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  • How to connect remote EJB module from application client

    - by Zeck
    Hi guys, I have a EJB module in remote Glassfish server and application client in my computer. I want to connect from the application client to the remote EJB. Here is the my EJB interface: @Remote public interface BookEJBRemote { public String getTitle(); } Here is the my ejb: @Stateless public class BookEJB implements BookEJBRemote { @Override public String getTitle() { return "Twenty Thousand Leagues Under the Sea"; } } I have several questions : Can I use Dependency Injection in the remote application client to connect to the ejb? If so what can i do to achieve this. Do i need to configure in the sun-ejb-jar.xml and sun-application-client.xml? In other words, if i use DI like @EJB MyEJBRemote ejb; How application client container know what ejb to be injected? Where should i specify the information? How can i run the application client? I tried to run package-appclient in the glassfish server to get appclient.jar and copy it to my computer. Then i type appclient.jar -client myAppClient.jar . It didn't work. How do i point the target server? if i cannot use DI in the client then i guess i have to use JNDI lookup. Do i need to configure jndi name in sun-ejb-jar.xml or in the sun-application-client.xml? No matter how i try i never manage to run application client ? Can you guys put some working example? And thank you for every advises and examples?

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  • ant ftp task "Could not date test remote file"

    - by avok00
    Hi guys! I am using Ant ftp task to deploy my project files to a remote app server. Ant is not able to detect the date of the remote file and it re-uploads all files every time. When I start Ant in debug mode it says: [ftp] checking date for mailer.war [ftp] Could not date test remote file: mailer.war assuming out of date. The remote server is MS FTP (Windows Vista version) Ant version is 1.8.2; I use commons-net-2.2 and jakarta-oro-2.0.8 (could not find newer version) My ant task looks like this <!-- Deploy new and changed files --> <target name="deploy" depends="package" description="Deploy new and changed files"> <ftp server="localhost" userid="" password="" action="send" depends="yes" passive="true" systemTypeKey="WINDOWS" serverTimeZoneConfig="Europe/Sofia" defaultDateFormatConfig="MMM dd yyyy" recentDateFormatConfig="MMM dd HH:mm" binary="true" retriesAllowed="3" verbose="true"> <fileset dir="${webapp.artefacts.path}"/> </ftp> </target> I read an article here: Ant:The definitive guide that says I need a version of jakarta oro AFTER 2.0.8 to talk to MS FTP servers, but I was not able to find such version. Jakarta oro site - http://jakarta.apache.org/oro/ says the oro project is retired as of 2010, but their latest distribution is from 2003! Please, can anyone help me with this? Any solution or any alternatives to the Ant ftp task? Thanks!

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  • Host ::1 resolves to remote IP

    - by thebuckst0p
    /etc/hosts files usually have this line, ::1 localhost. I thought ::1 was the equivalent of 127.0.0.1/localhost, and from my reading it seems to be the IPv6 version. So I was using it in Apache for firewalling, "Allow from ::1" and it only allowed local. Then suddenly that stopped working, so I pinged ::1 and got a remote IP address. I tracerouted it and it went through my ISP, through some Microsoft server, then another half dozen steps of asterisks... I'm not sure why this would be (the remote IP), but it doesn't seem good. I grep'd my hard drive for the remote IP and it doesn't appear anywhere. Is this some indicator that I'm being hacked, or normal behavior? Maybe my IPv6 settings are wrong? (This is a brand new MacBookPro with Snow Leopard.) Any ideas about this would be great - what is ::1 supposed to be, why would it be remote, should I be worried, how do I get it back to localhost? Thank you!

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  • Rails 3: Link_to :remote => true with JQuery?

    - by Derek
    Question update: I have figured out that importing JQuery (even without using it at all) is causing :remote => true to not work properly. I get the following error in the Chrome console: Uncaught TypeError: Object [object Object] has no method 'dispatchEvent' (prototype.js:5653) And when the link is clicked, it throws the same error again before redirecting. Responder.erb.html <ul> <% @choices.each_with_index do |choice, index| %> <li><%= link_to choice, { :action => "submit_response", :id => @id, :response => index }, :remote => true %></li> <% end %> </ul> Example generated HTML: <ul> <li><a href="/poller/submit_response/yni?response=0" data-remote="true">True</a></li> <li><a href="/poller/submit_response/yni?response=1" data-remote="true">False</a></li> </ul>

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  • Need help/guidance about creating a desktop application with gui

    - by Somebody still uses you MS-DOS
    I'm planning to do an Desktop application using Python, to learn some Desktop concepts. I'm going to use GTK or Qt, I still haven't decided which one. Fact is: I would like to create an application with the possibility to be called from command line, AND using a GUI. So it would be useful for cmd fans, and GUI users as well. It would be interesting to create a web interface too in the future, so it could be run in a server somewhere using an html interface created with a template language. I'm thinking about two approaches: - Creating a "model" with a simple interface which is called from a desktop/web implementation; - Creating a "model" with an html interface, and embeb a browser component so I could reuse all the code in both desktop/web scenarios. My question is: which exactly concepts are involved in this project? What advantages/disadvantages each approach has? Are they possible? By naming "interface", I'm planning to just do some interfaces.py files with def calls. Is this a bad approach? I would like to know some book recommendations, or resources to both options - or source code from projects which share the same GUI/cmd/web goals I'm after. Thanks in advance!

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  • Syncing Data with a Server using Silverlight and HTTP Polling Duplex

    - by dwahlin
    Many applications have the need to stay in-sync with data provided by a service. Although web applications typically rely on standard polling techniques to check if data has changed, Silverlight provides several interesting options for keeping an application in-sync that rely on server “push” technologies. A few years back I wrote several blog posts covering different “push” technologies available in Silverlight that rely on sockets or HTTP Polling Duplex. We recently had a project that looked like it could benefit from pushing data from a server to one or more clients so I thought I’d revisit the subject and provide some updates to the original code posted. If you’ve worked with AJAX before in Web applications then you know that until browsers fully support web sockets or other duplex (bi-directional communication) technologies that it’s difficult to keep applications in-sync with a server without relying on polling. The problem with polling is that you have to check for changes on the server on a timed-basis which can often be wasteful and take up unnecessary resources. With server “push” technologies, data can be pushed from the server to the client as it changes. Once the data is received, the client can update the user interface as appropriate. Using “push” technologies allows the client to listen for changes from the data but stay 100% focused on client activities as opposed to worrying about polling and asking the server if anything has changed. Silverlight provides several options for pushing data from a server to a client including sockets, TCP bindings and HTTP Polling Duplex.  Each has its own strengths and weaknesses as far as performance and setup work with HTTP Polling Duplex arguably being the easiest to setup and get going.  In this article I’ll demonstrate how HTTP Polling Duplex can be used in Silverlight 4 applications to push data and show how you can create a WCF server that provides an HTTP Polling Duplex binding that a Silverlight client can consume.   What is HTTP Polling Duplex? Technologies that allow data to be pushed from a server to a client rely on duplex functionality. Duplex (or bi-directional) communication allows data to be passed in both directions.  A client can call a service and the server can call the client. HTTP Polling Duplex (as its name implies) allows a server to communicate with a client without forcing the client to constantly poll the server. It has the benefit of being able to run on port 80 making setup a breeze compared to the other options which require specific ports to be used and cross-domain policy files to be exposed on port 943 (as with sockets and TCP bindings). Having said that, if you’re looking for the best speed possible then sockets and TCP bindings are the way to go. But, they’re not the only game in town when it comes to duplex communication. The first time I heard about HTTP Polling Duplex (initially available in Silverlight 2) I wasn’t exactly sure how it was any better than standard polling used in AJAX applications. I read the Silverlight SDK, looked at various resources and generally found the following definition unhelpful as far as understanding the actual benefits that HTTP Polling Duplex provided: "The Silverlight client periodically polls the service on the network layer, and checks for any new messages that the service wants to send on the callback channel. The service queues all messages sent on the client callback channel and delivers them to the client when the client polls the service." Although the previous definition explained the overall process, it sounded as if standard polling was used. Fortunately, Microsoft’s Scott Guthrie provided me with a more clear definition several years back that explains the benefits provided by HTTP Polling Duplex quite well (used with his permission): "The [HTTP Polling Duplex] duplex support does use polling in the background to implement notifications – although the way it does it is different than manual polling. It initiates a network request, and then the request is effectively “put to sleep” waiting for the server to respond (it doesn’t come back immediately). The server then keeps the connection open but not active until it has something to send back (or the connection times out after 90 seconds – at which point the duplex client will connect again and wait). This way you are avoiding hitting the server repeatedly – but still get an immediate response when there is data to send." After hearing Scott’s definition the light bulb went on and it all made sense. A client makes a request to a server to check for changes, but instead of the request returning immediately, it parks itself on the server and waits for data. It’s kind of like waiting to pick up a pizza at the store. Instead of calling the store over and over to check the status, you sit in the store and wait until the pizza (the request data) is ready. Once it’s ready you take it back home (to the client). This technique provides a lot of efficiency gains over standard polling techniques even though it does use some polling of its own as a request is initially made from a client to a server. So how do you implement HTTP Polling Duplex in your Silverlight applications? Let’s take a look at the process by starting with the server. Creating an HTTP Polling Duplex WCF Service Creating a WCF service that exposes an HTTP Polling Duplex binding is straightforward as far as coding goes. Add some one way operations into an interface, create a client callback interface and you’re ready to go. The most challenging part comes into play when configuring the service to properly support the necessary binding and that’s more of a cut and paste operation once you know the configuration code to use. To create an HTTP Polling Duplex service you’ll need to expose server-side and client-side interfaces and reference the System.ServiceModel.PollingDuplex assembly (located at C:\Program Files (x86)\Microsoft SDKs\Silverlight\v4.0\Libraries\Server on my machine) in the server project. For the demo application I upgraded a basketball simulation service to support the latest polling duplex assemblies. The service simulates a simple basketball game using a Game class and pushes information about the game such as score, fouls, shots and more to the client as the game changes over time. Before jumping too far into the game push service, it’s important to discuss two interfaces used by the service to communicate in a bi-directional manner. The first is called IGameStreamService and defines the methods/operations that the client can call on the server (see Listing 1). The second is IGameStreamClient which defines the callback methods that a server can use to communicate with a client (see Listing 2).   [ServiceContract(Namespace = "Silverlight", CallbackContract = typeof(IGameStreamClient))] public interface IGameStreamService { [OperationContract(IsOneWay = true)] void GetTeamData(); } Listing 1. The IGameStreamService interface defines server operations that can be called on the server.   [ServiceContract] public interface IGameStreamClient { [OperationContract(IsOneWay = true)] void ReceiveTeamData(List<Team> teamData); [OperationContract(IsOneWay = true, AsyncPattern=true)] IAsyncResult BeginReceiveGameData(GameData gameData, AsyncCallback callback, object state); void EndReceiveGameData(IAsyncResult result); } Listing 2. The IGameStreamClient interfaces defines client operations that a server can call.   The IGameStreamService interface is decorated with the standard ServiceContract attribute but also contains a value for the CallbackContract property.  This property is used to define the interface that the client will expose (IGameStreamClient in this example) and use to receive data pushed from the service. Notice that each OperationContract attribute in both interfaces sets the IsOneWay property to true. This means that the operation can be called and passed data as appropriate, however, no data will be passed back. Instead, data will be pushed back to the client as it’s available.  Looking through the IGameStreamService interface you can see that the client can request team data whereas the IGameStreamClient interface allows team and game data to be received by the client. One interesting point about the IGameStreamClient interface is the inclusion of the AsyncPattern property on the BeginReceiveGameData operation. I initially created this operation as a standard one way operation and it worked most of the time. However, as I disconnected clients and reconnected new ones game data wasn’t being passed properly. After researching the problem more I realized that because the service could take up to 7 seconds to return game data, things were getting hung up. By setting the AsyncPattern property to true on the BeginReceivedGameData operation and providing a corresponding EndReceiveGameData operation I was able to get around this problem and get everything running properly. I’ll provide more details on the implementation of these two methods later in this post. Once the interfaces were created I moved on to the game service class. The first order of business was to create a class that implemented the IGameStreamService interface. Since the service can be used by multiple clients wanting game data I added the ServiceBehavior attribute to the class definition so that I could set its InstanceContextMode to InstanceContextMode.Single (in effect creating a Singleton service object). Listing 3 shows the game service class as well as its fields and constructor.   [ServiceBehavior(ConcurrencyMode = ConcurrencyMode.Multiple, InstanceContextMode = InstanceContextMode.Single)] public class GameStreamService : IGameStreamService { object _Key = new object(); Game _Game = null; Timer _Timer = null; Random _Random = null; Dictionary<string, IGameStreamClient> _ClientCallbacks = new Dictionary<string, IGameStreamClient>(); static AsyncCallback _ReceiveGameDataCompleted = new AsyncCallback(ReceiveGameDataCompleted); public GameStreamService() { _Game = new Game(); _Timer = new Timer { Enabled = false, Interval = 2000, AutoReset = true }; _Timer.Elapsed += new ElapsedEventHandler(_Timer_Elapsed); _Timer.Start(); _Random = new Random(); }} Listing 3. The GameStreamService implements the IGameStreamService interface which defines a callback contract that allows the service class to push data back to the client. By implementing the IGameStreamService interface, GameStreamService must supply a GetTeamData() method which is responsible for supplying information about the teams that are playing as well as individual players.  GetTeamData() also acts as a client subscription method that tracks clients wanting to receive game data.  Listing 4 shows the GetTeamData() method. public void GetTeamData() { //Get client callback channel var context = OperationContext.Current; var sessionID = context.SessionId; var currClient = context.GetCallbackChannel<IGameStreamClient>(); context.Channel.Faulted += Disconnect; context.Channel.Closed += Disconnect; IGameStreamClient client; if (!_ClientCallbacks.TryGetValue(sessionID, out client)) { lock (_Key) { _ClientCallbacks[sessionID] = currClient; } } currClient.ReceiveTeamData(_Game.GetTeamData()); //Start timer which when fired sends updated score information to client if (!_Timer.Enabled) { _Timer.Enabled = true; } } Listing 4. The GetTeamData() method subscribes a given client to the game service and returns. The key the line of code in the GetTeamData() method is the call to GetCallbackChannel<IGameStreamClient>().  This method is responsible for accessing the calling client’s callback channel. The callback channel is defined by the IGameStreamClient interface shown earlier in Listing 2 and used by the server to communicate with the client. Before passing team data back to the client, GetTeamData() grabs the client’s session ID and checks if it already exists in the _ClientCallbacks dictionary object used to track clients wanting callbacks from the server. If the client doesn’t exist it adds it into the collection. It then pushes team data from the Game class back to the client by calling ReceiveTeamData().  Since the service simulates a basketball game, a timer is then started if it’s not already enabled which is then used to randomly send data to the client. When the timer fires, game data is pushed down to the client. Listing 5 shows the _Timer_Elapsed() method that is called when the timer fires as well as the SendGameData() method used to send data to the client. void _Timer_Elapsed(object sender, ElapsedEventArgs e) { int interval = _Random.Next(3000, 7000); lock (_Key) { _Timer.Interval = interval; _Timer.Enabled = false; } SendGameData(_Game.GetGameData()); } private void SendGameData(GameData gameData) { var cbs = _ClientCallbacks.Where(cb => ((IContextChannel)cb.Value).State == CommunicationState.Opened); for (int i = 0; i < cbs.Count(); i++) { var cb = cbs.ElementAt(i).Value; try { cb.BeginReceiveGameData(gameData, _ReceiveGameDataCompleted, cb); } catch (TimeoutException texp) { //Log timeout error } catch (CommunicationException cexp) { //Log communication error } } lock (_Key) _Timer.Enabled = true; } private static void ReceiveGameDataCompleted(IAsyncResult result) { try { ((IGameStreamClient)(result.AsyncState)).EndReceiveGameData(result); } catch (CommunicationException) { // empty } catch (TimeoutException) { // empty } } LIsting 5. _Timer_Elapsed is used to simulate time in a basketball game. When _Timer_Elapsed() fires the SendGameData() method is called which iterates through the clients wanting to be notified of changes. As each client is identified, their respective BeginReceiveGameData() method is called which ultimately pushes game data down to the client. Recall that this method was defined in the client callback interface named IGameStreamClient shown earlier in Listing 2. Notice that BeginReceiveGameData() accepts _ReceiveGameDataCompleted as its second parameter (an AsyncCallback delegate defined in the service class) and passes the client callback as the third parameter. The initial version of the sample application had a standard ReceiveGameData() method in the client callback interface. However, sometimes the client callbacks would work properly and sometimes they wouldn’t which was a little baffling at first glance. After some investigation I realized that I needed to implement an asynchronous pattern for client callbacks to work properly since 3 – 7 second delays are occurring as a result of the timer. Once I added the BeginReceiveGameData() and ReceiveGameDataCompleted() methods everything worked properly since each call was handled in an asynchronous manner. The final task that had to be completed to get the server working properly with HTTP Polling Duplex was adding configuration code into web.config. In the interest of brevity I won’t post all of the code here since the sample application includes everything you need. However, Listing 6 shows the key configuration code to handle creating a custom binding named pollingDuplexBinding and associate it with the service’s endpoint.   <bindings> <customBinding> <binding name="pollingDuplexBinding"> <binaryMessageEncoding /> <pollingDuplex maxPendingSessions="2147483647" maxPendingMessagesPerSession="2147483647" inactivityTimeout="02:00:00" serverPollTimeout="00:05:00"/> <httpTransport /> </binding> </customBinding> </bindings> <services> <service name="GameService.GameStreamService" behaviorConfiguration="GameStreamServiceBehavior"> <endpoint address="" binding="customBinding" bindingConfiguration="pollingDuplexBinding" contract="GameService.IGameStreamService"/> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" /> </service> </services>   Listing 6. Configuring an HTTP Polling Duplex binding in web.config and associating an endpoint with it. Calling the Service and Receiving “Pushed” Data Calling the service and handling data that is pushed from the server is a simple and straightforward process in Silverlight. Since the service is configured with a MEX endpoint and exposes a WSDL file, you can right-click on the Silverlight project and select the standard Add Service Reference item. After the web service proxy is created you may notice that the ServiceReferences.ClientConfig file only contains an empty configuration element instead of the normal configuration elements created when creating a standard WCF proxy. You can certainly update the file if you want to read from it at runtime but for the sample application I fed the service URI directly to the service proxy as shown next: var address = new EndpointAddress("http://localhost.:5661/GameStreamService.svc"); var binding = new PollingDuplexHttpBinding(); _Proxy = new GameStreamServiceClient(binding, address); _Proxy.ReceiveTeamDataReceived += _Proxy_ReceiveTeamDataReceived; _Proxy.ReceiveGameDataReceived += _Proxy_ReceiveGameDataReceived; _Proxy.GetTeamDataAsync(); This code creates the proxy and passes the endpoint address and binding to use to its constructor. It then wires the different receive events to callback methods and calls GetTeamDataAsync().  Calling GetTeamDataAsync() causes the server to store the client in the server-side dictionary collection mentioned earlier so that it can receive data that is pushed.  As the server-side timer fires and game data is pushed to the client, the user interface is updated as shown in Listing 7. Listing 8 shows the _Proxy_ReceiveGameDataReceived() method responsible for handling the data and calling UpdateGameData() to process it.   Listing 7. The Silverlight interface. Game data is pushed from the server to the client using HTTP Polling Duplex. void _Proxy_ReceiveGameDataReceived(object sender, ReceiveGameDataReceivedEventArgs e) { UpdateGameData(e.gameData); } private void UpdateGameData(GameData gameData) { //Update Score this.tbTeam1Score.Text = gameData.Team1Score.ToString(); this.tbTeam2Score.Text = gameData.Team2Score.ToString(); //Update ball visibility if (gameData.Action != ActionsEnum.Foul) { if (tbTeam1.Text == gameData.TeamOnOffense) { AnimateBall(this.BB1, this.BB2); } else //Team 2 { AnimateBall(this.BB2, this.BB1); } } if (this.lbActions.Items.Count > 9) this.lbActions.Items.Clear(); this.lbActions.Items.Add(gameData.LastAction); if (this.lbActions.Visibility == Visibility.Collapsed) this.lbActions.Visibility = Visibility.Visible; } private void AnimateBall(Image onBall, Image offBall) { this.FadeIn.Stop(); Storyboard.SetTarget(this.FadeInAnimation, onBall); Storyboard.SetTarget(this.FadeOutAnimation, offBall); this.FadeIn.Begin(); } Listing 8. As the server pushes game data, the client’s _Proxy_ReceiveGameDataReceived() method is called to process the data. In a real-life application I’d go with a ViewModel class to handle retrieving team data, setup data bindings and handle data that is pushed from the server. However, for the sample application I wanted to focus on HTTP Polling Duplex and keep things as simple as possible.   Summary Silverlight supports three options when duplex communication is required in an application including TCP bindins, sockets and HTTP Polling Duplex. In this post you’ve seen how HTTP Polling Duplex interfaces can be created and implemented on the server as well as how they can be consumed by a Silverlight client. HTTP Polling Duplex provides a nice way to “push” data from a server while still allowing the data to flow over port 80 or another port of your choice.   Sample Application Download

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  • Failing report subscriptions

    - by DavidWimbush
    We had an interesting problem while I was on holiday. (Why doesn't this stuff ever happen when I'm there?) The sysadmin upgraded our Exchange server to Exchange 2010 and everone's subscriptions stopped. My Subscriptions showed an error message saying that the email address of one of the recipients is invalid. When you create a subscription, Reporting puts your Windows user name into the To field and most users have no permissions to edit it. By default, Reporting leaves it up to exchange to resolve that into an email address. This only works if Exchange is set up to translate aliases or 'short names' into email addresses. It turns out this leaves Exchange open to being used as a relay so it is disabled out of the box. You now have three options: Open up Exchange. That would be bad. Give all Reporting users the ability to edit the To field in a subscription. a) They shouldn't have to, it should just work. b) They don't really have any business subscribing anyone but themselves. Fix the report server to add the domain. This looks like the right choice and it works for us. See below for details. Pre-requisites: A single email domain name. A clear relationship between the Windows user name and the email address. eg. If the user name is joebloggs, then joebloggs@domainname needs to be the email address or an alias of it. Warning: Saving changes to the rsreportserver.config file will restart the Report Server service which effectively takes Reporting down for around 30 seconds. Time your action accordingly. Edit the file rsreportserver.config (most probably in the folder ..\Program Files[ (x86)]\Microsoft SQL Server\MSRS10_50[.instancename]\Reporting Services\ReportServer). There's a setting called DefaultHostName which is empty by default. Enter your email domain name without the leading '@'. Save the file. This domain name will be appended to any destination addresses that don't have a domain name of their own.

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  • DTLoggedExec 1.1.2008.4 Released!

    - by Davide Mauri
    Today I've relased the latest version of my DTExec replacement tool, DTLoggedExec. The main changes are the following: Used a new strategy for version numbers. Now it will follow the following pattern Major.Minor.TargetSQLServerVersion.Revision Added support for Auto Configurations Fixed a bug that reported incorrect number of errors and warnings to Log Providers Fixed a buf that prevented correct casting of values when using /Set and /Param options Errors and Warnings are now counted more precisely. Updated database and log import scripts to categorize logs by projects and sections. E.g.: Project: MyBIProject; Sections: Staging, Datawarehouse Removed unused report stored procedures from database Updated Samples: 12 samples are now available to show ALL DTLoggedExec features From this version only SSIS 2008 will be supported http://dtloggedexec.codeplex.com/releases/view/62218  It useful to say something more on a couple of specific points: From this version only SSIS 2008 will be supportedYes, Integration Services 2005 are not supported anymore. The latest version capable of running SSIS 2005 Packages is the 1.0.0.2. Updated database and log import scripts to categorize logs by projects and sectionsWhen you import a log file, you can now assign it to a Project and to a Section of that project. In this way it's easier to gather statistical information for an entire project or a subsection of it. This also allows to store logged data of package belonging to different projects in the same database. For example:  Updated SamplesA complete set of samples that shows how to use all DTLoggedExec features are now shipped with the product. Enjoy! Added support for Auto ConfigurationsThis point will have a post on its own, since it's quite important and is by far the biggest new feature introduced in this release. To explain it in a few words, I can just say that you don't need to waste time with complex DTS configuration files or options, since a package will configure itself automatically. You just need to write a single statement as a parameter for DTLoggedExec. This feature can simplify deployment *a lot* :)   I the next days I'll write the mentioned post on Auto-Configurations and i'll update the documentation available on theDTLoggedExec website:   http://dtloggedexec.davidemauri.it/MainPage.ashx

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  • Returning Meaningful Exceptions from a WCF Project

    - by MissingLinq
    I am pretty new to WCF in general. What little experience I have comes from using fairly simple .SVC services in ASP.NET web applications. I tried experimenting with using a WCF Project for the first time, and ran into a major show-stopper. As I’m sure most are aware, for some strange reason, in a web application in which the customErrors mode is set to On , services (both .ASMX and .SVC) will not return exception details to the client. Instead, the exception and stack trace are emptied, and the message always reads “There was an error processing the request”, which is not at all helpful. When services are directly hosted inside the web application itself, it’s easy to work around this restriction by placing the services in a dedicated folder, and setting for that folder. However, I’m running into this same issue with exceptions not being returned from services that live in a separate WCF project. Thing is, I don’t know how to work around that. In a nutshell: I need to get my WCF Project services to bubble REAL exceptions to the client – or at least, the original exception message, instead of “There was an error processing the request”.

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  • Proper DateTime Format for a Web Service

    - by user48408
    I have a webservice with a method which is called via a xmlhttprequest object in my javascript. The method accepts a datetime parameter which is subsequently converted to a string and run against the database to perform a calculation. I get the value from m_txtDateAdd and send off the xmlHttprequest <asp:textbox id=m_txtDateAdd tabIndex=4 runat="server" Width="96px" Text="<%# Today %>"> </asp:textbox> which has a validator attacted to it <asp:CustomValidator id="m_DateAddValidator" runat="server" ErrorMessage="Please Enter a Valid Date" ControlToValidate="m_txtDateAdd">&#x25CF;</asp:CustomValidator> My webmethod looks something like this [WebMethod] public decimal GetTotalCost(DateTime transactionDate) { String sqlDateString = transactionDate.Year+"/"+transactionDate.Month+"/"+transactionDate.Day; I use sqlDateString as part of the commandtext i send off to the database. Its a legacy application and its inline sql so I don't have the freedom to set up a stored procedure and create and assign parameters in my code behind. This works 90% of the time. The webservice is called on the onchange event of m_txtDateAdd. Every now and again the response i get from the server is System.ArgumentException: Cannot convert 25/06/2009 to System.DateTime. System.ArgumentException: Cannot convert 25/06/2009 to System.DateTime. Parameter name: type --- System.FormatException: String was not recognized as a valid DateTime. at System.DateTimeParse.Parse(String s, DateTimeFormatInfo dtfi, DateTimeStyles styles) at System.DateTime.Parse(String s, IFormatProvider provider) at System.Convert.ToDateTime(String value, IFormatProvider provider) at System.String.System.IConvertible.ToDateTime(IFormatProvider provider) at System.Convert.ChangeType(Object value, Type conversionType, IFormatProvider provider) at System.Web.Services.Protocols.ScalarFormatter.FromString(String value, Type type) --- End of inner exception stack trace --- at System.Web.Services.Protocols.ScalarFormatter.FromString(String value, Type type) at System.Web.Services.Protocols.ValueCollectionParameterReader.Read(NameValueCollection collection) at System.Web.Services.Protocols.HtmlFormParameterReader.Read(HttpRequest request) at System.Web.Services.Protocols.HttpServerProtocol.ReadParameters() at System.Web.Services.Protocols.WebServiceHandler.CoreProcessRequest()

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  • Using ASP.NET session state with Silverlight (PRISM)

    - by Jon Andersen
    Hi, The scenario: I have a PRISM application developed in Silverlight (4), and I'm using a ASP.NET server side application to host several web-services (which, in turn, accesses WCF-services, but that's not really important here). The Silverlight application must be able to call the web services cross-domain (meaning that the web services isn't necessarily on the same server hosting the silverlight application). The Silverlight application consists of several modules, each accessing the ASP.NET web-services. I do not have much experience with Silverlight and PRISM, but as far as I can see, this is not a very unusual scenario... The problem: My challange is, that when 2 different modules access the web-services, I get 2 new sessions on the web-server. I would have thought that since both modules live on the same HTML-page (and then also in the same browser session), they would get the same session on the web-server...? I have tried to make the web-service Proxy-client globally available in the container (using Unity), by registering an instance (using Container.RegisterInstance), and then getting this instance whenever a module needs to make a web-service call (using Container.Resolve), but this doesn't seem to help. However, any calls made within the same module always gets the same session on the server. Can anyone see what I'm missing here...? Thanks! Jon

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  • Java Client interoperating with WSE 3.0 Web Service

    - by Dee
    I have a Interoperable Security Token Service (STS) that authenticates the User and then issues a SAML token. I also have transaction services that expects the SAML token in the incoming SOAP request header. For a client to make a call to transaction service, it first needs to authenticate with the STS, get the SAML token and then make a call to the transaction services. The STS is an interoperable service and can be invoked from a Java client. The Transaction services are build using WSE 3.0 framework, but the WSDL that it generates is not good enough for a Java client to understand it. I want my Java client to explicitly call the STS and then using the received SAML token make a call to Transaction Services. I tried with Netbeans and Metro WSIT toolkit. I was able to call the Transaction Services if it were implemented using WCF. With WCF Transaction Service the WSDL generated has complete information using which the Java client can figure out how to call to STS and then call the WCF Transaction service. How can my Java client explicitly call the STS and then in turn call the WSE 3.0 transaction services?

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  • MMC and Server Manager Authentication Errors - Access Denied

    - by Vazgen
    I'm trying to connect remotely from my Windows 8 client to manage my Hyper-V Server 2012. I have done everything I can find to configure remote management of the server including: Added a net user on server Enabled anonymous dcom access on server and client Added firewall rules for "Windows Firewall Remote Management" and "Windows Management Instrumentation (WMI)" on server Added firewall exception on server for client IP Added cmdkey on client Added server to TrustedHost list on client Added LocalAccountTokenFilter policy registry entry on server Added client IP to server's host file Added server IP to client's host file I cannot believe I am still getting these errors. What's even more strange is that I can connect in Hyper-V Manager and create VM's but not in MMC and Server Manager. I also get Access Denied trying to Open the Authorization Store on my server from my client using Authorization Manager. I'm providing all the errors because I have a feeling they root from the same problem. Does anybody see anything I missed?

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  • ssh tunnel error "ssh_exchange_identification: Connection closed by remote host"

    - by Jacob Ewing
    I'm trying to use an ssh tunnel from my office machine to my home machine, and get an error when I try to use it. What I'm doing is starting one shell like so: ssh -gL 12345:my.home.domain:22 my.home.domain This is giving me a proper shell, no problem. What I normally do then is ssh to my home machine through this office machine, like so: ssh -p 12345 127.0.0.1 This has always worked for me, until last week, when I set up a new system on my home machine (switching from Ubuntu to Debian). Now I get an error. I can still open up my initial ssh connection, but when I try to use that tunnel, I get (on the office machine) this error: ssh_exchange_identification: Connection closed by remote host Also, when that happens, the open shell that I have the tunnelling set up through gets this line spat out at it: channel 3: open failed: connect failed: Connection timed out At which point, I'm at a loss. If any more info is needed, I'll be happy to post it. ============= further to that ============== After fiddling around further, I've found that I'm getting a different response from the server (my home machine that is) when I try to telnet in on the various ports. If I try: telnet my.home.domain 22 I get this back: Trying <my ip address>... Connected to <my domain>. Escape character is '^]'. SSH-2.0-OpenSSH_5.5p1 Debian-6+squeeze2 Which is what I would expect. After setting up the tunnel though, and then telnetting to that, I see this response: Trying 127.0.0.1... Connected to 127.0.0.1. Escape character is '^]'. ============== and further still ================== As per kbulgrien's suggestion, here is the output from the client machine with the -v option: ssh -vp 24600 127.0.0.1 OpenSSH_5.9p1 Debian-5ubuntu1, OpenSSL 1.0.1 14 Mar 2012 debug1: Reading configuration data /etc/ssh/ssh_config debug1: /etc/ssh/ssh_config line 19: Applying options for * debug1: Connecting to 127.0.0.1 [127.0.0.1] port 24600. debug1: Connection established. debug1: identity file /home/jacob/.ssh/id_rsa type -1 debug1: identity file /home/jacob/.ssh/id_rsa-cert type -1 debug1: identity file /home/jacob/.ssh/id_dsa type -1 debug1: identity file /home/jacob/.ssh/id_dsa-cert type -1 debug1: identity file /home/jacob/.ssh/id_ecdsa type -1 debug1: identity file /home/jacob/.ssh/id_ecdsa-cert type -1 ssh_exchange_identification: Connection closed by remote host

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  • Windows 7 and wallpaper folders

    - by Andi
    I try to change my desktop wallpaper and I cannot choose a different folder from the one I chose at first... When I first installed W7 I changed the wallpaper by right-clicking in the desktop and choosing Customize (maybe it's not correct because I use the italian version) and then Change Wallpaper in the bottom and finally I browsed for a folder with some images in and chose the wallpaper. When I do the same exact things now, the folder I select in the final pass is not selected: I mean its pictures are not shown and it doesn't appear in the drop-down list. I can put a specific picture as a wallpaper by selecting it through Explorer, and some times (not always) the folder shows in the drop-down list. Is there any possible solution to this?

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  • Apple Airport Extreme and PS3/PSP remote play

    - by user5699
    I have not been able to get remote play over internet working through my AEBS. I have fiddled around with countless settings and also tried to telnet into the router, to no avail. The setup works fine inside the netowrk (I can remotely turn on my PS3 wirelessly using my PSP). However, outside the home network I cannot get it to work. Any help would be most appreciated.

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  • Setting WMI permissions remotely

    - by christianlinnell
    I've developed a tool that does a simple retrieval of registered services and installed applications from remote Windows Server 2003 servers via WMI. My problem is, the tool needs to be run on an ad hoc basis by a user who is not an administrator of those servers. I've created a domain user (which the tool will use to run the query) that I'd like to grant remote WMI permission on each server, but given there are about 200 servers, I can't do it manually. Is there a way to grant access to that domain user via WMI, or by distributing a registry change via SMS or Group Policy?

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  • Single Msi File - Many RemoteApps

    - by Mikeon
    How can I create a single .MSI installer file for many Remote Apps in Remote Desktop Services? Suppose I have 10 applications exposed via RDS. To make life easier I created MSI installer packages so users can "install" those apps. currently I have 10 different .msi files which forces users to install 10 times. Is it possible to make all/some apps into a single .msi file? (I don't control user machines so installing via GPO or other magic is out of question).

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  • Can't connect Gtalk from external services like meebo, or clients like iChat and Adium

    - by Juan Esteban Pemberthy
    I've been using Gtalk from the beginning, usually with the clients Adium and iChat, but suddenly my account stop working for those clients and other external services like meebo.com, the weird thing (for me) is that my username and password is fine since I can login without problems to any other service like Gmail, and from there I can use talk, the windows official client also works, any clues on what's going on?

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  • How to remotely open gedit with SFTP URL in Gnome through SSH?

    - by Álvaro Justen
    My setup is weird and I can't change it now. I have two machines: local-machine: it's my desktop running Ubuntu with Gnome remote-machine: it's one virtual machine, also running Ubuntu but without X In both machines I have my private and public SSH keys. I need to run SSH from remote-machine to local-machine and run gedit (in local-machine, under the default $DISPLAY) but openning a file in remote-machine throught SFTP. Something like this: myuser@remote-machine:~$ ssh local-machine "DISPLAY=:0.0 gedit sftp://remote-machine/some/file" The command above doesn't work. gedit shows this message: Could not open the file sftp://remote-machine/some/file. gedit cannot handle sftp: locations. Note that: /some/file exists on remote-machine. I can SSH normally from remote-machine to local-machine using my SSH key without any problems! I can run the command DISPLAY=:0.0 gedit sftp://remote-machine/some/file in a terminal on local-machine and gedit opens the file on remote-machine without any problems - but the terminal in which I executed the command is running in DISPLAY :0 (really, it's gnome-terminal). I also tried -t option of SSH client (to force pseudo-tty allocation) but it didn't work. If I try to run DISPLAY=:0.0 gedit sftp://remote-machine/some/file in local-machine but under a tty (for example in tty1, by pressing <Ctrl>+<Alt>+<F1>) it doesn't not work - I get the same error when running from remote-machine. I found that if I pass the environment variable DBUS_SESSION_BUS_ADDRESS with a correct value, it works! So, if I do something like that: myuser@local-machine:~$ env | grep DBUS_SESSION_BUS_ADDRESS > env.txt myuser@local-machine:~$ scp env.txt remote-machine: and then: myuser@remote-machine:~$ ssh local-machine "DISPLAY=:0.0 $(cat env.txt) gedit sftp://remote-machine/some/file" it works! The problem is that I'm not on local-machine so I can't get the correct value for this env variable. Is there any other way to make this work?

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  • Hide usernames shown on Windows Server 2008 Remote Desktop login screen

    - by user38553
    When I remote desktop to my Windows Server 2008 (a hosted virtual server) I see a login screen showing an icon for each user in the system. I can click on a user then enter a password and login. This is a terrible security oversight in my opinion as it gives anyone that might want to compromise my server a full list of valid usernames. Is there a way to revert to the old style of login screen requiring both username and password? Thanks

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  • Best way to connect a desktop computer to a 3g network

    - by dbyrne
    A friend of mine is moving to a building with no Internet connectivity. Ethernet and wifi are out of the question. What is the best way for him to get his desktop connected? The most obvious solution is for him to get an unlimited 3G data plan. What is the best way for him to set this up? I am assuming he should get something like Verizon's MiFi 3G access point, but does this have an ethernet jack?

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  • Router behind router network setup

    - by optimus
    My relative has bought a router instead of a switch which causes remote-access control issues on his network. His existing network has a 1st router where all PCs are connected via LAN cables. The 2nd router connnects to the 1st router and the remaining PCs are connected to the 2nd router via LAN cables. Normally, I would perform remote-access to help him out with some task. Now it seems all services behind the 2nd router are unavailable to me. How can I resolve this issue?

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  • Can thunderbird with -no-remote launch firefox without it?

    - by Simon
    We have two thunderbird profiles, and we launch thunderbird using -no-remote as follows: thunderbird -no-remote -P Profile1 and thunderbird -no-remote -P Profile2 unfortunately, this means that if either of us click on a link in an email, and firefox is already running, we get a warning message telling us that firefox is already running, rather than having it open the link. Is it possible for thunderbird to use firefox's remote, even though it has been launched with -no-remote? (if it makes a difference, this is on Xubuntu Karmic)

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  • UBUNTU Desktop Installation 9.10 via USB (boot)

    - by user277980
    i have made a live boot usb using UnetBootIn tool for ubuntu desktop 9.10 , i have windows xp sp2 installed as primary os and i want to make a partition for ubuntu but when i try to boot it via usb , it just goes to boot menu of ubuntu , then i enter the default type for installation after that nothing happens , just the ubuntu logo showed up and just that nothing happens after that , i can try the simpler task also i.e.via cd install but i want to know what's not working with this usb boot method Thnx n Advance

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