits from other COM interfaces and why?

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  • Can simple javascript inheritance be simplified even further?

    - by Will
    John Resig (of jQuery fame) provides a concise and elegant way to allow simple JavaScript inheritance. It was so short and sweet, in fact, that it inspired me to try and simplify it even further (see code below). I've modified his original function such that it still passes all his tests and has the potential advantage of: readability (50% less code) simplicity (you don't have to be a ninja to understand it) performance (no extra wrappers around super/base method calls) consistency with C#'s base keyword Because this seems almost too good to be true, I want to make sure my logic doesn't have any fundamental flaws/holes/bugs, or if anyone has additional suggestions to improve or refute the code (perhaps even John Resig could chime in here!). Does anyone see anything wrong with my approach (below) vs. John Resig's original approach? if (!window.Class) { window.Class = function() {}; window.Class.extend = function(members) { var prototype = new this(); for (var i in members) prototype[i] = members[i]; prototype.base = this.prototype; function object() { if (object.caller == null && this.initialize) this.initialize.apply(this, arguments); } object.constructor = object; object.prototype = prototype; object.extend = arguments.callee; return object; }; } And the tests (below) are nearly identical to the original ones except for the syntax around base/super method calls (for the reason enumerated above): var Person = Class.extend( { initialize: function(isDancing) { this.dancing = isDancing; }, dance: function() { return this.dancing; } }); var Ninja = Person.extend( { initialize: function() { this.base.initialize(false); }, dance: function() { return this.base.dance(); }, swingSword: function() { return true; } }); var p = new Person(true); alert("true? " + p.dance()); // => true var n = new Ninja(); alert("false? " + n.dance()); // => false alert("true? " + n.swingSword()); // => true alert("true? " + (p instanceof Person && p instanceof Class && n instanceof Ninja && n instanceof Person && n instanceof Class));

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  • Provisioning api jpa

    - by user268515
    Hi i tried the following code Appsprovisioning.java public void calluser() throws AppsForYourDomainExceptiion IOException, { for(UserEntry userEntry : retrieveAllUsers().getEntries()) { m[x]= userEntry.getTitle().getPlainText(); x++; } try { for(int i=0;i<x;i++) { String sd=m[i]; stud greeting1 = new stud(sd); em.persist(greeting1); System.out.println("jk"); } } finally { em.close(); } public UserFeed retrieveAllUsers()throws ,ServiceException, IOException{ userService = new UserService("Myapplication"); userService.setUserCredentials("[email protected]","xxxxxxxx"); URL retrieveUrl = new URL("https://www.google.com/a/feeds/montfortperungudi.edu.in/user/2.0/"); UserFeed allUsers = new UserFeed(); UserFeed currentPage; Link nextLink; do { currentPage = userService.getFeed(retrieveUrl, UserFeed.class); allUsers.getEntries().addAll(currentPage.getEntries()); nextLink = currentPage.getLink(Link.Rel.NEXT, Link.Type.ATOM); if (nextLink != null) { retrieveUrl = new URL(nextLink.getHref()); } } while (nextLink != null); return allUsers; } } Servlet.java public class servlet extends HttpServlet { private static final long serialVersionUID = 1L; private static final Logger log = Logger.getLogger(servlet.class.getName()); // EntityManager em=null; AppsProvisioning aa=new AppsProvisioning(); public void doGet(HttpServletRequest req, HttpServletResponse resp)throws IOException { //em = EMFService.get().createEntityManager(); try { aa.calluser(); }catch(Exception e){ System.out.println("SEF "+e);} finally { // em.clear(); // em.close(); } } } Table Creation import javax.persistence.Entity; import javax.persistence.Id; @Entity(name="stud") public class stud { @Id private String fathername; public stud(String fathername) {// TODO Auto-generated constructor stub this.fathername=fathername; } public void setFathername(String fathername) { this.fathername = fathername; } public String getFathername() { return fathername; } } I cant able to store all the users in the table.. Its returning Session out error.

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  • JPopupMenu returning a null?

    - by Zenzen
    Ok so I'm working on an Eclipse plugin based on the JGraph example. The problem is I can't really get the "save" method to work, here's how the program works in short: - I have a DiagramEditor class with an init() method, where I create a GraphEditor object and call the createFrame() methord of that object. - GraphEditor extends the BasicGraphEditor (which extends JPanel), the createFrame() method returns a JFrame and has a line "frame.setJMenuBar(menuBar)" - the "menuBar" is an object variable, which is initialized in the BasicGraphEditor. Till here everything is cool, the problem is with the action listener which is supposed to save a file. To get the graph I need to get the GraphEditor component, so I do a Component component = (Component) e.getSource() whitch is the ActionEvent passed to that action listener and at that stage is the JMenuItem "save", then I get the parent which is the JPopupMenu, then I want to get that JPopupMenu's parent which should be the GraphEdiotor, but instead I get a null. Any idea why? Here's some source code: DiagramEditor.java: @Override public void init(IEditorSite site, IEditorInput input) throws PartInitException { setSite(site); setInput(input); this.diagram = ((DiagramEditorInput)input).getDiagram(); setPartName(this.diagram.getName()); gEditor = new GraphEditor(); gEditor.createFrame().setVisible(true); } BasicGraphEditor.java: public JFrame createFrame() { JFrame frame = new JFrame(); frame.getContentPane().add(this); frame.setJMenuBar(menuBar); //frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setSize(870, 640); return frame; } In the constructor: menuBar = new JMenuBar(); menu = new JMenu("File"); menu.setMnemonic(KeyEvent.VK_F); menuBar.add(menu); JMenuItem openMenuItem = new JMenuItem("Open", KeyEvent.VK_O); // ADD FILE OPENING //openMenuItem.addActionListener(menuListener); menu.add(openMenuItem); JMenuItem saveMenuItem = new JMenuItem("Save", new ImageIcon("/images/save.gif")); saveMenuItem.setMnemonic(KeyEvent.VK_S); saveMenuItem.addActionListener( new SaveAction(false) ); menu.add(saveMenuItem); // menu.add(new SaveAction(false)); JMenuItem saveMenuItemAs = new JMenuItem("SaveAs", new ImageIcon("/images/saveas.gif")); //saveMenuItemAs.setMnemonic(KeyEvent.VK_S); saveMenuItemAs.addActionListener( new SaveAction(true) ); menu.add(saveMenuItemAs); //menu.add(new SaveAction(true)); JMenuItem closeMenuItem = new JMenuItem("Close", KeyEvent.VK_C); closeMenuItem.addActionListener( new ActionListener() { public void actionPerformed(ActionEvent e) { System.exit(0); } } ); menu.add(closeMenuItem);

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  • Saving a reference to a int.

    - by Scott Chamberlain
    Here is a much simplified version of what I am trying to do static void Main(string[] args) { int test = 0; int test2 = 0; Test A = new Test(ref test); Test B = new Test(ref test); Test C = new Test(ref test2); A.write(); //Writes 1 should write 1 B.write(); //Writes 1 should write 2 C.write(); //Writes 1 should write 1 Console.ReadLine(); } class Test { int _a; public Test(ref int a) { _a = a; //I loose the reference here } public void write() { var b = System.Threading.Interlocked.Increment(ref _a); Console.WriteLine(b); } } In my real code I have a int that will be incremented by many threads however where the threads a called it will not be easy to pass it the parameter that points it at the int(In the real code this is happening inside a IEnumerator). So a requirement is the reference must be made in the constructor. Also not all threads will be pointing at the same single base int so I can not use a global static int either. I know I can just box the int inside a class and pass the class around but I wanted to know if that is the correct way of doing something like this? What I think could be the correct way: static void Main(string[] args) { Holder holder = new Holder(0); Holder holder2 = new Holder(0); Test A = new Test(holder); Test B = new Test(holder); Test C = new Test(holder2); A.write(); //Writes 1 should write 1 B.write(); //Writes 2 should write 2 C.write(); //Writes 1 should write 1 Console.ReadLine(); } class Holder { public Holder(int i) { num = i; } public int num; } class Test { Holder _holder; public Test(Holder holder) { _holder = holder; } public void write() { var b = System.Threading.Interlocked.Increment(ref _holder.num); Console.WriteLine(b); } } Is there a better way than this?

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  • custom view with layout

    - by user270811
    ok, what i am trying to do is to embed a custom view in the default layout main.xml: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <com.lam.customview.CustomDisplayView android:id="@+id/custom_display_view1" android:layout_width="fill_parent" android:layout_height="fill_parent" /> <LinearLayout android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="wrap_content"> <Button android:id="@+id/prev" android:layout_width="0dip" android:layout_height="wrap_content" android:layout_weight="50" android:textAppearance="?android:attr/textAppearanceSmall" android:text="@string/prev" /> </LinearLayout> </LinearLayout> as you can see the class is called com.lam.customview.CustomDisplayView, with the id of custom_display_view1. now in the com.lam.customview.CustomDisplayView class, i want to use another layout called custom_display_view.xml because i don't want to programmatically create controls/widgets. custom_display_view.xml is just a button and an image, the content of which i want to change based on certain conditions: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <TextView android:id="@+id/display_text_view1" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="@string/hello" /> <ImageView android:id="@+id/display_image_view1" android:layout_width="wrap_content" android:layout_height="wrap_content"> </ImageView> </LinearLayout> i tried to do: 1) public CustomDisplayView(Context context, AttributeSet attrs) { super(context, attrs); try { // register our interest in hearing about changes to our surface SurfaceHolder holder = getHolder(); holder.addCallback(this); View.inflate(context, R.layout.custom_display_view, null); ... but got this error, "03-08 20:33:15.711: ERROR/onCreate(10879): Binary XML file line #8: Error inflating class java.lang.reflect.Constructor ". 2) public CustomDisplayView(Context context, AttributeSet attrs) { super(context, attrs); try { // register our interest in hearing about changes to our surface SurfaceHolder holder = getHolder(); holder.addCallback(this); View.inflate(context, R.id.custom_display_view1, null); ... but got this error, "03-08 20:28:47.401: ERROR/CustomDisplayView(10806): Resource ID #0x7f050002 type #0x12 is not valid " also, if i do it this way, as someone has suggested, it's not clear to me how the custom_display_view.xml is associated with the custom view class. thanks.

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