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  • PHP in_array() can't even match a single character. Strict is set to true.

    - by solefald
    I've seen a million of these threads here already, and read through every single one already. Including some serious time Googling. Nothing complicated. All I have to do is check if a single character in a loop matches my alphabet array. print_r($alphabet); // all 26 letters Array ( [0] => a [1] => b [2] => c ... [23] => x [24] => y [25] => z ) print_r($emptyLetters); // dynamic array. Array ( [0] => b [1] => s ) foreach($alphabet as $letter): { echo $letter . '<br />' // Correctly prints out every letter from $alphabet. if(in_array($letter, $emptyLetters, true)): // $strict is set // do something endif; } What the hell is going on??? I do not understand what i am doing wrong.... I tried every combination and option possible, but for some reason even array_search() is bit working...

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  • How can I find all items beginning with a or â?

    - by Malcolm Frexner
    I have a list of items that are grouped by their first letter. By clicking a letter the user gets alle entries that begin with that letter. This does not work for french. If I choose the letter a, items with â are not returned. What is a good way to return items no matter if they have an accent or not? <% char alphaStart = Char.Parse("A"); char alphaEnd = Char.Parse("Z"); %> <% for (char i = alphaStart; i <= alphaEnd; i++) { %> <% char c = i; %> <% var abcList = Model.FaqList.Where(x => x.CmsHeader.StartsWith(c.ToString())).ToList(); %> <% if (abcList.Count > 0 ) { %> <div class="naviPkt"> <a id="<%= i.ToString().ToUpper() %>" class="naviPktLetter" href="#<%= i.ToString().ToLower() %>"><%= i.ToString().ToUpper() %></a> </div> <ul id="menuGroup<%= i.ToString().ToUpper() %>" class="contextMenu" style="display:none;"> <% foreach (var info in abcList) { %> <li class="<%= info.CmsHeader%>"> <a id="infoId<%= info.CmsInfoId%>" href="#<%= info.CmsInfoId%>" class="abcEntry"><%= info.CmsHeader%></a> </li> <% } %> </ul> <% } %> <% } %>

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  • How can I dynamically call the named route in a :partial in rails?

    - by Angela
    I have the following partial. It can be called from three different times in a view as follows: <%= render :partial => "contact_event", :collection => @contacts, :locals => {:event => email} %> Second time: <%= render :partial => "contact_event", :collection => @contacts, :locals => {:event => call} %> Third time: <%= render :partial => "contact_event", :collection => @contacts, :locals => {:event => letter} %> In each instance, call, email, letter refer to a specific instance of a Model Call, Email, or Letter. Here is what I tried to do and conceptually what I'd like to do: assign the route based on the class name that has been passed to the :event from the :partial. What I did was create what the actual url should be. The 'text' of it is correct, but doesn't seem to recognize it as a named route. <% url = "skip_contact_#{event.class.name.tableize.singularize}_url" % <%= link_to_remote "Skip #{url} Remote", :url = skip_contact_email_url(contact_event, event), :update = "update-area-#{contact_event.id}-#{event.id}" % ' My challenge: skip_contact_email_url only works when the event refers to an email. How can I dynamically define skip_contact_email_url to be skip_contact_letter_url if the local variable is letter? Even better, how can I have a single named route that would do the appropriate action?

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  • How can I dynamically define the named route in a :partial in rails?

    - by Angela
    I have the following partial. It can be called from three different times in a view as follows: <%= render :partial => "contact_event", :collection => @contacts, :locals => {:event => email} %> Second time: <%= render :partial => "contact_event", :collection => @contacts, :locals => {:event => call} %> Third time: <%= render :partial => "contact_event", :collection => @contacts, :locals => {:event => letter} %> In each instance, call, email, letter refer to a specific instance of a Model Call, Email, or Letter. Here is the content of the partial "contact_event": <%= link_to_remote "Skip #{event} Remote", :url => skip_contact_email_url(contact_event, event), :update => "update-area-#{contact_event.id}-#{event.id}" %> <span id='update-area-<%="#{contact_event.id}-#{event.id}"%>'> </span> </p> My challenge: skip_contact_email_url only works when the event refers to an email. How can I dynamically define skip_contact_email_url to be skip_contact_letter_url if the local variable is letter? Even better, how can I have a single named route that would do the appropriate action?

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  • iPhone SDK Tableview Datasource singleton error

    - by mrburns05
    I basically followed apple "TheElements" sample and changed "PeriodicElements" .h & .m to my own "SortedItems" .h & .m During compile I get this error: "Undefined symbols: "_OBJC_CLASS_$_SortedItems", referenced from: __objc_classrefs__DATA@0 in SortedByNameTableDataSource.o ld: symbol(s) not found collect2: ld returned 1 exit status " here is my SortedItems.m file #import "SortedItems.h" #import "item.h" #import "MyAppDelegate.h" @interface SortedItems(mymethods) // these are private methods that outside classes need not use - (void)presortItemsByPhysicalState; - (void)presortItemInitialLetterIndexes; - (void)presortItemNamesForInitialLetter:(NSString *)aKey; - (void)presortItemsWithPhysicalState:(NSString *)state; - (NSArray *)presortItemsByNumber; - (NSArray *)presortItemsBySymbol; - (void)setupItemsArray; @end @implementation SortedItems @synthesize statesDictionary; @synthesize itemsDictionary; @synthesize nameIndexesDictionary; @synthesize itemNameIndexArray; @synthesize itemsSortedByNumber; @synthesize itemsSortedBySymbol; @synthesize itemPhysicalStatesArray; static SortedItems *sharedSortedItemsInstance = nil; + (SortedItems*)sharedSortedItems { @synchronized(self) { if (sharedSortedItemsInstance == nil) { [[self alloc] init]; // assignment not done here } } return sharedSortedItemsInstance; // note: Xcode (3.2) static analyzer will report this singleton as a false positive // '(Potential leak of an object allocated') } + (id)allocWithZone:(NSZone *)zone { @synchronized(self) { if (sharedSortedItemsInstance == nil) { sharedSortedItemsInstance = [super allocWithZone:zone]; return sharedSortedItemsInstance; // assignment and return on first allocation } } return nil; //on subsequent allocation attempts return nil } - (id)copyWithZone:(NSZone *)zone { return self; } - (id)retain { return self; } - (unsigned)retainCount { return UINT_MAX; //denotes an object that cannot be released } - (void)release { //do nothing } - (id)autorelease { return self; } // setup the data collection - init { if (self = [super init]) { [self setupItemsArray]; } return self; } - (void)setupItemsArray { NSDictionary *eachItem; // create dictionaries that contain the arrays of Item data indexed by // name self.itemsDictionary = [NSMutableDictionary dictionary]; // physical state self.statesDictionary = [NSMutableDictionary dictionary]; // unique first characters (for the Name index table) self.nameIndexesDictionary = [NSMutableDictionary dictionary]; // create empty array entries in the states Dictionary or each physical state [statesDictionary setObject:[NSMutableArray array] forKey:@"Solid"]; [statesDictionary setObject:[NSMutableArray array] forKey:@"Liquid"]; [statesDictionary setObject:[NSMutableArray array] forKey:@"Gas"]; [statesDictionary setObject:[NSMutableArray array] forKey:@"Artificial"]; MyAppDelegate *ad = (MyAppDelegate *)[[UIApplication sharedApplication]delegate]; NSMutableArray *rawItemsArray = [[NSMutableArray alloc] init]; [rawItemsArray addObjectsFromArray:ad.items]; // iterate over the values in the raw Items dictionary for (eachItem in rawItemsArray) { // create an atomic Item instance for each Item *anItem = [[Item alloc] initWithDictionary:eachItem]; // store that item in the Items dictionary with the name as the key [itemsDictionary setObject:anItem forKey:anItem.title]; // add that Item to the appropriate array in the physical state dictionary [[statesDictionary objectForKey:anItem.acct] addObject:anItem]; // get the Item's initial letter NSString *firstLetter = [anItem.title substringToIndex:1]; NSMutableArray *existingArray; // if an array already exists in the name index dictionary // simply add the Item to it, otherwise create an array // and add it to the name index dictionary with the letter as the key if (existingArray = [nameIndexesDictionary valueForKey:firstLetter]) { [existingArray addObject:anItem]; } else { NSMutableArray *tempArray = [NSMutableArray array]; [nameIndexesDictionary setObject:tempArray forKey:firstLetter]; [tempArray addObject:anItem]; } // release the Item, it is held by the various collections [anItem release]; } // release the raw Item data [rawItemsArray release]; // create the dictionary containing the possible Item states // and presort the states data self.itemPhysicalStatesArray = [NSArray arrayWithObjects:@"something",@"somethingElse",@"whatever",@"stuff",nil]; [self presortItemsByPhysicalState]; // presort the dictionaries now // this could be done the first time they are requested instead [self presortItemInitialLetterIndexes]; self.itemsSortedByNumber = [self presortItemsByNumber]; self.itemsSortedBySymbol = [self presortItemsBySymbol]; } // return the array of Items for the requested physical state - (NSArray *)itemsWithPhysicalState:(NSString*)aState { return [statesDictionary objectForKey:aState]; } // presort each of the arrays for the physical states - (void)presortItemsByPhysicalState { for (NSString *stateKey in itemPhysicalStatesArray) { [self presortItemsWithPhysicalState:stateKey]; } } - (void)presortItemsWithPhysicalState:(NSString *)state { NSSortDescriptor *nameDescriptor = [[NSSortDescriptor alloc] initWithKey:@"title" ascending:YES selector:@selector(localizedCaseInsensitiveCompare:)] ; NSArray *descriptors = [NSArray arrayWithObject:nameDescriptor]; [[statesDictionary objectForKey:state] sortUsingDescriptors:descriptors]; [nameDescriptor release]; } // return an array of Items for an initial letter (ie A, B, C, ...) - (NSArray *)itemsWithInitialLetter:(NSString*)aKey { return [nameIndexesDictionary objectForKey:aKey]; } // presort the name index arrays so the items are in the correct order - (void)presortItemsInitialLetterIndexes { self.itemNameIndexArray = [[nameIndexesDictionary allKeys] sortedArrayUsingSelector:@selector(localizedCaseInsensitiveCompare:)]; for (NSString *eachNameIndex in itemNameIndexArray) { [self presortItemNamesForInitialLetter:eachNameIndex]; } } - (void)presortItemNamesForInitialLetter:(NSString *)aKey { NSSortDescriptor *nameDescriptor = [[NSSortDescriptor alloc] initWithKey:@"title" ascending:YES selector:@selector(localizedCaseInsensitiveCompare:)] ; NSArray *descriptors = [NSArray arrayWithObject:nameDescriptor]; [[nameIndexesDictionary objectForKey:aKey] sortUsingDescriptors:descriptors]; [nameDescriptor release]; } // presort the ItemsSortedByNumber array - (NSArray *)presortItemsByNumber { NSSortDescriptor *nameDescriptor = [[NSSortDescriptor alloc] initWithKey:@"acct" ascending:YES selector:@selector(compare:)] ; NSArray *descriptors = [NSArray arrayWithObject:nameDescriptor]; NSArray *sortedItems = [[itemsDictionary allValues] sortedArrayUsingDescriptors:descriptors]; [nameDescriptor release]; return sortedItems; } // presort the itemsSortedBySymbol array - (NSArray *)presortItemsBySymbol { NSSortDescriptor *symbolDescriptor = [[NSSortDescriptor alloc] initWithKey:@"title" ascending:YES selector:@selector(localizedCaseInsensitiveCompare:)] ; NSArray *descriptors = [NSArray arrayWithObject:symbolDescriptor]; NSArray *sortedItems = [[itemsDictionary allValues] sortedArrayUsingDescriptors:descriptors]; [symbolDescriptor release]; return sortedItems; } @end I followed the sample exactly - don't know where I went wrong. Here is my "SortedByNameTableDataSource.m" #import "SortedByNameTableDataSource.h" #import "SortedItems.h" #import "Item.h" #import "ItemCell.h" #import "GradientView.h" #import "UIColor-Expanded.h" #import "MyAppDelegate.h" @implementation SortedByNameTableDataSource - (NSString *)title { return @"Title"; } - (UITableViewStyle)tableViewStyle { return UITableViewStylePlain; }; // return the atomic element at the index - (Item *)itemForIndexPath:(NSIndexPath *)indexPath { return [[[SortedItems sharedSortedItems] itemsWithInitialLetter:[[[SortedItems sharedSortedItems] itemNameIndexArray] objectAtIndex:indexPath.section]] objectAtIndex:indexPath.row]; } // UITableViewDataSource methods - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *MyIdentifier = @"ItemCell"; ItemCell *itemCell = (ItemCell *)[tableView dequeueReusableCellWithIdentifier:MyIdentifier]; if (itemCell == nil) { itemCell = [[[ItemCell alloc] initWithFrame:CGRectZero reuseIdentifier:MyIdentifier] autorelease]; itemCell = CGRectMake(0.0, 0.0, 320.0, ROW_HEIGHT); itemCell.backgroundView = [[[GradientView alloc] init] autorelease]; } itemCell.todo = [self itemForIndexPath:indexPath]; return itemCell; } - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { // this table has multiple sections. One for each unique character that an element begins with // [A,B,C,D,E,F,G,H,I,K,L,M,N,O,P,R,S,T,U,V,X,Y,Z] // return the count of that array return [[[SortedItems sharedSortedItems] itemNameIndexArray] count]; } - (NSArray *)sectionIndexTitlesForTableView:(UITableView *)tableView { // returns the array of section titles. There is one entry for each unique character that an element begins with // [A,B,C,D,E,F,G,H,I,K,L,M,N,O,P,R,S,T,U,V,X,Y,Z] return [[SortedItems sharedSortedItems] itemNameIndexArray]; } - (NSInteger)tableView:(UITableView *)tableView sectionForSectionIndexTitle:(NSString *)title atIndex:(NSInteger)index { return index; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // the section represents the initial letter of the element // return that letter NSString *initialLetter = [[[SortedItems sharedSortedItems] itemNameIndexArray] objectAtIndex:section]; // get the array of elements that begin with that letter NSArray *itemsWithInitialLetter = [[SortedItems sharedSortedItems] itemsWithInitialLetter:initialLetter]; // return the count return [itemsWithInitialLetter count]; } - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { // this table has multiple sections. One for each unique character that an element begins with // [A,B,C,D,E,F,G,H,I,K,L,M,N,O,P,R,S,T,U,V,X,Y,Z] // return the letter that represents the requested section // this is actually a delegate method, but we forward the request to the datasource in the view controller return [[[SortedItems sharedSortedItems] itemNameIndexArray] objectAtIndex:section]; } @end

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  • SpriteFont Exception, no such character?

    - by Michal Bozydar Pawlowski
    I have such spriteFont: <?xml version="1.0" encoding="utf-8"?> <!-- This file contains an xml description of a font, and will be read by the XNA Framework Content Pipeline. Follow the comments to customize the appearance of the font in your game, and to change the characters which are available to draw with. --> <XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics"> <Asset Type="Graphics:FontDescription"> <!-- Modify this string to change the font that will be imported. --> <FontName>Segoe UI</FontName> <!-- Size is a float value, measured in points. Modify this value to change the size of the font. --> <Size>20</Size> <!-- Spacing is a float value, measured in pixels. Modify this value to change the amount of spacing in between characters. --> <Spacing>0</Spacing> <!-- UseKerning controls the layout of the font. If this value is true, kerning information will be used when placing characters. --> <UseKerning>true</UseKerning> <!-- Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic", and "Bold, Italic", and are case sensitive. --> <Style>Regular</Style> <!-- If you uncomment this line, the default character will be substituted if you draw or measure text that contains characters which were not included in the font. --> <!-- <DefaultCharacter>*</DefaultCharacter> --> <!-- CharacterRegions control what letters are available in the font. Every character from Start to End will be built and made available for drawing. The default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin character set. The characters are ordered according to the Unicode standard. See the documentation for more information. --> <CharacterRegions> <CharacterRegion> <Start>&#09;</Start> <End>&#09;</End> </CharacterRegion> <CharacterRegion> <Start>&#32;</Start> <End>&#1200;</End> </CharacterRegion> </CharacterRegions> </Asset> </XnaContent> It has the character regions (32-1200) And I get this exception: A first chance exception of type 'System.ArgumentException' occurred in Microsoft.Xna.Framework.Graphics.ni.dll The character '?' (0x0441) is not available in this SpriteFont. If applicable, adjust the font's start and end CharacterRegions to include this character. Parameter name: character Why? I'm drawing the string like this: spriteBatch.DrawString(font24, zasadyText, zasadyTextPos, kolorCzcionki1, -0.05f, Vector2.Zero, 1.0f, SpriteEffects.None, 0.5f) I even changed the spriteFont to cyrillic: <CharacterRegions> <CharacterRegion> <Start>&#09;</Start> <End>&#09;</End> </CharacterRegion> <CharacterRegion> <Start>&#0032;</Start> <End>&#0383;</End> </CharacterRegion> <CharacterRegion> <Start>&#1040;</Start> <End>&#1111;</End> </CharacterRegion> </CharacterRegions> </Asset> </XnaContent> and it still doesn't work. I got the (0x441 = char) exception -- EDIT -- Ok, I got the solution. It was a letter mistake in language. I had this: if (jezyk == "ru_RU") { font14 = Content.Load<SpriteFont>("ru_font14"); font24 = Content.Load<SpriteFont>("ru_font24"); font12 = Content.Load<SpriteFont>("ru_czcionkaFloty"); font10 = Content.Load<SpriteFont>("ru_font10"); font28 = Content.Load<SpriteFont>("ru_font28"); font20 = Content.Load<SpriteFont>("ru_font20"); } else { font14 = Content.Load<SpriteFont>("font14"); font24 = Content.Load<SpriteFont>("font24"); font12 = Content.Load<SpriteFont>("czcionkaFloty"); font10 = Content.Load<SpriteFont>("font10"); font28 = Content.Load<SpriteFont>("font28"); font20 = Content.Load<SpriteFont>("font20"); } and there should be not "ru_RU" but "ru-RU" I have no idea. I changed the spriteFont to cyrillic: <CharacterRegions> <CharacterRegion> <Start>&#09;</Start> <End>&#09;</End> </CharacterRegion> <CharacterRegion> <Start>&#0032;</Start> <End>&#0383;</End> </CharacterRegion> <CharacterRegion> <Start>&#1040;</Start> <End>&#1111;</End> </CharacterRegion> </CharacterRegions> </Asset> </XnaContent> and it still doesn't work. I got the (0x441 = char) exception

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  • linux grep question

    - by lepricon123
    how do i find a string in files in a directory. And these file names begin with letter a. I also want to get the number of occurrences of this string fromt he grep I run. I tried this cat * | grep -c string but it searches all files. I just want to search files that begin with letter a Thanks

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  • Program to write for you?

    - by Richard Morton
    I need a program that can write what you input in it, and "writing" it back on another process, letter by letter, not copying and pasting it back. Basically, I have a insanely huge file that would take me about a month of non-stop keyboard typing and I can't simply control-C to the other program because it doesn't allow pasting text (go figure). I do realize it's quite an unusual question, but I need this to be done by a machine and not myself. Is there any way to be done?

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  • WinPE, Startnet.CMD and passing variables to second batch file not working

    - by user140892
    I don't know scripting or PowerShell (yes I need to learn something). I'm not an expert batch file maker either. I have a WinPE flash drive which I used to deploy OS images. I have the WIM, drivers and anything needed else outside the WinPE environment to ensure that Updates, changes are easier for me to make. I use the "STARTNET.CMD" batch file which is part of the WinPE. The reason to go through the letter drives is that the WinPE always gets the X letter drive assigned. The flash drive itself can receive a random letter which always changes. My deployment menu is located on the flash drive it self and not inside the WinPE. This is so that if I need to make a change I don't have to re-do the WinPE. I am able to locate the "menu.bat" batch file and launch it. I use a variable to capture the letter drive. I call the second batch file named "menu.bat" and pass the variable to it. When the second batch file loads, I believe that I am calling the variable correctly. If I break out of the batch file I can echo the variable and see the expected reply. The issue is that I can't use the variable to work with anything on the second batch file. In my test, I can get this to work over and over. When it runs from the real USB flash drive it does not work. I removed comments from the second batch file to make it smaller. My issue is that files below all get a message stating that the system cannot find the path specified. Diskpart Imagex.exe bcdboot.exe Why can't I get the varible to properly function when I try to using example "ImageX.exe"? Contents of the Startnet.cmd @echo off for %%p in (a b c d e f g h i j k l m n o p q r s t u v w x y z) do if exist %%p:\Tools\ set w=%%p Set execpatch=%w%\Tools\ call %w%:\Menu.bat \Tools\ Contents of the Menu.BAT @echo off set SecondPath=%1 cls :Start cls Echo. Echo.============================================================== Echo. Windows 7 64 Bit Ent Basic Desktops Echo.============================================================== Echo. Echo A. 790 Windows 7 - Basic Echo. Echo. Echo I. Exit Echo. Echo. set /p choice=Choose your option = if not '%choice%'=='' set choice=%choice:~0,1% if '%choice%'=='a' goto 790_Windows_7_Basic echo "%choice%" is not a valid (answer/command) echo. goto start :790_Windows_7_Basic REM DISKPART /s %SecondPath%BatchFiles\Make-Partition.txt %SecondPath%imagex.exe /apply %SecondPath%Images\Win7-64b-Ent-Basic-SysPreped.wim 1 o:\ /verify %SecondPath%bcdboot.exe o:\Windows /s S: Copy %SecondPath%Unattended\unattend.XML o:\Windows\System32\sysprep\unattend.XML /y xcopy %SecondPath%Drivers\790\*.* o:\Windows\INF\790\ /E /Q /Y MD o:\Windows\Setup\Scripts\ Copy %SecondPath%BatchFiles\SetupComplete.cmd o:\Windows\Setup\Scripts\ /y Goto Done :Done Exit

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  • Specify drive letters during installation

    - by Seva Alekseyev
    Hi all, The hard drive has two partitions. I'm installing Windows 7 on the second one. It automatically gets assigned the drive letter C (and the first partition becomes D). Is there any way to override this assignment during installation? It's a dual-boot system, and I want drive letters to be consistent. On the vanilla drive selection dialog, there's no letter assignment UI.

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  • Lenovo Windows 8 EFI restore from image

    - by anderhil
    First time here. I have bought e530 with windows 8 and the first hour of work with it i have a problem. I have ssd with windows 7 which i want to use with my new e530. I have made a sysprep of win 7 and installed ssd to the e530. The HDD which was inside e530 i want to use as second hdd instead of my DVD Drive. I connected this HDD through usb-to-sata adapter to copy some files from ssd to the hdd. Unfortunately it didn't see the file system on the HDD (but first time i have booted to it and first boot into Windows 8) I've made some mistakes and i corrupt the filesystem on the hdd. I tried bunch of tricks to recover the GPT, but it didn't work. I have managed to recover the Lenovo_Recovery partition to my ssd using recovery tools. And now I'm stuck, with this new things to me - EFI, GPT, etc i don't how this stuff works, and i have been trying to understand this for hours - but nothing seems to work. I want to restore the Windows 8 to the hdd, so it is there alive. What i have done so far: Formated the HDD I took the PBRALL file from the Lenovo_Recovery " convert gpt create partition Primary size=1000 ID=DE94BBA4-06D1-4D40-A16A-BFD50179D6AC gpt attributes=0x8000000000000001 assign letter=W format quick LABEL=WINRE_DRV create partition efi size=260 assign letter=s format quick fs=fat32 LABEL=SYSTEM_DRV create par msr size=128 create partition primary noerr assign letter=t format quick LABEL=Windows8_OS shrink desired=12197 create partition Primary ID=DE94BBA4-06D1-4D40-A16A-BFD50179D6AC gpt attributes=0x8000000000000001 assign letter=q format quick LABEL=Lenovo_Recovery " it recreated the partitions copied contents of SDRIVE.zip to SYSTEM_DRV partition copied contents of WDRIVE.zip to WINRE_DRV partition Copied restored Lenovo_Recovery back to Lenovo_Recovery partition So now I have 3 system partitions: SYSTE_DRV BOOT boot.sdi EFI BOOT bootx64.efi LenovoBT.efi Lenovo ... Microsoft ... WINRE_DRV\Recovery\WindowsRE\winre.wim Lenovo_Recovery (whic contains install.wim and bunch of other things) So i put back the HDD inside the laptop and tried to boot - but nothing works. It just doesn't boot to anything - no errors - nothing at all. When I choose this HDD manually for boot - just black screen blinks and that's all - it returns back to the devices boot menu. SYSTEM_DRV is EFI partition, so I don't understand why it doesn't boot, it has files needed inside. Can anybody tell me what should be done to make it boot to recovery console or smth like that? How to restore the Windows 8 from the Lenovo_Recovery install.wim image? As I understand I have all the files where they should be, but why it doesn't work? How to troubleshoot such things? Also, if somebody has good link where EFI booting process is explained in details that would be great. Cause i still don't understand how it knows what partition to boot?

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  • Fixed or consistent mount location for a USB hard drive

    - by Journeyman Geek
    I store my music on an external hard drive, and play them with foobar2k. However, the drive letter changes, which usually means I need to rebuild a fairly large playlist every so often. I'm wondering if there's a way to reserve a drive letter for a specific external device (or type of device) by device ID or volume name, or if I'm better off using a NTFS mount point, and re-mounting the drive to a folder each time. I'm using either a Windows XP or 7 system, and the external drive is NTFS.

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  • How to use variables with regex?

    - by dontoo
    This is the input string: 23x^45*y or 2x^2 or y^4*x^3. I am matching ^[0-9]+ after letter x. In other words I am matching x followed by ^ followed by numbers. Problem is that I don't know that I am matching x, it could be any letter that I stored as variable in my char array. For example: foreach (char cEle in myarray) // cEle is letter in char array x, y, z, ... { match CEle in regex(input) //PSEUDOCODE } I am new to regex and I new that this can be done if I define regex variables, but I don't know how.

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  • .NET equivalent to Perl regular expressions

    - by r_honey
    I need to convert a Perl script to VB.NET. I have managed almost the entire conversion, but some Perl (seemingly simple) regex are causing an headache. Can someone suggest me .NET equivalent of the following perl regex: 1) $letter =~ s/Users //,; $letter =~ s/Mailboxes //,; if($letter =~ m/$first_char/i){ 2) unless($storegroup =~ /Recovery/ || $storegroup =~ /Users U V W X Y Z/ || $storegroup =~ /Users S T/ || $storegroup =~ /Users Q R/){ The regex look simple to me. I tried to wade through perl.org but understanding a langugae regex takes sometime and I need to complete the conversion quickly.

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  • Method in ICollection in C# that adds all elements of another ICollection to it

    - by drasto
    Is there some method in ICollection in C# that would add all elements of another collection? Right now I have to always write foreach cycle for this: ICollection<Letter> allLetters = ... //some initalization ICollection<Letter> justWrittenLetters = ... //some initalization ... //some code, adding to elements to those ICollections foreach(Letter newLetter in justWrittenLetters){ allLetters.add(newLetter); } My question is, is there method that can replace that cycle? Like for example the method addAll(Collection c) in Java ? So I would write only something like: allLetters.addAll(justWrittenLetters);

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  • Edit Distance in Python

    - by Alice
    I'm programming a spellcheck program in Python. I have a list of valid words (the dictionary) and I need to output a list of words from this dictionary that have an edit distance of 2 from a given invalid word. I know I need to start by generating a list with an edit distance of one from the invalid word(and then run that again on all the generated words). I have three methods, inserts(...), deletions(...) and changes(...) that should output a list of words with an edit distance of 1, where inserts outputs all valid words with one more letter than the given word, deletions outputs all valid words with one less letter, and changes outputs all valid words with one different letter. I've checked a bunch of places but I can't seem to find an algorithm that describes this process. All the ideas I've come up with involve looping through the dictionary list multiple times, which would be extremely time consuming. If anyone could offer some insight, I'd be extremely grateful. Thanks!

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  • Reworking my singly linked list

    - by Stradigos
    Hello everyone, thanks for taking the time to stop by my question. Below you will find my working SLL, but I want to make more use of C# and, instead of having two classes, SLL and Node, I want to use Node's constructors to do all the work (To where if you pass a string through the node, the constructor will chop it up into char nodes). The problem is, after an a few hours of tinkering, I'm not really getting anywhere... using System; using System.Collections.Generic; using System.Text; using System.IO; namespace PalindromeTester { class Program { static void Main(string[] args) { SLL mySLL = new SLL(); mySLL.add('a'); mySLL.add('b'); mySLL.add('c'); mySLL.add('d'); mySLL.add('e'); mySLL.add('f'); Console.Out.WriteLine("Node count = " + mySLL.count); mySLL.reverse(); mySLL.traverse(); Console.Out.WriteLine("\n The header is: " + mySLL.gethead); Console.In.ReadLine(); } class Node { private char letter; private Node next; public Node() { next = null; } public Node(char c) { this.data = c; } public Node(string s) { } public char data { get { return letter; } set { letter = value; } } public Node nextNode { get { return next; } set { next = value; } } } class SLL { private Node head; private int totalNode; public SLL() { head = null; totalNode = 0; } public void add(char s) { if (head == null) { head = new Node(); head.data = s; } else { Node temp; temp = new Node(); temp.data = s; temp.nextNode = head; head = temp; } totalNode++; } public int count { get { return totalNode; } } public char gethead { get { return head.data; } } public void traverse() { Node temp = head; while(temp != null) { Console.Write(temp.data + " "); temp = temp.nextNode; } } public void reverse() { Node q = null; Node p = this.head; while(p!=null) { Node r=p; p=p.nextNode; r.nextNode=q; q=r; } this.head = q; } } } } Here's what I have so far in trying to work it into Node's constructors: using System; using System.Collections.Generic; using System.Text; using System.IO; namespace PalindromeTester { class Program { static void Main(string[] args) { //Node myList = new Node(); //TextReader tr = new StreamReader("data.txt"); //string line; //while ((line = tr.ReadLine()) != null) //{ // Console.WriteLine(line); //} //tr.Close(); Node myNode = new Node("hello"); Console.Out.WriteLine(myNode.count); myNode.reverse(); myNode.traverse(); // Console.Out.WriteLine(myNode.gethead); Console.In.ReadLine(); } class Node { private char letter; private Node next; private Node head; private int totalNode; public Node() { head = null; totalNode = 0; } public Node(char c) { if (head == null) { head = new Node(); head.data = c; } else { Node temp; temp = new Node(); temp.data = c; temp.nextNode = head; head = temp; } totalNode++; } public Node(string s) { foreach (char x in s) { new Node(x); } } public char data { get { return letter; } set { letter = value; } } public Node nextNode { get { return next; } set { next = value; } } public void reverse() { Node q = null; Node p = this.head; while (p != null) { Node r = p; p = p.nextNode; r.nextNode = q; q = r; } this.head = q; } public void traverse() { Node temp = head; while (temp != null) { Console.Write(temp.data + " "); temp = temp.nextNode; } } public int count { get { return totalNode; } } } } } Ideally, the only constructors and methods I would be left with are Node(), Node(char c), Node(string s), Node reserve() and I'll be reworking traverse into a ToString overload. Any suggestions?

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  • Creating combinations that have no more one intersecting element

    - by khuss
    I am looking to create a special type of combination in which no two sets have more than one intersecting element. Let me explain with an example: Let us say we have 9 letter set that contains A, B, C, D, E, F, G, H, and I If you create the standard non-repeating combinations of three letters you will have 9C3 sets. These will contain sets like ABC, ABD, BCD, etc. I am looking to create sets that have at the most only 1 common letter. So in this example, we will get following sets: ABC, ADG, AEI, AFH, BEH, BFG, BDI, CFI, CDH, CEG, DEF, and GHI - note that if you take any two sets there are no more than 1 repeating letter. What would be a good way to generate such sets? It should be scalable solution so that I can do it for a set of 1000 letters, with sub set size of 4. Any help is highly appreciated. Thanks

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  • running a program in Unix vs in Windows

    - by Hristo
    I'm compiling a simple program written in C and I'm using Eclipse as an IDE, both in Windows 7 and on my MacBook Pro. Very simple program my friend wrote and asked me to help him with: int a = 0; char b[2]; printf("Input first class info:\n"); printf("Credit Hours: \n"); scanf("%d", &a); printf("Letter Grade: "); scanf("%s", b); So when I run this on my mac, each line prints and when I encounter the scanf(), I can input and continue as expected. In Windows, I have to input everything and then it will print all the lines. I'm not sure why this is happening... what is the difference b/w Windows and Mac here? Mac: Input first class info: Credit Hours: 4 Letter Grade: B+ Windows: 4 B+ Input first class info: Credit Hours: Letter Grade: Thanks, Hristo

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  • how to use random bits to simulate a fair 26-sided die?

    - by Michael Levin
    How do I use a random number generator that gives bits (0 or 1) to simulate a fair 26-sided die? I want to use a bitstream to pick letters of the English alphabet such that the odds of any one letter coming up is the same as the odds of any other letter (I know real words aren't like that and have specific frequency distributions for each letter but it doesn't matter here). What's the best way to use binary 0/1 decisions to pick letters fairly from the set A-Z? I can think of a few ways to map bits onto letters but it's not obvious to me that they won't be biased. Is there a known good way?

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  • Xcode 5 new bug

    - by user2874675
    Since the recent IOS update last month I have been having issues with this new bug that has hampered my program. The bug is as follows: using a UIButton and I want to insert a value into it, only after my execution ends does a letter actually appear. But if I create a method during execution to tell me, using NSLog, what my properties contain then that letter I added never shows up. I'm thinking I need to find a way to refresh a property during execution instead in the end. For example: Let's say you want to insert the letter F into a UIButton. Immediately after writing F into that UIButton, look to see that F hasn't isn't in there. But it will only show up after that particular execution sequence finishes. Any help would be great. Thanks in advance.

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  • Is there a method I can use across controllers and if so, how do I use it?

    - by Angela
    I have several controllers that take an instance of different classes each (Email, Call, Letter, etc) and they all have to go through this same substitution: @email.message.gsub!("{FirstName}", @contact.first_name) @email.message.gsub!("{Company}", @contact.company_name) @email.message.gsub!("{Colleagues}", @colleagues.to_sentence) @email.message.gsub!("{NextWeek}", (Date.today + 7.days).strftime("%A, %B %d")) @email.message.gsub!("{ContactTitle}", @contact.title ) So, for example, @call.message for Call, @letter.message for Letter, etcetera. This isn't very dry. I'd like to have something like def messagesub(asset) @asset.message.gsub.... end or something like that so I can just use messagesub method in each controller.

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  • Data on the Frequency of Edit Operations Required to Correct a Misspelt Word

    - by gvkv
    Does anybody know of any data that relates to the frequency of the types of mistakes the people make when they misspell a word? I'm not referring to words themselves, but tje errors that are made by the typist. For example, I personally make transposition errors the most followed by deletion errors (that is, not including a letter I should), substitution errors and lastly, insertion errors. However, it would not surprise me to find out that typing a wrong letter (a substitution error, e.g., xat instead of cat) is more frequent than not including a letter. My purpose is to be able to make best guesses at correcting a word when I only have the original user's input. The idea being that if one type of error is more frequent than others, then it's more likely that correcting a word via that type of operation is correct. I don't object to using a database of commonly misspelt words but I prefer an algorithmic solution to depending on a corpus--especially if it might be faster.

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  • Need help with shell script

    - by via-point
    I am a total newbie to Shell Scripting so please bear with me. I need to create a shell script called script1 that will calculate and then display letter grade of ABC2345. Read in the following grades from keyboard: Assignments 40% Test1 15% Test2 15% Final exam 30% Calculate and display the number grade using the weight of each factor above Convert the number grade to letter grade using the table below: Number Grade Letter Grade 90 - 100 A+ 85 - 89 A 80 - 84 77 - 79 B+ 73 - 76 B 70 - 72 B- 67 - 69 C+ 63 - 66 C 60 - 62 C- 57 - 59 D+ 53 - 56 D 50 - 52 D- 0 - 49 F Any help would be appreciated :) Thank you!

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