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  • Lazy Load images on Listview in android(Beginner Level)?

    - by Praveen Chandrasekaran
    Hi all, I am working on the listview with the custom adapter. I want to load the images and text view on it. The images are load from the internet urls. I just want to show the images which are visible list item to hte user. I refered the Shelves opensource project example from romainguy, but its to complicated to understand the code. For a beginner level, I just want to know how to handle the tag between the adapter and activity. From the commonsware example I can set the tag on adapter, but can't show the corresponding image at the idle state of the listview. Please help me with your ideas. Sample codes are more understandable. Thanks. EDIT: The combination of Efficient and Slow Adapter in ApiDemos is more helpful to understand.

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  • Is there a way to replace the Eclipse JDT's code completion list with a multi-level tree?

    - by Uri
    I know that the eclipse code completion widget can be customized to add new suggestions and even to change the order. I'm wondering whether there's a way to replace the current list format (or single-level tree, if this is a tree control) with a tree of multiple levels. Thus, for example, instead of selecting from a list of methods sorted by name, I will select from a category and then from a subcategory, and then from the items. I'm not too familiar with that part of the SDK, but I'd like to know if this is feasible. Thanks!

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  • How to get the current project directory or the bin directory and move a few level up?

    - by melaos
    I have an ASP.Net MVC app, and i have some xsl files inside of the Content directory. I've try a few methods to get directory dynamically buy keep on coming short. So how do i get the directory to point to the Content/xsl folder? the closest that i came to was with this: this.GetType().Assembly.CodeBase which only returns the project DLL, but i can't figure out how to move up a few levels from there or what .net library to use to navigate around the path. there's no ../.. :( Basically i want to navigate to the Content/xsl folder which is at the same level of the Bin directory.

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  • How is thread synchronization implemented, at the assembly language level?

    - by Martin
    While I'm familiar with concurrent programming concepts such as mutexes and semaphores, I have never understood how they are implemented at the assembly language level. I imagine there being a set of memory "flags" saying: lock A is held by thread 1 lock B is held by thread 3 lock C is not held by any thread etc But how is access to these flags synchronized between threads? Something like this naive example would only create a race condition: mov edx, [myThreadId] wait: cmp [lock], 0 jne wait mov [lock], edx ; I wanted an exclusive lock but the above ; three instructions are not an atomic operation :(

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  • How do I programmatically determine the current zoom level of a browser window?

    - by Mihai Fonoage
    Hi, I want to find out the zoom level of what is being displayed in a browser window based on the javascripts' window object properties (http://www.javascriptkit.com/jsref/window.shtml) to which I have access. I just can't seem to find the right mathematical formula for the zoom based on the inner width, page offset, etc. I found a solution, but that uses the document.body.getBoundingClientRect call which does not return anything in my case and for which I can't tell if there's a suitable replacement from the window properties. I am using Safari. Thank you, Mihai

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  • how relate one table to another for future records

    - by Sinan
    I have a games table which holds the data about a game. Then another table which holds the data about news. So far so good. First I thought about creating a junction table for game_news so I could relate news to games. This way works as intended when the game exists. So whenever I insert a news I can relate it to a game using the junction table. However there are cases when there is news about game but the game isn't published and it doesn't exists. So my question would be; is there a way to relate these news to a particular game when the game record is created. What is the best way to do this? Any ideas?

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  • Set top level directory to be handled by Perl?

    - by Sam Lee
    I have an Apache server set up to use mod_perl. I have it set up to handle all requests using a Perl module MyModule. Here is part of my httpd.conf: LoadModule perl_module modules/mod_perl.so <Directory /> Order Deny,Allow Allow from all </Directory> PerlModule MyModule <Location /> SetHandler modperl PerlResponseHandler MyModule </Location> This seems to work fine, except top level directory (ie. www.mysite.com/) is not being sent to MyModule. What's going wrong?

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  • How to preserve whitespace indentation of text enclosed in HTML <pre> tags excluding the current indentation level of the <pre> tag in the document?

    - by Michael Barton
    I'm trying to display my code on a website but I'm having problems preserving the whitespace indentation correctly. For instance given the following snippet: <html> <body> Here is my code: <pre> def some_funtion return 'Hello, World!' end </pre> <body> </html> This is displayed in the browser as: Here is my code: def some_funtion return 'Hello, World!' end When I would like it displayed as: Here is my code: def some_funtion return 'Hello, World!' end The difference is that that current indentation level of the HTML pre tag is being added to the indentation of the code. I'm using nanoc as a static website generator and I'm using google prettify to also add syntax highlighting. Can anyone offer any suggestions?

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  • What is a good Very-High level UI framework for JavaScript?

    - by Robert Gould
    I need to write a temporary Web-based graphical front-end for a custom server system. In this case performance and scalability aren't issues, since at most 10 people may check the system simultaneously. Also it should be PHP or Python (server) & JavaScript (client) (can't use Flex or Silverlight for very specific non-programming related issues). So I know I could use YUI or jQuery, but was wondering if there is something even more high-level that would say allow me to write such a little project within a few hours of work, and get done with it. Basically I want to be as lazy as possible (this is throw-away code anyways) and get the job done in as little time as possible. Any suggestions?

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  • Return highest number found in an array of strings

    - by Mdd
    I have an array of objects. The objects have a property called level that is a string which contains a number and is in consistent format. I am trying to find the highest number and return just that one but I seem to be blocked as far as how to proceed from my current code. Here is a fiddle to my current code: http://jsfiddle.net/6sXYR/ Here is my JavaScript: var myArray = [ { color: 'blue', level: 'L1' }, { color: 'red', level: 'L1' }, { color: 'green', level: 'L2' }, { color: 'yellow', level: 'L2' }, { color: 'purple', level: 'L3' } ]; for (var i = 0; i < myArray.length; i++) { console.log( myArray[i].level.substring(1,2) ); }; The result I am trying to get is to return just the number '3' from the example above. The highest number may not always be in the last object in the array, but it will always be in the format of L#.

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  • Is there a high-level gestures library for iPhone development?

    - by n8gray
    The iPhone platform has a number of common gesture idioms. For example, there are taps, pinches, and swipes, each with varying number of fingers. But when you're developing an app, it's up to you to implement these things based on low-level information about the number and locations of touches. It seems like this is a prime candidate for a library. You would register a delegate, set some parameters like multi-tap interval and swipe threshold, and get calls like swipeStarted/Ended, pinchStarted/Ended, multiTap, etc. Does such a library exist?

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  • 2 Classes need each other declared C++

    - by Prodigga
    I have a "Game" class which holds all the games settings and manages the game. I have a "Grid" class which is the grid the game is played on. The "Game" class initializes a "Grid" object as one of its members (passing itself ("this") as one of the parameters for "Grid"s constructor).. The "Grid" object therefor needs to deal with a "Game*" pointer. To do this it needs to know what "Game" is; i need to declare it before "Grid". But "Game" uses "Grid"...so it also needs "Grid" declared before it. so confused on how to include headers/etc correctly here..

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  • MongoDb - $match filter not working in subdocument

    - by Ranjith
    This is Collection Structure [{ "_id" : "....", "name" : "aaaa", "level_max_leaves" : [ { level : "ObjectIdString 1", max_leaves : 4, } ] }, { "_id" : "....", "name" : "bbbb", "level_max_leaves" : [ { level : "ObjectIdString 2", max_leaves : 2, } ] }] I need to find the subdocument value of level_max_leaves.level filter when its matching with given input value. And this how I tried, For example, var empLevelId = 'ObjectIdString 1' ; MyModel.aggregate( {$unwind: "$level_max_leaves"}, {$match: {"$level_max_leaves.level": empLevelId } }, {$group: { "_id": "$level_max_leaves.level", "total": { "$sum": "$level_max_leaves.max_leaves" }}}, function (err, res) { console.log(res); }); But here the $match filter is not working. I can't find out exact results of ObjectIdString 1 If I filter with name field, its working fine. like this, {$match: {"$name": "aaaa" } }, But in subdocument level its returns 0. {$match: {"$level_max_leaves.level": "ObjectIdString 1"} }, My expected result was, { "_id" : "ObjectIdString 1", "total" : 4, }

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  • How can I do printing in Java with layouts instead of low level coordinates?

    - by Jonas
    I need to to some printing from my Java Swing application. I have tried to use Java Tutorials, but everything is very low level, and time-consuming. I have to specify the coordinates for every line that I want to print. It it also very lowlevel to use text, because I have to use FontMetrics and calculate what space all text fills up. Is there any easier way to to printing in Java? I would like to design the documents with something like layout managers instead. Any good library or API?

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  • VitrtualStringTree. How to Drag'n'Drop to ROOT level?

    - by Alexandr
    A have a tree: ROOT - VirtualStringTree(You don't see it, TVirtualStringTree.RootNode) - My Root Node 1 - My Root Node 2 - - Second node 1 - - Second node 2 - - Second node 3 - My Root Node 3 I can Drag'n'Drop "My Root Node 3" to any visible node, but I can't return it to defaut position, to the root level of tree. I try that: //Part of code from OnDragDrop Event of VirtualStringTree if (Sender.DropTargetNode = Sender.RootNode) then begin for i := 0 to high(Nodes) do begin LinksTree.MoveTo(Nodes[i], Sender.DropTargetNode, Attachmode, False); end; end; I places mouse to nowhere, but nothing happens. In DragOver I accepted drop to root if DropTarget is VST.RootNode. Anybody knows, how to drop node to VST.RootNode if I drag mouse to empty space of component?

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  • mySQL & Relational databases: How to handle sharding/splitting on application level?

    - by Industrial
    Hi everybody, I have thought a bit about sharding tables, since partitioning cannot be done with foreign keys in a mySQL table. Maybe there's an option to switch to a different relational database that features both, but I don't see that as an option right now. So, the sharding idea seems like a pretty decent thing. But, what's a good approach to do this on a application level? I am guessing that a take-off point would be to prefix tables with a max value for the primary key in each table. Something like products_4000000 , products_8000000 and products_12000000. Then the application would have to check with a simple if-statement the size of the id (PK) that will be requested is smaller then four, eight or twelve million before doing any actual database calls. So, is this a step in the right direction or are we doing something really stupid?

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  • MS SQL Server Job with precise timing

    - by TcKs
    Hi, I have a DB with game data (map, players, etc...) and I have a game core mechanics writen in T-SQL stored procedure. I need process game loop (via the stored procedure) every "X" seconds. I tried used the SQL Job, but when I set the interval to seconds, the SQL server stops responding. If I set the interval greater than one minute, all was ok. I need game loop precise in time, e.g. the game loop will run only once and will be executed every "X" precisely (tolerance should be less than one second). Can I do it with MS SQL Server capabilities? Or should I create a windows service which will repeatly execute game loop procedure? Or should I go another way? Thanks! EDIT: The game loop stored procedure takes less than the interval.

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  • How to add a 3rd level to my CSS drop down menu?

    - by Cynthia
    I have a 2-level drop down menu that looks great in all browsers. Now I want to add a 3rd level. How do I do that? Here is my HTML for the menu: <div class="nav"> <div class="navbar"> <ul class="menu"> <li><a href="#">Home</a></li> <li><a href="#">About JoyFactory</a> <ul class="sub-menu"> <li><a href="#">Who We Are</a></li> <li><a href="#">Our Education Concept</a></li> <li><a href="#">References</a></li> </ul> </li> <li><a href="#">JoyFactory Kinderkrippe</a> <ul class="sub-menu"> <li><a href="#">JoyFactory Kinderkrippe Oerlikon</a> <ul> <li><a href="#">item 1</a></li> <li><a href="#">item 2</a></li> <li><a href="#">item 3</a></li> <li><a href="#">item 4</a></li> </ul> </li> <li><a href="#">JoyFactory Kinderkrippe Seebach</a></li> </ul> </li> </ul> </div> </div> and here is my CSS: .nav { clear:both ; width:1020px ; height:55px ; background:url("images/nav-bg.png") no-repeat ; position:absolute ; top:125px ; left:-10px ; } .navbar { width:1000px ; height:50px ; margin:auto ; } ul.menu { margin-left:0 ; padding-left:0 ; list-style-type:none ; } .menu li { display:inline ; float:left ; height:50px ; margin:0 6px ; } .menu li a { font-family:'MyriadPro-SemiboldCond' ; font-size:24px ; color:#ffffff ; text-decoration:none ; height:50px ; line-height:50px ; padding:0px 10px ; } .menu li:hover, .menu li:hover a { background:#ffd322 ; color:#e32a0e ; } .sub-menu { position:absolute ; float:none ; padding:0 ; top:50px ; z-index:9999 ; background:#ffd322 ; margin-left:0 ; padding-left:0 ; } .sub-menu li { display:none ; min-width:175px !important ; margin: 0 !important; padding: 0 !important; } .sub-menu li a, .current-menu-parent .sub-menu li a { display:block ; background:#ffd322 ; font-family:arial,helvetica,sans-serif ; font-size:16px ; padding:0 10px ; border-top:1px solid #f37f10 ; border-left:none ; } .sub-menu li a:hover, .menu li.current-menu-parent .sub-menu li.current-menu-item a { background:#f37f10 } .menu li:hover li { float: none; display:block; clear: both; } Any help would be most appreciated! Many thanks :)

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  • drupal display submenu when parent has been selected

    - by Steven Cheng
    I've have a menu structure that has a depth of 3 levels on a drupal 6 CMS. When I click on a level 1 that has children, the level 2 menu items display fine. If the level 2 has children, it is not showing the level 3. If I check the expanded box the level 3 is displayed however, it displays all the time irrespective of the level 2 that has been selected. It seems to display whenever it's parent level 1 is selected. For further information, the menu items are a mixture of custom links & content links. i.e. Links I've enetered manually when creating the menu and others generated by when creating a node or view display. All I want is to show the children if there are any for the selected parent. Am I missing something fundamental here? Thanks Steve

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  • How to do a cost-benefit analysis for platform-level features?

    - by Callister Park
    I work on a development team that works closely with Product Managers. There is mutual agreement between the developers and Product Managers that there should be a business case behind every feature the development team builds. My question is, what is an effective way to make a business case for platform-level features that have higher up front cost but will provide long term benefits? For example, the development team would like to implement a plug-in framework. There is the higher up-front cost to implement a plug-in framework but delivering the subsequent features as plug-ins will be cheaper in the long run. This is obvious to everyone including the Product Managers. Is there a standard/simple way to express the cost-benefits? Is there a simple way to visualize it with a graph?

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  • Item-Level Permissions (Edit only their own but, read everyones)...

    - by Jason
    I have a list which I've set item-level permissions on. I set it to allow users to read all items and only edit their own items... The issue is that if I do this then I can still edit all items... If I change it so that I can only read my own and only edit my own then it works as expected... Anyone have any thoughts on why this would be occurring and a solution... I've set the list up to only allow one user account with contribute rights for testing purposes...

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  • What's the most effective path to top level development?

    - by Glycerine
    I got a questions asked from one of my delegates the other day, "how did you get to where you are in programming?" I'm now at a java application realm - and I'm just about OK at it. the path that brought me there: BASIC VB6 PHP javascript actionscript java/objective-C I still live in the web development but I now prefer java - I see this as a good flow but I was wondering how you guys got to where you are and the best path to take? Edit: reword I guess I've asked the question wrong - I was wondering how to progress to a top level application from starting off in development. Where good paradyms connect languages. I won't have considered C++ as my first language see.

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  • Lucene.Net - How to treat a space-seperated phrase as a single token?

    - by Gareth D
    I've implemented a search facility using Lucene.Net. The index includes UK academic qualifications, including "A Level". I'd like the users to be able to search using the phrase "A Level", but using the Standrad Analyser the "A" is stripped out as a stop-word and therefore only "Level" is indexed/searched. What's my best option to work around this? I'm guessing I need to somehow tokenise "A Level" to "A-Level" or similar by creating a custom analyser. Is this the best approach? Note that I want don't want the whole search to be a phrase query. i.e. in my search box I want the user to be able to enter <"A Level" AND English Maths Physics and this would return any with "A Level" and either of English MAths or Physics. Question updated to reflect this.

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  • Tree data structure in php

    - by Piyush
    in my application user starts a new tree or get added under a child-user and keep on adding users in branches in such a way- >there are 10 level of tree type structure. >root node contain 1 user and each node(user) can have max 5 child-user in this way tree will be like level 0 = 1 user , level 1 = 5 user, level 2 = 25 user , level 3 = 125 user and so on. I created one MySQL table having columns like- User_id , level, super_id, child1_id, child2_id, child3_id, child4_id, child5_id my question is How can I get all child-user(child to child also) of a particular user at any level do I need to add some more columns in my table??

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  • Optimizing transition/movement smoothness for a 2D flash game.

    - by Tom
    Update 6: Fenomenas suggested me to re-create everything as simple as possible. I had my doubts that this would make any difference as the algorithm remains the same, and performance did not seem to be the issue. Anyway, it was the only suggestion I got so here it is: 30 FPS: http://www.feedpostal.com/test/simple/30/SimpleMovement.html 40 FPS: http://www.feedpostal.com/test/simple/40/SimpleMovement.html 60 FPS: http://www.feedpostal.com/test/simple/60/SimpleMovement.html 100 FPS: http://www.feedpostal.com/test/simple/100/SimpleMovement.html The code: package { import flash.display.Sprite; import flash.events.Event; import flash.events.KeyboardEvent; import flash.utils.getTimer; [SWF(width="800", height="600", frameRate="40", backgroundColor="#000000")] public class SimpleMovement extends Sprite { private static const TURNING_SPEED:uint = 180; private static const MOVEMENT_SPEED:uint = 400; private static const RADIAN_DIVIDE:Number = Math.PI/180; private var playerObject:Sprite; private var shipContainer:Sprite; private var moving:Boolean = false; private var turningMode:uint = 0; private var movementTimestamp:Number = getTimer(); private var turningTimestamp:Number = movementTimestamp; public function SimpleMovement() { //step 1: create player object playerObject = new Sprite(); playerObject.graphics.lineStyle(1, 0x000000); playerObject.graphics.beginFill(0x6D7B8D); playerObject.graphics.drawRect(0, 0, 25, 50); //make it rotate around the center playerObject.x = 0 - playerObject.width / 2; playerObject.y = 0 - playerObject.height / 2; shipContainer = new Sprite(); shipContainer.addChild(playerObject); shipContainer.x = 100; shipContainer.y = 100; shipContainer.rotation = 180; addChild(shipContainer); //step 2: install keyboard hook when stage is ready addEventListener(Event.ADDED_TO_STAGE, stageReady, false, 0, true); //step 3: install rendering update poll addEventListener(Event.ENTER_FRAME, updatePoller, false, 0, true); } private function updatePoller(event:Event):void { var newTime:Number = getTimer(); //turning if (turningMode != 0) { var turningDeltaTime:Number = newTime - turningTimestamp; turningTimestamp = newTime; var rotation:Number = TURNING_SPEED * turningDeltaTime / 1000; if (turningMode == 1) shipContainer.rotation -= rotation; else shipContainer.rotation += rotation; } //movement if (moving) { var movementDeltaTime:Number = newTime - movementTimestamp; movementTimestamp = newTime; var distance:Number = MOVEMENT_SPEED * movementDeltaTime / 1000; var rAngle:Number = shipContainer.rotation * RADIAN_DIVIDE; //convert degrees to radian shipContainer.x += distance * Math.sin(rAngle); shipContainer.y -= distance * Math.cos(rAngle); } } private function stageReady(event:Event):void { //install keyboard hook stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDown, false, 0, true); stage.addEventListener(KeyboardEvent.KEY_UP, keyUp, false, 0, true); } private final function keyDown(event:KeyboardEvent):void { if ((event.keyCode == 87) && (!moving)) //87 = W { movementTimestamp = getTimer(); moving = true; } if ((event.keyCode == 65) && (turningMode != 1)) //65 = A { turningTimestamp = getTimer(); turningMode = 1; } else if ((event.keyCode == 68) && (turningMode != 2)) //68 = D { turningTimestamp = getTimer(); turningMode = 2; } } private final function keyUp(event:KeyboardEvent):void { if ((event.keyCode == 87) && (moving)) moving = false; //87 = W if (((event.keyCode == 65) || (event.keyCode == 68)) && (turningMode != 0)) turningMode = 0; //65 = A, 68 = D } } } The results were as I expected. Absolutely no improvement. I really hope that someone has another suggestion as this thing needs fixing. Also, I doubt it's my system as I have a pretty good one (8GB RAM, Q9550 QuadCore intel, ATI Radeon 4870 512MB). Also, everyone else I asked so far had the same issue with my client. Update 5: another example of a smooth flash game just to demonstrate that my movement definitely is different! See http://www.spel.nl/game/bumpercraft.html Update 4: I traced the time before rendering (EVENT.RENDER) and right after rendering (EVENT.ENTER_FRAME), the results: rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 24 ms rendering took: 18 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 232 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms The range is 12-16 ms. During these differences, the shocking/warping/flickering movement was already going on. There is also 1 peak of 232ms, at this time there was a relatively big warp. This is however not the biggest problme, the biggest problem are the continuous small warps during normal movement. Does this give anyone a clue? Update 3: After testing, I know that the following factors are not causing my problem: Bitmap's quality - changed with photoshop to an uglier 8 colours optimized graphic, no improvement at all. Constant rotation of image while turning - disabled it, no improvement at all Browser rendering - tried to use the flash player standalone, no improvement at all I am 100% convinced that the problem lies in either my code or in my algorithm. Please, help me out. It has been almost two weeks (1 week that I asked this question on SO) now and I still have to get my golden answer. Update 1: see bottom for full flex project source and a live demo demonstrating my problem. I'm working on a 2d flash game. Player ships are created as an object: ships[id] = new GameShip(); When movement and rotation information is available, this is being directed to the corresponding ship: ships[id].setMovementMode(1); //move forward Now, within this GameShip object movement works using the "Event.ENTER_FRAME" event: addEventListener(Event.ENTER_FRAME, movementHandler); The following function is then being run: private final function movementHandler(event:Event):void { var newTimeStamp:uint = UtilLib.getTimeStamp(); //set current timeStamp var distance:Number = (newTimeStamp - movementTimeStamp) / 1000 * movementSpeed; //speed = x pixels forward every 1 second movementTimeStamp = newTimeStamp; //update old timeStamp var diagonalChange:Array = getDiagonalChange(movementAngle, distance); //the diagonal position update based on angle and distance charX += diagonalChange[0]; charY += diagonalChange[1]; if (shipContainer) { //when the container is ready to be worked with shipContainer.x = charX; shipContainer.y = charY; } } private final function getDiagonalChange(angle:Number, distance:Number):Array { var rAngle:Number = angle * Math.PI/180; //convert degrees to radian return [Math.sin(rAngle) * distance, (Math.cos(rAngle) * distance) * -1]; } When the object is no longer moving, the event listener will be removed. The same method is being used for rotation. Everything works almost perfect. I've set the project's target FPS to 100 and created a FPS counter. According to the FPS counter, the average FPS in firefox is around 100, while the top is 1000 and the bottom is 22. I think that the bottom and top FPSs are only happening during the initialization of the client (startup). The problem is that the ship appears to be almost perfectly smooth, while it should be just that without the "almost" part. It's almost as if the ship is "flickering" very very fast, you can't actually see it but it's hard to focus on the object while it's moving with your eyes. Also, every now and then, there seems to be a bit of a framerate spike, as if the client is skipping a couple of frames, you then see it quickly warp. It is very difficult to explain what the real problem is, but in general it's that the movement is not perfectly smooth. So, do you have any suggestions on how to make the movement or transition of objects perfectly smooth? Update 1: I re-created the client to demonstrate my problem. Please check it out. The client: http://feedpostal.com/test/MovementTest.html The Actionscript Project (full source): http://feedpostal.com/test/MovementTest.rar An example of a smooth flash game (not created by me): http://www.gamesforwork.com/games/swf/Mission%20Racing_august_10th_2009.swf It took me a pretty long time to recreate this client side version, I hope this will help with solving the problem. Please note: yes, it is actually pretty smooth. But it is definitely not smooth enough.

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