Is It More Efficient To Make Games In Languages I Like?
- by Dsfsdfsdfsdfsd Fsdf
Is it more "efficiant" to develop games with languages your good with and like best rather then the "best" language?
A example is like I like C# (It's My First Language) and I'm really good at it and used to how it works, I'm not as good with C++ but I'm kinda slow at it because I don't prefer how you systems work like I think int a[] is not as good as int[] a.
Would it be better to go with what I know best or what's the "best" available?
Thanks For Reading!