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  • Hearing a clicking noise from soundcard all the time

    - by Mehrdad
    I have installed Fedora 17 on my laptop. A few days ago I updated my fedora (but not upgraded). I shut down my computer and since the next time I turned it on I am hearing a clicking noise all the time from speakers. Even when I plug my headphones in I hear the noise through the headphone. I surfed over the internet and found the following shell commands: su -c 'echo "options snd_hda_intel power_save=0" /etc/modprobe.d/snd_hda_intel.conf' su -c 'echo 0 /sys/module/snd_hda_intel/parameters/power_save' I tried them but they didn't work. Here is the part of "lspci" command related to my sound-card: 00:1b.0 Audio device: Intel Corporation 82801FB/FBM/FR/FW/FRW (ICH6 Family) High Definition Audio Controller (rev 03) I have to add that my sound-card is working and I can play some audio file, I mean I can hear the voice and noise simultaneously. But everything is OK in windows xp which is also installed on my laptop. Could it be related to the sound-card driver? If so, how can I revert it to the previous version?

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  • Is it possible to reliably auto-decode user files to Unicode? [C#]

    - by NVRAM
    I have a web application that allows users to upload their content for processing. The processing engine expects UTF8 (and I'm composing XML from multiple users' files), so I need to ensure that I can properly decode the uploaded files. Since I'd be surprised if any of my users knew their files even were encoded, I have very little hope they'd be able to correctly specify the encoding (decoder) to use. And so, my application is left with task of detecting before decoding. This seems like such a universal problem, I'm surprised not to find either a framework capability or general recipe for the solution. Can it be I'm not searching with meaningful search terms? I've implemented BOM-aware detection (http://en.wikipedia.org/wiki/Byte_order_mark) but I'm not sure how often files will be uploaded w/o a BOM to indicate encoding, and this isn't useful for most non-UTF files. My questions boil down to: Is BOM-aware detection sufficient for the vast majority of files? In the case where BOM-detection fails, is it possible to try different decoders and determine if they are "valid"? (My attempts indicate the answer is "no.") Under what circumstances will a "valid" file fail with the C# encoder/decoder framework? Is there a repository anywhere that has a multitude of files with various encodings to use for testing? While I'm specifically asking about C#/.NET, I'd like to know the answer for Java, Python and other languages for the next time I have to do this. So far I've found: A "valid" UTF-16 file with Ctrl-S characters has caused encoding to UTF-8 to throw an exception (Illegal character?) (That was an XML encoding exception.) Decoding a valid UTF-16 file with UTF-8 succeeds but gives text with null characters. Huh? Currently, I only expect UTF-8, UTF-16 and probably ISO-8859-1 files, but I want the solution to be extensible if possible. My existing set of input files isn't nearly broad enough to uncover all the problems that will occur with live files. Although the files I'm trying to decode are "text" I think they are often created w/methods that leave garbage characters in the files. Hence "valid" files may not be "pure". Oh joy. Thanks.

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  • Problems in starting mysql server.

    - by Vineeth
    Hello all, I'm trying to start the mysql server on fedora 12. service mysqld start gives me an error: MySQL Daemon failed to start. Starting MySQL: [FAILED] More details [root@localhost mysql]# which mysql /usr/bin/mysql [root@localhost mysql]# mysql --version mysql Ver 14.14 Distrib 5.1.46, for redhat-linux-gnu (x86_64) using readline 5.1 What am I doing wrong?

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  • Optimizing transition/movement smoothness for a 2D flash game.

    - by Tom
    Update 6: Fenomenas suggested me to re-create everything as simple as possible. I had my doubts that this would make any difference as the algorithm remains the same, and performance did not seem to be the issue. Anyway, it was the only suggestion I got so here it is: 30 FPS: http://www.feedpostal.com/test/simple/30/SimpleMovement.html 40 FPS: http://www.feedpostal.com/test/simple/40/SimpleMovement.html 60 FPS: http://www.feedpostal.com/test/simple/60/SimpleMovement.html 100 FPS: http://www.feedpostal.com/test/simple/100/SimpleMovement.html The code: package { import flash.display.Sprite; import flash.events.Event; import flash.events.KeyboardEvent; import flash.utils.getTimer; [SWF(width="800", height="600", frameRate="40", backgroundColor="#000000")] public class SimpleMovement extends Sprite { private static const TURNING_SPEED:uint = 180; private static const MOVEMENT_SPEED:uint = 400; private static const RADIAN_DIVIDE:Number = Math.PI/180; private var playerObject:Sprite; private var shipContainer:Sprite; private var moving:Boolean = false; private var turningMode:uint = 0; private var movementTimestamp:Number = getTimer(); private var turningTimestamp:Number = movementTimestamp; public function SimpleMovement() { //step 1: create player object playerObject = new Sprite(); playerObject.graphics.lineStyle(1, 0x000000); playerObject.graphics.beginFill(0x6D7B8D); playerObject.graphics.drawRect(0, 0, 25, 50); //make it rotate around the center playerObject.x = 0 - playerObject.width / 2; playerObject.y = 0 - playerObject.height / 2; shipContainer = new Sprite(); shipContainer.addChild(playerObject); shipContainer.x = 100; shipContainer.y = 100; shipContainer.rotation = 180; addChild(shipContainer); //step 2: install keyboard hook when stage is ready addEventListener(Event.ADDED_TO_STAGE, stageReady, false, 0, true); //step 3: install rendering update poll addEventListener(Event.ENTER_FRAME, updatePoller, false, 0, true); } private function updatePoller(event:Event):void { var newTime:Number = getTimer(); //turning if (turningMode != 0) { var turningDeltaTime:Number = newTime - turningTimestamp; turningTimestamp = newTime; var rotation:Number = TURNING_SPEED * turningDeltaTime / 1000; if (turningMode == 1) shipContainer.rotation -= rotation; else shipContainer.rotation += rotation; } //movement if (moving) { var movementDeltaTime:Number = newTime - movementTimestamp; movementTimestamp = newTime; var distance:Number = MOVEMENT_SPEED * movementDeltaTime / 1000; var rAngle:Number = shipContainer.rotation * RADIAN_DIVIDE; //convert degrees to radian shipContainer.x += distance * Math.sin(rAngle); shipContainer.y -= distance * Math.cos(rAngle); } } private function stageReady(event:Event):void { //install keyboard hook stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDown, false, 0, true); stage.addEventListener(KeyboardEvent.KEY_UP, keyUp, false, 0, true); } private final function keyDown(event:KeyboardEvent):void { if ((event.keyCode == 87) && (!moving)) //87 = W { movementTimestamp = getTimer(); moving = true; } if ((event.keyCode == 65) && (turningMode != 1)) //65 = A { turningTimestamp = getTimer(); turningMode = 1; } else if ((event.keyCode == 68) && (turningMode != 2)) //68 = D { turningTimestamp = getTimer(); turningMode = 2; } } private final function keyUp(event:KeyboardEvent):void { if ((event.keyCode == 87) && (moving)) moving = false; //87 = W if (((event.keyCode == 65) || (event.keyCode == 68)) && (turningMode != 0)) turningMode = 0; //65 = A, 68 = D } } } The results were as I expected. Absolutely no improvement. I really hope that someone has another suggestion as this thing needs fixing. Also, I doubt it's my system as I have a pretty good one (8GB RAM, Q9550 QuadCore intel, ATI Radeon 4870 512MB). Also, everyone else I asked so far had the same issue with my client. Update 5: another example of a smooth flash game just to demonstrate that my movement definitely is different! See http://www.spel.nl/game/bumpercraft.html Update 4: I traced the time before rendering (EVENT.RENDER) and right after rendering (EVENT.ENTER_FRAME), the results: rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 24 ms rendering took: 18 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 232 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms The range is 12-16 ms. During these differences, the shocking/warping/flickering movement was already going on. There is also 1 peak of 232ms, at this time there was a relatively big warp. This is however not the biggest problme, the biggest problem are the continuous small warps during normal movement. Does this give anyone a clue? Update 3: After testing, I know that the following factors are not causing my problem: Bitmap's quality - changed with photoshop to an uglier 8 colours optimized graphic, no improvement at all. Constant rotation of image while turning - disabled it, no improvement at all Browser rendering - tried to use the flash player standalone, no improvement at all I am 100% convinced that the problem lies in either my code or in my algorithm. Please, help me out. It has been almost two weeks (1 week that I asked this question on SO) now and I still have to get my golden answer. Update 1: see bottom for full flex project source and a live demo demonstrating my problem. I'm working on a 2d flash game. Player ships are created as an object: ships[id] = new GameShip(); When movement and rotation information is available, this is being directed to the corresponding ship: ships[id].setMovementMode(1); //move forward Now, within this GameShip object movement works using the "Event.ENTER_FRAME" event: addEventListener(Event.ENTER_FRAME, movementHandler); The following function is then being run: private final function movementHandler(event:Event):void { var newTimeStamp:uint = UtilLib.getTimeStamp(); //set current timeStamp var distance:Number = (newTimeStamp - movementTimeStamp) / 1000 * movementSpeed; //speed = x pixels forward every 1 second movementTimeStamp = newTimeStamp; //update old timeStamp var diagonalChange:Array = getDiagonalChange(movementAngle, distance); //the diagonal position update based on angle and distance charX += diagonalChange[0]; charY += diagonalChange[1]; if (shipContainer) { //when the container is ready to be worked with shipContainer.x = charX; shipContainer.y = charY; } } private final function getDiagonalChange(angle:Number, distance:Number):Array { var rAngle:Number = angle * Math.PI/180; //convert degrees to radian return [Math.sin(rAngle) * distance, (Math.cos(rAngle) * distance) * -1]; } When the object is no longer moving, the event listener will be removed. The same method is being used for rotation. Everything works almost perfect. I've set the project's target FPS to 100 and created a FPS counter. According to the FPS counter, the average FPS in firefox is around 100, while the top is 1000 and the bottom is 22. I think that the bottom and top FPSs are only happening during the initialization of the client (startup). The problem is that the ship appears to be almost perfectly smooth, while it should be just that without the "almost" part. It's almost as if the ship is "flickering" very very fast, you can't actually see it but it's hard to focus on the object while it's moving with your eyes. Also, every now and then, there seems to be a bit of a framerate spike, as if the client is skipping a couple of frames, you then see it quickly warp. It is very difficult to explain what the real problem is, but in general it's that the movement is not perfectly smooth. So, do you have any suggestions on how to make the movement or transition of objects perfectly smooth? Update 1: I re-created the client to demonstrate my problem. Please check it out. The client: http://feedpostal.com/test/MovementTest.html The Actionscript Project (full source): http://feedpostal.com/test/MovementTest.rar An example of a smooth flash game (not created by me): http://www.gamesforwork.com/games/swf/Mission%20Racing_august_10th_2009.swf It took me a pretty long time to recreate this client side version, I hope this will help with solving the problem. Please note: yes, it is actually pretty smooth. But it is definitely not smooth enough.

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  • Seven Reasons to Upgrade to Fedora 13

    <b>Linux.com:</b> "Fedora 13 is right around the corner. Code-named "Goddard," the Fedora 13 release sports tons of updates from Fedora 12 and some really exciting new features that will have Linux power users running for their CD burners."

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  • Firefox s'offre une ligne de commande, le Developer Toolbar permet d'interagir avec une page, la bêta de la version 16 sort

    Firefox s'offre une ligne de commande le Developer Toolbar permet d'interagir avec une page, la bêta de la version 16 sort Ce sont les vacances pour certains, mais pas pour la fondation Mozilla qui reste fidèle à son cycle de développement rapide de Firefox. À peine la version 15 du navigateur est disponible, son successeur pointe déjà le bout de son nez. Mozilla vient de faire passer Firefox 16 du Canal Aurora au Canal bêta, et vante déjà la nouveauté phare qui sera disponible au sein du navigateur. Firefox 16 dispose d'une nouvelle ligne de commande, permettant aux développeurs d'interagir de fa...

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  • Mozilla sort en urgence Firefox 16.0.1, pour corriger une faille critique ayant entraîné la suspension des téléchargements du navigateur

    Firefox s'offre une ligne de commande le Developer Toolbar permet d'interagir avec une page, la bêta de la version 16 sort Ce sont les vacances pour certains, mais pas pour la fondation Mozilla qui reste fidèle à son cycle de développement rapide de Firefox. À peine la version 15 du navigateur disponible, son successeur pointe déjà le bout de son nez. Mozilla vient de faire passer Firefox 16 du Canal Aurora au Canal bêta, et vante déjà la nouveauté phare qui sera disponible au sein du navigateur. Firefox 16 dispose d'une nouvelle ligne de commande, permettant aux développeurs d'interagir de façon ...

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  • Convert CRC-CCITT Kermit 16 DELPHI code to C#

    - by Mehdi Anis
    I am working on a function that will give me a Kermit CRC value from a HEX string. I have a piece of code in DELPHI. I am a .NET developer and need the code in C#. function CRC_16(cadena : string):word; var valuehex : word; i: integer; CRC : word; Begin CRC := 0; for i := 1 to length(cadena) do begin valuehex := ((ord(cadena[i]) XOR CRC) AND $0F) * $1081; CRC := CRC SHR 4; CRC := CRC XOR valuehex; valuehex := (((ord(cadena[i]) SHR 4) XOR LO(CRC)) AND $0F); CRC := CRC SHR 4; CRC := CRC XOR (valuehex * $1081); end; CRC_16 := (LO(CRC) SHL 8) OR HI(CRC); end; I got the code from this webpage: Kermit CRC in DELPHI I guess that Delphi function is correct. If any one can please convert the code to C# that will be great. I tried to convert to C#, but got lost in WORD data type and the LO function of Delphi. Thank you all.

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  • migrate from jdk 14 to jdk 16

    - by Padur
    soon we are moving from jdk14 and start using jdk16.Ours is desktop application. What measures I need to take to make sure it works correctly on clients machine? Right now some of them using JRE4 and some JRE6.Server- Solaris. PD

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  • Finding leaks under GeneralBlock-16?

    - by erastusnjuki
    If ObjectAlloc cannot deduce type information for the block, it uses 'GeneralBlock'. Any strategies to get leaks from this block that may eliminate the need of my 'trial and error' methods that I use? The Extended Detail thing doesn't really do it for me as I just keep guessing.

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  • Problem with Sphinx resultset larger than 16 MB in MySQL

    - by gmemon
    Hello All, I am accessing a large indexed text dataset using sphinxse via MySQL. The size of resultset is on the order of gigabytes. However, I have noticed that MySQL stops the query with following error whenever the dataset is larger than 16MB: 1430 (HY000): There was a problem processing the query on the foreign data source. Data source error: bad searchd response length (length=16777523) length shows the length of resultset that offended MySQL. I have tried the same query with Sphinx's standalone search program. It works fine. I have tried all possible variables in both MySQL and Sphinx, but nothing is helping. I am using Sphinx 0.9.9 rc-2 and MySQL 5.1.46. Thanks

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  • lfs 7.2 compilation of glibc 2.16.0

    - by avinash
    I am making an linux system following the procedure in lfs. But while i was following the fifth step(i.e. the one before make) on this page, i get an error at the last. configure: error: linker with -z relro support required Now after this if i call make i get an error make: *** No targets specified and no makefile found. Stop. I am running this on a ubuntu 12.04 machine. How to fix this error?

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  • What .NET UnmanagedType is Unicode (UTF-16)?

    - by Pat
    I am packing bytes into a struct, and some of them correspond to a Unicode string. The following works fine for an ASCII string: [StructLayout(LayoutKind.Sequential)] private struct PacketBytes { [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 64)] public string MyString; } I assumed that I could do [StructLayout(LayoutKind.Sequential)] private struct PacketBytes { [MarshalAs(UnmanagedType.LPWStr, SizeConst = 32)] public string MyString; } to make it Unicode, but that didn't work. (Since this field is part of a struct with other fields, which I've omitted for clarity, I can't simply change the CharSet of the containing struct.) Any idea what I'm doing wrong?

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  • Camera crashes in android 4.1(API level 16)

    - by Lincy
    My application has a camera functionality. It works fine in all Android version but now when i tested in S3 it crashes. The error points to this line: Parameters parameters = mCamera.getParameters(); Could someone provide a solution for this? The log is below: ?:??: W/?(?): java.lang.NullPointerException ?:??: W/?(?): at com.stpl.snapshun.camera.CameraActivity.surfaceChanged(CameraActivity.java:313) ?:??: W/?(?): at android.view.SurfaceView.updateWindow(SurfaceView.java:554) ?:??: W/?(?): at android.view.SurfaceView.access$000(SurfaceView.java:81) ?:??: W/?(?): at android.view.SurfaceView$3.onPreDraw(SurfaceView.java:169) ?:??: W/?(?): at android.view.ViewTreeObserver.dispatchOnPreDraw(ViewTreeObserver.java:671) ?:??: W/?(?): at android.view.ViewRootImpl.performTraversals(ViewRootImpl.java:1818) ?:??: W/?(?): at android.view.ViewRootImpl.doTraversal(ViewRootImpl.java:998) ?:??: W/?(?): at android.view.ViewRootImpl$TraversalRunnable.run(ViewRootImpl.java:4212) ?:??: W/?(?): at android.view.Choreographer$CallbackRecord.run(Choreographer.java:725) ?:??: W/?(?): at android.view.Choreographer.doCallbacks(Choreographer.java:555) ?:??: W/?(?): at android.view.Choreographer.doFrame(Choreographer.java:525) ?:??: W/?(?): at android.view.Choreographer$FrameDisplayEventReceiver.run(Choreographer.java:711) ?:??: W/?(?): at android.os.Handler.handleCallback(Handler.java:615) ?:??: W/?(?): at android.os.Handler.dispatchMessage(Handler.java:92) ?:??: W/?(?): at android.os.Looper.loop(Looper.java:137) ?:??: W/?(?): at android.app.ActivityThread.main(ActivityThread.java:4745) ?:??: W/?(?): at java.lang.reflect.Method.invokeNative(Native Method) ?:??: W/?(?): at java.lang.reflect.Method.invoke(Method.java:511) ?:??: W/?(?): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:786) ?:??: W/?(?): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:553) ?:??: W/?(?): at dalvik.system.NativeStart.main(Native Method) Thanks in advance

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  • Help optimizing a query with 16 subqueries

    - by Webnet
    I have indexes/primaries on all appropriate ID fields for each type. I'm wondering though how I could make this more efficient. It takes a while to load the page with only 15,000 rows and that'll quickly grow to 500k. The $whereSql variable simply has a few more parameters for the main ebay_archive_listing table. NOTE: This is all done in a single query because I have ASC/DESC sorting for each subquery value. NOTE: I've converted some of the sub queries to INNER JOIN's SELECT product_master.product_id, ( SELECT COUNT(listing_id) FROM ebay_archive_product_listing_assoc '.$listingCountJoin.' WHERE ebay_archive_product_listing_assoc.product_id = product_master.product_id) as listing_count, sku, type_id, ( SELECT AVG(ebay_archive_listing.current_price) FROM ebay_archive_listing INNER JOIN ebay_archive_product_listing_assoc ON ( ebay_archive_product_listing_assoc.listing_id = ebay_archive_listing.id AND ebay_archive_product_listing_assoc.product_id = product_master.product_id ) WHERE '.$whereSql.' AND ebay_archive_listing.current_price > 0 ) as average_bid_price, ( SELECT AVG(ebay_archive_listing.buy_it_now_price) FROM ebay_archive_listing INNER JOIN ebay_archive_product_listing_assoc ON ( ebay_archive_product_listing_assoc.listing_id = ebay_archive_listing.id AND ebay_archive_product_listing_assoc.product_id = product_master.product_id ) WHERE '.$whereSql.' AND ebay_archive_listing.buy_it_now_price > 0 ) as average_buyout_price, ( SELECT MIN(ebay_archive_listing.current_price) FROM ebay_archive_listing INNER JOIN ebay_archive_product_listing_assoc ON ( ebay_archive_product_listing_assoc.listing_id = ebay_archive_listing.id AND ebay_archive_product_listing_assoc.product_id = product_master.product_id ) WHERE '.$whereSql.' AND ebay_archive_listing.current_price > 0 ) as lowest_bid_price, ( SELECT MAX(ebay_archive_listing.current_price) FROM ebay_archive_listing INNER JOIN ebay_archive_product_listing_assoc ON ( ebay_archive_product_listing_assoc.listing_id = ebay_archive_listing.id AND ebay_archive_product_listing_assoc.product_id = product_master.product_id ) WHERE '.$whereSql.' AND ebay_archive_listing.current_price > 0 ) as highest_bid_price, ( SELECT MIN(ebay_archive_listing.buy_it_now_price) FROM ebay_archive_listing INNER JOIN ebay_archive_product_listing_assoc ON ( ebay_archive_product_listing_assoc.listing_id = ebay_archive_listing.id AND ebay_archive_product_listing_assoc.product_id = product_master.product_id ) WHERE '.$whereSql.' AND ebay_archive_listing.current_price > 0 ) as lowest_buyout_price, ( SELECT MAX(ebay_archive_listing.buy_it_now_price) FROM ebay_archive_listing INNER JOIN ebay_archive_product_listing_assoc ON ( ebay_archive_product_listing_assoc.listing_id = ebay_archive_listing.id AND ebay_archive_product_listing_assoc.product_id = product_master.product_id ) WHERE '.$whereSql.' AND ebay_archive_listing.current_price > 0 ) as highest_buyout_price, round((( SELECT COUNT(ebay_archive_listing.id) FROM ebay_archive_listing INNER JOIN ebay_archive_product_listing_assoc ON ( ebay_archive_product_listing_assoc.listing_id = ebay_archive_listing.id AND ebay_archive_product_listing_assoc.product_id = product_master.product_id ) WHERE '.$whereSql.' AND ebay_archive_listing.status_id = 2 ) / ( SELECT COUNT(listing_id) FROM ebay_archive_product_listing_assoc '.$listingCountJoin.' WHERE ebay_archive_product_listing_assoc.product_id = product_master.product_id ) * 100), 1) as sold_percent FROM product_master '.$joinSql.' WHERE product_master.product_id IN ( SELECT product_id FROM ebay_archive_product_listing_assoc INNER JOIN ebay_archive_listing ON ( ebay_archive_listing.id = ebay_archive_product_listing_assoc.listing_id AND '.$whereSql.' ) )

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  • pfsense single MAC is listed with several IP's in ARP table

    - by Tillebeck
    I have this problem: arp table filling up But I am quite sure that I cannot blame Kaspersky. Scenarie: a user plugs his computer in. He waits and waits but are getting no IP by DHCP. Then he is told there is an IP conflict... He end up assigning himself a static IP to access the net In the ARP table of the router I see: 192.168.24.144 00:16:41:42:3c:9e Lenovo LAN 192.168.24.145 00:16:41:42:3c:9e Lenovo LAN 192.168.24.181 00:16:41:42:3c:9e Lenovo LAN 192.168.24.150 00:16:41:42:3c:9e Lenovo LAN 192.168.24.151 00:16:41:42:3c:9e Lenovo LAN 192.168.24.152 00:16:41:42:3c:9e Lenovo LAN 192.168.24.156 00:16:41:42:3c:9e Lenovo LAN 192.168.24.157 00:16:41:42:3c:9e Lenovo LAN 192.168.24.159 00:16:41:42:3c:9e Lenovo LAN 192.168.24.160 00:16:41:42:3c:9e Lenovo LAN 192.168.24.130 00:16:41:42:3c:9e Lenovo LAN 192.168.24.132 00:16:41:42:3c:9e Lenovo LAN 192.168.24.164 00:16:41:42:3c:9e Lenovo LAN 192.168.24.137 00:16:41:42:3c:9e Lenovo LAN 192.168.24.140 00:16:41:42:3c:9e Lenovo LAN 192.168.24.206 00:16:41:42:3c:9e Lenovo LAN The last .206 is the static address he gave himself. Several users descripe the exact same problem. It started after removing some filters in the switches, så all users are on a LAN and can see each other. Before, when filters blocked access to each others comptuers no one reported this kind of behavior. Any idéeas?

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  • Pinging switch results in alternating high/low response times

    - by Paul Pringle
    We have two switches that are behaving strangely. When I ping them the responses alternate between high and low results: C:\Users\paul>ping sw-linksys1 -t Pinging sw-linksys1.sep.com [172.16.254.235] with 32 bytes of data: Reply from 172.16.254.235: bytes=32 time=39ms TTL=64 Reply from 172.16.254.235: bytes=32 time=154ms TTL=64 Reply from 172.16.254.235: bytes=32 time=2ms TTL=64 Reply from 172.16.254.235: bytes=32 time=142ms TTL=64 Reply from 172.16.254.235: bytes=32 time=2ms TTL=64 Reply from 172.16.254.235: bytes=32 time=143ms TTL=64 Reply from 172.16.254.235: bytes=32 time=2ms TTL=64 Reply from 172.16.254.235: bytes=32 time=146ms TTL=64 Reply from 172.16.254.235: bytes=32 time=2ms TTL=64 Reply from 172.16.254.235: bytes=32 time=152ms TTL=64 Reply from 172.16.254.235: bytes=32 time=2ms TTL=64 Reply from 172.16.254.235: bytes=32 time=153ms TTL=64 Reply from 172.16.254.235: bytes=32 time=2ms TTL=64 Reply from 172.16.254.235: bytes=32 time=153ms TTL=64 Reply from 172.16.254.235: bytes=32 time=2ms TTL=64 Other switches in the network behave normally. I've rebooted the switches, but the behavior still is there with the ping. Any ideas on how to troubleshoot this? Thanks!

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  • What does % mean in linux / how to install jmf

    - by Ben
    I am fairly new to linux and am using fedora 14 (64 bit). I have to install the java media framework for one of my projects. In the installation instructions on their website (http://www.oracle.com/technetwork/java/javase/download-142937.html) they use the % symbol. I have done some research and googling and can't find what the significance of % is. Does anyone know? I have been able to find just about every other symbol meaning (., .., #, and more). They use it in the following context Run the command % /bin/sh ./jmf-2_1_1e-linux-i586.bin

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  • Trouble installing R-2.15.2 on Fedora 14

    - by user1896007
    I need to install R-2.15.2, the latest version. I tried using blah> sudo yum install R to install R, but for whatever reason (maybe because it's an old version of Fedora?) my system thinks R version 13 is the most recent. So, I downloaded the .tar.gz file from R's site and used the following: blah> tar -xvf R-2.15.2.tar.gz This successfully unzipped the file. I then ran: blah> ./configure blah/R-2.15.2> ls ChangeLog COPYING Makeconf.in ONEWS src VERSION-NICK config.log doc Makefile.fw OONEWS SVN-REVISION config.site etc Makefile.in po tests configure INSTALL NEWS README tools configure.ac m4 NEWS.pdf share VERSION As you can see, makefiles are present. However, when I run "make" within the R folder, I get the following error: blah/R-2.15.2> make make: No targets specified and no makefile found. Stop. Is there any way I can fix this issue? I'm guessing people will recommend updating Fedora, but is there another way?

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