Search Results

Search found 10644 results on 426 pages for 'flash integration'.

Page 169/426 | < Previous Page | 165 166 167 168 169 170 171 172 173 174 175 176  | Next Page >

  • AIR File.resolvePath won't work anymore

    - by Palleas
    Hi all, I'm having a very strange issue, it looks like my application can't create file anymore. It works w/ directories, but the so-many-times-used resolvePath() methods doesn't. Here is what I do : var databaseFileContent : File = new File(File.desktopDirectory.nativePath + "/testing"); databaseFileContent.createDirectory(); databaseFileContent.resolvePath("test"); (Here I'm trying on desktop but that's the same w/ applicationStorageDirectory) When I execute this, it works only for the "testing" folder which is actually created, but my file isn't. I tried to create another application, doing this : trace(File.desktopDirectory.resolvePath("maiswtf.db").exists); trace(File.applicationStorageDirectory.resolvePath("wtf.db").exists); Both are displaying "false". Am I missing something here? I have another application with this code : var databaseFileContent : File = File.applicationStorageDirectory.resolvePath(File.separator + "sitra.db"); When I run this one, it works perfectly! My file is created at /sitra.db! Any hints? I thinks I'm going mad :/ Thanks!

    Read the article

  • AS3: resizing as a result of an eventListener

    - by Jaimie
    Hi everyone, I have coded a map that when a province object is clicked on, it should move to the center of the screen and grow a percentage of the width, along with displaying a number of different things. The problem is that in order for the image to resize it needs to be clicked on twice. It moves, and all of the children display just as they were designed to do, but the resize doesn't work on the first try. Any ideas how to fix this problem? ... menuItem4_mc.addEventListener(MouseEvent.CLICK, onClick); ... public function onClick(mc:MouseEvent):void { menuItem4_mc.width = width * .65; menuItem4_mc.height = height * .7; //brings Ontario To the front of the stage setChildIndex(menuItem4_mc,numChildren - 1); menuItem4_mc.x= 670/2; menuItem4_mc.y= 480/2; ... } Thank you!

    Read the article

  • Am I doing AS3 reference cleanup correctly?

    - by Ólafur Waage
    In one frame of my fla file (let's call it frame 2), I load a few xml files, then send that data into a class that is initialized in that frame, this class creates a few timers and listeners. Then when this class is done doing it's work. I call a dispatchEvent and move to frame 3. This frame does some things as well, it's initialized and creates a few event listeners and timers. When it's done, I move to frame 2 again. This is supposed to repeat as often as I need so I need to clean up the references correctly and I'm wondering if I'm doing it correctly. For sprites I do this. world.removeChild(Background); // world is the parent stage Background = null; For instances of other classes I do this. Players[i].cleanUp(world); // do any cleanup within the instanced class world.removeChild(PlayersSelect[i]); For event listeners I do this. if(Background != null) { Background.removeEventListener(MouseEvent.CLICK, deSelectPlayer); } For timers I do this. if(Timeout != null) { Timeout.stop(); Timeout.removeEventListener(TimerEvent.TIMER, queueHandler); Timeout.removeEventListener(TimerEvent.TIMER_COMPLETE, queueCompleted); Timeout = null; } And for library images I do this if(_libImage!= null) { s.removeChild(Images._libImage); // s is the stage _libImage= null; } And for the class itself in the main timeline, I do this Frame2.removeEventListener("Done", IAmDone); Frame2.cleanUp(); // the cleanup() does all the stuff above Frame2= null; Even if I do all this, when I get to frame 2 for the 2nd time, it runs for 1-2 seconds and then I get a lot of null reference errors because the cleanup function is called prematurely. Am I doing the cleanup correctly? What can cause events to fire prematurely?

    Read the article

  • Problem when compressing SWF in Linux with java.util.zip

    - by CaioToOn
    Hi! I've created a servlet that changes the binaries of a SWF file and output it to the user. The SWF is compressed by ZLIB by default. Then I inflate, change the binaries, deflate and output the result. Everything was running right on a Windows Server 2008 (also in 2003). Currently, we need change the server to Linux, and then, this servlet is somehow outputing a corrupted SWF File... what could be the problem? What intrigues me more is that there is no difference between the Windows and Linux servlet versions. Is there any undocumented linux specific behaviour for the java.util.zip package? My Windows Server is (where the servlet is working): Windows Server 2008 (6.0 - x86) Apache 2.2.11 Tomcat 6.0.16.0 Java JDK 1.6.0_12-b04 My CentOS Server is (where te servlet doesn't work) CentOS 5.4 (2.6.18-164.15.1.el5 - i386) Apache 2.2.3 Tomcat 6.0.16.0 Java JDK 1.6.0_12-b04 Any lead would be appreciated! Cheers, CaioToOn!

    Read the article

  • What is the "proper" method for determining if a swf is running within an AIR application?

    - by Michael Prescott
    I've got a Flex Web project and a Flex AIR project that use a common code-base. The common code defines several run-time loaded Flex Modules. I want the Flex Modules to behave differently depending on whether the running base application is WEB or AIR. What is the proper method for determining from the module code whether the module is running in a WEB or AIR application? (I found that Security.sandboxType.toString() returns "application", but I haven't found anything better in the documentation, yet.)

    Read the article

  • Custom Trigger Scripts for Bot (Xcode 5 CI)

    - by Mishal Shah
    I am working on setting up CI for my iOS application and I am facing some issues. Where is a good place to find documents on Bot? I have seen the Xcode help but cant find any good example, also watched the CI video from 2013 conference How do i create a custom trigger script, so every time a developer commits their code it will automatically trigger the bot. How do I merge the code to master only if Test successfully passes the bot? Here is where I found info about trigger scripts https://help.apple.com/xcode/mac/1.0/#apdE6540C63-ADB5-4B07-89B7-6223EC40B59C Example values are shown with each setting. Schedule: Choose to run manually, periodically, on new commits, or on trigger scripts. Thank you!

    Read the article

  • C#/WebService/ExactTarget - send email to single subscriber without TriggeredSend

    - by Max Gontar
    Hi! There is an email service ExactTarget with web service API. There are samples (in php though) for sending email to whole list instantly, or to single subscriber by triggered action. It's pretty hard to get in it's documentation, and I couldn't find explanation how to send email to a single subscriber instantly without having some triggering actions. Any help or advice will be great. Thanks.

    Read the article

  • OutputPath ignored on projects being build by TFS 2010

    - by bovium
    I have installed TFS2010 Beta 2 with default settings and configured a CI build with a solution containing the indivial projects. My *.cspoj files could have: <OutputPath>bin\debug\</OutputPath> Or alternatively: <OutDir>bin\debug\</OutDir> When the build server is done building and running tests etc. all the assemblies are placed in the root of the build drop off folder. How do I configure the build to keep the outputpath or outdir in my projects and store the assemblies and content in the matching folder structure( builddropfolder\bin\debug\ )? I have found a number of post on this most of them relates to TFS 2008 but I have not found solutions for TFS 2010. Perhaps it is possible to solve this in the new workflow file for the buildserver?

    Read the article

  • Incrase click radius/size

    - by Nathan
    Hello, I'm looking for a way to increase the click size so when I click, it would effectively count as a click on anything that is in a 100px by 100px radius around the click. Any help would be great, I couldn't find anything online for this. Thanks a lot!

    Read the article

  • ActionScript MovieClip moves to the left, but not the right

    - by Defcon
    I have a stage with a movie clip with the instance name of "mc". Currently I have a code that is suppose to move the player left and right, and when the left or right key is released, the "mc" slides a little bit. The problem I'm having is that making the "mc" move to the left works, but the exact some code used for the right doesn't. All of this code is present on the Main Stage - Frame One //Variables var mcSpeed:Number = 0;//MC's Current Speed var mcJumping:Boolean = false;//if mc is Jumping var mcFalling:Boolean = false;//if mc is Falling var mcMoving:Boolean = false;//if mc is Moving var mcSliding:Boolean = false;//if mc is sliding var mcSlide:Number = 0;//Stored for use when creating slide var mcMaxSlide:Number = 1.6;//Max Distance the object will slide. //Player Move Function p1Move = new Object(); p1Move = function (dir:String, maxSpeed:Number) { if (dir == "left" && _root.mcSpeed<maxSpeed) { _root.mcSpeed += .2; _root.mc._x -= _root.mcSpeed; } else if (dir == "right" && _root.mcSpeed<maxSpeed) { _root.mcSpeed += .2; _root.mc._x += _root.mcSpeed; } else if (dir == "left" && speed>=maxSpeed) { _root.mc._x -= _root.mcSpeed; } else if (dir == "right" && _root.mcSpeed>=maxSpeed) { _root.mc._x += _root.mcSpeed; } } //onEnterFrame for MC mc.onEnterFrame = function():Void { if (Key.isDown(Key.LEFT)) { if (_root.mcMoving == false && _root.mcSliding == false) { _root.mcMoving = true; } else if (_root.mcMoving == true && _root.mcSliding == false) { _root.p1Move("left",5); } } else if (!Key.isDown(Key.LEFT)) { if (_root.mcMoving == true && _root.mcSliding == false) { _root.mcSliding = true; } else if (_root.mcMoving == true && _root.mcSliding == true && _root.mcSlide<_root.mcMaxSlide) { _root.mcSlide += .2; this._x -= .2; } else if (_root.mcMoving == true && _root.mcSliding == true && _root.mcSlide>=_root.mcMaxSlide) { _root.mcMoving = false; _root.mcSliding = false; _root.mcSlide = 0; _root.mcSpeed = 0; } } else if (Key.isDown(Key.RIGHT)) { if (_root.mcMoving == false && _root.mcSliding == false) { _root.mcMoving = true; } else if (_root.mcMoving == true && _root.mcSliding == false) { _root.p1Move("right",5); } } else if (!Key.isDown(Key.RIGHT)) { if (_root.mcMoving == true && _root.mcSliding == false) { _root.mcSliding = true; } else if (_root.mcMoving == true && _root.mcSliding == true && _root.mcSlide<_root.mcMaxSpeed) { _root.mcSlide += .2; this._x += .2; } else if (_root.mcMoving == true && _root.mcSliding == true && _root.mcSlide>=_root.mcMax) { _root.mcMoving = false; _root.mcSliding = false; _root.mcSlide = 0; _root.mcSpeed = 0; } } }; I just don't get why when you press the left arrow its works completely fine, but when you press the right arrow it doesn't respond. It is literally the same code.

    Read the article

  • Get list of running processes, get active process (and it's application) Flex/AIR

    - by Adam Kiss
    Hello, just a quickie (or maybe not:] ): Is it possible to get somehow list of running applications/processes and, while running in background, check which process is active? Additionally - if somehow, the answer was yes, is it possible to react for change of active window / application react just as if it was Event, or bind to it custom event (e.g. Event.SystemActiveAppChange)? Thank you for answers as well as pointers. EDIT: Due to probable missunderstanding, I mean local applications - on your win/mac/linux machine - I would like to (in process of learning of language) track what apps I use the most, make a little graph maybe? So, the point is: in AIR app, developed in FLEX, I would like to get/list all running applications/processes, as well as which one is active (on user's PC/Mac/Linux)

    Read the article

  • Actionscript: How Can I Know When The Source Property Of An Image Is Completely Updated

    - by Joshua
    var I:Image=new Image(); I.source='C:\\Abc.png'; var H:int=I.height; H is always Zero! I am presuming this is because the image hasn't finished reading the png file off the disk yet. What event can I monitor to know when it's width and height will have the right values? The 'Complete' event only seems to work for DOWNLOADED images. The 'Render' event happens EVERY FRAME. The (undocumented?) 'sourceChanged', happens as soon as source changes, and has the same problem! What event do I watch that will let me know when the image's width and height properties will have valid values? Or is there some Synchronous version of I.source='xxx.png', that I don't know about? P.S. Yes, I know I shouldn't use "C:\" in an Air Program. This was just for illustrative purposes, so that you won't suggest I use "Complete", which never even seems to fire when the file indicated by source is local.

    Read the article

  • Web Project for F#

    - by mfeingold
    I am building a project system for Visual Studio MVC web projects with controllers written in F#. It comes along pretty cool. I can build and run the apps, but I have a problem with FSharp Language Service. In the editor it shows the syntax colorization and diagnostic as it should. With one problem - it does not pick up project references. Even though during build it picks them up and successfully builds the project, on the screen it shows the objects/namespaces from the referenced assemblies/projects as unresolved. If somebody out here has some knowledge about integrating with F# Language service - please help me make it work In response to Tomas: The code for F# controllers is in the project file and as I already mentioned I can compile and run it. Originally we kept the F# code in a separate project and desire to get rid of this extra complexity is what prompted this project. It is not a ASP.MVC though it is Bistro MVC. Edit BistroMVC now solves this problem in the latest version of the Bistro Designer which is based on the F# project extender

    Read the article

  • Jenkins - Publish Over CIFS Plugin

    - by Juvil
    I am getting confused with this plug in. basically my target is to Deploy files from Server1 to Server2 now the buildoutput dir is in a specific location in Server1 example E:\BuildOutput\Apps\Application1\Bin\ I need to deploy them in Server2 C:\Program Files\Tools\Application1\Bin\ How do I set up this plugin to work to what i need? I am getting stressed in the amount of files that needs to be deployed to another server, i just wished a simple xcopy tool to another server could work.

    Read the article

  • I have a problem implementing states in my Flex app, please help!

    - by ben
    Hey guys, I'm trying to work out how to use states in my Flex app. I've created two states, State1 and Stage 2. Both are based off the base state. I've created a few visual elements for State1, and given each of them includeIn="State1". But when I'm in design mode and click on State2, these elements are still visible? Why is that? If I try to delete them while State2 is selected, all that happens is RemoveChild is added to the State2 tag. Is this how I'm supposed to do it? Thanks for reading!

    Read the article

  • IE8 positions DIV overlay wrong way and keeps playing video when it's hidden.

    - by George
    Hi! Please take a look at: http://www.binarymark.com/Products/PasswordGenerator/default.aspx (the Overview tab, on the diagram). The issue is wjen you click on any of the diagram elements say "Character Groups" all browsers, except IE8 behave well - that is they display the overlay, start playing a video, and when the overlay is closed, the video stops playing an the div is hidden. IE8, on the other hand has two flaws: it positions the overlay way towards the bottom and too much to the right, and even more annoyingly - it keeps playing video in the background even when the overlay div is closed! I use flowplayer.org/tools/overlay/ for overlay. Can you help please? Thanks.

    Read the article

  • Complex movement within animation

    - by Irwin
    I've this application, where two children are playing catch. One throws and the other catches. While I can show a ball object moving between two stationary objects, how do I show the objects "releasing" and "catching" the ball, in a way that is close to lifelike? EDIT: The movement of the hands in this game: http://www.acreativedesktop.com/animation-game-slaphands.html is what I would like to replicate. Any tips on how to do that?

    Read the article

  • Silverlight unit testing (using NUnit)

    - by 1gn1ter
    I'm using NUnit for testing back-end. Unit tests are being executed while building (I'm using TeamCity for continuous building). Now I hove to test front-end (Silverlight 4.0). Because the tests are being executed while building, I have to simulate browser (TypeMock - is not free, isn't it?) could I use NUnit.Mocks somehow?. How to use NUnit for Silverlight testing? I've found WHITE framework could it help? Any other advises about software/frameworks to use for Silverlight unit testing?

    Read the article

  • Integrating PHPBB into CMS

    - by eGGzy
    I have a full CMS and I want to integrate it with phpbb. Basically I want when user registers - registers with phpbb and same with login. Is there any good tutorial or something that can help me?

    Read the article

  • array loop not complete

    - by user217582
    Whenever the cursor move over the note, it would call getCollision() function to store the name of the sprite. Can store more than one sprite in array but the normalNote() function failed to work correctly? When I click a button which called normalNote(), it would only loop once (one note was redraw) before the pop. After the pop, it should have continue to loop until the rest of the notes from getChildbyname is redraw. Wonder if there any missing code? private function getCollision(x:int, pt:int):void { for(var i:int=pt;i<tickArray.length;i++) { if(typeArray[i]=="eighth") { var getCurrentNote:String = "note"+i; var child:Sprite = c.getChildByName(getCurrentNote) as Sprite; drawEighthUp(child,"-","-",0xff0000); tempNote.push(getCurrentNote); } } } private function normalNote():void { for(var iii:int=0;iii<tempNote.length;iii++) { var child:Sprite = c.getChildByName(tempNote[iii]) as Sprite; trace("tt",tempNote.length); trace("iii",iii); var asd:String = tempNote[iii].toString(); var idx:int = int(asd.substr(4)); if(typeArray[idx]=="eighth") { drawEighthUp(child,"-","-",0x000000); tempNote.pop(); } } }

    Read the article

  • Continuous build infrastructure recommendations for primarily C++; GreenHills Integrity

    - by andersoj
    I need your recommendations for continuous build products for a large (1-2MLOC) software development project. Characteristics: ClearCase revision control Approx 80% C++; 15% Java; 5% script or low-level Compiles for Green Hills Integrity OS, but also some windows and JVM chunks Mostly an embedded system; also includes some UI pieces and some development support (simulation tools, config tools, etc...) Each notional "version" of the deliverable includes deployment images for a number of boards, UI machines, etc... (~10 separate images; 5 distinct operating systems) Need to maintain/track many simultaneous versions which, notably, are built for a variety of different board support packages Build cycle time is a major issue on the project, need support for whatever features help address this (mostly need to manage a large farm of build machines, I guess..) Operates in a secure environment (this is a gov't program) (Edited to add: This is a classified program; outsourcing the build infrastructure is a non-starter.) Interested in any best practices or peripheral guidance you might offer. The build automation issues is one of several overlapping best practices that appear to be missing on the program, but try to keep your answers focused on build infrastructure piece and observations directly related. Cost is not an object. Scalability and ease of retrofitting onto an existing infrastructure are key. JA

    Read the article

< Previous Page | 165 166 167 168 169 170 171 172 173 174 175 176  | Next Page >