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  • Much Ado About Nothing: Stub Objects

    - by user9154181
    The Solaris 11 link-editor (ld) contains support for a new type of object that we call a stub object. A stub object is a shared object, built entirely from mapfiles, that supplies the same linking interface as the real object, while containing no code or data. Stub objects cannot be executed — the runtime linker will kill any process that attempts to load one. However, you can link to a stub object as a dependency, allowing the stub to act as a proxy for the real version of the object. You may well wonder if there is a point to producing an object that contains nothing but linking interface. As it turns out, stub objects are very useful for building large bodies of code such as Solaris. In the last year, we've had considerable success in applying them to one of our oldest and thorniest build problems. In this discussion, I will describe how we came to invent these objects, and how we apply them to building Solaris. This posting explains where the idea for stub objects came from, and details our long and twisty journey from hallway idea to standard link-editor feature. I expect that these details are mainly of interest to those who work on Solaris and its makefiles, those who have done so in the past, and those who work with other similar bodies of code. A subsequent posting will omit the history and background details, and instead discuss how to build and use stub objects. If you are mainly interested in what stub objects are, and don't care about the underlying software war stories, I encourage you to skip ahead. The Long Road To Stubs This all started for me with an email discussion in May of 2008, regarding a change request that was filed in 2002, entitled: 4631488 lib/Makefile is too patient: .WAITs should be reduced This CR encapsulates a number of cronic issues with Solaris builds: We build Solaris with a parallel make (dmake) that tries to build as much of the code base in parallel as possible. There is a lot of code to build, and we've long made use of parallelized builds to get the job done quicker. This is even more important in today's world of massively multicore hardware. Solaris contains a large number of executables and shared objects. Executables depend on shared objects, and shared objects can depend on each other. Before you can build an object, you need to ensure that the objects it needs have been built. This implies a need for serialization, which is in direct opposition to the desire to build everying in parallel. To accurately build objects in the right order requires an accurate set of make rules defining the things that depend on each other. This sounds simple, but the reality is quite complex. In practice, having programmers explicitly specify these dependencies is a losing strategy: It's really hard to get right. It's really easy to get it wrong and never know it because things build anyway. Even if you get it right, it won't stay that way, because dependencies between objects can change over time, and make cannot help you detect such drifing. You won't know that you got it wrong until the builds break. That can be a long time after the change that triggered the breakage happened, making it hard to connect the cause and the effect. Usually this happens just before a release, when the pressure is on, its hard to think calmly, and there is no time for deep fixes. As a poor compromise, the libraries in core Solaris were built using a set of grossly incomplete hand written rules, supplemented with a number of dmake .WAIT directives used to group the libraries into sets of non-interacting groups that can be built in parallel because we think they don't depend on each other. From time to time, someone will suggest that we could analyze the built objects themselves to determine their dependencies and then generate make rules based on those relationships. This is possible, but but there are complications that limit the usefulness of that approach: To analyze an object, you have to build it first. This is a classic chicken and egg scenario. You could analyze the results of a previous build, but then you're not necessarily going to get accurate rules for the current code. It should be possible to build the code without having a built workspace available. The analysis will take time, and remember that we're constantly trying to make builds faster, not slower. By definition, such an approach will always be approximate, and therefore only incremantally more accurate than the hand written rules described above. The hand written rules are fast and cheap, while this idea is slow and complex, so we stayed with the hand written approach. Solaris was built that way, essentially forever, because these are genuinely difficult problems that had no easy answer. The makefiles were full of build races in which the right outcomes happened reliably for years until a new machine or a change in build server workload upset the accidental balance of things. After figuring out what had happened, you'd mutter "How did that ever work?", add another incomplete and soon to be inaccurate make dependency rule to the system, and move on. This was not a satisfying solution, as we tend to be perfectionists in the Solaris group, but we didn't have a better answer. It worked well enough, approximately. And so it went for years. We needed a different approach — a new idea to cut the Gordian Knot. In that discussion from May 2008, my fellow linker-alien Rod Evans had the initial spark that lead us to a game changing series of realizations: The link-editor is used to link objects together, but it only uses the ELF metadata in the object, consisting of symbol tables, ELF versioning sections, and similar data. Notably, it does not look at, or understand, the machine code that makes an object useful at runtime. If you had an object that only contained the ELF metadata for a dependency, but not the code or data, the link-editor would find it equally useful for linking, and would never know the difference. Call it a stub object. In the core Solaris OS, we require all objects to be built with a link-editor mapfile that describes all of its publically available functions and data. Could we build a stub object using the mapfile for the real object? It ought to be very fast to build stub objects, as there are no input objects to process. Unlike the real object, stub objects would not actually require any dependencies, and so, all of the stubs for the entire system could be built in parallel. When building the real objects, one could link against the stub objects instead of the real dependencies. This means that all the real objects can be built built in parallel too, without any serialization. We could replace a system that requires perfect makefile rules with a system that requires no ordering rules whatsoever. The results would be considerably more robust. We immediately realized that this idea had potential, but also that there were many details to sort out, lots of work to do, and that perhaps it wouldn't really pan out. As is often the case, it would be necessary to do the work and see how it turned out. Following that conversation, I set about trying to build a stub object. We determined that a faithful stub has to do the following: Present the same set of global symbols, with the same ELF versioning, as the real object. Functions are simple — it suffices to have a symbol of the right type, possibly, but not necessarily, referencing a null function in its text segment. Copy relocations make data more complicated to stub. The possibility of a copy relocation means that when you create a stub, the data symbols must have the actual size of the real data. Any error in this will go uncaught at link time, and will cause tragic failures at runtime that are very hard to diagnose. For reasons too obscure to go into here, involving tentative symbols, it is also important that the data reside in bss, or not, matching its placement in the real object. If the real object has more than one symbol pointing at the same data item, we call these aliased symbols. All data symbols in the stub object must exhibit the same aliasing as the real object. We imagined the stub library feature working as follows: A command line option to ld tells it to produce a stub rather than a real object. In this mode, only mapfiles are examined, and any object or shared libraries on the command line are are ignored. The extra information needed (function or data, size, and bss details) would be added to the mapfile. When building the real object instead of the stub, the extra information for building stubs would be validated against the resulting object to ensure that they match. In exploring these ideas, I immediately run headfirst into the reality of the original mapfile syntax, a subject that I would later write about as The Problem(s) With Solaris SVR4 Link-Editor Mapfiles. The idea of extending that poor language was a non-starter. Until a better mapfile syntax became available, which seemed unlikely in 2008, the solution could not involve extentions to the mapfile syntax. Instead, we cooked up the idea (hack) of augmenting mapfiles with stylized comments that would carry the necessary information. A typical definition might look like: # DATA(i386) __iob 0x3c0 # DATA(amd64,sparcv9) __iob 0xa00 # DATA(sparc) __iob 0x140 iob; A further problem then became clear: If we can't extend the mapfile syntax, then there's no good way to extend ld with an option to produce stub objects, and to validate them against the real objects. The idea of having ld read comments in a mapfile and parse them for content is an unacceptable hack. The entire point of comments is that they are strictly for the human reader, and explicitly ignored by the tool. Taking all of these speed bumps into account, I made a new plan: A perl script reads the mapfiles, generates some small C glue code to produce empty functions and data definitions, compiles and links the stub object from the generated glue code, and then deletes the generated glue code. Another perl script used after both objects have been built, to compare the real and stub objects, using data from elfdump, and validate that they present the same linking interface. By June 2008, I had written the above, and generated a stub object for libc. It was a useful prototype process to go through, and it allowed me to explore the ideas at a deep level. Ultimately though, the result was unsatisfactory as a basis for real product. There were so many issues: The use of stylized comments were fine for a prototype, but not close to professional enough for shipping product. The idea of having to document and support it was a large concern. The ideal solution for stub objects really does involve having the link-editor accept the same arguments used to build the real object, augmented with a single extra command line option. Any other solution, such as our prototype script, will require makefiles to be modified in deeper ways to support building stubs, and so, will raise barriers to converting existing code. A validation script that rederives what the linker knew when it built an object will always be at a disadvantage relative to the actual linker that did the work. A stub object should be identifyable as such. In the prototype, there was no tag or other metadata that would let you know that they weren't real objects. Being able to identify a stub object in this way means that the file command can tell you what it is, and that the runtime linker can refuse to try and run a program that loads one. At that point, we needed to apply this prototype to building Solaris. As you might imagine, the task of modifying all the makefiles in the core Solaris code base in order to do this is a massive task, and not something you'd enter into lightly. The quality of the prototype just wasn't good enough to justify that sort of time commitment, so I tabled the project, putting it on my list of long term things to think about, and moved on to other work. It would sit there for a couple of years. Semi-coincidentally, one of the projects I tacked after that was to create a new mapfile syntax for the Solaris link-editor. We had wanted to do something about the old mapfile syntax for many years. Others before me had done some paper designs, and a great deal of thought had already gone into the features it should, and should not have, but for various reasons things had never moved beyond the idea stage. When I joined Sun in late 2005, I got involved in reviewing those things and thinking about the problem. Now in 2008, fresh from relearning for the Nth time why the old mapfile syntax was a huge impediment to linker progress, it seemed like the right time to tackle the mapfile issue. Paving the way for proper stub object support was not the driving force behind that effort, but I certainly had them in mind as I moved forward. The new mapfile syntax, which we call version 2, integrated into Nevada build snv_135 in in February 2010: 6916788 ld version 2 mapfile syntax PSARC/2009/688 Human readable and extensible ld mapfile syntax In order to prove that the new mapfile syntax was adequate for general purpose use, I had also done an overhaul of the ON consolidation to convert all mapfiles to use the new syntax, and put checks in place that would ensure that no use of the old syntax would creep back in. That work went back into snv_144 in June 2010: 6916796 OSnet mapfiles should use version 2 link-editor syntax That was a big putback, modifying 517 files, adding 18 new files, and removing 110 old ones. I would have done this putback anyway, as the work was already done, and the benefits of human readable syntax are obvious. However, among the justifications listed in CR 6916796 was this We anticipate adding additional features to the new mapfile language that will be applicable to ON, and which will require all sharable object mapfiles to use the new syntax. I never explained what those additional features were, and no one asked. It was premature to say so, but this was a reference to stub objects. By that point, I had already put together a working prototype link-editor with the necessary support for stub objects. I was pleased to find that building stubs was indeed very fast. On my desktop system (Ultra 24), an amd64 stub for libc can can be built in a fraction of a second: % ptime ld -64 -z stub -o stubs/libc.so.1 -G -hlibc.so.1 \ -ztext -zdefs -Bdirect ... real 0.019708910 user 0.010101680 sys 0.008528431 In order to go from prototype to integrated link-editor feature, I knew that I would need to prove that stub objects were valuable. And to do that, I knew that I'd have to switch the Solaris ON consolidation to use stub objects and evaluate the outcome. And in order to do that experiment, ON would first need to be converted to version 2 mapfiles. Sub-mission accomplished. Normally when you design a new feature, you can devise reasonably small tests to show it works, and then deploy it incrementally, letting it prove its value as it goes. The entire point of stub objects however was to demonstrate that they could be successfully applied to an extremely large and complex code base, and specifically to solve the Solaris build issues detailed above. There was no way to finesse the matter — in order to move ahead, I would have to successfully use stub objects to build the entire ON consolidation and demonstrate their value. In software, the need to boil the ocean can often be a warning sign that things are trending in the wrong direction. Conversely, sometimes progress demands that you build something large and new all at once. A big win, or a big loss — sometimes all you can do is try it and see what happens. And so, I spent some time staring at ON makefiles trying to get a handle on how things work, and how they'd have to change. It's a big and messy world, full of complex interactions, unspecified dependencies, special cases, and knowledge of arcane makefile features... ...and so, I backed away, put it down for a few months and did other work... ...until the fall, when I felt like it was time to stop thinking and pondering (some would say stalling) and get on with it. Without stubs, the following gives a simplified high level view of how Solaris is built: An initially empty directory known as the proto, and referenced via the ROOT makefile macro is established to receive the files that make up the Solaris distribution. A top level setup rule creates the proto area, and performs operations needed to initialize the workspace so that the main build operations can be launched, such as copying needed header files into the proto area. Parallel builds are launched to build the kernel (usr/src/uts), libraries (usr/src/lib), and commands. The install makefile target builds each item and delivers a copy to the proto area. All libraries and executables link against the objects previously installed in the proto, implying the need to synchronize the order in which things are built. Subsequent passes run lint, and do packaging. Given this structure, the additions to use stub objects are: A new second proto area is established, known as the stub proto and referenced via the STUBROOT makefile macro. The stub proto has the same structure as the real proto, but is used to hold stub objects. All files in the real proto are delivered as part of the Solaris product. In contrast, the stub proto is used to build the product, and then thrown away. A new target is added to library Makefiles called stub. This rule builds the stub objects. The ld command is designed so that you can build a stub object using the same ld command line you'd use to build the real object, with the addition of a single -z stub option. This means that the makefile rules for building the stub objects are very similar to those used to build the real objects, and many existing makefile definitions can be shared between them. A new target is added to the Makefiles called stubinstall which delivers the stub objects built by the stub rule into the stub proto. These rules reuse much of existing plumbing used by the existing install rule. The setup rule runs stubinstall over the entire lib subtree as part of its initialization. All libraries and executables link against the objects in the stub proto rather than the main proto, and can therefore be built in parallel without any synchronization. There was no small way to try this that would yield meaningful results. I would have to take a leap of faith and edit approximately 1850 makefiles and 300 mapfiles first, trusting that it would all work out. Once the editing was done, I'd type make and see what happened. This took about 6 weeks to do, and there were many dark days when I'd question the entire project, or struggle to understand some of the many twisted and complex situations I'd uncover in the makefiles. I even found a couple of new issues that required changes to the new stub object related code I'd added to ld. With a substantial amount of encouragement and help from some key people in the Solaris group, I eventually got the editing done and stub objects for the entire workspace built. I found that my desktop system could build all the stub objects in the workspace in roughly a minute. This was great news, as it meant that use of the feature is effectively free — no one was likely to notice or care about the cost of building them. After another week of typing make, fixing whatever failed, and doing it again, I succeeded in getting a complete build! The next step was to remove all of the make rules and .WAIT statements dedicated to controlling the order in which libraries under usr/src/lib are built. This came together pretty quickly, and after a few more speed bumps, I had a workspace that built cleanly and looked like something you might actually be able to integrate someday. This was a significant milestone, but there was still much left to do. I turned to doing full nightly builds. Every type of build (open, closed, OpenSolaris, export, domestic) had to be tried. Each type failed in a new and unique way, requiring some thinking and rework. As things came together, I became aware of things that could have been done better, simpler, or cleaner, and those things also required some rethinking, the seeking of wisdom from others, and some rework. After another couple of weeks, it was in close to final form. My focus turned towards the end game and integration. This was a huge workspace, and needed to go back soon, before changes in the gate would made merging increasingly difficult. At this point, I knew that the stub objects had greatly simplified the makefile logic and uncovered a number of race conditions, some of which had been there for years. I assumed that the builds were faster too, so I did some builds intended to quantify the speedup in build time that resulted from this approach. It had never occurred to me that there might not be one. And so, I was very surprised to find that the wall clock build times for a stock ON workspace were essentially identical to the times for my stub library enabled version! This is why it is important to always measure, and not just to assume. One can tell from first principles, based on all those removed dependency rules in the library makefile, that the stub object version of ON gives dmake considerably more opportunities to overlap library construction. Some hypothesis were proposed, and shot down: Could we have disabled dmakes parallel feature? No, a quick check showed things being build in parallel. It was suggested that we might be I/O bound, and so, the threads would be mostly idle. That's a plausible explanation, but system stats didn't really support it. Plus, the timing between the stub and non-stub cases were just too suspiciously identical. Are our machines already handling as much parallelism as they are capable of, and unable to exploit these additional opportunities? Once again, we didn't see the evidence to back this up. Eventually, a more plausible and obvious reason emerged: We build the libraries and commands (usr/src/lib, usr/src/cmd) in parallel with the kernel (usr/src/uts). The kernel is the long leg in that race, and so, wall clock measurements of build time are essentially showing how long it takes to build uts. Although it would have been nice to post a huge speedup immediately, we can take solace in knowing that stub objects simplify the makefiles and reduce the possibility of race conditions. The next step in reducing build time should be to find ways to reduce or overlap the uts part of the builds. When that leg of the build becomes shorter, then the increased parallelism in the libs and commands will pay additional dividends. Until then, we'll just have to settle for simpler and more robust. And so, I integrated the link-editor support for creating stub objects into snv_153 (November 2010) with 6993877 ld should produce stub objects PSARC/2010/397 ELF Stub Objects followed by the work to convert the ON consolidation in snv_161 (February 2011) with 7009826 OSnet should use stub objects 4631488 lib/Makefile is too patient: .WAITs should be reduced This was a huge putback, with 2108 modified files, 8 new files, and 2 removed files. Due to the size, I was allowed a window after snv_160 closed in which to do the putback. It went pretty smoothly for something this big, a few more preexisting race conditions would be discovered and addressed over the next few weeks, and things have been quiet since then. Conclusions and Looking Forward Solaris has been built with stub objects since February. The fact that developers no longer specify the order in which libraries are built has been a big success, and we've eliminated an entire class of build error. That's not to say that there are no build races left in the ON makefiles, but we've taken a substantial bite out of the problem while generally simplifying and improving things. The introduction of a stub proto area has also opened some interesting new possibilities for other build improvements. As this article has become quite long, and as those uses do not involve stub objects, I will defer that discussion to a future article.

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  • User Productivity Kit - Powerful Packages (Part 2)

    - by [email protected]
    In my first post on packages I described what a package is and how it can be used. I also started explaining some of the considerations that should be taken into account when determining how to arrange your packages. The first is when the files are interrelated and depend on one another such as an HTML file and it's graphics. A second consideration is how the files are used in your outlines. Let's say you're using a dozen Word doc files. You could place them all in a single package or put each Word doc file in a separate package but what's the right thing to do? There are several factors that will influence your decision. To understand the first, let me explain a function of UPK publishing. Take an outline in UPK that has an attachment (concept, frame link, or hyperlink) that points to a file in a package. When you publish this outline, the publishing engine will determine that there is a link to a file in the package and copy the contents of the package to the publishing destination directory. This is done to ensure that any interrelated files are kept together. For the situation where you have an HTML file with links to number of graphics files, this is a good thing. If, however, the package has a dozen unrelated Word doc files and you link to only one of them, all dozen Word documents will be copied to the publishing destination directory.  Whether or not this is a good thing is dependent on two things. First, are all of the files in the package used in the outline that you're publishing? Take an outline that includes links to all of the Word documents in that dozen document package I described earlier. For this situation, you may choose to keep all the files in a single package for convenience. A second consideration is how your organization leverages reuse in UPK. In this context, I'm referring to the link style of reuse such as when you link to the same topic from multiple UPK outlines and changes to the topic appear in both places. Take an example where you have the earlier mentioned dozen Word document package and an outline with a dozen topics in it. Each topic has an attachment pointing to one of the Word documents in the package (frame link, concept, etc.) If you're only publishing this outline, the single package probably works fine but what if you're reusing one of these topics in another outline? As I explained earlier, linking to one file in the package will result in all files in the package being copied to your published output. In this example, linking to one topic in the first outline will result in all dozen Word documents being copied to the published output. This may result in files in the output that you don't want there for business or size reasons. This is a situation in which you should consider placing each of the Word documents in it's own separate package. With each document in it's own package, that link to a single document will result in only that single package and single Word document being copied to the published output. In my last post I had described that packages are documents in the UPK library. When using the multi-user version of the UPK Developer you can leverage standard library capabilities for managing the files in these packages during the development process - capabilities such as check in / check out, history, etc. When structuring your packages take into consideration how the authors are going to be adding, modifying and deleting files from the packages. A single package is a single document in the UPK library. Like any other document in the library, a single user can check out the package and edit it at a time. If you have a large number of files in a single package and these must be modified by many users, you need to consider whether this will cause problems as multiple users compete to update the same package. If the files don't depend on each other consider placing the files in separate packages to reduce contention. I hope you've enjoyed these two posts on how you can leverage the power of packages in your content. In summary, consider the following when structuring your packages: Is the asset a single, standalone file or a set of files that depend on each other? Will all the files always be used together in a single outline or may only some of the files be needed based on how the content is reused across multiple outlines? Will multiple developers need to update the files in a single package or should you break it into multiple packages to reduce contention when checking out the document? We'd like to hear from you on how you're using packages in your content. Please add your comments below! Thank you and I hope these two posts have given you additional insights into how to use packages in your content and structure them for efficient use. John Zaums Senior Director, Product Development Oracle User Productivity Kit

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  • running multi threads in Java

    - by owca
    My task is to simulate activity of couple of persons. Each of them has few activities to perform in some random time: fast (0-5s), medium(5-10s), slow(10-20s) and very slow(20-30s). Each person performs its task independently in the same time. At the beginning of new task I should print it's random time, start the task and then after time passes show next task's time and start it. I've written run() function that counts time, but now it looks like threads are done one after another and not in the same time or maybe they're just printed in this way. public class People{ public static void main(String[] args){ Task tasksA[]={new Task("washing","fast"), new Task("reading","slow"), new Task("shopping","medium")}; Task tasksM[]={new Task("sleeping zzzzzzzzzz","very slow"), new Task("learning","slow"), new Task(" :** ","slow"), new Task("passing an exam","slow") }; Task tasksJ[]={new Task("listening music","medium"), new Task("doing nothing","slow"), new Task("walking","medium") }; BusyPerson friends[]={ new BusyPerson("Alice",tasksA), new BusyPerson("Mark",tasksM), new BusyPerson("John",tasksJ)}; System.out.println("STARTING....................."); for(BusyPerson f: friends) (new Thread(f)).start(); System.out.println("DONE........................."); } } class Task { private String task; private int time; private Task[]tasks; public Task(String t, String s){ task = t; Speed speed = new Speed(); time = speed.getSpeed(s); } public Task(Task[]tab){ Task[]table=new Task[tab.length]; for(int i=0; i < tab.length; i++){ table[i] = tab[i]; } this.tasks = table; } } class Speed { private static String[]hows = {"fast","medium","slow","very slow"}; private static int[]maxs = {5000, 10000, 20000, 30000}; public Speed(){ } public static int getSpeed( String speedString){ String s = speedString; int up_limit=0; int down_limit=0; int time=0; //get limits of time for(int i=0; i<hows.length; i++){ if(s.equals(hows[i])){ up_limit = maxs[i]; if(i>0){ down_limit = maxs[i-1]; } else{ down_limit = 0; } } } //get random time within the limits Random rand = new Random(); time = rand.nextInt(up_limit) + down_limit; return time; } } class BusyPerson implements Runnable { private String name; private Task[] person_tasks; private BusyPerson[]persons; public BusyPerson(String s, Task[]t){ name = s; person_tasks = t; } public BusyPerson(BusyPerson[]tab){ BusyPerson[]table=new BusyPerson[tab.length]; for(int i=0; i < tab.length; i++){ table[i] = tab[i]; } this.persons = table; } public void run() { int time = 0; double t1=0; for(Task t: person_tasks){ t1 = (double)t.time/1000; System.out.println(name+" is... "+t.task+" "+t.speed+ " ("+t1+" sec)"); while (time == t.time) { try { Thread.sleep(10); } catch(InterruptedException exc) { System.out.println("End of thread."); return; } time = time + 100; } } } } And my output : STARTING..................... DONE......................... Mark is... sleeping zzzzzzzzzz very slow (36.715 sec) Mark is... learning slow (10.117 sec) Mark is... :** slow (29.543 sec) Mark is... passing an exam slow (23.429 sec) Alice is... washing fast (1.209 sec) Alice is... reading slow (23.21 sec) Alice is... shopping medium (11.237 sec) John is... listening music medium (8.263 sec) John is... doing nothing slow (13.576 sec) John is... walking medium (11.322 sec) Whilst it should be like this : STARTING..................... DONE......................... John is... listening music medium (7.05 sec) Alice is... washing fast (3.268 sec) Mark is... sleeping zzzzzzzzzz very slow (23.71 sec) Alice is... reading slow (15.516 sec) John is... doing nothing slow (13.692 sec) Alice is... shopping medium (8.371 sec) Mark is... learning slow (13.904 sec) John is... walking medium (5.172 sec) Mark is... :** slow (12.322 sec) Mark is... passing an exam very slow (27.1 sec)

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  • script not found or unable to stat: /usr/lib/cgi-bin/php-cgi

    - by John
    I have just seen a new series of error in the /var/log/apache2/error.log [Thu Oct 31 06:59:04 2013] [error] [client 203.197.197.18] script not found or unable to stat: /usr/lib/cgi-bin/php [Thu Oct 31 06:59:08 2013] [error] [client 203.197.197.18] script not found or unable to stat: /usr/lib/cgi-bin/php5 [Thu Oct 31 06:59:09 2013] [error] [client 203.197.197.18] script not found or unable to stat: /usr/lib/cgi-bin/php-cgi [Thu Oct 31 06:59:14 2013] [error] [client 203.197.197.18] script not found or unable to stat: /usr/lib/cgi-bin/php.cgi [Thu Oct 31 06:59:14 2013] [error] [client 203.197.197.18] script not found or unable to stat: /usr/lib/cgi-bin/php4 This server is running Ubuntu 12.04lts. I have never seen this sort of attack before, should i be concerned or securing my system in any way for them? Thanks, John

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  • SMTP Relay through exchange

    - by John
    Hi guys, We have a bit of a problem in that we want our printers to email our contractor whenever they develop a fault. The problem is on our corporate network we have no access through the firewall to the internet preventing us to use the external SMTP server. So i suppose the question is can we use our exchange server to do this? IE could I run an SMTP service that would forward to the exchange server which would then send the mail to the contractor? Any ideas welcome! Thanks John

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  • Grep a strange acirc character

    - by John Hunt
    I have this character appearing in places in some files I have:  (if you can't see it or it looks like a question mark it's the Acirc character (capital A with a circumflex over it)) I simply want to grep replace this char with a space, however when I do this: grep --color -ri  myproject.php Putty gets very confused, as does grep. As I understand it there's probably a way to use an escaped hex code with grep.. does anyone know how? EDIT: The character is showing up on my web page as a weird <?>. The http headers for the page specify utf-8 as does the meta character set and I still see the strange character. In putty it appears as a space (putty also set to utf-8.) When I copy from vim and paste into grep it simply doesn't find it. Cheers, John

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  • counting unique values based on multiple columns

    - by gooogalizer
    I am working in google spreadsheets and I am trying to do some counting that takes into consideration cell values across multiple cells in each row. Here's my table: |AUTHOR| |ARTICLE| |VERSION| |PRE-SELECTED| ANDREW GOLF STREAM 1 X ANDREW GOLF STREAM 2 X ANDREW HURRICANES 1 JOHN CAPE COD 1 X JOHN GOLF STREAM 1 (Google doc here) Each person can submit multiple articles as well as multiple versions of the same article. Sometimes different people submit different articles that happen to be identically named (Andrew and John both submitted different articles called "Golf Stream"). Multiple versions written by the same person do not count as unique, but articles with the same title written by different people do count as unique. So, I am looking to find a formula that Counts the number of unique articles that have been submitted [4] (without having to manually create extra columns for doing CONCATS, if possible) It would also be great to find formulas that: Count the number of unique articles that have been pre-selected (marked "X" in "PRE-SELECTED" column) [2] Count the number of unique articles that have only 1 version [4] Count the number of unique articles that have more than 1 of their versions pre-selected 1 Thank you so much! Nikita

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  • Looking for the best ec2 setup for 3 sites totaling in 1.5 mil in traffic monthly

    - by john h.
    I am looking to consolidate our current aws setup of 2 Large ubuntu ec2 servers and 2 large RDS server for our 3 websites that have a total of about 1.5 million hits a month and increasing every month with the majority of traffic (1 mil) to one forum site in the group and the rest of traffic to an ecommerce site and a small wordpress site. So here is my question/thought? Would it be better for us to combine the two ec2 large servers to just one and same with the 2 RDS servers so we run all three sites off one large ec2 and one RDS. -or- Should we setup maybe 2-3 smaller ec2 servers load balenced and a single RDS. -or- Something completely different setup? One concern is that if one site crashes it takes with it the others. It happened in the past but I am pretty sure its because of the forum software and not the server setup. -john

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  • Blue Screen Of Death after Graphics Card Update

    - by John Smith
    I recently installed the game watch dogs After installing it i upgraded the drivers on my graphics card AMD Radion R9 200 series via the catalyst software and since then windows has been crashing on an ad-hoc basis even when sitting idle I have recieved two different sets of errors OXOOOOOOO1 and VIDEO_SCHEDULER_INTERNAL_ERROR I am running windows 8.1 with the driver 14.4 from AMD My PC shouldnt really be having this problem as it is pretty high spec due to my work Any help would be greatly appreciated as it is driving me up the walls a bit [UPDATE 08-06-2014] I have been looking around online and have crashed the PC a few times now trying to recreate the bug I have looked into the event history viewer and gotten the following errors amdacpusrsvc acpusrsvc: IOCTL_ACPKSD_KSD_TO_USR_SVC_SET_FB_APERTURES: FAILED acpusrsvc: GfxMemServiceInitialize: FAILED amdacpusrsvc acpusrsvc: IOCTL_ACPKSD_KSD_TO_USR_SVC_SET_FB_APERTURES: FAILED amdacpusrsvc acpusrsvc: GfxMemServiceInitialize: FAILED I took some advice from the AMD forums to re-install the old drivers to see if they would work. I uninstalled the old ones first and installed directly from the CD I got the warnings below but the driver installed "successfully" The Warnings are amdacpusrsvc acpusrsvc: ConfigureFrameBufferMemory: FAILED. Hopefully this will spark something off for someone Thanks John

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  • Solaris 32bit / 64bit confusion

    - by goldenmean
    I have a Solaris on a AMD- uname -a gives OS Solaris 10 x86_64 (SunOS goldtpus34 5.10 Generic_144489-11 I wanted to find whether it has a 32bit or 64 bit kernel so I did /usr/bin/isainfo -k it says amd64 but when i do file /sbin/init it says ELF 32-bit LSB executable 80386 Version 1, dynamically linked, stripped Also if I do file it says ELF 64-bit LSB executable AMD64 Version 1 [SSE2 SSE FXSR FPU], dynamically linked, not stripped So is it possible to have a Kernel working in 64bit mode but System utils/process spawner(init) in 32bit mode. I am confused. How to accurately get if the OS Kernel is in 64/32 bit mode on Solaris and on Linux?

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  • Guestfish not found on Debian 7 when execute virt-copy-in [on hold]

    - by John Wang
    When I execute virt-copy-in command on a kvm host(Debian7.1), I got error saying "guestfish not found". However according to the dpkg comamnd, guestfish do have been installed: john@sver:~$ dpkg-query -l | grep guestfs* ii libguestfs-perl ... ii libguestfs-tools ... ii libguestfs0 ... What's the problem? Is the libguestfs-tools not the guestfish in Debian? Or it's just a broken dependency in libguestfs-tools in Debian7.1(my KVM Host)?

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  • When DNS doesn't cache

    - by John Francis
    We've had some odd DNS problems over the past couple of days that I don't fully understand. Some of our DNS names stopped resolving for some of our customers due to some 'unknown' server reconfiguration at our DNS provider. The problem seemed to be intermittent i.e. stopped working and started working within a few minutes over a couple of days. I'm no expert on DNS, but I'd have expected DNS caches to prevent this sort of thing from happening - when we need to change an IP address for a DNS record, it can take 24 hours to propogate, so how can our DNS provider be breaking name resolution intermittently for our customers so easily? Shouldn't the DNS caches kick in here? We had a similar problem about a month ago when one of their nameservers 'decided to reload the DNS database from scratch' - this broke our name resolution too. Again, why didn't the caches satisfy the name resolution requests. Any guesses would be appreciated. John

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  • Adding a single 300Gb SCSI drive to poweredge 2850

    - by John Steele
    I have a 2850 setup with 3 146Gb drives, two partitions 1 12GB system with server 2003 sp2 and 1 261Gb Data. I am strapped on disk space on the data partition having to push data around. I wanted to add a 300Gb single drive for lesser critical data, is this possible? Or is it best to add 2 300Gb drives for another RAID 1 configuration? This is my church network and while it is mission critical it is not enterprise so I can take it down for a few hours. Any pointers to documentation or direct help would be greatly appreciated. John

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  • Email censorship system

    - by user1116589
    I would like to ask you about any censorship / moderation system. Basic workflow of events: Customer sends email to [email protected] from [email protected] ACME administrator receives notification and can moderate email After moderation administrator confirm an email and send it to [email protected] John answears to [email protected] Before the email is send it is moderated again by ACME administrator What is important, that this functionality is easy to do with some CMS/CMF systems. The problem is that we do not want to use an extra domain and force customer to login an extra system. Customer should only use his own email box or desktop email application. Thank you, Tomek

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  • Syncing contacts to iOS device with Exchange

    - by flackend
    I set up a Microsoft Exchange account on my iOS device to sync my Gmail contacts. But Microsoft Exchange is ignoring phone numbers that are labeled as 'iPhone' or 'main'. For example, John Smith: On Mac and Gmail: John Smith main: 123-334-1212 home: 123-330-1002 work: 123-330-8211 iPhone: 123-778-5556 On iOS device (via Exchange sync): John Smith home: 123-330-1002 work: 123-330-8211 I'd like to sync my contacts from my Mac to iCloud and Gmail, but you can't do both: Is there a solution to sync iOS and Gmail contacts without using Exchange? Thanks for any help!

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  • The simplest Ubuntu mail server

    - by John G.
    After days of trying all sorts of tutorials I finally found a simple solution (not necessary the best) for a functional ubuntu mail server: sudo aptitude install postfix next type sudo dpkg-reconfigure postfix and configure like this: Internet Site yourdomain.com john (type your ubuntu user) yourdomain.com, localhost.localdomain, localhost No 127.0.0.0/8 [::ffff:127.0.0.0]/104 [::1]/192.168.0.1/24 (192.198.0.1 replace with your server ip address) 0 + all next install mail-stack-delivery sudo aptitude install mail-stack-delivery At this point you have a working mail server. Next, I configured SquirrelMail and start sending and receaving mail. This configuration worked with both Apache and Nginx.

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  • Why do we need Hash by key? [migrated]

    - by Royi Namir
    (i'm just trying to find what am I missing...) Assuming John have a clear text message , he can create a regular hash ( like md5 , or sha256) and then encrypt the message. John can now send Paul the message + its (clear text)hash and Paul can know if the message was altered. ( decrypt and then compare hashes). Even if an attacker can change the encrpyted data ( without decrypt) - - when paul will open the message - and recalc the hash - it wont generate the same hash as the one john sent him. so why do we need hash by key ?

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  • syntax error: unknown user 'munin' in statoverride file

    - by John
    Server running Ubuntu 12.04 lts I installed munin the other day on a server. I decided later to remove it with apt-get. I noticed that not everything was removed from the installation so manually removed the munin web directory and also removed the munin user-name and group from the sever. However I have just now tried to run apt-get upgrade which is now returning an error: dpkg: unrecoverable fatal error, aborting: syntax error: unknown user 'munin' in statoverride file E: Sub-process /usr/bin/dpkg returned an error code (2) I am now out of my depth. What does this mean? Google results have not really been helpful. Can anyone help? Thanks, John

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  • Mass remove passwords from rar archives

    - by ldigas
    Is there a way to (I'm using WinRAR; demo, but I'm willing to change it to whatever is needed) mass remove passwords from a bunch of files ? Problem description: for reasons unknown to me, some archiving was done for two-and-something years in RAR format, and all archives have passwords. I have a list of them, them all being similar (mostly something like John-03, John-04, John-05 ... e.g. name-month ...) but I need to manipulate the files at large, and it is a real problem removing and or dearchiving all those files, while entering passwords manually. What would be my best options concerning ? Ideally, I'm looking for some kind of archiver which tries out a predefined list of passwords, and asks only if non of them cracks the safe. Afaik, WinRAR has no such feature.

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  • Automate configuration change on Outlook 2007

    - by Julien Vehent
    I am migrating a bunch of mailboxes to google apps. Each user owns several mailboxes each serving different domains (john has [email protected], [email protected], and so on...) Currently, those accounts are hosted on (edit:NOT an exchange server) an old SMTP/POP server we want to replace, and I need to edit their outlook 2007 configuration to change the pop, smtp and password parameters. The hard way to do it is to connect to each outlook session and edit the parameters manually. I want to avoid that. Because that represents over 700 accounts spread between 40 users... :'( How can I automate this configuration change ? In the active directory ? Using a PRF file ? note: I'm a linux sysadmin with very little knowledge of windows's black magic.

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  • How do MaxSpareServers work in Apache?

    - by John Hunt
    I've scoured the web but I can't find out what MaxSpareServers are in Apache MPM prefork.. The MaxSpareServers directive sets the desired maximum number of idle child server processes. An idle process is one which is not handling a request. If there are more than MaxSpareServers idle, then the parent process will kill off the excess processes. Great, but what causes a spareserver to be created? More importantly, when does a spare server go away? I understand that minspareservers are created gradually after the server is started.. How do maxspareservers relate to maxclients? Basically I'm at a bit of a loss on how best to configure Apache.. there's a lot of documentation out there but it isn't that clear. Thanks, John.

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  • Restoring Subversion repositories from backup

    - by John Hoge
    Hi, I had to restore a subversion server from a backup image taken the previous night. Everything worked fine after the restore except for one repository. A working copy had been committed on the server after the latest backup, so this working copy had newer files than the restored repository. I tried to commit the files using tortoise, but SVN didn't recognize that the files on the working copy were newer than those in the repository. I'm using Subversion Server 1.6.5 on Windows 2003 Server and TortoiseSVN 1.6.8 64 bit on a Win7 64 bit client. Thanks, John

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  • how to create a simple radio station [on hold]

    - by John
    I've been digging around for ages but not getting very far so any links or tips would be massively appreciated. I want to create a central "radio station" in my home to stream one playlist to any computers pointing their browser to the ip within my internal network. I have an old mini slave mac mini running ubuntu and was originally thinking I could get php and apache to handle this but then quickly realised that of course, php will serve out streaming independently per connection ie no radio station. Are there any servers already built for this sort of behaviour? is shoutcast one of the only versions Thanks, John

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  • Do superuser things with normal user

    - by OrangeTux
    I want to secure the SSH access to my server. One thing I read everywhere is to disable the root user login. To still have access via SSH I created another user via sudo adduser john How can I still do root things with this account? sudo command asks for a password of the user but gives john not in sudoer file. Action will be reported. When I use su I log in as root which I'm going to disable. How can I stil do root things with the normal account john?

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  • Lotus Notes: Searching email by fields

    - by themel
    I'm using Lotus Notes 8.5.2 in a large corporate deployment. I'm trying to figure out how to search my email in a structured manner, e.g. by specifying criteria on fields. The help seems to suggest that I can use fields in square brackets and a list of operators, e.g. to find all mail where the From field contains John, I'd search for /[From] CONTAINS John However, I can't get this to work - any operator style query I've tried returns zero documents. "Web-style" queries (e.g. typing John into the search dialog) work, but I'd really prefer a way that would let me search more precisely. Potential issues: I'm assuming that the field names can be taken from the list of things I see when I open a mail and look at its Document Properties. Full text indexing is turned off for my mailbox, and all my attempts to create my own have failed. Does anyone have better information on searching by from/date/subject conditions in Notes?

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