Search Results

Search found 25614 results on 1025 pages for 'content filter'.

Page 167/1025 | < Previous Page | 163 164 165 166 167 168 169 170 171 172 173 174  | Next Page >

  • Excel on Mac Mini OS X Version 10.7.2 - Create text file named after a cell containing other cell data from other cells

    - by user143041
    I tried using the code below for the Excel program on my `Mac Mini using the OS X Version 10.7.2 and it keeps saying Error due to file name / path: (The Excel fiel I am creating is going to be a template with my formulas and macros installed which will be used over and over). Sub CreateFile() Do While Not IsEmpty(ActiveCell.Offset(0, 1)) MyFile = ActiveCell.Value & ".txt" fnum = FreeFile() Open MyFile For Output As fnum Print #fnum, ActiveCell.Offset(0, 1) & " " & ActiveCell.Offset(0, 2) Close #fnum ActiveCell.Offset(1, 0).Select Loop End Sub What Im trying to do: 1st Objective I would like to have the following data to be used to create a text file. A:A is what I need the name of the file to be. B:2 is the content I need in the text file. So, A2 - "repair-video-game-Glassboro-NJ-08028.txt" is the file name and B2 to be the content in the file. Next, A3 is the file name and B3 is the content for the file, etc. ONCE the content reads what is in cell A16 and B16 (length will vary), the file creation should stop, if not then I can delete the additional files created. This sheet will never change. Is there a way to establish the excel macro to always go to this sheet instead of have to select it with the mouse to identify the starting point? 2nd Objective I would like to have the following data to be used to create a text file. A:1 is what I need the name of the file to be. B:B is the content I want in the file. So, A2 - is the file name "geo-sitemap.xml" and B:B to be the content in the file (ignore the .xml file extension in the photo). ONCE the content cell reads what is in cell "B16" (length will vary), the file creation should stop, if not then I can adjust the cells that have need content (formulated content you see in the image is preset for 500 rows). This sheet will never change. Is there a way to establish the excel macro to always go to this sheet instead of have to select it with the mouse to identify the starting point? I can Provide the content in the cells that are filled in by excel formulas that are not not to be included in the .txt files. It is ok if it is not possible. I can delete the extra cells that are not populated (based on the data sheet). Please let me know if you need any more additional information or clarity and I will be happy to provide it. I really appreciate your help! Thank you

    Read the article

  • Create text file named after a cell containing other cell data

    - by user143041
    I tried using the code below for the Excel program on my `Mac Mini using the OS X Version 10.7.2 and it keeps saying Error due to file name / path: (The Excel file I am creating is going to be a template with my formulas and macros installed which will be used over and over). Sub CreateFile() Do While Not IsEmpty(ActiveCell.Offset(0, 1)) MyFile = ActiveCell.Value & ".txt" fnum = FreeFile() Open MyFile For Output As fnum Print #fnum, ActiveCell.Offset(0, 1) & " " & ActiveCell.Offset(0, 2) Close #fnum ActiveCell.Offset(1, 0).Select Loop End Sub What Im trying to do: 1st Objective I would like to have the following data to be used to create a text file. A:A is what I need the name of the file to be. B:2 is the content I need in the text file. So, A2 - "repair-video-game-Glassboro-NJ-08028.txt" is the file name and B2 to be the content in the file. Next, A3 is the file name and B3 is the content for the file, etc. ONCE the content reads what is in cell A16 and B16 (length will vary), the file creation should stop, if not then I can delete the additional files created. This sheet will never change. Is there a way to establish the excel macro to always go to this sheet instead of have to select it with the mouse to identify the starting point? 2nd Objective I would like to have the following data to be used to create a text file. A:1 is what I need the name of the file to be. B:B is the content I want in the file. So, A2 - is the file name "geo-sitemap.xml" and B:B to be the content in the file (ignore the .xml file extension in the photo). ONCE the content cell reads what is in cell "B16" (length will vary), the file creation should stop, if not then I can adjust the cells that have need content (formulated content you see in the image is preset for 500 rows). This sheet will never change. Is there a way to establish the excel macro to always go to this sheet instead of have to select it with the mouse to identify the starting point? I can Provide the content in the cells that are filled in by excel formulas that are not not to be included in the .txt files. It is ok if it is not possible. I can delete the extra cells that are not populated (based on the data sheet). Please let me know if you need any more additional information or clarity and I will be happy to provide it.

    Read the article

  • Find More Streaming TV Online with Clicker.tv

    - by DigitalGeekery
    Looking for a way to access more of your favorite TV Shows and other online entertainment? Today we’ll take a look at Clicker.tv which offers an awesome way to find tons of TV programs and movies. Clicker.tv Clicker.tv is an HTML5 web application that indexes both free and premium content from sources like Hulu, Netflix, Amazon, iTunes, and more. Some movies or episodes, such as those from Netflix and Amazon.com’s Video on Demand, will require viewers to have a membership, or pay a fee to access content. There is also a Clicker.tv app for Boxee.   Navigation Navigating in Clicker.tv is rather easy with your keyboard. Directional Keys: navigate up, down, left, and right. Enter: make a selection Backspace: return to previous screen Escape: return to the Clicker.tv home screen. Note: You can also navigate through Clicker.tv with your PC remote. Recommended Browsers Firefox 3.6 + Safari 4.0 + Internet Explorer 8 + Google Chrome Note: You’ll need the latest version of Flash installed to play the majority of content. Earlier versions of the above browsers may work, but for full keyboard functionality, stick with the recommendations. Using Clicker.tv The first time you go to Clicker.tv, (link below) you’ll be met with a welcome screen and some helpful hints. Click Enter when finished.   The Home screen feature Headliners, Trending Shows, and Trending Episodes. You can scroll through the different options and category links along the left side.   The Search link pulls up an onscreen keyboard so you can enter search terms with a remote as well as a keyboard. Type in your search terms and matching items are displayed on the screen.   You can also browse by a wide variety of categories. Select TV to browse only available TV programs. Or, browse only Movies in the movie category. There are also links for Web content and Music.   Creating an Account You can access all Clicker.tv content without an account, but a Clicker account allows users to create playlists and subscribe to shows and have them automatically added to their playlist. You’ll need to go to Clicker.com and create an account. You’ll find the link at the upper right of the page. Enter a username, password and email address. There also an option to link with Facebook, or you can simply Skip this step.   Go to Clicker.tv and sign in. You can manually type in your credentials or use the onscreen keyboard with your remote.   Settings If you’d prefer not to display content from premium sites or Netflix, you can remove them through the Settings. Toggle Amazon, iTunes and Netflix on or off.   Watching Episodes To watch an episode, select the image to begin playing from the default source, or select one of the other options. You can see in the example below that you can choose to watch the episode from Fox, Hulu, or Amazon Video on Demand.   Your episode will then launch and begin playing from your chosen source. If you choose a premium content source such as iTunes or Amazon’s VOD, you’ll be taken to the Amazon’s website or iTunes and prompted to purchase the content.   Playlists Once you’ve created an account and signed in, you can begin adding Shows to your playlist. Choose a series and select Add to Playlist.   You’ll see in the example below that Family Guy has been Added and the number 142 is shown next to the playlist icon to indicate that 142 episodes has been added to your playlist. Underneath the listings for each episode in your playlist you can mark as Watched, or Remove individual episodes.   You can also view the playlist or make any changes from the Clicker.com website. Click on “Playlist” on the top right of the Clicker.com site to access your playlists. You can select individual episodes from your playlists, remove them, or mark them as watched or unwatched. Clicker.TV and Boxee Boxee offers a Clicker.TV app that features a limited amount of the Clicker.TV content. You’ll find Clicker.TV located in the Boxee Apps Library. Select the Clicker App and then choose Start. From the Clicker App interface you can search or browse for available content. Select an episode you’d like to view… Then select play in the pop up window. You can also add it to your Boxee queue, share it, or add a shortcut, just as you can from other Boxee apps. When you click play your episode will launch and begin playing in Boxee. Conclusion Clicker.TV is currently still in Beta and has some limitations. Typical remotes won’t work completely in all external websites. So, you’ll still need a keyboard to be able to perform some operations such as switching to full screen mode. The Boxee app offers a more fully remote friendly environment, but unfortunately lacks a good portion of the Clicker.tv content. As with many content sites, availability of certain programming may be limited by your geographic location. Want to add Clicker.TV functionality to Windows Media Center? You can do so through the Boxee Integration for Windows 7 Media Center plug-in. Clicker.tv Clicker.com Similar Articles Productive Geek Tips Share Digital Media With Other Computers on a Home Network with Windows 7Stream Music and Video Over the Internet with Windows Media Player 12Listen to Online Radio with AntennaEnable Media Streaming in Windows Home Server to Windows Media PlayerNorton Internet Security 2010 [Review] TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips HippoRemote Pro 2.2 Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Nice Websites To Watch TV Shows Online 24 Million Sites Windows Media Player Glass Icons (icons we like) How to Forecast Weather, without Gadgets Outlook Tools, one stop tweaking for any Outlook version Zoofs, find the most popular tweeted YouTube videos

    Read the article

  • XNA Screen Manager problem with transitions

    - by NexAddo
    I'm having issues using the game statemanagement example in the game I am developing. I have no issues with my first three screens transitioning between one another. I have a main menu screen, a splash screen and a high score screen that cycle: mainMenuScreen->splashScreen->highScoreScreen->mainMenuScreen The screens change every 15 seconds. Transition times public MainMenuScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.0); currentCreditAmount = Global.CurrentCredits; } public SplashScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public HighScoreScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public GamePlayScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } When a user inserts credits they can play the game after pressing start mainMenuScreen->splashScreen->highScoreScreen->(loops forever) || || || ===========Credits In============= || Start || \/ LoadingScreen || Start || \/ GamePlayScreen During each of these transitions, between screens, the same code is used, which exits(removes) all current active screens and respects transitions, then adds the new screen to the screen manager: foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); //AddScreen takes a new screen to manage and the controlling player ScreenManager.AddScreen(new NameOfScreenHere(), null); Each screen is removed from the ScreenManager with ExitScreen() and using this function, each screen transition is respected. The problem I am having is with my gamePlayScreen. When the current game is finished and the transition is complete for the gamePlayScreen, it should be removed and the next screens should be added to the ScreenManager. GamePlayScreen Code Snippet private void FinishCurrentGame() { AudioManager.StopSounds(); this.UnloadContent(); if (Global.SaveDevice.IsReady) Stats.Save(); if (HighScoreScreen.IsInHighscores(timeLimit)) { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); Global.TimeRemaining = timeLimit; ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MessageBoxScreen("Enter your Initials", true), null); } else { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MainMenuScreen(), null); } } The problem is that when isExiting is set to true by screen.ExitScreen() for the gamePlayScreen, the transition never completes the transition and removes the screen from the ScreenManager. Every other screen that I use the same technique to add and remove each screen fully transitions On/Off and is removed at the appropriate time from the ScreenManager, but noy my GamePlayScreen. Has anyone that has used the GameStateManagement example experienced this issue or can someone see the mistake I am making? EDIT This is what I tracked down. When the game is done, I call foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); to start the transition off process for the gameplay screen. At this point there is only 1 screen on the ScreenManager stack. The gamePlay screen gets isExiting set to true and starts to transition off. Right after the above call to ExitScreen() I add a background screen and menu screen to the screenManager: ScreenManager.AddScreen(new background(), null); ScreenManager.AddScreen(new Menu(), null); The count of the ScreenManager is now 3. What I noticed while stepping through the updates for GameScreen and ScreenManager, the gameplay screen never gets to the point where the transistion process finishes so the ScreenManager can remove it from the stack. This anomaly does not happen to any of my other screens when I switch between them. Screen Manager Code #region File Description //----------------------------------------------------------------------------- // ScreenManager.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #define DEMO #region Using Statements using System; using System.Diagnostics; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using PerformanceUtility.GameDebugTools; #endregion namespace GameStateManagement { /// <summary> /// The screen manager is a component which manages one or more GameScreen /// instances. It maintains a stack of screens, calls their Update and Draw /// methods at the appropriate times, and automatically routes input to the /// topmost active screen. /// </summary> public class ScreenManager : DrawableGameComponent { #region Fields List<GameScreen> screens = new List<GameScreen>(); List<GameScreen> screensToUpdate = new List<GameScreen>(); InputState input = new InputState(); SpriteBatch spriteBatch; SpriteFont font; Texture2D blankTexture; bool isInitialized; bool getOut; bool traceEnabled; #if DEBUG DebugSystem debugSystem; Stopwatch stopwatch = new Stopwatch(); bool debugTextEnabled; #endif #endregion #region Properties /// <summary> /// A default SpriteBatch shared by all the screens. This saves /// each screen having to bother creating their own local instance. /// </summary> public SpriteBatch SpriteBatch { get { return spriteBatch; } } /// <summary> /// A default font shared by all the screens. This saves /// each screen having to bother loading their own local copy. /// </summary> public SpriteFont Font { get { return font; } } public Rectangle ScreenRectangle { get { return new Rectangle(0, 0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height); } } /// <summary> /// If true, the manager prints out a list of all the screens /// each time it is updated. This can be useful for making sure /// everything is being added and removed at the right times. /// </summary> public bool TraceEnabled { get { return traceEnabled; } set { traceEnabled = value; } } #if DEBUG public bool DebugTextEnabled { get { return debugTextEnabled; } set { debugTextEnabled = value; } } public DebugSystem DebugSystem { get { return debugSystem; } } #endif #endregion #region Initialization /// <summary> /// Constructs a new screen manager component. /// </summary> public ScreenManager(Game game) : base(game) { // we must set EnabledGestures before we can query for them, but // we don't assume the game wants to read them. //TouchPanel.EnabledGestures = GestureType.None; } /// <summary> /// Initializes the screen manager component. /// </summary> public override void Initialize() { base.Initialize(); #if DEBUG debugSystem = DebugSystem.Initialize(Game, "Fonts/MenuFont"); #endif isInitialized = true; } /// <summary> /// Load your graphics content. /// </summary> protected override void LoadContent() { // Load content belonging to the screen manager. ContentManager content = Game.Content; spriteBatch = new SpriteBatch(GraphicsDevice); font = content.Load<SpriteFont>(@"Fonts\menufont"); blankTexture = content.Load<Texture2D>(@"Textures\Backgrounds\blank"); // Tell each of the screens to load their content. foreach (GameScreen screen in screens) { screen.LoadContent(); } } /// <summary> /// Unload your graphics content. /// </summary> protected override void UnloadContent() { // Tell each of the screens to unload their content. foreach (GameScreen screen in screens) { screen.UnloadContent(); } } #endregion #region Update and Draw /// <summary> /// Allows each screen to run logic. /// </summary> public override void Update(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Update", Color.Blue); if (debugTextEnabled && getOut == false) { debugSystem.FpsCounter.Visible = true; debugSystem.TimeRuler.Visible = true; debugSystem.TimeRuler.ShowLog = true; getOut = true; } else if (debugTextEnabled == false) { getOut = false; debugSystem.FpsCounter.Visible = false; debugSystem.TimeRuler.Visible = false; debugSystem.TimeRuler.ShowLog = false; } #endif // Read the keyboard and gamepad. input.Update(); // Make a copy of the master screen list, to avoid confusion if // the process of updating one screen adds or removes others. screensToUpdate.Clear(); foreach (GameScreen screen in screens) screensToUpdate.Add(screen); bool otherScreenHasFocus = !Game.IsActive; bool coveredByOtherScreen = false; // Loop as long as there are screens waiting to be updated. while (screensToUpdate.Count > 0) { // Pop the topmost screen off the waiting list. GameScreen screen = screensToUpdate[screensToUpdate.Count - 1]; screensToUpdate.RemoveAt(screensToUpdate.Count - 1); // Update the screen. screen.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen); if (screen.ScreenState == ScreenState.TransitionOn || screen.ScreenState == ScreenState.Active) { // If this is the first active screen we came across, // give it a chance to handle input. if (!otherScreenHasFocus) { screen.HandleInput(input); otherScreenHasFocus = true; } // If this is an active non-popup, inform any subsequent // screens that they are covered by it. if (!screen.IsPopup) coveredByOtherScreen = true; } } // Print debug trace? if (traceEnabled) TraceScreens(); #if DEBUG debugSystem.TimeRuler.EndMark("Update"); #endif } /// <summary> /// Prints a list of all the screens, for debugging. /// </summary> void TraceScreens() { List<string> screenNames = new List<string>(); foreach (GameScreen screen in screens) screenNames.Add(screen.GetType().Name); Debug.WriteLine(string.Join(", ", screenNames.ToArray())); } /// <summary> /// Tells each screen to draw itself. /// </summary> public override void Draw(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Draw", Color.Yellow); #endif foreach (GameScreen screen in screens) { if (screen.ScreenState == ScreenState.Hidden) continue; screen.Draw(gameTime); } #if DEBUG debugSystem.TimeRuler.EndMark("Draw"); #endif #if DEMO SpriteBatch.Begin(); SpriteBatch.DrawString(font, "DEMO - NOT FOR RESALE", new Vector2(20, 80), Color.White); SpriteBatch.End(); #endif } #endregion #region Public Methods /// <summary> /// Adds a new screen to the screen manager. /// </summary> public void AddScreen(GameScreen screen, PlayerIndex? controllingPlayer) { screen.ControllingPlayer = controllingPlayer; screen.ScreenManager = this; screen.IsExiting = false; // If we have a graphics device, tell the screen to load content. if (isInitialized) { screen.LoadContent(); } screens.Add(screen); } /// <summary> /// Removes a screen from the screen manager. You should normally /// use GameScreen.ExitScreen instead of calling this directly, so /// the screen can gradually transition off rather than just being /// instantly removed. /// </summary> public void RemoveScreen(GameScreen screen) { // If we have a graphics device, tell the screen to unload content. if (isInitialized) { screen.UnloadContent(); } screens.Remove(screen); screensToUpdate.Remove(screen); } /// <summary> /// Expose an array holding all the screens. We return a copy rather /// than the real master list, because screens should only ever be added /// or removed using the AddScreen and RemoveScreen methods. /// </summary> public GameScreen[] GetScreens() { return screens.ToArray(); } /// <summary> /// Helper draws a translucent black fullscreen sprite, used for fading /// screens in and out, and for darkening the background behind popups. /// </summary> public void FadeBackBufferToBlack(float alpha) { Viewport viewport = GraphicsDevice.Viewport; spriteBatch.Begin(); spriteBatch.Draw(blankTexture, new Rectangle(0, 0, viewport.Width, viewport.Height), Color.Black * alpha); spriteBatch.End(); } #endregion } } Game Screen Parent of GamePlayScreen #region File Description //----------------------------------------------------------------------------- // GameScreen.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #region Using Statements using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; //using Microsoft.Xna.Framework.Input.Touch; using System.IO; #endregion namespace GameStateManagement { /// <summary> /// Enum describes the screen transition state. /// </summary> public enum ScreenState { TransitionOn, Active, TransitionOff, Hidden, } /// <summary> /// A screen is a single layer that has update and draw logic, and which /// can be combined with other layers to build up a complex menu system. /// For instance the main menu, the options menu, the "are you sure you /// want to quit" message box, and the main game itself are all implemented /// as screens. /// </summary> public abstract class GameScreen { #region Properties /// <summary> /// Normally when one screen is brought up over the top of another, /// the first screen will transition off to make room for the new /// one. This property indicates whether the screen is only a small /// popup, in which case screens underneath it do not need to bother /// transitioning off. /// </summary> public bool IsPopup { get { return isPopup; } protected set { isPopup = value; } } bool isPopup = false; /// <summary> /// Indicates how long the screen takes to /// transition on when it is activated. /// </summary> public TimeSpan TransitionOnTime { get { return transitionOnTime; } protected set { transitionOnTime = value; } } TimeSpan transitionOnTime = TimeSpan.Zero; /// <summary> /// Indicates how long the screen takes to /// transition off when it is deactivated. /// </summary> public TimeSpan TransitionOffTime { get { return transitionOffTime; } protected set { transitionOffTime = value; } } TimeSpan transitionOffTime = TimeSpan.Zero; /// <summary> /// Gets the current position of the screen transition, ranging /// from zero (fully active, no transition) to one (transitioned /// fully off to nothing). /// </summary> public float TransitionPosition { get { return transitionPosition; } protected set { transitionPosition = value; } } float transitionPosition = 1; /// <summary> /// Gets the current alpha of the screen transition, ranging /// from 1 (fully active, no transition) to 0 (transitioned /// fully off to nothing). /// </summary> public float TransitionAlpha { get { return 1f - TransitionPosition; } } /// <summary> /// Gets the current screen transition state. /// </summary> public ScreenState ScreenState { get { return screenState; } protected set { screenState = value; } } ScreenState screenState = ScreenState.TransitionOn; /// <summary> /// There are two possible reasons why a screen might be transitioning /// off. It could be temporarily going away to make room for another /// screen that is on top of it, or it could be going away for good. /// This property indicates whether the screen is exiting for real: /// if set, the screen will automatically remove itself as soon as the /// transition finishes. /// </summary> public bool IsExiting { get { return isExiting; } protected internal set { isExiting = value; } } bool isExiting = false; /// <summary> /// Checks whether this screen is active and can respond to user input. /// </summary> public bool IsActive { get { return !otherScreenHasFocus && (screenState == ScreenState.TransitionOn || screenState == ScreenState.Active); } } bool otherScreenHasFocus; /// <summary> /// Gets the manager that this screen belongs to. /// </summary> public ScreenManager ScreenManager { get { return screenManager; } internal set { screenManager = value; } } ScreenManager screenManager; public KeyboardState KeyboardState { get {return Keyboard.GetState();} } /// <summary> /// Gets the index of the player who is currently controlling this screen, /// or null if it is accepting input from any player. This is used to lock /// the game to a specific player profile. The main menu responds to input /// from any connected gamepad, but whichever player makes a selection from /// this menu is given control over all subsequent screens, so other gamepads /// are inactive until the controlling player returns to the main menu. /// </summary> public PlayerIndex? ControllingPlayer { get { return controllingPlayer; } internal set { controllingPlayer = value; } } PlayerIndex? controllingPlayer; /// <summary> /// Gets whether or not this screen is serializable. If this is true, /// the screen will be recorded into the screen manager's state and /// its Serialize and Deserialize methods will be called as appropriate. /// If this is false, the screen will be ignored during serialization. /// By default, all screens are assumed to be serializable. /// </summary> public bool IsSerializable { get { return isSerializable; } protected set { isSerializable = value; } } bool isSerializable = true; #endregion #region Initialization /// <summary> /// Load graphics content for the screen. /// </summary> public virtual void LoadContent() { } /// <summary> /// Unload content for the screen. /// </summary> public virtual void UnloadContent() { } #endregion #region Update and Draw /// <summary> /// Allows the screen to run logic, such as updating the transition position. /// Unlike HandleInput, this method is called regardless of whether the screen /// is active, hidden, or in the middle of a transition. /// </summary> public virtual void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen) { this.otherScreenHasFocus = otherScreenHasFocus; if (isExiting) { // If the screen is going away to die, it should transition off. screenState = ScreenState.TransitionOff; if (!UpdateTransition(gameTime, transitionOffTime, 1)) { // When the transition finishes, remove the screen. ScreenManager.RemoveScreen(this); } } else if (coveredByOtherScreen) { // If the screen is covered by another, it should transition off. if (UpdateTransition(gameTime, transitionOffTime, 1)) { // Still busy transitioning. screenState = ScreenState.TransitionOff; } else { // Transition finished! screenState = ScreenState.Hidden; } } else { // Otherwise the screen should transition on and become active. if (UpdateTransition(gameTime, transitionOnTime, -1)) { // Still busy transitioning. screenState = ScreenState.TransitionOn; } else { // Transition finished! screenState = ScreenState.Active; } } } /// <summary> /// Helper for updating the screen transition position. /// </summary> bool UpdateTransition(GameTime gameTime, TimeSpan time, int direction) { // How much should we move by? float transitionDelta; if (time == TimeSpan.Zero) transitionDelta = 1; else transitionDelta = (float)(gameTime.ElapsedGameTime.TotalMilliseconds / time.TotalMilliseconds); // Update the transition position. transitionPosition += transitionDelta * direction; // Did we reach the end of the transition? if (((direction < 0) && (transitionPosition <= 0)) || ((direction > 0) && (transitionPosition >= 1))) { transitionPosition = MathHelper.Clamp(transitionPosition, 0, 1); return false; } // Otherwise we are still busy transitioning. return true; } /// <summary> /// Allows the screen to handle user input. Unlike Update, this method /// is only called when the screen is active, and not when some other /// screen has taken the focus. /// </summary> public virtual void HandleInput(InputState input) { } public KeyboardState currentKeyState; public KeyboardState lastKeyState; public bool IsKeyHit(Keys key) { if (currentKeyState.IsKeyDown(key) && lastKeyState.IsKeyUp(key)) return true; return false; } /// <summary> /// This is called when the screen should draw itself. /// </summary> public virtual void Draw(GameTime gameTime) { } #endregion #region Public Methods /// <summary> /// Tells the screen to serialize its state into the given stream. /// </summary> public virtual void Serialize(Stream stream) { } /// <summary> /// Tells the screen to deserialize its state from the given stream. /// </summary> public virtual void Deserialize(Stream stream) { } /// <summary> /// Tells the screen to go away. Unlike ScreenManager.RemoveScreen, which /// instantly kills the screen, this method respects the transition timings /// and will give the screen a chance to gradually transition off. /// </summary> public void ExitScreen() { if (TransitionOffTime == TimeSpan.Zero) { // If the screen has a zero transition time, remove it immediately. ScreenManager.RemoveScreen(this); } else { // Otherwise flag that it should transition off and then exit. isExiting = true; } } #endregion #region Helper Methods /// <summary> /// A helper method which loads assets using the screen manager's /// associated game content loader. /// </summary> /// <typeparam name="T">Type of asset.</typeparam> /// <param name="assetName">Asset name, relative to the loader root /// directory, and not including the .xnb extension.</param> /// <returns></returns> public T Load<T>(string assetName) { return ScreenManager.Game.Content.Load<T>(assetName); } #endregion } }

    Read the article

  • Invitation: WebCenter Implementation Specialist Exam Preparation Webcasts

    - by rituchhibber
    Oracle Partner Network would like to invite you to Refresh Courses for WebCenter Content and WebCenter Portal, to help partners to prepare for the WebCenter Implementation Specialist EXAMS.This is a 3 hours intensive refresher partner-only training session, providing attendees with an overview of WebCenter Content and WebCenter Portal functions and related topics. After the refresher part you will be able to take the relevant Implementation Specialist EXAM depending on your personal focus. NOTE: This is only suitable for experienced WebCenter Content or WebCenter Portal practitioners Who should attend?Partner Consultants who want to become an Oracle WebCenter Content or a WebCenter Portal Certified Implementation Specialist or both, that will help them to differentiate themselves in front of customers and support their Companies to become Specialized. Webcast Details: Date Topic Speaker  Web Call Details  Intercall Details  December 14th WebCenter Content RefreshCourse Markus Neubauer, SilburyWebCenter Content Specialized Partner Join Webcast Dial-in numbers:CC/SP: 1579222/9221 Time: 12:00 -15:00 CET Break around 13:30 Conference ID/Key: 9249533/1412 Date Topic Speaker Web Call Details Intercall Details January 10th                  WebCenter Portal    Refresh Course                   Yannick Ongena, InfoMentumWebCenter Portal Specialized Partner                     Join Webcast Dial-in numbers:CC/SP: 1579222/9221 Time: 12:00 -15:00 CET Break around 13:30 Conference ID/Key: 9249375/1001 Date Topic Speaker Web Call Details Intercall Details February 22nd                WebCenter Content  RefreshCourse Markus Neubauer, SilburyWebCenter Content Specialized Partner    Join Webcast Dial-in numbers:CC/SP: 1579222/9221 Time: 12:00 -15:00 CET Break around13:30 Conference ID/Key: 9249541/2202 Date Topic Speaker Web Call Details Intercall Details  March 13th                WebCenter Portal   Refresh     Course      Yannick Ongena, InfoMentumWebCenter Portal Specialized Partner    Join Webcast Dial-in numbers:CC/SP: 1579222/9221 Time: 12:00 -15:00 CET Break around 13:30 Conference ID/Key: 9249549/1303 Local dial-in numbers can be found here . Next Steps:After the Webcast you will receive the Training material and FREE Vouchers to book and take the: Oracle ECM 11g Certified Implementation Specialist EXAM Oracle WebCenter 11g Essentials EXAM Booking with Voucher can be done on www.pearsonvue.com. Note: FREE Vouchers will be send after attending the webcast.

    Read the article

  • Oracle WebCenter Sites & Translation – powered by Lingotek

    - by rituchhibber
    You are invited to a special preview of the Lingotek Inside Oracle WebCenter Sites solution which will be showcased at Collaborate in Las Vegas later in April. Register Now! Now it's easy to quickly translate your content directly from Oracle WebCenter Sites using the new Lingotek - Inside for Oracle WebCenter Sites integration. Your users will be able to access translated content, nominate content for translation, and even offer to translate content themselves.

    Read the article

  • Collide with rotation of the object

    - by Lahiru
    I'm developing a mirror for lazer beam(Ball sprite). There I'm trying to redirect the laze beam according to the ration degree of the mirror(Rectangle). How can I collide the ball to the correct angle if the colliding object is with some angle(45 deg) rather than colliding back. here is an screen shot of my work here is my code using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace collision { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D ballTexture; Rectangle ballBounds; Vector2 ballPosition; Vector2 ballVelocity; float ballSpeed = 30f; Texture2D blockTexture; Rectangle blockBounds; Vector2 blockPosition; private Vector2 origin; KeyboardState keyboardState; //Font SpriteFont Font1; Vector2 FontPos; private String displayText; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here ballPosition = new Vector2(this.GraphicsDevice.Viewport.Width / 2, this.GraphicsDevice.Viewport.Height * 0.25f); blockPosition = new Vector2(this.GraphicsDevice.Viewport.Width / 2, this.GraphicsDevice.Viewport.Height /2); ballVelocity = new Vector2(0, 1); base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); ballTexture = Content.Load<Texture2D>("ball"); blockTexture = Content.Load<Texture2D>("mirror"); //create rectangles based off the size of the textures ballBounds = new Rectangle((int)(ballPosition.X - ballTexture.Width / 2), (int)(ballPosition.Y - ballTexture.Height / 2), ballTexture.Width, ballTexture.Height); blockBounds = new Rectangle((int)(blockPosition.X - blockTexture.Width / 2), (int)(blockPosition.Y - blockTexture.Height / 2), blockTexture.Width, blockTexture.Height); origin.X = blockTexture.Width / 2; origin.Y = blockTexture.Height / 2; // TODO: use this.Content to load your game content here Font1 = Content.Load<SpriteFont>("SpriteFont1"); FontPos = new Vector2(graphics.GraphicsDevice.Viewport.Width - 100, 20); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> /// private float RotationAngle; float circle = MathHelper.Pi * 2; float angle; protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here //check for collision between the ball and the block, or if the ball is outside the bounds of the screen if (ballBounds.Intersects(blockBounds) || !GraphicsDevice.Viewport.Bounds.Contains(ballBounds)) { //we have a simple collision! //if it has hit, swap the direction of the ball, and update it's position ballVelocity = -ballVelocity; ballPosition += ballVelocity * ballSpeed; } else { //move the ball a bit ballPosition += ballVelocity * ballSpeed; } //update bounding boxes ballBounds.X = (int)ballPosition.X; ballBounds.Y = (int)ballPosition.Y; blockBounds.X = (int)blockPosition.X; blockBounds.Y = (int)blockPosition.Y; keyboardState = Keyboard.GetState(); float val = 1.568017f/90; if (keyboardState.IsKeyDown(Keys.Space)) RotationAngle = RotationAngle + (float)Math.PI; if (keyboardState.IsKeyDown(Keys.Left)) RotationAngle = RotationAngle - val; angle = (float)Math.PI / 4.0f; // 90 degrees RotationAngle = angle; // RotationAngle = RotationAngle % circle; displayText = RotationAngle.ToString(); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(); // Find the center of the string Vector2 FontOrigin = Font1.MeasureString(displayText) / 2; spriteBatch.DrawString(Font1, displayText, FontPos, Color.White, 0, FontOrigin, 1.0f, SpriteEffects.None, 0.5f); spriteBatch.Draw(ballTexture, ballPosition, Color.White); spriteBatch.Draw(blockTexture, blockPosition,null, Color.White, RotationAngle,origin, 1.0f, SpriteEffects.None, 0f); spriteBatch.End(); base.Draw(gameTime); } } }

    Read the article

  • Full-text Indexing Books Online

    - by Most Valuable Yak (Rob Volk)
    While preparing for a recent SQL Saturday presentation, I was struck by a crazy idea (shocking, I know): Could someone import the content of SQL Server Books Online into a database and apply full-text indexing to it?  The answer is yes, and it's really quite easy to do. The first step is finding the installed help files.  If you have SQL Server 2012, BOL is installed under the Microsoft Help Library.  You can find the install location by opening SQL Server Books Online and clicking the gear icon for the Help Library Manager.  When the new window pops up click the Settings link, you'll get the following: You'll see the path under Library Location. Once you navigate to that path you'll have to drill down a little further, to C:\ProgramData\Microsoft\HelpLibrary\content\Microsoft\store.  This is where the help file content is kept if you downloaded it for offline use. Depending on which products you've downloaded help for, you may see a few hundred files.  Fortunately they're named well and you can easily find the "SQL_Server_Denali_Books_Online_" files.  We are interested in the .MSHC files only, and can skip the Installation and Developer Reference files. Despite the .MHSC extension, these files are compressed with the standard Zip format, so your favorite archive utility (WinZip, 7Zip, WinRar, etc.) can open them.  When you do, you'll see a few thousand files in the archive.  We are only interested in the .htm files, but there's no harm in extracting all of them to a folder.  7zip provides a command-line utility and the following will extract to a D:\SQLHelp folder previously created: 7z e –oD:\SQLHelp "C:\ProgramData\Microsoft\HelpLibrary\content\Microsoft\store\SQL_Server_Denali_Books_Online_B780_SQL_110_en-us_1.2.mshc" *.htm Well that's great Rob, but how do I put all those files into a full-text index? I'll tell you in a second, but first we have to set up a few things on the database side.  I'll be using a database named Explore (you can certainly change that) and the following setup is a fragment of the script I used in my presentation: USE Explore; GO CREATE SCHEMA help AUTHORIZATION dbo; GO -- Create default fulltext catalog for later FT indexes CREATE FULLTEXT CATALOG FTC AS DEFAULT; GO CREATE TABLE help.files(file_id int not null IDENTITY(1,1) CONSTRAINT PK_help_files PRIMARY KEY, path varchar(256) not null CONSTRAINT UNQ_help_files_path UNIQUE, doc_type varchar(6) DEFAULT('.xml'), content varbinary(max) not null); CREATE FULLTEXT INDEX ON help.files(content TYPE COLUMN doc_type LANGUAGE 1033) KEY INDEX PK_help_files; This will give you a table, default full-text catalog, and full-text index on that table for the content you're going to insert.  I'll be using the command line again for this, it's the easiest method I know: for %a in (D:\SQLHelp\*.htm) do sqlcmd -S. -E -d Explore -Q"set nocount on;insert help.files(path,content) select '%a', cast(c as varbinary(max)) from openrowset(bulk '%a', SINGLE_CLOB) as c(c)" You'll need to copy and run that as one line in a command prompt.  I'll explain what this does while you run it and watch several thousand files get imported: The "for" command allows you to loop over a collection of items.  In this case we want all the .htm files in the D:\SQLHelp folder.  For each file it finds, it will assign the full path and file name to the %a variable.  In the "do" clause, we'll specify another command to be run for each iteration of the loop.  I make a call to "sqlcmd" in order to run a SQL statement.  I pass in the name of the server (-S.), where "." represents the local default instance. I specify -d Explore as the database, and -E for trusted connection.  I then use -Q to run a query that I enclose in double quotes. The query uses OPENROWSET(BULK…SINGLE_CLOB) to open the file as a data source, and to treat it as a single character large object.  In order for full-text indexing to work properly, I have to convert the text content to varbinary. I then INSERT these contents along with the full path of the file into the help.files table created earlier.  This process continues for each file in the folder, creating one new row in the table. And that's it! 5 SQL Statements and 2 command line statements to unzip and import SQL Server Books Online!  In case you're wondering why I didn't use FILESTREAM or FILETABLE, it's simply because I haven't learned them…yet. I may return to this blog after I figure that out and update it with the steps to do so.  I believe that will make it even easier. In the spirit of exploration, I'll leave you to work on some fulltext queries of this content.  I also recommend playing around with the sys.dm_fts_xxxx DMVs (I particularly like sys.dm_fts_index_keywords, it's pretty interesting).  There are additional example queries in the download material for my presentation linked above. Many thanks to Kevin Boles (t) for his advice on (re)checking the content of the help files.  Don't let that .htm extension fool you! The 2012 help files are actually XML, and you'd need to specify '.xml' in your document type column in order to extract the full-text keywords.  (You probably noticed this in the default definition for the doc_type column.)  You can query sys.fulltext_document_types to get a complete list of the types that can be full-text indexed. I also need to thank Hilary Cotter for giving me the original idea. I believe he used MSDN content in a full-text index for an article from waaaaaaaaaaay back, that I can't find now, and had forgotten about until just a few days ago.  He is also co-author of Pro Full-Text Search in SQL Server 2008, which I highly recommend.  He also has some FTS articles on Simple Talk: http://www.simple-talk.com/sql/learn-sql-server/sql-server-full-text-search-language-features/ http://www.simple-talk.com/sql/learn-sql-server/sql-server-full-text-search-language-features,-part-2/

    Read the article

  • Elegance, thy Name is jQuery

    - by SGWellens
    So, I'm browsing though some questions over on the Stack Overflow website and I found a good jQuery question just a few minutes old. Here is a link to it. It was a tough question; I knew that by answering it, I could learn new stuff and reinforce what I already knew: Reading is good, doing is better. Maybe I could help someone in the process too. I cut and pasted the HTML from the question into my Visual Studio IDE and went back to Stack Overflow to reread the question. Dang, someone had already answered it! And it was a great answer. I never even had a chance to start analyzing the issue. Now I know what a one-legged man feels like in an ass-kicking contest. Nevertheless, since the question and answer were so interesting, I decided to dissect them and learn as much as possible. The HTML consisted of some divs separated by h3 headings.  Note the elements are laid out sequentially with no programmatic grouping: <h3 class="heading">Heading 1</h3> <div>Content</div> <div>More content</div> <div>Even more content</div><h3 class="heading">Heading 2</h3> <div>some content</div> <div>some more content</div><h3 class="heading">Heading 3</h3> <div>other content</div></form></body>  The requirement was to wrap a div around each h3 heading and the subsequent divs grouping them into sections. Why? I don't know, I suppose if you screen-scrapped some HTML from another site, you might want to reformat it before displaying it on your own. Anyways… Here is the marvelously, succinct posted answer: $('.heading').each(function(){ $(this).nextUntil('.heading').andSelf().wrapAll('<div class="section">');}); I was familiar with all the parts except for nextUntil and andSelf. But, I'll analyze the whole answer for completeness. I'll do this by rewriting the posted answer in a different style and adding a boat-load of comments: function Test(){ // $Sections is a jQuery object and it will contain three elements var $Sections = $('.heading'); // use each to iterate over each of the three elements $Sections.each(function () { // $this is a jquery object containing the current element // being iterated var $this = $(this); // nextUntil gets the following sibling elements until it reaches // an element with the CSS class 'heading' // andSelf adds in the source element (this) to the collection $this = $this.nextUntil('.heading').andSelf(); // wrap the elements with a div $this.wrapAll('<div class="section" >'); });}  The code here doesn't look nearly as concise and elegant as the original answer. However, unless you and your staff are jQuery masters, during development it really helps to work through algorithms step by step. You can step through this code in the debugger and examine the jQuery objects to make sure one step is working before proceeding on to the next. It's much easier to debug and troubleshoot when each logical coding step is a separate line of code. Note: You may think the original code runs much faster than this version. However, the time difference is trivial: Not enough to worry about: Less than 1 millisecond (tested in IE and FF). Note: You may want to jam everything into one line because it results in less traffic being sent to the client. That is true. However, most Internet servers now compress HTML and JavaScript by stripping out comments and white space (go to Bing or Google and view the source). This feature should be enabled on your server: Let the server compress your code, you don't need to do it. Free Career Advice: Creating maintainable code is Job One—Maximum Priority—The Prime Directive. If you find yourself suddenly transferred to customer support, it may be that the code you are writing is not as readable as it could be and not as readable as it should be. Moving on… I created a CSS class to enhance the results: .section{ background-color: yellow; border: 2px solid black; margin: 5px;} Here is the rendered output before:   …and after the jQuery code runs.   Pretty Cool! But, while playing with this code, the logic of nextUntil began to bother me: What happens in the last section? What stops elements from being collected since there are no more elements with the .heading class? The answer is nothing.  In this case it stopped collecting elements because it was at the end of the page.  But what if there were additional HTML elements? I added an anchor tag and another div to the HTML: <h3 class="heading">Heading 1</h3> <div>Content</div> <div>More content</div> <div>Even more content</div><h3 class="heading">Heading 2</h3> <div>some content</div> <div>some more content</div><h3 class="heading">Heading 3</h3> <div>other content</div><a>this is a link</a><div>unrelated div</div> </form></body> The code as-is will include both the anchor and the unrelated div. This isn't what we want.   My first attempt to correct this used the filter parameter of the nextUntil function: nextUntil('.heading', 'div')  This will only collect div elements. But it merely skipped the anchor tag and it still collected the unrelated div:   The problem is we need a way to tell the nextUntil function when to stop. CSS selectors to the rescue! nextUntil('.heading, a')  This tells nextUntil to stop collecting elements when it gets to an element with a .heading class OR when it gets to an anchor tag. In this case it solved the problem. FYI: The comma operator in a CSS selector allows multiple criteria.   Bingo! One final note, we could have broken the code down even more: We could have replaced the andSelf function here: $this = $this.nextUntil('.heading, a').andSelf(); With this: // get all the following siblings and then add the current item$this = $this.nextUntil('.heading, a');$this.add(this);  But in this case, the andSelf function reads real nice. In my opinion. Here's a link to a jsFiddle if you want to play with it. I hope someone finds this useful Steve Wellens CodeProject

    Read the article

  • Elegance, thy Name is jQuery

    - by SGWellens
    So, I'm browsing though some questions over on the Stack Overflow website and I found a good jQuery question just a few minutes old. Here is a link to it. It was a tough question; I knew that by answering it, I could learn new stuff and reinforce what I already knew: Reading is good, doing is better. Maybe I could help someone in the process too. I cut and pasted the HTML from the question into my Visual Studio IDE and went back to Stack Overflow to reread the question. Dang, someone had already answered it! And it was a great answer. I never even had a chance to start analyzing the issue. Now I know what a one-legged man feels like in an ass-kicking contest. Nevertheless, since the question and answer were so interesting, I decided to dissect them and learn as much as possible. The HTML consisted of some divs separated by h3 headings.  Note the elements are laid out sequentially with no programmatic grouping: <h3 class="heading">Heading 1</h3> <div>Content</div> <div>More content</div> <div>Even more content</div><h3 class="heading">Heading 2</h3> <div>some content</div> <div>some more content</div><h3 class="heading">Heading 3</h3> <div>other content</div></form></body>  The requirement was to wrap a div around each h3 heading and the subsequent divs grouping them into sections. Why? I don't know, I suppose if you screen-scrapped some HTML from another site, you might want to reformat it before displaying it on your own. Anyways… Here is the marvelously, succinct posted answer: $('.heading').each(function(){ $(this).nextUntil('.heading').andSelf().wrapAll('<div class="section">');}); I was familiar with all the parts except for nextUntil and andSelf. But, I'll analyze the whole answer for completeness. I'll do this by rewriting the posted answer in a different style and adding a boat-load of comments: function Test(){ // $Sections is a jQuery object and it will contain three elements var $Sections = $('.heading'); // use each to iterate over each of the three elements $Sections.each(function () { // $this is a jquery object containing the current element // being iterated var $this = $(this); // nextUntil gets the following sibling elements until it reaches // an element with the CSS class 'heading' // andSelf adds in the source element (this) to the collection $this = $this.nextUntil('.heading').andSelf(); // wrap the elements with a div $this.wrapAll('<div class="section" >'); });}  The code here doesn't look nearly as concise and elegant as the original answer. However, unless you and your staff are jQuery masters, during development it really helps to work through algorithms step by step. You can step through this code in the debugger and examine the jQuery objects to make sure one step is working before proceeding on to the next. It's much easier to debug and troubleshoot when each logical coding step is a separate line. Note: You may think the original code runs much faster than this version. However, the time difference is trivial: Not enough to worry about: Less than 1 millisecond (tested in IE and FF). Note: You may want to jam everything into one line because it results in less traffic being sent to the client. That is true. However, most Internet servers now compress HTML and JavaScript by stripping out comments and white space (go to Bing or Google and view the source). This feature should be enabled on your server: Let the server compress your code, you don't need to do it. Free Career Advice: Creating maintainable code is Job One—Maximum Priority—The Prime Directive. If you find yourself suddenly transferred to customer support, it may be that the code you are writing is not as readable as it could be and not as readable as it should be. Moving on… I created a CSS class to see the results: .section{ background-color: yellow; border: 2px solid black; margin: 5px;} Here is the rendered output before:   …and after the jQuery code runs.   Pretty Cool! But, while playing with this code, the logic of nextUntil began to bother me: What happens in the last section? What stops elements from being collected since there are no more elements with the .heading class? The answer is nothing.  In this case it stopped because it was at the end of the page.  But what if there were additional HTML elements? I added an anchor tag and another div to the HTML: <h3 class="heading">Heading 1</h3> <div>Content</div> <div>More content</div> <div>Even more content</div><h3 class="heading">Heading 2</h3> <div>some content</div> <div>some more content</div><h3 class="heading">Heading 3</h3> <div>other content</div><a>this is a link</a><div>unrelated div</div> </form></body> The code as-is will include both the anchor and the unrelated div. This isn't what we want.   My first attempt to correct this used the filter parameter of the nextUntil function: nextUntil('.heading', 'div')  This will only collect div elements. But it merely skipped the anchor tag and it still collected the unrelated div:   The problem is we need a way to tell the nextUntil function when to stop. CSS selectors to the rescue: nextUntil('.heading, a')  This tells nextUntil to stop collecting sibling elements when it gets to an element with a .heading class OR when it gets to an anchor tag. In this case it solved the problem. FYI: The comma operator in a CSS selector allows multiple criteria.   Bingo! One final note, we could have broken the code down even more: We could have replaced the andSelf function here: $this = $this.nextUntil('.heading, a').andSelf(); With this: // get all the following siblings and then add the current item$this = $this.nextUntil('.heading, a');$this.add(this);  But in this case, the andSelf function reads real nice. In my opinion. Here's a link to a jsFiddle if you want to play with it. I hope someone finds this useful Steve Wellens CodeProject

    Read the article

  • Validate if aTextBox Value Start with a Specific Letter

    - by Vincent Maverick Durano
    In case you will be working on a page that needs to validate the first character of the TextBox entered by a user then here are two options that you can use: Option 1: Using an array   1: <asp:Content ID="Content1" ContentPlaceHolderID="HeadContent" runat="server"> 2: <script type="text/javascript"> 3: function CheckFirstChar(o) { 4: var arr = ['A', 'B', 'C', 'D']; 5: if (o.value.length > 0) { 6: for (var i = 0; i < arr.length; i++) { 7: if (o.value.charAt(0) == arr[i]) { 8: alert('Valid'); 9: return true; 10: } 11: else { 12: alert('InValid'); 13: return false; 14: } 15: } 16: } 17: } 18: </script> 19: </asp:Content> 20: <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> 21: <asp:TextBox ID="TextBox1" runat="server" onblur="return CheckFirstChar(this);"></asp:TextBox> 22: </asp:Content>   The example above uses an array of string for storing the list of  characters that a TextBox value should start with. We then iterate to the array and compare the first character of TextBox value to see if it matches any characters from the array. Option 2: Using Regular Expression (Preferred way)   1: <asp:Content ID="Content1" ContentPlaceHolderID="HeadContent" runat="server"> 2: <script type="text/javascript"> 3: function CheckFirstChar(o) { 4: pattern = /^(A|B|C|D)/; 5: if (!pattern.test(o.value)) { 6: alert('InValid'); 7: return false; 8: } else { 9: alert('Valid'); 10: return true; 11: } 12: } 13: </script> 14: </asp:Content> 15: <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> 16: <asp:TextBox ID="TextBox1" runat="server" onblur="return CheckFirstChar(this);"></asp:TextBox> 17: </asp:Content>   The example above uses regular expression with the pattern  /^(A|B|C|D)/. This will check if the TextBox value starts with A,B,C or D. Please note that it's case sensitive. If you want to allow lower case then you can alter the patter to this /^(A|B|C|D)/i. The i in the last part will cause a case-insensitive search.   That's it! I hope someone find this post useful!

    Read the article

  • 3 Problems Some Large Websites Face With SEO

    Thin content, duplicate content, or little or no original content can be killers to your large website SEO strategy. Using great keywords appropriately can really help indicate the subject matter of the individual page and allow for better SEO indexing. Here are a few tips to help optimize your large website and avoid thin content pages.

    Read the article

  • Getting sync(uploading) multipale data on the remote server from iphone

    - by Ajay
    i am try to sync or upload the data on the remote server from iphone but not getting it.I try this from 1 week but didn't success how can solve this .I am using the NSURLConnection methods or any one give idea on ASIHTTPRequest method but i am new for *ASIHTTPReques*t .I need this method only .For this code like this -(void)sendRequestforContent { //this for finding the date of sync on the server NSDate* date = [NSDate date]; //Create the dateformatter object NSDateFormatter* formatter = [[[NSDateFormatter alloc] init] autorelease]; //Set the required date format [formatter setDateFormat:@"dd-MMM-yyyy"]; //Get the string date NSString* str = [formatter stringFromDate:date]; NSError *error = nil; NSHTTPURLResponse *response = nil; NSMutableData *postBody = [NSMutableData data]; NSURL *url = [NSURL URLWithString:@"http://www.google.com"]; NSMutableURLRequest *request = [NSMutableURLRequest requestWithURL:url]; NSString *boundary = @"-------------------a9d8vyb89089dy70"; NSString *contentType = [NSString stringWithFormat:@"multipart/form-data; boundary=%@", boundary]; [request setHTTPMethod:@"POST"]; [request setValue:contentType forHTTPHeaderField:@"Content-Type"]; [postBody appendData:[[NSString stringWithFormat:@"--%@\r\n", boundary] dataUsingEncoding:NSUTF8StringEncoding]]; //this is for TOKEN_API [postBody appendData:[@"Content-disposition: form-data; name=\"Token\"\r\n\r\n" dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[tokenapi dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[[NSString stringWithFormat:@"\r\n--%@\r\n", boundary] dataUsingEncoding:NSUTF8StringEncoding]]; //this for the CONTENT_ID [postBody appendData:[@"Content-disposition: form-data; name=\"contentID\"\r\n\r\n" dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[content_id dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[[NSString stringWithFormat:@"\r\n--%@\r\n", boundary] dataUsingEncoding:NSUTF8StringEncoding]]; //this for the CONTENTTYPE_ID [postBody appendData:[@"Content-disposition: form-data; name=\"contentTypeID\"\r\n\r\n" dataUsingEncoding:NSUTF8StringEncoding]]; NSString *ContentTypeString = [NSString stringWithFormat:@"%d",content_type]; [postBody appendData:[ContentTypeString dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[[NSString stringWithFormat:@"\r\n--%@\r\n", boundary] dataUsingEncoding:NSUTF8StringEncoding]]; //this for the CONTENT_Location_Id [postBody appendData:[@"Content-disposition: form-data; name=\"contentLocationID\"\r\n\r\n" dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[contenLocation_id dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[[NSString stringWithFormat:@"\r\n--%@\r\n", boundary] dataUsingEncoding:NSUTF8StringEncoding]]; //this is for the User_Caption [postBody appendData:[@"Content-disposition: form-data; name=\"userCaption\"\r\n\r\n" dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[user_caption dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[[NSString stringWithFormat:@"\r\n--%@\r\n", boundary] dataUsingEncoding:NSUTF8StringEncoding]]; //this is for the User_Comment [postBody appendData:[@"Content-disposition: form-data; name=\"userComment\"\r\n\r\n" dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[user_comment dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[[NSString stringWithFormat:@"\r\n--%@\r\n", boundary] dataUsingEncoding:NSUTF8StringEncoding]]; //this for the Tags [postBody appendData:[@"Content-disposition: form-data; name=\"tags\"\r\n\r\n" dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[tag dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[[NSString stringWithFormat:@"\r\n--%@\r\n", boundary] dataUsingEncoding:NSUTF8StringEncoding]]; //this for the Date_Record [postBody appendData:[@"Content-disposition: form-data; name=\"dateRecorded\"\r\n\r\n" dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[date_recorded dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[[NSString stringWithFormat:@"\r\n--%@\r\n", boundary] dataUsingEncoding:NSUTF8StringEncoding]]; //this for the image_data [postBody appendData:[[NSString stringWithFormat:@"Content-disposition: form-data; name=\"image_file\"; filename=\"%@\"\r\n",@"image.jpg"] dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[@"Content-Type: image/jpg\r\n\r\n" dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:image]; [postBody appendData:[[NSString stringWithFormat:@"\r\n--%@--\r\n",boundary] dataUsingEncoding:NSUTF8StringEncoding]]; //this for the Share_type [postBody appendData:[@"Content-disposition: form-data; name=\"shareType\"\r\n\r\n" dataUsingEncoding:NSUTF8StringEncoding]]; NSString *ShareString = [NSString stringWithFormat:@"%d",share_type]; [postBody appendData:[ShareString dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[[NSString stringWithFormat:@"\r\n--%@\r\n", boundary] dataUsingEncoding:NSUTF8StringEncoding]]; //this for the Views [postBody appendData:[@"Content-disposition: form-data; name=\"views\"\r\n\r\n" dataUsingEncoding:NSUTF8StringEncoding]]; NSString *ViewsString = [NSString stringWithFormat:@"%d",views]; [postBody appendData:[ViewsString dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[[NSString stringWithFormat:@"\r\n--%@\r\n", boundary] dataUsingEncoding:NSUTF8StringEncoding]]; //this for the PLAY_time [postBody appendData:[@"Content-disposition: form-data; name=\"playTime\"\r\n\r\n" dataUsingEncoding:NSUTF8StringEncoding]]; NSString *TimeString = [NSString stringWithFormat:@"%d",play_time]; [postBody appendData:[TimeString dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[[NSString stringWithFormat:@"\r\n--%@\r\n", boundary] dataUsingEncoding:NSUTF8StringEncoding]]; //this for the Posted_By [postBody appendData:[@"Content-disposition: form-data; name=\"postedBy\"\r\n\r\n" dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[postred_by dataUsingEncoding:NSUTF8StringEncoding]]; //this for the AVG_Rating [postBody appendData:[[NSString stringWithFormat:@"\r\n--%@\r\n", boundary] dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[@"Content-disposition: form-data; name=\"avgRating\"\r\n\r\n" dataUsingEncoding:NSUTF8StringEncoding]]; NSString *AvgString = [NSString stringWithFormat:@"%d",avg_rating]; [postBody appendData:[AvgString dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[[NSString stringWithFormat:@"\r\n--%@\r\n", boundary] dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[@"Content-disposition: form-data; name=\"LastSyncDate\"\r\n\r\n" dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[str dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[[NSString stringWithFormat:@"\r\n--%@\r\n", boundary] dataUsingEncoding:NSUTF8StringEncoding]]; [request setHTTPBody:postBody]; NSData *shoutData = [NSURLConnection sendSynchronousRequest:request returningResponse:&response error:&error]; NSString *returnString = [[NSString alloc] initWithData:shoutData encoding:NSUTF8StringEncoding]; NSLog(@"%@",returnString); } it is not going into the this mthods -(void)connectionDidFinishLoading:(NSURLConnection *)connection { loginStatus = [[NSString alloc] initWithBytes: [webData mutableBytes] length:[webData length] encoding:NSUTF8StringEncoding]; NSLog(@"%@",loginStatus); } It show me html page on console I hope people help me to solve it out

    Read the article

  • Open XML SDK 2.0 - Split table to new power point slide when content flows off current slide

    - by amurra
    I have a bunch of data that I need to export from a website to a power point presentation and have been using Open XML SDK 2.0 to perform this task. I have a power point presentation that I am putting through Open XML SDK 2.0 Productivity Tool to generate the template code that I can use to recreate the export. On one of those slides I have a table and the requirement is to add data to that table and break that table across multiple slides if the table exceeds the bottom of the slide. The approach I have taken is to determine the height of the table and if it exceeds the height of the slide, move that new content into the next slide. I have read Bryan and Jones blog on adding repeating data to a power point slide, but my scenario is a little different. They use the following code: A.Table tbl = current.Slide.Descendants<A.Table>().First(); A.TableRow tr = new A.TableRow(); tr.Height = heightInEmu; tr.Append(CreateDrawingCell(imageRel + imageRelId)); tr.Append(CreateTextCell(category)); tr.Append(CreateTextCell(subcategory)); tr.Append(CreateTextCell(model)); tr.Append(CreateTextCell(price.ToString())); tbl.Append(tr); imageRelId++; This won't work for me since they know what height to set the table row to since it will be the height of the image, but when adding in different amounts of text I do not know the height ahead of time so I just set tr.Heightto a default value. Here is my attempt at figuring at the table height: A.Table tbl = tableSlide.Slide.Descendants<A.Table>().First(); A.TableRow tr = new A.TableRow(); tr.Height = 370840L; tr.Append(PowerPointUtilities.CreateTextCell("This"); tr.Append(PowerPointUtilities.CreateTextCell("is")); tr.Append(PowerPointUtilities.CreateTextCell("a")); tr.Append(PowerPointUtilities.CreateTextCell("test")); tr.Append(PowerPointUtilities.CreateTextCell("Test")); tbl.Append(tr); tableSlide.Slide.Save(); long tableHeight = PowerPointUtilities.TableHeight(tbl); Here are the helper methods: public static A.TableCell CreateTextCell(string text) { A.TableCell tableCell = new A.TableCell( new A.TextBody(new A.BodyProperties(), new A.Paragraph(new A.Run(new A.Text(text)))), new A.TableCellProperties()); return tableCell; } public static Int64Value TableHeight(A.Table table) { long height = 0; foreach (var row in table.Descendants<A.TableRow>() .Where(h => h.Height.HasValue)) { height += row.Height.Value; } return height; } This correctly adds the new table row to the existing table, but when I try and get the height of the table, it returns the original height and not the new height. The new height meaning the default height I initially set and not the height after a large amount of text has been inserted. It seems the height only gets readjusted when it is opened in power point. I have also tried accessing the height of the largest table cell in the row, but can't seem to find the right property to perform that task. My question is how do you determine the height of a dynamically added table row since it doesn't seem to update the height of the row until it is opened in power point? Any other ways to determine when to split content to another slide while using Open XML SDK 2.0? I'm open to any suggestion on a better approach someone might have taken since there isn't much documentation on this subject.

    Read the article

  • How to restrict a content of string to less than 4MB and save that string in DB using C#

    - by Pranay B
    I'm working on a project where I need to get the Text data from pdf files and dump the whole text in a DB column. With the help of iTextsharp, I got the data and referred it String. But now I need to check whether the string exceeds the 4MB limit or not and if it is exceeding then accept the string data which is less than 4MB in size. This is my code: internal string ReadPdfFiles() { // variable to store file path string filePath = null; // open dialog box to select file OpenFileDialog file = new OpenFileDialog(); // dilog box title name file.Title = "Select Pdf File"; //files to be accepted by the user. file.Filter = "Pdf file (*.pdf)|*.pdf|All files (*.*)|*.*"; // set initial directory of computer system file.InitialDirectory = Environment.GetFolderPath(Environment.SpecialFolder.Desktop); // set restore directory file.RestoreDirectory = true; // execute if block when dialog result box click ok button if (file.ShowDialog() == DialogResult.OK) { // store selected file path filePath = file.FileName.ToString(); } //file path /// use a string array and pass all the pdf for searching //String filePath = @"D:\Pranay\Documentation\Working on SSAS.pdf"; try { //creating an instance of PdfReader class using (PdfReader reader = new PdfReader(filePath)) { //creating an instance of StringBuilder class StringBuilder text = new StringBuilder(); //use loop to specify how many pages to read. //I started from 5th page as Piyush told for (int i = 5; i <= reader.NumberOfPages; i++) { //Read the pdf text.Append(PdfTextExtractor.GetTextFromPage(reader, i)); }//end of for(i) int k = 4096000; //Test whether the string exceeds the 4MB if (text.Length < k) { //return the string text1 = text.ToString(); } //end of if } //end of using } //end try catch (Exception ex) { MessageBox.Show(ex.Message, "Please Do select a pdf file!!", MessageBoxButtons.OK, MessageBoxIcon.Warning); } //end of catch return text1; } //end of ReadPdfFiles() method Do help me!

    Read the article

  • How can I add a previous button to this Jquery Content Slider?

    - by user1269988
    I did this nice tutorial for a Jquery Content Slider: http://brenelz.com/blog/build-a-content-slider-with-jquery/ Here is my test page: http://www.gregquinn.com/oneworld/brenez_slider_test.html But the Left button is hidden on the first slide and I do not want it to be. I don't know much about jquery but I tried to set the left button from opacity o to 100 or 1 and it didn't work the button showed up once but did not work. Does anyone know how to do this? Here is the code: (function($) { $.fn.ContentSlider = function(options) { var defaults = { leftBtn : 'images/panel_previous_btn.gif', rightBtn : 'images/panel_next_btn.gif', width : '900px', height : '400px', speed : 400, easing : 'easeOutQuad', textResize : false, IE_h2 : '26px', IE_p : '11px' } var defaultWidth = defaults.width; var o = $.extend(defaults, options); var w = parseInt(o.width); var n = this.children('.cs_wrapper').children('.cs_slider').children('.cs_article').length; var x = -1*w*n+w; // Minimum left value var p = parseInt(o.width)/parseInt(defaultWidth); var thisInstance = this.attr('id'); var inuse = false; // Prevents colliding animations function moveSlider(d, b) { var l = parseInt(b.siblings('.cs_wrapper').children('.cs_slider').css('left')); if(isNaN(l)) { var l = 0; } var m = (d=='left') ? l-w : l+w; if(m<=0&&m>=x) { b .siblings('.cs_wrapper') .children('.cs_slider') .animate({ 'left':m+'px' }, o.speed, o.easing, function() { inuse=false; }); if(b.attr('class')=='cs_leftBtn') { var thisBtn = $('#'+thisInstance+' .cs_leftBtn'); var otherBtn = $('#'+thisInstance+' .cs_rightBtn'); } else { var thisBtn = $('#'+thisInstance+' .cs_rightBtn'); var otherBtn = $('#'+thisInstance+' .cs_leftBtn'); } if(m==0||m==x) { thisBtn.animate({ 'opacity':'0' }, o.speed, o.easing, function() { thisBtn.hide(); }); } if(otherBtn.css('opacity')=='0') { otherBtn.show().animate({ 'opacity':'1' }, { duration:o.speed, easing:o.easing }); } } } function vCenterBtns(b) { // Safari and IE don't seem to like the CSS used to vertically center // the buttons, so we'll force it with this function var mid = parseInt(o.height)/2; b .find('.cs_leftBtn img').css({ 'top':mid+'px', 'padding':0 }).end() .find('.cs_rightBtn img').css({ 'top':mid+'px', 'padding':0 }); } return this.each(function() { $(this) // Set the width and height of the div to the defined size .css({ width:o.width, height:o.height }) // Add the buttons to move left and right .prepend('<a href="#" class="cs_leftBtn"><img src="'+o.leftBtn+'" /></a>') .append('<a href="#" class="cs_rightBtn"><img src="'+o.rightBtn+'" /></a>') // Dig down to the article div elements .find('.cs_article') // Set the width and height of the div to the defined size .css({ width:o.width, height:o.height }) .end() // Animate the entrance of the buttons .find('.cs_leftBtn') .css('opacity','0') .hide() .end() .find('.cs_rightBtn') .hide() .animate({ 'width':'show' }); // Resize the font to match the bounding box if(o.textResize===true) { var h2FontSize = $(this).find('h2').css('font-size'); var pFontSize = $(this).find('p').css('font-size'); $.each(jQuery.browser, function(i) { if($.browser.msie) { h2FontSize = o.IE_h2; pFontSize = o.IE_p; } }); $(this).find('h2').css({ 'font-size' : parseFloat(h2FontSize)*p+'px', 'margin-left' : '66%' }); $(this).find('p').css({ 'font-size' : parseFloat(pFontSize)*p+'px', 'margin-left' : '66%' }); $(this).find('.readmore').css({ 'font-size' : parseFloat(pFontSize)*p+'px', 'margin-left' : '66%' }); } // Store a copy of the button in a variable to pass to moveSlider() var leftBtn = $(this).children('.cs_leftBtn'); leftBtn.bind('click', function() { if(inuse===false) { inuse = true; moveSlider('right', leftBtn); } return false; // Keep the link from firing }); // Store a copy of the button in a variable to pass to moveSlider() var rightBtn = $(this).children('.cs_rightBtn'); rightBtn.bind('click', function() { if(inuse===false) { inuse=true; moveSlider('left', rightBtn); } return false; // Keep the link from firing }); }); } })(jQuery)

    Read the article

  • Error with JSF2 and RichFaces

    - by Miguel Ping
    Hi, I'm trying to use RichFaces on a working JSF2 application. I incorporated the RichFaces jars, changed the web.xml but got the following error: 17:49:13,097 SEVERE [javax.enterprise.resource.webcontainer.jsf.application] Error Rendering View[/login.xhtml]: java.lang.NullPointerExcept ion at com.sun.faces.application.ApplicationImpl.createComponent(ApplicationImpl.java:936) at com.sun.faces.facelets.tag.jsf.CompositeComponentTagHandler.createComponent(CompositeComponentTagHandler.java:154) at com.sun.faces.facelets.tag.jsf.ComponentTagHandlerDelegateImpl.createComponent(ComponentTagHandlerDelegateImpl.java:311) at com.sun.faces.facelets.tag.jsf.ComponentTagHandlerDelegateImpl.apply(ComponentTagHandlerDelegateImpl.java:145) at javax.faces.view.facelets.DelegatingMetaTagHandler.apply(DelegatingMetaTagHandler.java:114) at javax.faces.view.facelets.CompositeFaceletHandler.apply(CompositeFaceletHandler.java:91) at javax.faces.view.facelets.DelegatingMetaTagHandler.applyNextHandler(DelegatingMetaTagHandler.java:120) at com.sun.faces.facelets.tag.jsf.ComponentTagHandlerDelegateImpl.apply(ComponentTagHandlerDelegateImpl.java:204) at javax.faces.view.facelets.DelegatingMetaTagHandler.apply(DelegatingMetaTagHandler.java:114) at javax.faces.view.facelets.CompositeFaceletHandler.apply(CompositeFaceletHandler.java:91) at com.sun.faces.facelets.compiler.NamespaceHandler.apply(NamespaceHandler.java:86) at javax.faces.view.facelets.CompositeFaceletHandler.apply(CompositeFaceletHandler.java:91) at com.sun.faces.facelets.compiler.EncodingHandler.apply(EncodingHandler.java:75) at com.sun.faces.facelets.impl.DefaultFacelet.include(DefaultFacelet.java:301) at com.sun.faces.facelets.impl.DefaultFacelet.include(DefaultFacelet.java:360) at com.sun.faces.facelets.impl.DefaultFacelet.include(DefaultFacelet.java:339) at com.sun.faces.facelets.impl.DefaultFaceletContext.includeFacelet(DefaultFaceletContext.java:191) at com.sun.faces.facelets.tag.ui.CompositionHandler.apply(CompositionHandler.java:149) at com.sun.faces.facelets.compiler.NamespaceHandler.apply(NamespaceHandler.java:86) at com.sun.faces.facelets.compiler.EncodingHandler.apply(EncodingHandler.java:75) at com.sun.faces.facelets.impl.DefaultFacelet.apply(DefaultFacelet.java:145) at com.sun.faces.application.view.FaceletViewHandlingStrategy.buildView(FaceletViewHandlingStrategy.java:716) at com.sun.faces.application.view.FaceletViewHandlingStrategy.renderView(FaceletViewHandlingStrategy.java:351) at com.sun.faces.application.view.MultiViewHandler.renderView(MultiViewHandler.java:126) at org.ajax4jsf.application.ViewHandlerWrapper.renderView(ViewHandlerWrapper.java:100) at org.ajax4jsf.application.AjaxViewHandler.renderView(AjaxViewHandler.java:176) at com.sun.faces.lifecycle.RenderResponsePhase.execute(RenderResponsePhase.java:127) at com.sun.faces.lifecycle.Phase.doPhase(Phase.java:101) at com.sun.faces.lifecycle.LifecycleImpl.render(LifecycleImpl.java:139) at javax.faces.webapp.FacesServlet.service(FacesServlet.java:313) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:336) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:242) at org.ajax4jsf.webapp.BaseXMLFilter.doXmlFilter(BaseXMLFilter.java:206) at org.ajax4jsf.webapp.BaseFilter.handleRequest(BaseFilter.java:290) at org.ajax4jsf.webapp.BaseFilter.processUploadsAndHandleRequest(BaseFilter.java:388) at org.ajax4jsf.webapp.BaseFilter.doFilter(BaseFilter.java:515) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:274) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:242) at org.apache.catalina.core.ApplicationDispatcher.invoke(ApplicationDispatcher.java:734) at org.apache.catalina.core.ApplicationDispatcher.processRequest(ApplicationDispatcher.java:541) at org.apache.catalina.core.ApplicationDispatcher.doForward(ApplicationDispatcher.java:479) at org.apache.catalina.core.ApplicationDispatcher.forward(ApplicationDispatcher.java:407) at org.apache.catalina.authenticator.FormAuthenticator.forwardToLoginPage(FormAuthenticator.java:318) at org.apache.catalina.authenticator.FormAuthenticator.authenticate(FormAuthenticator.java:243) at org.apache.catalina.authenticator.AuthenticatorBase.invoke(AuthenticatorBase.java:559) at org.jboss.web.tomcat.security.JaccContextValve.invoke(JaccContextValve.java:95) at org.jboss.web.tomcat.security.SecurityContextEstablishmentValve.process(SecurityContextEstablishmentValve.java:126) at org.jboss.web.tomcat.security.SecurityContextEstablishmentValve.invoke(SecurityContextEstablishmentValve.java:70) at org.apache.catalina.core.StandardHostValve.invoke(StandardHostValve.java:127) at org.apache.catalina.valves.ErrorReportValve.invoke(ErrorReportValve.java:102) at org.jboss.web.tomcat.service.jca.CachedConnectionValve.invoke(CachedConnectionValve.java:158) at org.apache.catalina.core.StandardEngineValve.invoke(StandardEngineValve.java:109) at org.apache.catalina.connector.CoyoteAdapter.service(CoyoteAdapter.java:368) at org.apache.coyote.http11.Http11Processor.process(Http11Processor.java:872) at org.apache.coyote.http11.Http11Protocol$Http11ConnectionHandler.process(Http11Protocol.java:653) at org.apache.tomcat.util.net.JIoEndpoint$Worker.run(JIoEndpoint.java:951) at java.lang.Thread.run(Thread.java:619) It seems that some jars are missing, but I cannot seem to find this cause. The above error is the only thing that the log spits out. Here's web.xml: <context-param> <param-name>javax.faces.FACELETS_LIBRARIES</param-name> <param-value>/WEB-INF/faces-validator-tags/general.taglib.xml; /WEB-INF/faces-converter-tags/general.converter.taglib.xml </param-value> </context-param> <!-- Startup Servlet <servlet> <servlet-name>StartUpServlet</servlet-name> <servlet-class>pt.cgd.agile.util.StartupServlet</servlet-class> <load-on-startup>1</load-on-startup> </servlet> --> <context-param> <param-name>javax.faces.DISABLE_FACELET_JSF_VIEWHANDLER</param-name> <param-value>true</param-value> </context-param> <context-param> <param-name>org.richfaces.SKIN</param-name> <param-value>blueSky</param-value> </context-param> <!-- Making the RichFaces skin spread to standard HTML controls --> <context-param> <param-name>org.richfaces.CONTROL_SKINNING</param-name> <param-value>enable</param-value> </context-param> <context-param> <param-name>javax.faces.STATE_SAVING_METHOD</param-name> <param-value>server</param-value> </context-param> <context-param> <param-name>org.richfaces.SKIN</param-name> <param-value>blueSky</param-value> </context-param> <context-param> <param-name>org.richfaces.CONTROL_SKINNING</param-name> <param-value>enable</param-value> </context-param> <filter> <display-name>RichFaces Filter</display-name> <filter-name>richfaces</filter-name> <filter-class>org.ajax4jsf.Filter</filter-class> </filter> <filter-mapping> <filter-name>richfaces</filter-name> <servlet-name>Faces Servlet</servlet-name> <dispatcher>REQUEST</dispatcher> <dispatcher>FORWARD</dispatcher> <dispatcher>INCLUDE</dispatcher> </filter-mapping> <listener> <listener-class>com.sun.faces.config.ConfigureListener</listener-class> </listener> <!-- Just here so the JSF implementation can initialize, *not* used at runtime --> <servlet> <servlet-name>Faces Servlet</servlet-name> <servlet-class>javax.faces.webapp.FacesServlet</servlet-class> <load-on-startup>1</load-on-startup> </servlet> <!-- Just here so the JSF implementation can initialize --> <servlet-mapping> <servlet-name>Faces Servlet</servlet-name> <url-pattern>*.jsf</url-pattern> </servlet-mapping> <login-config> <auth-method>FORM</auth-method> <form-login-config> <form-login-page>/login.jsf</form-login-page> <form-error-page>/loginError.jsf</form-error-page> </form-login-config> </login-config> <error-page> <exception-type>java.lang.Throwable</exception-type> <location>/errors/error.jsf</location> </error-page>

    Read the article

  • generate excel in java

    - by chetan
    I want to generate excel with enabling auto-filter option.For that I have create one template excel file by enabling auto-filter option but when I write something into that template excel file auto-filter option disabled again. Is there any solution to create excel file by enabling auto-filter option.

    Read the article

  • Do WordPress widget (or sidebar) hooks exist?

    - by Jeff
    I'm trying to filter ALL widget output through a simple filter, but can't find any hooks and was hoping to be pointed in the right direction. Or possibly my efforts are not even possible? My simple filter is something like this: function clean_widget_output( $input ) { return str_replace( array( "\t", "\n", "\r" ), '', $input ); } add_[FILTER OR ACTION]( 'need_a_hook', 'clean_widget_output', 99 ); Any ideas? I'm pretty new to PHP, but I can get around.

    Read the article

  • android multiple activity declaration in manifest

    - by Brahadeesh
    Hi all. I have a main activity. From it, I am calling 2 other sub activities called FacebookLogin and Twitterlogin. I am using the following code in AndroidManufest.xml: ..... <activity android:name=".*****" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> <intent-filter android:label="@string/app_name"> <action android:name="android.intent.action.SEND" /> <category android:name="android.intent.category.DEFAULT" /> <data android:mimeType="text/plain" /> </intent-filter> </activity> <activity android:name=".FacebookLogin" android:label="string/app_name"> <intent-filter android:label="@string/app_name"> <action android:name="android.intent.action.SEND" /> <category android:name="android.intent.category.DEFAULT" /> <data android:mimeType="image/*" /> </intent-filter> </activity> <activity android:name=".TwitterLogin" android:label="string/app_name"> <intent-filter> <action android:name="android.intent.action.VIEW"></action> <category android:name="android.intent.category.DEFAULT"></category> <category android:name="android.intent.category.BROWSABLE"></category> <data android:scheme="yourapp" android:host="twitt"></data> </intent-filter> </activity> ..... Am i doing it right? Should i nest the FacebookLogin and TwitterLogin activities in the main activity? The aforesaid 2 classes are in the package com.examples.. * is the same wherever used.

    Read the article

  • ASP.NET MVC form GET passing array

    - by creativeincode
    I have a form with a collection of checkbox's for a refine search function on my website. I am trying to pass an array in a form GET but the URL looks like: /search?filter=foo&filter=bar&filter=green Is there a better way to pass this in MVC? Possible like /search?filter=foo,bar,green Thanks in advance.

    Read the article

  • facescontext.getcurrentinstance returns nullpointerexception

    - by mvg
    I am creating a Spring based JSF application, where I am getting FacesContext.getCurrentInstance which returns null. Here is my Java code public static ServletContext getServletContext() { return (ServletContext) FacesContext.getCurrentInstance() .getExternalContext().getContext(); } This is the stack trace of my error SEVERE: Exception sending context initialized event to listener instance of class org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'dbSettingsServiceTarget' defined in ServletContext resource [/WEB-INF/applicationContext.xml]: Instantiation of bean failed; nested exception is org.springframework.beans.BeanInstantiationException: Could not instantiate bean class [com.baytalkitec.smartcall.service.impl.DbSettingsServiceImpl]: Constructor threw exception; nested exception is java.lang.NullPointerException at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.instantiateBean(AbstractAutowireCapableBeanFactory.java:883) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBeanInstance(AbstractAutowireCapableBeanFactory.java:839) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.doCreateBean(AbstractAutowireCapableBeanFactory.java:440) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory$1.run(AbstractAutowireCapableBeanFactory.java:409) at java.security.AccessController.doPrivileged(Native Method) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBean(AbstractAutowireCapableBeanFactory.java:380) at org.springframework.beans.factory.support.AbstractBeanFactory$1.getObject(AbstractBeanFactory.java:264) at org.springframework.beans.factory.support.DefaultSingletonBeanRegistry.getSingleton(DefaultSingletonBeanRegistry.java:221) at org.springframework.beans.factory.support.AbstractBeanFactory.doGetBean(AbstractBeanFactory.java:261) at org.springframework.beans.factory.support.AbstractBeanFactory.getBean(AbstractBeanFactory.java:185) at org.springframework.beans.factory.support.AbstractBeanFactory.getBean(AbstractBeanFactory.java:164) at org.springframework.beans.factory.support.DefaultListableBeanFactory.preInstantiateSingletons(DefaultListableBeanFactory.java:429) at org.springframework.context.support.AbstractApplicationContext.finishBeanFactoryInitialization(AbstractApplicationContext.java:729) at org.springframework.context.support.AbstractApplicationContext.refresh(AbstractApplicationContext.java:381) at org.springframework.web.context.ContextLoader.createWebApplicationContext(ContextLoader.java:255) at org.springframework.web.context.ContextLoader.initWebApplicationContext(ContextLoader.java:199) at org.springframework.web.context.ContextLoaderListener.contextInitialized(ContextLoaderListener.java:45) at org.apache.catalina.core.StandardContext.listenerStart(StandardContext.java:3972) at org.apache.catalina.core.StandardContext.start(StandardContext.java:4467) at org.apache.catalina.core.ContainerBase.start(ContainerBase.java:1045) at org.apache.catalina.core.StandardHost.start(StandardHost.java:785) at org.apache.catalina.core.ContainerBase.start(ContainerBase.java:1045) at org.apache.catalina.core.StandardEngine.start(StandardEngine.java:443) at org.apache.catalina.core.StandardService.start(StandardService.java:519) at org.apache.catalina.core.StandardServer.start(StandardServer.java:710) at org.apache.catalina.startup.Catalina.start(Catalina.java:581) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.apache.catalina.startup.Bootstrap.start(Bootstrap.java:289) at org.apache.catalina.startup.Bootstrap.main(Bootstrap.java:414) Caused by: org.springframework.beans.BeanInstantiationException: Could not instantiate bean class [com.baytalkitec.smartcall.service.impl.DbSettingsServiceImpl]: Constructor threw exception; nested exception is java.lang.NullPointerException at org.springframework.beans.BeanUtils.instantiateClass(BeanUtils.java:115) at org.springframework.beans.factory.support.SimpleInstantiationStrategy.instantiate(SimpleInstantiationStrategy.java:61) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.instantiateBean(AbstractAutowireCapableBeanFactory.java:877) ... 31 more Caused by: java.lang.NullPointerException at com.smartcall.util.FacesUtil.getServletContext(FacesUtil.java:21) at com.smartcall.util.SpringApplicationContextUtil.init(SpringApplicationContextUtil.java:21) at com.smartcall.util.SpringApplicationContextUtil.<init>(SpringApplicationContextUtil.java:16) at com.smartcall.service.impl.DbSettingsServiceImpl.init(DbSettingsServiceImpl.java:17) at com.smartcall.service.impl.DbSettingsServiceImpl.<init>(DbSettingsServiceImpl.java:12) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27) at java.lang.reflect.Constructor.newInstance(Constructor.java:513) at org.springframework.beans.BeanUtils.instantiateClass(BeanUtils.java:100) ... 33 more and hence due to this error Server console in Eclipse reports that application failed to startup due to previous errors My web.xml file <?xml version="1.0" encoding="UTF-8"?> <web-app xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://java.sun.com/xml/ns/javaee" xmlns:web="http://java.sun.com/xml/ns/javaee/web-app_2_5.xsd" xsi:schemaLocation="http://java.sun.com/xml/ns/javaee http://java.sun.com/xml/ns/javaee/web-app_2_5.xsd" id="WebApp_ID" version="2.5"> <display-name>smartcall2.0</display-name> <context-param> <param-name>javax.faces.STATE_SAVING_METHOD</param-name> <param-value>server</param-value> </context-param> <context-param> <param-name>javax.faces.CONFIG_FILES</param-name> <param-value> /WEB-INF/faces-config.xml,/WEB-INF/faces-managed-bean.xml,/WEB-INF/faces-navigation.xml </param-value> </context-param> <listener> <listener-class> com.sun.faces.config.ConfigureListener </listener-class> </listener> <listener> <listener-class> org.springframework.web.context.ContextLoaderListener </listener-class> </listener> <filter> <display-name>RichFaces Filter</display-name> <filter-name>richfaces</filter-name> <filter-class>org.ajax4jsf.Filter</filter-class> </filter> <filter-mapping> <filter-name>richfaces</filter-name> <servlet-name>Faces Servlet</servlet-name> <dispatcher>REQUEST</dispatcher> <dispatcher>FORWARD</dispatcher> <dispatcher>INCLUDE</dispatcher> </filter-mapping> <servlet> <servlet-name>Faces Servlet</servlet-name> <servlet-class>javax.faces.webapp.FacesServlet</servlet-class> <load-on-startup>1</load-on-startup> </servlet> <context-param> <param-name>javax.faces.DEFAULT_SUFFIX</param-name> <param-value>.xhtml</param-value> </context-param> <servlet-mapping> <servlet-name>Faces Servlet</servlet-name> <url-pattern>*.jsf</url-pattern> </servlet-mapping> <session-config> <session-timeout>180</session-timeout> </session-config> <welcome-file-list> <welcome-file>index.html</welcome-file> <welcome-file>index.htm</welcome-file> <welcome-file>index.jsp</welcome-file> <welcome-file>default.html</welcome-file> <welcome-file>default.htm</welcome-file> <welcome-file>default.jsp</welcome-file> </welcome-file-list> I am not clear whether this error belongs to Spring or JSF or Eclipse. I am using Eclipse Galileo, JSF 1.2,Spring 3 Please help Thanks in advance

    Read the article

  • ado.net-data-services filer using composite

    - by Thurein
    Hi, I am having a problem filter a query. I have Contact and Tag entities. Actually in the database, they are 3 different tables, Contacts, Tags and ContactTag table. I would like to filter contacts using the Tag name. I was trying this filter but it did not work. http://localhost:50143/ContactDataService.svc/Contacts?$filter=Tags/TagName eq 'Tag1' Am I missing any thing ? Thanks Thurein

    Read the article

  • write jquery plugin

    - by tazphoenix
    hi.i wrote a jquery function and now i want to use it as a plugin so i could use that more than 1 place.the code lookes like this: function loadTable(){ $.post("includes/action.php", {action: "gettable"}, function(html){ $("#tblstudents tbody").html(html); $("#tblstudents") .tablesorter({widthFixed: false, widgets: ['zebra'], sortList: [[0,0]]}) .tablesorterPager({container: $("#pager")}) .tablesorterFilter({filterContainer: $("#filter-box"), filterClearContainer: $("#filter-clear-button")}); }); } And I want it have functions for setting "includes/action.php" and "gettable" in $.post function and $("#pager") ,$("#filter-box") and $("#filter-clear-button") from $("#tblstudents").Can anyone help me?

    Read the article

< Previous Page | 163 164 165 166 167 168 169 170 171 172 173 174  | Next Page >