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  • Can most Intel processors run 64-bit Windows 7?

    - by Jian Lin
    Can most Intel processors run 64-bit Windows 7? Such as all the i7, i5, Core 2 Duo, Dual Core, Single Core with HT, and even just Single Core? I think a popular view is that if you can run 64-bit Windows 7, then use it? It might have driver compatibility issue but if there is no device hooked up, then there is no problem? What about some software / games not compatible with the 64-bit version or may run slower? thanks. update: a couple of my machines have 4GB RAM. so 64-bit Win 7 can make use of the full 4GB RAM instead of only about 3.2GB

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  • How can I get the Android SDK working with Eclipse in Ubuntu 9.10 64-bit?

    - by vulcan99
    I would like to tinker with the Android software development kit, and I have found out that it only support 32-bit versions of the Java Platform and Eclipse. I installed the ia32 Sun Java runtime environment and the 32-bit version of Eclipse. I also used the update-alternatives program to make a java 32-bit preference. Both of these seem to run fine. I also installed the Eclipse android plugins, but my problem lies in the SDK downloaded from Google. When I go to Eclipse preferences and try to tell it about my Android SDK location, there are no SDK targets listed. Has anyone else gotten this running on Ubuntu 9.10 64-bit? Thanks.

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  • How to get Xvfb to work on 32 bit color

    - by Robus
    Can anybody tell me how to get Xvfb to work on 32bit color? Vnc4server works fine for example, but didn't fit my purpose. > /etc/X11# Xvfb :1 -screen 0 1600x1200x24 error opening security policy file /etc/X11/xserver/SecurityPolicy (EE) XKB: Couldn't open rules file /usr/share/X11/xkb/rules/base Could not init font path element /usr/share/fonts/X11/cyrillic, removing from list! [config/hal] couldn't initialise context: (null) ((null)) FreeFontPath: FPE "/usr/share/fonts/X11/misc" refcount is 2, should be 1; fixing. Aka - it works, while: > /etc/X11# Xvfb :1 -screen 0 1600x1200x32 Fatal server error: Couldn't add screen 0

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  • Learning C bit manipulation

    - by VaioIsBorn
    I didn't know any better name for a title of the question. For ex: on one of my previous questions one answered ((a)-(b))&0x80000000) 31 - this is kind of a too advanced for me and i can't really get what it means. I am not looking just for an answer of that, but i need someone to tell me some books/sites/whatever where i can learn this cool "advanced" tricks in C - and learn how and where to use them respectively too.

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  • Fastest way to calculate an X-bit bitmask?

    - by Virtlink
    I have been trying to solve this problem for a while, but couldn't with just integer arithmetic and bitwise operators. However, I think its possible and it should be fairly easy. What am I missing? The problem: to get an integer value of arbitrary length (this is not relevant to the problem) with it's X least significant bits sets to 1 and the rest to 0. For example, given the number 31, I need to get an integer value which equals 0x7FFFFFFF (31 least significant bits are 1 and the rest zeros). Of course, using a loop OR-ing a shifted 1 to an integer X times will do the job. But that's not the solution I'm looking for. It should be more in the direction of (X << Y - 1), thus using no loops.

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  • Characters problem in Bit.ly

    - by Fevos
    Hello, When i try to shorten a link with "#,&" Character i got an exception. is there a way to handle them . this is a sample of code that works String shortUrl = bitly.getShortUrl("http://z"); //Works but if i add for example '&' or '%25' to the string it will produce exption : - String shortUrl = bitly.getShortUrl("http://z%26"); // Exception - String shortUrl = bitly.getShortUrl("http://z&"); // Exception the getShortUrl function form this Java class: http://github.com/finnjohnsen/BitlyAndroid/raw/master/src/com/finnjohnsen/bitlyandroid/test/BitlyAndroid.java Thanks

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  • Bit manipulation, permutate bits

    - by triktae
    Hi. I am trying to make a loop that loops through all different integers where exactly 10 of the last 40 bits are set high, the rest set low. The reason is that I have a map with 40 different values, and I want to sum all different ways ten of these values can be multiplied. (This is just out of curiosity, so it's really the "bitmanip"-loop that is of interest, not the sum as such.) If I were to do this with e.g. 2 out of 4 bits, it would be easy to set all manually, 0011 = 7, 0101 = 5, 1001 = 9, 0110 = 6, 1010 = 10, 1100 = 12, but with 10 out of 40 I can't seem to find a method to generate these effectively. I tried, starting with 1023 ( = 1111111111 in binary), finding a good way to manipulate this, but with no success. I've been trying to do this in C++, but it's really the general method(if any) that is of interest. I did some googling, but with little success, if anyone has a good link, that would of course be appreciated too. :)

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  • Are bit operations quick?

    - by flashnik
    I'm dealing with a problem which needs to work with a lot of data. Currently its' values are represented as unsigned int. I know that real values do not exceed some limit, say 1000. That means that I can use unsigned short to store it. One profit is that it'll use less space. Do I have to pay for it by loosing in performance? Another assumption. I decided to store data as short but all calling functions use int, so I need to convert between these datatypes when storing/extracting values. Wiil the performance lost be dramatic? Third assumption. Due to great wish to econom memory I decided to use not short but just 10 bits packed into array of unsigned int. What will happen in this case comparing with previous ones?

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  • c - difficulties with bit operations

    - by hatorade
    I'm debugging a program with GDB. unsigned int example = ~0; gives me: (gdb) x/4bt example 0xffd99788: 10101000 10010111 11011001 11111111 why is this not all 1's? i defined it as ~0... then the next line of code is: example>>=(31); and GDB gives me this when I try to examine the memory at bits: (gdb) x/4bt example 0xffffffff: Cannot access memory at address 0xffffffff what is going on???

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  • Do bit operations cause programs to run slower?

    - by flashnik
    I'm dealing with a problem which needs to work with a lot of data. Currently its values are represented as an unsigned int. I know that real values do not exceed a limit of 1000. Questions I can use unsigned short to store it. An upside to this is that it'll use less storage space to store the value. Will performance suffer? If I decided to store data as short but all the calling functions use int, it's recognized that I need to convert between these datatypes when storing or extracting values. Will performance suffer? Will the loss in performance be dramatic? If I decided to not use short but just 10 bits packed into an array of unsigned int. What will happen in this case comparing with previous ones?

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  • bit ordering and endianess

    - by Neeraj
    I am reading a file byte-by-byte. Say for example i have this byte: 0x41 (0100 0001) represented in hex. Now, I want the first three bits of this byte, i.e (010). I can use bitwise logic to extract the first three bits, but my question is will the first three bits be independent of endianess of the machine.(i.e they can't be 001)? Thanks,

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  • C Population Count of unsigned 64-bit integer with a maximum value of 15

    - by BitTwiddler1011
    I use a population count (hamming weight) function intensively in a windows c application and have to optimize it as much as possible in order to boost performance. More than half the cases where I use the function I only need to know the value to a maximum of 15. The software will run on a wide range of processors, both old and new. I already make use of the POPCNT instruction when Intel's SSE4.2 or AMD's SSE4a is present, but would like to optimize the software implementation (used as a fall back if no SSE4 is present) as much as possible. Currently I have the following software implementation of the function: inline int population_count64(unsigned __int64 w) { w -= (w 1) & 0x5555555555555555ULL; w = (w & 0x3333333333333333ULL) + ((w 2) & 0x3333333333333333ULL); w = (w + (w 4)) & 0x0f0f0f0f0f0f0f0fULL; return int(w * 0x0101010101010101ULL) 56; } So to summarize: (1) I would like to know if it is possible to optimize this for the case when I only want to know the value to a maximum of 15. (2) Is there a faster software implementation (for both Intel and AMD CPU's) than the function above?

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  • OWB 11gR2 - Windows and Linux 64-bit clients available

    - by David Allan
    In addition to the integrated release of OWB in the 11.2.0.3 Oracle database distribution, the following 64-bit standalone clients are now available for download from Oracle Support. OWB 11.2.0.3 Standalone client for Windows 64-bit - 13365470 OWB 11.2.0.3 Standalone client for Linux X86 64-bit - 13366327 This is in addition to the previously released 32-bit client on Windows. OWB 11.2.0.3 Standalone client for Windows 32-bit - 13365457 The support document Major OWB 11.2.0.3 New Features Summary has details for OWB 11.2.0.3 which include the following. Exadata v2 and oracle Database 11gR2 support capabilities; Support for Oracle Database 11gR2 and Exadata compression types Even more partitioning: Range-Range, Composite Hash/List, System, Reference Transparent Data Encryption support Data Guard support/certification Compiled PL/SQL code generation Capabilities to support data warehouse ETL best practices; Read and write Oracle Data Pump files with external tables External table preprocessor Partition specific DML Bulk data movement code templates: Oracle, IBM DB2, Microsoft SQL Server to Oracle Integration with Fusion Middleware capabilities; Support OWB's Control Center Agent on WLS Lots of interesting capabilities in 11.2.0.3 and the availability of the 64-bit client I'm sure is welcome news for many!

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  • SQL SERVER – Fix: Error: 8117: Operand data type bit is invalid for sum operator

    - by pinaldave
    Here is the very interesting error I received from a reader. He has very interesting question. He attempted to use BIT filed in the SUM aggregation function and he got following error. He went ahead with various different datatype (i.e. INT, TINYINT etc) and he was able to do the SUM but with BIT he faced the problem. Error Received: Msg 8117, Level 16, State 1, Line 1 Operand data type bit is invalid for sum operator. Reproduction of the error: Set up the environment USE tempdb GO -- Preparing Sample Data CREATE TABLE TestTable (ID INT, Flag BIT) GO INSERT INTO TestTable (ID, Flag) SELECT 1, 0 UNION ALL SELECT 2, 1 UNION ALL SELECT 3, 0 UNION ALL SELECT 4, 1 GO SELECT * FROM TestTable GO Following script will work fine: -- This will work fine SELECT SUM(ID) FROM TestTable GO However following generate error: -- This will generate error SELECT SUM(Flag) FROM TestTable GO The workaround is to convert or cast the BIT to INT: -- Workaround of error SELECT SUM(CONVERT(INT, Flag)) FROM TestTable GO Clean up the setup -- Clean up DROP TABLE TestTable GO Workaround: As mentioned in above script the workaround is to covert the bit datatype to another friendly data types like INT, TINYINT etc. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • how can I get 32-bit program to run on 64-bit Ubuntu?

    - by Carol
    Sorry to be asking this, but I have read quite a few posts and articles a lot of places wrt the issue I am having, to no avail. I am trying to get a Second Life Viewer (Firestorm) to run, and just keep getting the '64-bit error message' it throws. I have installed every 32-lib I can find, still doesn't work. I think I am surely missing some setting somewhere, or running Firestorm from the wrong place, or something, but I have no idea what. FWIW, Firestorm loads but doesn't behave right in the 32-bit version, either. I have actually tried several linux distros, 32 and 64-bit. Mint 32-bit runs it straight off, and Mint 64-bit throws the '64-bit error'. openSUSE, any version, won't run it at all. Oh, and all the other SL viewers I have tried behave the same way. I am beginning to wonder if my set-up just doesn't like linux. Here is my system info: CPU: Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz (2661 MHz) Memory: 4026 MB OS Version: Linux 3.2.0-29-generic-pae #46-Ubuntu SMP Fri Jul 27 17:25:43 UTC 2012 i686 Graphics Card Vendor: ATI Technologies Inc. Graphics Card: ATI Radeon HD 5700 Series I appreciate any help anyone can give me! Thanks so much! Carol :)

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  • 2D shader to draw representation of rotating sphere.

    - by TheBigO
    I want to display a 3D textured sphere, and then rotate it in one direction. The direction will never change, and the camera will never move. One way is to actually create a spherical mesh, map a texture to it, rotate the sphere, and render in 3D. My question is, is there a way to display a 2D circle, that looks like a rotating sphere, with just a 2D shader. In other words, can someone think of a trick, like mapping a texture to the circle in a particular way, to give the appearance of an in-place rotating sphere, that is always viewed from the side? I don't need exact shader code, I'm just looking for the right idea.

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  • Canonical representation of a class object containing a list element in XML

    - by dendini
    I see that most implementations of JAX-RS represent a class object containing a list of elements as follows (assume a class House containing a list of People) <houses> <house> <person> <name>Adam</name> </person> <person> <name>Blake</name> </person> </house> <house> </house> </houses> The result above is obtained for instance from Jersey 2 JAX-RS implementation, notice Jersey creates a wrapper class "houses" around each house, however strangely it doesn't create a wrapper class around each person! I don't feel this is a correct mapping of a list, in other words I'd feel more confortable with something like this: <houses> <house> <persons> <person> <name>Adam</name> </person> <person> <name>Blake</name> </person> </persons> </house> <house> </house> </houses> Is there any document explaining how an object should be correctly mapped apart from any opninion?

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  • s expression representation for c

    - by wirrbel
    Experimenting with various lisps lately (clojure especially) i have wondered if there are any s expression based representations of (subsets) of c, so you could use lisp/closure to write macros and then convert the s-expression c tree to pure c. I am not asking for a to-c-compilers of lisp/scheme/clojure but more of using lisps to transform a c syntax tree. Little background to why i am asking this question: i find myself to really enjoy certain clojure macros like the threading macros -> doto etc. And i feel that they would be great in a non FP environment as well.

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  • Level Representation in a 2D Game

    - by meszar.imola
    I would like to create a 2D game, where a character should move on a stage/level. My stage would be static, constructed some little cubes, similar to the well-known Mario game: some of the elements should represent an element of the way where the character can step, but if the element is missing, the character should fall. My problem is, how to represent this programmatically? My first thought was to represent the stage with a vector, which should contain boolean elements, depending on the state of the element on the stage - if it's missing or not. But this means, I have to verify at my character's x or y position change if it has a stage element under or not (if not, to simulate the falling of the character) - I think it is not the best practice, it's not the beautiful solution. Can you help me with some advice, how to represent the stage?

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  • What is a right datatype in C++ for OpenGL scene representation with use of GLSL

    - by Rarach
    I am programming in C++ OpenGl with GLSL. Until now I have been using a data structure that is composed of std::vector filled with structures of vertexes and with their parameters (position , normal, color ...) as a global variable for all the code. My question is, as I am using VBOs for drawing - is this a good approach to this problem? I am asking because I happen to have a lot of memory related trouble with this structure. I am trying to generate a terrain with a lot of vertices - more than 1 million. This seems to work, but as I refill the buffer I get memory related issues (crushes that occur, more or less randomly). So again the question is, is this a good data structure to use / and look for the faults in my code, or should I change to something else? Or what data structure would be advisable?

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