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  • is it the right reqular expression

    - by girish
    i have following regular expression but it's not working properly it takes only three values after @ sign but i want it to be any number length "/^[a-zA-Z0-9_.-]+\@([a-zA-Z0-9-]+.)+[a-zA-Z0-9]{2,4}$/" this@thi This is validated this@this It is not validating this expression Can you please tell me what's the problem with the expression... Thanks

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  • Exiting from the Middle of an Expression Without Using Exceptions

    - by Jon Purdy
    Is there a way to emulate the use of flow-control constructs in the middle of an expression? Is it possible, in a comma-delimited expression x, y, for y to cause a return? Edit: I'm working on a compiler for something rather similar to a functional language, and the target language is C++. Everything is an expression in the source language, and the sanest, simplest translation to the destination language leaves as many things expressions as possible. Basically, semicolons in the target language become C++ commas. In-language flow-control constructs have presented no problems thus far; it's only return. I just need a way to prematurely exit a comma-delimited expression, and I'd prefer not to use exceptions unless someone can show me that they don't have excessive overhead in this situation. The problem of course is that most flow-control constructs are not legal expressions in C++. The only solution I've found so far is something like this: try { return x(), // x(); (1 ? throw Return(0) : 0); // return 0; } catch (Return& ret) { return ref.value; } The return statement is always there (in the event that a Return construct is not reached), and as such the throw has to be wrapped in ?: to get the compiler to shut up about its void result being used in an expression. I would really like to avoid using exceptions for flow control, unless in this case it can be shown that no particular overhead is incurred; does throwing an exception cause unwinding or anything here? This code needs to run with reasonable efficiency. I just need a function-level equivalent of exit().

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  • Fluent Nhibernate expression to select on flagged enum

    - by mbalkema
    I have a domain entity that has a flagged enum as a property. The flagged enum is the target audience for the these entities. The user then has a flagged enum value of the entities they should see. I am trying to figure out the correct expression to select entities that meet the target audience for the user. public class File { public virtual TargetAudience TargetAudience { get; set; } } [Flags] public enum TargetAudience { Audience1 = 1, Audience2 = 2, Audience3 = 4, Audience4 = 8 } Expression: (This works when performed on a IList<File>, but doesn't work on a query to the database.) public Expression<Func<File, bool>> Expression { get { return ((x.TargetAudience & UserTargetedAudience) > 0); } } Any suggestions would be helpful.

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  • How to use the LINQ where expression?

    - by NullReference
    I'm implementing the service \ repository pattern in a new project. I've got a base interface that looks like this. Everything works great until I need to use the GetMany method. I'm just not sure how to pass a LINQ expression into the GetMany method. For example how would I simply sort a list of objects of type name? nameRepository.GetMany( ? ) public interface IRepository<T> where T : class { void Add(T entity); void Update(T entity); void Delete(T entity); void Delete(Expression<Func<T, bool>> where); T GetById(long Id); T GetById(string Id); T Get(Expression<Func<T, bool>> where); IEnumerable<T> GetAll(); IEnumerable<T> GetMany(Expression<Func<T, bool>> where); } public virtual IEnumerable<T> GetMany(Expression<Func<T, bool>> where) { return dbset.Where(where).ToList(); }

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  • Regular expression help

    - by user268375
    I need a regular expression for which: the string is alphanumeric and have exactly 6 characters in the first half followed by hyphen(optional) followed by optional 4 characters:(cannot have more than 4 characters in the second half) so any of the following is valid 11111A 111111-1 111111-yy yyyyy-989 yyyyyy-9090 I have ^[a-zA-Z0-9]{5}(-[a-zA-Z0-9]{1,3})?$ as the regex expression what if i want to add another condition stating that the first half cannot have all zeros and also the whole expression cannot have zeros so 00000 or 00000-000 is invalid

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  • Create LINQ to entities OrderBy expression on the fly

    - by AyKarsi
    I'm trying to add the orderby expression on the fly. But when the query below is executed I get the following exception: System.NotSupportedException: Unable to create a constant value of type 'Closure type'. Only primitive types ('such as Int32, String, and Guid') are supported in this context. The strange thing is, I am query exactly those primitive types only. string sortBy = HttpContext.Current.Request.QueryString["sidx"]; ParameterExpression prm = Expression.Parameter(typeof(buskerPosting), "posting"); Expression orderByProperty = Expression.Property(prm, sortBy); // get the paged records IQueryable<PostingListItemDto> query = (from posting in be.buskerPosting where posting.buskerAccount.cmsMember.nodeId == m.Id orderby orderByProperty //orderby posting.Created select new PostingListItemDto { Set = posting }).Skip<PostingListItemDto>((page - 1) * pageSize).Take<PostingListItemDto>(pageSize); Hope somebody can shed some light on this!

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  • Dreamweaver regular expression substitution followed by number

    - by mark
    Hi. I'm using Dreamweaver to update copyright dates across my site. I want to preserve the existing spacing (or lack thereof) between years. Examples: © 2002-2008 should update to © 2002-2009 © 2003 - 2008 should update to © 2003 - 2009 This is the regular expression I'm using to accomplish this in Dreamweaver's find & replace function Find: ©\s*(\d{4}\s*-\s*)\d{3}[^9] Replace: © $1 2009 Here's the PROBLEM: This expression works, but has that that extra space between the hyphen and 2009. If I write the replace expression without the space, as © $12009 then dreamweaver looks for the 12,009th substitution in the find expression, and, not finding one, prints $12009. Any ideas?

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  • Alter Regular Expression to Return 2 Values Instead of 3 from userAgent String

    - by Jay
    I've taken a regular expression from jQuery to detect if a browser's engine is WebKit and gets it's version number, it returns 3 values extracted from the userAgent string: webkit/….…, webkit and ….… [“….…” being the version number]. I would like the regular expression to return just 2 values: webkit and ….…. I'm rubbish at regular expressions, so please can you give an explanation of the expression with your answer. The regular expression I'm currently working with and wish to improve is: /(webkit)[\/]([\w.]+)/. I appreciate all your help, thanks in advance!

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  • Regular expression required

    - by KhanS
    I have a regular expression "^[a-zA-Z+#-.0-9]{1,5}$" which validates that the word contains alpha-numeric characters and few special characters and length sould not be more than 5 characters. How do I make this regular expression to accept a maximum of five words matching the above regular expression.

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  • Why use constants in programming?

    - by Adam N
    I've just been going back over a bit of C studying using Ivor Horton's Beginning C book. I got to the bit about declaring constants which seems to get mixed up with variables in the same sentence. Just to clarify, what is the difference in specifying constants and variables in C, and really, when do you need to use a constant instead of a variable? I know folks say to use a constant when the information doesn't change during program execution but I can't really think of a time when a variable couldn't be used instead. Thanks

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  • How to pass a Lambda Expression as method parameter with EF

    - by Registered User
    How do I pass an EF expression as a method argument? To illustrate my question I have created a pseudo code example: The first example is my method today. The example utilizes EF and a Fancy Retry Logic. What I need to do is to encapsulate the Fancy Retry Logic so that it becomes more generic and does not duplicate. In the second example is how I want it to be, with a helper method that accepts the EF expression as an argument. This would be a trivial thing to do with SQL, but I want to do it with EF so that I can benefit from the strongly typed objects. First Example: public static User GetUser(String userEmail) { using (MyEntities dataModel = new MyEntities ()) { var query = FancyRetryLogic(() => { (dataModel.Users.FirstOrDefault<User>(x => x.UserEmail == userEmail))); }); return query; } } Second Example: T RetryHelper<T>(Expression<Func<T, TValue>> expression) { using (MyEntities dataModel = new (MyEntities ()) { var query = FancyRetryLogic(() => { return dataModel.expression }); } } public User GetUser(String userEmail) { return RetryHelper<User>(<User>.FirstOrDefault<User>(x => x.UserEmail == userEmail)) }

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  • two line label with expression

    - by metasequoia
    I'd like to write an axis label over two lines with an expression() statement. However, plotmath and expression won't allow this (e.g. subscript appear on the far right). I found this discussion circa 2005 of a similar issue but the work around that they offer doesn't translate to my application in ggplot2. A recent question addressed a a different permutation of multi-line expression statements, but again the work around provided doesn't apply here. Example: p <- ggplot(mtcars,aes(x=wt,y=mpg))+ geom_point()+ xlab(expression(paste("A long string of text goes here just for the purpose \n of illustrating my point Weight "[reported]))) try(ggsave(plot=p,filename=<some file>,height=4,width=6)) yields an image where subscript "reported" is kicked out to the right when I'd like it to sit next to the previous word.

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  • Expression Engine using the Champagne Extension troubleshooting

    - by user975044
    I have an issue in Expression Engine using the Champagne Extension where it won't allow me to send out campaigns. This extension utilizes https://www.campaignmonitor.com/ api to send out mass emails. The Error I get is "HTML Content URL Required" when I try to send out campaigns form the back end of the Expression Engine Install. What could be causing this issue that relates to the expression engine install?

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  • Nhibernate: using Expression

    - by VoodooChild
    Hello, Using nHibernate, I would like to query on an integer datatype, but its always returning the exact match. How could I write an expression that returns a list starting with the number entered? right now I am using it as: (clientNum is a long) crit.Add(Expression.Like("ClientNumber", clientNum)); //this always gives me exact matches only so I tried the following, but its complainging of a wroing type (its only expecting a string) crit.Add(Expression.Like("ClientNumber", clientNum, MatchMode.Start));

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  • Constant game speed independent of variable FPS in OpenGL with GLUT?

    - by Nazgulled
    I've been reading Koen Witters detailed article about different game loop solutions but I'm having some problems implementing the last one with GLUT, which is the recommended one. After reading a couple of articles, tutorials and code from other people on how to achieve a constant game speed, I think that what I currently have implemented (I'll post the code below) is what Koen Witters called Game Speed dependent on Variable FPS, the second on his article. First, through my searching experience, there's a couple of people that probably have the knowledge to help out on this but don't know what GLUT is and I'm going to try and explain (feel free to correct me) the relevant functions for my problem of this OpenGL toolkit. Skip this section if you know what GLUT is and how to play with it. GLUT Toolkit: GLUT is an OpenGL toolkit and helps with common tasks in OpenGL. The glutDisplayFunc(renderScene) takes a pointer to a renderScene() function callback, which will be responsible for rendering everything. The renderScene() function will only be called once after the callback registration. The glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0) takes the number of milliseconds to pass before calling the callback processAnimationTimer(). The last argument is just a value to pass to the timer callback. The processAnimationTimer() will not be called each TIMER_MILLISECONDS but just once. The glutPostRedisplay() function requests GLUT to render a new frame so we need call this every time we change something in the scene. The glutIdleFunc(renderScene) could be used to register a callback to renderScene() (this does not make glutDisplayFunc() irrelevant) but this function should be avoided because the idle callback is continuously called when events are not being received, increasing the CPU load. The glutGet(GLUT_ELAPSED_TIME) function returns the number of milliseconds since glutInit was called (or first call to glutGet(GLUT_ELAPSED_TIME)). That's the timer we have with GLUT. I know there are better alternatives for high resolution timers, but let's keep with this one for now. I think this is enough information on how GLUT renders frames so people that didn't know about it could also pitch in this question to try and help if they fell like it. Current Implementation: Now, I'm not sure I have correctly implemented the second solution proposed by Koen, Game Speed dependent on Variable FPS. The relevant code for that goes like this: #define TICKS_PER_SECOND 30 #define MOVEMENT_SPEED 2.0f const int TIMER_MILLISECONDS = 1000 / TICKS_PER_SECOND; int previousTime; int currentTime; int elapsedTime; void renderScene(void) { (...) // Setup the camera position and looking point SceneCamera.LookAt(); // Do all drawing below... (...) } void processAnimationTimer(int value) { // setups the timer to be called again glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0); // Get the time when the previous frame was rendered previousTime = currentTime; // Get the current time (in milliseconds) and calculate the elapsed time currentTime = glutGet(GLUT_ELAPSED_TIME); elapsedTime = currentTime - previousTime; /* Multiply the camera direction vector by constant speed then by the elapsed time (in seconds) and then move the camera */ SceneCamera.Move(cameraDirection * MOVEMENT_SPEED * (elapsedTime / 1000.0f)); // Requests to render a new frame (this will call my renderScene() once) glutPostRedisplay(); } void main(int argc, char **argv) { glutInit(&argc, argv); (...) glutDisplayFunc(renderScene); (...) // Setup the timer to be called one first time glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0); // Read the current time since glutInit was called currentTime = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); } This implementation doesn't fell right. It works in the sense that helps the game speed to be constant dependent on the FPS. So that moving from point A to point B takes the same time no matter the high/low framerate. However, I believe I'm limiting the game framerate with this approach. Each frame will only be rendered when the time callback is called, that means the framerate will be roughly around TICKS_PER_SECOND frames per second. This doesn't feel right, you shouldn't limit your powerful hardware, it's wrong. It's my understanding though, that I still need to calculate the elapsedTime. Just because I'm telling GLUT to call the timer callback every TIMER_MILLISECONDS, it doesn't mean it will always do that on time. I'm not sure how can I fix this and to be completely honest, I have no idea what is the game loop in GLUT, you know, the while( game_is_running ) loop in Koen's article. But it's my understanding that GLUT is event-driven and that game loop starts when I call glutMainLoop() (which never returns), yes? I thought I could register an idle callback with glutIdleFunc() and use that as replacement of glutTimerFunc(), only rendering when necessary (instead of all the time as usual) but when I tested this with an empty callback (like void gameLoop() {}) and it was basically doing nothing, only a black screen, the CPU spiked to 25% and remained there until I killed the game and it went back to normal. So I don't think that's the path to follow. Using glutTimerFunc() is definitely not a good approach to perform all movements/animations based on that, as I'm limiting my game to a constant FPS, not cool. Or maybe I'm using it wrong and my implementation is not right? How exactly can I have a constant game speed with variable FPS? More exactly, how do I correctly implement Koen's Constant Game Speed with Maximum FPS solution (the fourth one on his article) with GLUT? Maybe this is not possible at all with GLUT? If not, what are my alternatives? What is the best approach to this problem (constant game speed) with GLUT? I originally posted this question on Stack Overflow before being pointed out about this site. The following is a different approach I tried after creating the question in SO, so I'm posting it here too. Another Approach: I've been experimenting and here's what I was able to achieve now. Instead of calculating the elapsed time on a timed function (which limits my game's framerate) I'm now doing it in renderScene(). Whenever changes to the scene happen I call glutPostRedisplay() (ie: camera moving, some object animation, etc...) which will make a call to renderScene(). I can use the elapsed time in this function to move my camera for instance. My code has now turned into this: int previousTime; int currentTime; int elapsedTime; void renderScene(void) { (...) // Setup the camera position and looking point SceneCamera.LookAt(); // Do all drawing below... (...) } void renderScene(void) { (...) // Get the time when the previous frame was rendered previousTime = currentTime; // Get the current time (in milliseconds) and calculate the elapsed time currentTime = glutGet(GLUT_ELAPSED_TIME); elapsedTime = currentTime - previousTime; /* Multiply the camera direction vector by constant speed then by the elapsed time (in seconds) and then move the camera */ SceneCamera.Move(cameraDirection * MOVEMENT_SPEED * (elapsedTime / 1000.0f)); // Setup the camera position and looking point SceneCamera.LookAt(); // All drawing code goes inside this function drawCompleteScene(); glutSwapBuffers(); /* Redraw the frame ONLY if the user is moving the camera (similar code will be needed to redraw the frame for other events) */ if(!IsTupleEmpty(cameraDirection)) { glutPostRedisplay(); } } void main(int argc, char **argv) { glutInit(&argc, argv); (...) glutDisplayFunc(renderScene); (...) currentTime = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); } Conclusion, it's working, or so it seems. If I don't move the camera, the CPU usage is low, nothing is being rendered (for testing purposes I only have a grid extending for 4000.0f, while zFar is set to 1000.0f). When I start moving the camera the scene starts redrawing itself. If I keep pressing the move keys, the CPU usage will increase; this is normal behavior. It drops back when I stop moving. Unless I'm missing something, it seems like a good approach for now. I did find this interesting article on iDevGames and this implementation is probably affected by the problem described on that article. What's your thoughts on that? Please note that I'm just doing this for fun, I have no intentions of creating some game to distribute or something like that, not in the near future at least. If I did, I would probably go with something else besides GLUT. But since I'm using GLUT, and other than the problem described on iDevGames, do you think this latest implementation is sufficient for GLUT? The only real issue I can think of right now is that I'll need to keep calling glutPostRedisplay() every time the scene changes something and keep calling it until there's nothing new to redraw. A little complexity added to the code for a better cause, I think. What do you think?

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  • "uninitialized constant Authlogic"

    - by RailAddict
    Just followed the Authlogic tutorial. I am getting "uninitialized constant Authlogic" when I try run the app. After searching, I can see that it has to do with gems/plugins but I can't find a solution. Edit: My UserSession model is: class UserSession < Authlogic::Session::Base end

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  • Getting uninitialized constant error when trying to run tests

    - by Ethan
    I just updated all my gems and I'm finding that I'm getting errors when trying to run Test::Unit tests. I'm getting the error copied below. That comes from creating new, empty Rails project, scaffolding a simple model, and running rake test. Tried Googling "uninitialized constant" and TestResultFailureSupport. The only thing I found was this bug report from 2007. I'm using OS X. These are the gems that I updated right before the tests stopped working: $ sudo gem outdated Password: RedCloth (4.2.1 < 4.2.2) RubyInline (3.8.1 < 3.8.2) ZenTest (4.1.1 < 4.1.3) bluecloth (2.0.4 < 2.0.5) capistrano (2.5.5 < 2.5.8) haml (2.0.9 < 2.2.1) hoe (2.2.0 < 2.3.2) json (1.1.6 < 1.1.7) mocha (0.9.5 < 0.9.7) rest-client (1.0.2 < 1.0.3) thoughtbot-factory_girl (1.2.1 < 1.2.2) thoughtbot-shoulda (2.10.1 < 2.10.2) Has anyone else seen this issue? Any troubleshooting suggestions? UPDATE On a hunch I downgraded ZenTest from 4.1.3 back to 4.1.1 and now everything works again. Still curious to know if anyone else has seen this or has any interesting comments or insights. $ rake test (in /Users/me/foo) /usr/local/bin/ruby -I"lib:test" "/usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake/rake_test_loader.rb" "test/unit/helpers/users_helper_test.rb" "test/unit/user_test.rb" /usr/local/lib/ruby/gems/1.8/gems/activesupport-2.3.2/lib/active_support/dependencies.rb:105:in `const_missing': uninitialized constant Test::Unit::TestResult::TestResultFailureSupport (NameError) from /usr/local/lib/ruby/gems/1.8/gems/test-unit-2.0.2/lib/test/unit/testresult.rb:28 from /usr/local/lib/ruby/site_ruby/1.8/rubygems/custom_require.rb:31:in `gem_original_require' from /usr/local/lib/ruby/site_ruby/1.8/rubygems/custom_require.rb:31:in `require' from /usr/local/lib/ruby/gems/1.8/gems/activesupport-2.3.2/lib/active_support/dependencies.rb:158:in `require' from /usr/local/lib/ruby/gems/1.8/gems/test-unit-2.0.2/lib/test/unit/ui/testrunnermediator.rb:9 from /usr/local/lib/ruby/site_ruby/1.8/rubygems/custom_require.rb:31:in `gem_original_require' from /usr/local/lib/ruby/site_ruby/1.8/rubygems/custom_require.rb:31:in `require' from /usr/local/lib/ruby/gems/1.8/gems/activesupport-2.3.2/lib/active_support/dependencies.rb:158:in `require' ... 6 levels... from /usr/local/lib/ruby/1.8/test/unit/autorunner.rb:214:in `run' from /usr/local/lib/ruby/1.8/test/unit/autorunner.rb:12:in `run' from /usr/local/lib/ruby/1.8/test/unit.rb:278 from /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake/rake_test_loader.rb:5 /usr/local/bin/ruby -I"lib:test" "/usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake/rake_test_loader.rb" "test/functional/users_controller_test.rb"

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  • Can overloading is possible with two version of function, constant member function and function with

    - by GG
    Hello, I just came across various overloading methods like type of parameter passed, varying number of parameters, return type etc. I just want to know that can I overload a function with following two version //function which can modify member String& MyClass::doSomething(); //constant member function String& MyClass::doSomething() const; Please let me know the reason behind it. Thanks, GG

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  • NameError at / uninitialized constant Sass::SyntaxError

    - by Ivo Sabev
    I am using Padrino and when I try to specify my application.sass file I get this error NameError at / uninitialized constant Sass::SyntaxError I thought I might have something missing, so I checked out the sample_blog application at their GIT to verify my SASS is working correct. It was working correct and the blog app was running fine. Then I decided to change a line in the blog's application.sass and I got this error. I am using TextMate to edit the file. Weird indeed, any advices?

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  • Authlogic OpenID error: uninitialized constant OpenIdAuthentication::InvalidOpenId

    - by Bayard Randel
    Using authlogic 2.1.3, and authlogic-oid 1.0.4 I receive the following error as soon as rails hits a controller making a request to an OpenID provider: uninitialized constant OpenIdAuthentication::InvalidOpenId I also have the following installed: rack-openid (0.2.1) ruby-openid (2.1.7) rails/open_id_authentication plugin Gems in environment.rb are configured as such: config.gem "authlogic" config.gem "authlogic-oid", :lib => "authlogic_openid" config.gem "ruby-openid", :lib => "openid" Any suggestions would be appreciated, thank you.

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