Search Results

Search found 19478 results on 780 pages for 'delay load'.

Page 17/780 | < Previous Page | 13 14 15 16 17 18 19 20 21 22 23 24  | Next Page >

  • When using TCP load balancing with HAProxy, does all outbound traffic flow through the LB?

    - by user122875
    I am setting up an app to be hosted using VMs(probably amazon, but that is not set in stone) which will require both HTTP load balancing and load balancing a large number(50k or so if possible) of persistant TCP connections. The amount of data is not all that high, but updates are frequent. Right now I am evaluating load balancers and am a bit confused about the architecture of HAProxy. If I use HAProxy to balance the TCP connections, will all the resulting traffic have to flow through the load balancer? If so, would another solution(such as LVS or even nginx_tcp_proxy_module) be a better fit?

    Read the article

  • Browser extension (or other software) to delay page load

    - by Doug Harris
    The alt text to today's comic at xkcd.com (strip below) says: After years of trying, I broke this habit in a day by decoupling the action and the neurological reward. I set up a simple 30-second delay I had to wait through, in which I couldn't do anything else, before any new page or chat client would load (and only allowed one to run at once). The urge to check all those sites magically vanished--and my 'productive' computer use was unaffected. (bold is my emphasis) Does anybody know of a browser extension or other software that will add this sort of delay? I've seen extensions which simply block sites, but not a delay like this.

    Read the article

  • Any worker agent monitors for appliance based load balancers?

    - by Zethris
    Looking to find out to what extent an appliance load balancer can monitor servers for both failover (say for example a service like apache tomcat fails) and load balancing? Right now it looks like it's just port monitoring/connection tracking and healthcheck urls that it will heartbeat and detect as down if it doesn't come back with a finished request. We are looking at the Kemp 3500 or Loadbalancer.org solutions. Is there any sort of web application level monitoring/load balancing that these load balancers can offer that can more directly interact with the servers it's balancing?

    Read the article

  • Using VLC to Unicast High Definition Webcam over local gigabit LAN with low/zero delay

    - by Robin Day
    We're setting up a webcam "window" between two offices in the same buildilng. The two PC's are connected to the same gigabit switch. We're using VLC to stream the webcam over HTTP using the following commands. vlc dshow:// :dshow-caching="0" :dshow-size="640x480" :sout=#transcode{vcodec=h264,vb=0,scale=0}:http{mux=ffmpeg{mux=flv},dst=:8080/} :no-sout-rtp-sap :no-sout-standard-sap :ttl=1 :sout-keep vlc http://192.168.0.1:8080 :http-caching="0" Even with the caching set to zero, the delay in the image is a good 2-3 seconds. The CPU usage of each pc is also maxed. I'm guessing it's the transcoding that's causing much of the delay. Can anyone give me some changes to these command lines that will reduce the transcoding power, or send the webcam over a different protocol, or anything that will reduce the delay of the cameras? Bandwidth is not an issue at all as the pc's can be connected to a dedicated switch/vlan if required.

    Read the article

  • How to set up a load/stress test for a web site?

    - by Ryan
    I've been tasked with stress/load testing our company web site out of the blue and know nothing about doing so. Every search I make on google for "how to load test a web site" just comes back with various companies and software to physically do the load testing. For now I'm more interested in how to actually go about setting up a load test like what I should take into account prior to load testing, what pages within my site I should be testing load against and what things I'm going to want to monitor when doing the test. Our web site is on a multi-tier system complete with a separate database server (IIS 7 Web Server, SQL Server 2000 db). I imagine I'd want to monitor both the web server and the database server for testing load however when setting up scenarios to load test the web server I'd have to use pages that query the database to see any load on the database server at the same time. Are web servers and database servers generally tested simultaneously or are they done as separate tests? As you can see I'm pretty clueless as to the whole operation so any incite as to how to go about this would be very helpful. FYI I have been tinkering with Pylot and was able to create and run a scenario against our site but I'm not sure what I should be looking for in the results or if the scenario I created is even a scenario worth measuring for our site. Thanks in advance.

    Read the article

  • Why can't I access a webserver through a load balancer on my local network?

    - by Karptonite
    When I try to use curl (or wget, lynx, etc) to connect from a server on our local network to our website, which is on a local server behind a CoyotePoint load balancer, curl fails. Ping does not have this problem. When I curl directly to any of the servers behind that load balancer (from and to the same local network), I also have no problem. It doesn't matter whether the local server I'm curling from is behind the load balancer or not. Does anyone have any idea why I can't access my webserver through the load balancer on my local network?

    Read the article

  • How to load with "simplegame" mode after cooking?

    - by Emran Bayati
    i got a problem after i cook my game in Frontend (udk) ! Every thing is ok during the Cook operation i mean i compiled my scripts,it's ok there's no problem in this step,and i cooked my packages it's ok too ! no problem just like last step. so before i package the whole game;i'll lunch it and see if every thing is ok ! but when i load the game it'll load whit the Unreal tournament default game type ! i mean i don't want it to load with this type ! i want it to load with the "simplegame" game type ! i need to say that i set game type to "simplegame" in the Editor from View world Properties Game Type! but still it's loading with Ut game mode when i cook the game ! I just want load my game in "Simplegame" mode after cooked. if any one can help ! plz help ! Tnx Alot Emran Bayati

    Read the article

  • Visual studio: Package 'CcVsiLanService Package' failed to load

    - by Engin Bulanik
    During my compile I had this error string. But the compile finished successfully anyway. Microsoft (R) Visual Studio Version 9.0.30729.1. Copyright (C) Microsoft Corp. All rights reserved. Package 'CcVsiLanService Package' failed to load. Package 'CcVsiLanService Package' failed to load. Package 'CcVsiLanService Package' failed to load. Package 'CcVsiLanService Package' failed to load. Package 'CcVsiLanService Package' failed to load. I googled it but could not find any useful information about CcVsiLanService. Do you have any idea what it is? Why anyone needs it?

    Read the article

  • Users Sound Off on Droid Android 2.1 Update Delay

    <b>Enterprise Mobile Today:</b> "The delayed Android 2.1 update for the Motorola Droid is starting to tarnish the successful launch of Verizon's first smartphone to run on Google's open source mobile operating system, according to posts at Motorola's Facebook page."

    Read the article

  • Network connection delay after installing indicator-network

    - by Adrian
    Ok, so here's the thing,I installed wingpanel in UBUNTU 10.10, i removed the gnome-panels (yes, both). In the wingpanel itself there's no NETWORK indicator, so i google it and in some forums, some guy wrote that you have to install "indicator-network". I did it, and it solved the network indicator in the wingpanel, BUT now everytime i turn on my computer, the connection takes like 2 minutes or more to connect, when before installing this thing it did it immediately. How can i solve this? any help?

    Read the article

  • LWJGL - Continuous key press event without delay

    - by Zarkopafilis
    I am checking for key presses and then based on the keys pressed I am moving a square around the screen. I am setting booleans for the keys WASD. But , Whenever I try to keep the key down , it takes a while till it moves continuously (Just a half second stop after a single move.) Any way to get rid of that and make it be "smooth"? Code: up = false; down = false; left = false; right = false; reset = false; while(Keyboard.next()){ if (Keyboard.getEventKeyState()) { if(Keyboard.isKeyDown(Keyboard.KEY_SPACE)){ reset = false; } if(Keyboard.isKeyDown(Keyboard.KEY_W)){ up = true; } if(Keyboard.isKeyDown(Keyboard.KEY_S)){ down = true; } if(Keyboard.isKeyDown(Keyboard.KEY_A)){ left = true; } if(Keyboard.isKeyDown(Keyboard.KEY_D)){ right = true; } } }

    Read the article

  • The cost of longer delay between development and QA

    - by Neil N
    At my current position, QA has become a bottleneck. We have had the unfortunate occurence of features being held out of the current build so that QA could finish testing. This means features that are done being developed may not get tested for 2-3 weeks after the developer has already moved on. With dev moving faster thean QA, this time gap is only going to get bigger. I keep flipping through my copy of Code Compelte, looking for a "Hard Data" snippet that shows the cost of fixing defects grows exponentially the longer it exists. Can someone point me to some studies that back up this concept? I am trying to convince the powers that be that the QA bottleneck is a lot more costly than they think.

    Read the article

  • boot issues - long delay, then "gave up waiting for root device"

    - by chazomaticus
    I've had this issue on and off for about two years now. I noticed it on a new (custom built) machine running 10.04 when that first came out, but then it went away until a few months ago. I've gone through a number of hard drive changes but I can't say specifically what if anything I changed hardware-wise to make it stop or start happening. I had assumed upgrading to a modern Ubuntu version would fix the issue, so I installed 12.04 beta on a spare partition last night, but it's still happening. Here's the issue. After grub loads and I select a kernel to boot, the screen goes blank save for a blinking cursor. It sits in this state for many long minutes before it finally gives up and gives me an initramfs shell with the message gave up waiting for root device (and lists the /dev/disk/by-uuid/... path it was waiting for) but no other specific diagnostic information. Now, here's the tricky part. For one, the problem is intermittent - sometimes it progresses from the blinking cursor to the Ubuntu splash boot screen in a few seconds, and once it gets that far it always continues booting fine. The really bizarre thing is that I can "force" it to "find" the root device by repeatedly pressing the space bar and hitting the machine's power button. If I tap those enough, eventually I will notice the hard drive light coming on, at which point it will always continue the boot process after a few seconds. Interestingly, if I wait slightly too long before pressing the power button (30s?), as soon as I press it I get the gave up waiting message and the initramfs shell. I've tried setting up /etc/fstab (and the grub menu.lst or whatever it's called nowadays) to use device names (e.g. /dev/sda1) instead of UUIDs, but I get the same effect just with the device name, not UUID, in the error message. I should also mention that when I boot to Windows 7, there is no issue. It boots slowly all the time just by virtue of being Windows, but it never hangs indefinitely. This would seem to indicate it's a problem in Ubuntu, not the hardware. It's pretty annoying to have to babysit the computer every time it boots. Any ideas? I'm at a loss. Not even sure how to diagnose the issue. Thanks! EDIT: Here's some dmesg output from 10.04. The 15 second gap is where it was doing nothing. I pressed the power button and space bar a few times, and the stuff at 16 seconds happened. Not sure what any of it means. [ 1.320250] scsi18 : ahci [ 1.320294] scsi19 : ahci [ 1.320320] ata19: SATA max UDMA/133 abar m8192@0xfd4fe000 port 0xfd4fe100 ir q 18 [ 1.320323] ata20: SATA max UDMA/133 abar m8192@0xfd4fe000 port 0xfd4fe180 ir q 18 [ 1.403886] usb 2-4: new high speed USB device using ehci_hcd and address 4 [ 1.562558] usb 2-4: configuration #1 chosen from 1 choice [ 16.477824] ata16: SATA link down (SStatus 0 SControl 300) [ 16.477843] ata19: SATA link down (SStatus 0 SControl 300) [ 16.477857] ata3: SATA link down (SStatus 0 SControl 300) [ 16.477895] ata15: SATA link down (SStatus 0 SControl 300) [ 16.477906] ata20: SATA link down (SStatus 0 SControl 300) [ 16.477977] ata17: SATA link down (SStatus 0 SControl 300) [ 16.478003] ata12: SATA link down (SStatus 0 SControl 300) [ 16.478046] ata13: SATA link down (SStatus 0 SControl 300) [ 16.478063] ata14: SATA link down (SStatus 0 SControl 300) [ 16.478108] ata11: SATA link down (SStatus 0 SControl 300) [ 16.478123] ata18: SATA link up 1.5 Gbps (SStatus 113 SControl 300) [ 16.478127] ata6: SATA link down (SStatus 0 SControl 300) [ 16.478157] ata5: SATA link down (SStatus 0 SControl 300) [ 16.478193] ata18.00: ATAPI: MARVELL VIRTUALL, 1.09, max UDMA/66 After that, it took its sweet time, and I had to keep hitting space bar to coax it along. Here's some more dmesg output from a little later in the boot process: [ 17.982291] input: BTC USB Multimedia Keyboard as /devices/pci0000:00/0000:00 :13.0/usb5/5-2/5-2:1.0/input/input4 [ 17.982335] generic-usb 0003:046E:5506.0002: input,hidraw1: USB HID v1.10 Key board [BTC USB Multimedia Keyboard] on usb-0000:00:13.0-2/input0 [ 18.005211] input: BTC USB Multimedia Keyboard as /devices/pci0000:00/0000:00 :13.0/usb5/5-2/5-2:1.1/input/input5 [ 18.005274] generic-usb 0003:046E:5506.0003: input,hiddev96,hidraw2: USB HID v1.10 Device [BTC USB Multimedia Keyboard] on usb-0000:00:13.0-2/input1 [ 22.484906] EXT4-fs (sda6): INFO: recovery required on readonly filesystem [ 22.484910] EXT4-fs (sda6): write access will be enabled during recovery [ 22.548542] EXT4-fs (sda6): recovery complete [ 22.549074] EXT4-fs (sda6): mounted filesystem with ordered data mode [ 32.516772] Adding 20482832k swap on /dev/sda5. Priority:-1 extents:1 across:20482832k [ 32.742540] udev: starting version 151 [ 33.002004] Bluetooth: Atheros AR30xx firmware driver ver 1.0 [ 33.008135] parport_pc 00:09: reported by Plug and Play ACPI [ 33.008186] parport0: PC-style at 0x378, irq 7 [PCSPP,TRISTATE] [ 33.012076] lp: driver loaded but no devices found [ 33.037271] ppdev: user-space parallel port driver [ 33.090256] lp0: using parport0 (interrupt-driven). Any clues in there?

    Read the article

  • Target tracking with a small delay (actionscript 3.0)

    - by John Dodson
    I'm having trouble thinking of a good method to track my character with an enemy attack. Of course, I don't want the attack to track my character's current position; I want it to track where the character was about 1 second before (so you can move around and make the attack miss and loop around you sort of a thing). The general structure of my game uses a timer to update all of my events. I have a timer going off every 25 milliseconds that updates everything, including my player's position and the enemies position. Right now I just have the enemy attack directly targeting my character....which works fine except that it's impossible to escape =p. Let me know if I didn't supply enough details. My approach was going to basically be get my character's position from about 1 second ago, then have the enemy target that position, the only problem is I can't think of a good way to get my character's position from previous times. Thanks for the help!

    Read the article

  • Ubuntu stops letting wired or wireless mouse click through after random delay

    - by Jonathan Chan
    I have a very confusing problem that renders Ubuntu near unusable. Whenever I try to use any wired or wireless mouse with my Ubuntu 10.10 install, clicks stop going through - often times, this blockage of clicks happens in less than a minute. Sometimes no clicks are accepted, other times, clicks are accepted in certain windows and blocked in others. The end result is the same, and I am forced to resort to using the keyboard to navigate.

    Read the article

  • Boot delay and mouse lag at login after Ubuntu 12.04 update

    - by Roshan George
    I am facing these weird problems after updating Ubuntu 12.04 with apt-get update && apt-get upgrade: It takes too much time to come to the Plymouth theme after selecting Ubuntu from the grub menu. Is it possible to correct this? On the login screen, before entering the password, whenever I move the mouse, it is kind of lagging/stuck. Only after entering the password and pressing Enter, it works normally. I think this may be because of the updated kernel. If so, is it possible to downgrade the kernel to the previous one ? If that is not the reason, what can be the problem?

    Read the article

  • Why does Ubuntu delay a lot on booting?

    - by UbuntuUser2013
    I have a problem. My Ubuntu delays a lot to boot, my computer is 4GB RAM, Core2Duo 3.2Ghz This is my bootchart: http://img841.imageshack.us/img841/138/desktopmvx.png I can't understand what is the problem. Thank you. Original question in spanish: Por que tarda tanto el arranque de ubuntu? Hola les comento que tengo un problema mi ubuntu tarda demasiado arrancando, mi computadora es 4GB Ram, core2duo 3.2ghz Este es mi bootchart http://img841.imageshack.us/img841/138/desktopmvx.png No entiendo cual es el problema. Gracias!

    Read the article

  • wget has a 4 second delay

    - by guisius
    Hello. I have tried to wget a page with windows/mac, and the response is instant while the linux vesion needs to wait for 4 seconds before it shows the response. I just hope this can be solved. More information added: in Ubuntu : wget xxx://192.168.0.135/test.cgi?cmd= -O test.txt --2011-03-04 14:21:17-- xxx://192.168.0.135/test.cgi?cmd= Connecting to 192.168.0.135:80... connected. HTTP request sent, awaiting response... 200 OK Length: unspecified [text/html] Saving to: `test.txt' [ <=> ] 17 --.-K/s in 0s 2011-03-04 14:21:22 (1.88 MB/s) - `test.txt' saved [17] while in Mac OS : wget xxx://192.168.0.135/test.cgi?cmd= -O test.txt --2011-03-04 14:22:33-- xxx://192.168.0.135/test.cgi?cmd= Connecting to 192.168.0.135:80... connected. HTTP request sent, awaiting response... 200 OK Length: unspecified [text/html] Saving to: `test.txt' [ <=> ] 17 --.-K/s in 0s 2011-03-04 14:22:33 (755 KB/s) - `test.txt' saved [17] in ubuntu it delays 4 seconds while windows and mac will not i believe it may related to some setting in the network config such as packet size , window frame , but i have no idea to set this PS: because the limit of the post not allow to post the url so i mark this as xxx

    Read the article

  • Utility Objects–Waitfor Delay Coordinator (SQL Server 2008+)

    - by drsql
    Finally… took longer than I had expected when I wrote this a while back, but I had to move my website and get DNS moved before I could post code… When I write code, I do my best to test that code in as many ways as necessary. One of the last types of tests that is necessary is concurrency testing. Concurrency testing is one of the most difficult types of testing because it takes running multiple processes simultaneously and making sure that you get the correct answers multiple times. This is really...(read more)

    Read the article

  • Will setInterval give me Delay?

    - by Oliver Schöning
    I am setting up a JavaScript Server for my Game. Am I understanding this correctly: If I use setInterval to call a function every second, and takes 2 seconds to process. Then I am going to "stack up" requests indefinetly the Client will become more and more out of sync? If I use setTimeout, and specify 1 second. Then the function will run (again, lets say 2 seconds) and then start the timeout. And not stack up requests.

    Read the article

  • Take a single snaphot from a webcam with a delay

    - by cedivad
    I use gst-launch-0.10 v4l2src num-buffers=1 ! jpegenc ! filesink location=$HOME/Desktop/test.jpg to take snapshots. It works well. However in some light situation I need to drop some of the first frames the webcam outputs so that the webcam white balance doesn't provide me with an impossible to view image. Do you know how could I do that? With the GUI of cheese I can do it without any problem, but I need to automate this via CLI. Many thanks.

    Read the article

  • List<T>.AddRange is causing a brief Update/Draw delay

    - by Justin Skiles
    I have a list of entities which implement an ICollidable interface. This interface is used to resolve collisions between entities. My entities are thus: Players Enemies Projectiles Items Tiles On each game update (about 60 t/s), I am clearing the list and adding the current entities based on the game state. I am accomplishing this via: collidableEntities.Clear(); collidableEntities.AddRange(players); collidableEntities.AddRange(enemies); collidableEntities.AddRange(projectiles); collidableEntities.AddRange(items); collidableEntities.AddRange(camera.VisibleTiles); Everything works fine until I add the visible tiles to the list. The first ~1-2 seconds of running the game loop causes a visible hiccup that delays drawing (so I can see a jitter in the rendering). I can literally remove/add the line that adds the tiles and see the jitter occur and not occur, so I have narrowed it down to that line. My question is, why? The list of VisibleTiles is about 450-500 tiles, so it's really not that much data. Each tile contains a Texture2D (image) and a Vector2 (position) to determine what is rendered and where. I'm going to keep looking, but from the top of my head, I can't understand why only the first 1-2 seconds hiccups but is then smooth from there on out. Any advice is appreciated.

    Read the article

< Previous Page | 13 14 15 16 17 18 19 20 21 22 23 24  | Next Page >