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  • Web.NET is Closing Fast

    - by Chris Massey
    The voting for sessions has now closed, and sadly only half of the potential sessions could make it through. On the plus side, the sessions that floated to the top look great and, with the votes in, Simone and Ugo have moved right along and created a draft agenda to whet our appetites. Take a look, and let them know what you think. I’d also strongly recommend that you get ready to grab your tickets when they become available next week (specifically, September 18th), as places are going to be snapped up fast. In case you need a reminder as to why Web.NET is worth your time: Complete focus on web development Awesome sessions All-night hackathon Free (although I urge you to make a donation to help Simone and Ugo create the best possible event) Put October 20th in your calendar, and start packing. I’ve already booked my flights, and am perusing the list of hotels while I eat my lunch. Bonus Material There will be a full day of RavenDB training on Monday the 22nd of October, run by Ayende himself, and attending Web.NET will get you a 30% discount on the cost of the session.

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  • More free geek-read.December SolidQ Journal is online

    - by Greg Low
    I'm really excited to see the last SolidQ Journal for this year out the door. It's our free online magazine. I've been wondering about the future of printed technical magazines for a long time. I doubt they have much of a future, as online publications become more prevalent and more timely. By the time a print magazine gets to you, it's such a long time since the author wrote the material that it's hard to even retain relevance in a fast moving world. That's why I'm so happy to have the format we...(read more)

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  • Physics-based dynamic audio generation in games

    - by alexc
    I wonder if it is possible to generate audio dynamically without any (!) audio assets, using pure mathematics/physics and some input values like material properties and spatial distribution of content in scene space. What I have in mind is something like a scene, with concrete floor, wooden table and glass on it. Now let's assume force pushes the glass towards the edge of table and then the glass falls onto the floor and shatters. The near-realistic glass destruction itself would be possible using voxels and good physics engine, but what about the sound the glass makes while shattering? I believe there is a way to generate that sound, because physics of sound is fairly known these days, but how computationaly costy that would be? Consumer hardware or supercomputers? Do any of you know some good resources/videos of such an experiment?

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  • Free Training - Building Silverlight Business Applications

    We recently released a new free Silverlight 4 training kit that walks you through building business applications with Silverlight 4. You can also download the entire offline version of the kite here.  You can use the 8 modules, 25 videos, and several hands on labs online or offline from links on the Channel 9 site. Ive included a breakdown and links to all of the content here in this post. The key to this training material is not the features it covers (though it covers a variety of topics including...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How does PHP5 fare with earlier versions of the language

    - by Pankaj Upadhyay
    I would like to learn PHP for web development but have been drawn back because of comments like the following*: PHP is good but generates spaghetti code PHP is nice but Python is marriage material PHP lacks stuff that you get in other languages like C# or Java But for PHP5 I have seen some promising comments. So, my question is: How does PHP5 fare with earlier versions of the language and is it good enough now to learn for web development. * Comments are just for reference not to incite a flame war. No comparison of PHP with other languages is asked for here. Please comment just on PHP5 and how it compares with earlier versions.

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  • Is there a difference between "self-plagiarizing" in programming vs doing so as a writer?

    - by makerofthings7
    I read this Gawker article about how a writer reused some of his older material for new assignments for different magazines. Is there any similar ethical (societal?) dilemma when doing the same thing in the realm of Programming? Does reusing a shared library you've accumulated over the years amount to self-plagarizm? What I'm getting at is that it seems that the creative world of software development isn't as stringent regarding self-plagarism as say journalism or blogging. In fact on one of my interviews at GS I was asked what kind of libraries I've developed over the years, implying that me getting the job would entail co-licensing helpful portions of code to that company. Are there any cases where although it's legal to self-plagarize, it would be frowned upon in the software world?

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  • Are there any examples of a temporal field/object updater?

    - by Bryan Agee
    The system in question has numerous examples of temporal objects and fields--ones which are a certain variable at a certain point in time. An example of this would be someone's rate of pay--there are different answers depending on when you ask and what the constraints might be; eg, can there ever be more than one of a certain temporal object concurrently, etc. Ideally, there would be an object that handles those constraints when a new state/stateful object is introduced; when a new value is set, it would prevent creating negative ranges and overlaps. Martin Fowler has written some great material on this (such as this description of Temporal Objects) , but what I've found of it tends to be entirely theoretic, with no concrete implementations. PHP is the target language, but examples in any language would be most helpful.

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  • How does PHP5 fare with the earlier versions of the language

    - by Pankaj Upadhyay
    Many times, I like to learn PHP for web development but been drawn back due to comments like the following :- (Comments are just for reference and does not invite Flame-war) "PHP is good but generates spaghetti code" "PHP is nice but Python is marriage material" "PHP lags stuff that you get in other languages like C# or JAVA" But for PHP5 i have seen some promising comments. So, What my question is how does PHP5 fare with the earlier versions of the language and is it good enough now to learn for web development. NOTE:- No comparison of PHP with other languages is sorted here. Please comment just on PHP and it's comparison with itself

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  • better way to track defect sources in tfs

    - by deostroll
    What is the best way to track defect sources in tfs? We have various teams for a project like the vulnerability team, the customer, pre-sales, etc. We give a build and these teams independently test it. They do not have access to our tfs system. So they usually send in their defects via email. It will usually be send in an excel format. Our testing team takes these up and logs them into tfs. Sometimes they modify the original defect description (in excel) and add the expected/actual results. Sometimes they miss to cite the source. I am talking about managing the various sources as such. Is there a way we can add these sources into tfs, and actually link this particular source with the defects, with individual comments associated with them (saying where in the source we can find the actual material for the defect).

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  • JavaDay Taipei 2014 Trip Report

    - by reza_rahman
    JavaDay Taipei 2014 was held at the Taipei International Convention Center on August 1st. Organized by Oracle University, it is one of the largest Java developer events in Taiwan. This was another successful year for JavaDay Taipei with a fully sold out venue packed with youthful, energetic developers (this was my second time at the event and I have already been invited to speak again next year!). In addition to Oracle speakers like me, Steve Chin and Naveen Asrani, the event also featured a bevy of local speakers including Taipei Java community leaders. Topics included Java SE, Java EE, JavaFX, cloud and Big Data. It was my pleasure and privilege to present one of the opening keynotes for the event. I presented my session on Java EE titled "JavaEE.Next(): Java EE 7, 8, and Beyond". I covered the changes in Java EE 7 as well as what's coming in Java EE 8. I demoed the Cargo Tracker Java EE BluePrints. I also briefly talked about Adopt-a-JSR for Java EE 8. The slides for the keynote are below (click here to download and view the actual PDF): It appears your Web browser is not configured to display PDF files. No worries, just click here to download the PDF file. In the afternoon I did my JavaScript + Java EE 7 talk titled "Using JavaScript/HTML5 Rich Clients with Java EE 7". This talk is basically about aligning EE 7 with the emerging JavaScript ecosystem (specifically AngularJS). The talk was completely packed. The slide deck for the talk is here: JavaScript/HTML5 Rich Clients Using Java EE 7 from Reza Rahman The demo application code is posted on GitHub. The code should be a helpful resource if this development model is something that interests you. Do let me know if you need help with it but the instructions should be fairly self-explanatory. I am delivering this material at JavaOne 2014 as a two-hour tutorial. This should give me a little more bandwidth to dig a little deeper, especially on the JavaScript end. I finished off Java Day Taipei with my talk titled "Using NoSQL with ~JPA, EclipseLink and Java EE" (this was the last session of the conference). The talk covers an interesting gap that there is surprisingly little material on out there. The talk has three parts -- a birds-eye view of the NoSQL landscape, how to use NoSQL via a JPA centric facade using EclipseLink NoSQL, Hibernate OGM, DataNucleus, Kundera, Easy-Cassandra, etc and how to use NoSQL native APIs in Java EE via CDI. The slides for the talk are here: Using NoSQL with ~JPA, EclipseLink and Java EE from Reza Rahman The JPA based demo is available here, while the CDI based demo is available here. Both demos use MongoDB as the data store. Do let me know if you need help getting the demos up and running. After the event the Oracle University folks hosted a reception in the evening which was very well attended by organizers, speakers and local Java community leaders. I am extremely saddened by the fact that this otherwise excellent trip was scarred by terrible tragedy. After the conference I joined a few folks for a hike on the Maokong Mountain on Saturday. The group included friends in the Taiwanese Java community including Ian and Robbie Cheng. Without warning, fatal tragedy struck on a remote part of the trail. Despite best efforts by us, the excellent Taiwanese Emergency Rescue Team and World class Taiwanese physicians we were unable to save our friend Robbie Cheng's life. Robbie was just thirty-four years old and is survived by his younger brother, mother and father. Being the father of a young child myself, I can only imagine the deep sorrow that this senseless loss unleashes. Robbie was a key member of the Taiwanese Java community and a Java Evangelist at Sun at one point. Ironically the only picture I was able to take of the trail was mere moments before tragedy. I thought I should place him in that picture in profoundly respectful memoriam: Perhaps there is some solace in the fact that there is something inherently honorable in living a bright life, dying young and meeting one's end on a beautiful remote mountain trail few venture to behold let alone attempt to ascend in a long and tired lifetime. Perhaps I'd even say it's a fate I would not entirely regret facing if it were my own. With that thought in mind it seems appropriate to me to quote some lyrics from the song "Runes to My Memory" by legendary Swedish heavy metal band Amon Amarth idealizing a fallen Viking warrior cut down in his prime: "Here I lie on wet sand I will not make it home I clench my sword in my hand Say farewell to those I love When I am dead Lay me in a mound Place my weapons by my side For the journey to Hall up high When I am dead Lay me in a mound Raise a stone for all to see Runes carved to my memory" I submit my deepest condolences to Robbie's family and hope my next trip to Taiwan ends in a less somber note.

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  • 2 New Resources Added to IT Strategies from Oracle Library

    - by Bob Rhubart
    IT Strategies from Oracle, an authorized library of guidelines and reference architectures, has just been updated to include two new documents: A Pragmatic Approach to Cloud Adoption For enterprises that seek to transform their own IT capabilities and avoid adverse disruption in the process, a structured and pragmatic approach to Cloud computing is required. This practitioner guide details a framework that can be used within any organization for developing such an approach to Cloud adoption. Oracle's Approach to Cloud Successful adoption of Cloud computing requires the definition of an approach that aligns with business drivers and operational capabilities. This is why Oracle has developed a pragmatic approach, based on experience with numerous companies, to help customers successfully adopt Cloud. This data sheet provides an executive overview of Oracle's proven approach to Cloud. These two new resources join a collection of dozens of documents covering Service-Oriented Architecture, Event-Driven Architecture, Business Process Management, and Cloud Computing. Registration is required to access the material, but it's all free.

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  • Interactive Reporting Translation Workbench utility is available

    - by THE
    As you may have seen in our  Newsletter, Oracle has released the "Oracle Hyperion Interactive Reporting Translation Workbench" for Hyperion Interactive Reporting (IR) customers who are moving to Oracle Business Intelligence Enterprise Edition (OBIEE). A summary for this utility can be found  here. To get the Utility along with documentation and training material we suggest that you visit the Oracle Technology Network ( OTN ) "Oracle Hyperion Interactive Reporting Downloads" page. Friendly enough, instead of hundreds of pages of "getting started Docs", Oracle has packed some training videos into the downloads, so that getting started is made as easy as possible. But of course the documentation comes with it as well.

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  • What's a good starting point to learn about JIT compilers?

    - by davidk01
    I've spent the past few months learning about stack based virtual machines, parsers, compilers, and some elementary things about hardware architecture. I've also written a few parsers and compilers for C like languages to understand the generic parser/compiler pipeline. Now I'd like to take my understanding further by learning about optimizing compilers and JIT compilers but I'm having a hard time finding material at the right level. I don't yet understand enough to dive into a code base like PyPy or LuaJIT but I also know more than what most introductory compiler books have to offer. So what are some good books for an intermediate beginner like to me to look into?

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  • [JOGL] my program is too slow, ho can i profile with Eclipse?

    - by nkint
    hi juys my simple opengl program is really toooo slow and not fluid i'm rendering 30 sphere with simple illumination and simple material. the only hard(?) computing stuffs i do is a collision detection between ray-mouse and spheres (that works ok and i do it only in mouseMoved) i have no thread only animator to move spheres how can i profile my jogl project? or mayebe (most probable..) i have some opengl instruction that i don't understand and make render particular accurate (or back face rendering that i don't need or whatever i don't know exctly i'm just entered in opengl world)

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  • 'Situations gone wrong' for web apps...

    - by AvgJoe007
    Hi all I know there's some decent material floating around relating to more specific areas, but wanted to get some opinions from people who have had bad experiences in the past. I have a project where I can have a say on the design of a B2C web app, which has some external API interfaces. UX is crucial as is speed. Not sure what technology will be used at this stage. In designing this application, I want to make sure obvious features are not left out (i.e. ones that make maintenance/development easier). So can you guys tell me about 'situations gone wrong' that could have been avoided had more consideration taken place? Am looking to gather feedback in general, so don't worry if your example is industry/technology specific - so long as it pertains to web. Thanks for reading, I look forward to your responses!

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  • How to derive euler angles from matrix or quaternion?

    - by KlashnikovKid
    Currently working on steering behavior for my AI and just hit a little mathematical bump. I'm in the process of writing an align function, which basically tries to match the agent's orientation with a target orientation. I've got a good source material for implementing this behavior but it uses euler angles to calculate the rotational delta, acceleration, and so on. This is nice, however I store orientation as a quaternion and the math library I'm using doesn't provide any functionality for deriving the euler angles. But if it helps I also have rotational matrices at my disposal too. What would be the best way to decompose the quaternion or rotational matrix to get the euler information? I found one source for decomposing the matrix, but I'm not quite getting the correct results. I'm thinking it may be a difference of column/row ordering of my matrices but then again, math isn't my strong point. http://nghiaho.com/?page_id=846

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  • help bonding streaming rtp 3g

    - by enrique
    first sorry for contact me here. Recuro to you after reading all the material I found about it and so it does not get set. My question is: I can configure load balancing in any way out? I have a hub with 3 USB 3G modems, I got the 3 simultaneously connect with an upload speed of about 500kb in each approx. and a dynamic ip each. I do a unicast streaming with vlc rtp with a bandwidth of 1.5mb. Bone the sum of the three modems. I was searching on ifenslave, iproute. Then I found a draft vlc MultiCat. I understood that this could end, but configure it only moves a card. If I can help extend the information willingly. From now eternally grateful.

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  • Lesser-known Github features that I'm missing out on with Bitbucket? [closed]

    - by Ghopper21
    I've been using Bitbucket for my small-team development projects, with the assumption that it is more-or-less a Github clone with pricing that is better for my situation and support for Mercurial (which I don't need). However, I'm seeing there are material-if-not-overwhelming differences, e.g. Github's appealing and useful branches page versus Bitbucket's overly simple branch drop-down list. This makes me wonder: what else am I missing out on? What are the lesser known Github features that folks like me using Bitbucket to save money are missing out on? EDIT: following closure, I've asked for advice on making this question productive over at meta. See here.

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  • Language-independent sources on collision detection

    - by Phazyck
    While making a Pong clone with a friend, we had to implement some collision detection. For research purposes, my friend dug up a book called "AdvancED Game Design with Flash" by Rex Van Der Spuy. This book was clearly targeted at implementing collision detection in ActionScript, and I also have some problems with how the concepts are presented, e.g. presenting one method as better than another, without explaining that decision. Can anyone recommend some good material on collision detection? I'd prefer it if kept the implementation details as language-independent as possible, e.g. by implementing the concepts in pseudo-code. Language-specific materials are not completely unwelcome though, though I'd prefer those to be in either Java, C#, F# or Python or similar languages, as those are the ones I'm most familiar with. :-) Lastly, is there perhaps widely known and used book on collision detection that most people should know about, like a 'the book on collision detection'?

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  • How do I get my polygons to be lighted by either side?

    - by Molmasepic
    Okay, I am using Ogre3D and Gorilla(2D library for ogre3D) and I am making Gorilla::Screenrenderables in the open scene. The problem that I am having is that when I make a light and have my SR(screenrenderable) near it, it does not light up unless the face of the SR is facing the light... I am wondering if there is a way to maybe set the material or code(which would be harder) so the SR is lit up whether the vertices of the polygon are facing the light or not. I feel it is possible but the main obstacle is how I would go about doing this.

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  • How do you accept arguments in the main.cpp file and reference another file?

    - by Jason H.
    I have a basic understanding of programming and I currently learning C++. I'm in the beginning phases of building my own CLI program for ubuntu. However, I have hit a few snags and I was wondering if I could get some clarification. The program I am working on is called "sat" and will be available via command line only. I have the main.cpp. However, my real question is more of a "best practices" for programming/organization. When my program "sat" is invoked I want it to take additional arguments. Here is an example: > sat task subtask I'm not sure if the task should be in its own task.cpp file for better organization or if it should be a function in the main.cpp? If the task should be in its own file how do you accept arguments in the main.cpp file and reference the other file? Any thoughts on which method is preferred and reference material to backup the reasoning?

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  • GLSL, all in one or many shader programs?

    - by stjepano
    I am doing some 3D demos using OpenGL and I noticed that GLSL is somewhat "limited" (or is it just me?). Anyway I have many different types of materials. Some materials have ambient and diffuse color, some materials have ambient occlusion map, some have specular map and bump map etc. Is it better to support everything in one vertex/fragment shader pair or is it better to create many vertex/fragment shaders and select them based on currently selected material? What is the usual shader strategy in OpenGL or D3D?

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  • Solaris 11 Technology Forums, NYC and Boston

    - by dminer
    By now you're certainly aware that we released Solaris 11; I was on vacation during the launch so haven't had time to write any material related to the Solaris 11 installers, but will get to that soon.  Following onto the release, we're scheduling events in various locations around the world to talk about some of the key new features in Solaris 11 in more depth.  In the northeast US, we've scheduled technology forums in New York City on November 29, and Burlington, MA on November 30.  Click on those links to go to the detailed info and registration.  I'll be one of the speakers at both of them, so hope to see you there!

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  • How to ramp up my data structures skills after a long hibernation

    - by Anon
    I was pretty good with algorithms and data structures once, a long long time ago. Since then, I programmed professionally, and then went to manage a small team, which totally shot my tech skills in this field back. I've decided I want to be a developer again, and work for Google. The thing is, I'm so out of practice, that if I were to be interviewed right now I would surely flunk out in 10 minutes. What training program would you recommend for me to get back into shape? I already started this weekend by going back to the absolute basics and implementing a few sort algorithms, linked list, and hash table. Next, I think I'll read through the entire course material on the other basic data structures and graph algorithms. I want to find a focused set of practical exercises I can do in a relatively short amount of time, to juggle the old brain cells. I know this stuff - I just need to remind myself that I know it.

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  • New to iPhone Development - iOS5 Storyboard

    - by Peter
    I'm new here and pretty new to iOS development. My question is basically, should I learn the old school development methods or just learn how to do things using the latest tools (i.e. Storyboard)? I've had a go with the Storyboard feature of XCode 4.2 and it's very powerful. My only concern is that it requires iOS 5. I don't mind learning the old way of doing things but I've been having trouble finding tutorials/examples for XCode 4.2 that don't use the storyboard. An example would be the with my trouble finding a good tutorial on how to embed a Navigation Controller into a TabBarController. A lot of the material out there seems to be for older version of XCode. Using the storyboard I'm able to set this up with seconds but still haven't managed to get it working without it. So in short :) would you guys suggest I continue my project using the Storyboard or make the extra effort to do things a little more manually?

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