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  • Cross-Platform Language + GUI Toolkit for Prototyping Multimedia Applications

    - by msutherl
    I'm looking for a language + GUI toolkit for rapidly prototyping utility applications for multimedia installations. I've been working with Max/MSP/Jitter for many years, but I'd like to add a text-based language to my 'arsenal' for tasks apart from 'content production'. (When it comes to actual media synthesis, my choices are clear [SuperCollider + MSP for audio, Jitter + Quartz + openFrameworks for video]). I'm looking for something that maintains some of the advantages of Max, but is lower-level, faster, more cross-platfrom (Linux support), and text-based. Integration with powerful sound/video libraries is not a requirement. Some requirements: Cross-platform (at least OSX and Linux, Windows is a plus) Fast and easy cross-platform GUIs with no platform-specific modification GUI code separated from backend code as much as possible Good for interfacing with external serial devices (micro-controllers) Good network support (UDP/TCP) Good libraries for multi-media (video, sound, OSC) are a plus Asynchronous synchronous UNIX integration is a plus The options that come to mind: AS3/Flex (not a fan of AS3 or the idea of running in the Flash Player) openFrameworks (C++ framework, perhaps a bit too low level [looking for fast development time] and biased toward video work) Java w/ Processing libraries (like openFrameworks, just slower) Python + Qt (is Qt appropriate for rapid prototyping?) Python + Another GUI toolkit SuperCollider + Swing (yucky GUI development) Java w/ SWT Any other options? What do you recommend?

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  • Moderating computer-addiction through programming

    - by every_answer_gets_a_point
    i have an addiction to be on the computer all the time. it doesn't matter what i am doing as long as i am in front of it. i feel like the whole world is here and this is all that matters. i found that through some intellectual stimulation, like writing algorithms, it has helped me to be more satisfied with the time on the computer and i dont need it as much. if any of you have had experience with reliving your computer anxiety through writing code, can you tell me exactly what you wrote, and what you may recommend i work on? thank you for your programming advice

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  • Programming interface

    - by user309010
    Hi All, I currently building a data collection system [mainly "EFM" - enterprise feed back management] using .NET. I was wondering if there is a possibility to provide the user to script and manipulate the objects - like a programming language but with minor functionalities Thanks

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  • Folder View in C# Form

    - by Kiran
    Hello, In an attempt to learn C#, I am trying to develop Picasa Like Application to display Photographs from my Library. Would it be possible to display folders as in Picasa Using C# ? Any help would be highly helpful.

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  • The future of programming, or what lies in the future in programming?

    - by prosseek
    I remember that a article that Microsoft uses formal verification to debug the Device Driver, and I also remember that Functional Programming removes much of the bug as it ensures stateless programming. And we all know about the multi-core. I beleive all of them are future direction of programming or programming language. Multi-core programming or parallel programming Software Formal Verification Functional Programming (as a mainstream?) What do you think? What will be the future of programming?

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  • Is this an example for parametric polymorphism?

    - by mrt181
    Hi i am educating myself oop principles. I would like to know if this is a correct example of Cardellis definition of parametric polymorphism. Please enlighten me. The example is in cfml's script based syntax. <cfcomponent> <cfscript> public numeric function getlength(any arg, string type){ switch (arguments.type){ case "array": return arraylen(arguments.arg); break; case "struct": return structcount(arguments.arg); break; case "string": return len(arguments.arg); break; case "numeric": return len(arguments.arg); break; case "object": // gets the number of parent classes, substracting the railo base class return -1 + arraylen(structfindkey(getmetadata(arguments.arg),"extends","all")); break; default: // throw was added to railo as a user defined function to use it in cfscript throw("InvalidTypeArgument","The provided type argument is invalid for method getlength"); } } </cfscript> </cfcomponent>

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  • Beginner question: What is binding?

    - by JDelage
    Hi, I was trying to understand the difference between early and late binding, and in the process realized that the concept of binding is nebulous to me. I think I understand that it relates to the way data-as-a-word-of-memory is linked to type-as-a-set-of-language-features but I am not sure those are the right concepts. Also, how does understanding this deeply help people become better programmers? Please note: This question is not "what is late v. early binding" or "what are the trade-offs between the 2". Those already exist here. Thanks, JDelage

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  • Pointers to Derived Class Objects Losing vfptr

    - by duckworthd
    To begin, I am trying to write a run-of-the-mill, simple Ray Tracer. In my Ray Tracer, I have multiple types of geometries in the world, all derived from a base class called "SceneObject". I've included the header for it here. /** Interface for all objects that will appear in a scene */ class SceneObject { public: mat4 M, M_inv; Color c; SceneObject(); ~SceneObject(); /** The transformation matrix to be applied to all points of this object. Identity leaves the object in world frame. */ void setMatrix(mat4 M); void setMatrix(MatrixStack mStack); void getMatrix(mat4& M); /** The color of the object */ void setColor(Color c); void getColor(Color& c); /** Alter one portion of the color, leaving the rest as they were. */ void setDiffuse(vec3 rgb); void setSpecular(vec3 rgb); void setEmission(vec3 rgb); void setAmbient(vec3 rgb); void setShininess(double s); /** Fills 'inter' with information regarding an intersection between this object and 'ray'. Ray should be in world frame. */ virtual void intersect(Intersection& inter, Ray ray) = 0; /** Returns a copy of this SceneObject */ virtual SceneObject* clone() = 0; /** Print information regarding this SceneObject for debugging */ virtual void print() = 0; }; As you can see, I've included a couple virtual functions to be implemented elsewhere. In this case, I have only two derived class -- Sphere and Triangle, both of which implement the missing member functions. Finally, I have a Parser class, which is full of static methods that do the actual "Ray Tracing" part. Here's a couple snippets for relevant portions void Parser::trace(Camera cam, Scene scene, string outputFile, int maxDepth) { int width = cam.getNumXPixels(); int height = cam.getNumYPixels(); vector<vector<vec3>> colors; colors.clear(); for (int i = 0; i< width; i++) { vector<vec3> ys; for (int j = 0; j<height; j++) { Intersection intrsct; Ray ray; cam.getRay(ray, i, j); vec3 color; printf("Obtaining color for Ray[%d,%d]\n", i,j); getColor(color, scene, ray, maxDepth); ys.push_back(color); } colors.push_back(ys); } printImage(colors, width, height, outputFile); } void Parser::getColor(vec3& color, Scene scene, Ray ray, int numBounces) { Intersection inter; scene.intersect(inter,ray); if(inter.isIntersecting()){ Color c; inter.getColor(c); c.getAmbient(color); } else { color = vec3(0,0,0); } } Right now, I've forgone the true Ray Tracing part and instead simply return the color of the first object hit, if any. As you have no doubt noticed, the only way the computer knows that a ray has intersected an object is through Scene.intersect(), which I also include. void Scene::intersect(Intersection& i, Ray r) { Intersection result; result.setDistance(numeric_limits<double>::infinity()); result.setIsIntersecting(false); double oldDist; result.getDistance(oldDist); /* Cycle through all objects, making result the closest one */ for(int ind=0; ind<objects.size(); ind++){ SceneObject* thisObj = objects[ind]; Intersection betterIntersect; thisObj->intersect(betterIntersect, r); double newDist; betterIntersect.getDistance(newDist); if (newDist < oldDist){ result = betterIntersect; oldDist = newDist; } } i = result; } Alright, now for the problem. I begin by creating a scene and filling it with objects outside of the Parser::trace() method. Now for some odd reason, I cast Ray for i=j=0 and everything works wonderfully. However, by the time the second ray is cast all of the objects stored in my Scene no longer recognize their vfptr's! I stepped through the code with a debugger and found that the information to all the vfptr's are lost somewhere between the end of getColor() and the continuation of the loop. However, if I change the arguments of getColor() to use a Scene& instead of a Scene, then no loss occurs. What crazy voodoo is this?

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  • Parsing language for both binary and character files

    - by Thorsten S.
    The problem: You have some data and your program needs specified input. For example strings which are numbers. You are searching for a way to transform the original data in a format you need. And the problem is: The source can be anything. It can be XML, property lists, binary which contains the needed data deeply embedded in binary junk. And your output format may vary also: It can be number strings, float, doubles.... You don't want to program. You want routines which gives you commands capable to transform the data in a form you wish. Surely it contains regular expressions, but it is very good designed and it offers capabilities which are sometimes much more easier and more powerful. Something like a super-grep which you can access (!) as program routines, not only as tool. It allows: joining/grouping/merging of results inserting/deleting/finding/replacing write macros which allows to execute a command chain repeatedly meta-grouping (lists-tables-hypertables) Example (No, I am not looking for a solution to this, it is just an example): You want to read xml strings embedded in a binary file with variable length records. Your tool reads the record length and deletes the junk surrounding your text. Now it splits open the xml and extracts the strings. Being Indian number glyphs and containing decimal commas instead of decimal points, your tool transforms it into ASCII and replaces commas with points. Now the results must be stored into matrices of variable length....etc. etc. I am searching for a good language / language-design and if possible, an implementation. Which design do you like or even, if it does not fulfill the conditions, wouldn't you want to miss ? EDIT: The question is if a solution for the problem exists and if yes, which implementations are available. You DO NOT implement your own sorting algorithm if Quicksort, Mergesort and Heapsort is available. You DO NOT invent your own text parsing method if you have regular expressions. You DO NOT invent your own 3D language for graphics if OpenGL/Direct3D is available. There are existing solutions or at least papers describing the problem and giving suggestions. And there are people who may have worked and experienced such problems and who can give ideas and suggestions. The idea that this problem is totally new and I should work out and implement it myself without background knowledge seems for me, I must admit, totally off the mark.

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  • The next step & technology towards web services.

    - by webzide
    Hi, My name is Dennis and I am pretty ambitious of creating the next big thing for the web. I have ideas but now I gotta get to work to learn the tools. I am learning Javascript. I don't know if next step for me to take is PHP or some suggests RUBY on Rails. What are the pros and cons. With your experience, I wish you could hint me to the right direction. Thanks. I don't mind working hard. My goal is to create a comprehensive and secure web service platform as well as a fast and user friendly UI.

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  • Need some ignition in Embedded Systems

    - by Rahul
    I'm very much interested in building applications for Embedded Devices. I'm in my 3rd year Electrical Engineering and I'm passionate about coding, algorithms, Linux OS, etc. And also by Googling I found out that Linux OS is one of the best OSes for Embedded devices(may be/may not be). I want to work for companies which work on mobile applications. I'm a newbie/naive to this domain & my skills include C/C++ & MySQL. I need help to get started in the domain of Embedded Systems; like how/where to start off, Hardware prerequisites, necessary programming skills, also what kind of Embedded Applications etc. I've heard of ARM, firmware, PIC Micorcontrollers; but I don't know anything & just need proper introduction about them. Thanx. P.S: I'm currently reading Bjarne Struotsup's lecture in C++ at Texas A&M University, and one chapter in it describes about Embedded Systems Programming.

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  • display records which exist in file2 but not in file1

    - by Phoenix
    log file1 contains records of customers(name,id,date) who visited yesterday log file2 contains records of customers(name,id,date) who visited today How would you display customers who visited yesterday but not today? Constraint is: Don't use auxiliary data structure because file contains millions of records. [So, no hashes] Is there a way to do this using Unix commands ??

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  • Reverse rendering of Urdu fonts

    - by Syed Muhammad Umair
    I am working on a project that is based on Urdu language in Ubuntu platform. I'm using Python language and have almost achieved my task. The problem is that, the Urdu text is rendered in reverse order. For example, consider the word ??? (which means work) consisting of the three letters: ? , ? , and ? The output is rendered in reverse order as ??? consisting of the three letters: ?, ?, and ? When copying this text to Open Office or opening the generated XML file in Firefox, the generated result is absolutely desired. I Am using Python 2.6 IDLE, its working perfect with Windows platform, which clearly shows its not the problem of IDLE. Am working on TKINTER GUI library. How can this problem be solved?

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  • Naming convention in Objective C /C , start with "_"?

    - by Tattat
    Something I see ppl define the variable like this: b2World *_world; b2Body *_body; CCSprite *_ball; instead of b2World *world; b2Body *body; CCSprite *ball; I familiar with the second one, but not the first one. So, I checked the Wikipedia about naming convention: Names beginning with double underscore or an underscore and a capital letter are reserved for implementation (compiler, standard library) and should not be used (e.g. __reserved or _Reserved). So, is that any special meaning which is start with "_"? The wiki page.

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  • coding in native language

    - by radi
    is it possible to someone to invent a new programming language in his native language , and if it possible how to do that and what the tools he need to write compiler for it . thanks .

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  • Where does C# and the .NET Framework fail?

    - by Nate Bross
    In my non-programming life, I always attempt to use the approprite tool for the job, and I feel that I do the same in my programming life, but I find that I am choosing C# and .NET for almost everything. I'm finding it hard to come up with (realistic business) needs that cannot be met by .NET and C#. Obviously embedded systems might require something less bloated than the .NET Micro Framework, but I'm really looking for line of business type situations where .NET is not the best tool. I'm primarly a C# and .NET guy since its what I'm the most comfertable in, but I know a fair amount of C++, php, VB, powershell, batch files, and Java, as well as being versed in the web technologes (javascript, html/css). But I'm open minded about it my skill set and I'm looking for cases where C# and .NET are not the right tool for the job. The bottom line here, is that I feel that I'm choosing C# and .NET simply because I am very comfertable with it, so I'm looking for cases where you have chosen something other than .NET, even though you are primarly a .NET developer.

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  • How can I get the source code for ASTassistant?

    - by cyclotis04
    I'm trying to develop an application similar to ASTassistant, and in the article the author says that he included "the source code with the binaries." After downloading the ZIP folder, however, I've found no source. The program is written in REAL Basic, which I don't know anything about. Do I need to purchase REAL Basic to view ASTassistant's source code, or is it somewhere I haven't looked? Thanks

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  • How to simplify this code or a better design?

    - by Tattat
    I am developing a game, the game have different mode. Easy, Normal, and Difficult. So, I'm thinking about how to store the game mode. My first idea is using number to represent the difficulty. Easy = 0 Normal = 1 Difficult = 2 So, my code will have something like this: switch(gameMode){ case 0: //easy break; case 1: //normal break; case 3: //difficult break; } But I think it have some problems, if I add a new mode, for example, "Extreme", I need to add case 4... ... it seems not a gd design. So, I am thinking making a gameMode object, and different gameMode is sub class of the super class gameMode. The gameMode object is something like this: class GameMode{ int maxEnemyNumber; int maxWeaponNumber; public static GameMode init(){ GameMode gm = GameMode(); gm.maxEnemyNumber = 0; gm.maxWeaponNumber = 0; return gm; } } class EasyMode extends GameMode{ public static GameMode init(){ GameMode gm = super.init(); gm.maxEnemyNumber = 10; gm.maxWeaponNumber = 100; return gm; } } class NormalMode extends GameMode{ public static GameMode init(){ GameMode gm = super.init(); gm.maxEnemyNumber = 20; gm.maxWeaponNumber = 80; return gm; } } But I think it seems too "bulky" to create an object to store gameMode, my "gameMode" only store different variables for game settings.... Is that any simple way to store data only instead of making an Object? thz u.

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