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  • WIFI/LAN not working after Installing Ubuntu 13.10

    - by user183025
    I can't connect to my WIFI after installing Ubuntu 13.10. I tried re-installing it three times (thinking that I did something wrong during the installation) but I still can't connect to my WIFI. It just gives me the message that I'm offline and that I can't connect to my WIFI. I also tried connecting to the internet using LAN cable but with the same results. I tried google but it seems that there's no solution to this yet.... Anybody knows how to solve this? Thanks! FYI: H/W path Device Class Description ====================================================== system RC530/RC730 (To be filled by O.E.M.) /0 bus RC530/RC730 /0/0 memory 64KiB BIOS /0/4 processor Intel(R) Core(TM) i5-2410M CPU @ 2.30GHz /0/4/5 memory 32KiB L1 cache /0/41 memory 4GiB System Memory /0/41/0 memory DIMM [empty] /0/41/1 memory 4GiB SODIMM DDR3 Synchronous 1333 MHz (0.8 ns) /0/100 bridge 2nd Generation Core Processor Family DRAM Controller 02:00.0 Network controller: Intel Corporation Centrino Wireless-N 130 (rev 34) Subsystem: Intel Corporation Centrino Wireless-N 130 BGN Flags: bus master, fast devsel, latency 0, IRQ 44 Memory at f7200000 (64-bit, non-prefetchable) [size=8K] Capabilities: <access denied> Kernel driver in use: iwlwifi Kernel modules: iwlwifi 03:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168/8411 PCI Express Gigabit Ethernet Controller (rev 06) Subsystem: Samsung Electronics Co Ltd Device c0c1 Flags: bus master, fast devsel, latency 0, IRQ 41 I/O ports at b000 [size=256] Memory at f2104000 (64-bit, prefetchable) [size=4K] Memory at f2100000 (64-bit, prefetchable) [size=16K] Capabilities: <access denied> Kernel driver in use: r8169 Kernel modules: r8169

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  • 16-bit PNGs in Slick2D

    - by Neglected
    I'm working on a project and I'm using some 3rd party sprites just to get it off the ground; recently I've come into a hitch. Slick2D doesn't seem to want to load my images. That is, it will warn me that images are the wrong bit-depth. All the images are in 16-bit PNG form (PNG is required for transparency). Is there any way I can disable the warning (being the bad guy programmer (the console print for each individual load REALLY SLOWS DOWN the image)) or is there another solution? I was thinking about converting all images (using imagemagick) to .gif (with an alpha channel). Would there be any loss in quality between formats? EDIT: I tried using imagemagick but some of the sprites use pure black so I can't do that without wrecking the image. EDIT2: using "identify" on any of the images show them as being 8-bit.. but Slick2D won't load them. What the hell? D: EDIT3: Issue solved (ish). If you are googling this then just disable the java png loader from slick by sticking this somewhere in your code (like the main method): System.setProperty("org.newdawn.slick.pngloader", "false");

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  • How do 2D physics engines solve the problem of resolving collisions along tiled walls/floors in non-grid-based worlds?

    - by ssb
    I've been working on implementing my SAT algorithm which has been coming along well, but I've found that I'm at a wall when it comes to its actual use. There are plenty of questions regarding this issue on this site, but most of them either have no clear, good answer or have a solution based on checking grid positions. To restate the problem that I and many others are having, if you have a tiled surface, like a wall or a floor, consisting of several smaller component rectangles, and you traverse along them with another rectangle with force being applied into that structure, there are cases where the object gets caught on a false collision on an edge that faces the inside of the shape. I have spent a lot of time thinking about how I could possibly solve this without having to resort to a grid-based system, and I realized that physics engines do this properly. What I want to know is how they do this. What do physics engines do beyond basic SAT that allows this kind of proper collision resolution in complex environments? I've been looking through the source code to Box2D trying to find out how they do it but it's not quite as easy as looking at a Collision() method. I think I'm not good enough at physics to know what they're doing mathematically and not good enough at programming to know what they're doing programmatically. This is what I aim to fix.

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  • Any benefit of /home Ubuntu partition

    - by nightcrawler
    I want to have dual OS of Win8 & Ubuntu 12.10. Provided that Ubuntu can access ntfs partition of Windows but same can't be said about Windows this leads to a question mark on the significance of having /home partition while installing Ubuntu. As far as I know /swap & / are the two partitions directly used by Ubuntu to store programs, installation & stuff while the documents/media resides in /home. Now because Ubuntu releases are more frequent than Windows & updates needs backup & relate stuff, so I came to decision to not to use /home at all, rather keep all my documents/media in ntfs, which would be untouched while upgrading Ubuntu as Win updates are once in a decade! Is my thinking correct? If yes, what would be the minimum space I should allot to /home plus how much I should allot to / one must know that I plan to use heavy applications like Maple, Matlab & Sagemath on Ubuntu.

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  • Enemy collision detection with movie clips

    - by user18080
    I have created multiple movieclips with animations within them. It is an obstacle avoidance game and I cannot seem to be able to get my enemies to contact my playableCharacter. The enemies I have created are each embedded on certain levels of my game. I have created an array, enemiesArray to have each of my enemies placed within it. Here is the code for that: //step 1: make sure array exists if(enemiesArray!=null && enemiesArray.length!=0) { //step 2: check all enemies against villain for(var i:int = 0;i < enemiesArray.length; i++) { //step 3: check for collision if(villain.hitTestObject(enemiesArray[i])) { //step 4: do stuff trace("HIT!"); removeChild(enemiesArray[i]); enemiesArray.splice(i,1); removeChild(villain); villain = null; } } } What I am unsure of is whether or not my enemiesArray is actually holding the movieclips I have suggested. If it was, this code would be tracing back a "HIT" for every time I ran into an enemy and would kill my character. It is not doing that however. I am thinking I have to push my movieclips into my array but I don't know how to do that or where for that matter. Any and all help would be much appreciated.

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  • How to pass dynamic information between a form and a service? [closed]

    - by qminator
    I have a design problem and hopefully the braintrust which is stack exchange can help. I have a generic form, which loads a dataset and displays it. It never has direct knowledge of what it contains but can pass it to a service for manipulation (via an Onclick event for example). However, the form might need to alter its behaviour based on the manipulation by the service. Example: The service realises this dataset requires sending of an email by the user and needs to send an instruction to the form to open up a mail form. My idea is thus: I'm thinking about passing back some type of key/name dictionary, filled with commands which the service requires. They could then be interpeted by the form without it need to reference something specific. Example: IF the service decides that the dataset needs to refresh it would send back a key/name pair, I might even be able to chain commands. Refreshing the dataset and sending a mail. Refresh / "Foo" Mail / "[email protected]" The form would reference an action explicitly (Refresh or Mail) but not the instructions themselves. Is this a valid idea or am I wasting time?

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  • Looking to Implement/Upgrade Your MDM Solution? OOW Has the Session For You

    - by Mala Narasimharajan
    By Bala Mahalingam  Hurray!  Oracle Open World next week.  Oh my God!  I need to plan my calendar for MDM focused sessions. The implementation/upgrade of Oracle Master Data Management solution is an art & science combined. This year at Open World, we have a dedicated session focused on sharing two great implementation stories of Oracle Customer Hub. Also hear from Oracle on the implementation/upgrade approach and methodology for Oracle Master Data Management and Data Quality applications. Here are some of the questions that you might be thinking around the implementation of Oracle MDM solution. If you are in the process of implementation / upgrade or evaluating the options for implementation of MDM solution and you would like to hear directly from T-Mobile and Sony on their roadmap and implementation experience, then I would highly recommend this session.     Hope to see you at Oracle Open World 2012 and stay in touch via our future blogs. Look here for a list of all the MDM sessions at OpenWorld.

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  • Customized Computer Science Degree - What other field would mesh well with computer science?

    - by sailtheworld
    So here's my situation: I have seven years of experience with web development. I can do PHP, MySQL, OOP, all of that stuff. I would like to make the argument that I have enough technical experience to go out in the real world and get a well-paying, full-time job if I were to drop out right now (I've had a number of job offers recently, and I have already gotten a lot of actual job experience), but I would like to stay in school and get a degree for a number of reasons ranging from the social aspects to the fact that I just want to have a BS in one thing or another as it seems to be important to have one for a lot of jobs, even when it doesn't have anything to do with the job. With that said, it makes little sense for me to major in Computer Science, because that would be like studying everything I already know. I don't want to major in something COMPLETELY different, because that would be contrary to my career goals. I am considering trying to find some interdisciplinary, customized degree of sorts that allows me to combine my current skills with a new education. I'm thinking maybe buisness or even psychology (interface design?). Could I get some ideas for what to major in and tips on who I might talk to? Thanks!

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  • Work @ Java shop. Tasked to redo intranet. I only know PHP - CTO says use that; Ops Says no - we have JSP, use that - Thoughts?

    - by Mackysback
    So I work as a project manager and was given the opportunity to redo the intranet and Internet site... I'd love to , great addition to my resume. However.... I am not familiar with java nor JSP... I am fairly proficient with PHP and MySQL ... Also my intention was to use a CMS that I have experience with, wordpress, drupal or joomla... The site would be very simple so I was thinking wordpress would be fine for this. I told management that I would need it to run on PHP and they gave me their blessing... Now the disconnect bw it and management ... I spoke with ops and they told me that we have java and JSP for that purpose although the IT guy did say "oh but I do know that php and mysql are gaining popularity" That said ... I do not understand much as far as systems architecture... We do self host and run websphere with IIS and jboss with tomcat. Any advice or suggestions? Thanks ! Is my request that unfeasible?

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  • Why do I get a blinking screen when running lwjgl?

    - by SystemNetworks
    I didn't have any errors. But When I run my lwjgl game, it gives me a blinking screen. Here is the code: package L1F3; import org.lwjgl.opengl.Display; import org.lwjgl.opengl.DisplayMode; import org.lwjgl.LWJGLException; import static org.lwjgl.opengl.GL11.*; public class Main { public static void main(String[] args) { try { Display.setDisplayMode(new DisplayMode(640, 480)); Display.setTitle("A fresh display!"); Display.create(); } catch (LWJGLException e) { e.printStackTrace(); Display.destroy(); System.exit(1); } while(!Display.isCloseRequested()) { Display.update(); } Display.destroy(); System.exit(0); } } How do I stop the blinking screen? I was thinking its my framerate. I deleted Display.sync but it still gives me all white and black. Last time it didn't give me a blinking screen. EDIT When I remove Display.update() , it gives me a perfect screen, no blinking or no white. Will my game work without it? I can also close it perfectly.

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  • What makes one language any better than another when both are designed for the same goals? [closed]

    - by Justin808
    I'm in the process of creating a grammar for a scripting language but as I'm working on it I started to wonder what makes a language good in the first place. I know the goals for my script but there are always 1000 different ways to go about doing things. Goals: Easy to use and understand (not my grandma could do it easy, but the secretary at the front desk could do it or the VP of marketing could do it type of easy) No user defined functions or subroutines. Its use would be in events of objects in a system similar to HyperCard. Conceptually I was thinking of a language like this: set myVariable to 'Hello World' set counter to 0 repeat 5 times with x begin set counter to counter add x end set myVariable to myVariable plus ' ' plus counter popup myVariable set text of label named 'label' to 'new text' set color of label named 'label' to blue The end result would popup a dialog with the contents Hello World 15 it would also change the text of a label and make it blue. But I could do the same thing 1000 different ways. So what makes one language any better than another when both are designed for the same goals?

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  • Storing large array of tiles, but allowing easy access to data

    - by Cyral
    I've been thinking about this for a while. I have a 2D tile bases platformer in XNA with a large array of tile data, I've been running into memory problems with large maps. (I will add chunks soon!) Currently, Each tile contains an Item along with other properties like how its rotated, if it has forground / background, etc. An Item is static and has properties like the name, tooltip, type of item, how much light it emits, the collision it does to player, etc. Examples: public class Item { public static List<Item> Items; public Collision blockCollisionType; public string nameOfItem; public bool someOtherVariable,etc,etc public static Item Air public static Item Stone; public static Item Dirt; static Item() { Items = new List<Item>() { (Stone = new Item() { nameOfItem = "Stone", blockCollisionType = Collision.Solid, }), (Air = new Item() { nameOfItem = "Air", blockCollisionType = Collision.Passable, }), }; } } Would be an Item, The array of Tiles would contain a Tile for each point, public class Tile { public Item item; //What type it is public bool onBackground; public int someOtherVariables,etc,etc } Now, Most would probably use an enum, or a form of ID to identify blocks. Well my system is really nice just to find out about an item. I can simply do tiles[x,y].item.Name To get the name for example. I realized my Item property of the tile is over 1000 Bytes! Wow! What I'm looking for is a way to use an ID (Int or byte depending on how many items) instead of an Item but still have a method for retreiving data about the type of item a tile contains.

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  • MVVM and service pattern

    - by alfa-alfa
    I'm building a WPF application using the MVVM pattern. Right now, my viewmodels calls the service layer to retrieve models (how is not relevant to the viewmodel) and convert them to viewmodels. I'm using constructor injection to pass the service required to the viewmodel. It's easily testable and works well for viewmodels with few dependencies, but as soon as I try to create viewModels for complex models, I have a constructor with a LOT of services injected in it (one to retrieve each dependencies and a list of all available values to bind to an itemsSource for example). I'm wondering how to handle multiple services like that and still have a viewmodel that I can unit test easily. I'm thinking of a few solutions: Creating a services singleton (IServices) containing all the available services as interfaces. Example: Services.Current.XXXService.Retrieve(), Services.Current.YYYService.Retrieve(). That way, I don't have a huge constructor with a ton of services parameters in them. Creating a facade for the services used by the viewModel and passing this object in the ctor of my viewmodel. But then, I'll have to create a facade for each of my complexe viewmodels, and it might be a bit much... What do you think is the "right" way to implement this kind of architecture ?

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  • Hosting woes

    Unfortunately quite a few people have noticed our recent hosting problems, but if you are reading this they should all be over, so please accept our apologies. Our former web host decided migrate to a new platform, it had all sorts or great features, but on reflection hosting wasn’t one of them. We knew it was coming, and had even been proactive and requested several dates on their migration control panel so I could be around to check it afterwards. The dates came and went without anything happening, so we sat back and carried on on for a couple of months thinking they’d get back to us when they were ready. Then out of the blue I get an email saying it has happened! Now this is what I call timing, I had client work to complete, a 50 minute presentation to write and there was a little conference called SQLBits that I help organise at the end of the week, and then our hosting provider decides to migrate our sites. Unfortunately they only migrated parts of the sites, they forgot things like the database for SQLDTS. The database eventually appeared, but the data didn’t. Then the data pitched up but without the stored procedures. I was even asked if I could perform a backup and send it to them, as they were getting timeout errors. Never mind the issues of performing a native backup on a hosted server, whilst I could have done something, the question actually left me speechless. So you cannot access your own SQL server and you expect me to be able to help? This site was there, but hadn’t been set as an IIS application so all path references were wrong which meant no CSS and all the internal navigation and links were wrong. The new improved hosting platform Control Panel didn't appear to like setting applications. It said it would, you’d have to wait 2 hours of course, then just decided not to bother after all. So needless to say after a very successful SQLBits I focused my attention on finding a new web host, and here we are again. Sorry it took so long.

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  • trying to setup multiple primary partitions on ubuntu linux

    - by JohnMerlino
    I currently have ubuntu desktop installed on a harddrive. I want to partition the harddrive so that I can reserve 30 gigs for ubuntu server and 30 gigs for ubuntu desktop. The drive has 300 gigs available. Right now I am booting from dvd drive and installing ubuntu server. I selected "Guided partitioning" and created a 30 gig primary partition of Ext4 journaling filesystem, set "yes, format it" for format partition and set bootable flag to on. I intend to use this 30 gig partition to hold ubuntu server and allow me to boot from it. Now I have two other partitions. They are both set to "logical", one is currently using 285.8 gigs and is using ext4 (when I try to set bootable flag to true, it gives a warning "You are trying to set the bootable flag on a logical partition. The bootable flag is only useful on the primary partitions"). More alarming it says "No existing file system was detected in this partition". Actually, Im thinking that this is the parittion that is supposed to be holding my current Ubuntu Desktop. And of course I want this to be bootable and be a primary partition, so I could dual boot from this and the server partition. Now the third partition is also set to logical and it is being used as swap area. My question is regarding that second partition. Its supposed to be a primary partition thats holding my existing ubuntu desktop edition. How do I switch it to primary and to make sure that its pointing to my existing desktop installation?

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  • My home partition slowly fills up until the system is unable to complete even simple tasks

    - by user973810
    So I have an awesome configuration on my home pc. My /home directory has its own partition. My home partition slowly fills up until the system is unable to complete even simple tasks. For example, when this issue has occured, I can load up firefox. It just pops up an error message saying that it cannot be done. Rebooting solves the issue. The strange thing is, I've run baobab and it doesn't notice a problem. There should be hundreds of gigabytes of data somewhere, but it doesn't see it. Does anyone have any idea of how I might troubleshoot this issue? I'm thinking I could do lsof but I've always found the output of that to be too much information. Maybe my drive is, like, dying. Edit: is there a /home analog of /var that gets cleared out at boot time? Maybe I could check in there next time I notice this problem to see if I can divine what's up. Update: I found the issue. my .xsession-errors file is filling up with Authentication deferred - ignoring client message Is there a way I can see what is causing this error and fix it?

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  • Handling commands or events that wait for an action to be completed afterwards

    - by virulent
    Say you have two events: Action1 and Action2. When you receive Action1, you want to store some arbitrary data to be used the next time Action2 rolls around. Optimally, Action1 is normally a command however it can also be other events. The idea is still the same. The current way I am implementing this is by storing state and then simply checking when Action2 is called if that specific state is there. This is obviously a bit messy and leads to a lot of redundant code. Here is an example of how I am doing that, in pseudocode form (and broken down quite a bit, obviously): void onAction1(event) { Player = event.getPlayer() Player.addState("my_action_to_do") } void onAction2(event) { Player = event.getPlayer() if not Player.hasState("my_action_to_do") { return } // Do something } When doing this for a lot of other actions it gets somewhat ugly and I wanted to know if there is something I can do to improve upon it. I was thinking of something like this, which wouldn't require passing data around, but is this also not the right direction? void onAction1(event) { Player = event.getPlayer() Player.onAction2(new Runnable() { public void run() { // Do something } }) } If one wanted to take it even further, could you not simply do this? void onPlayerEnter(event) { // When they join the server Player = event.getPlayer() Player.onAction1(new Runnable() { public void run() { // Now wait for action 2 Player.onAction2(new Runnable() { // Do something }) } }, true) // TRUE would be to repeat the event, // not remove it after it is called. } Any input would be wonderful.

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  • Agressive Auto-Updating?

    - by MattiasK
    What do you guys think is best practice regarding auto-updating? Google Chrome for instance seems to auto-update itself as soon as it get's a chance without asking and I'm fine with it. I think most "normal" users benefits from updates being a transparent process. Then again, some more technical users might be miffed if you update their app without permission, as I see it there's 3 options: 1) Have a checkbox when installing that says "allow automatic updates" 2) Just have a preference somewhere that allows you to "disable automatic updates" so that you have to "check for updates manually" I'm leaning towards 2) because 1) feels like it might alienate non-technical users and I'd rather avoid installation queries if possible. Also I'm thinking about making it easy to downgrade if an upgrade (heaven forbid) causes trouble, what are your thoughts? Another question, even if auto-updates are automatically, perhaps they should be announced. If there's new features for example otherwise you might not realize and use them One thing that kinda scares me though is the security implications, someone could theorically hack my server and push out spyware/zombieware to all my customers. It seems that using digital signatures to prevent man-in-the-middle attacks is the least you could do otherwise you might be hooked up to a network that spoofs the address of of update server.

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  • Purpose oriented user accounts on a single desktop?

    - by dd_dent
    Starting point: I currently do development for Dynamics Ax, Android and an occasional dabble with Wordpress and Python. Soon, I'll start a project involving setting up WP on Google Apps Engine. Everything is, and should continue to, run from the same PC (running Linux Mint). Issue: I'm afraid of botching/bogging down my setup due to tinkering/installing multiple runtimes/IDE's/SDK's/Services, so I was thinking of using multiple users, each purposed to handle the task at hand (web, Android etc) and making each user as inert as possible to one another. What I need to know is the following: Is this a good/feasible practice? The second closest thing to this using remote desktops connections, either to computers or to VM's, which I'd rather avoid. What about switching users? Can it be made seamless? Anything else I should know? Update and clarification regarding VM's and whatnot: The reason I wish to avoid resorting to VM's is that I dislike the performance impact and sluggishness associated with it. I also suspect it might add a layer of complexity I wish to avoid. This answer by Wyatt is interesting but I think it's only partly suited for requirements (web development for example). Also, in reference to the point made about system wide installs, there is a level compromise I should accept as experessed by this for example. This option suggested by 9000 is also enticing (more than VM's actually) and by no means do I intend to "Juggle" JVMs and whatnot, partly due to the reason mentioned before. Regarding complexity, I agree and would consider what was said, only from my experience I tend to pollute my work environment with SDKs and runtimes I tried and discarded, which would occasionally leave leftovers which cause issues throught the session. What I really want is a set of well defined, non virtualized sessions from which I can choose at my leisure and be mostly (to a reasonable extent) safe from affecting each session from the other. And what I'm really asking is if and how can this be done using user accounts.

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  • GLSL custom interpolation filter

    - by Cyan
    I'm currently building a fragment shader which is using several textures to render the final pixel color. The textures are not really textures, they are in fact "input data" to be used in the formula to generate the final color. The problem I've got is that the texture are getting bi-linear-filtered, and therefore the input data as well. This results in many unwanted side-effects, especially when final rendered texture is "zoomed" compared to original resolution. Removing the side effect is a complex task, and only result in "average" rendering. I was thinking : well, all my problems seems to come from the "default" bi-linear filtering on these input data. I can't move to GL_NEAREST either, since it would create "blocky" rendering. So i guess the better way to proceed is to be fully in charge of the interpolation. For this to work, i would need the input data at their "natural" resolution (so that means 4 samples), and a relative position between the sampled points. Is that possible, and if yes, how ? [EDIT] Since i started this question, i found this internet entry, which seems to (mostly) answer my needs. http://www.gamerendering.com/2008/10/05/bilinear-interpolation/ One aspect of the solution worry me though : the dimensions of the texture must be provided in an argument. It seems there is no way to "find this information transparently". Adding an argument into the rendering pipeline is unwelcomed though, since it's not under my responsibility, and translates into adding complexity for others.

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  • How to pause and resume a game in XNA using the same key?

    - by user13095
    I'm attempting to implement a really simple game state system, this is my first game - trying to make a Tetris clone. I'd consider myself a novice programmer at best. I've been testing it out by drawing different textures to the screen depending on the current state. The 'Not Playing' state seems to work fine, I press Space and it changes to 'Playing', but when I press 'P' to pause or resume the game nothing happens. I tried checking current and previous keyboard states thinking it was happening to fast for me to see, but again nothing seemed to happen. If I change either the pause or resume, so they're both different, it works as intended. I'm clearly missing something obvious, or completely lacking some know-how in regards to how update and/or the keyboard states work. Here's what I have in my Update method at the moment: protected override void Update(GameTime gameTime) { KeyboardState CurrentKeyboardState = Keyboard.GetState(); // Allows the game to exit if (CurrentKeyboardState.IsKeyDown(Keys.Escape)) this.Exit(); // TODO: Add your update logic here if (CurrentGameState == GameStates.NotPlaying) { if (CurrentKeyboardState.IsKeyDown(Keys.Space)) CurrentGameState = GameStates.Playing; } if (CurrentGameState == GameStates.Playing) { if (CurrentKeyboardState.IsKeyDown(Keys.P)) CurrentGameState = GameStates.Paused; } if (CurrentGameState == GameStates.Paused) { if (CurrentKeyboardState.IsKeyDown(Keys.P)) CurrentGameState = GameStates.Playing; } base.Update(gameTime); }

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  • Use constructor or setter method?

    - by user633600
    I am working on a UI code where I have an Action class, something like this - public class MyAction extends Action { public MyAction() { setText("My Action Text"); setToolTip("My Action Tool tip"); setImage("Some Image"); } } When this Action class was created it was pretty much assumed that the Action class wont be customizable (in a sense- its text, tooltip or image will be not be changed anywhere in the code). Of late, now we are in need of changing the action text at some location in code. So I suggested my co-worker to remove the hardcoded action text from the constructor and accept it as an argument, so that everybody is forced to pass the action text. Something like this code below - public class MyAction extends Action { public MyAction(String actionText) { setText(actionText); setTooltip("My Action tool tip); setImage("My Image"); } } He however thinks that since setText() method belongs to base class. It can be flexibly used to pass the action text wherever action instance is created. That way, there is no need to change the existing MyAction class. So his code would look something like this. MyAction action = new MyAction(); //this creates action instance with the hardcoded text action.setText("User required new action text"); //overwrite the exisitng text. I am not sure if that is a correct way to deal with problem. I think in above mentioned case user is anyway going to change the text, so why not force him while constructing the action. The only benefit I see with the original code is that user can create Action class without much thinking about setting text.

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  • Entry level engineer question regarding memory management

    - by Ealianis
    It has been a few months since I started my position as an entry level software developer. Now that I am past some learning curves (e.g. the language, jargon, syntax of VB and C#) I'm starting to focus on more esoteric topics, as to write better software. A simple question I presented to a fellow coworker was responded with "I'm focusing on the wrong things." While I respect this coworker I do disagree that this is a "wrong thing" to focus upon. Here was the code (in VB) and followed by the question. Note: The Function GenerateAlert() returns an integer. Dim alertID as Integer = GenerateAlert() _errorDictionary.Add(argErrorID, NewErrorInfo(Now(), alertID)) vs... _errorDictionary.Add(argErrorID, New ErrorInfo(Now(), GenerateAlert())) I originally wrote the latter and rewrote it with the "Dim alertID" so that someone else might find it easier to read. But here was my concern and question: Should one write this with the Dim AlertID, it would in fact take up more memory; finite but more, and should this method be called many times could it lead to an issue? How will .NET handle this object AlertID. Outside of .NET should one manually dispose of the object after use (near the end of the sub). I want to ensure I become a knowledgeable programmer that does not just rely upon garbage collection. Am I over thinking this? Am I focusing on the wrong things?

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  • Aggressive Auto-Updating?

    - by MattiasK
    What do you guys think is best practice regarding auto-updating? Google Chrome for instance seems to auto-update itself as soon as it get's a chance without asking and I'm fine with it. I think most "normal" users benefits from updates being a transparent process. Then again, some more technical users might be miffed if you update their app without permission, as I see it there's 3 options: 1) Have a checkbox when installing that says "allow automatic updates" 2) Just have a preference somewhere that allows you to "disable automatic updates" so that you have to "check for updates manually" I'm leaning towards 2) because 1) feels like it might alienate non-technical users and I'd rather avoid installation queries if possible. Also I'm thinking about making it easy to downgrade if an upgrade (heaven forbid) causes trouble, what are your thoughts? Another question, even if auto-updates are automatically, perhaps they should be announced. If there's new features for example otherwise you might not realize and use them One thing that kinda scares me though is the security implications, someone could theorically hack my server and push out spyware/zombieware to all my customers. It seems that using digital signatures to prevent man-in-the-middle attacks is the least you could do otherwise you might be hooked up to a network that spoofs the address of of update server.

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  • How to disguise a serverside mob as another?

    - by Shaun Wild
    I've been working a Minecraft sever mod and i want to be able to add a new entity to the server, but then make the server send the packets to the client, imitating another mob, for example.. Lets say say i have EntityPlayerNPC.class, what i want to do is have all of the packets that get sent to the client look like they are from that of another player which is on the player, therefore allowing me to add custom NPC's... Thinking about the theory i'm sure this can be done. I've tried looking around for where the packets are being sent from and whatnot, can anyone think up a solution? edit: i tried adding a new constructor to the Packet20NamedEntitySpawn class like so: public Packet20NamedEntitySpawn(String username, EntityLiving e){ this.entityId = 0; this.name = username; this.xPosition = MathHelper.floor_double(e.posX * 32.0D); this.yPosition = MathHelper.floor_double(e.posY * 32.0D); this.zPosition = MathHelper.floor_double(e.posZ * 32.0D); this.rotation = (byte)((int)(e.rotationYaw * 256.0F / 360.0F)); this.pitch = (byte)((int)(e.rotationPitch * 256.0F / 360.0F)); this.metadata = e.getDataWatcher(); } unfortunatley, that didn't work :(

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