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  • Perl : How to get All grouped patterns

    - by pavun_cool
    I have this following code. Here I am matching the vowels characters words if ( /(a)+/ and /(e)+/ and /(i)+/ and /(o)+/ and /(u)+/ ) { print "$1#$2#$3#$4#$5\n"; $number++; } I am trying to get the all matched patterns using grouping . But I am getting only last expression pattern , which means fifth expression of if condition . Here I know that it is giving only one pattern because last pattern matching in if condition. But I want to get all matched patterns Any one help me out of this problem.

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  • MVC alternatives: examples of MVA & AVC?

    - by Phillip Oldham
    I'm interested in learning about the alternative patterns to Model-View-Controller, specifically the Model-View-Adapter and Application-View-Controller patterns. Google results tend to be either a high-level overview or Java-based. Can anyone either provide, or point me to, an example of these patterns in either PHP, Python or JavaScript?

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  • What is the most underused or underappreciated design pattern?

    - by Rob Packwood
    I have been reading a lot on design patterns lately and some of them can make our lives much easier and some of them seem to just complicate things (at least to me they do). I am curious to know what design patterns everyone sees as underunsed or underappreciated. Some patterns are simple and many people do not even realize they are using a pattern (decorator probably being the most used, without realized). My goal from this is to give us pattern-newbies some appreciation for some of the more complex or unknown patterns and why we should use them.

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  • What is a "wrapper" program?

    - by user6950
    Where I work, employees use a third-party desktop program for their clients. This program saves data to a flat file. My colleague wants to write a Java program that uploads that flat file to a remote server, opens the desktop program when the flat file is downloaded from a Web site, and checks if the desktop program is running or not by looking at the Windows processes. He keeps calling this helper/utility program a "wrapper." But it doesn't wrap anything! I tried to clear it up with him, but he said, "Well, I call it a wrapper." He now has everyone in the company calling it a "wrapper." What would you call it? I say that it's a helper program or utility program.

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  • Agile SOA Governance: SO-Aware and Visual Studio Integration

    - by gsusx
    One of the major limitations of traditional SOA governance platforms is the lack of integration as part of the development process. Tools like HP-Systinet or SOA Software are designed to operate by models on which the architects dictate the governance procedures and policies and the rest of the team members follow along. Consequently, those procedures are frequently rejected by developers and testers given that they can’t incorporate it as part of their daily activities. Having SOA governance products...(read more)

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  • What are best practices when switching between projects/coming back to projects frequently?

    - by dj444
    The nature of my job is that I have to switch back and forth between projects every few weeks. I find that one of the biggest impediments to my productivity is the ramp-up time to getting all the relevant pieces of code "back in my head" again after not seeing it for a period. This happens to a smaller and larger extent for briefer breaks / longer breaks. Obviously, good design, documentation, commenting, and physical structure all help with this (not to mention switching between projects as infrequently as possible). But I'm wondering if there are practices/tools that I may be missing out on. What are your specific practices for improving on this?

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  • Tellago is still hiring….

    - by gsusx
    Tellago 's SOA practice is rapidly growing and we are still hiring. In that sense, we are looking to for Connected Systems (WCF, BizTalk, WF) experts who are passionate about building game changing solutions with the latest Microsoft technologies. You will be working alongside technology gurus like DonXml , Pablo Cibraro or Dwight Goins . If you are interested and not afraid of working with a bunch of crazy people ;)please drop me a line at jesus dot rodriguez at tellago dot com. Hope to hear from...(read more)

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  • We are hiring (take a minute to read this, is not another BS talk ;) )

    - by gsusx
    I really wanted to wait until our new website was out to blog about this but I hope you can put up with the ugly website for a few more days J. Tellago keeps growing and, after a quick break at the beginning of the year, we are back in hiring mode J. We are currently expanding our teams in the United States and Argentina and have various positions open in the following categories. .NET developers: If you are an exceptional .NET programmer with a passion for creating great software solutions working...(read more)

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  • Back from Teched US

    - by gsusx
    It's been a few weeks since I last blogged and, trust me, I am not happy about it :( I have been crazily busy with some of our projects at Tellago which you are going to hear more about in the upcoming weeks :) I was so busy that I didn't even have time to blog about my sessions at Teched US last week. This year I ended up presenting three sessions on three different tracks: BIE403 | Real-Time Business Intelligence with Microsoft SQL Server 2008 R2 Session Type: Breakout Session Real-time business...(read more)

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  • Tellago & Tellago Studios at Microsoft TechReady

    - by gsusx
    This week Microsoft is hosting the first edition of their annual TechReady conference. Even though TechReady is an internal conference, Microsoft invited us to present a not one but two sessions about some our recent work. We are particularly proud of the fact that one of those sessions is about our SO-Aware service registry. We see this as a recognition to the growing popularity of SO-Aware as the best Agile SOA governance solution in the Microsoft platform. Well, on Tuesday I had the opportunity...(read more)

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  • AngularJS in 60-ish Minutes – The eBook

    - by dwahlin
    Back in April of 2013 I published a video titled AngularJS in 60-ish Minutes on YouTube that focused on learning the fundamentals of AngularJS such as data binding, controllers, modules, factories/services and more (watch it by clicking the link above or scroll to the bottom of this post). One of the people that watched the video was Ian Smith (his blog is at http://fastandfluid.blogspot.com). But, Ian did much more than just watch it. He took the time to transcribe the audio into text, added screenshots, and included the time that the topic appears in the original video. Here’s an example of one of the pages: The funny thing about this whole story is that I’m currently working on an AngularJS eBook concept that I plan to publish to Amazon.com that’ll be called AngularJS JumpStart and it’s also based on the video. It follows the same general format and I even paid a transcription company to generate a document for me a few months back. Ian and I have both developed training materials before and it turns out we were both thinking along the same lines which was funny to see when he first showed me what he created. I’m extremely appreciative of Ian for taking the time to transcribe the video (thank him if you use the document) and hope you find it useful! Download the AngularJS in 60-ish Minutes eBook here   AngularJS in 60-ish Minutes Video   If you’re interested in more articles, blog posts, and additional information on AngularJS check out the new The AngularJS Magazine (a Flipboard magazine) that I started:   The AngularJS Magazine

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  • Hosting StreamInsight applications using WCF

    - by gsusx
    One of the fundamental differentiators of Microsoft's StreamInsight compared to other Complex Event Processing (CEP) technologies is its flexible deployment model. In that sense, a StreamInsight solution can be hosted within an application or as a server component. This duality contrasts with most of the popular CEP frameworks in the current market which are almost exclusively server based. Whether it's undoubtedly that the ability of embedding a CEP engine in your applications opens new possibilities...(read more)

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  • Console keyboard input OOP

    - by Alexandre P. Levasseur
    I am trying to build a very simple console-based game with a focus on using OOP instead of procedural programming because I intend to build up on that code for more complex projects. I am wondering if there is a design pattern that nicely handles this use case: There is a Player class with a MakeMove() method interacting with the board game. The MakeMove() method has to somehow get the user input yet I do not want to code it into the Player class as this would reduce cohesion and augment coupling. I was thinking of maybe having some controller class handle the sequence of events and thus the calls to keyboard input. However, that controller class would need to be able to handle differently the subclasses of Player (e.g. the AI class does not require keyboard input). Thoughts ?

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  • Tellago && Tellago Studios 2010

    - by gsusx
    With 2011 around the corner we, at Tellago and Tellago Studios , we have been spending a lot of times evaluating our successes and failures (yes those too ;)) of 2010 and delineating some of our goals and strategies for 2011. When I look at 2010 here are some of the things that quickly jump off the page: Growing Tellago by 300% Launching a brand new company: Tellago Studios Expanding our customer base Establishing our business intelligence practice http://tellago.com/what-we-say/events/business-intelligence...(read more)

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  • DonXml does WCF in NYC

    - by gsusx
    Tomorrow is WCF day in New York city!!!!! My good friend and Tellago's CTO Don Demsak will be doing a session WCF Data and RIA Services at the WCF fire-starter event to be hosted at the Microsoft offices in New York city. Don has a encyclopedic knowledge of both technologies and will be sharing lots of best practices learned from applying these technologies in large service oriented environments. In addition to Don, my crazy Cuban friend Miguel Castro will also be presenting three sessions at the...(read more)

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  • Tellago speaks about Business Intellligence with SQL Server 2008 R2

    - by gsusx
    At Tellago , we always try to stay in the frontlines of technology that can enhance our solution development practices. This year we are putting a lot of emphasis on business intelligence and in particular the new set of BI technologies such as Microsoft's PowerPivot, Master Data Services and StreamInsight that are scheduled to be release with SQL Server 2008 R2. In the last few weeks we have been working closely with different Microsoft field offices to coordinate a series of customers events that...(read more)

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  • Should I implement BackBone.js into my ASP.NET WebForms applications?

    - by Walter Stabosz
    Background I'm trying to improve my group's current web app development pattern. Our current pattern is something we came up with while trying to rich web apps on top of ASP.NET WebForms (none of us knew ASP.NET MVC). This is the current pattern: ! Our application is using the WinForms Framework. Our ASPX pages are essentially just HTML, we use almost no WebControls. We use JavaScript/jQuery to perform all of our UI events and AJAX calls. For a single ASPX page, we have a single .js file. All of our AJAX calls are POSTs (not RESTful at all) Our AJAX calls contact WebMethods which we have defined in a series of ASMX files. One ASMX file per business object. Why Change? I want to revise our pattern a bit for a couple of reasons: We're starting to find that our JavaScript files are getting a bit unwieldy. We're using a hodgepodge of methods for keeping our local data and DOM updates in sync. We seem to spend too much time writing code to keep things in sync, and it can get tricky to debug. I've been reading Developing Backbone.js Applications and I like a lot of what Backbone has to offer in terms of code organization and separation of concerns. However, I've gotten to the chapter on RESTful app, I started to feel some hesitation about using Backbone. The Problem The problem is our WebMethods do not really fit into the RESTful pattern, which seems to be the way Backbone wants to consume them. For now, I'd only like to address our issue of disorganized client side code. I'd like to avoid major rewrites to our WebMethods. My Questions Is it possible to use Backbone (or a similar library) to clean up our client code, while not majorly impacting our data access WebMethods? Or would trying to use Backbone in this manner be a bastardization of it's intended use? Anyone have any suggestions for improving our pattern in the area of code organization and spending less time writing DOM and data sync code?

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  • Challenges in multi-player Android Game Server with RESTful Nature

    - by Kush
    I'm working on an Android Game based on Contract Bridge, as a part of my college Summer Internship project. The game will be multi-player such that 4 Android devices can play it, so there's no BOT or CPU player to be developed. At the time of getting project, I realized that most of the students had already worked on the project but none of their works is reusable now (for variety of reasons like, undocumented code and design architecture, different platform implementation). I have experience working on several open source projects and hence I emphasis to work out on this project such that components I make become reusable as much as possible. Now, as the game is multi-player and entire game progress will be handled on server, I'm currently working on Server's design, since I wanted to make game server reusable such that any client platform can use it, I was previously confused in selecting Socket or REST for Game Server's design, but later finalized to work on REST APIs for the server. Now, since I have to keep all players in-sync while they make movements in game, on server I've planned to use Database which will keep all players' progress, specific for each table (in Bridge, 4 players play on single table, and server will handle many such game tables). I don't know if its an appropriate decision to use database as shared medium to track progress of each game table (let me know if there's an appropriate or better option). Obviously, when game is completed for the table, data for that table on server's database is discarded. Now the problem is that, access to REST service is an HTTP call, so as long as client doesn't make any request, server will remain idle, and consider a situation where A player has played a card on his device and the device requests to apply this change on the server. Now, I need to let rest of the three devices know that the player has played a card, and also update view on their device. AFAIK, REST cannot provide a sort-of Push-notification system, since the connection to the server is not persistent. One solution that I thought was to make each device constantly poll the server for any change (like every 56 ms) and when changes are found, reflect it on the device. But I feel this is not an elegant way, as every HTTP request is expensive. (and I choose REST to make game play experience robust since, a mobile device tends to get disconnected from Internet, and if there's Socket-like persistent connection then entire game progress is subject to lost. Also, portability on client-end is important) Also, imagining a situation where 10 game tables are in progress and 40 players are playing, a server must be capable to handle flooded HTTP requests from all the devices which make it every 56 ms. So I wonder if the situation is assumed as DoS attack. So, explaining the situation, am I going on the right track for the server design? I wanted to be sure before I proceed much further with the code.

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  • Multiplayer / Networking options for a 2D game with physics

    - by lahmas
    Summary: My 50% finished 2D sidescroller with Box2D as physics engine should have multiplayer support in the final version. However, the current code is just a singleplayer game. What should I do now? And more important, how should I implement multiplayer and combine it with singleplayer? Is it a bad idea to code the singleplayer mode separated from multiplayer mode (like Notch did it with Minecraft)? The performance in singleplayer should be as good as possible (Simulating physics with using a loopback server to implement singleplayer mode would be a problem there) Full background / questions: I'm working on a relatively large 2D game project in C++, with physics as a core element of it. (I use Box2D for that) The finished game should have full multiplayer support, however I made the mistake that I didn't plan the networking part properly and basically worked on a singleplayer game until now. I thought that multiplayer support could be added to the almost finished singleplayer game in a relatively easy and clear way, but apparently, from what I have read this is wrong. I even read that a multiplayer game should be programmed as one from the beginning, with the singleplayer mode actually just consisting of hosting an invisible local server and connecting to it via loopback. (I found out that most FPS game engines do it that way, an example would be Source) So here I am, with my half finished 2D sidescroller game, and I don't really know how to go on. Simply continueing to work on the singleplayer / client seems useless to me now, as I'd have to recode and refactor even more later. First, a general question to anybody who possibly found himself in a situation like this: How should I proceed? Then, the more specific one - I have been trying to find out how I can approach the networking part for my game: (Possible solutions:) Invisible / loopback server for singleplayer This would have the advantage that there basically is no difference between singleplayer and multiplayer mode. Not much additional code would be needed. A big disadvantage: Performance and other limitations in singleplayer. There would be two physics simulations running. One for the client and one for the loopback server. Even if you work around by providing a direct path for the data from the loopback server, through direct communcation by the threads for example, the singleplayer would be limited. This is a problem because people should be allowed to play around with masses of objects at once. Separated singleplayer / Multiplayer mode There would be no server involved in singleplayer mode. I'm not really sure how this would work. But at least I think that there would be a lot of additional work, because all of the singleplayer features would have to be re-implemented or glued to multiplayer mode. Multiplayer mode as a module for singleplayer This is merely a quick thought I had. Multiplayer could consist of a singleplayer game, with an additional networking module loaded and connected to a server, which sends and receives data and updates the singleplayer world. In the retrospective, I regret not having planned the multiplayer mode earlier. I'm really stuck at this point and I hope that somebody here is able to help me!

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  • Refactoring in domain driven design

    - by Andrew Whitaker
    I've just started working on a project and we're using domain-driven design (as defined by Eric Evans in Domain-Driven Design: Tackling Complexity in the Heart of Software. I believe that our project is certainly a candidate for this design pattern as Evans describes it in his book. I'm struggling with the idea of constantly refactoring. I know refactoring is a necessity in any project and will happen inevitably as the software changes. However, in my experience, refactoring occurs when the needs of the development team change, not as understanding of the domain changes ("refactoring to greater insight" as Evans calls it). I'm most concerned with breakthroughs in understanding of the domain model. I understand making small changes, but what if a large change in the model is necessary? What's an effective way of convincing yourself (and others) you should refactor after you obtain a clearer domain model? After all, refactoring to improve code organization or performance could be completely separate from how expressive in terms of the ubiquitous language code is. Sometimes it just seems like there's not enough time to refactor. Luckily, SCRUM lends it self to refactoring. The iterative nature of SCRUM makes it easy to build a small piece and change and it. But over time that piece will get larger and what if you have a breakthrough after that piece is so large that it will be too difficult to change? Has anyone worked on a project employing domain-driven design? If so, it would be great to get some insight on this one. I'd especially like to hear some success stories, since DDD seems very difficult to get right. Thanks!

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  • Tellago announces SQL Server 2008 R2 BI quick adoption programs

    - by gsusx
    During the last year, we (Tellago) have been involved in various business intelligence initiatives that leverage some emerging BI techniques such as self-service BI or complex event processing (CEP). Specifically, in the last few months, we have partnered with Microsoft to deliver a series of events across the country where we present the different technologies of the SQL Server 2008 R2 BI stack such as PowerPivot, StreamInsight, Ad-Hoc Reporting and Master Data Services. As part of those events...(read more)

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  • SO-Aware sessions in Dallas and Houston

    - by gsusx
    Our WCF Registry: SO-Aware keeps being evangelized throughout the world. This week Tellago Studios' Dwight Goins will be speaking at Microsoft events in Dallas and Houston ( https://msevents.microsoft.com/cui/EventDetail.aspx?culture=en-US&EventID=1032469800&IO=ycqB%2bGJQr78fJBMJTye1oA%3d%3d ) about WCF management best practices using SO-Aware . If you are in the area and passionate about WCF you should definitely swing by and give Dwight a hard time ;)...(read more)

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  • Do I suffer from encapsulation overuse?

    - by Florenc
    I have noticed something in my code in various projects that seems like code smell to me and something bad to do, but I can't deal with it. While trying to write "clean code" I tend to over-use private methods in order to make my code easier to read. The problem is that the code is indeed cleaner but it's also more difficult to test (yeah I know I can test private methods...) and in general it seems a bad habit to me. Here's an example of a class that reads some data from a .csv file and returns a group of customers (another object with various fields and attributes). public class GroupOfCustomersImporter { //... Call fields .... public GroupOfCustomersImporter(String filePath) { this.filePath = filePath; customers = new HashSet<Customer>(); createCSVReader(); read(); constructTTRP_Instance(); } private void createCSVReader() { //.... } private void read() { //.... Reades the file and initializes the class attributes } private void readFirstLine(String[] inputLine) { //.... Method used by the read() method } private void readSecondLine(String[] inputLine) { //.... Method used by the read() method } private void readCustomerLine(String[] inputLine) { //.... Method used by the read() method } private void constructGroupOfCustomers() { //this.groupOfCustomers = new GroupOfCustomers(**attributes of the class**); } public GroupOfCustomers getConstructedGroupOfCustomers() { return this.GroupOfCustomers; } } As you can see the class has only a constructor which calls some private methods to get the job done, I know that's not a good practice not a good practice in general but I prefer to encapsulate all the functionality in the class instead of making the methods public in which case a client should work this way: GroupOfCustomersImporter importer = new GroupOfCustomersImporter(filepath) importer.createCSVReader(); read(); GroupOfCustomer group = constructGoupOfCustomerInstance(); I prefer this because I don't want to put useless lines of code in the client's side code bothering the client class with implementation details. So, Is this actually a bad habit? If yes, how can I avoid it? Please note that the above is just a simple example. Imagine the same situation happening in something a little bit more complex.

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