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  • How lookaheads are propagated in "channel" method of building LALR parser?

    - by greenoldman
    The method is described in Dragon Book, however I read about it in ""Parsing Techniques" by D.Grune and C.J.H.Jacobs". I start from my understanding of building channels for NFA: channels are built once, they are like water channels with current you "drop" lookahead symbols in right places (sources) of the channel, and they propagate with "current" when symbol propagates, there are no barriers (the only sufficient things for propagation are presence of channel and direction/current); i.e. lookahead cannot just die out of the blue Is that right? If I am correct, then eof lookahead should be present in all states, because the source of it is the start production, and all other production states are reachable from start state. How the DFA is made out of this NFA is not perfectly clear for me -- the authors of the mentioned book write about preserving channels, but I see no purpose, if you propagated lookaheads. If the channels have to be preserved, are they cut off from the source if the DFA state does not include source NFA state? I assume no -- the channels still runs between DFA states, not only within given DFA state. In the effect eof should still be present in all items in all states. But when you take a look at DFA presented in book (pdf is from errata): DFA for LALR (fig. 9.34 in the book, p.301) you will see there are items without eof in lookahead. The grammar for this DFA is: S -> E E -> E - T E -> T T -> ( E ) T -> n So how it was computed, when eof was dropped, and on what condition? Update It is textual pdf, so two interesting states (in DFA; # is eof): State 1: S--- >•E[#] E--- >•E-T[#-] E--- >•T[#-] T--- >•n[#-] T--- >•(E)[#-] State 6: T--- >(•E)[#-)] E--- >•E-T[-)] E--- >•T[-)] T--- >•n[-)] T--- >•(E)[-)] Arc from 1 to 6 is labeled (.

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  • How or why would this mechanic (not) work to bring game balance to a singleplayer RPG? [closed]

    - by 0xFFF1
    Mechanic details The player, the monsters, and the merchants act as three separate parties. The player needs to beat up monsters for exp points and resources to sell and to buy potions from merchants to continue to fight. The monsters need healing and reviving to survive (also bought from merchants) and the merchants need potion ingredients from the player and the monsters to make potions to sell. These potions are only able to be processed in such bulk by merchants thus their potions would be cheaper than making them yourself. Only the monsters can farm ingredients in bulk. Only the player is or has to be overly aggressive (in bulk). Monsters can farm and produce "Level up candies" that do the work of exp. they are eaten right away after they are made and are never stockpiled or held for fear of the player and merchants who want to sell to the player. The monsters will defend themselves. Reviving is very expensive. The merchants can be found either with a concerned expression or a grinning expression based on how much profit they are making compared to their morale standing. The economies of each monster town and merchant city are distinct but interconnected. Magic Swords are worth a lot. So what I need to know is what concerns would there be to design a game around this mechanic and/or design this mechanic around a developing game. which would fare better? Is game balance an issue here? (how strong the monsters get or how quickly they die off based on the player's input into the system), Or is game balance solely in the hands of the player? (he decides if he overkills monsters or get underleveled.) What do I need to think about to make sure it isn't too easy or too hard to swing the amount/strength of monsters compared to the player and the amount of profit the merchants get vs the player. Would indicating how out of whack things are getting in game help with this?

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  • Fair dice over network w/o trusted 3rd party

    - by Kay
    Though it should be a pretty basic problem, I did not find a solution for it: How to play dice over a network without a trusted third party? The M players shall roll N dice, one player after another. No player may "cheat", i.e. change the outcome to his advantage, or "look into the future" before the next roll. Is that possible? I guess the solution would be something like public key crypto, where each player turns in an encrypted message. After all messages were collected you exchange the keys to decode the messages. Then the sha1(joined string of all decrypted messages) mod 6 + 1 is used to determine the die. The major problem I have: since the message [c/s]hould be anything, I don't know how to prevent tampering with the private keys. Esp. the last player to turn in his key could easily cheat (I guess). The game should even stay fair, if all players "conspire" against one player.

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  • Server outputs the sourcecode of PHP page

    - by Akhilesh B Chandran
    I have a Shared Hosting package with HostGator. In it, I'm hosting around 4 websites. They are just some simple sites that doesn't likely to attract more visitors. But a few days ago, when I accessed one of my sites(via a browser), it outputted the PHP code of index.php, instead of outputting it as HTML. I think, at that time, the server was a bit busy or something. I heard that, Facebook also have got a similar condition where the home page's code was made available. So, how do I take preventive measures for this ? I always use phpBB forum's style of coding. That is, each sub pages, common functions, etc. are separated into subfolders. And in PHP, I would just include_once() or require_once() it. Also, these subfolders have a .htaccess file in which I have set the deny permission to the files inside it from outside. Also, in the main page(index), I would define a constant. And the first line of the subpages(which is situated in separate folders) is to check whether this constant is set. If not, calls die(). I am looking forward for solutions to this problem of outputting raw code when the page is accessed. Thanks in advance :)

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  • Working with fubar/refuctored code

    - by Keyo
    I'm working with some code which was written by a contractor who left a year ago leaving a number of projects with buggy, disgustingly bad code. This is what I call cowboy PHP, say no more. Ideally I'd like to leave the project as is and never touch it again. Things break, requirements change and it needs to be maintained. Part A needs to be changed. There is a bug I cannot reproduce. Part A is connect to parts B D and E. This kind of work gives me a headache and makes me die a little inside. It kills my motivation and productivity. To be honest I'd say it's affecting my mental health. Perhaps being at the start of my career I'm being naive to think production code should be reasonably clean. I would like to hear from anyone else who has been in this situation before. What did you do to get out of it? I'm thinking long term I might have to find another job. Edit I've moved on from this company now, to a place where idiots are not employed. The code isn't perfect but it's at least manageable and peer reviewed. There are a lot of people in the comments below telling me that software is messy like this. Sure I don't agree with the way some programmers do things but this code was seriously mangled. The guy who wrote it tried to reinvent every wheel he could, and badly. He stopped getting work from us because of his bad code that nobody on the team could stand. If it were easy to refactor I would have. Eventually after many 'just do this small 10minute change' situations had ballooned into hours of lost time (regardless of who on the team was doing the work) my boss finally caved in it was rewritten.

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  • MVP.Years++ ; // Thanks Microsoft

    - by Sahil Malik
    SharePoint 2010 Training: more information Even though today is April fools day, it is my MVP renewal date. So, there is always the chance of thinking not being renewed as an April fools joke.  Well, I get to postpone that joke one more time. It looks like, I’ve been renewed again. WAHOOO!! :) Thank you Microsoft, and thank you to everyone one of you for your support and best wishes, and most of all, thanks to our MVP lead, Melissa – many don’t realize it, but it’s a tough job she has to do. Think about it, all the people who are MVPs, those who no longer will be, and those who want to be. 11 years ago when I got my first award, my love for technology was insane. Today, it is worse.I will remain a technologist until I die, even after I retire and grow crinkly. I would want my dentures fitted with Microprocessors.Technology is what I passionately love doing. I am one of the very few people who lives 24 hours of his day doing exactly what I’d rather be doing – thinking, dreaming, and working with technology. Read full article ....

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  • Take care to unhook Anonymous Delegates

    - by David Vallens
    Anonymous delegates are great, they elimiante the need for lots of small classes that just pass values around, however care needs to be taken when using them, as they are not automatically unhooked when the function you created them in returns. In fact after it returns there is no way to unhook them. Consider the following code.   using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Diagnostics; namespace ConsoleApplication1 { class Program { static void Main(string[] args) { SimpleEventSource t = new SimpleEventSource(); t.FireEvent(); FunctionWithAnonymousDelegate(t); t.FireEvent(); } private static void FunctionWithAnonymousDelegate(SimpleEventSource t) { t.MyEvent += delegate(object sender, EventArgs args) { Debug.WriteLine("Anonymous delegate called"); }; t.FireEvent(); } } public class SimpleEventSource { public event EventHandler MyEvent; public void FireEvent() { if (MyEvent == null) { Debug.WriteLine("Attempting to fire event - but no ones listening"); } else { Debug.WriteLine("Firing event"); MyEvent(this, EventArgs.Empty); } } } } If you expected the anonymous delegates do die with the function that created it then you would expect the output Attempting to fire event - but no ones listeningFiring eventAnonymous delegate calledAttempting to fire event - but no ones listening However what you actually get is Attempting to fire event - but no ones listeningFiring eventAnonymous delegate calledFiring eventAnonymous delegate called In my example the issue is just slowing things down, but if your delegate modifies objects, then you could end up with dificult to diagnose bugs. A solution to this problem is to unhook the delegate within the function var myDelegate = delegate(){Console.WriteLine("I did it!");}; MyEvent += myDelegate; // .... later MyEvent -= myDelegate;

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  • Resolution stuck in 640x480 in grub, 11.04 and 12.04

    - by user89797
    I have three operating systems on my machine, Windows 7x64, Ubuntu 11.10 and 12.04 both x64 as well. All three were running at full resolution for my monitor, as well as in the Grub 1.99 boot screen. After booting into Windows, I rebooted my machine and found my Grub resolution was suddenly 640x480. Booting into both versions of Ubuntu, I find myself stuck at that resolution as well. I made no driver changes recently, and hadn't even booted into the 11.10 build in a month or more. I've gone through both proprietary Nvidia driver options for my card (GeForce 9800GT) as well as the open source drivers in 12.04 to no avail. I can't figure out what could have caused this change in both versions of Ubuntu and Grub simultaneously. Windows 7 is unaffected so I think that safely rules out hardware failure. EDIT Ok, so I couldn't boot an graphical live disks, I tried ubuntu 12.04 i386 and x64 as well as 12.10 beta x64 and all of them would flash the initial logo, go to a blank screen with a flashing cursor in the upper left and then my display would die. I managed to boot 12.04 server and get into recovery. I reinstalled grub and went into recovery mode for my 12.04 build. If I boot in safe graphics mode I can get 1280x768, but as soon as I reboot it's broken again. I've tried reinstalling the nvidia drivers and that leaves me with a system stuck at max 640x480. None of these changes have had any impact on the 11.10 build, which is still stuck at 640x480 Given that I can push a somewhat higher resolution in 12.04, and full resolution in windows 7 I'm pretty convinced it's not an issue of my monitor failing. It must be something to do with the graphics drivers. I can't figure out what could be the issue though. I'm especially perplexed that I can't boot any live images

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  • Delphi Client-Server Application using Firebird 2.5 error

    - by Japie Bosman
    I have got a lengthy question to ask. First of all Im still very new when it comes to Delphi programming and my experience has beem mostly developing small single user database applications using ADO and an Access database. I need to take the transition now to a client server application and this is where the problem starts. I decided to use Firebird 2.5 embeded as my database, as it is open source, and it is can be used with the interbase components in Delphi and that multiple clients can access the database simultanously. So I followed the interbase tutorial in Delphi. I managed to connect the client to the server and see the data in the example (While both are running on my pc), but when i tried to move the client to another pc, keeping the server on mine and running it to see if I can connect to the server it gave me the following error. Exception EIdSocketError in module clientDemo.exe at 0029DCAC. Socket Error # 10061 Connection refused. I understand that this might be because the host is defined as localhost in the client. But here is my first question. In the TSQLConncetion you can set die hostname under Driver-Hostname. The thing I want to know is how do you do this at run time, as I cannot get the property when I try and make an edit box to allow the user to enter the value and then set it via code like for example: SQLConncetion1.Driver.Hostname := edtHost.text; The thing is there is not such property to set, so how do you set the hostname at run time? Im using Delphi XE2 There is still a lot of questions to come especially when it comes to deployment, but I will take this piece by piece and I appreciate the advice.

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  • Using PDO with MVC

    - by mister martin
    I asked this question at stackoverflow and received no response (closed as duplicate with no answer). I'm experimenting with OOP and I have the following basic MVC layout: class Model { // do database stuff } class View { public function load($filename, $data = array()) { if(!empty($data)) { extract($data); } require_once('views/header.php'); require_once("views/$filename"); require_once('views/footer.php'); } } class Controller { public $model; public $view; function __construct() { $this->model = new Model(); $this->view = new View(); // determine what page we're on $page = isset($_GET['view']) ? $_GET['view'] : 'home'; $this->display($page); } public function display($page) { switch($page) { case 'home': $this->view->load('home.php'); break; } } } These classes are brought together in my setup file: // start session session_start(); require_once('Model.php'); require_once('View.php'); require_once('Controller.php'); new Controller(); Now where do I place my database connection code and how do I pass the connection onto the model? try { $db = new PDO('mysql:host='.DB_HOST.';dbname='.DB_DATABASE.'', DB_USERNAME, DB_PASSWORD); $db->setAttribute(PDO::ATTR_ERRMODE, PDO::ERRMODE_EXCEPTION); } catch(PDOException $err) { die($err->getMessage()); } I've read about Dependency Injection, factories and miscellaneous other design patterns talking about keeping SQL out of the model, but it's all over my head using abstract examples. Can someone please just show me a straight-forward practical example?

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  • How to configure ubuntu ldap client to get password policies from server?

    - by Rafaeldv
    I have a ldap server on CentOS, 389-ds. I configured the client, ubuntu 12.04, to authenticate on that base and it works very well. But it don't gets the password policies from server. For example, if i set the policy to force user to change the password on first login, ubuntu ignores it and logs him in, always. How can i setup the client to get the policies? Here are the client files: /etc/nsswitch.conf passwd: files ldap group: files ldap shadow: files ldap hosts: files mdns4_minimal [NOTFOUND=return] dns mdns4 networks: files protocols: db files services: db files ethers: db files rpc: db files netgroup: nis sudoers: ldap files common-auth auth [success=2 default=ignore] pam_unix.so nullok_secure auth [success=1 default=ignore] pam_ldap.so use_first_pass auth requisite pam_deny.so auth required pam_permit.so auth optional pam_cap.so common-account account [success=2 new_authtok_reqd=done default=ignore] pam_unix.so account [success=1 default=ignore] pam_ldap.so account requisite pam_deny.so account required pam_permit.so common-password password requisite pam_cracklib.so retry=3 minlen=8 difok=3 password [success=2 default=ignore] pam_unix.so obscure use_authtok try_first_pass sha512 password [success=1 user_unknown=ignore default=die] pam_ldap.so use_authtok try_first_pass password requisite pam_deny.so password required pam_permit.so password optional pam_gnome_keyring.so common-session session [default=1] pam_permit.so session requisite pam_deny.so session required pam_permit.so session optional pam_umask.so session required pam_unix.so session optional pam_ldap.so session optional pam_ck_connector.so nox11 session optional pam_mkhomedir.so skel=/etc/skel umask=0022 /etc/ldap.conf base dc=a,dc=b,dc=c uri ldaps://a.b.c/ ldap_version 3 rootbinddn cn=directory manager pam_password md5 sudoers_base ou=SUDOers,dc=a,dc=b,dc=c pam_lookup_policy yes pam_check_host_attr yes nss_initgroups_ignoreusers avahi,avahi-autoipd,backup,bin,colord,daemon,games,gnats,hplip,irc,kernoops,libuuid,lightdm,list,lp,mail,man,messagebus,news,proxy,pulse,root,rtkit,saned,speech-dispatcher,sshd,sync,sys,syslog,usbmux,uucp,whoopsie,www-data /etc/ldap/ldap.conf BASE dc=a,dc=b,dc=c URI ldaps://a.b.c/ ssl on use_sasl no tls_checkpeer no sudoers_base ou=SUDOers,dc=a,dc=b,dc=c sudoers_debug 2 pam_lookup_policy yes pam_check_host_attr yes pam_lookup_policy yes pam_check_host_attr yes TLS_CACERT /etc/ssl/certs/ca-certificates.crt TLS_REQCERT never

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  • State changes in entities or components

    - by GriffinHeart
    I'm having some trouble figuring how to deal with state management in my entities. I don't have trouble with Game state management, like pause and menus, since these are not handled as an entity component system; just with state in entities/components. Drawing from Orcs Must Die as an example, I have my MainCharacter and Trap entities which only have their components like PositionComponent, RenderComponent, PhysicsComponent. On each update the Entity will call update on its components. I also have a generic EventManager with listeners for different event types. Now I need to be able to place the traps: first select the trap and trap position then place the trap. When placing a trap it should appear in front of the MainCharacter, rendered in a different way and following it around. When placed it should just respond to collisions and be rendered in the normal way. How is this usually handled in component based systems? (This example is specific but can help figure out the general way to deal with entities states.)

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  • Google+ Platform Office Hours for May 2nd, 2012: Hanging out with the Tabletop Forge team

    Google+ Platform Office Hours for May 2nd, 2012: Hanging out with the Tabletop Forge team This week we met with Charles Jaimet, Joshuha Owen and Fraser Cain of the Tabletop Forge team. They showed us their hangout app and shared their experience. Discussion this session on Google+: goo.gl You can learn more about our office hours here: goo.gl Here are some notable moments in this session: 1:50 - Charles explains Tabletop Forge 6:12 - Tabletop Forge Demo begins 7:45 - How do you prevent cheating on dice rolls? 14:07 - A discussion about trust in tabletop gaming 14:57 - Upcoming feature - Fog of war 24:06 - What are some challenges with the Hangouts API that you've overcome? 27:10 - It'd be cool to play a game with a separate on air game view 31:08 - Comments as a source of game material 31:58 - What else is on the roadmap for Tabletop Forge? 35:52 - Will there be a Kickstarter for Tabletop Forge? 36:42 - What do you think about saving game logs to places like Google Drive or Google Docs? 39:07 - The 7 sided die is not something possible in reality. In what other ways have you gone beyond the limits of the physical table top? 43:11 - What was your first game? From: GoogleDevelopers Views: 2401 23 ratings Time: 46:43 More in Science & Technology

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  • Fatal X server error: Failed to submit to batchbuffer

    - by Jan
    Ubuntu 10.04 Lucid Lynx used to run fine on my computer. Since a few weeks, my X server crashes out of the blue while the computer is idle and I'm logged into a Gnome session. (I'm then greeted with a new GDM login prompt). After the crash, /var/log/gdm/:0.log.1 has the following: Fatal server error: Failed to submit batchbuffer: Input/output error Please consult the The X.Org Foundation support at http://wiki.x.org for help. ~/.xsession-errors.old has symptoms of X clinets dying: nm-applet: Fatal IO error 11 (Die Ressource ist zur Zeit nicht verfügbar) on X server :0.0. dmesg says: [191848.390081] [drm:i915_hangcheck_elapsed] ERROR Hangcheck timer elapsed... GPU hung [191848.390086] render error detected, EIR: 0x00000010 [191848.390088] IPEIR: 0x00000000 [191848.390090] IPEHR: 0x01800002 [191848.390091] INSTDONE: 0xffffffff [191848.390093] INSTPS: 0x8001e020 [191848.390095] INSTDONE1: 0xbfffffff [191848.390097] ACTHD: 0x0a47b014 [191848.390099] page table error [191848.390100] PGTBL_ER: 0x00000002 [191848.390103] [drm:i915_handle_error] ERROR EIR stuck: 0x00000010, masking [191848.390127] [drm:i915_do_wait_request] ERROR i915_do_wait_request returns -5 (awaiting 5617217 at 5617205) Is this a known problem that can be traced back to the X server from Ubuntu repositories? How would I debug this? Edit: There's a relevant bug on LP.

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  • Cannot install ia32-lib package

    - by A British Person
    I have several programs that reuquire 32 bit packages (pointing to the ia32-lib package). However, when I try to install it, this happens. spirit@ubuntu:~$ sudo apt-get install ia32-libs Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: ia32-libs : Depends: ia32-libs-multiarch but it is not installable E: Unable to correct problems, you have held broken packages. No big whoop, packages die all the time. I tried a month later however and I still got this error, trying to install the specific package produces this error. spirit@ubuntu:~$ sudo apt-get install ia32-libs-multiarch Reading package lists... Done Building dependency tree Reading state information... Done Package ia32-libs-multiarch is not available, but is referred to by another package. This may mean that the package is missing, has been obsoleted, or is only available from another source E: Package 'ia32-libs-multiarch' has no installation candidate I am no Linux whizz-kid, but this seems to be that the package doesn't exist. I searched for Skype in the software centre (I was told this installs the 32-bit packages) and it does not appear in the software centre, and the downloadable from their website produces an error about - funnily enough - no 32-bit packages. Anyone who helps me will get a medal from the gods with the weight of a thousand planets. Just don't wear it for god's sake.

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  • Retrieving database column using JSON [migrated]

    - by arokia
    I have a database consist of 4 columns (id-symbol-name-contractnumber). All 4 columns with their data are being displayed on the user interface using JSON. There is a function which is responisble to add new column to the database e.g (countrycode). The coulmn is added successfully to the database BUT not able to show the new added coulmn in the user interface. Below is my code that is displaying the columns. Can you help me? table.php $(document).ready(function () { // prepare the data var theme = getDemoTheme(); var source = { datatype: "json", datafields: [ { name: 'id' }, { name: 'symbol' }, { name: 'name' }, { name: 'contractnumber' } ], url: 'data.php', filter: function() { // update the grid and send a request to the server. $("#jqxgrid").jqxGrid('updatebounddata', 'filter'); }, cache: false }; var dataAdapter = new $.jqx.dataAdapter(source); // initialize jqxGrid $("#jqxgrid").jqxGrid( { source: dataAdapter, width: 670, theme: theme, showfilterrow: true, filterable: true, columns: [ { text: 'id', datafield: 'id', width: 200 }, { text: 'symbol', datafield: 'symbol', width: 200 }, { text: 'name', datafield: 'name', width: 100 }, { text: 'contractnumber', filtertype: 'list', datafield: 'contractnumber' } ] }); }); data.php <?php #Include the db.php file include('db.php'); $query = "SELECT * FROM pricelist"; $result = mysql_query($query) or die("SQL Error 1: " . mysql_error()); $orders = array(); // get data and store in a json array while ($row = mysql_fetch_array($result, MYSQL_ASSOC)) { $pricelist[] = array( 'id' => $row['id'], 'symbol' => $row['symbol'], 'name' => $row['name'], 'contractnumber' => $row['contractnumber'] ); } echo json_encode($pricelist); ?>

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  • unable remove/reinstall libxss1:amd

    - by mono
    Whenever I try to install anything (software-center or apt-get) I get an error report stating that libxss1:amd is in a "very bad inconsistent state" (translated from german) and that I should reinstall it. That would not bother me much but I am never sure if the stuff I'm trying will be working in the end. It really resists from being repaired apt-get install, apt-get remove, apt-get -f install, and all the usual suspects - nothing works. It always comes to: dpkg: Fehler beim Bearbeiten von libxss1:amd64 (--configure): Paket ist in einem sehr schlechten inkonsistenten Zustand - Sie sollten es nochmal installieren, bevor Sie die Konfiguration versuchen. Fehler traten auf beim Bearbeiten von: libxss1:amd64 E: Sub-process /usr/bin/dpkg returned an error code (1) I posted the error as is, since my translation might not be exact. But I guess you can figure from my text. I found out that this file is the X screen saver. Maybe I should kill it before handling that file. If thats so, than please tell me how. Thanks for your help, thomas

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  • How do I bridge my wireless to my wired connection?

    - by gatoatigrado
    I want to bridge the wireless connection with the wired connection. The wireless is the host and the wired is the client, so to speak. Internet sharing (inet <--> wifi <--> ethernet) I tried to bridge my ethernet connection by going to network manager edit connections wired edit IPv4 settings shared to other computers Screenshots However, it seems to automatically disconnect half a second after it says "connection established"! edit 2 got the network manager logs, it seems the address is in use. See http://pastebin.com/DjqRshxW , line 45. nm-tool output is here: http://pastebin.com/x5Aci5V1 . I tried firestarter, as mentioned in another thread, and no luck. I don't have time to bother with a dozen command line tricks, unless is copy & pasting a shell script... so please suggest ways that use GUIs and/or won't leave my computer in a confused state (e.g. disabling network manager, manually connecting to a WPA network, installing brutils, etc.). edit: one idea that would work, if it's possible -- is there a way to share connections via SSH and SOCKS5? I'd need to do this at a system-wide level though; I only know how to do it through the browser now. Then, I could run ifconfig eth0 192.168.4.1 on the computer sharing the inet, and ifconfig eth0 192.168.4.2 on the computer I'm trying to share with; I know this does work for host-to-host transfers. edit 3 If I run sudo killall dnsmasq, then nothing is using the 10.42.43.1 address the network manager sharing wants to use. But now it just takes longer to die, with error "NetworkManager[5935]: dnsmasq died with signal 9" [ http://pastebin.com/4FNtpugi ]. Looking at just the commands [ http://pastebin.com/1vrtQeWk ], maybe it's trying to route eth0 to itself? I'm not that familiar with networking things though.

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  • Create an array from mysql with column names and values [on hold]

    - by ScaZ
    i'm trying to create an array with PHP and MySQL, but i always get errors. The code i'm using function db_listar_usuarios(){ $link=db_connect(); $query = "select * from usuarios" or die("Problemas en el select: " . mysqli_error($link)); $result = $link->query($query); while($row = mysqli_fetch_assoc($result)) { $row['nombre'] . array(; foreach ($row as $col => $val) { $col => $val; } } } And what I want to create with this code is: array( 'john' => array('address' => 'st 123', 'age' => '25', 'surname' => 'doe'), 'ane' => array('address' => 'av 456', 'age'=> '32', 'surname' => 'smith'), ); To use then like something like this: private $contacts = db_listar_usuarios(); I use 2 files: functions.php and server.php server.php is a downloaded file example to do a REST API. Here are both of them. server.php - pastebin.com/5j54m1Mz functions.php - pastebin.com/N7jMhSBa Thank you in advance!

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  • How to set permalink of your blog post according to date and title of post?

    - by Amit
    I am having this website http://www.finalyearondesk.com . My blogs post link are set like this.. http://www.finalyearondesk.com/index.php?id=28 . I want it to set like this ... finalyearondesk.com/2011/09/22/how-to-recover-ubuntu-after-it-is-crashed/ . I am using the following function to get these posts... function get_content($id = '') { if($id != ""): $id = mysql_real_escape_string($id); $sql = "SELECT * from blog WHERE id = '$id'"; $return = '<p><a href="http://www.finalyearondesk.com/">Go back to Home page</a></p>'; echo $return; else: $sql = "select * from blog ORDER BY id DESC"; endif; $res = mysql_query($sql) or die(mysql_error()); if(mysql_num_rows($res) != 0): while($row = mysql_fetch_assoc($res)) { echo '<h1><a href="index.php?id=' . $row['id'] . '">' . $row['title'] . '</a></h1>'; echo '<p>' . "By: " . '<font color="orange">' . $row['author'] . '</font>' . ", Posted on: " . $row['date'] . '<p>'; echo '<p>' . $row['body'] . '</p><br />'; } else: echo '<p>We are really very sorry, this page does not exist!</p>'; endif; } Any suggestions how to do this? And can we do this by using .htaccess?

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  • How to start Sharepoint Development - Resources wanted [closed]

    - by user1249641
    I'm a apprentice for software development here in good ol' Germany and I've been doing fairly well with c#, asp.net mvc, entity framework and LINQ so far. My superiors want me to focus solely on our intranet development and Sharepoint development. They don't provide me with any resources to start. No books, no co-workers with actual webpart-dev-experience, seminars and the likes. There for it's do it on your own or die. I bought a book and started working through it on my virtual machine messing with the infrastructure and everything i can get a grip on. My main problem however stays the actual development. I have managed to write 2 webparts which can be used as a rudimentary ticket system(using WSP Builder and SP2007). But there it stops. Are there any comprehensive step by step tutorials or blogs out there, like the asp.net tutorials on www.asp.net which take you by the hand go over each step with you? Starting with the basic classes, going over custom css implementation, Jquery/Javascript ajax and async calls? No matter how trivial, I appreciate every help and hint you can give.

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  • Need ideas on how to give my levels structure

    - by akuritsu
    I am making an iOS game for a project at school. It is going to be a tiny bit like Fruit Ninja, as in it will have different things on the screen, and when you hit them, they die, and you get points. The trouble is that unlike Fruit Ninja, my game will have different types of sprites, all doing different things (moving different places, doing different things, etc). The one thing that is bad about having all of these sprites that do different things is that it is hard for them to look neat on the screen all together. I was planning on having a couple of different gamemodes: Time Trial You have 120 seconds to kill as many sprites as possible. Survival You have three lives, every time you try to hit a sprite and miss, you lose a life. ???? Whatever I think of. I am a rookie to game design in general, and I don't know the best way to make my game look good, and play well. I could have all of these sprites on the screen at the same time, or I could have them come in waves, for example 10 of sprite_a come on, and once they are killed, 10 of sprite_b come on, etc... Please give me your opinion about which one I should code. If you have any other suggestions for either a third gamemode, or a completely different way to make the levels, feel free to tell me.

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  • help with yes/no radio button for multiple questions pull from database

    - by Darlene
    hey guys i need a little help with this questionaire form. The tables currently using are: user userid| username answers aswerid|quesid|ans|userid|date ques quesid|ques The form below is what im using however i'm gettin errors for radio button.... could anyone offer advice? $query = mysql_query("SELECT * FROM ques", $con) or die("Cannot Access tblprequeations From Server"); echo"<div id='quesform' class='quesform'>"; echo"<form name='QForm' method='post' action='answers.php' onsubmit='return validateQForm(this);'>"; echo"<p>"; while($row = mysql_fetch_array($query)) { echo"<p>"; echo"<label>".$row['quesid']."</label>&nbsp; &nbsp;"; echo"<label>".$row['ques']."</label>&nbsp; &nbsp;"; echo"<input type='radio' name='ans' value='yes' if (isset($_POST['ans']) && $_POST['ans'] == 'yes') echo'checked'/>"; echo"<input type='radio' name='ans' value='no' if (isset($_POST['ans']) && $_POST['ans'] == 'no') echo'checked'/>"; echo"</p>"; } echo"</p>";

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  • Is it reasonable to null guard every single dereferenced pointer?

    - by evadeflow
    At a new job, I've been getting flagged in code reviews for code like this: PowerManager::PowerManager(IMsgSender* msgSender) : msgSender_(msgSender) { } void PowerManager::SignalShutdown() { msgSender_->sendMsg("shutdown()"); } I'm told that last method should read: void PowerManager::SignalShutdown() { if (msgSender_) { msgSender_->sendMsg("shutdown()"); } } i.e., I must put a NULL guard around the msgSender_ variable, even though it is a private data member. It's difficult for me to restrain myself from using expletives to describe how I feel about this piece of 'wisdom'. When I ask for an explanation, I get a litany of horror stories about how some junior programmer, some-year, got confused about how a class was supposed to work and accidentally deleted a member he shouldn't have (and set it to NULL afterwards, apparently), and things blew up in the field right after a product release, and we've "learned the hard way, trust us" that it's better to just NULL check everything. To me, this feels like cargo cult programming, plain and simple. A few well-meaning colleagues are earnestly trying to help me 'get it' and see how this will help me write more robust code, but... I can't help feeling like they're the ones who don't get it. Is it reasonable for a coding standard to require that every single pointer dereferenced in a function be checked for NULL first—even private data members? (Note: To give some context, we make a consumer electronics device, not an air traffic control system or some other 'failure-equals-people-die' product.) EDIT: In the above example, the msgSender_ collaborator isn't optional. If it's ever NULL, it indicates a bug. The only reason it is passed into the constructor is so PowerManager can be tested with a mock IMsgSender subclass.

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  • Bad previous code. To fix or not to fix?

    - by Viniyo Shouta
    As a freelancer programmer I am often asked to edit part of an application source code in order to add functionalities, fix bugs etc. While I'm on my adventure journey to study the source to do what I'm asked correctly I run into code like: World::User* GetWorld() { map<DWORD,World*>::iterator it = mapWld.find( m_userWorldId ) if( it != mapWld.end() ) return &it->second; return NULL; } if( pUser->GetWorld()->GetId() == 250 ) If I investigate further I end up finding that the DWORD class member of User, userWorldId can be a value non-found in the map mapWld, which will lead to a casuality as also known as crash! The obviously valid way to do it is: World* pWorld = pUser->GetWorld(); if( pWorld && pWorld->GetId() == 250 )//... Sometimes when it's something just 'small' I end up sort of 'fixing' it. But sometimes when I'm on a 500 thousand line source code and this kind of code is everywhere there is no much can do. The question is if it's politically correct to fix some of these things. Think of it; You are not paid to fix it. Perhaps you think it's right, but it was necessarily done that way for some reason and you should not be messing with it. You do not have authorization, you do not own the source and none of the copyrights belong to you. You have authorization to edit issues accordingly to the owners but you're in a hurry, you have many other projects to do, it's the end of the month, you must pay the bills. Sincerely, I think of it as seeing an animal die from a disease in front of you, you have the cure in your hands but you do nothing. What is the best to do in this scenario?

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