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  • Unable to create an Ubuntu 12.10 USB stick on OS X

    - by Hex Bob-Omb
    I'm following the instructions to create a bootable Ubuntu 12.10 USB stick on OS X found here. I can do step 3 and hdiutil appears to work fine, but when I go to mount the resulting ubuntu.img file I get the same "no mountable file systems" error that I get when I try and open the ubuntu.iso file. No correctly sized volumes show up in diskutil list either. Any ideas? Using the most recent ubuntu-12.10-desktop-amd64.iso on Mountain Lion 10.8.2.

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  • Windows 8 Release Preview disponible, Microsoft publie la dernière préversion de l'OS

    Windows 8 Release Preview disponible Microsoft publie la dernière préversion de l'OS Mise à jour du 01/06/2012 La Release Preview de Windows 8 est disponible avec quelques jours d'avance. La publication de cette version quasi-finale (dernière préversion) marque un tournant important dans le cycle de développement du système d'exploitation pour PC et tablettes. Au menu des nouveautés, l'ajout des vignettes supplémentaires au sein de l'écran de démarrage, une amélioration de l'ergonomie du bureau, de nouvelles options de personnalisation, dont l'ajout de nouveaux jeux de couleurs et thèmes, et bien plus (

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  • Microsoft confirme « Windows 8.1 with Bing », les premiers dispositifs sous l'OS seront dévoilés le mois prochain

    Microsoft confirme « Windows 8.1 with Bing » les premiers dispositifs sous l'OS seront dévoilés le mois prochainMicrosoft vient de confirmer « Windows 8.1 with Bing », une déclinaison de son système d'exploitation qui avait fait l'objet de plusieurs rumeurs il ya quelques mois. Dans un billet sur le blog Windows, Microsoft a affirmé que l'objectif de cette version de Windows est de permettre à ses partenaires fabricants d'appareils de commercialiser de nouveaux dispositifs à faible coût sous Windows.Windows...

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  • Backing up a Windos 7 partition from Macbook with no OS X

    - by mattcodes
    I have a 3 year macbook with Windows 7 installed as 40gb and OS X as 40gb (80gb HD). I want to remove OS X as Im at the limit of 40gb on Windows and I have not logged on to Mac OS X since installed Win7 (dont flame me). So I want to delete OS X partition and expand my win partition to 80gb BUT I still would like to be able to regularly (once a week/month) backup my Windows 7 partition - its took a while to setup everything up right - not just docs and programs - so when the hard drive dies I want to be able to restore the partition and boot away, (the daily volatile bits I can pull down from dropbox and project from soure control). With Mac OS X I could use Winclone - and this worked flawless last time the HD failed with XP but with the absence of OS X I will need something else. Im thinking can I use a Linux Live boot CD along with an external USB hard drive. Boot from CD and then dd? the partition to the USB? What linux distro live CD should I use? I say dd as if I know what am taking about (I dont) is this the best way to backup a partition (when it will be restored to same hardware as bootable) ? What command?

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  • Disable all the idiot-checking in Mac OS X

    - by Fake Name
    I am a Windows/Linux user, who is learning Mac OS X out of interest in doing dev-work for the iPad which I recently purchased. However, OS X is driving me nuts by trying to protect all it's system files, hiding all of the important OS components I want to tweak, and generally making it impossible to do any modification to the OS in general to make it more usable. Therefore, is there a way to turn off all the idiot-checking in Finder? On XP, I can disable "Hide Protected Operating system files" and set "Show Hidden Files". On linux, there really aren't many hidden files, and changing the configuration for .files is easy enough in Gnome and XFCE. How can I set up OS X in a similar way. I am not new to computers, and I am fully aware that deleting system files can damage or even irreparably disable a OS install. Therefore, If I intentionally try to delete a file, or move something, it's probably intentional, and I am willing to accept the consequences in any case. At this point, I have fallen back to doing everything through the command line (which takes forever), because Finder is practically unusable. (As for what I am attempting to do, I also asked about GUI changes here.)

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  • Alice In Wonderland: Good, but not Great

    - by Theo Moore
    We went to see Alice In Wonderland today. We both like Tim Burton a lot (the stranger the better) and like Johnny Depp very well also. After seeing all the previews and such, we were fired up to see this film. Honestly, I thought it was good but not great. I was prepared to be wow-ed, but I wasn't. Perhaps I expected too much. I did like it, but I'll not own it nor would I expect to see it again...unless someone I know decides they want to see it. I was about to say something to reassure you that I wasn't going to provide any spoilers but two things occurred to me: one, I never give spoilers and two, why worry about spoilers for a film that so closely follows a book? My comments about the film are hard to describe, but the basic gist is that it doesn't really feel like it..."works" to me. I can't get any more specific than that, much as I'd like to do so. Something about it seems sort of disjointed and not in that Alice way you'd expect. My only specific comment is that I didn't like the actor who plays Alice very well. She was very flat and just didn't sell he character to me. She seemed a bit, well, plastic. Depp was as good as you'd expect him to be, I am happy to say. Obviously Lewis Carroll couldn't have imagined this made into film, but I can't help thinking that he'd see this and say that Depp was the perfect Mad Hatter. So, I'd definitely recommend seeing it (we saw it in 3D which was cool, but not really necessary) at least once, but don't be surprised if you're kinda meh afterwards.

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  • Any good C++ Component/Entity frameworks?

    - by Pat
    (Skip to the bold if you want to get straight to my question :) ) I've been dabbling in the different technologies available out there to use. I tried Unity and component based design, managing to get a little guy up and running around a map with basic pathfinding. I really loved how easy it was to program using components, but I wanted a bit more control and something more 2D friendly, so I went with LibGDX. I looked around and found 2 good frameworks for Java, which are Artemis and Apollo. I didn't like Artemis much, so I went with Apollo, which I loved. I managed to integrate it with Box2D and get a little guy running around bouncing balls. Great! But since I want to try out most of the options, there is still C++/SFML that I haven't tried yet. Coming from a Java/C# background, I've always wanted to get my hands dirty with C++. But then, after some looking around, I noticed there aren't any Component-Based frameworks for me to use. There's a somewhat done porting of Artemis, but, aside from not being completely finished, I didn't quite like Artemis even in Java. I found Apollo's approach much more.. logical. So, my question is, are there any good Component/Entity frameworks for C++ that I can use that are similar to Artemis, or preferably, Apollo?

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  • Good SLA

    - by PointsToShare
    © 2011 Dov Trietsch What is a good SLA? I have frequently pondered about Service Level Agreements (SLA). Yesterday after ordering and while waiting, and waiting, and waiting for the food to arrive, I passed the time reading and re-reading the restaurant menu (again and again..) until I noticed their very interesting SLA.   Because (as promised) we had to wait even longer and the conversation around me was mostly in Russian, I ended doodling some of my thoughts of the menu, on the menu. People are both providers and consumers of services. As a service consumer – maybe the SLA above sucks – though to be honest, had the service been better, I would not have noticed this and you, the reader, would have been spared this rambling monograph. As a provider, I think it’s great! Because I provide services in the form of business software, I extend the idea to the following principles of design: 1: Wygiwyg. You guessed it. What You Get Is What You Get. 2: Ugiwugi.  U Get It When U Get It. How’s this for a developer friendly SLA? I’ll never be off the spec, or late. And BTW, the food was good, so when I finally got what I got, I liked it. That's All Folks!!

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  • Explanation on how "Tell, Don't Ask" is considered good OO

    - by Pubby
    This blogpost was posted on Hacker News with several upvotes. Coming from C++, most of these examples seem to go against what I've been taught. Such as example #2: Bad: def check_for_overheating(system_monitor) if system_monitor.temperature > 100 system_monitor.sound_alarms end end versus good: system_monitor.check_for_overheating class SystemMonitor def check_for_overheating if temperature > 100 sound_alarms end end end The advice in C++ is that you should prefer free functions instead of member functions as they increase encapsulation. Both of these are identical semantically, so why prefer the choice that has access to more state? Example 4: Bad: def street_name(user) if user.address user.address.street_name else 'No street name on file' end end versus good: def street_name(user) user.address.street_name end class User def address @address || NullAddress.new end end class NullAddress def street_name 'No street name on file' end end Why is it the responsibility of User to format an unrelated error string? What if I want to do something besides print 'No street name on file' if it has no street? What if the street is named the same thing? Could someone enlighten me on the "Tell, Don't Ask" advantages and rationale? I am not looking for which is better, but instead trying to understand the author's viewpoint.

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  • What is a good support knowledge base tool?

    - by Guillaume
    I have been searching for a tool to help my team organize its knowledge for resolving recurring support cases. I know this question will probably be closed, but I'll try my change anyway because I know that I can have some good answers about that. Context: our team is developing and supporting an huge applications (lots of different screens and workflow processes. We already have a good tool for managing our documentation, but we are struggling with support cases. Support action involve often quite a lot of manual steps to fix stuff and the knowledge for these actions is more 'oral transmission' than modern tools. We need an efficient way to store them in a knowledge base to be able to retrieve similar cases based on patterns (a stacktrace, an error message, a component name, a workflow step, ...) and ranked by similarity. Our wiki search is not very powerful when it come to this kind of search and the team members don't want to 'waste' time writing a report that will never be found... Do you know efficient knowledge base tool for this kind of use case ?

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  • Good 2D Platformer Physics

    - by Joe Wreschnig
    I have a basic character controller set up for a 2D platformer with Box2D, and I'm starting to tweak it to try to make it feel good. Physics engines have a lot of knobs to tweak, and it's not clear to me, writing with a physics engine for the first time, which ones I should use. Should jumping apply a force for several ticks? An impulse? Directly set velocity? How do I stop the avatar from sticking to walls without taking away all its friction (or do I take away all the friction, but only in the air)? Should I model the character as a capsule? A box with rounded corners? A box with two wheels? Just one big wheel? I feel like someone must have done this before! There seem to be very few resources available on the web that are not "baby's first physics", which all cut off where I'm hoping someone has already solved the issues. Most examples of physics engines for platformers have floaty-feeling controls, or in-air jumps, or easily exploitable behavior when temporary penetration is too high, etc. Some examples of what I mean: A short tap of jump jumps a short distance; a long tap jumps higher. Short skidding when stopping or reversing directions at high velocity. Standing stably on inclines (but maybe sliding down them when ducking). Analog speed when using an analog controller. All the other things that separate good platformers from bad platformers. Dare I suggest, stable moving platforms? I'm not really looking for "hey, do this." Obviously, the right thing to do is dependent on what I want in the game. But I'm hoping someone somewhere has gone through the possibilities and said "well technique A does feature X well, technique B does Y well, but that doesn't work with C", or has some worked examples beyond "if (key == space) character.impulse(0, 1)"

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  • Good design for class with similar constructors

    - by RustyTheBoyRobot
    I was reading this question and thought that good points were made, but most of the solutions involved renaming one of the methods. I am refactoring some poorly written code and I've run into this situation: public class Entity { public Entity(String uniqueIdentifier, boolean isSerialNumber) { if (isSerialNumber) { this.serialNumber = uniqueIdentifier; //Lookup other data } else { this.primaryKey = uniqueIdentifier; // Lookup other data with different query } } } The obvious design flaw is that someone needed two different ways to create the object, but couldn't overload the constructor since both identifiers were of the same type (String). Thus they added a flag to differentiate. So, my question is this: when this situation arises, what are good designs for differentiating between these two ways of instantiating an object? My First Thoughts You could create two different static methods to create your object. The method names could be different. This is weak because static methods don't get inherited. You could create different objects to force the types to be different (i.e., make a PrimaryKey class and a SerialNumber class). I like this because it seems to be a better design, but it also is a pain to refactor if serialNumber is a String everywhere else.

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  • Good practices when optimizing HTML5/Javascript Game Developement [closed]

    - by hustlerinc
    I'm just starting out as a game developer and have created a few crappy but playable clones of classic games like pong, and bomberman. Being self taught (bless the internet) I do this by just stuffing in code to make the games work. Now I feel the time has come to create something complete, for this I need to know how a game is structured. I've searched on the web but there isn't that much to be found. The only "high-level" language I know is javascript so reading a tutorial or article based on C++ doesn't help me that much. I'm looking for good resource's pedagogically covering the theory and possibly examples (in Javascript or pseudo code that is understandable for a beginner) of how the game pieces fit together. From the start screen to asset loading and running the game loop. I'm not looking for anything complicated like reading through a 4000 line source code. All I want to learn is where, how and when the main parts of every game should be called. If you know any good resources to share, or maybe even have an answer for me I would deeply appreciate it.

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  • Why does Android make good coding so difficult?

    - by metacircle
    my daily work is writing tools in C#/WPF. After over more than 1 year on the job now, I came to love MVVM, IoC Containers, XAML (and more). It's pure fun to write code, since simple, maintainable and extendable code just comes naturally when you follow a few basic patterns. In my free time I really want to write some apps, mainly for my own personal use. I want to write apps for fun and not to make money or anything, that being said, paying an annual fee to be allowed to use my own apps on my own device is a total no-go for me. So I am not able to code for Windows Phone and am also not able to use Xamarin on Android (which is sad since Visual Studio + Resharper is programmers heaven). So I am stuck with Android "classic" Java development. Everytime I sit down at home to create an app, or improve some of the code I have already written I get annoyed very quick because getting good, decoupled code is just so hard to accomplish. It feels like everything you have to do in Android to create a good architecture is a workaround instead of being the way things are meant to be. Writing the UI in xml is fine, but everything else is one big code mess. Even all the tutorials do all their coding in the code behind. For 'hello world' this is fine, but for anything bigger this gets messy very very quick. This is where the fun for me ends. It's just no fun anymore because I just spend 90% of my time refactoring and thinking of workarounds how to make my code more maintainable with all the restrictions Android puts on me. Am I missing a crucial part or is this just the way Android is meant to be? Do you have any suggestions how to learn 'the fun way' of Android programming.

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  • Good quality Secure Software Development Training [closed]

    - by Patrick
    Just had my annual appraisal and found out my company is willing to pay for training and exams etc! Woohoo (they kept that one quiet). I'm interested in doing a course on secure development techniques. Has anyone got any suggestions for good quality distance learning courses in secure development (I could probably get a couple of days off to attend a conference/ course if required)? We're mostly an MS .Net house but I have no particular allegiance to MS or any other programming language (though, obviously, C++ is the best language in the world). I have 12 years development experience working in (what are now) PCI:DSS environments, including designing and developing a key management system and I have some knowledge of basic attacks (XSS, injection etc). I would prefer a hard course I struggle with to a basic course I learn 3 things from (but hopefully get something right at my level). A quick google found these two course which look good: http://www.sans.org/course/secure-coding-net-developing-defensible-applications https://www.isc2.org/csslpedu/default.aspx I don't really know how to choose between them, and finding other courses isn't going to make that job any easier, so I thought I'd ask those who know. EDIT : Hmm, care to share the reason for your down vote, will help me learn how to use the site better...

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  • 0.00006103515625 GB of RAM. Is .NET MicroFramework part of Windows CE?

    - by Rocket Surgeon
    The .NET MicroFramework claims to work on 64K RAM and has list of compatible targets vendors. At the same time, same vendors who ship hardware and create Board Support Packages (vendors like Adeneo) keep releasing something named Windows 7 CE BSP for the same hardware targets. Obviously the OS as heavy as WinCE needs more than 64K RAM. So, somehow .NET MicroFramework is relevant to WinCE, but how ? Is it part of bigger OS or is it base of it, or are both mutually exclusive ? Background: 0.00006103515625 GByte of RAM is same as 64Kbyte of RAM. I am looking for possiblity to use Microsoft development tools for small target like BeagleBone. http://www.adeneo-embedded.com/About-Us/News/Release-of-TI-BeagleBone Nice. Now .. where is a MicroFramework for the same beaglebone ? Is it inside the released pile ?

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  • SDL2 with OpenGL -- weird results, what's wrong?

    - by ber4444
    I'm porting an app to iOS, and therefore need to upgrade it to SDL2 from SDL1.2 (so far I'm testing it as an on OS X desktop app only). However, when running the code with SDL2, I'm getting weird results as shown on the second image below (the first image is how it looks with SDL, correctly). The single changeset that causes this is this one, do you see something obviously wrong there, or does SDL2 have some OpenGL nuances I'm unaware of? My SDL is based on changeset dd7e57847ea9 from HG (since then there is one "Allow specifying of OpenGL 3.2 Core Profile on Mac OS X" commit, not sure if that would help).

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  • Is there a difference between multi-tasking and time-sharing?

    - by Dummy Derp
    Just going over my school notes, my teacher identifies multi-tasking OS, and time-sharing OS as two different things. I really don't see a difference between the two. MULTI-TASKING: You load a number of programs in the memory and execute them. You execute another program if the time quantum allocated to the current program expires OR if it goes on to do I/O and leaves the CPU OR if it finishes execution. TIME-SHARING: the same,again. The same applies in case of serial processing and batch processing. Although they are the same, I guess the only difference would be the way in which control information is passed to the CPU. Maybe, and again MAYBE, in serial processing you need to provide the punch cards with all the processes while in batch, the entire batch uses the same set of control information. Like all the print jobs would have the same control information.

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  • Python os.path.join on Windows

    - by Jim
    I am trying to learn python and am making a program that will output a script. I want to use os.path.join, but am pretty confused. According to the docs if I say: os.path.join('c:', 'sourcedir') I get "C:sourcedir". According to the docs, this is normal, right? But when I use the copytree command, Python will output it the desired way, for example: import shutil src = os.path.join('c:', 'src') dst = os.path.join('c':', 'dst') shutil.copytree(src, dst) Here is the error code I get: WindowsError: [Error 3] The system cannot find the path specified: 'C:src/*.*' If I wrap the os.path.join with os.path.normpath I get the same error. If this os.path.join can't be used this way, then I am confused as to its purpose. According to the pages suggested by Stack Overflow, slashes should not be used in join—that is correct, I assume?

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  • Xcode 3.2 says the version of iPhone OS isn't supported when my iPhone OS is version 3.1.3

    - by fr0man
    I just went through the whole certificate/keychain/provisioning/appID/profile/DNA test process to get my app running on my iPhone. Turns out my iPhone OS was out of date (3.0.1 I think), so I updated it. Now it says The version of iPhone OS on “Stefanie's phone” does not match any of the versions of iPhone OS supported for development with this copy of Xcode. Please restore the device to a version of the OS listed below. If necessary, the latest version of Xcode is available here. OS Installed on Stefanie's phone 3.1.3 (7E18) Xcode Supported iPhone OS Versions 3.1.2 (7D11) 3.1.1 (7C146) 3.1.1 (7C145) 3.1 (7C144) 3.0.1 (7A400) 3.0 2.2.1 2.2 2.1.1 2.1 2.0.2 (5C1) 2.0.1 (5B108) 2.0 (5A347) But I have Xcode 3.2.1, which is supposed to support iPhone OS 3.1.3. What am I doing wrong? I have a cruddy internet connection (HughesNet), so I can't upgrade the Xcode SDK without it taking literally days.

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  • os.path.getmtime() doesn't return fraction of a second

    - by haridsv
    I compile python 2.6.4 for centos 5.3 and find this issue that os.path.getmtime() or os.stat().m_time doesn't have the fraction part. As per docs, if os.stat_float_times() True, then it should return float value. In my case, I do see it as float, but no fraction part (it is 0). In [3]: os.path.getmtime('/tmp') Out[3]: 1268339116.0 In [4]: os.stat('/tmp') Out[4]: posix.stat_result(st_mode=17407, st_ino=508897L, st_dev=29952L, st_nlink=7, st_uid=0, st_gid=0, st_size=4096L, st_atime=1268101696, st_mtime=1268339116, st_ctime=1268339116) In [5]: os.stat_float_times() True In [6]: os.stat('/tmp').st_mtime Out[6]: 1268339116.0 It is also strange that the stat() output seems like an int. On windows, I do see a fraction part with the same python version. I am running centos on top of colinux, could that be playing a role, or is it some python build issue? I couldn't find any hits for generic colinux issue. May be it is how colinux configures the filesystem? What would I need to check in that case?

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  • Visual Studio 2010 and SQLCLR: Some Good, Some Bad

    - by Adam Machanic
    This past week I've been trying out Visual Studio 2010 for SQLCLR development. Verdict: A couple of nice things, a couple not so nice. In the interest of keeping things somewhat positive around here, we'll start with the good stuff : Pre-deployment and post-deployment scripts are built in. This is great, especially if you're working with features such as ordered TVFs, which Visual Studio 2008 never properly supported. In 2010 you can stick the ALTER FUNCTION in a post-deployment script and you'll...(read more)

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  • SQL SERVER – Automation Process Good or Ugly

    - by pinaldave
    This blog post is written in response to T-SQL Tuesday hosted by SQL Server Insane Asylum. The idea of this post really caught my attention. Automation – something getting itself done after the initial programming, is my understanding of the subject. The very next thought was – is it good or evil? The reality is there is no right answer. However, what if we quickly note a few things, then I would like to request your help to complete this post. We will start with the positive parts in SQL Server where automation happens. The Good If I start thinking of SQL Server and Automation the very first thing that comes to my mind is SQL Agent, which runs various jobs. Once I configure any task or job, it runs fine (till something goes wrong!). Well, automation has its own advantages. We all have used SQL Agent for so many things – backup, various validation jobs, maintenance jobs and numerous other things. What other kinds of automation tasks do you run in your database server? The Ugly This part is very interesting, because it can get really ugly(!). During my career I have found so many bad automation agent jobs. Client had an agent job where he was dropping the clean buffers every hour Client using database mail to send regular emails instead of necessary alert related emails The best one – A client used new Missing Index and Unused Index scripts in SQL Agent Job to follow suggestions 100%. Believe me, I have never seen such a badly performing and hard to optimize database. (I ended up dropping all non-clustered indexes on the development server and ran production workload on the development server again, then configured with optimal indexes). Shrinking database is performance killer. It should never be automated. SQL SERVER – Shrinking Database is Bad – Increases Fragmentation – Reduces Performance The one I hate the most is AutoShrink Database. It has given me hard time in my career quite a few times. SQL SERVER – SHRINKDATABASE For Every Database in the SQL Server Automation is necessary but common sense is a must when creating automation. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQLServer, T SQL, Technology

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