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  • Handling Indirection and keeping layers of method calls, objects, and even xml files straight

    - by Cervo
    How do you keep everything straight as you trace deeply into a piece of software through multiple method calls, object constructors, object factories, and even spring wiring. I find that 4 or 5 method calls are easy to keep in my head, but once you are going to 8 or 9 calls deep it gets hard to keep track of everything. Are there strategies for keeping everything straight? In particular, I might be looking for how to do task x, but then as I trace down (or up) I lose track of that goal, or I find multiple layers need changes, but then I lose track of which changes as I trace all the way down. Or I have tentative plans that I find out are not valid but then during the tracing I forget that the plan is invalid and try to consider the same plan all over again killing time.... Is there software that might be able to help out? grep and even eclipse can help me to do the actual tracing from a call to the definition but I'm more worried about keeping track of everything including the de-facto plan for what has to change (which might vary as you go down/up and realize the prior plan was poor). In the past I have dealt with a few big methods that you trace and pretty much can figure out what is going on within a few calls. But now there are dozens of really tiny methods, many just a single call to another method/constructor and it is hard to keep track of them all.

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  • Collection RemoveAll Extension Method

    - by João Angelo
    I had previously posted a RemoveAll extension method for the Dictionary<K,V> class, now it’s time to have one for the Collection<T> class. The signature is the same as in the corresponding method already available in List<T> and the implementation relies on the RemoveAt method to perform the actual removal of each element. Finally, here’s the code: public static class CollectionExtensions { /// <summary> /// Removes from the target collection all elements that match the specified predicate. /// </summary> /// <typeparam name="T">The type of elements in the target collection.</typeparam> /// <param name="collection">The target collection.</param> /// <param name="match">The predicate used to match elements.</param> /// <exception cref="ArgumentNullException"> /// The target collection is a null reference. /// <br />-or-<br /> /// The match predicate is a null reference. /// </exception> /// <returns>Returns the number of elements removed.</returns> public static int RemoveAll<T>(this Collection<T> collection, Predicate<T> match) { if (collection == null) throw new ArgumentNullException("collection"); if (match == null) throw new ArgumentNullException("match"); int count = 0; for (int i = collection.Count - 1; i >= 0; i--) { if (match(collection[i])) { collection.RemoveAt(i); count++; } } return count; } }

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  • Introducing a (new) test method to a team

    - by Jon List
    A couple of months ago i was hired in a new job. (I'm fresh out of my Masters in software engineering) The company mainly consists of ERP consultants, but I was hired in their fairly small web department (6 developers), our main task is ERP/ecom integration (ERP-integrated web shops). The department is growing, and recently my manager asked me to start thinking about introducing tests to the team, i love a challenge, but frankly I'm a bit scared (I'm the least experience member of the team). Currently the method of testing is clicking around in the web shop and asking the customer if the products are there, if they look okay, and if orders are posted correctly to the ERP. We are getting a lot of support cases on previous projects, where a customer or a customer's customer have run into errors, which - i suppose - is why my manager wants more structured testing. Off the top of my head, I though of some (obvious?) improvements, like looking at the requirement specification, having an issue tracker, enabling team members to register their time on a "tests"-line on the budget, and to circulate tasks amongst members of the team. But as i see it we have three main challenges: general website testing. (javascript, C#, ASP.NET and CMS integration tests) (live) ERP integration testing (customers rarely want to pay for test environments). adopting a method in the team I like the responsibility, but I am afraid that I'm in a little bit over my head. I expect that my manager expects me to set up some kind of workshop for the team where I present some techniques and ideas and where we(the team) can find some solutions together. What I learned in school was mostly unit testing and program verification, not so much testing across multiple systems and applications. What I'm looking for here, is references/advice/pointers/anecdotes; anything that might help me to get smarter and to improve the current method of my team. Thanks!! (TL;DR: read the bold parts)

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  • Oracle Unified Method 5 Essentials Exam (Beta)

    - by user535886
    Oracle Unified Method 5 Essentials (1Z1-568) exam The Oracle Unified Method Certified Implementation Specialist Certification identifies professionals who are skilled in Oracle’s all inclusive methodology. The certification covers the core features the Oracle Unified Method suite, including but not limited to, Focus Areas, Use Cases, and Requirements Gathering. The certification proves a baseline of the consultant’s knowledge and allows the implementation team to work as a cohesive team from day 1. Up-to-date training and field experience are highly recommended. Target Audience: implementation consultants. We are offering to Oracle Partners & Employees beta exam vouchers to earn Oracle Implementation Specialist credential. Exam appointments will be open soon for scheduling at authorized Pearson Vue testing centers. Due to the high demand we process the requests on a first-come, first-served basis. If you would like to request a voucher, please send an e-mail to [email protected] with the following information for each participant: first and last name; business email address, company name, and exam name. 

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  • Is this method of writing Unit Tests correct?

    - by aspdotnetuser
    I have created a small C# project to help me learn how to write good unit tests. I know that one important rule of unit testing is to test the smallest 'unit' of code possible so that if it fails you know exactly what part of the code needs to fixed. I need help with the following before I continue to implement more unit tests for the project: If I have a Car class, for example, that creates a new Car object which has various attributes that are calculated when its' constructor method is called, would the two following tests be considered as overkill? Should there be one test that tests all calculated attributes of the Car object instead? [Test] public void CarEngineCalculatedValue() { BusinessObjects.Car car= new BusinessObjects.Car(); Assert.GreaterOrEqual(car.Engine, 1); } [Test] public void CarNameCalculatedValue() { BusinessObjects.Car car= new BusinessObjects.Car(); Assert.IsNotNull(car.Name); } Should I have the above two test methods to test these things or should I have one test method that asserts the Car object has first been created and then test these things in the same test method?

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  • Override methods should call base method?

    - by Trevor Pilley
    I'm just running NDepend against some code that I have written and one of the warnings is Overrides of Method() should call base.Method(). The places this occurs are where I have a base class which has virtual properties and methods with default behaviour but which can be overridden by a class which inherits from the base class and doesn't call the overridden method. For example, in the base class I have a property defined like this: protected virtual char CloseQuote { get { return '"'; } } And then in an inheriting class which uses a different close quote: protected override char CloseQuote { get { return ']'; } } Not all classes which inherit from the base class use different quote characters hence my initial design. The alternatives I thought of were have get/set properties in the base class with the defaults set in the constructor: protected BaseClass() { this.CloseQuote = '"'; } protected char CloseQuote { get; set; } public InheritingClass() { this.CloseQuote = ']'; } Or make the base class require the values as constructor args: protected BaseClass(char closeQuote, ...) { this.CloseQuote = '"'; } protected char CloseQuote { get; private set; } public InheritingClass() base (closeQuote: ']', ...) { } Should I use virtual in a scenario where the base implementation may be replaced instead of extended or should I opt for one of the alternatives I thought of? If so, which would be preferable and why?

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  • how to make my method running on the template of google-app-engine..

    - by zjm1126
    the model is : class someModel(db.Model): name = db.StringProperty() def name_is_sss(self): return self.name=='sss' the view is : a=someModel() a.name='sss' path = os.path.join(os.path.dirname(__file__), os.path.join('templates', 'blog/a.html')) self.response.out.write(template.render(path, {'a':a})) and the html is : {{ a.name_is_sss }} the page shows : True so i want to make it more useful, and like this: the model: class someModel(db.Model): name = db.StringProperty() def name_is_x(self,x): return self.name==x the html is : {% a.name_is_x 'www'%} or {{ a.name_is_x 'www'}} but the error is : TemplateSyntaxError: Invalid block tag: 'a.name_is_x' or TemplateSyntaxError: Could not parse the remainder: 'www' so how to make my method running thanks

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  • Java: what is the class for the isBinary-method?

    - by HH
    I am accustomed to java.io.* and java.util.* but not to the tree: com.starbase.util Class FileUtils java.lang.Object | +--com.starbase.util.FileUtils Source. So which class should I import to use the isBinary-method? Do I do "import java.lang.Object;" or "import java.lang.Object.com.starbase.util.FileUtils;"?

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  • Is there a factory pattern to prevent multiple instances for same object (instance that is Equal) good design?

    - by dsollen
    I have a number of objects storing state. There are essentially two types of fields. The ones that uniquely define what the object is (what node, what edge etc), and the others that store state describing how these things are connected (this node is connected to these edges, this edge is part of these paths) etc. My model is updating the state variables using package methods, so all these objects act as immutable to anyone not in Model scope. All Objects extend one base type. I've toyed with the idea of a Factory approach which accepts a Builder object and constructs the applicable object. However, if an instance of the object already exists (ie would return true if I created the object defined by the builder and passed it to the equal method for the existing instance) the factory returns the current object instead of creating a new instance. Because the Equal method would only compare what uniquely defines the type of object (this is node A to node B) but won't check the dynamic state stuff (node A is currently connected to nodes C and E) this would be a way of ensuring anyone that wants my Node A automatically knows its state connections. More importantly it would prevent aliasing nightmares of someone trying to pass an instance of node A with different state then the node A in my model has. I've never heard of this pattern before, and it's a bit odd. I would have to do some overriding of serialization methods to make it work (ensure that when I read in a serilized object I add it to my facotry list of known instances, and/or return an existing factory in its place), as well as using a weakHashMap as if it was a weakHashSet to know whether an instance exists without worrying about a quasi-memory leak occuring. I don't know if this is too confusing or prone to its own obscure bugs. One thing I know is that plugins interface with lowest level hardware. The plugins have to be able to return state that is different than my memory; to tell my memory when its own state is inconsistent. I believe this is possible despite their fetching objects that exist in my memory; we allow building of objects without checking their consistency with the model until the addToModel is called anyways; and the existing plugins design was written before all this extra state existed and worked fine without ever being aware of it. Should I just be using some other design to avoid this crazyness? (I have another question to that affect that I'm posting).

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  • is a factory pattern to prevent multuple instances for same object (instance that is Equal) good design?

    - by dsollen
    I have a number of objects storing state. There are essentially two types of fields. The ones that uniquly define what the object is (what node, what edge etc), and the oens that store state describing how these things are connected (this node is connected to these edges, this edge is part of these paths) etc. My model is updating the state variables using package methdos, so these objects all act as immutable to anyone not in Model scope. All Objects extend one base type. I've toyed with the idea of a Factory approch which accepts a Builder object and construct the applicable object. However, if an instance of the object already exists (ie would return true if I created the object defined by the builder and passed it to the equal method for the existing instance) the factory returns the current object instead of creating a new instance. Because the Equal method would only compare what uniquly defines the type of object (this is node A nto node B) but won't check the dynamic state stuff (node A is currently connected to nodes C and E) this would be a way of ensuring anyone that wants my Node A automatically knows it's state connections. More importantly it would prevent aliasing nightmares of someone trying to pass an instance of node A with different state then the node A in my model has. I've never heard of this pattern before, and it's a bit odd. I would have to do some overiding of serlization methods to make it work (ensure when I read in a serilized object I add it to my facotry list of known instances, and/or return an existing factory in it's place), as well as using a weakHashMap as if it was a weakHashSet to know rather an instance exists without worrying about a quasi-memory leak occuring. I don't know if this is too confusing or prone to it's own obscure bugs. One thing I know is that plugins interface with lowest level hardware. The plugins have to be able to return state taht is different then my memory; to tell my memory when it's own state is inconsistent. I believe this is possible despit their fetching objects that exist in my memory; we allow building of objects without checking their consistency with the model until the addToModel is called anyways; and the existing plugins design was written before all this extra state existed and worked fine without ever being aware of it. Should I just be using some other design to avoid this crazyness? (I have another question to that affect I'm posting).

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  • How to provide stl like container with public const iterator and private non-const iterator?

    - by WilliamKF
    Hello, I am deriving a class privately from std::list and wish to provide public begin() and end() for const_iterator and private begin() and end() for just plain iterator. However, the compiler is seeing the private version and complaining that it is private instead of using the public const version. I understand that C++ will not overload on return type (in this case const_iterator and iterator) and thus it is choosing the non-const version since my object is not const. Short of casting my object to const before calling begin() or not overloading the name begin is there a way to accomplish this? I would think this is a known pattern that folks have solved before and would like to follow suit as to how this is typically solved. class myObject; class myContainer : private std::list<myObject> { public: typedef std::list<myObject>::const_iterator myContainer::const_iterator; private: typedef std::list<myObject>::iterator myContainer::iterator; public: myContainer::const_iterator begin() const { return std::list<myObject>::begin(); } myContainer::const_iterator end() const { return std::list<myObject>::end(); } private: myContainer::iterator begin() { return std::list<myObject>::begin(); } myContainer::iterator end() { return std::list<myObject>::end(); } }; void myFunction(myContainer &container) { myContainer::const_iterator aItr = container.begin(); myContainer::const_iterator aEndItr = container.end(); for (; aItr != aEndItr; ++aItr) { const myObject &item = *aItr; // Do something const on container's contents. } } The error from the compiler is something like this: ../../src/example.h:447: error: `std::_List_iterator<myObject> myContainer::begin()' is private caller.cpp:2393: error: within this context ../../src/example.h:450: error: `std::_List_iterator<myObject> myContainer::end()' is private caller.cpp:2394: error: within this context Thanks. -William

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  • How to overload operator<< for qDebug

    - by iyo
    Hi, I'm trying to create more useful debug messages for my class where store data. My code is looking something like this #include <QAbstractTableModel> #include <QDebug> /** * Model for storing data. */ class DataModel : public QAbstractTableModel { // for debugging purposes friend QDebug & operator<< (const QDebug &d, DataModel model); //other stuff }; /** * Overloading operator for debugging purposes */ QDebug & operator<< (QDebug &d, DataModel model) { d << "Hello world!"; return d; } I expect qDebug() << model will print "Hello world!". However, there is alway something like "QAbstractTableModel(0x1c7e520)" on the output. Do you have any idea what's wrong?

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  • Templates, and C++ operator for logic: B contained by set A

    - by James Morris
    In C++, I'm looking to implement an operator for selecting items in a list (of type B) based upon B being contained entirely within A. In the book "the logical design of digital computers" by Montgomery Phister jr (published 1958), p54, it says: F11 = A + ~B has two interesting and useful associations, neither of them having much to do with computer design. The first is the logical notation of implication... The second is notation of inclusion... This may be expressed by a familiar looking relation, B < A; or by the statement "B is included in A"; or by the boolean equation F11= A + ~B = 1. My initial implementation was in C. Callbacks were given to the list to use for such operations. An example being a list of ints, and a struct containting two ints, min and max, for selection purposes. There, selection would be based upon B = A-min && B <= A-max. Using C++ and templates, how would you approach this after having implemented a generic list in C using void pointers and callbacks? Is using < as an over-ridden operator for such purposes... <ugh> evil? </ugh> (or by using a class B for the selection criteria, implementing the comparison by overloading ?)

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  • Class Assignment Operators

    - by Maxpm
    I made the following operator overloading test: #include <iostream> #include <string> using namespace std; class TestClass { string ClassName; public: TestClass(string Name) { ClassName = Name; cout << ClassName << " constructed." << endl; } ~TestClass() { cout << ClassName << " destructed." << endl; } void operator=(TestClass Other) { cout << ClassName << " in operator=" << endl; cout << "The address of the other class is " << &Other << "." << endl; } }; int main() { TestClass FirstInstance("FirstInstance"); TestClass SecondInstance("SecondInstance"); FirstInstance = SecondInstance; SecondInstance = FirstInstance; return 0; } The assignment operator behaves as-expected, outputting the address of the other class. Now, how would I actually assign something from the other class? For example, something like this: void operator=(TestClass Other) { ClassName = Other.ClassName; }

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  • C# - default parameter values from previous parameter

    - by Sagar R. Kothari
    namespace HelloConsole { public class BOX { double height, length, breadth; public BOX() { } // here, I wish to pass 'h' to remaining parameters if not passed // FOLLOWING Gives compilation error. public BOX (double h, double l = h, double b = h) { Console.WriteLine ("Constructor with default parameters"); height = h; length = l; breadth = b; } } } // // BOX a = new BOX(); // default constructor. all okay here. // BOX b = new BOX(10,20,30); // all parameter passed. all okay here. // BOX c = new BOX(10); // Here, I want = length=10, breadth=10,height=10; // BOX d = new BOX(10,20); // Here, I want = length=10, breadth=20,height=10; Question is : 'To achieve above, Is 'constructor overloading' (as follows) is the only option? public BOX(double h) { height = length = breadth = h; } public BOX(double h, double l) { height = breadth = h; length = l; }

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  • How do I overload () operator with two parameters; like (3,5)?

    - by hkBattousai
    I have a mathematical matrix class. It contains a member function which is used to access any element of the class. template >class T> class Matrix { public: // ... void SetElement(T dbElement, uint64_t unRow, uint64_t unCol); // ... }; template <class T> void Matrix<T>::SetElement(T Element, uint64_t unRow, uint64_t unCol) { try { // "TheMatrix" is define as "std::vector<T> TheMatrix" TheMatrix.at(m_unColSize * unRow + unCol) = Element; } catch(std::out_of_range & e) { // Do error handling here } } I'm using this method in my code like this: // create a matrix with 2 rows and 3 columns whose elements are double Matrix<double> matrix(2, 3); // change the value of the element at 1st row and 2nd column to 6.78 matrix.SetElement(6.78, 1, 2); This works well, but I want to use operator overloading to simplify things, like below: Matrix<double> matrix(2, 3); matrix(1, 2) = 6.78; // HOW DO I DO THIS?

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  • lua metatable __lt __le __eq forced boolean conversion of return value

    - by chris g.
    Overloading __eq, __lt, and __le in a metatable always converts the returning value to a boolean. Is there a way to access the actual return value? This would be used in the following little lua script to create an expression tree for an argument usage: print(_.a + _.b - _.c * _.d + _.a) -> prints "(((a+b)-(c*d))+a)" which is perfectly what I would like to have but it doesn't work for print(_.a == _.b) since the return value gets converted to a boolean ps: print should be replaced later with a function processing the expression tree -- snip from lua script -- function binop(op1,op2, event) if op1[event] then return op1[event](op1, op2) end if op2[event] then return op2[event](op1, op2) end return nil end function eq(op1, op2)return binop(op1,op2, "eq") end ... function div(op1, op2)return binop(op1,op2, "div") end function exprObj(tostr) expr = { eq = binExpr("=="), lt = binExpr("<"), le = binExpr("<="), add = binExpr("+"), sub=binExpr("-"), mul = binExpr("*"), div= binExpr("/") } setmetatable(expr, { __eq = eq, __lt = lt, __le = le, __add = add, __sub = sub, __mul = mul, __div = div, __tostring = tostr }) return expr end function binExpr(exprType) function binExprBind(lhs, rhs) return exprObj(function(op) return "(" .. tostring(lhs) .. exprType .. tostring(rhs) .. ")" end) end return binExprBind end function varExpr(obj, name) return exprObj(function() return name end) end _ = {} setmetatable(_, { __index = varExpr }) -- snap -- Modifing the lua vm IS an option, however it would be nice if I could use an official release

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  • Managing a log stream in C++ in a cout-like notation

    - by Andry
    Hello! I have a class in c++ in order to write log files for an application of mine. I have already built the class and it works, it is something like this: class Logger { std::string _filename; public: void print(std::string tobeprinted); } Well, it is intuitive that, in order to print a line in the log file, for an object of Logger, it is simply necessary to do the following: Logger mylogger("myfile.log"); mylogger.print(std::string("This is a log line")); Well. Using a method approach is not the same as using a much better pattern like << is. I would like to do the following: Logger mylogger("myfile.log"); mylogger << "This is a log line"; That's all. I suppose I must overload the << operator... But overloading using this signature (the classic one): ostream& operator<<(ostream& output, const MyObj& o); But I do not have a ostream... So, should I do as follows? Logger& operator<<(Logger& output, const std::string& o); Is this the right way? Thanks

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  • [javascript] Can I overload an object with a function?

    - by user257493
    Lets say I have an object of functions/values. I'm interested in overloading based on calling behavior. For example, this block of code below demonstrates what I wish to do. var main_thing = { initalized: false, something: "Hallo, welt!", something_else: [123,456,789], load: { sub1 : function() { //Some stuff }, sub2 : function() { //Some stuff }, all : function() { this.load.sub1(); this.load.sub2(); } } init: function () { this.initalized=true; this.something="Hello, world!"; this.something_else = [0,0,0]; this.load(); //I want this to call this.load.all() instead. } } The issue to me is that main_thing.load is assigned to an object, and to call main_thing.load.all() would call the function inside of the object (the () operator). What can I do to set up my code so I could use main_thing.load as an access the object, and main_thing.load() to execute some code? Or at least, similar behavior. Basically, this would be similar to a default constructor in other languages where you don't need to call main_thing.constructor(). If this isn't possible, please explain with a bit of detail.

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  • .NET Lambda Pass Method Parameter

    - by RM
    Hi All, I hope i'm missing something obvious, but I'm having some troubles defining a method that takes a parameter of a method to fetch the method information for the passed method. I do NOT want actually execute the method. I want to be able to do: busObject.SetResolverMethod<ISomeInterface>(x=>x.GetNameById); Where GetNameById is a method defined on the interface ISomeInterface. In this case, an example of the method being passed in's signature would be: MyVarA GetNameById(int id){ .... } In the above example, the SetResolverMethod's body should be able to return / store the string "GetNameById". There is no standard signature the method being passed in will conform to (except that it will always return an object of some kind). Currently I'm setting the method as a string (i.e. "GetNameById"), but I want it to be compile time checked, hence this question.

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  • How do I Moq It.IsAny for an array in the setup of a method?

    - by Graham
    I'm brand new to Moq (using v 4) and am struggling a little with the documentation. What I'm trying to do is to Moq a method that takes a byte array and returns an object. Something like: decoderMock.Setup(d => d.Decode(????).Returns(() => tagMock.Object); The ???? is where the byte[] should be, but I can't work out how to make it so that I don't care what's in the byte array, just return the mocked object I've already set up. Moq.It.IsAny expects a generic. Any help please?

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  • Using __str__ representation for printing objects in containers in Python

    - by BobDobbs
    I've noticed that when an instance with an overloaded str method is passed to the print() function as an argument, it prints as intended. However, when passing a container that contains one of those instances to print(), it uses the repr method instead. That is to say, print(x) displays the correct string representation of x, and print(x, y) works correctly, but print([x]) or print((x, y)) prints the repr representation instead. First off, why does this happen? Secondly, is there a way to correct that behavior of print() in this circumstance?

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