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  • Crystal report subreport parameter autobinding logic feeds duplicate parameters to different subrepo

    - by quillbreaker
    I have a report, and I place the same subreport within the footer twice. The report has three parameters and the subreport has four parameters. When I try to run the report through the report designer, it prompts me for seven parameters instead of the eleven I was hoping for. It prompts for one set of parameters for the subreport (with a default prompt of @parameter(subreport.rpt)/@parameter(subreport.rpt - 01), and passes the same set of parameters to both subreports. This isn't what I want the report to do. Furthermore, if I look at 'show report parameters', it does show eleven parameters, with the same value for both subreport parameter sets. So it knows that it's two different subreports, but it does not want to let me enter it that way. Is there some way I can make crystal designer realize that it should take different values for each subreport? The only solution I've found is to add 8 more parameters, one for each subreport / subreport parameter combination, and bind them individually. It works, but it feels like a workaround. Does anyone have a better solution?

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  • Replaceable parameter syntax meaning

    - by Alexander N.
    Replaceable parameter syntax for the console object in C#. I am taking the O'Reilly C# Course 1 and it is asking for a replaceable parameter syntax and it is not very clear on what that means. Currently I used this: double trouble = 99999.0009; double bubble = 11111.0001; Console.WriteLine(trouble * bubble); Am I missing the meaning of replaceable parameter syntax? Can someone provide an example for what I am looking for? Original question for the quiz: "Create two variables, both doubles, assign them numbers greater than 10,000, and include a decimal component. Output the result of multiplying the numbers together, but use replaceable parameter syntax of the Console object, and multiply the numbers within the call to the Console.WriteLine() method."

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  • How to ignore query parameters in web cache?

    - by eduardocereto
    Google Analytics use some query parameters to identify campaigns and to do cookie control. This is all handled by javascript code. Take a look at the following example: http://www.example.com/?utm_source=newsletter&utm_medium=email&utm_ter m=October%2B2008&utm_campaign=promotion This will set cookies via JavaScript with the right campaign origin. This query parameters can have multiple and sometimes random values. Since they are used as cache hash keys the cache performance is heavily degraded in some scenarios. I suppose there's a not so hard configuration on cache servers to just ignore all query parameters or specific query parameters. Am I right? Does anyone know how hard is it in popular web cache solutions, to create ? I'm not interested in a specific web cache solution. It would be great to hear about the one you use.

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  • How to ignore query parameters in web cache?

    - by eduardocereto
    Google Analytics use some query parameters to identify campaigns and to do cookie control. This is all handled by javascript code. Take a look at the following example: http://www.example.com/?utm_source=newsletter&utm_medium=email&utm_ter m=October%2B2008&utm_campaign=promotion This will set cookies via JavaScript with the right campaign origin. This query parameters can have multiple and sometimes random values. Since they are used as cache hash keys the cache performance is heavily degraded in some scenarios. I suppose there's a not so hard configuration on cache servers to just ignore all query parameters or specific query parameters. Am I right? Does anyone know how hard is it in popular web cache solutions, to create ? I'm not interested in a specific web cache solution. It would be great to hear about the one you use.

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  • Monogame - Shader parameters missing

    - by Layoric
    I am currently working on a simple game that I am building in Windows 8 using MonoGame (develop3d). I am using some shader code from a tutorial (made by Charles Humphrey) and having an issue populating a 'texture' parameter. I'm not well versed writing shaders, so this might be caused by a more obvious problem. I have debugged through MonoGame's Content processor to see how this shader is being parsed, all the non 'texture' parameters are there and look to be loading correctly. Shader code below #include "PPVertexShader.fxh" float2 lightScreenPosition; float4x4 matVP; float2 halfPixel; float SunSize; texture flare; sampler2D Scene: register(s0){ AddressU = Clamp; AddressV = Clamp; }; sampler Flare = sampler_state { Texture = (flare); AddressU = CLAMP; AddressV = CLAMP; }; float4 LightSourceMaskPS(float2 texCoord : TEXCOORD0 ) : COLOR0 { texCoord -= halfPixel; // Get the scene float4 col = 0; // Find the suns position in the world and map it to the screen space. float2 coord; float size = SunSize / 1; float2 center = lightScreenPosition; coord = .5 - (texCoord - center) / size * .5; col += (pow(tex2D(Flare,coord),2) * 1) * 2; return col * tex2D(Scene,texCoord); } technique LightSourceMask { pass p0 { VertexShader = compile vs_4_0 VertexShaderFunction(); PixelShader = compile ps_4_0 LightSourceMaskPS(); } } I've removed default values as they are currently not support in MonoGame and also changed ps and vs to v4 instead of 2. Could this be causing the issue? As I debug through 'DXConstantBufferData' constructor (from within the MonoGameContentProcessing project) I find that the 'flare' parameter does not exist. All others seem to be getting created fine. Any help would be appreciated.

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  • Report Books and Parameters with Telerik Reporting

    Telerik Reporting provides a simple, yet powerful, component called the ReportBook that allows multiple reports to be combined into one. Doing so makes displaying, printing, and exporting multiple reports a much simpler task for end users. Providing this type of functionality does leave one question though, "How are report parameters handled?" This entry will focus on providing the answers to that simple question. Click here to download the sample code so you can follow along. Creating a ReportBook ReportBooks are supported in all three environments the ReportViewer supports, WinForms, Silverlight, and ASP.NET. Adding a ReportBook to each of these environments is very similar. This example focuses on using a ReportBook with the WinForms ReportViewer. Create a WinForms Application Add a reference to the project containing the reports. Drag a ReportViewer from the ToolBox into the designer. Drag a ReportBook from the ToolBox into the designer. A dialog will be displayed asking for the reports to be included in the ReportBook....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • libgdx ActorGestureListener.pan() parameters not moving actor in smooth line

    - by Roar Skullestad
    I override the pan method in ActorGestureListener to implement dragging actors in libgdx (scene2d). When I move individual pieces on a board they move smoothly, but when moving the whole board, the x and y coordinates that is sent to pan is "jumping", and in an increasingly amount the longer it is dragged. These are an example of the deltaY coordinates sent to pan when dragging smoothly downwards: 1.1156368 -0.13125038 -1.0500145 0.98439217 -1.0500202 0.91877174 -0.984396 0.9187679 -0.98439026 0.9187641 -0.13125038 This is how I move the camera: public void pan (InputEvent event, float x, float y, float deltaX, float deltaY) { cam.translate(-deltaX, -deltaY); I have been using both the delta values sent to pan and the real position values, but similar results. And since it is the coordinates that are wrong, it doesn't matter whether I move the board itself or the camera. What could the cause be for this and what is the solution? When I move camera only half the delta-values, it moves smoothly but only at half the speed of the mouse pointer: cam.translate(-deltaX / 2, -deltaY / 2); It seems like the moving of camera or board affects the mouse input coordinates. How can I drag at "mouse speed" and still get smooth movements? (This question was also posted on stackoverflow: http://stackoverflow.com/questions/20693020/libgdx-actorgesturelistener-pan-parameters-not-moving-actor-in-smooth-line)

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  • Check parameters annotated with @Nonnull for null?

    - by David Harkness
    We've begun using FindBugs with and annotating our parameters with @Nonnull appropriately, and it works great to point out bugs early in the cycle. So far we have continued checking these arguments for null using Guava's checkNotNull, but I would prefer to check for null only at the edges--places where the value can come in without having been checked for null, e.g., a SOAP request. // service layer accessible from outside public Person createPerson(@CheckForNull String name) { return new Person(Preconditions.checkNotNull(name)); } ... // internal constructor accessed only by the service layer public Person(@Nonnull String name) { this.name = Preconditions.checkNotNull(name); // remove this check? } I understand that @Nonnull does not block null values itself. However, given that FindBugs will point out anywhere a value is transferred from an unmarked field to one marked @Nonnull, can't we depend on it to catch these cases (which it does) without having to check these values for null everywhere they get passed around in the system? Am I naive to want to trust the tool and avoid these verbose checks? Bottom line: While it seems safe to remove the second null check below, is it bad practice? This question is perhaps too similar to Should one check for null if he does not expect null, but I'm asking specifically in relation to the @Nonnull annotation.

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  • Software architecture for two similar classes which require different input parameters for the same method

    - by I Like to Code
    I am writing code to simulate a supply chain. The supply chain can be simulated in either an intermediate stocking or a cross-docking configuration. So, I wrote two simulator objects IstockSimulator and XdockSimulator. Since the two objects share certain behaviors (e.g. making shipments, demand arriving), I wrote an abstract simulator object AbstractSimulator which is a parent class of the two simulator objects. The abstract simulator object has a method runSimulation() which takes an input parameter of class SimulationParameters. Up till now, the simulation parameters only contains fields that are common to both simulator objects, such as randomSeed, simulationStartPeriod and simulationEndPeriod. However, I now want to include fields that are specific to the type of simulation that is being run, i.e. an IstockSimulationParameters class for an intermediate stocking simulation, and a XdockSimulationParameters class for a cross-docking simulation. My current idea is take the method runSimulation() out of the AbstractSimulator class, but to put a runSimulation(IstockSimulationParameters) method in the IstockSimulator class, and a runSimulation(XdockSimulationParameters) method in the IstockSimulator class. I am worried however, that this approach will lead to code duplication. What should I do?

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  • Light on every model and not in the whole scene

    - by alecnash
    I am using a custom shader and try to pass the effect on my Models like that: foreach (ModelMesh mesh in Model.Meshes) { foreach (ModelMeshPart part in mesh.MeshParts) { part.Effect = effect; } mesh.Draw(); } My only issue is that every Model now has its own light source in it. Why is this happening and is this a problem of my shader? Edit: These are the parameters passed to the shader: private void Get_lambertEffect() { if (_lambertEffect == null) _lambertEffect = Engine.LambertEffect; //Lambert technique (LambertWithShadows, LambertWithShadows2x2PCF, LambertWithShadows3x3PCF) _lambertEffect.CurrentTechnique = _lambertEffect.Techniques["LambertWithShadows3x3PCF"]; _lambertEffect.Parameters["texelSize"].SetValue(Engine.ShadowMap.TexelSize); //ShadowMap parameters _lambertEffect.Parameters["lightViewProjection"].SetValue(Engine.ShadowMap.LightViewProjectionMatrix); _lambertEffect.Parameters["textureScaleBias"].SetValue(Engine.ShadowMap.TextureScaleBiasMatrix); _lambertEffect.Parameters["depthBias"].SetValue(Engine.ShadowMap.DepthBias); _lambertEffect.Parameters["shadowMap"].SetValue(Engine.ShadowMap.ShadowMapTexture); //Camera view and projection parameters _lambertEffect.Parameters["view"].SetValue(Engine._camera.ViewMatrix); _lambertEffect.Parameters["projection"].SetValue(Engine._camera.ProjectionMatrix); _lambertEffect.Parameters["world"].SetValue( Matrix.CreateScale(Size) * world ); //Light and color _lambertEffect.Parameters["lightDir"].SetValue(Engine._sourceLight.Direction); _lambertEffect.Parameters["lightColor"].SetValue(Engine._sourceLight.Color); _lambertEffect.Parameters["materialAmbient"].SetValue(Engine.Material.Ambient); _lambertEffect.Parameters["materialDiffuse"].SetValue(Engine.Material.Diffuse); _lambertEffect.Parameters["colorMap"].SetValue(ColorTexture.Create(Engine.GraphicsDevice, Color.Red)); }

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  • How to remove the xmlns:XSI and xmlns:XSD namespaces from the xml output of a webservice in .net fra

    - by Chetan
    HI, This is an old question, i have seen some solutions on this forum itself, but am trying to use webservices for the first time so please bear with me on this one. I have a webservice that returns XML in the following format <subs xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" msisdn="965xxxxxx"> <shortcode label="XXXX"> <channels> <channel> <id>442</id> <name>News</name> <billingperiod>7</billingperiod> <billingamount>3</billingamount> <lastbilling>4/14/2010 1:41:11 PM</lastbilling> </channel> <channel> <id>443</id> <name>News2</name> <billingperiod>7</billingperiod> <billingamount>3</billingamount> <lastbilling>4/14/2010 1:41:19 PM</lastbilling> </channel> </channels> </shortcode> </subs> I want the same XMl output without the xmlns:xsd and xmlns:xsi tags. I have tried the following solution that was suggested: Public Function GetSubscription(....) As String Dim namespaces As New XmlSerializerNamespaces namespaces.Add(String.Empty, String.Empty) Dim serializer As New XmlSerializer(SubsDetail.GetType) Dim sw As New System.IO.StringWriter Dim writer As New System.Xml.XmlTextWriter(sw) writer.Formatting = Formatting.None serializer.Serialize(writer, SubsDetail, namespaces) writer.Close() Return sw.toString() The result was that I got an xml in the following format: <string> <?xml version="1.0" encoding="utf-16"?><subs msisdn="965xxxx"> <shortcode label="XXXX"> <channels> <channel> <id>442</id> <name>News</name> <billingperiod>7</billingperiod> <billingamount>3</billingamount> <lastbilling>4/14/2010 1:41:11 PM</lastbilling> </channel> <channel> <id>443</id> <name>News2</name> <billingperiod>7</billingperiod> <billingamount>3</billingamount> <lastbilling>4/14/2010 1:41:19 PM</lastbilling> </channel> </channels> </shortcode> </subs> </string> Though the format of the xml is correct it is coming as string within the <string> tags. This is really driving me nuts. Can I get the output as xml without the outer string tags?

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  • Sending Parameters with the BizTalk HTTP Adapter

    - by Christopher House
    I've never had occaison to use the BizTalk HTTP adapter since I've always needed SOAP rather than just POX (plain old XML).  Yesterday we decided that we're going to expose some data via a Java servlet that will accept an HTTP post and respond with POX.  I knew BizTalk had an HTTP adapter but I had no idea what it's capabilities were. After a quick read through the BizTalk docs, it was apparent that the HTTP send adapter does in fact do posts.  The concern I had though was how we were going to supply parameters to the servlet.  The examples I had seen using the HTTP adapter all involved posting an XML message to some HTTP location.  Our Java guy, however didn't want to take that approach.  He wanted us to provide a query string via post, much like you'd expect to see on an HTTP get.  I decided to put together a little test scenario and see what I could come up with.  We didn't have a test servlet I could go against and my Java experience is virtually nill, so I decided to put together an ASP.Net project to act as the servlet.  It didn't need to be fancy, just one HttpHandler that accepts a post, reads a parameter and returns XML.  With the HttpHandler done, I put together a simple orchestration to send a message to the handler.  I started by having the orch send a message of type System.String to see what it would look like when the handler received it. I set a breakpoint in my handler and kicked off the orchestration.  Below is what I saw: As I suspected, because of BizTalk's XML serialization, System.String was not going to work.  I thought back to my BizTalk 2004 days and I project I worked on that required sending HTML formatted emails via the SMTP adapter.  To acomplish that, I had used a .Net class with a custom serialization formatter that I got from a Microsoft sample.  The code for the class, RawString can be found here. I created a new class library with the RawString class as well as a static factory class, referenced that in my orchestration project and changed my message type from System.String to RawString.  Below is what the code in my message construction looks like: After deploying the updated orchestration, I fired it off again and checked the breakpoint in my HttpHandler.  This is what I saw: And there you have it.  The RawString message type allowed me to pass a query string in the HTTP post without wrapping it in XML.

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  • Cannot use apt-get/dpkg -- Input/output error

    - by mecho
    I have bumped into an issue that doesn't allow me to do anything related to apt-get: install, remove, etc. Whenever I try to do something (e.g. sudo apt-get install firefox -f) it gives me the same error message: Reading database ... dpkg: unrecoverable fatal error, aborting: unable to open files list file for package `fontconfig-config': Input/output error E: Sub-process /usr/bin/dpkg returned an error code (2) I have tried to deal with the package `fontconfig-config' without success. I have found that the "Input/output error" is usually linked with physical problems of the hd, but I do not think that's the case I am using that hd without any other problem. I have tried removing the mention to the package in /var/lib/dpkg/status as mentioned here. I have tried deleting all files related to the package in /var/lib/dpkg/info as I found somewhere. But I still cannot do anything. The funny bit comes when I look for the file that is giving me troubles: mecho@Ansible-MS-7680:/var/lib/dpkg/info$ ls fontconfig* ls: cannot access fontconfig-config.list: Input/output error fontconfig.list fontconfig.postinst fontconfig.preinst fontconfig.triggers fontconfig.md5sums fontconfig.postrm fontconfig.prerm This is done after I deleted all files ... it looks like fontconfig-config.list still exists but it doesn't show up! Any idea about how to solve the problem? I am on kubuntu precise, fontconfig-config_2.8.0-3ubuntu9.1

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  • How can I unit test rendering output?

    - by stephelton
    I've been embracing Test-Driven Development (TDD) recently and it's had wonderful impacts on my development output and the resiliency of my codebase. I would like to extend this approach to some of the rendering work that I do in OpenGL, but I've been unable to find any good approaches to this. I'll start with a concrete example so we know what kinds of things I want to test; lets say I want to create a unit cube that rotates about some axis, and that I want to ensure that, for some number of frames, each frame is rendered correctly. How can I create an automated test case for this? Preferably, I'd even be able to write a test case before writing any code to render the cube (per usual TDD practices.) Among many other things, I'd want to make sure that the cube's size, location, and orientation are correct in each rendered frame. I may even want to make sure that the lighting equations in my shaders are correct in each frame. The only remotely useful approach to this that I've come across involves comparing rendered output to a reference output, which generally precludes TDD practice, and is very cumbersome. I could go on about other desired requirements, but I'm afraid the ones I've listed already are out of reach.

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  • Unable to find good parameters for behavior of a puck in Farseer

    - by Krumelur
    EDIT: I have tried all kinds of variations now. The last one was to adjust the linear velocity in each step: newVel = oldVel * 0.9f - all of this including your proposals kind of work, however in the end if the velocity is little enough, the puck sticks to the wall and slides either vertically or horizontally. I can't get rid of this behavior. I want it to bounce, no matter how slow it is. Retitution is 1 for all objects, Friction is 0 for all. There is no gravity. What am I possibly doing wrong? In my battle to learn and understand Farseer I'm trying to setup a simple Air Hockey like table with a puck on it. The table's border body is made up from: Vertices aBorders = new Vertices( 4 ); aBorders.Add( new Vector2( -fHalfWidth, fHalfHeight ) ); aBorders.Add( new Vector2( fHalfWidth, fHalfHeight ) ); aBorders.Add( new Vector2( fHalfWidth, -fHalfHeight ) ); aBorders.Add( new Vector2( -fHalfWidth, -fHalfHeight ) ); FixtureFactory.AttachLoopShape( aBorders, this ); this.CollisionCategories = Category.All; this.CollidesWith = Category.All; this.Position = Vector2.Zero; this.Restitution = 1f; this.Friction = 0f; The puck body is defined with: FixtureFactory.AttachCircle( DIAMETER_PHYSIC_UNITS / 2f, 0.5f, this ); this.Restitution = 0.1f; this.Friction = 0.5f; this.BodyType = FarseerPhysics.Dynamics.BodyType.Dynamic; this.LinearDamping = 0.5f; this.Mass = 0.2f; I'm applying a linear force to the puck: this.oPuck.ApplyLinearImpulse( new Vector2( 1f, 1f ) ); The problem is that the puck and the walls appear to be sticky. This means that the puck's velocity drops to zero to quickly below a certain velocity. The puck gets reflected by the walls a couple of times and then just sticks to the left wall and continues sliding downwards the left wall. This looks very unrealistic. What I'm really looking for is that a puck-wall-collision does slow down the puck only a tiny little bit. After tweaking all values left and right I was wondering if I'm doing something wrong. Maybe some expert can comment on the parameters?

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  • Npgsql pass parameters by name to a stored function

    - by Jeff
    I'm working with code I'm converting to Pgsql working with .NET. I want to call a stored function that has several parameters, but I'd like to bind the parameters by name, like so: NpgsqlCommand command = new NpgsqlCommand("\"StoredFunction\"", _Connection) command.CommandType = CommandType.StoredProcedure; command.Parameters.Add("param2", value2); command.PArameters.Add("param1", value1); Attempts to do this so far look for a function with parameter types matching in the order in which I added the parameters to the collection, not by name. Is it possible for Npgsql to bind parameters to stored functions by name?

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  • Can I populate multiple DropDownLists from one SqlDataSource using parameters?

    - by death_au
    Basically, I have four asp:DropDownLists and I wish to populate all of them from the same table, with certain conditions. For example, I have this data source: <asp:SqlDataSource ID="ReferenceDataSource1" runat="server" ConnectionString="<%$ ConnectionStrings:mrapConnectionString1 %> SelectCommand="SELECT * FROM [reference_data] WHERE ([component] = @component)" > <SelectParameters> <asp:Parameter DefaultValue="MB" Name="component" Type="String" /> </SelectParameters> </asp:SqlDataSource> And I want to know if I can change that component parameter to be different for each of my four dropdown lists. I tried adding the following code on the DataBinding event for my DropDown: ReferenceDataSource1.SelectParameters.Remove(ReferenceDataSource1.SelectParameters["component"]); ReferenceDataSource1.SelectParameters.Add("component", "MB"); But I ironically got a StackOverflowException...

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  • Animation issue caused by C# parameters passed by reference rather than value, but where?

    - by Jordan Roher
    I'm having trouble with sprite animation in XNA that appears to be caused by a struct passed as a reference value. But I'm not using the ref keyword anywhere. I am, admittedly, a C# noob, so there may be some shallow bonehead error in here, but I can't see it. I'm creating 10 ants or bees and animating them as they move across the screen. I have an array of animation structs, and each time I create an ant or bee, I send it the animation array value it requires (just [0] or [1] at this time). Deep inside the animation struct is a timer that is used to change frames. The ant/bee class stores the animation struct as a private variable. What I'm seeing is that each ant or bee uses the same animation struct, the one I thought I was passing in and copying by value. So during Update(), when I advance the animation timer for each ant/bee, the next ant/bee has its animation timer advanced by that small amount. If there's 1 ant on screen, it animates properly. 2 ants, it runs twice as fast, and so on. Obviously, not what I want. Here's an abridged version of the code. How is BerryPicking's ActorAnimationGroupData[] getting shared between the BerryCreatures? class BerryPicking { private ActorAnimationGroupData[] animations; private BerryCreature[] creatures; private Dictionary<string, Texture2D> creatureTextures; private const int maxCreatures = 5; public BerryPickingExample() { this.creatures = new BerryCreature[maxCreatures]; this.creatureTextures = new Dictionary<string, Texture2D>(); } public void LoadContent() { // Returns data from an XML file Reader reader = new Reader(); animations = reader.LoadAnimations(); CreateCreatures(); } // This is called from another function I'm not including because it's not relevant to the problem. // In it, I remove any creature that passes outside the viewport by setting its creatures[] spot to null. // Hence the if(creatures[i] == null) test is used to recreate "dead" creatures. Inelegant, I know. private void CreateCreatures() { for (int i = 0; i < creatures.Length; i++) { if (creatures[i] == null) { // In reality, the name selection is randomized creatures[i] = new BerryCreature("ant"); // Load content and texture (which I create elsewhere) creatures[i].LoadContent( FindAnimation(creatures[i].Name), creatureTextures[creatures[i].Name]); } } } private ActorAnimationGroupData FindAnimation(string animationName) { int yourAnimation = -1; for (int i = 0; i < animations.Length; i++) { if (animations[i].name == animationName) { yourAnimation = i; break; } } return animations[yourAnimation]; } public void Update(GameTime gameTime) { for (int i = 0; i < creatures.Length; i++) { creatures[i].Update(gameTime); } } } class Reader { public ActorAnimationGroupData[] LoadAnimations() { ActorAnimationGroupData[] animationGroup; XmlReader file = new XmlTextReader(filename); // Do loading... // Then later file.Close(); return animationGroup; } } class BerryCreature { private ActorAnimation animation; private string name; public BerryCreature(string name) { this.name = name; } public void LoadContent(ActorAnimationGroupData animationData, Texture2D sprite) { animation = new ActorAnimation(animationData); animation.LoadContent(sprite); } public void Update(GameTime gameTime) { animation.Update(gameTime); } } class ActorAnimation { private ActorAnimationGroupData animation; public ActorAnimation(ActorAnimationGroupData animation) { this.animation = animation; } public void LoadContent(Texture2D sprite) { this.sprite = sprite; } public void Update(GameTime gameTime) { animation.Update(gameTime); } } struct ActorAnimationGroupData { // There are lots of other members of this struct, but the timer is the only one I'm worried about. // TimerData is another struct private TimerData timer; public ActorAnimationGroupData() { timer = new TimerData(2); } public void Update(GameTime gameTime) { timer.Update(gameTime); } } struct TimerData { public float currentTime; public float maxTime; public TimerData(float maxTime) { this.currentTime = 0; this.maxTime = maxTime; } public void Update(GameTime gameTime) { currentTime += (float)gameTime.ElapsedGameTime.TotalSeconds; if (currentTime >= maxTime) { currentTime = maxTime; } } }

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  • AFNetworking PostPath php Parameters are null

    - by Alejandro Escobar
    I am trying to send a username and password from an iOS app using AFNetworking framework to a php script. The iOS app continues to receive status code 401 which I defined to be "not enough parameters". I have tried returning the "username" from the php script to the iOS app and receive . Based on what I've been investigating so far, it seems as though: 1) The php script is not decoding the POST parameters properly 2) The iOS app is not sending the POST parameters properly The following is the iOS function - (IBAction)startLoginProcess:(id)sender { NSString *usernameField = usernameTextField.text; NSString *passwordField = passwordTextField.text; NSDictionary *parameters = [NSDictionary dictionaryWithObjectsAndKeys:usernameField, @"username", passwordField, @"password", nil]; NSURL *url = [NSURL URLWithString:@"http://localhost/~alejandroe1790/edella_admin/"]; AFHTTPClient *httpClient = [[AFHTTPClient alloc] initWithBaseURL:url]; [httpClient defaultValueForHeader:@"Accept"]; [httpClient setParameterEncoding:AFJSONParameterEncoding]; [httpClient postPath:@"login.php" parameters:parameters success:^(AFHTTPRequestOperation *operation, id response) { NSLog(@"operation hasAcceptableStatusCode: %d", [operation.response statusCode]); } failure:^(AFHTTPRequestOperation *operation, NSError *error) { NSLog(@"Error with request"); NSLog(@"%@",[error localizedDescription]); }]; } The following is the php script function checkLogin() { // Check for required parameters if (isset($_POST["username"]) && isset($_POST["password"])) { //Put parameters into local variables $username = $_POST["username"]; $password = $_POST["password"]; $stmt = $this->db->prepare("SELECT Password FROM Admin WHERE Username=?"); $stmt->bind_param('s', $username); $stmt->execute(); $stmt->bind_result($resultpassword); while ($stmt->fetch()) { break; } $stmt->close(); // Username or password invalid if ($password == $resultpassword) { sendResponse(100, 'Login successful'); return true; } else { sendResponse(400, 'Invalid Username or Password'); return false; } } sendResponse(401, 'Not enough parameters'); return false; } I feel like I may be missing something. Any assistance would be great.

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  • optimize output value using a class and public member

    - by wiso
    Suppose you have a function, and you call it a lot of times, every time the function return a big object. I've optimized the problem using a functor that return void, and store the returning value in a public member: #include <vector> const int N = 100; std::vector<double> fun(const std::vector<double> & v, const int n) { std::vector<double> output = v; output[n] *= output[n]; return output; } class F { public: F() : output(N) {}; std::vector<double> output; void operator()(const std::vector<double> & v, const int n) { output = v; output[n] *= n; } }; int main() { std::vector<double> start(N,10.); std::vector<double> end(N); double a; // first solution for (unsigned long int i = 0; i != 10000000; ++i) a = fun(start, 2)[3]; // second solution F f; for (unsigned long int i = 0; i != 10000000; ++i) { f(start, 2); a = f.output[3]; } } Yes, I can use inline or optimize in an other way this problem, but here I want to stress on this problem: with the functor I declare and construct the output variable output only one time, using the function I do that every time it is called. The second solution is two time faster than the first with g++ -O1 or g++ -O2. What do you think about it, is it an ugly optimization?

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  • PHP: How do I find (Oracle) parameters in a SQL query?

    - by Bartb
    Suppose you have a string: "SELECT * FROM TABLE WHERE column1 = :var1 AND column2 = :var2" Now, how do I get an array with all the variables like so: Array ( [0] => :var1 [1] => :var2 ) I've tried it with PHP's preg_match_all, but I struggle with the regex. $varcount = preg_match_all("/ :.+ /", $sql, $out);

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  • ubuntu input/output error

    - by rplevy
    I'm having a problem with Ubuntu that I'm finding hard to troubleshoot for reasons that will become clear: reboot -bash: /sbin/reboot: Input/output error dmesg -bash: /bin/dmesg: Input/output error ps -e ps: error while loading shared libraries: /lib/libproc-3.2.8.so: cannot read file data: Input/output error lsof -bash: /usr/bin/lsof: Input/output error fsck -bash: /sbin/fsck: Input/output error badblocks -bash: /sbin/badblocks: Input/output error So I can't see what is going on, and I can't remotely reboot. What can I do to get to the bottom of this? Interestingly: init 0 Segmentation fault I can cat /var/syslog but not /var/log/messages or several other important files. less and more don't work, neither do tail or head, etc.

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  • how to get access to environment variables from output file

    - by getjoefree
    I want to get variables from a output file specific location,and input file format as below: log1.txt format: [v] Output Data <Value>DIMM_A,4096,1600,Hynix,HMT351S6CFR8C-PB,0942E041,1206,01,Hynix,,</Value> or log2.txt format: [v] Output Data <Value>DIMM_B,4096,1600,Hynix,HMT351S6CFR8C-PB,017E90AE,1205,01,Hynix,,</Value> <Value>DIMM_A,4096,1600,Hynix,HMT351S6CFR8C-PB,012E908D,1205,01,Hynix,,</Value> and we want to get output OUT.TXT file format as below: if log1.txt format and then output file format: SET DIMM1=DIMM_A,4096,1600,Hynix,HMT351S6CFR8C-PB,0942E041,1206,01,Hynix,, if log2.txt format and then output file format: SET DIMM2=DIMM_B,4096,1600,Hynix,HMT351S6CFR8C-PB,017E90AE,1205,01,Hynix,, SET DIMM1=DIMM_A,4096,1600,Hynix,HMT351S6CFR8C-PB,012E908D,1205,01,Hynix,, who could you help to me? thanks!

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