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  • Statusbar overlaps ViewController

    - by Stefan
    Hi, I in my AppDelegate, I use: ActivitiesViewController *acController = [[ActivitiesViewController alloc] initWithNibName:@"ActivitiesView" bundle:[NSBundle mainBundle]]; UINavigationController *acNavController = [[UINavigationController alloc] initWithRootViewController:acController]; [self.tabBarController setSelectedIndex:0]; [self.tabBarController setSelectedViewController:acNavController]; To switch the views in my TabBarController. The result is to close to the window top: How do I get my view to correct position? Regards

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  • Error while attempting to output data onto console in xcode

    - by Michael Amici
    I am trying to output general data (source code) from a website, but it just sits there. Can't figure out if its the interface or the code. Would someone double-check for me? #import "Lockerz_RedemptionViewController.h" @implementation Lockerz_RedemptionViewController -(IBAction)start: (id) sender { while (1) { NSMutableData *mydata = [[NSData alloc] initWithContentsOfURL:[NSURL URLWithString:@"http://ptzplace.lockerz.com/"]]; NSString *output = [[NSString alloc] initWithData:mydata encoding:NSASCIIStringEncoding]; NSLog(output); } }

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  • How to add a leftBarButtonItem to ABPeoplePickerNavigationController?

    - by al_lea
    Tried this, but doesn't work: ABPeoplePickerNavigationController * people_picker = [[ABPeoplePickerNavigationController alloc] init]; people_picker.peoplePickerDelegate = self; self.navigationController.navigationItem.leftBarButtonItem = [[[UIBarButtonItem alloc] initWithTitle: @"send" style: self.navigationController.navigationItem.rightBarButtonItem.style target: self action: @selector(cancelAddressBook)] autorelease]; [self.navigationController presentModalViewController: people_picker animated: YES];

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  • Memory management with Objective-C Distributed Objects: my temporary instances live forever!

    - by jkp
    I'm playing with Objective-C Distributed Objects and I'm having some problems understanding how memory management works under the system. The example given below illustrates my problem: Protocol.h #import <Foundation/Foundation.h> @protocol DOServer - (byref id)createTarget; @end Server.m #import <Foundation/Foundation.h> #import "Protocol.h" @interface DOTarget : NSObject @end @interface DOServer : NSObject < DOServer > @end @implementation DOTarget - (id)init { if ((self = [super init])) { NSLog(@"Target created"); } return self; } - (void)dealloc { NSLog(@"Target destroyed"); [super dealloc]; } @end @implementation DOServer - (byref id)createTarget { return [[[DOTarget alloc] init] autorelease]; } @end int main() { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; DOServer *server = [[DOServer alloc] init]; NSConnection *connection = [[NSConnection new] autorelease]; [connection setRootObject:server]; if ([connection registerName:@"test-server"] == NO) { NSLog(@"Failed to vend server object"); } else [[NSRunLoop currentRunLoop] run]; [pool drain]; return 0; } Client.m #import <Foundation/Foundation.h> #import "Protocol.h" int main() { unsigned i = 0; for (; i < 3; i ++) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; id server = [NSConnection rootProxyForConnectionWithRegisteredName:@"test-server" host:nil]; [server setProtocolForProxy:@protocol(DOServer)]; NSLog(@"Created target: %@", [server createTarget]); [[NSRunLoop currentRunLoop] runUntilDate:[NSDate dateWithTimeIntervalSinceNow:1.0]]; [pool drain]; } return 0; } The issue is that any remote objects created by the root proxy are not released when their proxy counterparts in the client go out of scope. According to the documentation: When an object’s remote proxy is deallocated, a message is sent back to the receiver to notify it that the local object is no longer shared over the connection. I would therefore expect that as each DOTarget goes out of scope (each time around the loop) it's remote counterpart would be dellocated, since there is no other reference to it being held on the remote side of the connection. In reality this does not happen: the temporary objects are only deallocate when the client application quits, or more accurately, when the connection is invalidated. I can force the temporary objects on the remote side to be deallocated by explicitly invalidating the NSConnection object I'm using each time around the loop and creating a new one but somehow this just feels wrong. Is this the correct behaviour from DO? Should all temporary objects live as long as the connection that created them? Are connections therefore to be treated as temporary objects which should be opened and closed with each series of requests against the server? Any insights would be appreciated.

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  • Gradual memory leak in loop over contents of QTMovie

    - by Benji XVI
    I have a simple foundation tool that exports every frame of a movie as a .tiff file. Here is the relevant code: NSString* movieLoc = [NSString stringWithCString:argv[1]]; QTMovie *sourceMovie = [QTMovie movieWithFile:movieLoc error:nil]; int i=0; while (QTTimeCompare([sourceMovie currentTime], [sourceMovie duration]) != NSOrderedSame) { // save image of movie to disk NSAutoreleasePool *arp = [[NSAutoreleasePool alloc] init]; NSString *filePath = [NSString stringWithFormat:@"/somelocation_%d.tiff", i++]; NSData *currentImageData = [[sourceMovie currentFrameImage] TIFFRepresentation]; [currentImageData writeToFile:filePath atomically:NO]; NSLog(@"%@", filePath); [sourceMovie stepForward]; [arp release]; } [pool drain]; return 0; As you can see, in order to prevent very large memory buildups with the various transparently-autoreleased variables in the loop, we create, and flush, an autoreleasepool with every run through the loop. However, over the course of stepping through a movie, the amount of memory used by the program still gradually increases. Instruments is not detecting any memory leaks per se, but the object trace shows certain General Data blocks to be increasing in size. [Edited out reference to slowdown as it doesn't seem to be as much of a problem as I thought.] Edit: let's knock out some parts of the code inside the loop & see what we find out... Test 1 while (banana) { NSAutoreleasePool *arp = [[NSAutoreleasePool alloc] init]; NSString *filePath = [NSString stringWithFormat:@"/somelocation_%d.tiff", i++]; NSLog(@"%@", filePath); [sourceMovie stepForward]; [arp release]; } Here we simply loop over the whole movie, creating the filename and logging it. Memory characteristics: remains at 15MB usage for the duration. Test 2 while (banana) { NSAutoreleasePool *arp = [[NSAutoreleasePool alloc] init]; NSImage *image = [sourceMovie currentFrameImage]; [sourceMovie stepForward]; [arp release]; } Here we add back in the creation of the NSImage from the current frame. Memory characteristics: gradually increasing memory usage. RSIZE is at 60MB by frame 200; 75MB by f300. Test 3 while (banana) { NSAutoreleasePool *arp = [[NSAutoreleasePool alloc] init]; NSImage *image = [sourceMovie currentFrameImage]; NSData *imageData = [image TIFFRepresentation]; [sourceMovie stepForward]; [arp release]; } We've added back in the creation of an NSData object from the NSImage. Memory characteristics: Memory usage is again increasing: 62MB at f200; 75MB at f300. In other words, largely identical. It looks like a memory leak in the underlying system QTMovie uses to do currentFrameImage, to me.

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  • If array is thread safe, what the issue with this function?

    - by Ajay Sharma
    I am totally lost with the things that is happening with my code.It make me to think & get clear with Array's thread Safe concept. Is NSMutableArray OR NSMutableDictionary Thread Safe ? While my code is under execution, the values for the MainArray get's changes although, that has been added to Array. Please try to execute this code, onyour system its very much easy.I am not able to get out of this Trap. It is the function where it is returning Array. What I am Looking to do is : -(Array) (Main Array) --(Dictionary) with Key Value (Multiple Dictionary in Main Array) ----- Above dictionary has 9 Arrays in it. This is the structure I am developing for Array.But even before #define TILE_ROWS 3 #define TILE_COLUMNS 3 #define TILE_COUNT (TILE_ROWS * TILE_COLUMNS) -(NSArray *)FillDataInArray:(int)counter { NSMutableArray *temprecord = [[NSMutableArray alloc] init]; for(int i = 0; i <counter;i++) { if([temprecord count]<=TILE_COUNT) { NSMutableDictionary *d1 = [[NSMutableDictionary alloc]init]; [d1 setValue:[NSString stringWithFormat:@"%d/2011",i+1] forKey:@"serial_data"]; [d1 setValue:@"Friday 13 Sep 12:00 AM" forKey:@"date_data"]; [d1 setValue:@"Description Details " forKey:@"details_data"]; [d1 setValue:@"Subject Line" forKey:@"subject_data"]; [temprecord addObject:d1]; d1= nil; [d1 release]; if([temprecord count]==TILE_COUNT) { NSMutableDictionary *holderKey = [[NSMutableDictionary alloc]initWithObjectsAndKeys:temprecord,[NSString stringWithFormat:@"%d",[casesListArray count]+1],nil]; [self.casesListArray addObject:holderKey]; [holderKey release]; holderKey =nil; [temprecord removeAllObjects]; } } else { [temprecord removeAllObjects]; NSMutableDictionary *d1 = [[NSMutableDictionary alloc]init]; [d1 setValue:[NSString stringWithFormat:@"%d/2011",i+1] forKey:@"serial_data"]; [d1 setValue:@"Friday 13 Sep 12:00 AM" forKey:@"date_data"]; [d1 setValue:@"Description Details " forKey:@"details_data"]; [d1 setValue:@"Subject Line" forKey:@"subject_data"]; [temprecord addObject:d1]; d1= nil; [d1 release]; } } return temprecord; [temprecord release]; } What is the problem with this Code ? Every time there are 9 records in Array, it just replaces the whole Array value instead of just for specific key Value.

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  • Updating DetailViewController from RootController

    - by Stefano Salmaso
    I'm trying to create an iPad application with a similar user interface to Apple's Mail application, i.e: RootView controller (table view) on the left hand side of the split view for navigation with a multiple view hierarchy. When a table cell is selected a new table view is pushed on the left hand side The new view on the left side can update the detail view. I can accomplish both tasks BUT NOT TOGETHER. I mean I can make a multi-level table view in the RootController.(HERE you can find the working source code). Or I can make a single-level table view in the RootController which can update the detailViewController (here there is the source code:http://www.megaupload.com/?d=D6L0463G). Can anyone tell me how to make a multi-level table in the RootController which can update a detailViewController? There is more source code at the link but below is the method in which I presume I have to declare a new detailViewController (which has to be put in the UISplitViewController): - (void)tableView:(UITableView *)TableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSDictionary *dictionary = [self.tableDataSource objectAtIndex:indexPath.row]; //Get the children of the present item. NSArray *Children = [dictionary objectForKey:@"Children"]; // if([Children count] == 0) { /* Create and configure a new detail view controller appropriate for the selection. */ NSUInteger row = indexPath.row; UIViewController <SubstitutableDetailViewController> *detailViewController = nil; if (row == 0) { FirstDetailViewController *newDetailViewController = [[FirstDetailViewController alloc]initWithNibName:@"FirstDetailView" bundle:nil]; detailViewController = newDetailViewController; } if (row == 1) { SecondDetailViewController *newDetailViewController = [[SecondDetailViewController alloc]initWithNibName:@"SecondDetailView" bundle:nil]; detailViewController = newDetailViewController; } // Update the split view controller's view controllers array. NSArray *viewControllers = [[NSArray alloc] initWithObjects:self.navigationController, detailViewController, nil]; splitViewController.viewControllers = viewControllers//nothing happens..... [viewControllers release];// } else { //Prepare to tableview. RootViewController *rvController = [[RootViewController alloc]initWithNibName:@"RootViewController" bundle:[NSBundle mainBundle]]; //Increment the Current View rvController.current_level += 1; //Set the title; rvController.current_title = [dictionary objectForKey:@"Title"]; //Push the new table view on the stack [self.navigationController pushViewController:rvController animated:YES]; rvController.tableDataSource = Children; [rvController.tableView reloadData]; //without this instrucion,items won't be loaded inside the second level of the table [rvController release]; } }

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  • How To Load Images into Custom UITableViewCell?

    - by Clifton Burt
    This problem is simple, but crucial and urgent. Here's what needs to be done: load 66px x 66px images into the table cells in the MainViewController table. each TableCell has a unique image. But how? Would we use cell.image?... cell.image = [UIImage imageNamed:@"image.png"]; If so, where? Is an if/else statement required? Help? Here's the project code, hosted on Google Code, for easy and quick reference... http://www.google.com/codesearch/p?hl=en#Fcn2OtVUXnY/trunk/apple-sample-code/NavBar/NavBar/MyCustomCell.m&q=MyCustomCell%20lang:objectivec To load each cell's labels, MainViewController uses an NSDictionary and NSLocalizedString like so... //cell one menuList addObject:[NSDictionary dictionaryWithObjectsAndKeys: NSLocalizedString(@"PageOneTitle", @""), kTitleKey, NSLocalizedString(@"PageOneExplain", @""), kExplainKey, nil]]; //cell two menuList addObject:[NSDictionary dictionaryWithObjectsAndKeys: NSLocalizedString(@"PageOneTitle", @""), kTitleKey, NSLocalizedString(@"PageOneExplain", @""), kExplainKey, nil]]; ... // this is where MainViewController loads the cell content - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { MyCustomCell *cell = (MyCustomCell*)[tableView dequeueReusableCellWithIdentifier:kCellIdentifier]; if (cell == nil) { cell = [[[MyCustomCell alloc] initWithFrame:CGRectZero reuseIdentifier:kCellIdentifier] autorelease]; } ... // MyCustomCell.m adds the subviews - (id)initWithFrame:(CGRect)aRect reuseIdentifier:(NSString *)identifier { self = [super initWithFrame:aRect reuseIdentifier:identifier]; if (self) { // you can do this here specifically or at the table level for all cells self.accessoryType = UITableViewCellAccessoryDisclosureIndicator; // Create label views to contain the various pieces of text that make up the cell. // Add these as subviews. nameLabel = [[UILabel alloc] initWithFrame:CGRectZero]; // layoutSubViews will decide the final frame nameLabel.backgroundColor = [UIColor clearColor]; nameLabel.opaque = NO; nameLabel.textColor = [UIColor blackColor]; nameLabel.highlightedTextColor = [UIColor whiteColor]; nameLabel.font = [UIFont boldSystemFontOfSize:18]; [self.contentView addSubview:nameLabel]; explainLabel = [[UILabel alloc] initWithFrame:CGRectZero]; // layoutSubViews will decide the final frame explainLabel.backgroundColor = [UIColor clearColor]; explainLabel.opaque = NO; explainLabel.textColor = [UIColor grayColor]; explainLabel.highlightedTextColor = [UIColor whiteColor]; explainLabel.font = [UIFont systemFontOfSize:14]; [self.contentView addSubview:explainLabel]; //added to mark where the thumbnail image should go imageView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 66, 66)]; [self.contentView addSubview:imageView]; } return self; } HELP?

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  • Reason why UIImageView gives me a 'distorted' image sometimes

    - by Cedric Vandendriessche
    I have a custom UIView with a UILabel and a UIImageView subview. (tried using UIImageView subclass aswell). I assign an image to it and add the view to the screen. I wrote a function which adds the amount of LetterBoxes to the screen as there are letters in the word: - (void)drawBoxesForWord:(NSString *)word { if(boxesContainer == nil) { /* Create a container for the LetterBoxes (animation purposes) */ boxesContainer = [[UIView alloc] initWithFrame:CGRectMake(0, 205, 320, 50)]; [self.view addSubview:boxesContainer]; } /* Calculate width of letterboxes */ NSInteger numberOfCharacters = [word length]; CGFloat totalWidth = numberOfCharacters * 28 + (numberOfCharacters - 1) * 3; CGFloat leftCap = (320 - totalWidth) / 2; [letters removeAllObjects]; /* Draw the boxes to the screen */ for (int i = 0; i < numberOfCharacters; i++) { LetterBox *letter = [[LetterBox alloc] initWithFrame:CGRectMake(leftCap + i * 31 , 0, 28, 40)]; [letters addObject:letter]; [boxesContainer addSubview:letter]; [letter release]; }} This gives me the image below: http://www.imgdumper.nl/uploads2/4ba3b2c72bb99/4ba3b2c72abfd-Goed.png But sometimes it gives me this: imgdumper.nl/uploads2/4ba3b2d888226/4ba3b2d88728a-Fout.png I add them to the same boxesContainer but they first remove themselves from the superview, so it's not like you see them double or something. What I find weird is that they are all good or all bad.. This is the init function for my LetterBox: if (self == [super initWithFrame:aRect]) { /* Create the box image with same frame */ boxImage = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, self.bounds.size.width, self.bounds.size.height)]; boxImage.contentMode = UIViewContentModeScaleAspectFit; boxImage.image = [UIImage imageNamed:@"SpaceOpen.png"]; [self addSubview:boxImage]; /* Create the label with same frame */ letterLabel = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, self.bounds.size.width, self.bounds.size.height)]; letterLabel.backgroundColor = [UIColor clearColor]; letterLabel.font = [UIFont fontWithName:@"ArialRoundedMTBold" size:26]; letterLabel.textColor = [UIColor blackColor]; letterLabel.textAlignment = UITextAlignmentCenter; [self addSubview:letterLabel]; } return self;} Does anyone have an idea why this could be? I'd rather have them display correctly every time :)

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  • I want to get the value from one class (SearchTableViewController.m) to another class (HistoryTableV

    - by ahmet732
    #import <UIKit/UIKit.h> @class SearchDetailViewController; @interface SearchTableViewController : UITableViewController <UISearchBarDelegate, UITableViewDelegate, UITableViewDataSource>{ IBOutlet UITableView *myTableView; NSMutableArray *tableData;//will be storing data that will be displayed in table. //Search array den buna aktarma yapcaz ilerde görceksin. NSMutableArray *searchedData;//will be storing data matching with the search string UISearchBar *sBar;//search bar NSMutableArray *searchArray; // It holds the medicines that are shown in tableview SearchDetailViewController * searchDetailViewController; NSMutableArray *deneme; } @property(nonatomic,retain)UISearchBar *sBar; @property(nonatomic,retain)IBOutlet UITableView *myTableView; @property(nonatomic,retain)NSMutableArray *tableData; @property(nonatomic,retain)NSMutableArray *searchedData; @property (nonatomic, retain) NSMutableArray *searchArray; @property (nonatomic, retain) SearchDetailViewController *searchDetailViewController; @property (nonatomic, copy) NSMutableArray *deneme; @end SearchTableViewController.m - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { // Navigation logic may go here. Create and push another view controller. // AnotherViewController *anotherViewController = [[AnotherViewController alloc] initWithNibName:@"AnotherView" bundle:nil]; // [self.navigationController pushViewController:anotherViewController]; // [anotherViewController release]; **deneme= [[NSMutableArray alloc]init]; deneme=[tableData objectAtIndex:indexPath.row];** ****NSLog(@"my row = %@", deneme);**// I holded one of the selected cells here** HistoryTableViewController.m - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { // Navigation logic may go here. Create and push another view controller. // AnotherViewController *anotherViewController = [[AnotherViewController alloc] initWithNibName:@"AnotherView" bundle:nil]; // [self.navigationController pushViewController:anotherViewController]; // [anotherViewController release]; **SearchTableViewController *obj= [[SearchTableViewController alloc]init];** **NSLog(@"my 2nd row= %@", [obj deneme]); //it prints nil** } My project is TabBar. There are two buttons on it- Search and History. I want to display selected items in a table in History tab. But i can not bring the selected item from SearchTableViewController.m to the class (HistoryTableViewController.m) The problem is : I can hold one of the selected items in an array (named deneme)from table in SearchTableViewController.m but i can not take it to HistoryTableViewController.m. It prints nil in console screen.... If I can make it visible in History class, I display those selected items on table. Please help me !!!

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  • UILabel not changing when method called

    - by LyonJTill
    - (IBAction)restoreUserDefaults { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; if([defaults objectForKey:@"Exam Name"] == nil) { examName = [[NSString alloc] initWithString:@"Name"]; } else { examName = [[NSString alloc] initWithString:[defaults objectForKey:@"Exam Name"]]; } [examNameLabel setText:[NSString stringWithFormat:@"%@",examName]]; } Hey all, Basically above is the method that is being called when one ViewController is being close and another is being opened the problem is, is that the UILabel in the new ViewController isn't changing to the value i need it to? Any ideas? Regards Lyon J Till

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  • Using Singleton synchronized array with NSThread

    - by hmthur
    I have a books app with a UISearchBar, where the user types any book name and gets search results (from ext API call) below as he types. I am using a singleton variable in my app called retrievedArray which stores all the books. @interface Shared : NSObject { NSMutableArray *books; } @property (nonatomic, retain) NSMutableArray *books; + (id)sharedManager; @end This is accessed in multiple .m files using NSMutableArray *retrievedArray; ...in the header file retrievedArray = [[Shared sharedManager] books]; My question is how do I ensure that the values inside retrievedArray remain synchronized across all the classes. Actually the values inside retrievedArray gets added through an NSXMLParser (i.e. through external web service API). There is a separate XMLParser.m file, where I do all the parsing and fill the array. The parsing is done on a separate thread. - (void) run: (id) param { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSXMLParser *parser = [[NSXMLParser alloc] initWithContentsOfURL: [self URL]]; [parser setDelegate: self]; [parser parse]; [parser release]; NSString *tmpURLStr = [[self URL]absoluteString]; NSRange range_srch_book = [tmpURLStr rangeOfString:@"v1/books"]; if (range_srch_book.location != NSNotFound) [delegate performSelectorOnMainThread:@selector(parseDidComplete_srch_book) withObject:nil waitUntilDone:YES]; [pool release]; } - (void) parseXMLFile: (NSURL *) url { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; [self setURL: url]; NSThread* myThread = [[NSThread alloc] initWithTarget:self selector:@selector(run:) object: nil]; [retrievedArray removeAllObjects]; [myThread start]; [pool release]; } There seems to be some synchronization issues if the user types very quickly (It seems to be working fine if the user types slowly)....So there are 2 views in which the content of an object in this shared array item is displayed; List and Detail. If user types fast and clicks on A in List view, he is shown B in detail view...That is the main issue. I have tried literally all the solutions I could think of, but am still unable to fix the issue. Please suggest some suitable fixes.

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  • Updating UISearchDisplayController with Core Data results using GCD

    - by Brian Halpin
    I'm having trouble displaying the results from Core Data in my UISearchDisplayController when I implement GCD. Without it, it works, but obviously blocks the UI. In my SearchTableViewController I have the following two methods: - (BOOL)searchDisplayController:(UISearchDisplayController *)controller shouldReloadTableForSearchString:(NSString *)searchString { // Tell the table data source to reload when text changes [self filterContentForSearchText:searchString]; // Return YES to cause the search result table view to be reloaded. return YES; } // Update the filtered array based on the search text -(void)filterContentForSearchText:(NSString*)searchText { // Remove all objects from the filtered search array [self.filteredLocationsArray removeAllObjects]; NSPredicate *predicate = [CoreDataMaster predicateForLocationUsingSearchText:@"Limerick"]; CoreDataMaster *coreDataMaster = [[CoreDataMaster alloc] init]; // Filter the array using NSPredicate self.filteredLocationsArray = [NSMutableArray arrayWithArray: [coreDataMaster fetchResultsFromCoreDataEntity:@"City" UsingPredicate:predicate]]; } You can probably guess that my problem is with returning the array from [coreDataMaster fetchResultsFromCoreDataEntity]. Below is the method: - (NSArray *)fetchResultsFromCoreDataEntity:(NSString *)entity UsingPredicate:(NSPredicate *)predicate { NSMutableArray *fetchedResults = [[NSMutableArray alloc] init]; dispatch_queue_t coreDataQueue = dispatch_queue_create("com.coredata.queue", DISPATCH_QUEUE_SERIAL); dispatch_async(coreDataQueue, ^{ NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; NSEntityDescription *entityDescription = [NSEntityDescription entityForName:entity inManagedObjectContext:self.managedObjectContext]; NSSortDescriptor *nameSort = [[NSSortDescriptor alloc] initWithKey:@"name" ascending:YES]; NSArray *sortDescriptors = [NSArray arrayWithObjects:nameSort, nil]; [fetchRequest setEntity:entityDescription]; [fetchRequest setSortDescriptors:sortDescriptors]; // Check if predicate is set if (predicate) { [fetchRequest setPredicate:predicate]; } NSError *error = nil; NSArray *fetchedManagedObjects = [self.managedObjectContext executeFetchRequest:fetchRequest error:&error]; for (City *city in fetchedManagedObjects) { [fetchedResults addObject:city]; } NSDictionary *userInfo = [NSDictionary dictionaryWithObject:[NSArray arrayWithArray:fetchedResults] forKey:@"results"]; [[NSNotificationCenter defaultCenter] postNotificationName:@"fetchResultsComplete" object:nil userInfo:userInfo]; }); return [NSArray arrayWithArray:fetchedResults]; } So the thread hasn't finished executing by the time it returns the results to self.filteredLocationsArray. I've tried added a NSNotification which passes the NSDictionary to this method: - (void)updateSearchResults:(NSNotification *)notification { NSDictionary *userInfo = notification.userInfo; NSArray *array = [userInfo objectForKey:@"results"]; self.filteredLocationsArray = [NSMutableArray arrayWithArray:array]; [self.tableView reloadData]; } I've also tried refreshing the searchViewController like [self.searchDisplayController.searchResultsTableView reloadData]; but to no avail. I'd really appreciate it if someone could point me in the right direction and show me where I might be going wrong. Thanks

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  • Problem creating gui from xml -> Strange CPButton behaviour

    - by Superpro
    Hallo, I'm new to objective-j and cappuccino and just have tried to create a small application, that creates the gui dynamically from a xml file. Unfortunately it works only partially. It seems that the button regions are disorder. This means, that the buttons also response if I click besides the button.... Please help me. I dont get it.. - (void)applicationDidFinishLaunching:(CPNotification)aNotification { mControlList = [CPArray alloc]; theWindow = [[CPWindow alloc] initWithContentRect:CGRectMakeZero() styleMask:CPBorderlessBridgeWindowMask], contentView = [theWindow contentView]; [contentView setFrame:[[contentView superview] bounds]]; [contentView setAutoresizingMask:CPViewWidthSizable | CPViewHeightSizable]; // Loadxmlfile var xhttp; if (window.XMLHttpRequest) { xhttp=new XMLHttpRequest() } else { xhttp=new ActiveXObject("Microsoft.XMLHTTP") } xhttp.open("GET","test.xml",false); xhttp.send(""); xmlDoc = xhttp.responseXML; //Get controls nodeand iterate through all controls var node = xmlDoc.getElementsByTagName("controls")[0]; for (var i=0; i<node.childNodes.length; i++) { if(node.childNodes[i].nodeName=="button"){ var item = node.childNodes[i]; var name = item.attributes["name"].nodeValue; var text = item.getElementsByTagName("text") [0].childNodes[0].nodeValue; var x= item.getElementsByTagName("rect") [0].attributes["x"].nodeValue; var y= item.getElementsByTagName("rect") [0].attributes["y"].nodeValue; var width= item.getElementsByTagName("rect") [0].attributes["width"].nodeValue; var height= item.getElementsByTagName("rect") [0].attributes["height"].nodeValue; var b = [[Button alloc] InitWithParent:contentView Text:text X:x Y:y Width:width Height:height]; [mControlList addObject:b]; } } [theWindow orderFront:self]; } @implementation Button : CPObject { CPButton _button; } - (Button)InitWithParent:(CPView)contentView Text:(CPString)text X: (int)x Y:(int)y Width:(int)width Height:(int)height { _button = [[CPButton alloc] initWithFrame: CGRectMake(x,y,width,height)]; [_button setTitle:text]; [_button setTarget:self]; [_button setAction:@selector(cmdNext_onClick:)]; [contentView addSubview:_button]; return self; } - (void)cmdNext_onClick:(id)sender { } @end

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  • Objective-C subclasses question

    - by Johannes Jensen
    I have a class called Level, which is a subclass of NSObject. Then I have a class called Level_1_1 which is a subclass of Level. Is it allowed to type like Level* aLevel = [Level_1_1 alloc]; instead of Level_1_1* theLevel = [Level_1_1 alloc]; ? :) I try it and I don't get any warnings, just wondering if it's okay to do?

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  • cellForRowAtIndexPath called too late

    - by Mihai Fonoage
    Hi, I am trying to re-load a table every time some data I get from the web is available. This is what I have: SearchDataViewController: - (void)parseDatatXML { parsingDelegate = [[XMLParsingDelegate alloc] init]; parsingDelegate.searchDataController = self; // CONTAINS THE TABLE THAT NEEDS RE-LOADING; ImplementedSearchViewController *searchController = [[ImplementedSearchViewController alloc] initWithNibName:@"ImplementedSearchView" bundle:nil]; ProjectAppDelegate *delegate = [[UIApplication sharedApplication] delegate]; UINavigationController *nav = (UINavigationController *)[delegate.splitViewController.viewControllers objectAtIndex: 0]; NSArray *viewControllers = [[NSArray alloc] initWithObjects:nav, searchController, nil]; self.splitViewController.viewControllers = viewControllers; [viewControllers release]; // PASS A REFERENCE TO THE PARSING DELEGATE SO THAT IT CAN CALL reloadData on the table parsingDelegate.searchViewController = searchController; [searchController release]; // Build the url request used to fetch data ... NSURLRequest *dataURLRequest = [NSURLRequest requestWithURL:[NSURL URLWithString:dataURL]]; parsingDelegate.feedConnection = [[[NSURLConnection alloc] initWithRequest:dataURLRequest delegate:parsingDelegate] autorelease]; } ImplementedSearchViewController: - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { NSLog(@"count = %d", [keys count]); // keys IS A NSMutableArray return [self.keys count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { ... cell.textLabel.text = [keys objectAtIndex:row]; ... } XMLParsingDelgate: -(void) updateSearchTable:(NSArray *)array { ... [self.currentParseBatch addObject:(NSString *)[array objectAtIndex:1]]; // RELOAD TABLE [self.searchViewController.table reloadData]; } - (void)parser:(NSXMLParser *)parser didStartElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qualifiedName attributes:(NSDictionary *)attributeDict { if ([elementName isEqualToString:@"..."]) { self.currentParseBatch = [NSMutableArray array]; searchViewController.keys = self.currentParseBatch; ... } ... } - (void)parser:(NSXMLParser *)parser didEndElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName { if ([elementName isEqualToString:@"..."]) { ... [self performSelectorOnMainThread:@selector(updateSearchTable:) withObject:array waitUntilDone:NO]; } ... } My problem is that when I debug, the calls go between reloadData and numberOfRowsInSection until the keys array is filled with the last data, time at which the cellForRowAtIndexPath gets called. I wanted the table to be updated for each element I send, one by one, instead of just in the end. Any ideas why this behavior? Thank you!

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  • objective C convert NSString to unsigned

    - by user1501354
    I have changed my question. I want to convert an NSString to an unsigned int. Why? Because I want to do parallel payment in PayPal. Below I have given my coding in which I want to convert the NSString to an unsigned int. My query is: //optional, set shippingEnabled to TRUE if you want to display shipping //options to the user, default: TRUE [PayPal getPayPalInst].shippingEnabled = TRUE; //optional, set dynamicAmountUpdateEnabled to TRUE if you want to compute //shipping and tax based on the user's address choice, default: FALSE [PayPal getPayPalInst].dynamicAmountUpdateEnabled = TRUE; //optional, choose who pays the fee, default: FEEPAYER_EACHRECEIVER [PayPal getPayPalInst].feePayer = FEEPAYER_EACHRECEIVER; //for a payment with multiple recipients, use a PayPalAdvancedPayment object PayPalAdvancedPayment *payment = [[PayPalAdvancedPayment alloc] init]; payment.paymentCurrency = @"USD"; // A payment note applied to all recipients. payment.memo = @"A Note applied to all recipients"; //receiverPaymentDetails is a list of PPReceiverPaymentDetails objects payment.receiverPaymentDetails = [NSMutableArray array]; NSArray *emailArray = [NSArray arrayWithObjects:@"[email protected]",@"[email protected]", nil]; for (int i = 1; i <= 2; i++) { PayPalReceiverPaymentDetails *details = [[PayPalReceiverPaymentDetails alloc] init]; // Customize the payment notes for one of the three recipient. if (i == 2) { details.description = [NSString stringWithFormat:@"Component %d", i]; } details.recipient = [NSString stringWithFormat:@"%@",[emailArray objectAtIndex:i-1]]; unsigned order; if (i==1) { order = [[feeArray objectAtIndex:0] unsignedIntValue]; } if (i==2) { order = [[amountArray objectAtIndex:0] unsignedIntValue]; } //subtotal of all items for this recipient, without tax and shipping details.subTotal = [NSDecimalNumber decimalNumberWithMantissa:order exponent:-4 isNegative:FALSE]; //invoiceData is a PayPalInvoiceData object which contains tax, shipping, and a list of PayPalInvoiceItem objects details.invoiceData = [[PayPalInvoiceData alloc] init]; //invoiceItems is a list of PayPalInvoiceItem objects //NOTE: sum of totalPrice for all items must equal details.subTotal //NOTE: example only shows a single item, but you can have more than one details.invoiceData.invoiceItems = [NSMutableArray array]; PayPalInvoiceItem *item = [[PayPalInvoiceItem alloc] init]; item.totalPrice = details.subTotal; [details.invoiceData.invoiceItems addObject:item]; [payment.receiverPaymentDetails addObject:details]; } [[PayPal getPayPalInst] advancedCheckoutWithPayment:payment]; Can anybody tell me how to do this conversion? Thanks and regards in advance.

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  • Clicking the TableView leads you to the another View

    - by lakesh
    I am a newbie to iPhone development. I have already created an UITableView. I have wired everything up and included the delegate and datasource. However, instead of adding a detail view accessory by using UITableViewCellAccessoryDetailClosureButton, I would like to click the UITableViewCell and it should lead to another view with more details about the UITableViewCell. My view controller looks like this: ViewController.h #import <UIKit/UIKit.h> @interface ViewController : UIViewController<UITableViewDataSource,UITableViewDelegate>{ NSArray *tableItems; NSArray *images; } @property (nonatomic,retain) NSArray *tableItems; @property (nonatomic,retain) NSArray *images; @end ViewController.m #import "ViewController.h" #import <QuartzCore/QuartzCore.h> @interface ViewController () @end @implementation ViewController @synthesize tableItems,images; - (void)viewDidLoad { [super viewDidLoad]; tableItems = [[NSArray alloc] initWithObjects:@"Item1",@"Item2",@"Item3",nil]; images = [[NSArray alloc] initWithObjects:[UIImage imageNamed:@"clock.png"],[UIImage imageNamed:@"eye.png"],[UIImage imageNamed:@"target.png"],nil]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section{ return tableItems.count; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{ //Step 1:Check whether if we can reuse a cell UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:@"cell"]; //If there are no new cells to reuse,create a new one if(cell == nil) { cell = [[UITableViewCell alloc] initWithStyle:(UITableViewCellStyleDefault) reuseIdentifier:@"cell"]; UIView *v = [[UIView alloc] init]; v.backgroundColor = [UIColor redColor]; cell.selectedBackgroundView = v; //changing the radius of the corners //cell.layer.cornerRadius = 10; } //Set the image in the row cell.imageView.image = [images objectAtIndex:indexPath.row]; //Step 3: Set the cell text content cell.textLabel.text = [tableItems objectAtIndex:indexPath.row]; //Step 4: Return the row return cell; } - (void)tableView:(UITableView *)tableView willDisplayCell:(UITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath{ cell.backgroundColor = [ UIColor greenColor]; } @end Need some guidance on this.. Thanks.. Please pardon me if this is a stupid question.

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  • Object leak using "retain"

    - by Abhinav
    I have a property defined with retain attribute which I am synthesizing: @property (nonatomic, retain) UISwitch *mySwitch; And inside my loadView I am doing this: self.mySwitch = [[UISwitch alloc] initWithFrame:CGRectMake(0, 0, 40, 20)]; And finally inside my dealloc I am doing this: self.mySwitch = nil; Am I leaking this object (mySwitch) as I have used one alloc? Should I autorelease it while assigning it frame? Please suggest.

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  • how to set objectForKey to UISwitch to access switch for save selected option

    - by Rkm
    SystemUIViewcontroller has button event. Tap on Button fire InfoTableviewController. InfoTableview has UISwitch. How to set objectForKey to Info to access UIswitch ViewDidload of System... - (void)viewDidLoad { [super viewDidLoad]; self.Infoarray = [NSMutableArray array]; Info *info = [[Info alloc]initWithNibName:@"Info" bundle:nil]; [self.Infoarray addObject:[NSDictionary dictionaryWithObjectsAndKeys:info, @"viewController", nil]]; } SystemUIviewcontroller button event... -(IBAction) Info_Button_Clicked:(id) sender { Info *info = [[Info alloc]initWithNibName:@"Info" bundle:[NSBundle mainBundle]]; [self.navigationController pushViewController:info animated:YES]; [info release]; } Here for Info TableviewController... - (void)viewDidLoad { [super viewDidLoad]; self.Soundarray = [NSArray arrayWithObjects: [NSDictionary dictionaryWithObjectsAndKeys: @"Sounds", @"labelKey", self.SoundsswitchCtl, @"viewKey", nil],nil]; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell *cell = nil; if ([indexPath section] == 0) { static NSString *kDisplayCell_ID = @"DisplayCellID"; cell = [self.tableView dequeueReusableCellWithIdentifier: kDisplayCell_ID]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier: kDisplayCell_ID] autorelease]; cell.selectionStyle = UITableViewCellSelectionStyleNone; } else { // the cell is being recycled, remove old embedded controls UIView *viewToRemove = nil; viewToRemove = [cell.contentView viewWithTag:1]; if (viewToRemove) [viewToRemove removeFromSuperview]; } cell.textLabel.text = [[self.Soundarray objectAtIndex: indexPath.row] valueForKey:@"labelKey"]; UIControl *control = [[self.Soundarray objectAtIndex: indexPath.row] valueForKey:@"viewKey"]; [cell.contentView addSubview:control]; return cell; } } - (UISwitch *)SoundsswitchCtl { if (SoundsswitchCtl == nil) { CGRect frame = CGRectMake(198.0, 12.0, 94.0, 27.0); SoundsswitchCtl = [[UISwitch alloc] initWithFrame:frame]; [SoundsswitchCtl addTarget:self action:@selector(switch_Sounds:) forControlEvents:UIControlEventValueChanged]; // in case the parent view draws with a custom color or gradient, use a transparent color SoundsswitchCtl.backgroundColor = [UIColor clearColor]; [SoundsswitchCtl setAccessibilityLabel:NSLocalizedString(@"StandardSwitch", @"")]; SoundsswitchCtl.tag = 1; // tag this view for later so we can remove it from recycled table cells } return SoundsswitchCtl; }

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  • Autorelease vs. Release

    - by Sheehan Alam
    Given the two scenarios, which code is best practice and why? Autorelease loginButton = [[[UIBarButtonItem alloc] initWithTitle:@"Login" style:UIBarButtonItemStylePlain target:self action:@selector(loginButtonClicked:)] autorelease]; self.navigationItem.rightBarButtonItem = loginButton; or Release loginButton = [[UIBarButtonItem alloc] initWithTitle:@"Login" style:UIBarButtonItemStylePlain target:self action:@selector(loginButtonClicked:)]; self.navigationItem.rightBarButtonItem = loginButton; [loginButton release];

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  • Why does Apple create it's views this way

    - by John Smith
    In the hope of fixing a bug of mine from another post i would like to know why apple writes this (for it's Elements example) UIView *localContainerView = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; self.containerView = localContainerView; [localContainerView release]; instead of the simpler method: containerView = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; ?

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  • Rendering problem with UITableview

    - by Spider-Paddy
    I have a very strange problem with a UITableview within a navigation controller on the iPhone simulator. Of the cells displayed, only some are correctly rendered. They are all supposed to look the same but the majority are missing the accessory I've set, scrolling the view changes which cell has the accessory so I suspect it's some sort of cell caching happening, although the contents are correct for each cell. I also set an image as the background and that was also only displaying sporadically but I fixed that by changing cell.backgroundView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"yellow-bar_short.png"]]; (which also only rendered a random cell with the background) to cell.backgroundColor = [[UIColor alloc] initWithPatternImage:[UIImage imageNamed:@"yellow-bar_short.png"]]; I now need to fix the problem with the accessory only showing on a random cell. I tried moving the code from cellForRowAtIndex to willDisplayCell but it made no difference. I put in a log command to confirm that it is running through each frame. Basically it's a table view (UITableViewCellStyleSubtitle) that gets its info from a server & is then updated by a delegate method calling reload. Code is: -(void)tableView:(UITableView *)tableView willDisplayCell:(UITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"%@", [NSString stringWithFormat:@"Setting colours for cell %i", indexPath.row]); // Set cell background // cell.backgroundView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"yellow-bar_short.png"]]; cell.backgroundColor = [[UIColor alloc] initWithPatternImage:[UIImage imageNamed:@"yellow-bar_short.png"]]; cell.textLabel.backgroundColor = [UIColor clearColor]; cell.detailTextLabel.backgroundColor = [UIColor clearColor]; // detailTableViewAccessory is a view containing an imageview in this view's nib // i.e. nib <- view <- imageview <- image cell.accessoryView = detailTableViewAccessory; } // Called by data fetching object when done -(void)listDataTransferComplete:(ArticleListParser *)articleListParserObject { NSLog(@"Data parsed, reloading detail table"); self.currentTotalResultPages = (((articleListParserObject.currentArticleCount - 1) / 10) + 1); self.detailTableDataSource = [articleListParserObject.returnedArray copy]; // make a local copy of the returned array // Render table again with returned array data (neither of these 2 fixed it) [self.detailTableView performSelectorOnMainThread:@selector(reloadData) withObject:nil waitUntilDone:NO]; // [self.detailTableView reloadData]; // Re-enable necessary buttons (including table cells) letUserSelectRow = TRUE; [btnByName setEnabled:TRUE]; [btnByPrice setEnabled:TRUE]; // Remove please wait message NSLog(@"Removing please wait view"); [pleaseWaitViewControllerObject.view removeFromSuperview]; } I only included code that I thought was relevant, can supply more if needed. I can't test it on an iPhone yet so I don't know if it's maybe just a simulator anomaly or a bug in my code. I've always gotten good feedback from questions, any ideas?

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  • iPhone - NSURLConnection does not receive data

    - by Jukurrpa
    Hi, I have a pretty weird problem with NSURLRequest. I'm using them to make an asynchronous image loading in an UITableView. The first time the tableView displays, all connections from NSURLRequests open correctly but receive absolutely no data, regardless of how long I wait. But as soon as I scroll down in the tableView, the newly created requests for the new cells work perfectly! The only way for the images on top of the tableView to load is to make them disappear by scrolling down and then up again, in order to create new requests. Here is what I do in "cellForRowAtIndexPath": UITableViewCell* cell = [tableView dequeueReusableCellWithIdentifier:@"Cell"]; if (cell == nil) { cell = [[UITableViewCell alloc] initWIthFrame:CGRectMake(0, 0, 300, 60)]; AsyncUIImageView imageView = [[AsynUIImageView alloc] initWithFrame:CGRectMake(0, 0, 60, 60)]; imageView.tag = IMG_VIEW // an enum for tags [cell addSubView:imageView]; [imageView release]; } AsyncUIImageView imageView = (AsyncUIImageView*)[cell viewWithTag:IMG_VIEW]; // I do a few cache checks here, but if the image aint cached I do this: [imageView loadImageFromURL:@"http://someurl.com/somepix.jpg"]; // all urls are different, just an example The AsyncUIImageView inherits from UIImageView and contains an NSURLConnection which opens upon calling the loadImageFromURL method: (void) loadImageFromURL:(NSString*)filename { if (self.connection != nil) [self.connection release]; if (self.data != nil) [self.data release]; NSURLRequest* request = [NSURLRequest requestWithURL:[[NSURL alloc] initWithString:fileName] cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:10.0]; self.connection = [[NSURLConnection alloc] initWithRequest:request delegate:self]; if (self.connection == nil) return; self.data = [[NSMutableData data] retain]; } I've created the delegate methods "connection: didReceiveData", which appends received data to self.data and "connectionDidFinishLoading" which sets the image and closes the connection once the transfer is complete. These work, but are never called for the first requests I create. I suspect this bug to come from the main thread not giving the first requests the control so they can execute themselves, as the same behavior happens if I keep my finger on the screen after a scroll: connections open themselves, but no data is received until I stop touching the screen. What am I doing wrong?

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