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  • Java Disabled JLabel Reports Mouse Clicked

    - by ikurtz
    colLabels[i].addMouseListener(new MyAdapter()); private class MyAdapter extends MouseAdapter { @Override public void mouseClicked(MouseEvent event) { ColJLabel colJLabel = (ColJLabel)event.getComponent(); System.out.println(colJLabel.ColID); setColumnHeader(false); } } colLabels[i].setEnabled(flag); The situation is this: Mouse clicks are trapped correctly but when i have the JLabel (ColJLabel) control disabled it still reports mouse clicks. How can I make so that mouse clicks are only reported when the control is enabled? Thanks.

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  • How to minimize a window using mouse in PCManFM?

    - by Mithun P
    How can I minimize a window using mouse in PCManFM? I'm using Elementary Desktop Environment in Ubuntu 12.04 Update I tried to bring the minimize button back by opening gconf-editor and change the value of /apps/metacity/general/button_layout from close:maximize to close,minimize:maximize. Then I logged out and back in, but that change was simply ignored. Update Again Screenshot And the System settings

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  • How can I use my keyboard as a mouse?

    - by Michael Durrant
    I'm using my keyboard more and more these days for basic command line stuff, vim editing, alt-tab window switching and the like. Q) How can I use my number pad keys to move the cursor around on the screen without using the mouse? I looked to try and install btnx as mentioned by others but it doesn't seem to exist anymore as an available package I also tried shift-numlock as mentioned by another but that didn't work either (just turns numlock on/off).

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  • My Thoughts on Reinventing the Wheel

    - by Matt Christian
    For awhile now I've known that XNA Game Studio contains built-in scene management however I still built my own for each engine.  Obviously it was redundant and probably inefficient due to the amount of searching and such I was required to do.  And even though I knew this, why did I continue to do it? I've always been very detail oriented, probably part of my mild OCD.  But when it comes to technology I believe in both reinventing the wheel and not reinventing it all at the same time.  Here's what I imagine most programmers doing.  When they pick up XNA, they're typically focused on 'I want to make a game with as little code as possible'.  This is great and XNA GS is a great tool, but what will it do for programmers that want to make games with XNA?  If they don't have any prior experience with other tools they will probably not ever learn scene management. So is it better to leverage code and risk not learning valuable techniques, or write it all yourself and fight through the headaches and hours of time you may spend on something already built?

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  • Dual boot 12.04 and W7 - keybaord and screen not responsive

    - by Saariko
    I installed 12.04 using WUBI on a working W7 64bit system. both KB and mouse work perfect during the BIOS boot, and on the bootmgr, I can select Windows 7 or Ubuntu to load. Once I select Ubuntu, the KB and mouse seem to loose their power (light on the mouse and Numlock leds go off) After couple of seconds, the screen gets blurry. The screen pops back at the Ubuntu login screen, the mouse gets activated (light works, as well as mouse pointer is moving) However, the keyboard is not responsive to any click, nor does any icon on the login screen. - Using the mouse, I can't select the virtual keyboard, nor the shutdown icon - like it's not accepting any mouse clicks. The following Q&A didn't answer: Keyboard not responding at login with 12.04 dual boot on toshiba satellite L775 which links to a post on the web I also tried 12.04 - Windows 7 Dual boot - not responding to keyboard in boot menu - that goes beyond the login screen, but still didnt' assist me. It's a wired USB KB The board is an Intel board, and there isn't even a PS/2 connection anymore. Tried moving around the USB's Tried removing the Mouse, and only have the KB. Neither helped.

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  • Scaling an image using the mouse in C#

    - by Gaax
    Hey guys... I'm trying to use the position of the mouse to calculate the scaling factor for scaling an image. Basically, the further you get away from the center of the image, the bigger it gets; and the closer to the center you get, the smaller it gets. I have some code so far but it's acting really strange and I have absolutely no more ideas. First I'll let you know, one thing I was trying to do is average out 5 distances to get a more smooth resize animation. Here's my code: private void pictureBoxScale_MouseMove(object sender, MouseEventArgs e) { if (rotateScaleMode && isDraggingToScale) { // For Scaling int sourceWidth = pictureBox1.Image.Width; int sourceHeight = pictureBox1.Image.Height; float dCurrCent = 0; // distance between the current mouse pos and the center of the image float dPrevCent = 0; // distance between the previous mouse pos and the center of the image System.Drawing.Point imgCenter = new System.Drawing.Point(); imgCenter.X = pictureBox1.Location.X + (sourceWidth / 2); imgCenter.Y = pictureBox1.Location.Y + (sourceHeight / 2); // Calculating the distance between the current mouse location and the center of the image dCurrCent = (float)Math.Sqrt(Math.Pow(e.X - imgCenter.X, 2) + Math.Pow(e.Y - imgCenter.Y, 2)); // Calculating the distance between the previous mouse location and the center of the image dPrevCent = (float)Math.Sqrt(Math.Pow(prevMouseLoc.X - imgCenter.X, 2) + Math.Pow(prevMouseLoc.Y - imgCenter.Y, 2)); if (smoothScaleCount < 5) { dCurrCentSmooth[smoothScaleCount] = dCurrCent; dPrevCentSmooth[smoothScaleCount] = dPrevCent; } if (smoothScaleCount == 4) { float currCentSum = 0; float prevCentSum = 0; for (int i = 0; i < 4; i++) { currCentSum += dCurrCentSmooth[i]; } for (int i = 0; i < 4; i++) { prevCentSum += dPrevCentSmooth[i]; } float scaleAvg = (currCentSum / 5) / (prevCentSum / 5); int destWidth = (int)(sourceWidth * scaleAvg); int destHeight = (int)(sourceHeight * scaleAvg); // If statement is for limiting the size of the image if (destWidth > (currentRotatedImage.Width / 2) && destWidth < (currentRotatedImage.Width * 3) && destHeight > (currentRotatedImage.Height / 2) && destWidth < (currentRotatedImage.Width * 3)) { AForge.Imaging.Filters.ResizeBilinear resizeFilter = new AForge.Imaging.Filters.ResizeBilinear(destWidth, destHeight); pictureBox1.Image = resizeFilter.Apply((Bitmap)currentRotatedImage); pictureBox1.Size = pictureBox1.Image.Size; pictureBox1.Refresh(); } smoothScaleCount = -1; } prevMouseLoc = e.Location; currentScaledImage = pictureBox1.Image; smoothScaleCount++; } }

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  • Unable to drag and drop / select multiple with mouse

    - by J. Scott Elblein
    I'm running into a perplexing issue with Windows 8 Pro x64, where randomly I'm unable to drag to select multiple files (i.e. in Explorer or Directory Opus). I've also noticed that a similar issue happens when I'm running for example Photoshop or Illustrator and can't drag to select multiple layers, or drag to do some other things in them. it happens randomly and have found no way to reliably reproduce it, but it happens VERY frequently. I have read some tips saying pressing the ESC button usually fixes the issue, but it doesn't in my case. From what I understand, it's probably due to some other process locking the drag feature somehow, but I've not found a way to tell which process is the perp; I've even tried using unlock software on files when I'm suddenly unable to drag and I'm told by it that nothing is locking it. Anyone have any ideas?

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  • What is the best method for implementing mouse wheel activity in Delphi VCL forms?

    - by Brian Frost
    As a long time user of Delphi 7, I've rolled my own mouse wheel handling in a few controls but lately I've noticed that some recent applications only need the mouse cursor to be placed over a control (e.g a list box or tree view) for the mouse wheel activity to cause that control to scroll. This feels nice (as opposed to having to click focus a control before it responds to the wheel. Now I've moved to Delphi 2010 I'm wondering what is the 'correct' behavior? And what can I use in Delphi that avoids me having to bodge this with my own solutions now? Thanks.

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  • What is the best method for implementing mouse wheel activity in Delph1 VCL forms?

    - by Brian Frost
    As a long time user of Delphi 7, I've rolled my own mouse wheel handling in a few controls but lately I've noticed that some recent applications only need the mouse cursor to be placed over a control (e.g a list box or tree view) for the mouse wheel activity to cause that control to scroll. This feels nice (as opposed to having to click focus a control before it responds to the wheel. Now I've moved to Delphi 2010 I'm wondering what is the 'correct' behaviour? And what can I use in Delphi that avoids me having to bodge this with my own solutions now? Thanks.

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  • Mouse/Touchpad not working in Mac OS X Lion Pre-Boot Authentication (PBA) with File Vault 2

    - by Chris
    I set up File Vault 2 in Mac OS X Lion with Pre-Boot Authentication (PBA). In PBA-login my USB-keyboard is working, while using a wrong keyboard layout. I can neither use my magic touchpad nor an USB-mouse in PBA. Thus I can't change the keyboard layout located in the upper right corner. I tried unplugging all USB-devices except keyboard and mouse. Nothing seems to help and the mouse cursor isn't moving. How can I get magic trackpad or USB-mouse to work in PBA login screen or manually set the used keyboard layout in PBA? Update: Still no (USB-)mouse or bluetooth trackpad support in File Vault 2 Login Screen. Today I talked to Apple Support for over one hour with no result. Every idea is appreciated.

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  • jQuery: Is mouse over element?

    - by JamesBrownIsDead
    I could write something pretty easily to determine whether the mouse is over a given element, but is there already anything in the jQuery core library (or a plugin I guess) that will tell me whether the current mouse position is over a given element?

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  • Mouse position in xaml - wpf

    - by Simon Fox
    Hi all Is it possible to specify the position of the mouse as the value of the Parameter property of a Command in XAML. Something like the following: <UserControl.ContextMenu> <ContextMenu> <MenuItem Header="Create Link" Command="{Binding CreateLink}" CommandParameter="{Binding Mouse.Position}" > </MenuItem> </ContextMenu> </UserControl.ContextMenu>

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  • Help finding a USB Joystick mouse?

    - by shane87
    I am currently developing a final year project which involves using a joystick instead of the mouse for those who are physically impaired. Does anyone know where I can find a USB Joystick mouse? All I can find on e-bay and amazon is very sophisticated flight joysticks with loads of buttons and controls etc. I am looking for a plain and simple joystick? If anyone could point me in the right direction I would be very grateful.

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  • Monitor USB optical mouse activity for movement and call a program on Windows

    - by CheeseConQueso
    I'm essentially looking to monitor a USB port input for whatever happens when the optical mouse detects its own movement and turns itself on. These mice usually have a dim red light when in "standby" mode and then the red light becomes brighter once you start moving it around. I want to use Visual Basic or something else native to the Windows environment to open an exe file or play a wav sound or call a bat file when the mouse "wakes up". Any suggestions or pushes in the right direction are appreciated.

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  • send mouse movement via client-server application

    - by Ali
    I wana let the mouse appeared and move in client side as it moved in the server.For more explination my application is sending the server screen to the client side which appeared as a seperated window in the client .However, the screen is appeared but the mouse has not been seen the window as i wish .

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  • Custom QAction/QMenu for mouse button detection

    - by voodoogiant
    I'm trying to create a popup menu, where I can detect the mouse button that was pressed for a given item. I've created a custom QAction already to build my QMenu, but the triggered signal when the menu item is pressed doesn't provide a QMouseEvent for me to query the button pressed. Also, I'm setting the a status tip for each QAction, which appears in the status bar when I mouse over it, but it stays even after I close the QMenu. Is this normal behavior?

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