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  • NullPointerException Java help

    - by KP65
    Hello guys. I've been tearing my hair out the past few hours trying to solve this problem. Every time I click on a JButton which should open a JFrame(And it does), i get a stacktrace saying I have a null point exception at these bits of code: In class A i have: aButton.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { B instanceofB = new B(userSession.getBalance()); }); and Class B super.getSomeBtn().setVisible(false); This is where the stacktrace says the errors are in the two above sections. I have a line exactly the same as the one above in Class B and it works fine? Really stuck here!

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  • How I can get output from 1st frame textfield input text to 2nd frame textArea

    - by soulgreen
    Here is my 1st frame - I want went I input text in textfield example name then click button report will display output to 2nd frame using textArea... please help me import java.awt.; import java.awt.event.; import javax.swing.; import javax.swing.border.; public class Order extends JFrame implements ActionListener { private JPanel pInfo,pN, pIC, pDate,Blank,pBlank, button, pTotal; private JLabel nameL,icL,DateL; private JTextField nameTF, icTF; private JFormattedTextField DateTF; private JButton calB,clearB,exitB,reportB; public Order() { Container contentPane = getContentPane(); contentPane.setLayout(new BorderLayout()); contentPane.setBackground(Color.gray); pInfo = new JPanel(); pN = new JPanel(); pIC = new JPanel(); pDate = new JPanel(); nameTF = new JTextField(30); icTF = new JTextField(30); DateTF = new JFormattedTextField(java.util.Calendar.getInstance().getTime()); DateTF.setEditable (false); DateTF.addActionListener(this); nameL = new JLabel(" NAME : ",SwingConstants.RIGHT); icL = new JLabel(" IC : ",SwingConstants.RIGHT); DateL = new JLabel(" DATE :",SwingConstants.RIGHT); pInfo.setLayout(new GridLayout(10,2,5,5)); pInfo.setBorder(BorderFactory.createTitledBorder (BorderFactory.createEtchedBorder(),"ORDER")); pN.add(nameL); pN.add(nameTF); pIC.add(icL); pIC.add(icTF); pDate.add(DateL); pDate.add(DateTF); pInfo.add(pN); pInfo.add(pIC); pInfo.add(pDate); pInfo.setBackground(Color.GRAY); pN.setBackground(Color.gray); pIC.setBackground(Color.gray); pDate.setBackground(Color.gray); nameL.setForeground(Color.black); icL.setForeground(Color.black); DateL.setForeground(Color.black); nameTF.setBackground(Color.pink); icTF.setBackground(Color.pink); DateTF.setBackground(Color.pink); contentPane.add(pInfo,BorderLayout.CENTER); Blank = new JPanel(); pBlank = new JPanel(); button = new JPanel(); calB = new JButton("CALCULATE"); calB.setToolTipText("Click to calculate"); clearB = new JButton("RESET"); clearB.setToolTipText("Click to clear"); reportB = new JButton ("REPORT"); reportB.setToolTipText ("Click to print"); exitB = new JButton("EXIT"); exitB.setToolTipText("Click to exit"); Blank.setLayout(new GridLayout(2,2)); Blank.setBorder(BorderFactory.createTitledBorder (BorderFactory.createEtchedBorder(),"")); button.setLayout(new GridLayout(1,4)); button.add(calB,BorderLayout.WEST); button.add(clearB,BorderLayout.CENTER); button.add(reportB,BorderLayout.CENTER); button.add(exitB,BorderLayout.EAST); Blank.add(pBlank); Blank.add(button); contentPane.add(Blank,BorderLayout.SOUTH); Blank.setBackground(Color.gray); pBlank.setBackground(Color.gray); calB.setForeground(Color.black); clearB.setForeground(Color.black); reportB.setForeground(Color.black); exitB.setForeground(Color.black); calB.setBackground(Color.pink); clearB.setBackground(Color.pink); reportB.setBackground(Color.pink); exitB.setBackground(Color.pink); calB.addActionListener(this); clearB.addActionListener(this); reportB.addActionListener(this); exitB.addActionListener(this); } public void actionPerformed(ActionEvent p) { if (p.getSource() == calB) { } else if (p.getSource() == clearB) { } else if (p.getSource () == reportB) { } else if (p.getSource() == exitB) { } } public static void main (String [] args) { Order frame = new Order(); frame.setTitle("Order"); frame.setSize(500,500); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setResizable(false); frame.setVisible(true); frame.setLocationRelativeTo(null);//center the frame } }

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  • Trouble adding Image to a JPanel

    - by user1276078
    I'm making a video game, and I need to add an image to a JPanel and then add that JPanel to a JFrame. All of the tutorials I've seen say to add it to a JLabel, but the image needs to be able to move around. Unless you can move a JLabel around, I can't do that. How would I be able to add an Image directly to a JPanel. This is what I have so far, but it is just like it was on a JApplet class Penguin extends JPanel { public Image image; public void paintComponent( Graphics g ) { image = getImage( getDocumentBase(), "Penguins.jpg" ); g.drawImage( image, 0, 0, this ); } }

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  • How to display a window on top with Java ?

    - by Frank
    I have the following code to display a message : JLabel A_Label=new JLabel("Updating channels ..."); A_Label.setFont(new Font("Times New Roman",0,16)); A_Label.setForeground(Color.BLUE); A_Label.setHorizontalAlignment(SwingConstants.CENTER); JOptionPane pane=new JOptionPane(A_Label); Object[] options=new String[]{"OK"}; pane.setOptions(options); JDialog dialog=pane.createDialog(new JFrame(),"Updating Channels"); dialog.setModal(false); dialog.setVisible(true); When the program runs, other windows displayed on top of it, how can I make it the top window ? I wonder if I can call "pane" or "dialog" to be on top ? Frank

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  • Java: Selected rows's index does not changes when I sort them!

    - by adrian7
    Hello, I have a Jtable on which I called the method table1.setAutoCreateRowSorter(true);. So this works on well. But I also have a methos in my JFrame class which is fired when i push a button. It gets the selected rows indexes using this code int selectedRows[] = this.table1.getSelectedRows();. And displays an edit window for the first row corresponding in the selected interval. The problem is that if I don't click on column's headers (I mean i don't sorte them at all) my method works perfect. But when I sort the row, the indexes of the rows doesn't seems to change at all - thus resulting an edit window for the old row whicn was initially in that position before making any sort. I am using JDK 6 could anyonw give ma a tip?

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  • Drawing multiple lines with Java Swing

    - by rize
    I'm learning drawing lines with Java Swing in order to draw a labyrinth. I can draw one line at a specified position and it shows just fine. But when I want to draw multiple lines, only the last one shows. My code: public class LabyrinthGUI extends JFrame { ... Line line1 = new Line(0, 0, 0, 50); this.getContentPane().add(line1); } public class Line extends JPanel{ private int x1, y1, x2, y2; public Line(int x1, int y1, int x2, int y2) { this.x1 = x1; this.y1 = y1; this.x2 = x2; this.y2 = y2; } public void paintComponent (Graphics g) { g.drawLine(x1, y1, x2, y2); } I probably have to refresh something, to display all the lines drawn with for-loop, but don't know what.

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  • How to rotate an image properly in JPanel (Java)

    - by Bruce
    Hi guys, I'm working on rotating a loaded image. I set the graphics on a JPanel and then use standard AffineTransform in order to rotate it, say, 45 degrees. Unfortunately, the image is being cut, if it exceeds the panel area. How may I force JPanel to add scrolls to itself (while loading an image file, I would like to adjust the size of JPanel by adding the scrolls, without adjusting the size of JFrame). Or, in other words, how to correctly rotate the whole image? Thank you in advance for the reply!

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  • Flickering when repainting a JPanel inside a JScrollPAne

    - by pR0Ps
    I'm having a problem with repainting a JPanel inside a JScrollPane. Basically, I'm just trying to 'wrap' my existing EditPanel (it originally extended JPanel) into a JScrollPane. It seems that the JPanel updates too often (mass flickering). How would I stop this from happening? I tried using the setIgnoreRepaint() but it didn't seem to do anything. Will this current implementation work or would I need to create another inner class to fine-tune the JPanel I'm using to display graphics? Skeleton code: public class MyProgram extends JFrame{ public MyProgram(){ super(); add(new EditPanel()); pack(); } private class EditPanel extends JScrollPane{ private JPanel graphicsPanel; public EditPanel(){ graphicsPanel = new JPanel(); } public void paintComponent(Graphics g){ graphicsPanel.revalidate(); //update the scrollpane to current panel size repaint(); Graphics g2 = graphicsPanel.getGraphics(); g2.drawImage(imageToDraw, 0, 0, null); } } }

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  • improving drawing pythagoras tree

    - by sasquatch90
    Hello. I have written program for drawing pythagoras tree fractal. Can anybody see any way of improving it ? Now it is 120 LOc. I was hoping to shorten it to ~100... import javax.swing.*; import java.util.Scanner; import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import javax.swing.JComponent; public class Main extends JFrame {; public Main(int n) { setSize(900, 900); setTitle("Pythagoras tree"); Draw d = new Draw(n); add(d); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setVisible(true); } private int pow(int n){ int pow = 2; for(int i = 1; i < n; i++){ if(n==0){ pow = 1; } pow = pow*2; } return pow; } public static void main(String[] args) { Scanner sc = new Scanner(System.in); System.out.print("Give amount of steps: "); int steps = sc.nextInt(); new Main(steps); } } class Draw extends JComponent { private int height; private int width; private int steps; public Draw(int n) { height = 800; width = 800; steps = n; Dimension d = new Dimension(width, height); setMinimumSize(d); setPreferredSize(new Dimension(d)); setMaximumSize(d); } @Override public void paintComponent(Graphics g) { super.paintComponent(g); g.setColor(Color.white); g.fillRect(0, 0, width, height); g.setColor(Color.black); int w = width; int h = height; int x1, x2, x3, x4, x5, y1, y2, y3, y4, y5; int base = w/7; x1 = (w/2)-(base/2); x2 = x1; x3 = (w/2)+(base/2); x4 = x3; x5 = w/2; y1 = (h-(h/15))-base; y2 = h-(h/15); y3 = y2; y4 = y1; y5 = (h-(h/15))-(base+(base/2)); //paint g.drawLine(x1, y1, x2, y2); g.drawLine(x2, y2, x3, y3); g.drawLine(x3, y3, x4, y4); g.drawLine(x1, y1, x4, y4); int n1 = steps; n1--; if(n1>0){ g.drawLine(x1, y1, x5, y5); g.drawLine(x4, y4, x5, y5); paintMore(n1, g, x1, x5, x4, y1, y5, y4); paintMore(n1, g, x4, x5, x1, y4, y5, y1); } } public void paintMore(int n1, Graphics g, double x1_1, double x2_1, double x3_1, double y1_1, double y2_1, double y3_1){ double x1, x2, x3, x4, x5, y1, y2, y3, y4, y5; //counting x1 = x1_1 + (x2_1-x3_1); x2 = x1_1; x3 = x2_1; x4 = x2_1 + (x2_1-x3_1); x5 = ((x2_1 + (x2_1-x3_1)) + ((x2_1-x3_1)/2)) + ((x1_1-x2_1)/2); y1 = y1_1 + (y2_1-y3_1); y2 = y1_1; y3 = y2_1; y4 = y2_1 + (y2_1-y3_1); y5 = ((y1_1 + (y2_1-y3_1)) + ((y2_1-y1_1)/2)) + ((y2_1-y3_1)/2); //paint g.setColor(Color.green); g.drawLine((int)x1, (int)y1, (int)x2, (int)y2); g.drawLine((int)x3, (int)y3, (int)x4, (int)y4); g.drawLine((int)x1, (int)y1, (int)x4, (int)y4); n1--; if(n1>0){ g.drawLine((int)x1, (int)y1, (int)x5, (int)y5); g.drawLine((int)x4, (int)y4, (int)x5, (int)y5); paintMore(n1, g, x1, x5, x4, y1, y5, y4); paintMore(n1, g, x4, x5, x1, y4, y5, y1); } } }

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  • how to display a image in java application after downloading the image

    - by Nubkadiya
    i want to display a image after downloading that image from a web-server i have wrote the code for downloading the image. but i cant set it up to a label or any thing other than jframe (because i want to add more buttons and labels to the GUI). here is the code to download the image from the webserver. now i want to set it to a label. please help me URL url = new URL("http://www.personal.psu.edu/acr117/blogs/audrey/images/image-2.jpg"); image = ImageIO.read(url);

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  • java detect clicked buttons

    - by user253530
    I have multiple panels on a JFrame window. I am going to populate each panel differently every time. For example: i start the GUI: (image center panel, right panel, bottom panel). Center panel is populated with 20 buttons, right panel with 10 buttons and bottom panel with 3. second start of the GUI (same gui). Center panel has 50 buttons, right panel has 12 buttons, bottom has 3. So everytime there is a random number of buttons, impossible to be all uniquely named. Given the fact that I don't have a unique name for each button (just a list) I would like to know which buttons were clicked according to the panel they belong to. is that possible?

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  • How to select the specific cell in Jtable?

    - by Nitz
    Hey guys Now in my one jframe i have used two jtables with different data. But now what i want is..as soon as user select one cell on first table, then in second table, the cell next to selected cell of the first table should be selected. means.... if user had selected the cell which is on column - 3 and row - 1 [ first table cell position ] then next table should automatically select the cell at column - 4 and row - 1 [ second table cell position ] i know how to get the selected row and column of jtable but i don't know how to set Select on jtable.

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  • Java programming accessing object variables

    - by Haxed
    Helo, there are 3 files, CustomerClient.java, CustomerServer.java and Customer.java PROBLEM: In the CustomerServer.java file, i get an error when I compile the CustomerServer.java at line : System.out.println(a[k].getName()); ERROR: init: deps-jar: Compiling 1 source file to C:\Documents and Settings\TLNA\My Documents\NetBeansProjects\Server\build\classes C:\Documents and Settings\TLNA\My Documents\NetBeansProjects\Server\src\CustomerServer.java:44: cannot find symbol symbol : method getName() location: class Customer System.out.println(a[k].getName()); 1 error BUILD FAILED (total time: 0 seconds) CustomerClient.java import java.io.*; import java.net.*; import java.awt.*; import java.awt.event.*; import javax.swing.*; import javax.swing.border.*; public class CustomerClient extends JApplet { private JTextField jtfName = new JTextField(32); private JTextField jtfSeatNo = new JTextField(32); // Button for sending a student to the server private JButton jbtRegister = new JButton("Register to the Server"); // Indicate if it runs as application private boolean isStandAlone = false; // Host name or ip String host = "localhost"; public void init() { JPanel p1 = new JPanel(); p1.setLayout(new GridLayout(2, 1)); p1.add(new JLabel("Name")); p1.add(jtfName); p1.add(new JLabel("Seat No.")); p1.add(jtfSeatNo); add(p1, BorderLayout.CENTER); add(jbtRegister, BorderLayout.SOUTH); // Register listener jbtRegister.addActionListener(new ButtonListener()); // Find the IP address of the Web server if (!isStandAlone) { host = getCodeBase().getHost(); } } /** Handle button action */ private class ButtonListener implements ActionListener { public void actionPerformed(ActionEvent e) { try { // Establish connection with the server Socket socket = new Socket(host, 8000); // Create an output stream to the server ObjectOutputStream toServer = new ObjectOutputStream(socket.getOutputStream()); // Get text field String name = jtfName.getText().trim(); String seatNo = jtfSeatNo.getText().trim(); // Create a Student object and send to the server Customer s = new Customer(name, seatNo); toServer.writeObject(s); } catch (IOException ex) { System.err.println(ex); } } } /** Run the applet as an application */ public static void main(String[] args) { // Create a frame JFrame frame = new JFrame("Register Student Client"); // Create an instance of the applet CustomerClient applet = new CustomerClient(); applet.isStandAlone = true; // Get host if (args.length == 1) { applet.host = args[0]; // Add the applet instance to the frame } frame.add(applet, BorderLayout.CENTER); // Invoke init() and start() applet.init(); applet.start(); // Display the frame frame.pack(); frame.setVisible(true); } } CustomerServer.java import java.io.*; import java.net.*; public class CustomerServer { private String name; private int i; private ObjectOutputStream outputToFile; private ObjectInputStream inputFromClient; public static void main(String[] args) { new CustomerServer(); } public CustomerServer() { Customer[] a = new Customer[30]; try { // Create a server socket ServerSocket serverSocket = new ServerSocket(8000); System.out.println("Server started "); // Create an object ouput stream outputToFile = new ObjectOutputStream( new FileOutputStream("student.dat", true)); while (true) { // Listen for a new connection request Socket socket = serverSocket.accept(); // Create an input stream from the socket inputFromClient = new ObjectInputStream(socket.getInputStream()); // Read from input //Object object = inputFromClient.readObject(); for (int k = 0; k <= 2; k++) { if (a[k] == null) { a[k] = (Customer) inputFromClient.readObject(); // Write to the file outputToFile.writeObject(a[k]); //System.out.println("A new student object is stored"); System.out.println(a[k].getName()); break; } if (k == 2) { //fully booked outputToFile.writeObject("All seats are booked"); break; } } } } catch (ClassNotFoundException ex) { ex.printStackTrace(); } catch (IOException ex) { ex.printStackTrace(); } finally { try { inputFromClient.close(); outputToFile.close(); } catch (Exception ex) { ex.printStackTrace(); } } } } Customer.java public class Customer implements java.io.Serializable { private String name; private String seatno; public Customer(String name, String seatno) { this.name = name; this.seatno = seatno; } public String getName() { return name; } public String getSeatNo() { return seatno; } }

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  • Creating ActionEvent object for CustomButton in Java

    - by Crystal
    For a hw assignment, we were supposed to create a custom button to get familiar with swing and responding to events. We were also to make this button an event source which confuses me. I have an ArrayList to keep track of listeners that would register to listen to my CustomButton. What I am getting confused on is how to notify the listeners. My teacher hinted at having a notify and overriding actionPerformed which I tried doing, but then I wasn't sure how to create an ActionEvent object looking at the constructor documentation. The source, id, string all confuses me. Any help would be appreciated. Thanks! code: import java.awt.*; import java.awt.event.*; import javax.swing.*; import java.util.List; import java.util.ArrayList; public class CustomButton { public static void main(String[] args) { EventQueue.invokeLater(new Runnable() { public void run() { CustomButtonFrame frame = new CustomButtonFrame(); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setVisible(true); } }); } public void addActionListener(ActionListener al) { listenerList.add(al); } public void removeActionListener(ActionListener al) { listenerList.remove(al); } public void actionPerformed(ActionEvent e) { System.out.println("Button Clicked!"); } private void notifyListeners() { ActionEvent event = new ActionEvent(CONFUSED HERE!!!!; for (ActionListener action : listenerList) { action.actionPerfomed(event); } } List<ActionListener> listenerList = new ArrayList<ActionListener>(); } class CustomButtonFrame extends JFrame { // constructor for CustomButtonFrame public CustomButtonFrame() { setTitle("Custom Button"); CustomButtonSetup buttonSetup = new CustomButtonSetup(); this.add(buttonSetup); this.pack(); } } class CustomButtonSetup extends JComponent { public CustomButtonSetup() { ButtonAction buttonClicked = new ButtonAction(); this.addMouseListener(buttonClicked); } // because frame includes borders and insets, use this method public Dimension getPreferredSize() { return new Dimension(200, 200); } public void paintComponent(Graphics g) { Graphics2D g2 = (Graphics2D) g; // first triangle coords int x[] = new int[TRIANGLE_SIDES]; int y[] = new int[TRIANGLE_SIDES]; x[0] = 0; y[0] = 0; x[1] = 200; y[1] = 0; x[2] = 0; y[2] = 200; Polygon firstTriangle = new Polygon(x, y, TRIANGLE_SIDES); // second triangle coords x[0] = 0; y[0] = 200; x[1] = 200; y[1] = 200; x[2] = 200; y[2] = 0; Polygon secondTriangle = new Polygon(x, y, TRIANGLE_SIDES); g2.drawPolygon(firstTriangle); g2.setColor(firstColor); g2.fillPolygon(firstTriangle); g2.drawPolygon(secondTriangle); g2.setColor(secondColor); g2.fillPolygon(secondTriangle); // draw rectangle 10 pixels off border int s1[] = new int[RECT_SIDES]; int s2[] = new int[RECT_SIDES]; s1[0] = 5; s2[0] = 5; s1[1] = 195; s2[1] = 5; s1[2] = 195; s2[2] = 195; s1[3] = 5; s2[3] = 195; Polygon rectangle = new Polygon(s1, s2, RECT_SIDES); g2.drawPolygon(rectangle); g2.setColor(thirdColor); g2.fillPolygon(rectangle); } private class ButtonAction implements MouseListener { public void mousePressed(MouseEvent e) { System.out.println("Click!"); firstColor = Color.GRAY; secondColor = Color.WHITE; repaint(); } public void mouseReleased(MouseEvent e) { System.out.println("Released!"); firstColor = Color.WHITE; secondColor = Color.GRAY; repaint(); } public void mouseEntered(MouseEvent e) {} public void mouseExited(MouseEvent e) {} public void mouseClicked(MouseEvent e) {} } public static final int TRIANGLE_SIDES = 3; public static final int RECT_SIDES = 4; private Color firstColor = Color.WHITE; private Color secondColor = Color.DARK_GRAY; private Color thirdColor = Color.LIGHT_GRAY; }

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  • Java Swing architecture for flipping through JPane based views

    - by imhotep
    Hi all, I have done a couple of simple swing based apps with static layout, but now I've run into a problem while trying to create an app containing multiple views which are changed by pressing appropriate navigational button. You could compare the idea to a website so that every view has buttons to access certain other views but this would work inside a single JFrame. I've found that maybe CardLayout (Cardlayout example) might be appropriate solution for this kind of structure, but I'm unable to figure out a way to switch the views from the buttons which are inside of the JPanes that I've implemented in their separate classes, Of course one way would be to instantiate everything in the parent class like in the small java tutorial example, but this isn't quite clean nor modular for multiple views, isn't it. How can this be implemented so that I can access the view switching method?

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  • What if I made an explicit reference to 'this' for use inside an inner class?

    - by badp
    So far, I've used this approach to access this from the scope of an inner class: class FooManagementWindow extends JFrame { JButton rejectFoo; //... void getFooAcceptingPanel(){ //... final FooManagementWindow referenceToThis = this; rejectFoo = new JButton("Reject"); rejectFoo.addEventListener(new EventListener() { @Override public void actionPerformed(ActionEvent arg) { referenceToThis.setEnabled(false); //this requires a network call //... referenceToThis.setEnabled(true); //the user may resume his work } }); //... } } However, I just learned that instead of declaring referenceToThis, a direct reference is kept for me as: FooManagementWindow.this I have no reason to think my less standard approach may lead to errors or weird corner cases. Or are there?

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  • Java: pass an event to another component

    - by John
    Sorry I don't know if this is very clear, but I'm pretty new to Java. So I have a JFrame with a BorderLayout containing a JPanel and a JButton. What I want to do is when something happens in my JPanel, I want for example change the text of the JButton, or enable/disable it. How would I do that? How can I access the JButton from the JPanel? I know some ways of doing it but I don't think they're the best way to do it. What would be the best way to do this? Thanks in advance

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  • Resizing JPanel to prepare for printing without removing it from its original position

    - by Lesman
    In my program I frequently need to print various JComponents (generally JPanels) and I like them to be full-page. The way I do it now is by using the following code: g2d.scale(pf.getImageableWidth()/componentToPrint.getWidth(), pf.getImageableHeight()/componentToPrint.getHeight()); but this often stretches or otherwise deforms whatever I am trying to print, and I would much prefer to do something that re-sized intelligently, perhaps a functional version of: componentToPrint.setSize(pf.ImageableWidth(), pf.ImageableHeight); or say adding the component into a new JFrame and then setting the frame size (problem is components can't exist in two place at once). I wouldn't care if the resizing would make the rest of the GUI look terrible, as long as it is something that can easily be reset. Is there any way to do this?

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  • tiled images in swing

    - by sasquatch90
    I have task to prepare two windows with swing. One contains grid of squares, with random numbers in them. In second I need to load pieces of tiled image and then show them in the correct order, forming tiled image. Windows should look like this : http://img535.imageshack.us/img535/3129/lab8a.jpg Okay so how to bite this ? I've used swing only few times to draw some 2d polylines, so basically I just theoretically now what to do. Ok, so window number 1: I start with creating Jframe for the window. Then I do for loop and in it create 16 JLabels with random numbers in them ? How to set margins between each tile and the whole window ? Window number 2 : So I start the same, but instead of loading numbers I add images ? Now, how can I load image from file and then set it as background ?

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  • Swing invokeLater never shows up, invokeAndWait throws error. What can I do?

    - by Geo
    I have this code: try { SwingUtilities.invokeAndWait(new Runnable() { public void run() { try { dialog.handleDownload(); } catch (IOException io) { io.printStackTrace(); } } }); } catch(Exception io) { io.printStackTrace(); } in the handleDownload I'm reading an inputstream, calculating a progress bar's value, and setting it to that. So, when I click a button, a new JFrame opens up and does all the stuff I wrote above. If I have the dialog.handleDownload by itself ( in no SwingUtilities method ), it freezes until the operation is finished. If I add it in a invokeLater it's closed very fast ( I can't see anything, and the operation is not finished ). If I add it in a invokeAndWait I get the invokeAndWait cannot be called from the event dispatcher thread error. What should I do?

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  • How do I synchronize GUI-Elements?

    - by anonymous2500
    Hello, I have a little problem with my java-program. I wanna use Observer, to synchronize two GUIs. But I can't synchronize the JComponent / JButton elements. For example: I have a GUI-Class which implements the Observer-Class: public class GUI extends JFrame implements Observer I have a second "GUI"-Class which extends the JButton-Class and makes changes on a specific Button-Element. public class Karte extends JButton{ ... this.setEnabled(false); ... How do I synchronize this Button via Observable? I have already tried to use "extends Observable" in this class, but the "setEnabled()" method is explicit for the JButton-Class, which is not Observable! Can someone help? Thanks.

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  • Java ServerSocketChannel SocketChannel (Callback)

    - by ikurtz
    I am trying to learn Java. I would like to implement a simple networked connect 4 game as well as a chat feature. I want my network logic to be non blocking so after much study I found that SocketChannel is what I am after regrading my needs. What has not made sense still is the lack of CallBack functions in SocketChannels.. Like one finds in C#. My query for this time is: How do I deliver the data received to the Chat or Game form (JFrame)? Some guidance is most welcome.

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  • How do I make my applet turn the user's input into an integer and compare it to the computer's random number?

    - by Kitteran
    I'm in beginning programming and I don't fully understand applets yet. However, (with some help from internet tutorials) I was able to create an applet that plays a game of guess with the user. The applet compiles fine, but when it runs, this error message appears: "Exception in thread "main" java.lang.NumberFormatException: For input string: "" at java.lang.NumberFormatException.forInputString(NumberFormatException.java:48) at java.lang.Integer.parseInt(Integer.java:470) at java.lang.Integer.parseInt(Integer.java:499) at Guess.createUserInterface(Guess.java:101) at Guess.<init>(Guess.java:31) at Guess.main(Guess.java:129)" I've tried moving the "userguess = Integer.parseInt( t1.getText() );" on line 101 to multiple places, but I still get the same error. Can anyone tell me what I'm doing wrong? The Code: // Creates the game GUI. import javax.swing.*; import java.awt.*; import java.awt.event.*; public class Guess extends JFrame{ private JLabel userinputJLabel; private JLabel lowerboundsJLabel; private JLabel upperboundsJLabel; private JLabel computertalkJLabel; private JButton guessJButton; private JPanel guessJPanel; static int computernum; int userguess; static void declare() { computernum = (int) (100 * Math.random()) + 1; //random number picked (1-100) } // no-argument constructor public Guess() { createUserInterface(); } // create and position GUI components private void createUserInterface() { // get content pane and set its layout Container contentPane = getContentPane(); contentPane.setLayout( null ); contentPane.setBackground( Color.white ); // set up userinputJLabel userinputJLabel = new JLabel(); userinputJLabel.setText( "Enter Guess Here -->" ); userinputJLabel.setBounds( 0, 65, 120, 50 ); userinputJLabel.setHorizontalAlignment( JLabel.CENTER ); userinputJLabel.setBackground( Color.white ); userinputJLabel.setOpaque( true ); contentPane.add( userinputJLabel ); // set up lowerboundsJLabel lowerboundsJLabel = new JLabel(); lowerboundsJLabel.setText( "Lower Bounds Of Guess = 1" ); lowerboundsJLabel.setBounds( 0, 0, 170, 50 ); lowerboundsJLabel.setHorizontalAlignment( JLabel.CENTER ); lowerboundsJLabel.setBackground( Color.white ); lowerboundsJLabel.setOpaque( true ); contentPane.add( lowerboundsJLabel ); // set up upperboundsJLabel upperboundsJLabel = new JLabel(); upperboundsJLabel.setText( "Upper Bounds Of Guess = 100" ); upperboundsJLabel.setBounds( 250, 0, 170, 50 ); upperboundsJLabel.setHorizontalAlignment( JLabel.CENTER ); upperboundsJLabel.setBackground( Color.white ); upperboundsJLabel.setOpaque( true ); contentPane.add( upperboundsJLabel ); // set up computertalkJLabel computertalkJLabel = new JLabel(); computertalkJLabel.setText( "Computer Says:" ); computertalkJLabel.setBounds( 0, 130, 100, 50 ); //format (x, y, width, height) computertalkJLabel.setHorizontalAlignment( JLabel.CENTER ); computertalkJLabel.setBackground( Color.white ); computertalkJLabel.setOpaque( true ); contentPane.add( computertalkJLabel ); //Set up guess jbutton guessJButton = new JButton(); guessJButton.setText( "Enter" ); guessJButton.setBounds( 250, 78, 100, 30 ); contentPane.add( guessJButton ); guessJButton.addActionListener( new ActionListener() // anonymous inner class { // event handler called when Guess button is pressed public void actionPerformed( ActionEvent event ) { guessActionPerformed( event ); } } // end anonymous inner class ); // end call to addActionListener // set properties of application's window setTitle( "Guess Game" ); // set title bar text setSize( 500, 500 ); // set window size setVisible( true ); // display window //create text field TextField t1 = new TextField(); // Blank text field for user input t1.setBounds( 135, 78, 100, 30 ); contentPane.add( t1 ); userguess = Integer.parseInt( t1.getText() ); //create section for computertalk Label computertalkLabel = new Label(""); computertalkLabel.setBounds( 115, 130, 300, 50); contentPane.add( computertalkLabel ); } // Display computer reactions to user guess private void guessActionPerformed( ActionEvent event ) { if (userguess > computernum) //if statements (computer's reactions to user guess) computertalkJLabel.setText( "Computer Says: Too High" ); else if (userguess < computernum) computertalkJLabel.setText( "Computer Says: Too Low" ); else if (userguess == computernum) computertalkJLabel.setText( "Computer Says:You Win!" ); else computertalkJLabel.setText( "Computer Says: Error" ); } // end method oneJButtonActionPerformed // end method createUserInterface // main method public static void main( String args[] ) { Guess application = new Guess(); application.setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE); } // end method main } // end class Phone

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  • More swing design & actions

    - by takoi
    Im pretty new to gui programming so i've been reading through every post on this site about swing and design. Whats been answered over and over again is that one should have a class which handles all the action. Like this: (GUI being some JFrame) Now, this works great for one-way actions, like OpenDialog. But the actions for buttons in DialogA and B will have to have access to all the components (there will be many) in its dialog, and the controller. This is where im stuck. The only sane way i can see is to put it in DialogA/B but i would then need to pass the controller all the way down, through classes that dont even need it, and it'll get all spaghetti. Really dont want that. Someone must have encountered this problem before. So where should i put this Action? Or should i just drop the whole design?

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  • Web applet game design

    - by Vlad
    I making web games in java and having troubles each time when getting to the GUI design, usually I'm looking at others codes and copy most of the design, and I can't decide which design should I use. I used Applet, Canvas, JFrame. What i need is the main loop and draw function that changing between different games. So what class should I use and what design, which is better, why, maybe links to useful tutorials and examples... Please explain. Thanks.

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