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  • Does Android XML Layout's 'include' Tag Really Work?

    - by Eric Burke
    I am unable to override attributes when using <include> in my Android layout files. When I searched for bugs, I found Declined Issue 2863: "include tag is broken (overriding layout params never works)" Since Romain indicates this works in the test suites and his examples, I must be doing something wrong. My project is organized like this: res/layout buttons.xml res/layout-land receipt.xml res/layout-port receipt.xml The buttons.xml contains something like this: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content" android:orientation="horizontal"> <Button .../> <Button .../> </LinearLayout> And the portrait and landscape receipt.xml files look something like: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical"> ... <!-- Overridden attributes never work. Nor do attributes like the red background, which is specified here. --> <include android:id="@+id/buttons_override" android:background="#ff0000" android:layout_width="fill_parent" layout="@layout/buttons"/> </LinearLayout> What am I missing?

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  • Android custom categories

    - by marian
    Hello, I have a view as a main screen of the application which contains the available application's actions as icon+text pairs ( desktop like). I want to find out programatically what are the activities defined ONLY in my AndroidManifest.xml Suppose I have : < activity android:name="example.mainActivity" android:label="mainActivity" < intent-filter < action android:name="android.intent.action.MAIN" / < category android:name="android.intent.category.LAUNCHER" / < /intent-filter < /activity < activity android:name="example.activity1" android:label="Activity1" < intent-filter < action android:name="android.intent.action.VIEW" / < category android:name="example.custom.ACTIVITY" / < /intent-filter < /activity < activity android:name="example.activity2" android:label="Activity2" < intent-filter < action android:name="android.intent.action.VIEW" / < category android:name="example.custom.ACTIVITY" / < /intent-filter < /activity I want that in the mainActivity to dinamically read Activity1 and Activity2 because when i add Activity3 for example it will be automatically read. I thought that this could be done by defining a custom category, example.custom.ACTIVITY, and in the mainActivity use the packageManager.queryIntentActivities(Intent intent, int flags) but it doesn't seem to be working. I really would like to code it to dinamically discover the installed activities in my application. Do you have any ideas on how to do this? Thank you

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  • Urgent : Getting error on uploading apk to Android market

    - by Farha Ansari
    Hi, i m uploading my apk for 1st time on market and getting Error:The server could not process your apk. Try . My manifest file is:- <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="packagename" android:versionCode="1" android:versionName="1.0"> <uses-permission android:name="android.permission.INTERNET"> </uses-permission> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"> </uses-permission> <application android:icon="@drawable/iccicon" android:label="@string/app_name" android:debuggable="false"> <activity android:name=".Activity1" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name=".Activity2" android:label="@string/app_name" android:windowSoftInputMode="adjustPan" android:configChanges="keyboardHidden|orientation"> </activity> </application> <uses-sdk android:minSdkVersion="4" android:targetSdkVersion="4"/> <uses-configuration android:reqHardKeyboard="true" android:reqKeyboardType="qwerty"> </uses-configuration> </manifest> Please help. Thanks.

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  • Changing text of TextView -- old text doesn't go away (Android 4.1.2)

    - by Jason Costabile
    I'm pretty new to Android development. Trying to accomplish something fairly simple -- change some displayed text when a timer ticks. Here's the potentially relevant code: CountDownTimer currentTimer; Resources res; TextView timerText; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_exercise); res = getResources(); timerText = (TextView) findViewById(R.id.timer_text); } @Override protected void onStart() { super.onStart(); //"Get ready" countdown currentTimer = new CountDownTimer(5000, 1000) { @Override public void onTick(long millisUntilFinished) { timerText.setText("" + (int)Math.ceil(millisUntilFinished / 1000.0)); } @Override public void onFinish() { ... } }; currentTimer.start(); } This works fine on an emulated 4.2.2 device, but on a 4.1.2 device (both physical and emulated), the changed TextView appears as such while the countdown proceeds: If you can't tell, that's the numbers 5,4,3 overlayed. So, when I set a new string for the TextView, the new string is displayed but without replacing the old string. Any other TextViews used in my app behave in the same way. Any ideas what the problem is and how to fix it? Edit: From the XML layout file: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" tools:context=".ExerciseActivity" android:layout_width="match_parent" android:layout_height="match_parent" android:gravity="center" android:keepScreenOn="true" android:orientation="vertical" > ... <TextView android:id="@+id/timer_text" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_weight="1" android:textIsSelectable="false" android:hint="@string/timer_default" /> ... </LinearLayout> That's all that could be relevant.

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  • Android - Widget to Play Video (onclick trouble)

    - by Josh
    I am trying to make a simple widget that will play a movie from the sdcard when clicked on. This seems simple enough, and by following tutorials I've come up with the following code, but it seems the onclick is never setup. Manifest: <receiver android:name="WidgetProvider" android:label="DVD Cover"> <intent-filter> <action android:name="android.appwidget.action.APPWIDGET_UPDATE"/> </intent-filter> <meta-data android:name="android.appwidget.provider" android:resource="@xml/appwidget_info_2x4"/> </receiver> Layout (widget.xml): <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/holder" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="#ff777777" > <ImageView android:id="@+id/cover" android:layout_width="wrap_content" android:layout_height="fill_parent" android:textColor="#000000" /> </LinearLayout> appwidget.xml: <?xml version="1.0" encoding="utf-8"?> <appwidget-provider xmlns:android="http://schemas.android.com/apk/res/android" android:minWidth="200dip" android:minHeight="300dip" android:updatePeriodMillis="180000" android:initialLayout="@layout/widget" > </appwidget-provider> WidgetProvider.java: public class WidgetProvider extends AppWidgetProvider { public void onUpdate(Context context, AppWidgetManager appWidgetManager, int[] appWidgetIds) { String movieurl = Environment.getExternalStorageDirectory().getPath() + "/Movie.mp4"; Intent notificationIntent = new Intent(Intent.ACTION_VIEW); notificationIntent.setDataAndType(Uri.parse(movieurl), "video/*"); PendingIntent contentIntent = PendingIntent.getActivity(context, 0, notificationIntent,0); // Get the layout for the App Widget and attach an on-click listener // to the button RemoteViews views = new RemoteViews(context.getPackageName(), R.layout.widget); views.setOnClickPendingIntent(R.id.holder, contentIntent); // Tell the AppWidgetManager to perform an update on the current app widget appWidgetManager.updateAppWidget(appWidgetIds, views); } } Any help would be greatly appreciated. Thanks, Josh

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  • Does Android XML Layout's 'include' Tag Really Work?

    - by Eric Burke
    I am unable to override attributes when using <include> in my Android layout files. When I searched for bugs, I found Declined Issue 2863: "include tag is broken (overriding layout params never works)" Since Romain indicates this works in the test suites and his examples, I must be doing something wrong. My project is organized like this: res/layout buttons.xml res/layout-land receipt.xml res/layout-port receipt.xml The buttons.xml contains something like this: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content" android:orientation="horizontal"> <Button .../> <Button .../> </LinearLayout> And the portrait and landscape receipt.xml files look something like: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical"> ... <!-- Overridden attributes never work. Nor do attributes like the red background, which is specified here. --> <include android:id="@+id/buttons_override" android:background="#ff0000" android:layout_width="fill_parent" layout="@layout/buttons"/> </LinearLayout> What am I missing?

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  • Game Boy Generates Music In An Unexpected Way [Video]

    - by Jason Fitzpatrick
    When we saw a link about a Game Boy generated melody we assumed it was a chip-tune track generated by the Game Boy’s sound processor. We were pleasantly surprised to see the Game Boy itself was the instrument. [via Geeks Are Sexy] Reader Request: How To Repair Blurry Photos HTG Explains: What Can You Find in an Email Header? The How-To Geek Guide to Getting Started with TrueCrypt

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  • Six Rubens’ Tubes Combined Into a Fire-Based Music Visualizer [Video]

    - by Jason Fitzpatrick
    The last Rubens’ Tube setup we shared with you was but a simple single tube. This impressive setup is six independent tubes that register distinct frequencies of sound in a musical composition as standing flames. Check out the video to see it in action. Curious about the Rubens’ Tubes? Read more about the phenomenon here. [via Design Boom] 8 Deadly Commands You Should Never Run on Linux 14 Special Google Searches That Show Instant Answers How To Create a Customized Windows 7 Installation Disc With Integrated Updates

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  • How to fix AVI index error

    - by Tim
    I try to open an AVI file. The first software I tried is VLC media player. It reports some error about AVI index: This AVI file is broken. Seeking will not work correctly. Do you want to try to fix it? This might take a long time. I chose yes, and it began fixing AVI index and existed when the repair progress bar reaches 20% or so. Then the video started playing and stopped much earlier than when it is supposed to finish. Next I tried to open it in Totem Movie Player, which also stopped earlier at the same place as in VLC player. I tried to play it in GMplayer. Now the entire AVI file can be played from start to finish, but it is impossible to drag playing progress bar while it was possible in VLC player and Totem player. I heard that Avidemux can fix AVI index error, but later discovered it failed to open the AVI file. So I was wondering how I can fix the AVI index error, or at least drag the playing progress bar in GMplayer? Thanks and regards!

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  • My Music Folder Appearing On Desktop

    - by Michael
    Hello, I use Windows 7 and have recently been encountering a problem with the My Music folder. I keep all my music on an external hard drive and use a third party program such as VLC to play albums. I also have a large list of single MP3s that I play in WinAmp. Neither of these cause any problem but whenever I play a song in the bundled Windows Media Player a new My Music shortcut appears on the desktop. WMP is my default player, I've tried changing it to other players but whenever I use WMP it still creates this shortcut. The My Music folder is empty as all music is stored on the external hard drive and I've set WMP to collate, store and retain no information about anything, so I don't think it's anything to do with playlist history or anything. Any ideas what might be happening? Any help in solving this annoyance is appreciated.

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  • Video player with good subtitle rendering

    - by Oxwivi
    Is there any way to improve the subtitle rendering capabilities of Totem? The subtitles positioning seems to be hard-coded in it and even though the style is user-customizable, it does not confirm to the formatting in subtitle data. In some scenes where writings appear, the subtitles are supposed to appear next to those along with what is being said at that moment. However, on those scenes the translations of text onscreen appears on the default subtitle area with nothing about the things being said. The correct rendering are according to the open-source Windows video player, Media Player Classic - Home Cinema. There are no Linux port as far as I'm aware. If VLC's subtitle support is the same as in Windows, it won't work for me, period. Please suggest anyway to improve subtitle rendering in Totem, other video players, or a way to port MPC-HC.

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  • Guitar hero clone and music

    - by mm24
    I am an indie game developer and I am doing a game similar to guitar hero. I am using tracks composed by musicians and I contacted them to sing a licensing contract. As is my first indie project I have no idea on how I should deal with the royalties aspect of this because each track as an ISRC code and each time a track is played in public there is a fee to pay to the "local" registration authority. An iPhone game it is downloaded and not played on air (or physically distributed), and hence I think there is a specific legislation for this that specifies how much one should pay. I own some of the tracks composed and for this I think I won't have to pay a royalty (even if the track has an ISRC code) but for other tracks I just have a license "to use". I wonder how a game like Guitar hero can sell on iPhone for as little as 0,99$ and then have "in app purchases" for packs of 3 songs (for about 2 dollars) and make a profit (I imagine they will have to pay a ISRC royalty). Does anyone of you have any idea of this can work or if there is a section in this forum where I can ask this question? I understand is not about coding but I think is about development of a game in the broader sense.

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  • Problems running Ubuntu 12.10 in VMWare Player 5

    - by Tiim
    I'm trying to install Ubuntu 12.10 in VMWare Player 5. My pc is running Windows 7. The installation seems to go okay, but when I boot up ubuntu, although it starts up and I see the desktop, I can't see any task bar or basically anything other than the default wallpaper in the background. When I move my cursor across the screen towards the edges, the desktop flickers and extremely distorted and pixelated objects appear momentarily. I've tried uninstalling everything, downloading it all again and reinstalling, but I get the exact same problem. Does anyone recognise this issue? Is there a more stable pairing than Ubuntu 12.10 & WMWare Player 5.0.1, perhaps?

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  • Legal concerns with orchestrating a music submission contest

    - by Amplify91
    My team and I are getting pretty far along in the development of our latest game and have been thinking about audio. We decided to host an audio submission contest where we will offer a little cash and some equity stake in the game as prizes. We are also giving away copies of the game to participants. We hope not only to find audio for our game, but to meet some cool sound artists and promote the game a bit through the process. First of all, is this even a good idea? What are some potential dangers in doing this? Will it even be well received among artists? Secondly, I wrote up some Terms and Conditions in my best legal-speak to try to protect us and clarify how the contest will be run. Are these sufficient to make sure everyone involved is treated fairly and is legally protected? They are as follows: All submissions (The Submission) must be licensed under a Creative Commons Attribution 3.0 Unported License (CC-BY-3.0) By applying a CC-BY-3.0 license, you (The Submitter) expressly give Detour Games (and all members wherein) permission to copy, distribute, transmit, modify, adapt, and make commercial use of The Submission. The Submitter must own all rights to The Submission and be within their rights to license it as specified and submit it. The Submitter claims responsibility for the legality of The Submission. If The Submission is found to infringe on the rights of a person or entity other than those of The Submitter, Detour Games will not be held liable as all responsibility and liability for the legality of The Submission is that of The Submitter's. No more than two free copies of The Game per submitter. All flat cash prizes will only be disbursed pending the success of our first $5,000 Kickstarter campaign. These prizes will be disbursed 30 days after Detour Games receives the Kickstarter funds. All equity prizes (percentage of profits) are defined as the given percent of total profits after costs for a period of one year (12 months) after the release of RAW. These prizes will be disbursed semi-annually. All prize money will be disbursed through either an electronic fund transfer through a service such as PayPal or by a mailed money order. It is The Submitter's responsibility to cooperate with Detour Games in the disbursement of the funds. Detour Games reserves the right to change these Terms and Conditions at any time without notice. By participating in the contest, The Submitter agrees to and accepts all terms and conditions listed. What else could I do (legally) to protect everyone involved?

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  • How do I use PackageManager.addPreferredActivity()?

    - by afonseca
    In SDK 1.5 I was using the PackageManager class to set the preferred home screen to be my app using PackageManager.addPackageToPreferred(). In the new SDK (using 2.1) this has been deprecated so I'm trying to use addPreferredActivity() for the same result but it's not working as expected. Some necessary background. I'm writing a lock screen replacement app so I want the home key to launch my app (which will already be running, hence having the effect of disabling the key). When the user "unlocks" the screen I intend to restore the mapping so everything works as normal. In my AndroidManifest.xml I have: <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> <category android:name="android.intent.category.HOME"/> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> <uses-permission android:name="android.permission.SET_PREFERRED_APPLICATIONS"> </uses-permission> In my code I have the following snippet: // Set as home activity // This is done so we can appear to disable the Home key. PackageManager pm = getPackageManager(); //pm.addPackageToPreferred(getPackageName()); IntentFilter filter = new IntentFilter("android.intent.action.MAIN"); filter.addCategory("android.intent.category.HOME"); filter.addCategory("android.intent.category.DEFAULT"); ComponentName[] components = new ComponentName[] { new ComponentName("com.android.launcher", ".Launcher") }; Context context = getApplicationContext(); ComponentName component = new ComponentName(context.getPackageName(), MyApp.class.getName()); pm.clearPackagePreferredActivities("com.android.launcher"); pm.addPreferredActivity(filter, IntentFilter.MATCH_CATEGORY_EMPTY, components, component); The resulting behavior is that the app chooser comes up when I press the Home key, which indicates that the clearPackagePreferredActivities() call worked but my app did not get added as the preferred. Also, the first line in the log below says something about "dropping preferred activity for Intent": 04-06 02:34:42.379: INFO/PackageManager(1017): Result set changed, dropping preferred activity for Intent { act=android.intent.action.MAIN cat=[android.intent.category.HOME] flg=0x10200000 } type null 04-06 02:34:42.379: INFO/ActivityManager(1017): Starting activity: Intent { act=android.intent.action.MAIN cat=[android.intent.category.HOME] flg=0x10200000 cmp=android/com.android.internal.app.ResolverActivity } Does anyone know what this first log message means? Maybe I'm not using the API correctly, any ideas? Any help would be greatly appreciated.

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  • Linear layout and custom dialog

    - by DixieFlatline
    The button doesn't show in this layout(code below),image and textview are shown. I tried using relative layout but that doesn't help either. I'm testing it on 1.5 emulator. <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/layout_root" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:padding="10dp" > <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/neki" android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="fill_parent" > <ImageView android:id="@+id/image" android:layout_width="wrap_content" android:layout_height="fill_parent" android:layout_marginRight="10dp" /> <TextView android:id="@+id/text" android:layout_width="wrap_content" android:layout_height="fill_parent" android:textColor="#FFF" android:text="Some text " /> </LinearLayout> <Button android:id="@+id/gumbek" android:text="V redu" android:typeface="serif" android:textStyle="bold" android:layout_width="fill_parent" android:layout_height="wrap_content" /> </LinearLayout>

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  • Android Window Mananger leacked windwo progress dialog

    - by saravanan-palpandi
    05-14 16:53:52.273: ERROR/WindowManager(412): Activity has leaked window com.android.internal.policy.impl.PhoneWindow$DecorView@43db2e68 that was originally added here 05-14 16:53:52.273: ERROR/WindowManager(412): android.view.WindowLeaked: Activity com.sss.client.AddClient has leaked window com.android.internal.policy.impl.PhoneWindow$DecorView@43db2e68 that was originally added here 05-14 16:53:52.273: ERROR/WindowManager(412): at android.view.ViewRoot.(ViewRoot.java:227) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.view.WindowManagerImpl.addView(WindowManagerImpl.java:148) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.view.WindowManagerImpl.addView(WindowManagerImpl.java:91) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.view.Window$LocalWindowManager.addView(Window.java:424) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.app.Dialog.show(Dialog.java:239) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.app.ProgressDialog.show(ProgressDialog.java:107) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.app.ProgressDialog.show(ProgressDialog.java:90) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.app.ProgressDialog.show(ProgressDialog.java:85) 05-14 16:53:52.273: ERROR/WindowManager(412): at com.sss.client.AddClient.searchValues(AddClient.java:236) 05-14 16:53:52.273: ERROR/WindowManager(412): at com.sss.client.AddClient.clientFormAction(AddClient.java:264) 05-14 16:53:52.273: ERROR/WindowManager(412): at java.lang.reflect.Method.invokeNative(Native Method) 05-14 16:53:52.273: ERROR/WindowManager(412): at java.lang.reflect.Method.invoke(Method.java:521) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.view.View$1.onClick(View.java:2026) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.view.View.performClick(View.java:2364) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.view.View.onTouchEvent(View.java:4179) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.widget.TextView.onTouchEvent(TextView.java:6540) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.view.View.dispatchTouchEvent(View.java:3709) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) 05-14 16:53:52.273: ERROR/WindowManager(412): at com.android.internal.policy.impl.PhoneWindow$DecorView.superDispatchTouchEvent(PhoneWindow.java:1659) 05-14 16:53:52.273: ERROR/WindowManager(412): at com.android.internal.policy.impl.PhoneWindow.superDispatchTouchEvent(PhoneWindow.java:1107) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.app.Activity.dispatchTouchEvent(Activity.java:2061) 05-14 16:53:52.273: ERROR/WindowManager(412): at com.android.internal.policy.impl.PhoneWindow$DecorView.dispatchTouchEvent(PhoneWindow.java:1643) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.view.ViewRoot.handleMessage(ViewRoot.java:1691) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.os.Handler.dispatchMessage(Handler.java:99) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.os.Looper.loop(Looper.java:123) 05-14 16:53:52.273: ERROR/WindowManager(412): at android.app.ActivityThread.main(ActivityThread.java:4363) 05-14 16:53:52.273: ERROR/WindowManager(412): at java.lang.reflect.Method.invokeNative(Native Method) 05-14 16:53:52.273: ERROR/WindowManager(412): at java.lang.reflect.Method.invoke(Method.java:521) 05-14 16:53:52.273: ERROR/WindowManager(412): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 05-14 16:53:52.273: ERROR/WindowManager(412): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 05-14 16:53:52.273: ERROR/WindowManager(412): at dalvik.system.NativeStart.main(Native Method) when show the dialog box it show the error message please do reply me

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  • Self updating app, wont overwrite existing app, using Android packagemanager?

    - by LokiSinclair
    I know there are plenty of questions about this on here, but I've tried everything (but the correct 'thing', obviously!) and nothing seems to shine any light on the problem I'm having. I've written an app (for a customer), which is designed to be hosted on their own server. The app references a simple text file with the latest version code in it and checks it against it's own version. If it's out of date it goes off and downloads the update. Everything is working as intended up to this point. I use the: Intent i = new Intent(Intent.ACTION_VIEW); i.setDataAndType(Uri.fromFile(outputFile), "application/vnd.android.package-archive"); i.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK); startActivity(i); ...code to start the install process of the newly downloaded .apk file. And that all starts as I would expect. I click on "Install" - when I'm prompted to confirm the overwriting of the current app, with the new. It starts, and then displays: App not installed. And existing package by the same name with a conflicting signature is already installed. Now I'm aware that Android can't have multiple applications sharing the same package name, which is fine, but nothing comes up in LogCat and I can only assume that the OS is annoyed at me attempting to 'update' my app, even though I'm going through all the correct channels and using the inbuilt package manager to do it for me! Can anyone tell me what the OS is moaning about? I'm not attempting to install two apps side by side, I want it to update it, which it starts to do, and then gets really confused. Is it something to do with me using the same keystore for signing the packages? I highly doubt it as I've used the same keystores previously to handle updates to games and the like, but I just can't figure out what it's complaining about. Hopefully someone out there has had this issue and solved it, and can point me in the right direction. I'm flying a bit blind with the limited information it's giving me :( Cheers.

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  • Android never receives UDP packet

    - by Quandary
    The below code results in a timeout. It works fine on non-Android Java. What's the matter? //@Override public static void run() { //System.out.println ( "Local Machine IP : "+addrStr.toString ( ) ) ; HelloWorldActivity.tv.setText("Trace 1"); try { // Retrieve the ServerName InetAddress serverAddr; //= InetAddress.getByName(Server.SERVERIP); InetAddress ias[] = InetAddress.getAllByName(Server.SERVERNAME); serverAddr = ias[0]; Log.d("UDP", "C: Connecting..."); /* Create new UDP-Socket */ DatagramSocket socket = new DatagramSocket(); /* Prepare some data to be sent. */ String strQuery="ÿÿÿÿgetservers"+" "+Server.iProtocol+" "+"'all'"; Log.d("UDP", strQuery); //byte[] buf = ("ÿÿÿÿgetservers 68 'all'").getBytes(); byte[] buf = strQuery.getBytes(); /* Create UDP-packet with * data & destination(url+port) */ DatagramPacket packet = new DatagramPacket(buf, buf.length, serverAddr, Server.SERVERPORT); Log.d("UDP", "C: Sending: '" + new String(buf) + "'"); /* Send out the packet */ socket.setSoTimeout(5000); socket.send(packet); Log.d("UDP", "C: Sent."); Log.d("UDP", "C: Done."); // http://code.google.com/p/android/issues/detail?id=2917 byte[] buffer= new byte[1024*100]; DatagramPacket receivePacket = new DatagramPacket(buffer, buffer.length); //, serverAddr, Server.SERVERPORT); socket.receive(receivePacket); HelloWorldActivity.tv.setText("TTT"); String x = new String(receivePacket.getData()); Log.d("UDP", "C: Received: '" + x + "'"); HelloWorldActivity.tv.setText(x); } catch (Exception e) { HelloWorldActivity.tv.setText(e.getMessage()); Log.e("UDP", "C: Error", e); } } public class Server { /* //public static java.lang.string SERVERIP; public static String SERVERNAME = "monster.idsoftware.com"; public static String SERVERIP = "192.246.40.56"; public static int SERVERPORT = 27950; public static int PROTOCOL = 68; */ //public static String SERVERNAME="monster.idsoftware.com"; public static String SERVERNAME="dpmaster.deathmask.net"; public static String SERVERIP="192.246.40.56"; public static int SERVERPORT=27950; //public static int iProtocol= 68; // Quake3 public static int iProtocol=71; // OpenArena } Android manifest: <?xml version="1.0" encoding="utf-8"?> <use-permission id="android.permission.READ_CONTACTS" /> <use-permission android:name="android.permission.WRITE_SETTINGS" /> <uses-permission android:name="android.permission.READ_CONTACTS" /> <uses-permission android:name="android.permission.CALL_PHONE" /> <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" /> <uses-permission android:name="android.permission.ACCESS_GPS" /> <uses-permission android:name="android.permission.ACCESS_MOCK_LOCATION" /> <uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" /> <uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" /> <uses-permission android:name="android.permission.ACCESS_LOCATION" /> <uses-permission android:name="android.permission.ACCESS_ASSISTED_GPS" /> <uses-permission android:name="android.permission.ACCESS_CELL_ID" /> <uses-permission android:name="android.permission.RECEIVE_SMS" /> <uses-permission android:name="android.permission.VIBRATE" /> <uses-permission android:name="android.permission.WAKE_LOCK" /> <application android:icon="@drawable/icon" android:label="AAA New Application" > <activity android:name="HelloWorldActivity"> <intent-filter> <action android:name="android.intent.action.MAIN"/> <category android:name="android.intent.category.LAUNCHER"/> </intent-filter> </activity> </application>

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  • Can the parameters of the Music Lens be edited?

    - by Ryan McClure
    I primarily listen to classical music on my laptop. Since I'm obsessed with specifics with my music, I am precise with how I label my genres (Opera, Symphony, Chorale, etc.). Is there a way to edit the Music Lens so that instead of listing "Blues, Classic, Country..." it could list custom parameters? Could the same be done for the "Decade" parameter? Maybe make it "Century", since I have music from back in the 1400's :)

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  • Can I use android.os.* libraries in a standalone project?

    - by medicdave
    I'm trying to develop an external library (not sure if that's the right term) to provide prepackaged functionality in Android projects. Working in Eclipse, I've added the appropriate android.jar file to the build path, and everything is happy both while editing and upon compilation. However, when I use Android's Handler and Message classes (android.os.Handler, android.os.Message) for inter-thread communication, I get exceptions unless I'm running within an Android app, on the emulator or a device. I can no longer test my library in a "standalone" way without having to go through a running Android target. Is there any way for me to include these two Android classes and still be able to test my library standalone? Do I need to have the Android source available? Or would it require some sort of conditional compilation hand-waving?

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  • How to import music into Android library

    - by android_dev
    Hello, I would like to know how can I import songs from a web service into Android library without having to download the file into sdcard. I have all the data from the web service but I do not know how to integrate the tracks into Android database. My idea is not to have to download the files, but playing them on streaming using the music player. Do I need to download the tracks to the sd card and then Android does all the stuff? Thanks in advance

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