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  • PHP: Is there an elegant way to foreach through multiple items (groups) at a time?

    - by acheong87
    Given an array of N items: $arr = array('a', 'b', 'c', 'd', 'e', 'f'); What's the most elegant way to loop through in groups of M items (assuming N is divisible by M)? I tried foreach (array_chunk($arr, 2) as list($first, $second)) { // do stuff with $first and $second } but this resulted in a syntax error. In other words, I want to emulate what in Tcl would look like this: set arr [a b c d e f] foreach {first second} $arr { // do stuff with $first and $second } For now I've resorted to the obvious measure: foreach (array_chunk($arr, 2) as $group) { $first = $group[0]; $second = $group[1]; // do stuff with $first and $second } But I'm hoping someone has a more elegant method...

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  • How can I use foreach and fork together to do something in parallel?

    - by kaushalmodi
    This question is not UVM specific but the example that I am working on is UVM related. I have an array of agents in my UVM environment and I would like to launch a sequence on all of them in parallel. If I do the below: foreach (env.agt[i]) begin seq.start(env.agt[i].sqr); end , the sequence seq first executes on env.agt[0].sqr. Once that gets over, it then executes on env.agt[1].sqr and so on. I want to implement a foreach-fork statement so that seq is executed in parallel on all agt[i] sequencers. No matter how I order the fork-join and foreach, I am not able to achieve that. Can you please help me get that parallel sequence launching behavior? Thanks.

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  • OpenVZ container is running but does not show in vzlist nor can I find the private/conf files for the container

    - by Kakeakeai
    I was creating a new OpenVZ container on one of our VPS Nodes while the power went out for that machine. After bringing the machine back online I could no longer access the container CTID=101. I could not destroy it using "vzctl destroy 101", I can not enter or control it, and "vzlist -a" does NOT display any containers at all (this was a fresh node and the first container was being created). I decided to create a new container at this point assuming that the old container just was not saved for some reason. However when I go to add the ip/host to the new container I get a warning that the IP is already in use. After doing a ping to the IP I realized there was a machine on that IP. I SSH into the machine and discover it is the OLD container that some how is orphaned. I can not find it on the filesystem, I can not find it using VZ commands, and It is set to start on Node boot so it is impossible to shutdown (even ssh in and typing the "shutdown now" command just reboots the container not shut it down). Is this a flaw in OpenVZ or am I missing something? I have all the outputs and logs if needed. Thank you all so much in advance.

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  • How to avoid loop limitation in a openvz container?

    - by mat.viguier
    On a openVZ containing Deb7 I need to lock the maximum size of a folder, which is used to upload on a php based web server. The directory is synced, so I have to lock the maxsize. MAXSIZE should be upgradable by adding some physical disk later ... I want to use a file as a block device for a file system. So I have done : dd if=/dev/zero of=/disk2/filesystem.dat bs=1M count=100 Then, I made the filesystem on it mkfs.ext4 filesystem.dat Then I tried to mount it : mkdir /opt/filesystem ; mount /disk2/filesystem.dat /opt/filesystem My OpenVZ (it is on a VPS) has no loop module in the kernerl. So I got Could not find any loop device as usual under OpenVz So i think I have to use FUSE, but I really do not know HOW .... Any idea on locking the size of directory under OpenVZ ?

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  • Scene Graph as Object Container?

    - by Bunkai.Satori
    Scene graph contains game nodes representing game objects. At a first glance, it might seem practical to use Scene Graph as physical container for in game objects, instead of std::vector< for example. My question is, is it practical to use Scene Graph to contain the game objects, or should it be used only to define scene objects/nodes linkages, while keepig the objects stored in separate container, such as std::vector<?

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  • how to change the while loop condition depending on stuff?

    - by linkcool
    by this question what i mean is that if, by example, someone's username is "bob" then the while loop condition will be ($i < 10), and if the username is something else then the while loop condition will be ($i 10) if($username == "bob") { //make this while loop condition: ($i < 10) // it means: while($i <10){ so stuff} } else { //make the while loop condition: ($i >10) }

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  • how ot change the while loop condition depending on stuff?

    - by linkcool
    by this question what i mean is that if, by example, someone's username is "bob" then the while loop condition will be ($i < 10), and if the username is something else then the while loop condition will be ($i 10) if($username == "bob") { //make this while loop condition: ($i < 10) // it means: while($i <10){ so stuff} } else { //make the while loop condition: ($i >10) }

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  • How to kill an openvz container?

    - by johannes
    An openvz container can be stopped with vzctl stop <id> , but this needs the cooperation from the init inside the container. In case a container is compromised a way is needed to stop the container withouts its cooperation. Something like a vzctl kill <id> is needed which kills all processes inside the container and puts it into the stopped state. Such a kill command is not listed in the manpage. How can an openvz container be killed/stopped without needing it's cooperation?

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  • How can I have a Windsor IoC container that can be shared amongst my classes but not shared across m

    - by Si Keep
    I am building a set of class libraries that produce office open xml based reports and I am using a static Windsor IoC container. My problem is that one possible entry point to the reporting system is via a web front end which means that the reporting systems static IoC Container is being shared amongst multiple web requests which causes exceptions as for each new request the reporting system is trying re-register components in Windsor that were already registered by an earlier request. I dont want to move the registration into the web app global.asax as my reporting system will no longer be stand-alone. How can I have a Windsor IoC container that can be shared amongst my reporting classes but not shared across multiple web requests?

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  • How can I create a horizontal table in a single foreach loop in MVC?

    - by GenericTypeTea
    Is there any way, in ASP.Net MVC, to condense the following code to a single foreach loop? <table class="table"> <tr> <td> Name </td> <% foreach (var item in Model) { %> <td> <%= item.Name %> </td> <% } %> </tr> <tr> <td> Item </td> <% foreach (var item in Model) { %> <td> <%= item.Company %> </td> <% } %> </tr> </table> Where model is a simple object: public class SomeObject { public virtual Name {get;set;} public virtual Company {get;set;} } This would output a table as follows: Name | Bob | Sam | Bill | Steve | Company | Builder | Fireman | MS | Apple | I know I could probably use an extension method to write out each row, but is it possible to build all rows using a single iteration over the model? This is a follow on from this question as I'm unhappy with my accepted answer and cannot believe I've provided the best solution.

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  • How do I keep a count of undefined strings within a loop using PHP?

    - by mike
    I'm using a loop within a loop to try to generate keyword combinations and also find the ones that have been used the most. My outside loop just queries a list of keywords (lets use "chicago" as our first keyword, 3 records were found). The inside loop finds all the records in the "posts" table where keyword = "chicago". Within this loop, I need to generate strings based on info I found in the database. Which, would look something like "chicago bulls", "chicago bears", "chicago cubs" etc... I know how to do everything up until this point, but how do I temporary hold these generated strings and count how many times they have been found within the 3 records?

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  • "Optimal" game loop for 2D side-scroller

    - by MrDatabase
    Is it possible to describe an "optimal" (in terms of performance) layout for a 2D side-scroller's game loop? In this context the "game loop" takes user input, updates the states of game objects and draws the game objects. For example having a GameObject base class with a deep inheritance hierarchy could be good for maintenance... you can do something like the following: foreach(GameObject g in gameObjects) g.update(); However I think this approach can create performance issues. On the other hand all game objects' data and functions could be global. Which would be a maintenance headache but might be closer to an optimally performing game loop. Any thoughts? I'm interested in practical applications of near optimal game loop structure... even if I get a maintenance headache in exchange for great performance.

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  • How to print index in a 'for-loop' being executed in remote host through SSH?

    - by YShin
    I want to ssh into a remote host, and then execute a for loop that goes through sequence of numbers to control number of different nodes. ssh user@host /bin/bash << EOF for i in {1..10} do echo $i done EOF If I do this, the output is just 10 blank lines, instead of printing out numbers from 1 through 10. If I execute same code on my local machine, I get the desired output which is ten lines each line printing from 1 through 10. How would one achieve the intended functionality, that is accessing the index in a for loop that is being executed in SSH?

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  • Why doesn't my Perl code work when I put it in a foreach loop?

    - by foxhop
    This code outputs the scalars in the row array properly: $line = "This is my favorite test"; @row = split(/ /, $line); print $row[0]; print $row[1]; The same code inside a foreach loop doesn't print any scalar values: foreach $line (@lines){ @row = split(/ /, $line); print $row[0]; print $row[1]; } What could cause this to happen? I am new to Perl coming from python. I need to learn Perl for my new position.

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  • Count total children divs inside a container

    - by kuswantin
    I want to count the total divs inside a container and toggle their visibilities with structure like this. Please also note that the div.content may also reside inside another nested or even nested-nested containers. That's why I handle it with jquery to add div.topmost for each topmost parent container: <div id="parent"> <div class="counter">There are 3 div.contents inside the container below</div> <div class="container"> <div class="content"> 1 </div> <div class="container"> <!--container inside container --> <div class="content"> 2 </div> <div class="content"> 3 </div> </div> </div> <div class="counter">There are 5 div.contents inside the container below</div> <div class="container"> <div class="content"> 1 </div> <div class="content"> 2 </div> <div class="content"> 3 </div> <div class="content"> 4 </div> <div class="content"> 5 </div> </div> </div> And the jquery: // only grab the top most container $('#parent > .container').addClass('topmost'); var topMost = $(".topmost"); var totContent = topMost.children('.content').size(); if (topMost.length > 0) { topMost.before('<div class="toggle">There are ' + totContent + ' div.contents inside the container below</div>'); } topMost.hide(); $('#parent > .counter').click(function() { $(this).next('.topmost').toggle(); //alert(totContent); return false; }); But I can't make it work to loop for each div.counter. The counter always shows all div.content. So placing the each function is suspected to be the problem. Any hep would be very much appreciated. Thanks

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  • Does lamda in List.ForEach leads to memory leaks and performance problems ?

    - by Monomachus
    I have a problem which I could solve using something like this sortedElements.ForEach((XElement el) => PrintXElementName(el,i++)); And this means that I have in ForEach a lambda which permits using parameters like int i. I like that way of doing it, but i read somewhere that anonymous methods and delegates with lambda leads to a lot of memory leaks because each time when lambda is executed something is instantiated but is not released. Something like that. Could you please tell me if this is true in this situation and if it is why?

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  • Perl, Array called by scalar doesn't work in foreach loop.

    - by foxhop
    This code outputs the scalars in the row array properly: $line = "This is my favorite test"; @row = split(/ /, $line); print $row[0]; print $row[1]; The same code inside a foreach loop doesn't print any scalar values: foreach $line (@lines){ @row = split(/ /, $line); print $row[0]; print $row[1]; } What could cause this to happen? I am new to perl coming from python. I need to learn perl for my new position.

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  • How to Create an Array from a Single Variable and Form Multiple Foreach Loops?

    - by matphoto
    I'm fairly proficient in HTML/CSS, but very new when it comes to the likes of PHP and Javascript. I've jumped headfirst into coding Wordpress shortcodes (basically php functions), and so far, through trial and error and seemingly endless browser refreshes, I've been able to figure everything out. I just hit a huge wall though, hence why I'm here. Basically, I'm trying to give an attribute a list of values like: attr="23, 95, 136, ect" The function then needs to take that attribute variable and create an array with it: $arr = array($attr); To me that seems as if it would work, but the array takes the whole list as one value instead. After doing that I want to create a foreach loop that parses each number from the list, possibly through yet another foreach loop if possible, and returns a section of code for each one, and I'm not quite sure how to pull that off either. Any feedback would be greatly appreciated.

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  • How to cancel click event of container div trigger when click elements which inside container in JQuery!?

    - by qinHaiXiang
    E.g <div class="container"> <div class="inside">I am not fire when click me</div> </div> $('.container').click(function(){ // container do something here }); but,when I click the div inside it also trigger the container's click event because the div is inside the container, so , I need a way to prevent the container event trigger when I click on the inside div! Thank you very much!!

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  • Foreach loop with 2d array of objects

    - by Jacob Millward
    I'm using a 2D array of objects to store data about tiles, or "blocks" in my gameworld. I initialise the array, fill it with data and then attempt to invoke the draw method of each object. foreach (Block block in blockList) { block.Draw(spriteBatch); } I end up with an exception being thrown "Object reference is not set to an instance of an object". What have I done wrong? EDIT: This is the code used to define the array Block[,] blockList; Then blockList = new Block[screenRectangle.Width, screenRectangle.Height]; // Fill with dummy data for (int x = 0; x <= screenRectangle.Width / texture.Width; x++) { for (int y = 0; y <= screenRectangle.Height / texture.Width; y++) { if (y >= screenRectangle.Height / (texture.Width*2)) { blockList[x, y] = new Block(1, new Rectangle(x * 16, y * 16, texture.Width, texture.Height), texture); } else { blockList[x, y] = new Block(0, new Rectangle(x * 16, y * 16, texture.Width, texture.Height), texture); } } }

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  • Is there a more elegant way to act on the first and last items in a foreach enumeration than count++

    - by Edward Tanguay
    Is there a more elegant way to act on the first and last items when iterating through a foreach loop than incrementing a separate counter and checking it each time? For instance, the following code outputs: >>> [line1], [line2], [line3], [line4] <<< which requires knowing when you are acting on the first and last item. Is there a more elegant way to do this now in C# 3 / C# 4? It seems like I could use .Last() or .First() or something like that. using System; using System.Collections.Generic; using System.Text; namespace TestForNext29343 { class Program { static void Main(string[] args) { StringBuilder sb = new StringBuilder(); List<string> lines = new List<string> { "line1", "line2", "line3", "line4" }; int index = 0; foreach (var line in lines) { if (index == 0) sb.Append(">>> "); sb.Append("[" + line + "]"); if (index < lines.Count - 1) sb.Append(", "); else sb.Append(" <<<"); index++; } Console.WriteLine(sb.ToString()); Console.ReadLine(); } } }

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  • Foreach is crashing script, but no errors reported.

    - by ILMV
    So I've created this smarty function to get images from my flickr photostream using SimplePie... simple really, or so it should be. The problem I'm having is the foreach will crash the script, this doesn't happen if I put an exit after the closing foreach, of course because of this the rest of my script doesn't execute. The problem also completely subsides if I remove the foreach, I've tested it and it's not the contents of the foreach, but the loop itself. Error reporting is turned on but I don't get any, I also tried messing with the memory_limit, with no luck. Anyone know why this foreach is killing my script? Thanks! function smarty_function_flickr ($params, &$smarty) { require_once('system/library/SimplePie/simplepie.inc'); require_once('system/library/SimplePie/idn/idna_convert.class.php'); $flickr=new flickr(); /** * Set up SimplePie with all default values using shorthand syntax. */ $feed = new SimplePie($params['feed'], 'system/library/SimplePie/cache', '600'); $feed->handle_content_type(); /** * What sizes should we use? * Choices: square, thumb, small, medium, large. */ $thumb = 'square'; $full = 'medium'; $output = array(); $counter=0; // If I comment this foreach out the problem subsides, I know it is not the code within the foreach foreach ($feed->get_items() as $item) { $url = $flickr->image_from_description($item->get_description()); $output[$counter]['title'] = $item->get_title(); $output[$counter]['image'] = $flickr->select_image($url, $full); $output[$counter]['thumb'] = $flickr->select_image($url, $thumb); $counter++; } // Set template variables and template $smarty->assign('flickr',$output); $smarty->display('forms/'.$params['template'].'.tpl'); }

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  • Games development with a game loop that's abstracted away

    - by Davy8
    Most game development happens with a main game loop. Are there any good articles/blog posts/discussions about games without a game loop? I imagine they'd mostly be web games, but I'd be interested in hearing otherwise. (As a side note, I think it's really interesting that the concept is almost exclusively used in gaming as far as I'm aware, perhaps that may be another question.) Edit: I realize there's probably a redraw loop somewhere. I guess what I really mean is a loop that is hidden to you. Frames are something you as the developer are not concerned with as you're working on a higher level of abstraction. E.g. someLootItem.moveTo(inventory, someAnimatationType) and that will move from the loot box to your inventory using the specified animation type without the game developer having to worry about the implementation details of that animation. Maybe that's how "real" games end up working, but from reading most tutorials they seem to imply a much more granular level of control is used, but that might just be an artifact of being a tutorial. Edit2: I think most people are misunderstanding what I'm trying to ask, likely because I'm having trouble describing exactly what I'm trying to ask. After some more thinking perhaps what I'm referring to is more along the lines of what I believe is referred to as "scripting" where you're working at a very high level and having some game engine take care of the low level details. For example, take custom maps in Starcraft II or Warcraft III. Many of the "maps" have gameplay that deviates enough from the primary game that they could be considered a separate game written on the same engine. What I'm referring to then is along those lines. I may be wrong because I only dabbed in the Warcraft III editor, but as far as I remember no where in the map editor do you control the game loop, and yet you can create many different games out of it. In my mind, these are games in their own right. If you're playing DotA you don't say you're playing Warcraft III, you say you're playing DotA because that's the actual game you're playing. Such a system may impose limitations that don't exist if you're creating a game from scratch, but it greatly reduces development time because much of the "hard" work has already been done for you. Hopefully that clarifies what I'm asking. Another example of what is I mean, is when you write a web app, of course it communicates through sockets and TCP. But does the average web developer doesn't explicitly write code for connecting sockets. They just need to know about receiving a request and sending a response. There are unique scenarios where you do occasionally need to use raw sockets, but it's generally rare in web development. In a similar fashion, it's very possible to write a game without directly using the game loop, even though one is used behind the scenes. Probably not a AAA title, but there must be hundreds of smaller scale games that can and possibly are written this way. Are there any good resources on writing these "simpler" games?

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