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  • C# XNA Handle mouse events?

    - by user406470
    I'm making a 2D game engine called Clixel over on GitHub. The problem I have relates to two classes, ClxMouse and ClxButton. In it I have a mouse class - the code for that can be viewed here. ClxMouse using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; namespace org.clixel { public class ClxMouse : ClxSprite { private MouseState _curmouse, _lastmouse; public int Sensitivity = 3; public bool Lock = true; public Vector2 Change { get { return new Vector2(_curmouse.X - _lastmouse.X, _curmouse.Y - _lastmouse.Y); } } private int _scrollwheel; public int ScrollWheel { get { return _scrollwheel; } } public bool LeftDown { get { if (_curmouse.LeftButton == ButtonState.Pressed) return true; else return false; } } public bool RightDown { get { if (_curmouse.RightButton == ButtonState.Pressed) return true; else return false; } } public bool MiddleDown { get { if (_curmouse.MiddleButton == ButtonState.Pressed) return true; else return false; } } public bool LeftPressed { get { if (_curmouse.LeftButton == ButtonState.Pressed && _lastmouse.LeftButton == ButtonState.Released) return true; else return false; } } public bool RightPressed { get { if (_curmouse.RightButton == ButtonState.Pressed && _lastmouse.RightButton == ButtonState.Released) return true; else return false; } } public bool MiddlePressed { get { if (_curmouse.MiddleButton == ButtonState.Pressed && _lastmouse.MiddleButton == ButtonState.Released) return true; else return false; } } public bool LeftReleased { get { if (_curmouse.LeftButton == ButtonState.Released && _lastmouse.LeftButton == ButtonState.Pressed) return true; else return false; } } public bool RightReleased { get { if (_curmouse.RightButton == ButtonState.Released && _lastmouse.RightButton == ButtonState.Pressed) return true; else return false; } } public bool MiddleReleased { get { if (_curmouse.MiddleButton == ButtonState.Released && _lastmouse.MiddleButton == ButtonState.Pressed) return true; else return false; } } public MouseState CurMouse { get { return _curmouse; } } public MouseState LastMouse { get { return _lastmouse; } } public ClxMouse() : base(ClxG.Textures.Default.Cursor) { _curmouse = Mouse.GetState(); _lastmouse = _curmouse; CollisionBox = new Rectangle(ClxG.Screen.Center.X, ClxG.Screen.Center.Y, Texture.Width, Texture.Height); this.Solid = false; DefaultPosition = new Vector2(CollisionBox.X, CollisionBox.Y); Mouse.SetPosition(CollisionBox.X, CollisionBox.Y); } public ClxMouse(Texture2D _texture) : base(_texture) { _curmouse = Mouse.GetState(); _lastmouse = _curmouse; CollisionBox = new Rectangle(ClxG.Screen.Center.X, ClxG.Screen.Center.Y, Texture.Width, Texture.Height); DefaultPosition = new Vector2(CollisionBox.X, CollisionBox.Y); } public override void Update() { _lastmouse = _curmouse; _curmouse = Mouse.GetState(); if (_curmouse != _lastmouse) { if (ClxG.Game.IsActive) { _scrollwheel = _curmouse.ScrollWheelValue; Velocity = new Vector2(Change.X / Sensitivity, Change.Y / Sensitivity); if (Lock) Mouse.SetPosition(ClxG.Screen.Center.X, ClxG.Screen.Center.Y); _curmouse = Mouse.GetState(); } base.Update(); } } public override void Draw(SpriteBatch _sb) { base.Draw(_sb); } } } ClxButton using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace org.clixel { public class ClxButton : ClxSprite { /// <summary> /// The color when the mouse is over the button /// </summary> public Color HoverColor; /// <summary> /// The color when the color is being clicked /// </summary> public Color ClickColor; /// <summary> /// The color when the button is inactive /// </summary> public Color InactiveColor; /// <summary> /// The color when the button is active /// </summary> public Color ActiveColor; /// <summary> /// The color after the button has been clicked. /// </summary> public Color ClickedColor; /// <summary> /// The text to be displayed on the button, set to "" if no text is needed. /// </summary> public string Text; /// <summary> /// The ClxText object to be displayed. /// </summary> public ClxText TextRender; /// <summary> /// The ClxState that should be ResetAndShow() when the button is clicked. /// </summary> public ClxState ClickState; /// <summary> /// Collision check to make sure onCollide() only runs once per frame, /// since only the mouse needs to be collision checked. /// </summary> private bool _runonce = false; /// <summary> /// Gets a value indicating whether this instance is colliding. /// </summary> /// <value> /// <c>true</c> if this instance is colliding; otherwise, <c>false</c>. /// </value> public bool IsColliding { get { return _runonce; } } /// <summary> /// Initializes a new instance of the <see cref="ClxButton"/> class. /// </summary> public ClxButton() : base(ClxG.Textures.Default.Button) { HoverColor = Color.Red; ClickColor = Color.Blue; InactiveColor = Color.Gray; ActiveColor = Color.White; ClickedColor = Color.Yellow; Text = Name + ID + " Unset!"; TextRender = new ClxText(); TextRender.Text = Text; TextRender.TextPadding = new Vector2(5, 5); ClickState = null; CollideObjects(ClxG.Mouse); } /// <summary> /// Initializes a new instance of the <see cref="ClxButton"/> class. /// </summary> /// <param name="_texture">The button texture.</param> public ClxButton(Texture2D _texture) : base(_texture) { HoverColor = Color.Red; ClickColor = Color.Blue; InactiveColor = Color.Gray; ActiveColor = Color.White; ClickedColor = Color.Yellow; Texture = _texture; Text = Name + ID; TextRender = new ClxText(); TextRender.Name = this.Name + ".TextRender"; TextRender.Text = Text; TextRender.TextPadding = new Vector2(5, 5); TextRender.Reset(); ClickState = null; CollideObjects(ClxG.Mouse); } /// <summary> /// Draws the debug information, run from ClxG.DrawDebug unless manual control is assumed. /// </summary> /// <param name="_sb">SpriteBatch used for drawing.</param> public override void DrawDebug(SpriteBatch _sb) { _runonce = false; TextRender.DrawDebug(_sb); _sb.Draw(Texture, ActualRectangle, new Rectangle(0, 0, Texture.Width, Texture.Height), DebugColor, Rotation, Origin, Flip, Layer); _sb.Draw(ClxG.Textures.Default.DebugBG, new Rectangle(ActualRectangle.X - DebugLineWidth, ActualRectangle.Y - DebugLineWidth, ActualRectangle.Width + DebugLineWidth * 2, ActualRectangle.Height + DebugLineWidth * 2), new Rectangle(0, 0, ClxG.Textures.Default.DebugBG.Width, ClxG.Textures.Default.DebugBG.Height), DebugOutline, Rotation, Origin, Flip, Layer - 0.1f); _sb.Draw(ClxG.Textures.Default.DebugBG, ActualRectangle, new Rectangle(0, 0, ClxG.Textures.Default.DebugBG.Width, ClxG.Textures.Default.DebugBG.Height), DebugBGColor, Rotation, Origin, Flip, Layer - 0.01f); } /// <summary> /// Draws using the SpriteBatch, run from ClxG.Draw unless manual control is assumed. /// </summary> /// <param name="_sb">SpriteBatch used for drawing.</param> public override void Draw(SpriteBatch _sb) { _runonce = false; TextRender.Draw(_sb); if (Visible) if (Debug) { DrawDebug(_sb); } else _sb.Draw(Texture, ActualRectangle, new Rectangle(0, 0, Texture.Width, Texture.Height), Color, Rotation, Origin, Flip, Layer); } /// <summary> /// Updates this instance. /// </summary> public override void Update() { if (this.Color != ActiveColor) this.Color = ActiveColor; TextRender.Layer = this.Layer + 0.03f; TextRender.Text = Text; TextRender.Scale = .5f; TextRender.Name = this.Name + ".TextRender"; TextRender.Origin = new Vector2(TextRender.CollisionBox.Center.X, TextRender.CollisionBox.Center.Y); TextRender.Center(this); TextRender.Update(); this.CollisionBox.Width = (int)(TextRender.CollisionBox.Width * TextRender.Scale) + (int)(TextRender.TextPadding.X * 2); this.CollisionBox.Height = (int)(TextRender.CollisionBox.Height * TextRender.Scale) + (int)(TextRender.TextPadding.Y * 2); base.Update(); } /// <summary> /// Collide event, takes the colliding object to call it's proper collision code. /// You'd want to use something like if(typeof(collider) == typeof(ClxObject) /// </summary> /// <param name="collider">The colliding object.</param> public override void onCollide(ClxObject collider) { if (!_runonce) { _runonce = true; UpdateEvents(); base.onCollide(collider); } } /// <summary> /// Updates the mouse based events. /// </summary> public void UpdateEvents() { onHover(); if (ClxG.Mouse.LeftReleased) { onLeftReleased(); return; } if (ClxG.Mouse.RightReleased) { onRightReleased(); return; } if (ClxG.Mouse.MiddleReleased) { onMiddleReleased(); return; } if (ClxG.Mouse.LeftPressed) { onLeftClicked(); return; } if (ClxG.Mouse.RightPressed) { onRightClicked(); return; } if (ClxG.Mouse.MiddlePressed) { onMiddleClicked(); return; } if (ClxG.Mouse.LeftDown) { onLeftClick(); return; } if (ClxG.Mouse.RightDown) { onRightClick(); return; } if (ClxG.Mouse.MiddleDown) { onMiddleClick(); return; } } /// <summary> /// Shows the state of the click. /// </summary> public void ShowClickState() { if (ClickState != null) { ClickState.ResetAndShow(); } } /// <summary> /// Hover event /// </summary> virtual public void onHover() { this.Color = HoverColor; } /// <summary> /// Left click event /// </summary> virtual public void onLeftClick() { this.Color = ClickColor; } /// <summary> /// Right click event /// </summary> virtual public void onRightClick() { } /// <summary> /// Middle click event /// </summary> virtual public void onMiddleClick() { } /// <summary> /// Left click event, called once per click /// </summary> virtual public void onLeftClicked() { ShowClickState(); } /// <summary> /// Right click event, called once per click /// </summary> virtual public void onRightClicked() { this.Reset(); } /// <summary> /// Middle click event, called once per click /// </summary> virtual public void onMiddleClicked() { } /// <summary> /// Ons the left released. /// </summary> virtual public void onLeftReleased() { this.Color = ClickedColor; } virtual public void onRightReleased() { } virtual public void onMiddleReleased() { } } } The issue I have is that I have all these have event styled methods, especially in ClxButton with all the onLeftClick, onRightClick, etc, etc. Is there a better way for me to handle these events to be a lot more easier for a programmer to use? I was looking at normal events on some other sites, (I'd post them but I need more rep.) and didn't really see a good way to implement delegate events into my framework. I'm not really sure how these events work, could someone possibly lay out how these events are processed for me? TL:DR * Is there a better way to handle events like this? * Are events a viable solution to this problem? Thanks in advance for any help.

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  • How to disable scrolling in ScrollViewer while Ctrl is pressed

    - by zunyite
    I'd like to implement zoom function while Ctrl key is pressed. But the MouseWheel event is not trigger while the mouse is over the ScrollView. Is there any way to do it? ps:SilverLight 4.0 <UserControl x:Class="SilverlightApplication11.MainPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" d:DesignHeight="300" d:DesignWidth="400"> <Grid x:Name="LayoutRoot" Background="White"> <ScrollViewer Background="Gray" MouseWheel="ScrollViewer_MouseWheel" x:Name="scrollViewer"> <Rectangle Width="200" Height="2000" MouseWheel="ScrollViewer_MouseWheel" Fill="AliceBlue" /> </ScrollViewer> </Grid> private void ScrollViewer_MouseWheel(object sender, MouseWheelEventArgs e) { if (Keyboard.Modifiers.HasFlag(ModifierKeys.Control)) { zoom+=0.1; e.Handled = true; } }

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  • Custom NSStatusItem with custom view - Use NSWindow, NSView, custom NSMenuItem?

    - by Luc
    I'm trying to create a LSUIElement app that behaves like Spotlight, CoverSutra and other apps of that type. I managed to create a custom NSStatusItem, which popups up an NSWindow but the problem is that the app that currently has focus will the focus to my custom NSWindow. I've based myself on Matt Gemmell's example (http://mattgemmell.com/2008/03/04/using-maattachedwindow-with-an-nsstatusitem) For example, if you're in Safari and click on the Spotlight icon, the current Safari window does not gray out and keeps focused. When you press ESC in Spotlight, the focus is back to the Safari window. I haven't managed to do this with my custom NSWindow. I have to click back on a window to set focus back to it. So I'd like to know which route to go to achieve this. Is the solution a NSWindow, NSPanel, NSMenu with a custom NSMenuItem?

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  • Async friendly DispatcherTimer wrapper/subclass

    - by Simon_Weaver
    I have a DispatcherTimer running in my code that fire every 30 seconds to update system status from the server. The timer fires in the client even if I'm debugging my server code so if I've been debugging for 5 minutes I may end up with a dozen timeouts in the client. Finally decided I needed to fix this so looking to make a more async / await friendly DispatcherTimer. Code running in DispatcherTimer must be configurable whether it is reentrant or not (i.e. if the task is already running it should not try to run it again) Should be task based (whether or not this requires I actually expose Task at the root is a gray area) Should be able to run async code and await on tasks to complete Whether it wraps or extends DispatcherTimer probably doesn't really matter but wrapping it may be slightly less ambiguous if you don't know how to use it Possibly expose bindable properties for IsRunning for UI

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  • Change an input's HTML5 placeholder color with CSS

    - by David Murdoch
    Chrome supports the placeholder attribute on input[type=text] elements (others probably do too). But the following CSS doesn't do diddly squat: <style> input[placeholder], [placeholder], *[placeholder] { color:red !important; } </style> <input type="text" placeholder="Value" /> "Value" will still be grey (er, gray. whatever) instead of red. Is there are way to change the color of the placeholder text? p.s. I'm already using the jQuery placeholder plugin for the browsers that don't support the placeholder attribute natively.

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  • UITextView text disappear

    - by user153412
    Hi, i create an uitextview dynamically then i write my text into it. Sometime, when i create the uitextview, the cursor disappear and i see no text in it. If i run the application again, i can see the text inside the textview that i've created before. I've tried to set the cursor position to zero or scroll the text to the top but it doesn't work... Any suggestion? Here is a screen capture. You can see the gray uitextview, the keyboard (the textview is the firstresponder) but no cursor or text. http://yfrog.com/hqschermata20100325a11213p PS: i'm sorry for my bad english.

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  • UIPickerView selectedRowInComponent: returns stale data after code adjusts it

    - by Eric Lloyd
    I have a UIPickerView with multiple components. Some values are grayed out, and my pickerView:didSelectRow:inComponent honors this by shifting the picker component in question to the nearest valid value, much as UIDatePicker moves from "30" to "28" when you select "February". Then it calls a delegate method to announce the adjusted value. When my adjuster method calls my UIPickerView's selectRow:inComponent:animated:YES, the value on screen is correct, but the values from selectedRowInComponent: are stale (from before the adjustment for gray values). However, if I call selectRow:inComponent:animated:NO, the returned values are correct, but the lack of animation is jarring. I've tried wrapping the adjustment in a beginAnimations:/commitAnimations block and catching the values in UIView's +animationDidStopSelector, but I still get stale values. Has anyone run into this before?

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  • UISegmentedControl tint color on touch

    - by gotye
    Hey everyone, I have a UISegmentedControl in my app (see code below) : // --------------- SETTING NAVIGATION BAR RIGHT BUTTONS NSArray *segControlItems = [NSArray arrayWithObjects:[UIImage imageNamed:@"up.png"],[UIImage imageNamed:@"down.png"], nil]; segControl = [[UISegmentedControl alloc] initWithItems:segControlItems]; segControl.segmentedControlStyle = UISegmentedControlStyleBar; segControl.momentary = YES; segControl.frame = CGRectMake(25.0, 7, 65.0, 30.0); segControl.tintColor = [UIColor blackColor]; [segControl addTarget:self action:@selector(segAction:) forControlEvents:UIControlEventValueChanged]; if (current == 0) [segControl setEnabled:NO forSegmentAtIndex:0]; if (current == ([news count]-1)) [segControl setEnabled:NO forSegmentAtIndex:1]; // --------------- But I can't make it to show something when you click on it ... It functionnally works perfectly but I would like it to tint to gray when you click on it (but just when you click) ... would that be possible ? Thank you, Gotye.

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  • adding an existing implementation file to an xcode project won't work

    - by karsten
    As I write most of my code using MacVIM, I need to add the new files to the XCode project in order to compile them into the executable. Today however I encoutered an implementation file (.m) wich XCode won't allow to be added. It appears light gray the appropriate finder window as if it were already included in the project, but when I try to build, I get a linker error, stating that the symbol defined this implementation file could not be found. The corresponding header file could be added without problems. Any idea what could have caused this problem? Btw. I deleted a former version of the same file from the "Classes" tree before, as well as many others wich were successfully re-added. Thanks in advance.

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  • Removing border from tab ui control

    - by oshirowanen
    I have the following script: http://jsfiddle.net/2HNvL/ but I can't seem to remove the light gray border around the tab control. Anyone here know how to do that? I have tried the following: #tabs .ui-widget { border:none; padding:0px; margin:0px; } #tabs .ui-widget-header { border:none; display:none; padding:0px; margin:0px; } #tabs .ui-widget-content { border:none; padding:0px; margin:0px; } But that does not work.

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  • Why won't the VisualVM Profiler profile my application?

    - by Luke
    I've created a simple 1 file java application that iterates through a loop, calls some functions, allocates some memory, adds some numbers, etc. I run that application via eclipse's Run As->Java Application. The running application shows up in Java VisualVM under Local. I double click on that application and go to the Profiler tab. The default settings are: Start profiling from classes: my.main.package.** Do not profile classes: java.*, javax.*, sun.*, sunw.*, com.sun.* I click on CPU. The CPU and Memory buttons gray out. Nothing happens. The Status says profiling inactive. When my application terminates the Status says application terminated. What am I doing wrong here? Are there some settings I need to tweak? Do I need to set a VM flag when I launch my application?

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  • mingw spitting countless warnings about ignoring "dll import" attribute

    - by hasen j
    I'm using mingw32-make to compile a qt project that uses opengl, it compiles correctly and everything, but it spits countless warning messages of the form: c:/qt3/include/qcolor.h:67: warning: inline function `int qGray(int, int, int)' declared as dllimport: attribute ignored For this particular instance, the function declaration is: Q_EXPORT inline int qGray( int r, int g, int b )// convert R,G,B to gray 0..255 { return (r*11+g*16+b*5)/32; } My question is, why is it spitting all these warning? how can I silence them without silencing other legitimate warnings (i.e. warnings that are related directly to my code and could be potential problems)? More importantly, why is mingw ignoring the dll import attribute in the first place?

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  • How to use RadSpell within a Telerik MVC Grid editor popup?

    - by Brian David Berman
    Is it possible to use RadSpell within a Telerik MVC Grid editor popup? I have followed some of the examples online to use RadSpell with ASP.NET MVC (http://www.telerik.com/help/aspnet-ajax/mvc-using-spellchecker.html and http://www.telerik.com/help/aspnet-ajax/spell-client-side-api.html) and I am able to attach multiple text controls to check but the display gets messed up when using Telerik MVC Grid editor popups since it's already in a modal. Sometimes it will randomly pick another div on the page and treats it like it's the main window (it will gray out just a portion of the page and I'll see the RadSpell popup peeking through but it's unusable). It seems like it chooses different places in the DOM to inject the iframe/radwindow for RadSpell as well. Any ideas? I didn't include any code because my implementation is a mess and I'd prefer to start with something simpler, from scratch.

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  • How to paint fully transparent pixels/points in P2D mode?

    - by netzwerg
    According to the Processing Reference, stroke(gray, alpha) allows to set the color and opacity of the stroke. With the default color mode, an alpha value of 255 denotes full opacity, while a value of 0 should correspond to complete transparency. While this works with the (default) JAVA2D renderer, I can't seem to paint fully transparent points in P2D mode. This code clearly renders a pixel at the center of the canvas, even though the alpha value is set to 0 (fully transparent): public class Transparency extends PApplet { @Override public void setup() { size(200, 200, P2D); } @Override public void draw() { stroke(0, 0); point(width / 2, height / 2); } public static void main(String[] args) { PApplet.main(new String[] { Transparency.class.getSimpleName() }); } } What's wrong here?

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  • JTable custom header renderer that looks like other headers with nimbus look and feel?

    - by startoftext
    Any time I create a custom header renderer for a JTable it ends up not looking correct with the nimbus look and feel. The default table headers have a silvery gradient, custom renderers do not look that way. In the past I just avoided creating custom header renderers. Is it possible to copy the default look onto my new custom renderer? Basically I want to add a checkbox and have the area around it look like a normal column header, not just gray. I do know how to add the checkbox though and make it click-able. Thanks

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  • Canny edge detection - grayscale images always coming up as 3-channel, unusable?

    - by cvcentral
    I am working through the book "Learning OpenCV" from the O'Reilly series and am trying to perform a canny edge detection sample. Any grayscale image I choose seems to come up as having 3 channels, and to the best of my knowledge, canny only works with single channel images, so this always fails. I am even using the images provided by OpenCV. Here is my code.. IplImage* doCanny(IplImage* in, double lowThresh, double highThresh, double aperture) { if(in->nChannels != 1) return(0); //canny only handles gray scale images IplImage* out = cvCreateImage(cvSize(in->width, in->height), IPL_DEPTH_8U, 1); cvCanny(in, out, lowThresh, highThresh, aperture); return(out); }; IplImage* img = cvLoadImage("someGrayscaleImage.jpg"); IplImage* out = doCanny(img, 10, 100, 3); Why might this always give me 3-channel images? How can I solve this?

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  • How to customize the renders in prefuse. Problem in customize images in prefuse layout

    - by user324926
    HI all, I have written a java application to show the images in different layouts. I am able to show it different layout correctly but some times the images are overlapped. Can you please help me, how to solve this problem. My code is given below `import javax.swing.JFrame; import java.awt.image.BufferedImage; import javax.imageio.ImageIO; import java.util.; import java.io.; import java.awt.Font; import prefuse.Constants; import prefuse.Display; import prefuse.Visualization; import prefuse.action.ActionList; import prefuse.action.RepaintAction; import prefuse.action.assignment.ColorAction; import prefuse.action.assignment.FontAction; import prefuse.action.assignment.DataColorAction; import prefuse.action.layout.graph.ForceDirectedLayout; import prefuse.action.layout.graph.; import prefuse.action.layout.; import prefuse.activity.Activity; import prefuse.controls.DragControl; import prefuse.controls.PanControl; import prefuse.controls.ZoomControl; import prefuse.data.Graph; import prefuse.data.io.DataIOException; import prefuse.data.io.GraphMLReader; import prefuse.render.DefaultRendererFactory; import prefuse.render.LabelRenderer; import prefuse.util.ColorLib; import prefuse.visual.VisualItem; import prefuse.visual.*; import prefuse.util.FontLib; import prefuse.action.assignment.DataSizeAction; import prefuse.data.*; import prefuse.render.ImageFactory; public class LayoutExample { public static void main(String[] argv) throws Exception { Graph graph = null; try { graph = new GraphMLReader().readGraph("/graphs.xml"); } catch ( DataIOException e ) { e.printStackTrace(); System.err.println("Error loading graph. Exiting..."); System.exit(1); } ImageFactory imageFactory = new ImageFactory(100,100); try { //load images and construct imageFactory. String images[] = new String[3]; images[0] = "data/images/switch.png"; images[1] = "data/images/ip_network.png"; images[2] = "data/images/router.png"; String[] names = new String[] {"Switch","Network","Router"}; BufferedImage img = null; for(int i=0; i < images.length ; i++) { try { img = ImageIO.read(new File(images[i])); imageFactory.addImage(names[i],img); } catch (IOException e){ } } } catch(Exception exp) { } Visualization vis = new Visualization(); vis.add("graph", graph); LabelRenderer nodeRenderer = new LabelRenderer("name", "type"); nodeRenderer.setVerticalAlignment(Constants.BOTTOM); nodeRenderer.setHorizontalPadding(0); nodeRenderer.setVerticalPadding(0); nodeRenderer.setImagePosition(Constants.TOP); nodeRenderer.setMaxImageDimensions(100,100); DefaultRendererFactory drf = new DefaultRendererFactory(); drf.setDefaultRenderer(nodeRenderer); vis.setRendererFactory(drf); ColorAction nText = new ColorAction("graph.nodes", VisualItem.TEXTCOLOR); nText.setDefaultColor(ColorLib.gray(100)); ColorAction nEdges = new ColorAction("graph.edges", VisualItem.STROKECOLOR); nEdges.setDefaultColor(ColorLib.gray(100)); // bundle the color actions ActionList draw = new ActionList(); //MAD - changing the size of the nodes dependent on the weight of the people final DataSizeAction dsa = new DataSizeAction("graph.nodes","size"); draw.add(dsa); draw.add(nText); draw.add(new FontAction("graph.nodes", FontLib.getFont("Tahoma",Font.BOLD, 12))); draw.add(nEdges); vis.putAction("draw", draw); ActionList layout = new ActionList(Activity.DEFAULT_STEP_TIME); BalloonTreeLayout balloonlayout = new BalloonTreeLayout("graph",50); layout.add(balloonlayout); Display d = new Display(vis); vis.putAction("layout", layout); // start up the animated layout vis.run("draw"); vis.run("layout"); d.addControlListener(new DragControl()); // pan with left-click drag on background d.addControlListener(new PanControl()); // zoom with right-click drag d.addControlListener(new ZoomControl()); // -- 6. launch the visualization ------------------------------------- // create a new window to hold the visualization JFrame frame = new JFrame("prefuse example"); // ensure application exits when window is closed frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.add(d); frame.pack(); // layout components in window frame.setVisible(true); // show the window } } ` Can anyone please let me know how to customize the image sizes / renders insuch way that images won't overlapped. Thanks R.Ravikumar

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  • C# WinForms StatusStrip - How do I reclaim the space from the "Grip"

    - by Clyde
    I've got a StatusStrip with a single ToolStripStatusLabel, Spring=true and a background color for notifications. The problem is that there's an ugly gray square on the right side of the status strip. After fiddling for a while, I realized this is the sizing grip (I had is set to SizingGrip=false, GripStyle=Hidden). Yet even with it hidden, it still hogs the space. I can't get any content on the status strip to extend all the way to the right. How would you work around this? Note I can't just set the backcolor of the StatusStrip because the Status Label changes colors and has some fading effects.

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  • Only apply the property till the text, not whole the line

    - by Santosh
    Here is my the dummy test. Here is the HTML stuff: <h1> Header </h1> Here is the CSS stuff: body { background: pink; } h1 { background-color: #454545; } The webpage is rendered something like this:                      As you can se in this image, I applied the property to the <h1>, but the whole line has its effect. What I want is, the gray background till the word "Header", not more than that (Background color is just an example. This is not only the case.).

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  • Positioning divs inside a container div without the content of an upper div affecting the position o

    - by silverCORE
    Hi. I'm trying to accomplish the following layout, and I'm almost there, except for the last green div, which is going lower and lower depending on the content of the content (white) div. If I set a value for the TOP property for the green div, and then I add some more text to the content div, the green div goes lower and lower. Since the green div is child to the main container div, and the green div is relatively positioned, isn't it supposed to be placed specifically at the position indicated by the TOP value of it? If I'm incorrect...can someone please tell me how can i make it so that the green div is always displayed at the same spot within the container (gray) div, regardless of the height of the content/white div? I tried to paste the css code here but was having problems with the brower. you can see the test site source/css at http://www.rae-mx.com/test tia for the help.

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  • how to keep dragged TitleWindow within Flex app boundary

    - by Tim
    I am using PopupManager in FB4 to display a custom dialog. popwin = new TitleWindow(); popwin.addElement(myCustomDialog); PopUpManager.addPopUp(popwin,this,false); PopUpManager.centerPopUp(popwin); It's possible to drag the popped up TitleWindow and let go of it when its gray title bar lies outside the bounds of the Flex app rectangle, and then the popup cannot be grabbed again. It's also possible to drag the TitleWindow downwards so it becomes completely invisible below the bottom edge of the Flex app rectangle. When the Flex app bounds are less than the full browser window, and the user is working quickly, this chances of this happening increase. Is there a simple setting that will keep this from happening, or must the programmer intercept the behavior during the drag operation? Thanks Tim

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  • QT: Scroll widget that renders directly to the DC

    - by shoosh
    I'm trying to create a widget which paints directly to the windows Device Context by calling getDC() and painting an HBITMAP to it. The widget I'm painting resides inside a scroll widget. I've implemented the paintEvent() and it does seem to paint but immediatly after painting the widget gets painted over again with a blank gray color. I've tried setting WA_PaintOnScreen and Qt::WA_NoSystemBackground but none of those help. In theory this should be possible since this is basically how the GLWidget works. What am I missing?

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  • Button color in Navigation bar - iPhone

    - by Mladen
    Hi guys, How to set this yellow button to be gray tinted one. I have tried adding image, but no luck Here is the screenshot: Here is my current code: (id)initWithStyle:(UITableViewStyle)style { if (self = [super initWithStyle:style]) { UIBarButtonItem *addButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Settings", @"") style:UIBarButtonItemStyleDone target:self action:@selector(GoToSettings)]; [addButton setImage:[[UIImage imageNamed:@"bg_table.png"] retain]]; self.navigationItem.rightBarButtonItem = addButton; self.navigationItem.hidesBackButton = TRUE; self.view.backgroundColor = [UIColor blackColor]; } return self; }

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  • R how to find NA values after using addNA function

    - by screechOwl
    I have a data frame with a bunch of categorical variables. Some of them contain NA's and I use the addNA function to convert them to an explicit factor level. My problem comes when I try to treat them as NA's they don't seem to register. Here's my example data set and attempts to 'find' NA's: df1 <- data.frame(id = 1:200, y =rbinom(200, 1, .5), var1 = factor(rep(c('abc','def','ghi','jkl'),50))) df1$var2 <- factor(rep(c('ab c','ghi','jkl','def'),50)) df1$var3 <- factor(rep(c('abc','ghi','nop','xyz'),50)) df1[df1$var1 == 'abc','var1'] <- NA df1$var1 <- addNA(df1$var1) df1$isNaCol <- ifelse(df1$var1 == NA, 1, 0);summary(df1$isNaCol) df1$isNaCol <- ifelse(is.na(df1$var1), 1, 0);summary(df1$isNaCol) df1$isNaCol <- ifelse(df1$var1 == 'NA', 1, 0);summary(df1$isNaCol) df1$isNaCol <- ifelse(df1$var1 == '<NA>', 1, 0);summary(df1$isNaCol) Also when I type ??addNA I don't get any matches. Is this a gray-market function or something? Any suggestions would be appreciated.

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  • How can I plot NaN values as a special color with imshow in matplotlib?

    - by Adam Fraser
    example: import numpy as np import matplotlib.pyplot as plt f = plt.figure() ax = f.add_subplot(111) a = np.arange(25).reshape((5,5)).astype(float) a[3,:] = np.nan ax.imshow(a, interpolation='nearest') f.canvas.draw() The resultant image is unexpectedly all blue (the lowest color in the jet colormap). However, if I do the plotting like this: ax.imshow(a, interpolation='nearest', vmin=0, vmax=24) --then I get something better, but the NaN values are drawn the same color as vmin... Is there a graceful way that I can set NaNs to be drawn with a special color (eg: gray or transparent)?

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