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  • how to resolve this .Net 3.5 warning/error?

    - by 5YrsLaterDBA
    I have three machines. one installed VS2008 another two installed SDK6 and Framework3.5 (one of these two is a build machine). When I use MSBuild to build our application, all of them get this warning: C:\WINDOWS\Microsoft.NET\Framework\v3.5\Microsoft.Common.targets : warning MSB3245: Could not resolve this reference. Could not locate the assembly "WPFToolkit, Version=3.5.40128.1, Culture=neutral, PublicKeyToken=31bf3856ad364e35". Check to make sure the assembly exists on disk. If this reference is required by your code, you may get compilation errors. and the build machine comes with some errors: scsm\SCSM.cs(234,13): error CS1501: No overload for method 'Invoke' takes '1' arguments scsm\SCSM.cs(235,13): error CS1501: No overload for method 'Invoke' takes '1' arguments scsm\SCSM.cs(304,13): error CS1501: No overload for method 'Invoke' takes '1' arguments scsm\SCSM.cs(314,13): error CS1501: No overload for method 'Invoke' takes '1' arguments scsm\SCSM.cs(317,13): error CS1501: No overload for method 'Invoke' takes '1' arguments scsm\SCSM.cs(323,17): error CS1501: No overload for method 'Invoke' takes '1' arguments scsm\SCSM.cs(324,17): error CS1501: No overload for method 'Invoke' takes '1' arguments scsm\SCSM.cs(325,17): error CS1501: No overload for method 'Invoke' takes '1' arguments but other machines are passed without error. Resources are identical in those three machines. searched online but cannot find answer. Anybody here can help me resolve this? thanks

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  • Undefined reference to 'glib'

    - by dali1985
    I would like to parse a config file using glib in Codeblocks which I use. So I want to do exactly the example which is described here first. I have a file named myconfig.cfg and and a code programming.c. I just copy and paste the code to see if glib works but unfortunately it does not work. I did the installation of glib2.0 using sudo apt-get, I found where are the libs in glibs using pkg-config --cflags --libs glib-2.0 and in this path project->Build Options->Compiler Settings-> Other Options I added -I/usr/include/glib-2.0 -I/usr/lib/arm-linuxgnuebihf/glib-2.0/include When I build and run the programming.c I have these errors -------------- Build: Debug in programming --------------- gcc -Wall -g -I/usr/include/glib-2.0 -I/usr/lib/arm-linux-gnueabihf/glib-2.0/include -std=c99 -c /home/pi/Desktop/programming/main.c -o obj/Debug/main.o g++ -o bin/Debug/programming obj/Debug/main.o /usr/lib/libmysqlclient.so.16 obj/Debug/main.o: In function `main': /home/pi/Desktop/programming/main.c:22: undefined reference to `g_key_file_new' /home/pi/Desktop/programming/main.c:26: undefined reference to `g_key_file_load_from_file' /home/pi/Desktop/programming/main.c:28: undefined reference to `g_log' /home/pi/Desktop/programming/main.c:34: undefined reference to `g_slice_alloc' /home/pi/Desktop/programming/main.c:37: undefined reference to `g_key_file_get_string' /home/pi/Desktop/programming/main.c:39: undefined reference to `g_key_file_get_locale_string' /home/pi/Desktop/programming/main.c:41: undefined reference to `g_key_file_get_boolean_list' /home/pi/Desktop/programming/main.c:43: undefined reference to `g_key_file_get_integer_list' /home/pi/Desktop/programming/main.c:45: undefined reference to `g_key_file_get_string_list' /home/pi/Desktop/programming/main.c:47: undefined reference to `g_key_file_get_integer' /home/pi/Desktop/programming/main.c:49: undefined reference to `g_key_file_get_double_list' collect2: ld returned 1 exit status Process terminated with status 1 (0 minutes, 6 seconds) 11 errors, 0 warnings Am I missing something? I tried also to do in the same way with libconfig but again I have undefined reference. Is the problem the path?

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  • fmod VS2008 unresolved externals in dependant project

    - by Tom J Nowell
    Im currently trying to use the latest stable fmod ex in my project. I have a main executable in a project called engine4, and a project named DX9Platform in the solution as well which ti depends on. All the fmod code is in this DX9Platform project, which generates a lib file. DX9Platform includes fmodex_vc.lib and builds fine. However buildign Engien4 results in unresolved external symbol messages referencing files that use fmod in the DX9Platform project I have tried adding fmodex_vc.lib to the Engine4 project, with no success, how do I fix this? Heres the linker output: 3>------ Build started: Project: Engine4, Configuration: Release Direct3D9 Win32 ------ 3>Linking... 3>DX9PlatformLib.lib(CFmodSound.obj) : error LNK2001: unresolved external symbol _FMOD_System_Create 3>DX9PlatformLib.lib(CFmodSound.obj) : error LNK2001: unresolved external symbol "public: enum FMOD_RESULT __thiscall FMOD::System::createSound(char const *,unsigned int,struct FMOD_CREATESOUNDEXINFO *,class FMOD::Sound * *)" (?createSound@System@FMOD@@QAE?AW4FMOD_RESULT@@PBDIPAUFMOD_CREATESOUNDEXINFO@@PAPAVSound@2@@Z) 3>DX9PlatformLib.lib(CFmodSound.obj) : error LNK2001: unresolved external symbol "public: enum FMOD_RESULT __thiscall FMOD::System::getVersion(unsigned int *)" (?getVersion@System@FMOD@@QAE?AW4FMOD_RESULT@@PAI@Z) 3>DX9PlatformLib.lib(CFmodSound.obj) : error LNK2001: unresolved external symbol "public: enum FMOD_RESULT __thiscall FMOD::System::init(int,unsigned int,void *)" (?init@System@FMOD@@QAE?AW4FMOD_RESULT@@HIPAX@Z) 3>DX9PlatformLib.lib(CFModAudioObject.obj) : error LNK2001: unresolved external symbol "public: enum FMOD_RESULT __thiscall FMOD::System::playSound(enum FMOD_CHANNELINDEX,class FMOD::Sound *,bool,class FMOD::Channel * *)" (?playSound@System@FMOD@@QAE?AW4FMOD_RESULT@@W4FMOD_CHANNELINDEX@@PAVSound@2@_NPAPAVChannel@2@@Z) 3>DX9PlatformLib.lib(CFModAudioObject.obj) : error LNK2001: unresolved external symbol "public: enum FMOD_RESULT __thiscall FMOD::Channel::getPaused(bool *)" (?getPaused@Channel@FMOD@@QAE?AW4FMOD_RESULT@@PA_N@Z) 3>DX9PlatformLib.lib(CFModAudioObject.obj) : error LNK2001: unresolved external symbol "public: enum FMOD_RESULT __thiscall FMOD::Channel::setPaused(bool)" (?setPaused@Channel@FMOD@@QAE?AW4FMOD_RESULT@@_N@Z) 3>DX9PlatformLib.lib(CFModAudioObject.obj) : error LNK2001: unresolved external symbol "public: virtual class IAudioObject * __thiscall CFModAudioObject::LoadFile(char const *)" (?LoadFile@CFModAudioObject@@UAEPAVIAudioObject@@PBD@Z) 3>D:\media\desktop\engine4\Engine4\Output\Release Direct3D9\Engine4.exe : fatal error LNK1120: 8 unresolved externals 3>Build log was saved at "file://d:\media\desktop\engine4\Engine4\Engine4\intermediate\Release Direct3D9\BuildLog.htm" 3>Engine4 - 9 error(s), 0 warning(s) ========== Build: 1 succeeded, 1 failed, 0 up-to-date, 1 skipped ==========

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  • A layout for maven project with a patched dependency

    - by zamza
    Suppose, I have an opensource project that depends on some library, that must be patched in order to fix some issues. How do I do that? My ideas are: Have that library sources set up as a module, keep them in my vcs. Pros: simple. Cons: some third party sources in my repo, might slow down build process, hard to find a patched place (though can be fixed in README) Have a module, like in 1, but keep patched source files only, compile them with orignal library jar in classpath and somehow replace *.class files in library jar on build. Pros: builds faster, easy to find patched places. Cons: hard to configure, that jar hackery is non-obvious (library jar in repository and in my project assembly would be different) Keep patched *.class files in main/resources, and replace on packaging like in 2). Pros: almost none. Cons: binaries in vcs, hard to recompile a patched class as patch compilation is not automated. One nice solution is to create a distinct project with patched library sources, and deploy it on local/enterprise repository with -patched qualifier. But that would not fit for an opensourced project that is meant to be easily buildable by anyone who checks out its sources. Or should I just say "and also, before you build my project, please check out that stuff and run mvn install".

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  • "Pretty" Continuous Integration for Python

    - by dbr
    This is a slightly.. vain question, but BuildBot's output isn't particularly nice to look at.. For example, compared to.. phpUnderControl Hudson CruiseControl.rb ..and others, BuildBot looks rather.. archaic I'm currently playing with Hudson, but it is very Java-centric (although with this guide, I found it easier to setup than BuildBot, and produced more info) Basically: is there any Continuous Integration systems aimed at python, that produce lots of shiney graphs and the likes? Update: After trying a few alternatives, I think I'll stick with Hudson. Integrity was nice and simple, but quite limited. I think Buildbot is better suited to having numerous build-slaves, rather than everything running on a single machine like I was using it. Setting Hudson up for a Python project was pretty simple: Download Hudson from https://hudson.dev.java.net/ Run it with java -jar hudson.war Open the web interface on the default address of http://localhost:8080 Go to Manage Hudson, Plugins, click "Update" or similar Install the Git plugin (I had to set the git path in the Hudson global preferences) Create a new project, enter the repository, SCM polling intervals and so on Install nosetests via easy_install if it's not already In the a build step, add nosetests --with-xunit --verbose Check "Publish JUnit test result report" and set "Test report XMLs" to **/nosetests.xml That's all that's required. You can setup email notifications, and the plugins are worth a look. A few I'm currently using for Python projects: SLOCCount plugin to count lines of code (and graph it!) - you need to install sloccount separately Violations to parse the PyLint output (you can setup warning thresholds, graph the number of violations over each build) Cobertura can parse the coverage.py output. Nosetest can gather coverage while running your tests, using nosetests --with-coverage (this writes the output to **/coverage.xml)

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  • Problem adding Contact with new API

    - by Mike
    Hello, I am trying to add a new contact to my contact list using the new ContactContract API via my application. I have the following method based on the Contact Manager example on android dev. private static void addContactCore(Context context, String accountType, String accountName, String name, String phoneNumber, int phoneType) throws RemoteException, OperationApplicationException { ArrayList<ContentProviderOperation> ops = new ArrayList<ContentProviderOperation>(); //Add contact type ops.add(ContentProviderOperation.newInsert(ContactsContract.RawContacts.CONTENT_URI) .withValue(ContactsContract.RawContacts.ACCOUNT_TYPE, accountType) .withValue(ContactsContract.RawContacts.ACCOUNT_NAME, accountName) .build()); //Add contact name ops.add(ContentProviderOperation.newInsert(ContactsContract.Data.CONTENT_URI) .withValueBackReference(ContactsContract.Data.RAW_CONTACT_ID, 0) .withValue(ContactsContract.Data.MIMETYPE, ContactsContract.CommonDataKinds.StructuredName.CONTENT_ITEM_TYPE) .withValue(ContactsContract.CommonDataKinds.StructuredName.DISPLAY_NAME, (!name.toLowerCase().equals("unavailable") && !name.equals("")) ? name : phoneNumber) .build()); //Add phone number ops.add(ContentProviderOperation.newInsert(ContactsContract.Data.CONTENT_URI) .withValueBackReference(ContactsContract.Data.RAW_CONTACT_ID, 0) .withValue(ContactsContract.Data.MIMETYPE, ContactsContract.CommonDataKinds.Phone.CONTENT_ITEM_TYPE) .withValue(ContactsContract.CommonDataKinds.Phone.NUMBER, phoneNumber) .withValue(ContactsContract.CommonDataKinds.Phone.TYPE, phoneType) .build()); //Add contact context.getContentResolver().applyBatch(ContactsContract.AUTHORITY, ops); } In one example I have the flowing values for the parameters. accountType:com.google accountName:(my google account email) name:Mike phoneNumber:5555555555 phoneType:3 The call to the function returns normally without any exception being thrown however the contact is no where to be found in the contact manager on my phone. There is also no contact with that information on my phone already. Does anyone have any insight into what I might be doing wrong?

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  • Integrating PartCover.NET with NAnt

    - by davandries
    Hello, I'm trying to integrate PartCover.NET with NAnt and CruiseControl.NET I can run PartCover.NET browser without problems, but it does not work once I try to run it in an NAnt task (in my CCNET build). There must be an issue with my NAnt target but I can't find it. Maybe someone had experienced the same issues in the past?. <target name="CoverageUnitTest" description="Code coverage of unit tests"> <exec program="${PartCover.exe}"> <arg value="--target=${NUnit.console}" /> <arg value="--target-work-dir=${project.dir}\bin\${configuration}"/> <arg value="--target-args=${project}.dll" /> <arg value="--output=C:\partcover.xml" /> <arg value="--include=[*]*" /> </exec> </target> In CruiseControl, I got the following error message: [exec] Invalid option '--target C:\NUnit\bin\nunit-console.exe' Build Error: NAnt.Core.BuildException External Program Failed: C:\PartCover\PartCover.exe (return code was -1) in C:\default.build line: 20 col: 4 at NAnt.Core.Tasks.ExternalProgramBase.ExecuteTask() at NAnt.Core.Tasks.ExecTask.ExecuteTask() at NAnt.Core.Task.Execute() at NAnt.Core.Target.Execute() at NAnt.Core.Project.Execute(String targetName, Boolean forceDependencies) at NAnt.Core.Project.Execute() at NAnt.Core.Project.Run() thanks ! David

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  • Is NUnit broken with Windows7 for C++/CLI?

    - by Andy Dent
    NUnit is failing in C++/CLI with a System.IO.FileNotFoundException. I have tried my own freshly-created project, the C++/CLI sample included with NUnit and the one from CodeProject How to use NUnit to test native C++ code using Visual Studio 2008sp1 with NUnit 2.5.5 as well as 2.4.8. I installed 2.4.8 just on C:\ in case there was something weird about paths with spaces such as Program Files (x86). I have no problems with a C# sample using NUnit. in NUnit GUI, all of these C++/CLI projects encounter the same problem, on attempting to open the projects. I'd really like to use NUnit but for now have had to go back to standard Microsoft tests System.IO.FileNotFoundException... Server stack trace: at System.Reflection.Assembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, Assembly locationHint, StackCrawlMark& stackMark, Boolean throwOnFileNotFound, Boolean forIntrospection) at System.Reflection.Assembly.InternalLoad(AssemblyName assemblyRef, Evidence assemblySecurity, StackCrawlMark& stackMark, Boolean forIntrospection) at System.Reflection.Assembly.InternalLoad(String assemblyString, Evidence assemblySecurity, StackCrawlMark& stackMark, Boolean forIntrospection) at System.Reflection.Assembly.Load(String assemblyString) at NUnit.Core.Builders.TestAssemblyBuilder.Load(String path) at NUnit.Core.Builders.TestAssemblyBuilder.Build(String assemblyName, Boolean autoSuites) at NUnit.Core.Builders.TestAssemblyBuilder.Build(String assemblyName, String testName, Boolean autoSuites) at NUnit.Core.TestSuiteBuilder.BuildSingleAssembly(TestPackage package) at NUnit.Core.TestSuiteBuilder.Build(TestPackage package) at NUnit.Core.SimpleTestRunner.Load(TestPackage package) at NUnit.Core.ProxyTestRunner.Load(TestPackage package) at NUnit.Core.ProxyTestRunner.Load(TestPackage package) at NUnit.Core.RemoteTestRunner.Load(TestPackage package) at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs) at System.Runtime.Remoting.Messaging.StackBuilderSink.SyncProcessMessage(IMessage msg, Int32 methodPtr, Boolean fExecuteInContext) Exception rethrown at [0]: at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg) at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type) at NUnit.Core.TestRunner.Load(TestPackage package) at NUnit.Util.TestDomain.Load(TestPackage package) at NUnit.Util.TestLoader.LoadTest(String testName)

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  • The best way to package iPhone/iPad static libraries?

    - by Derek Clarkson
    Hi everyone, I have a couple of static Phone/iPad libraries I an working on. The problem I am looking for advise on is the best way to package the libraries. My objective is to make it easy to use the libraries in other projects and include the correct one in a build with minimal problems. To make it more interesting I currently build 4 versions of each library as follows armv6/armv7 release (devices) i386 release (simulator) armv6/armv7 debug (devices) i386 debug (simulator) The difference between the release and debug versions is that the debug versions contain a lot of NSLog(...) code which enables people to see whats going on internally as an aid to debugging. Currently when I build the whole projects I arrange the libraries into two directories like this: release lib-device.a lib-simulator.a debug lib-device.a lib-simulator.a This works ok except that when include in projects, both paths are added to the library search path and switching a target from one to the other is a pain. Or alternatively I end up with two targets. The alternative I am thinking of is to change the directories like this: release device lib.a simulator lib.a debug device lib.a simulator lib.a In playing with XCode is appears that all xcode uses the lbrary references of a project for is to get the name of the library file, which it then looks up in the library paths. Thus by parameterising the library path with the current built type and target device, I can effectively auto switch. What do you guys think? Is there a better way to do this? ciao Derek

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  • MSBuild 2010 - how to publish web app to a specific location (nant)?

    - by Mr. Flibble
    I'm trying to get MSBuild 2010 to publish a web app to a specific location. I can get it to publish the deployment package to a particular path, but the deployment package then adds it's own path that changes. For example: if I tell it to publish to C:\dev\build\Output\Debug then the actual web files end up at C:\dev\build\Output\Debug\Archive\Content\C_C\code\sawadee\frontend\IPP-FrontEnd\Source\ControllersViews\obj\Debug\Package\PackageTmp And the C_C part of the path changes (not sure how it chooses this part of the path). This means I can't just script a copy from the publish location. I'm using this nant/msbuild command at the moment: <target name="compile" description="Compiles"> <msbuild project="${name}.sln"> <property name="Platform" value="Any CPU"/> <property name="Configuration" value="Debug"/> <property name="DeployOnBuild" value="true"/> <property name="DeployTarget" value="Package"/> <property name="PackageLocation" value="C:\dev\build\Output\Debug\"/> <property name="AutoParameterizationWebConfigConnectionStrings" value="false"/> <property name="PackageAsSingleFile" value="false"/> </msbuild> Any ideas on how to get it to send the web files directly to a specific location?

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  • iPhone UnitTesting UITextField value and otest error 133

    - by Justin Galzic
    Are UITextFields not meant to be part of the LogicTests and instead part of the ApplicationTest target? I have a factory class that is responsible for creating and returning an (iPhone) UITextField and I'm trying to unit test it. It is part of my Logic Test target and when I try to build and run the tests, I get a build error about: /Developer/Tools/RunPlatformUnitTests.include:451:0 Test rig '/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.2.sdk/ 'Developer/usr/bin/otest' exited abnormally with code 133 (it may have crashed). In the build window, this points to the following line in: "RunPlatformUnitTests.include" RPUTIFail ${LINENO} "Test rig '${TEST_RIG}' exited abnormally with code ${TEST_RIG_RESULT} (it may have crashed)." My unit test looks like this: #import <SenTestingKit/SenTestingKit.h> #import <UIKit/UIKit.h> // Test-subject headers. #import "TextFieldFactory.h" @interface TextFieldFactoryTests : SenTestCase { } @end @implementation TextFieldFactoryTests #pragma mark Test Setup/teardown - (void) setUp { NSLog(@"%@ setUp", self.name); } - (void) tearDown { NSLog(@"%@ tearDown", self.name); } #pragma mark Tests - (void) testUITextField_NotASecureField { NSLog(@"%@ start", self.name); UITextField *textField = [TextFieldFactory createTextField:YES]; NSLog(@"%@ end", self.name); } The class I'm trying to test: // Header file #import <Foundation/Foundation.h> #import <UIKit/UIKit.h> @interface TextFieldFactory : NSObject { } +(UITextField *)createTextField:(BOOL)isSecureField; @end // Implementation file #import "TextFieldFactory.h" @implementation TextFieldFactory +(UITextField *)createTextField:(BOOL)isSecureField { // x,y,z,w are constants declared else where UITextField *textField = [[[UITextField alloc] initWithFrame:CGRectMake(x, y, z, w)] autorelease]; // some initialization code return textField; } @end

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  • ejb testing issues with netbeans and openejb

    - by SibzTer
    I have created a netbeans 6.7 EnterpriseApplication project with ejb and war modules with a test stateless session ejb with a simple sayHello() method. I also added the openEjb library in order to unit test the ejb. Everything runs fine except that I keep getting the following error: Testsuite: com.myapp.test.NewEmptyJUnitTest Apache OpenEJB 3.1.1 build: 20090530-06:18 http://openejb.apache.org/ INFO - openejb.home = C:\Users\me\Documents\NetBeansProjects\TestEnterpriseApp\TestEnterpriseApp-ejb INFO - openejb.base = C:\Users\me\Documents\NetBeansProjects\TestEnterpriseApp\TestEnterpriseApp-ejb INFO - Configuring Service(id=Default Security Service, type=SecurityService, provider-id=Default Security Service) INFO - Configuring Service(id=Default Transaction Manager, type=TransactionManager, provider-id=Default Transaction Manager) INFO - Found ClientModule in classpath: C:\Program Files\NetBeans 6.7.1\java2\ant\lib\ant.jar INFO - Found ClientModule in classpath: C:\Program Files\NetBeans 6.7.1\java2\ant\lib\ant-launcher.jar INFO - Found EjbModule in classpath: C:\Users\me\Documents\NetBeansProjects\TestEnterpriseApp\TestEnterpriseApp-ejb\build\jar INFO - Found ClientModule in classpath: C:\Users\me\Documents\NetBeansProjects\TestEnterpriseApp\lib\OpenEJB\xml-resolver-1.2.jar INFO - Found ClientModule in classpath: C:\Users\me\Documents\Downloads\glassfish\lib\webservices-tools.jar INFO - Beginning load: C:\Program Files\NetBeans 6.7.1\java2\ant\lib\ant.jar INFO - Beginning load: C:\Program Files\NetBeans 6.7.1\java2\ant\lib\ant-launcher.jar INFO - Beginning load: C:\Users\me\Documents\NetBeansProjects\TestEnterpriseApp\TestEnterpriseApp-ejb\build\jar INFO - Beginning load: C:\Users\me\Documents\NetBeansProjects\TestEnterpriseApp\lib\OpenEJB\xml-resolver-1.2.jar INFO - Beginning load: C:\Users\me\Documents\Downloads\glassfish\lib\webservices-tools.jar INFO - Configuring enterprise application: classpath.ear WARN - No application-client.xml found assuming annotations present: classpath.ear, module: ant.jar WARN - No application-client.xml found assuming annotations present: classpath.ear, module: ant-launcher.jar WARN - No application-client.xml found assuming annotations present: classpath.ear, module: xml-resolver-1.2.jar WARN - No application-client.xml found assuming annotations present: classpath.ear, module: webservices-tools.jar java.lang.Exception: Could not load 1/0/com/sun/codemodel/CodeWriter.class at org.apache.xbean.finder.ClassFinder.readClassDef(ClassFinder.java:730) .... Turns out that I am getting the glassfish library webservices-tools.jar from somewhere somehow and I cant find out how to get rid of it so that I dont get the bunch of Exceptions whenever I try to run any junit tests. Has anyone faced this issue before? Can you help me resolve it please? Thanks.

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  • MSBuild fails, but building inside Visual Studio works fine

    - by Matt
    C#, .NET 2.0 I have an ASP.NET website in a solution, with 2 other projects (used as library references). When I build (debug or release) in Visual Studio, everything works fine. However, building with MSBuild fails. This build had been working (it's actually invoked via a nAnt task). The only thing that has changed is that I have a new user control whose Type I am referencing in my code behind. The offending code is in my ASPX code behind. MessageAlert is the UserControl: MessageAlert userControl = this.LoadControl("~/UserControls/MessageAlert.ascx") as MessageAlert; userControl.UserMessage = message; this.UserMessages.Controls.Add(userControl); In order to get Visual Studio to recognize the type 'MessageAlert' I had to: 1) Set the ClassName="MessageAlert" in the @Control markup at the top of the user control (because using the auto-generated UserControls_MessageAlert wasn't working either) 2) Register the user control in the markup of my ASPX, using an @Register 3) Add a "using ASP" to the top of my code behind After those steps, I could successfully reference the MessageAlert type in my codebehind from visual studio. But from MSBuild I get "The type or namespace name 'MessageAlert' could not be found (are you missing a using directive or an assembly reference?) " The MSBuild execution is very simple - it points the the very same solution file and sets the configuration property to release. It seems, based on the # of steps I had to go through to get Type references to MessageAlert in Visual Studio, that there is something missing in the MSBuild process. But what? Doesn't Visual Studio in fact invoke MSBuild behind the scenes? Is there a better way to reference a UserControl type in the code behind of an ASPX? EDIT: To clarify, the MessageAlert user control is not in the other referenced assemblies/projects. I mentioned them because, together with the website, the compose the Solution file, which is the same sln file being built by MS Build.

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  • The nexus of MSDeploy, MSBuild and Hudson

    - by roufamatic
    Hey, I have experience with MSBuild and Hudson, but am new to MSDeploy. I currently have a simple solution with one web application project. I set up a build configuration and am using the "Publish" command (Visual Studio 2010) to simply copy files to a local folder and do config file replacement. What I would like to do is automate this using Hudson. So I figure I'll create an MSBuild script that will Perform the build (by calling out to the project file with my desired build configuration) Call MSDeploy to do all the same things that the "Publish" command is doing, except copy the files to a different folder. Configure Hudson to poll subversion and perform steps 1 & 2 when changes are detected Step 2 is where I'm getting lost. I assumed that the project.xml file that was created by VS2010 corresponded to -verb:sync -source:manifest=project.xml options, but msdeploy is choking on that xml file so clearly that's not what it's intended for. What command is Visual Studio executing under the covers to perform the config file replacement and the file copy? How do I automate the Publish command?

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  • xcopy failing within TFSbuild

    - by mattgcon
    I am using TFS2008 and within my TFSBuild.proj file I have a target that call xcopy to copy the build to the production website location for automation. However I am receiving the following error when running the build: Task "Exec" Command: xcopy "\\test\TFSBuilds\Online System V2 Build to NETPUB_20100430.2\Debug\_PublishedWebsites\IPAMIntranet" " C:\\Inetpub\wwwroot\IPAMOnlineSystem\IPAMIntranet\IPAMIntranet " /E Parse Error 'C:\\Inetpub\wwwroot\IPAMOnlineSystem\IPAMIntranet\IPAMIntranet' is not recognized as an internal or external command, operable program or batch file. '" /E ' is not recognized as an internal or external command, operable program or batch file. The following is my code line for the xcopy: <Target Name="AfterDropBuild"> <Exec Command="xcopy &quot;$(DropLocation)\$(BuildNumber)\Debug\_PublishedWebsites\IPAMIntranet&quot; &quot;$(RemoteDeploySitePath)&quot; /E " /> </Target> I have even tried single quotes around the file locations and actual double quotes insteand of the " symbols. Why is this happening, can anyone decipher this for me and help me correct this.

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  • trigger config transformation in TFS 2010 or msbuild

    - by grenade
    I'm attempting to make use of configuration transformations in a continuous integration environment. I need a way to tell the TFS build agent to perform the transformations. I was kind of hoping it would just work after discovering the config transform files (web.qa-release.config, web.production-release.config, etc...). But it doesn't. I have a TFS build definition that builds the right configurations (qa-release, production-release, etc...) and I have some specific .proj files that get built within these definitions and those contain some environment specific parameters eg: <PropertyGroup Condition=" '$(Configuration)'=='production-release' "> <TargetHost Condition=" '$(TargetHost)'=='' ">qa.web</TargetHost> ... </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)'=='qa-release' "> <TargetHost Condition=" '$(TargetHost)'=='' ">production.web</TargetHost> ... </PropertyGroup> I know from the output that the correct configurations are being built. Now I just need to learn how to trigger the config transformations. Is there some hocus pocus that I can add to the final .proj in the build to kick off the transform and blow away the individual transform files?

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  • 'Hot code replace' not working -- Eclipse doesn't change any code on JBoss

    - by Bernhard V
    Hello, fellow visitors! I'm currently experiencing a problem with 'hot code replace' not working on Eclipse Galileo and JBoss 4.2.3. Among other applications I'm running an exploded Java WAR on my local JBoss. The project from which it is build is managed by Maven. I build the project using the Maven goal war:exploded and then I copy that directory to JBoss with an ANT script. When I'm now running the application and set a breakpoint anywhere in the code, Eclipse properly halts at that line in the debug mode. But when I'm making a change to the source file and save it, Eclipse doesn't apply this change to the JBoss. For example, when I make a normal code line into a comment, the debugger still steps over this comment as if it was regular Java code. Or when I remove a line, the debugger seems to get out of sync with the file and starts stepping over parenthesis. But I'm not getting any 'hot code replace error'-messages either. It seems to me that Eclipse applies the changes to the source files, but doesn't apply it to the JBoss. Are there any special preferences that have to be turned on in order to make hot code replace work? Or are there any mistakes in how I build and deploy the application to the JBoss? I'd appreciate your help very much. Thank you. Bernhard V

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  • Gallio MbUnit and Team City problem

    - by Bernard Larouche
    I asked a question this morning about an integration problem between Gallio and Team City. I changed the msbuild file to use the proper syntax with the latest Gallio build script API. Thank you for that Jeff Brown but now when I tried to build the application on Team City I get the following error : An unexpected error occurred during execution of the Gallio task.[16:19:49]: [Project "CoderForTraders.msbuild.teamcity.patch.tcprojx" (RebuildSolution;RunTests target(s)):] C:\TeamCity\buildAgent\work\fa1d38b0af329d65\CoderForTraders.msbuild(9, 9): FilterParseException: Colon expected Here's line 9 : <Gallio IgnoreFailures="true" Filter="Type=SomeFixture" Files="@(TestFile)"> and here is the whole file : <Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <!-- This is needed by MSBuild to locate the Gallio task --> <UsingTask AssemblyFile="C:\Gallio\bin\Gallio.MSBuildTasks.dll" TaskName="Gallio" /> <!-- Specify the test files and assemblies --> <ItemGroup> <TestFile Include="C:\_CBL\CBL\CoderForTraders\Source\trunk\UnitTest\DomainModel.Tests\bin\Debug\CBL.CoderForTraders.DomainModel.Tests.dll" /> </ItemGroup> <Target Name="RunTests"> <Gallio IgnoreFailures="true" Filter="Type=SomeFixture" Files="@(TestFile)"> <!-- This tells MSBuild to store the output value of the task's ExitCode property into the project's ExitCode property --> <Output TaskParameter="ExitCode" PropertyName="ExitCode"/> </Gallio> <Error Text="Tests execution failed" Condition="'$(ExitCode)' != 0" /> </Target> <Target Name="RebuildSolution"> <Message Text="Starting to Build"/> <MSBuild Projects="CoderForTraders.sln" Properties="Configuration=Debug" Targets="Rebuild" /> </Target> </Project> Do you have an idea about the possible problem ?

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  • Problem compiling gnustep-gui-0.16.0 undefined reference to png_sizeof

    - by stefanB
    I'm trying to compile GNUstep on a linux box but gnustep-gui-0.16.0 package is failing. I downloaded GNUstep Startup stable 0.20.1 (http://wwwmain.gnustep.org/resources/downloads.php)and follow instructions about how to compile (./configure && make). I'm getting this error: libgnustep-gui.so: undefined reference to 'png_sizeof' I have compiled latest libpng (1.2.34) and I can see that png_sizeof is defined as macro. However, I'm not quite sure how to fix the gnustep-gui-0.16.0 build. I tried to pass the include/lib directory where libpng is installed to configure build but nothing seems to help. I have quite up to date linux box but using gcc 3.3 (upgrade is not an option - but this should not be a problem). Full error: Making all for tool set_show_service... Compiling file set_show_service.m ... Linking tool set_show_service ... ../Source/./obj/libgnustep-gui.so: undefined reference to `png_sizeof' collect2: ld returned 1 exit status gmake[3]: *** [obj/set_show_service] Error 1 gmake[2]: *** [set_show_service.all.tool.variables] Error 2 gmake[1]: *** [internal-all] Error 2 gmake[1]: Leaving directory `/home/bla/local/src/gnustep-startup-0.22.0/build/gnustep-gui-0.16.0' gmake[3]: *** [obj/set_show_service] Error 1 gmake[2]: *** [set_show_service.all.tool.variables] Error 2 gmake[1]: *** [internal-all] Error 2 Any suggestions? Thanks

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  • CakePHP, CodeIgniter or Rails for multi-user Tumblr clone?

    - by Jordan
    I'm about to start building a tumblr clone that handles multiple users (so premade clones like Gelato won't cut it) and I'm not sure which framework I'd like to build this is. Right now, I'm only intending to build a prototype. Something I can get a dozen friends on to test the concept and grow to maybe a couple hundred users to prove the market, so I'm not worried about long term scale. My biggest concern right now is quick deployment. I'd like to get from zero to signups in as short a time as possible, with as little customization to the framework of choice as possible. I have experience with PHP, but not Ruby. However, I don't think the learning curve would be too steep so I'm not ruling out rails. I just want the framework that is most appropriate for a system like a multi-user tumblr clone so that I can build it with as little hassle, and as quickly, as possible. If anyone has experience with a similar project, or with these frameworks and can offer an insightful perspective, I'd be very appreciative. Thanks for taking the time to read. Cheers, ~Jordan Feldstein

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  • [iPhone] dyld: Library not loaded - When app run from the command line

    - by user142764
    Hi, I face some difficulties when adding a framework to my project when i run an iPhone app from the command line. My final goal is to run applications tests from an automated build process. When i run my app from xCode : I add a "Copy File" build phase to my target and everything goes fine. The copy is set to $(BUILT_PRODUCTS_DIR) as "Absolute path" When i run my app from the terminal (using iphonesim project) i get this error : dyld: Library not loaded: @rpath/OCMock.framework/Versions/A/OCMock UIKitApplication:indemnisation[0xb894][26380] Referenced from: /Users/Admin/Library/Application Support/iPhone Simulator/User/Applications/CD5729B5-A674-49B2-91F6-AD398094B6F8/indemINT.app/indemINT What i dont understand is that the copy build phase just copies the framework files in the same directory that the app. When i run the app from the command line the framework files are already in the same directory. Does anyone knows why it doesn't work ? I've also tried to add the OCMock.framework in the following directories (without success) : /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.0.sdk/System/Library /Library/Frameworks /Users/Admin/Library/Application Support/iPhone Simulator/User/Applications/CD5729B5-A674-49B2-91F6-AD398094B6F8 Thanks in advance, Vincent.

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  • JavaScript - Building JSON object

    - by user208662
    Hello, I'm trying to understand how to build a JSON object in JavaScript. This JSON object will get passed to a JQuery ajax call. Currently, I'm hard-coding my JSON and making my JQuery call as shown here: $.ajax({ url: "/services/myService.svc/PostComment", type: "POST", contentType: "application/json; charset=utf-8", data: '{"comments":"test","priority":"1"}', dataType: "json", success: function (res) { alert("Thank you!"); }, error: function (req, msg, obj) { alert("There was an error"); } }); This approach works. But, I need to dynamically build my JSON and pass it onto the JQuery call. However, I cannot figure out how to dynamically build the JSON object. Currently, I'm trying the following without any luck: var comments = $("#commentText").val(); var priority = $("#priority").val(); var json = { "comments":comments,"priority":priority }; $.ajax({ url: "/services/myService.svc/PostComment", type: "POST", contentType: "application/json; charset=utf-8", data: json, dataType: "json", success: function (res) { alert("Thank you!"); }, error: function (req, msg, obj) { alert("There was an error"); } }); Can someone please tell me what I am doing wrong? I noticed that with the second version, my service is not even getting reached. Thank you

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  • MonoDevelop: Addin generation issues

    - by calmcajun
    I am having problems creating the root.mrep file for a updated MonoDevelop Addin. The Addin was originally built for MonoDevelop 2.2. I am able to build the updated project but when I use mdrun.exe setup rep-build to generate the .mrep files(main and root) it only generates the main.mrep file and not the root.mrep file. Is there a new way of building the addin that I am missing? I used both setup pack and then setup rep-build. I have listed a snippet of the addin.xml file below: <Addin id = "Addin" namespace = "MonoDevelop" name = "Monobjc development" author = "Rob L" copyright = "" description = "Addin" category = "Mac Development" version = "1.0"> <Runtime> <Import assembly="MonoDevelop.Sample.dll" /> <Import assembly="MonoDevelop.MacDev.dll" /> <Import assembly="Sample.Tools.dll" /> </Runtime> <Dependencies> <Addin id="Core" version="2.4" /> <Addin id="Core.Gui" version="2.4" /> <Addin id="Projects" version="2.4" /> <Addin id="Projects.Gui" version="2.4" /> <Addin id="Ide" version="2.4" /> </Dependencies> <MoreStuffHere /> </Addin>

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  • Getting a job in the games industry as a developer, just knowing a game engine

    - by numerical25
    I recently enrolled in a community college for games developement. But I am skeptical about the curriculum. I have no experience in the gaming industry so I wouldn't be able to tell whether it's a good investment or not. So I am asking you. I don't want to get too much into the details of all the classes I am taking so I will try to be brief. By the time I graduate, I should have a understanding of how a game engine works. I will be working with the Unreal Engine to develop a Multiplayer game from scratch. So in the process of my final project, I will learn how to work within the Unreal Engine, learn Python and learn how to use its API to connect to a remote server and build game mechanics. Overall I will also recieve an associates degree in game development. I learn C++ but not C. The director said he was trying to implement C in the program as well. What I notice is I will not learn how to build a 3D game engine from scratch. They do not teach any artificial intelligence (AI). I will not learn how to work with the graphics card using a graphics API such as DirectX or OpenGL. I know building a game engine from scratch is a little complex, but at the same time the track is requiring me to take some advanced mathematics courses such as calculus and geometry 1 and 2. I also got to take a physics class. I just think that's a little much for just learning how to use the Unreal Engine but not actually build one or try to learn the anatomy of a games engine. Is this good enough to possibly land my a job in the industry? If I left anything out or was not detail, please feel free to ask more questions. Edit: I do learn data structures and algorithms.

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  • E-commerce platform for custom application integration

    - by Zach Smith
    We are building an online subscription-based website and I'm looking for recommendations on which e-commerce platform to use for the checkout process. Requirements include: Only four products. The sign-up process of the site is heavily customized, and after checkout the user should automatically get logged into the subscriber area. Subscriptions will last one year and can be renewed manually. Support for coupons/discount codes at a later point. Since the entire application is custom, we've weighed building a custom checkout but are strongly leaning towards using existing software to avoid having to build lots of admin reporting as well as a coupon engine down the road. The two questions we're pondering are: Is it better to a) build our application custom and use whatever e-commerce software we select just for the payment piece, or b) use the e-commerce software as the basis and build our application around it/as a module/etc? Which e-commerce platform should we use? I've looked into a variety of off the shelf e-commerce software, but it's not clear to me which would be easiest to integrate with. I've researched on the Web and looked at many of the threads on SO to compiled a list of potential candidates: www.magentocommerce.com/ (seems difficult to integrate with) www.prestashop.com/ www.nopcommerce.com/ www.opencart.com/ www.cubecart.com/ www.spreecommerce.com/ www.interspire.com/ www.tradingeye.com/ We're most concerned with the level of effort required with ramping up on the software and then doing the integration with our custom functionality. We're most proficient with PHP, ASP.NET and some ROR and are only considering those technologies. We prefer open source, but would be open to commercial if there's a significant upside. Any experiences with similar projects and advice is greatly appreciated.

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