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  • how to use found_rows in oracle package to avoid two queries

    - by Omnipresent
    I made a package which I can use like this: select * from table(my_package.my_function(99, 'something, something2', 1, 50)) I make use of the package in a stored procedure. Sample stored procedure looks like: insert into something values(...) from (select * from table(my_package.my_function(99, 'something, something2', 1, 50))) a other_table b where b.something1 = a.something1; open cv_1 for select count(*) from table(my_package.my_function(99, 'something, something2', 1, 50)) So I am calling the same package twice. first time to match records with other tables and other stuff and second time to get the count. Is there a way to get the count first time around and put it into a variable and second time around I just pick that variable rather than calling the whole query again? Hope it makes sense.

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  • Mootools - how to destroy a class instance

    - by Rob
    What I'm trying to do is create a class that I can quickly attach to links, that will fetch and display a thumbnail preview of the document being linked to. Now, I am focusing on ease of use and portability here, I want to simply add a mouseover event to links like this: <a href="some-document.pdf" onmouseover="new TestClass(this)">Testing</a> I realize there are other ways I can go about this that would solve my issue here, and I may end up having to do that, but right now my goal is to implement this as above. I don't want to manually add a mouseout event to each link, and I don't want code anywhere other than within the class (and the mouseover event creating the class instance). The code: TestClass = new Class({ initialize: function(anchor) { this.anchor = $(anchor); if(!this.anchor) return; if(!window.zzz) window.zzz = 0; this.id = ++window.zzz; this.anchor.addEvent('mouseout', function() { // i need to get a reference to this function this.hide(); }.bind(this)); this.show(); }, show: function() { // TODO: cool web 2.0 stuff here! }, hide: function() { alert(this.id); //this.removeEvent('mouseout', ?); // need reference to the function to remove /*** this works, but what if there are unrelated mouseout events? and the class instance still exists! ***/ //this.anchor.removeEvents('mouseout'); //delete(this); // does not work ! //this = null; // invalid assignment! //this = undefined; // invalid assignment! } }); What currently happens with the above code: 1st time out: alerts 1 2nd time out: alerts 1, 2 3rd time out: alerts 1, 2, 3 etc Desired behavior: 1st time out: alerts 1 2nd time out: alerts 2 3rd time out: alerts 3 etc The problem is, each time I mouse over the link, I'm creating a new class instance and appending a new mouseout event for that instance. The class instance also remains in memory indefinitely. On mouseout I need to remove the mouseout event and destroy the class instance, so on subsequent mouseovers we are starting fresh.

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  • Conway's Game of Life - C++ and Qt

    - by Jeff Bridge
    I've done all of the layouts and have most of the code written even. But, I'm stuck in two places. 1) I'm not quite sure how to set up the timer. Am I using it correctly in the gridwindow class? And, am I used the timer functions/signals/slots correctly with the other gridwindow functions. 2) In GridWindow's timerFired() function, I'm having trouble checking/creating the vector-vectors. I wrote out in the comments in that function exactly what I am trying to do. Any help would be much appreciated. main.cpp // Main file for running the grid window application. #include <QApplication> #include "gridwindow.h" //#include "timerwindow.h" #include <stdexcept> #include <string> #include <fstream> #include <sstream> #include <iostream> void Welcome(); // Welcome Function - Prints upon running program; outputs program name, student name/id, class section. void Rules(); // Rules Function: Prints the rules for Conway's Game of Life. using namespace std; // A simple main method to create the window class and then pop it up on the screen. int main(int argc, char *argv[]) { Welcome(); // Calls Welcome function to print student/assignment info. Rules(); // Prints Conway's Game Rules. QApplication app(argc, argv); // Creates the overall windowed application. int rows = 25, cols = 35; //The number of rows & columns in the game grid. GridWindow widget(NULL,rows,cols); // Creates the actual window (for the grid). widget.show(); // Shows the window on the screen. return app.exec(); // Goes into visual loop; starts executing GUI. } // Welcome Function: Prints my name/id, my class number, the assignment, and the program name. void Welcome() { cout << endl; cout << "-------------------------------------------------------------------------------------------------" << endl; cout << "Name/ID - Gabe Audick #7681539807" << endl; cout << "Class/Assignment - CSCI-102 Disccusion 29915: Homework Assignment #4" << endl; cout << "-------------------------------------------------------------------------------------------------" << endl << endl; } // Rules Function: Prints the rules for Conway's Game of Life. void Rules() { cout << "Welcome to Conway's Game of Life." << endl; cout << "Game Rules:" << endl; cout << "\t 1) Any living cell with fewer than two living neighbours dies, as if caused by underpopulation." << endl; cout << "\t 2) Any live cell with more than three live neighbours dies, as if by overcrowding." << endl; cout << "\t 3) Any live cell with two or three live neighbours lives on to the next generation." << endl; cout << "\t 4) Any dead cell with exactly three live neighbours becomes a live cell." << endl << endl; cout << "Enjoy." << endl << endl; } gridcell.h // A header file for a class representing a single cell in a grid of cells. #ifndef GRIDCELL_H_ #define GRIDCELL_H_ #include <QPalette> #include <QColor> #include <QPushButton> #include <Qt> #include <QWidget> #include <QFrame> #include <QHBoxLayout> #include <iostream> // An enum representing the two different states a cell can have. enum CellType { DEAD, // DEAD = Dead Cell. --> Color = White. LIVE // LIVE = Living Cell. ---> Color = White. }; /* Class: GridCell. A class representing a single cell in a grid. Each cell is implemented as a QT QFrame that contains a single QPushButton. The button is sized so that it takes up the entire frame. Each cell also keeps track of what type of cell it is based on the CellType enum. */ class GridCell : public QFrame { Q_OBJECT // Macro allowing us to have signals & slots on this object. private: QPushButton* button; // The button inside the cell that gives its clickability. CellType type; // The type of cell (DEAD or LIVE.) public slots: void handleClick(); // Callback for handling a click on the current cell. void setType(CellType type); // Cell type mutator. Calls the "redrawCell" function. signals: void typeChanged(CellType type); // Signal to notify listeners when the cell type has changed. public: GridCell(QWidget *parent = NULL); // Constructor for creating a cell. Takes parent widget or default parent to NULL. virtual ~GridCell(); // Destructor. void redrawCell(); // Redraws cell: Sets new type/color. CellType getType() const; //Simple getter for the cell type. private: Qt::GlobalColor getColorForCellType(); // Helper method. Returns color that cell should be based from its value. }; #endif gridcell.cpp #include <iostream> #include "gridcell.h" #include "utility.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } gridwindow.h // A header file for a QT window that holds a grid of cells. #ifndef GRIDWINDOW_H_ #define GRIDWINDOW_H_ #include <vector> #include <QWidget> #include <QTimer> #include <QGridLayout> #include <QLabel> #include <QApplication> #include "gridcell.h" /* class GridWindow: This is the class representing the whole window that comes up when this program runs. It contains a header section with a title, a middle section of MxN cells and a bottom section with buttons. */ class GridWindow : public QWidget { Q_OBJECT // Macro to allow this object to have signals & slots. private: std::vector<std::vector<GridCell*> > cells; // A 2D vector containing pointers to all the cells in the grid. QLabel *title; // A pointer to the Title text on the window. QTimer *timer; // Creates timer object. public slots: void handleClear(); // Handler function for clicking the Clear button. void handleStart(); // Handler function for clicking the Start button. void handlePause(); // Handler function for clicking the Pause button. void timerFired(); // Method called whenever timer fires. public: GridWindow(QWidget *parent = NULL,int rows=3,int cols=3); // Constructor. virtual ~GridWindow(); // Destructor. std::vector<std::vector<GridCell*> >& getCells(); // Accessor for the array of grid cells. private: QHBoxLayout* setupHeader(); // Helper function to construct the GUI header. QGridLayout* setupGrid(int rows,int cols); // Helper function to constructor the GUI's grid. QHBoxLayout* setupButtonRow(); // Helper function to setup the row of buttons at the bottom. }; #endif gridwindow.cpp #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); buttonRow->addWidget(clearButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { this->timer->stop(); // Stops the timer. delete this->timer; // Deletes timer. } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } void GridWindow::timerFired() { // I'm not sure how to write this code. // I want to take the original vector-vector, and also make a new, empty vector-vector of the same size. // I would then go through the code below with the original vector, and apply the rules to the new vector-vector. // Finally, I would make the new vector-vecotr the original vector-vector. (That would be one step in the simulation.) cout << cells[1][2]; /* for (unsigned int m = 0; m < original.size(); m++) { for (unsigned int n = 0; n < original.at(m).size(); n++) { unsigned int neighbors = 0; //Begin counting number of neighbors. if (original[m-1][n-1].getType() == LIVE) // If a cell next to [i][j] is LIVE, add one to the neighbor count. neighbors += 1; if (original[m-1][n].getType() == LIVE) neighbors += 1; if (original[m-1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n-1].getType() == LIVE) neighbors += 1; if (original[m][n+1].getType() == LIVE) neighbors += 1; if (original[m+1][n-1].getType() == LIVE) neighbors += 1; if (original[m+1][n].getType() == LIVE) neighbors += 1; if (original[m+1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n].getType() == LIVE && neighbors < 2) // Apply game rules to cells: Create new, updated grid with the roundtwo vector. roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == LIVE && neighbors > 3) roundtwo[m][n].setType(DEAD); else if (original[m][n].getType() == LIVE && (neighbors == 2 || neighbors == 3)) roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == DEAD && neighbors == 3) roundtwo[m][n].setType(LIVE); } }*/ }

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  • Racket: change dotted pair to list

    - by user2963128
    I have a program that recursively calls a hashtable and prints out data from it. Unfortunately my hashtable seems to be saving data as dotted pairs so when I call the hashtable I get an error saying that there is no data for it because its tryign to search the hashtable for a dotted pair instead of a list. Is there an easy way to make the dotted pair into a regular list? IE im getting '("was" . "beginning") instead of '("was" "beginning") Is there a way to change this without re-writing how my hashtable store stuff? im using the let function to set a variable to this and then calling another function based on this variable (let ((data ( list-ref(hash-ref Ngram-table key) (random (length (hash-ref Ngram-table key)))))) is there a way to make the value stored in data just a list like this '("var1" "var2") instead of a dotted pair? edit: im getting dotted pairs because im using let to set data to the part of the hashtable's key and one of the elements in that hash.

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  • assign subset of parent table to objects in R

    - by Brandon
    Hello, I would like to iterate through a table and break it into relvant parts based on the number of visits. I have tried several things but cannot seem to get it to work. I have included the code. for(i in 1:6){ paste("testing.visit",i,"\n",sep="") <- subset(testing,visit_no==2) } But I get the following error. Error in paste("testing.visit", i, "\n", sep = "") <- subset(testing, : target of assignment expands to non-language object Thank you, Brandon

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  • [PHP] Difference between normal and magic setters and getters

    - by Saif Bechan
    I am using a magic getter/setter class for my session variables, but I don't see any difference between normal setters and getters. The code: class session { public function __set($name, $value) { $_SESSION[$name] = $value; } public function __unset($name) { unset($_SESSION[$name]); } public function __get($name) { if(isset($_SESSION[$name])) { return $_SESSION[$name]; } } } Now the first thing I noticed is that I have to call $session->_unset('var_name') to remove the variable, nothing 'magical' about that. Secondly when I try to use $session->some_var this does not work. I can only get the session variable using $_SESSION['some_var']. I have looked at the PHP manual but the functions look the same as mine. Am I doing something wrong, or is there not really anything magic about these functions.

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  • Determining whether values can potentially match a regular expression, given more input

    - by Andreas Grech
    I am currently writing an application in JavaScript where I'm matching input to regular expressions, but I also need to find a way how to match strings to parts of the regular expressions. For example: var invalid = "x", potentially = "g", valid = "ggg", gReg = /^ggg$/; gReg.test(invalid); //returns false (correct) gReg.test(valid); //returns true (correct) Now I need to find a way to somehow determine that the value of the potentially variable doesn't exactly match the /^ggg$/ expression, BUT with more input, it potentially can! So for example in this case, the potentially variable is g, but if two more g's are appended to it, it will match the regular expression /^ggg$/ But in the case of invalid, it can never match the /^ggg$/ expression, no matter how many characters you append to it. So how can I determine if a string has or doesn't have potential to match a particular regular expression?

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  • Algorithm for dividing very large numbers

    - by pocoa
    I need to write an algorithm(I cannot use any 3rd party library, because this is an assignment) to divide(integer division, floating parts are not important) very large numbers like 100 - 1000 digits. I found http://en.wikipedia.org/wiki/Fourier_division algorithm but I don't know if it's the right way to go. Do you have any suggestions?

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  • IA-32: Pushing a byte onto a stack isn't possible on Pentium, why?

    - by Tim Green
    Hi, I've come to learn that you cannot push a byte directly onto the Intel Pentium's stack, can anyone explain this to me please? The reason that I've been given is because the esp register is word-addressable (or, that is the assumption in our model) and it must be an "even address". I would have assumed decrementing the value of some 32-bit binary number wouldn't mess with the alignment of the register, but apparently I don't understand enough. I have tried some NASM tests and come up that if I declare a variable (bite db 123) and push it on to the stack, esp is decremented by 4 (indicating that it pushed 32-bits?). But, "push byte bite" (sorry for my choice of variable names) will result in a kind error: test.asm:10: error: Unsupported non-32-bit ELF relocation Any words of wisdom would be greatly appreciated during this troubled time. I am first year undergraduate so sorry for my naivety in any of this. Tim

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  • iPhone SDK - Comparing characters in string

    - by Karl Daniel
    Basically what I'm trying to do is compare 2 strings one from a plist and one from the user's input. I use a while loop to step through each character and compare it and if true then I increase an integer then once the loop has finished I work out the percentage correct / similarity of the plist answer and the user's answer. I seem to be having a problem however as the only return I'm getting is 0. Below is the code I'm using... The code below is all functioning and the question no longer requires answering... Working code... answerLength = boxAnswer.length; //Gets number of characters of first string. plistLength = plistAnswer.length; //Gets number of characters of second string. characterRange = 0; //Sets the variable for which character to look at. charactersCorrect = 0; //Sets the variable of number of matching characters. unichar answerCharacter; //Declares a unichar for the first string. unichar plistCharacter; //Declares a unichar for the second string. while (answerLength > 0 && plistLength > 0) { answerCharacter = [boxAnswer characterAtIndex:characterRange]; //Gets character of first string at the index of the range integer. plistCharacter = [plistAnswer characterAtIndex:characterRange]; //Gets character of second string at the index of the range integer. answerLength--; //Reduces number of characters left to compare. plistLength--; characterRange++; //Increases integer to tell it to look at next character in string. if (answerCharacter == plistCharacter) { //Checks to see if character of first string and character of second string match. charactersCorrect++; //If true increases the number correct. } } //Works out percentage of matching characters out of the total string. totalChar = plistAnswer.length; totalPercentage = (charactersCorrect/totalChar)*100; percentageCorrect.text = [NSString stringWithFormat:@"%i%%",totalPercentage]; Variable Declarations... int answerLength; int plistLength; int characterRange; double totalChar; double charactersCorrect; int totalPercentage;

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  • Regarding Multiple Tab-Class

    - by Christine
    Hi! I've problem regarding GUI with one Menu and one Order Class. I've created a variable to store how many items have been selected in the Menu Class. private int totalSelected; The var totalSelected is live updated. It can be changed anytime depending on actionPerformed() function.(Exp: totalSelected will add up all the selected items) In the Order Class, how can I access to the live update variable totalSelected in order to retrieve the live update value? When I invoke getTotalSelected() function inside the Menu Class, I will only obtain a 0 value. Thanks for your help ^^!

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  • Track http domain referer

    - by tony noriega
    Can i track the http referer with javascript, and append a variable to the URL string to store into a dbase? or could i track a cookie that the user gets? (very layman's terms here, sorry) if http referrer is domain.com add to url '&referer=google' which should stay with them during their session. OR when a user clicks my Google adwords ad. they get a cookie with a referring domain in it. try to read that cookie, and append the same variable. any thoughts?

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  • Dynamically creating controls in MFC (Collection question)

    - by ProgramWriter
    Hello all, I have some custom control inside of which i should create radiobuttons or checkboxes. The count of child controls is available only at runtime (it loads some file from which it gets this count). So i need to create variable number of controls. Which collection i should use for this purpose? Solution 1: simply use std::vector (or CArray) - not suitable because i want use MFC (CButton). Of course i can Attach() and later Detach() handle to window each time i need this window, but it will give big overhead. Solution 2: use std::vector or CArray or CList or... In this case i take care about making 'new' and appropriate 'delete' when control is unneeded. I am forgetful :) MFC handle map contains pointer to CButton and i can't use simple CArray, because it will move my objects each time when his size will grow. ... and the question is: Which collection i should use for containing variable count of MFC control classes?

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  • The Benefits of Constants

    - by onaclov2000
    I understand one of the big deals about constants is that you don't have to go through and update code where that constant is used all over the place. Thats great, but let's say you don't explicitly declare it as a constant. What benefit(s) exist(s) to take a variable that HAPPENS to actually not be changed and make it a constant, will this save on processing, and/or size of code...etc? Basically I have a program that the compiler is saying that a particular variable is not changed and thus can be declared a constant, I just wanted to know what the benefit to adding the constant qualifier to it would be, if it makes no difference then making that change adds no value and thus no point wasting time (this same scenario occurs in more then one place) going back and "fixing" all these variables. Thank you, onaclov

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  • jaxb XmlAccessType: PROPERTY example

    - by Bjorn J
    I'm trying to use jaxb and want to use the 'XmlAccessType.PROPERTY' to let jaxb use getters/setters rather than variable directly, but get different errors depending on what I try, or the variable isn't set at all like I want. Any good link or pointer to a simple example? For example, the below makes the groupDefintion not to be set when parsing the xml document: @XmlAccessorType(javax.xml.bind.annotation.XmlAccessType.PROPERTY) public class E { private EGroup groupDefinition; public EGroup getGroupDefinition () { return groupDefinition; } @XmlAttribute public void setGroupDefinition (EGroup g) { groupDefinition = g; } }

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  • How to test custom template tags in Django?

    - by Mark Lavin
    I'm adding a set of template tags to a Django application and I'm not sure how to test them. I've used them in my templates and they seem to be working but I was looking for something more formal. The main logic is done in the models/model managers and has been tested. The tags simply retrieve data and store it in a context variable such as {% views_for_object widget as views %} """ Retrieves the number of views and stores them in a context variable. """ # or {% most_viewed_for_model main.model_name as viewed_models %} """ Retrieves the ViewTrackers for the most viewed instances of the given model. """ So my question is do you typically test your template tags and if you do how do you do it?

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  • Capistrano configuration

    - by Eli
    I'm having some issues with variable scope with the capistrano-ext gem's multistage module. I currently have, in config/deploy/staging.rb. set(:settings) { YAML.load_file("config/deploy.yml")['staging'] } set :repository, settings["repository"] set :deploy_to, settings["deploy_to"] set :branch, settings["branch"] set :domain, settings["domain"] set :user, settings["user"] role :app, domain role :web, domain role :db, domain, :primary => true My config/deploy/production.rb file is similar. This doesn't seem very DRY. Ideally, I think I'd like everything to be in the deploy.rb file. If there were a variable set with the current stage, everything would be really clean. UPDATE: I found a solution. I defined this function in deploy.rb: def set_settings(params) params.each_pair do |k,v| set k.to_sym, v end if exists? :domain role :app, domain role :web, domain role :db, domain, :primary => true end end Then my staging.rb file is just set_settings(YAML.load_file("config/deploy.yml")['staging'])

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  • Simple PHP Regex question

    - by Dave Kiss
    Hi all, I'd like to validate a field in a form to make sure it contains the proper formatting for a URL linking to a Vimeo video. Below is what I have in Javascript, but I need to convert this over to PHP (not my forte) Basically, I need to check the field and if it is incorrectly formatted, I need to store an error message as a variable.. if it is correct, i store the variable empty. // Parse the URL var PreviewID = jQuery("#customfields-tf-1-tf").val().match(/http:\/\/(www.vimeo|vimeo)\.com(\/|\/clip:)(\d+)(.*?)/); if ( !PreviewID ) { jQuery("#cleaner").html('<div id="vvqvideopreview"><?php echo $this->js_escape( __("Unable to parse preview URL. Please make sure it's the <strong>full</strong> URL and a valid one at that.", 'vipers-video-quicktags') ); ?></div>'); return; } The traditional vimeo url looks like this: http://www.vimeo.com/10793773 Thanks!

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  • C# -Closure -Clarification

    - by nettguy
    I am learning C#.Can I mean closure as a construct that can adopt the changes in the environment in which it is defined. Example : List<Person> gurus = new List<Person>() { new Person{id=1,Name="Jon Skeet"}, new Person{id=2,Name="Marc Gravell"}, new Person{id=3,Name="Lasse"} }; void FindPersonByID(int id) { gurus.FindAll(delegate(Person x) { return x.id == id; }); } The variable id is declared in the scope of FindPersonByID() but t we still can access the local variable id inside the anonymous function (i.e) delegate(Person x) { return x.id == id; } (1) Is my understanding of closure is correct ? (2) What are the aditional advantages can we get from closures?

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  • Mysql IN clause, php array

    - by robert knobulous
    I know that this has been asked and answered before, but for the life of me I cannot find where I am going wrong. My code is below. $backa = array("1", "7", "8", "9", "12"); $backaa = implode(",", $backa); /* code to create connection object $wkHook */ $getOpt=$wkHook->prepare("select movementId, movementName from Movement where movementId IN ($backaa) order by movementName asc"); $getOpt->execute(); $getOpt->store_result($id, $name); Every time I run this I get one of two errors depending upon how I use the $backaa variable. More often than not I get a call to a non-object error indicating that $getOpt is not a proper Mysql query. I have tried every fashion of quoting, bracketing, etc for the $backaa variable but it's just not working for me. What obvious thing am I missing?

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  • Following PHP coding of Wisdom

    - by justjoe
    i read some wisdom like this : Programmers are encouraged to be careful when using by-reference variables since they can negatively affect the readability and maintainability of the code. i make my own solution, such as give suffix such as _ref in every by-reference variables. so, if i have a variable named as $files_in_root, then i will add suffix and changes it name into $files_in_root_ref. As far my knowledge goes, this is a good solution. So, here come the question Is there any best-practice on choosing suffix for by-reference variable in PHP coder world ? Or do you have any ? In general, how do we sustain readability and maintainability on PHP project with more then 3000 line of code ? I hope PHP coder world has unwritten aggrement for first question, cause it will help spot a pattern on any source code.

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  • How can I retain the editing in the tableView of the search result with UISearchDisplayController?

    - by wal
    I want to search a table in editing mode, but when I type a letter the variable tableView.editing is changed to NO. And when I cancel the search, the tableView.editing return to YES. I'd like to retain the editing YES in the result of the search. I put breakpoint in several methods. Until the filterContentForSearchText method, the variable is YES, but in the cellForRowAtIndexPath, it is NO. Image of the table in editing mode just before type a letter in the search bar. Image of the search Image of the table after the searching (editing mode again)

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  • Specifying properties when initialising

    - by maxp
    void Foo() { bool ID = "test"; var testctrl = new Control() {ID = (ID**=="abc"?ID:ID**)}; } Is it possible to get the value of ID** in the code above? The problem is they both have the same property names. Please ignore the fact the specific ID assignment is pointless, im just using it as an example.

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  • Java static and thread safety or what to do

    - by Parhs
    I am extending a library to do some work for me. Here is the code: public static synchronized String decompile(String source, int flags,UintMap properties,Map<String,String> namesMap) { Decompiler.namesMap=namesMap; String decompiled=decompile(source,flags,properties); Decompiler.namesMap=null; return decompiled; } The problem is that namesMap is static variable. Is that thread safe or not? Because if this code runs concurently namesMap variable may change. What can I do for this?

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  • Ruby on rails link_to syntax

    - by mizipzor
    After following a tutorial Ive found. Im now redoing it again, without the scaffolding part, to learn it better. However, editing my \app\views\home\index.html.erb to contain: <h1>Rails test project</h1> <%= link_to "my blog", posts_path> I get an error: undefined local variable or method `posts_path' for #<ActionView::Base:0x4e1d954> Before I did this, I ran rake db:create, defined a migration class and ran rake db:migrate, everything without a problem. So the database should contain a posts table. But that link_to command cant seem to find posts_path. That variable (or is it even a function?) is probably defined through the scaffold routine. My question now is; how do I do that manually myself, define posts_path?

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