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  • What are some good examples of using pass by name?

    - by Paul
    When I write programs I using pass by value or pass by reference always seem to be logical methods. When learning about different programming languages I came across pass by name. Pass by name is a parameter passing method that waits to evaluate the parameter value until it is used. See Stack Overflow pass by name question for more information on the method. What I would like to know is: what are some good examples and/or reasons to use pass by name and should it be re-introduced into some more modern languages.

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  • Attending my first software conference - any tips before I go? [closed]

    - by Paul Weber
    My nice employer allowed me to visit a software conference in June (International PHP Conference, for those who care). Wanting to make the most of it, I would ask the more experienced conference goers in here to give me some tips on what I could do to maximize my learning experience on the conference, and to reduce beginner mistakes. Sorry that this question is a little ambiguous, but I think it's best to keep it a little bit more open, so I can get a wide range of Ideas, and it will be of more use to further people seeking for an answer.

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  • Best way to determine surface normal for a group of pixels?

    - by Paul Renton
    One of my current endeavors is creating a 2D destructible terrain engine for iOS Cocos2D (See https://github.com/crebstar/PWNDestructibleTerrain ). It is in an infant stages no doubt, but I have made significant progress since starting a couple weeks ago. However, I have run into a bit of a performance road block with calculating surface normals. Note: For my destructible terrain engine, an alpha of 0 is considered to not be solid ground. The method posted below works just great given small rectangles, such as n < 30. Anything above 30 causes a dip in the frame rate. If you approach 100x100 then you might as well read a book while the sprite attempts to traverse the terrain. At the moment this is the best I can come up with for altering the angle on a sprite as it roams across terrain (to get the angle for a sprite's orientation just take dot product of 100 * normal * (1,0) vector). -(CGPoint)getAverageSurfaceNormalAt:(CGPoint)pt withRect:(CGRect)area { float avgX = 0; float avgY = 0; ccColor4B color = ccc4(0, 0, 0, 0); CGPoint normal; float len; for (int w = area.size.width; w >= -area.size.width; w--) { for (int h = area.size.height; h >= -area.size.height; h--) { CGPoint pixPt = ccp(w + pt.x, h + pt.y); if ([self pixelAt:pixPt colorCache:&color]) { if (color.a != 0) { avgX -= w; avgY -= h; } // end inner if } // end outer if } // end inner for } // end outer for len = sqrtf(avgX * avgX + avgY * avgY); if (len == 0) { normal = ccp(avgX, avgY); } else { normal = ccp(avgX/len, avgY/len); } // end if return normal; } // end get My problem is I have sprites that require larger rectangles in order for their movement to look realistic. I considered doing a cache of all surface normals, but this lead to issues of knowing when to recalculate the surface normals and these calculations also being quite expensive (also how large should the blocks be?). Another smaller issue is I don't know how to properly treat the case when length is = 0. So I am stuck... Any advice from the community would be greatly appreciated! Is my method the best possible one? Or should I rethink the algorithm? I am new to game development and always looking to learn new tips and tricks.

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  • Branding Changes for Java EE6

    - by Paul Sorensen
    Hi Everyone, As we move the Java EE6 exams from beta to production, you may notice that we have made a slight change in the branding. Instead of being branded Oracle Certified Professional (OCP), these new credentials are now branded Oracle Certified Expert (OCE). One area where we use the Expert brand is for credentials where the technology is advanced or broader than the path based credential requires. Some are high-end add-on certifications, and others have significant additional technological breadth. In these cases, the Expert brand is an indication that someone is tested in more advanced or in-depth skills - beyond the traditional path-based certification. A few examples are RAC Expert for DBAs, or SQL Expert - also for DBAs. Because (1) all of the Java EE6 credentials require that candidates become certified first in Java SE6, and (2) many people earn more than one Java EE credential, we felt that the Expert branding would be more appropriate. Thanks,

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  • Random Vector within a cone

    - by Paul
    I'm looking to create a random vector within a cone given the radius (base). It feels like I've been traversing through many pages on the internet and still I'm no further forward to getting an answer. I was thinking I could get a point within the base of the cone and have it point towards the apex (then just use the inverse of that for my animation) but this seems like an incredibly long winded approach.

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  • Why isn't my other two constant buffers being updated to the shader?

    - by Paul Ske
    I posted previously before about my two dynamic buffers not being dynamically updating the constant shader. The tessellation buffer isn't working because I have to manually update the tessellation factor inside the hull shader. I believe the camera position isn't updating either because when I perform distance adaptation the far edges are more tessellated then the what's truly in front of the camera. I have all the buffers set to dynamic. Inside the render loop I have them set as: ID3D11Buffer *multiBuffers[3]; devcon->VSSetConstantBuffers(0,3,multiBuffers); ... devcon->DSSetConstantBuffers(0,3,multiBuffers); I only got that from a directX Sample. Inside the shader file I have the three cbuffer structs. cbuffer ConstantBuffer { float4x4 WorldMatrix; float4x4 viewMatrix; float4x4 projectionMatrix; float4x4 modelWorldMatrix; // the rotation matrix float3 lightvec; // the light's vector float4 lightcol; // the light's color float4 ambientcol; // the ambient light's color bool isSelected; } cbuffer cameraBuffer { float3 cameraDirection; float padding; } cbuffer TessellationBuffer { float tessellationAmount; float3 padding2; } Am I missing something or would anyone know why wouldn't my buffers update to the shader file?

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  • BI Beginner: Why to Use Excel 2013 Now

    - by John Paul Cook
    Most corporations and many individuals are slow to adopt new versions of Microsoft Office, particularly if the upgrade to the previous version was very recent. Excel 2013 is a special case and offers significant productivity enhancements. If you do business intelligence work or otherwise make your living with Excel, adding (notice I didn’t say upgrading to) Excel 2013 now makes a lot of sense. The Power View feature in Excel 2013 is a completely sufficient reason to add Excel 2013. It has to be enabled,...(read more)

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  • TechEd 2014 Day 2

    - by John Paul Cook
    Today people asked me about backing up older versions of SQL Server to Azure. Older versions back to SQL Server 2005 can be easily backed up to Azure Storage by installing Microsoft SQL Server Backup to Windows Azure Tool. It installs a service of the same name that applies rules to SQL Server backups. You can tell the tool to backup or encrypt your SQL Server backups. You can have it automatically upload your backups to Azure Storage. Even if you don’t want to upload your backups to Azure, you might...(read more)

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  • Evoluent Vertical Mouse - Re-mapping Buttons?

    - by Paul
    I have the Evoluent Vertical Mouse at work and at home. One is wired, the other wireless. Ubuntu maps their buttons differently and it makes me crazy when I switch locations. I use 12.10, but same has applied to every Ubuntu version since 9.10. The wired mouse is as desired: top finger button is left-click, scroll wheel is middle click and scroll, middle finger button is a right-click. On the wireless version, bottom finger button is mapped to right-click and the middle finger button is center-click. I tried tinkering with these instructions, but wound up unable to boot to GUI... had to delete the .conf file to recover: http://denishaine.wordpress.com/2011/12/01/evoluent-mouse-with-ubuntu-11-04-and-11-10/ Help?

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  • Problems after upgrading from 10.04 to 12.04

    - by Paul D
    I upgraded to 12.04.1 from 10.04 recently and am running the Gnome Classic (no effects) desktop. I spent a couple of days tweaking the appearance and behaviour but there are two issues that I can't resolve. The mouse cursor frequently disappears, especially when scrolling through web pages or hovering over links/icons with tooltips. Moving the mouse brings the pointer back but it vanishes again almost immediately. Note I don't have unclutter or Parallels installed. The screen no longer fades to black when left idle for too long - it just cuts out. Bad news when watching content online. Any tips greatly appreciated. Cheers...

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  • Rotate a vector relative to itself

    - by Paul Manta
    I have a plane defined by transform.forward and transform.right, with 0 degrees corresponding to the forward vector and positive 90 degrees to the right vector. How can I create a third vector rotated in this plane. A rotation of 0 degrees would mean the vector is identical to transform.forward, a rotation of 30 degrees would mean it forms a 30 degree angle with the forward vector. In other words, I want to rotate the forward vector relative to itself, in the plane it defines with the right vector.

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  • Can manager classes be a sign of bad architecture?

    - by Paul
    Lately I've begun to think that having lots of manager classes in your design is a bad thing. The idea hasn't matured enough for me to make a compelling argument, but here's a few general points: I found it's a lot harder for me to understand systems that rely heavily on "managers". This is because, in addition to the actual program components, you also have to understand how and why the manager is used. Managers, a lot of the time, seem to be used to alleviate a problem with the design, like when the programmer couldn't find a way to make the program Just WorkTM and had to rely on manager classes to make everything operate correctly. Of course, mangers can be good. An obvious example is an EventManager, one of my all time favorite constructs. :P My point is that managers seem to be overused a lot of the time, and for no good reason other than mask a problem with the program architecture. Are manager classes really a sign of bad architecture?

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  • Scammers on the lose pretending to be Microsoft

    - by John Paul Cook
    Minutes ago I received a phone call that the caller ID listed as “Out of area”, which I knew was a bad sign. It was difficult to understand the caller because of his very thick accent. He told me that he was from Microsoft and that my computer was throwing a large number of errors and he was calling to help me. He directed me to use Windows R to open a run dialog box, type eventvwr and then look at the Event Viewer. Within Event Viewer, he instructed me to open Custom Views and then open Administrative...(read more)

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  • Cannot upgrade or install 12.04 - Black screen

    - by Paul
    An update from 11.10 to 12.04 failed because of a boot into black screen (Nvidia graphics card) after selecting normal boot in Grub (recovery console was available though). I then wiped the whole partition (deleting all proprietary drivers) and tried a fresh install, but could not run the installation cd because it was booting straight into a black screen again. Now I reinstalled 11.10 (and installed proprietary Nvidia driver version 173), and would like to ask 2 questions: 1 - Is there a proven method to fix this problem from the recovery console, so that I can safely try upgrading again (without much knowledge of Ubuntu)? 2 - Is there a website which I could check for updated Nvidia drivers packaged into the upgrade, so that I can safely upgrade without running into a black screen some time later on?

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  • Windows Not Sleeping All Night

    - by John Paul Cook
    Having a computer wake up when you don’t want it to wastes electricity and drains the battery on mobile devices. My desktop had been waking up at night, so I assumed it was some network traffic on my home network. I unchecked Allow this device to wake the computer on my network adapters . Figure 1. Network adapter Power Management tab. That didn’t solve the problem. I included the screen capture in Figure 1 because it could be part of the solution for someone else. To identify the root cause instead...(read more)

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  • TechEd 2014 Day 2

    - by John Paul Cook
    Today people asked me about backing up older versions of SQL Server to Azure. Older versions back to SQL Server 2005 can be easily backed up to Azure Storage by installing Microsoft SQL Server Backup to Windows Azure Tool. It installs a service of the same name that applies rules to SQL Server backups. You can tell the tool to backup or encrypt your SQL Server backups. You can have it automatically upload your backups to Azure Storage. Even if you don’t want to upload your backups to Azure, you might...(read more)

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  • How to prioritize related game entity components?

    - by Paul Manta
    I want to make a game where you have to run over a bunch of zombies with your car. When moving around, the zombies have a few things to take into consideration: When there's no player around they might just roam about randomly. And even when some other component dictates a specific direction, they should wobble to the left and right randomly (like drunk people). This implies a small, random, deviation in their movement. They should avoid static obstacles. When they see they are headed towards a wall, they should reorient themselves. They should avoid the car. They should try to predict where the car will be based on its velocity and try to move out of the way. When they can, they should try to get near the player. All these types of decisions they have to do seem like they should be implemented in different components. But how should I manage them? How can I give different components different weights that reflect the importance of each decision (in a given situation)? I would need some other component that acts as a manager, but do you have any tips on how I should implement it? Or maybe there's a better solution?...

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  • Oracle Value Chain Summit - February, 2012 Hold The Date!

    - by paul.homchick
    The Oracle Value Chain Summit brings together all of the Oracle Supply Chain products, including Product Lifecycle Management, Manufacturing, Enterprise Asset Management, Logistics,Value Chain Planning and Procurement Summit to create a comprehensive conference that includes over 200 sessions covering the entire value chain footprint. The marquee value chain event of the year, the Oracle Value Chain Summit will bring customers, partnersand industry experts together to exchange views and demonstrate the latest tools that create more connectedand efficient value chains. The Summit will focus on today’s key supply chain management challenges and feature hands-on workshops and solution demonstrations. Join us at the Hyatt Regency Embarcadero in San Francisco, February 4th through 6th. Follow this link for more information and to register for the event. Don't delay! This event is sure to sell out. 

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  • TechEd 2014 Day 3

    - by John Paul Cook
    There is some confusion about durability of data stored in SQL Server in-memory tables, so some review of the concepts is appropriate. The in-memory option is enabled at the database level. Enabling it at the database level only gives you the option to specify the in-memory feature on a table by table basis. No existing tables or new tables will by default become in-memory tables when you enable the feature at the database level. If you choose to make a table an in-memory table, by default it is...(read more)

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  • TechEd 2014 Day 1

    - by John Paul Cook
    Today at TechEd 2014, many people had questions about the in-memory database features in SQL Server 2014. A common question is how an in-memory database is different from having a database on a SQL Server with an amount of ram far greater than the size of the database. In-memory or memory optimized tables have different data structures and are accessed differently using a latch free and lock free approach that greatly improves performance. This provides part of the performance improvement. The rest...(read more)

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  • Techniques for lighting a texture (no shadows)

    - by Paul Manta
    I'm trying to learn about dynamic shadows for 2D graphics. While I understand the basic ideas behind determining what areas should be lit and which should be in shadow, I don't know how I would "lighten" a texture in the first place. Could you go over various popular techniques for lighting a texture and what (dis)advantages each one has? Also, how is lighting a texture with colored light different from using white light?

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  • TechEd 2014 Day 4

    - by John Paul Cook
    Many people visiting the SQL Server booth wanted to know how to improve performance. With so much attention being given to COLUMNSTORE and in-memory tables and stored procedures, it is easy to overlook how important tempdb is to performance. Speeding up tempdb I/O improves performance. The best way to do this is to not do the I/O in the first place. With SQL Server 2014, tempdb page management is smarter. Pages are more likely to be released before being unnecessarily flushed to disk. Read more about...(read more)

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  • Why isn't one of the constant buffers being loaded inside the shader?

    - by Paul Ske
    I however got the model to load under tessellation; only problem is that one of the constant buffers aren't actually updating the shader's tessellation factor inside the hullshader. I created a messagebox at the rendering point so I know for sure the tessellation factor is assigned to the dynamic constant buffer. Inside the shader code where it says .Edges[1] = tessellationAmount; the tessellationAmount is suppose to be sent from the dynamic buffer to the shader. Otherwise it's just a plain box. In better explanation; there's a matrixBuffer, cameraBuffer, TessellationBuffer for constant. There's a multiBuffer array that assigns the matrix, camera, tesselation. So, when I set the Hull Shader, PixelShader, VertexShader, DomainShader it gets assigned by the multibuffer. E.G. devcon-HSSetConstantBuffers(0,3,multibuffer); The only way around the whole ideal would be to go in the shader and change how much the edges tessellate and inside the edges as well with the same number. My question is why wouldn't the tessellationBuffer not work in the shader?

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  • Can't control connection bit rate using iwconfig with Atheros TL-WN821N (AR7010)

    - by Paul H
    I'm trying to reduce the connection bit rate on my Atheros TP-Link TL-WN821N v3 usb wifi adapter due to frequent instability issues (reported connection speed goes down to 1Mb/s and I have to physically reconnect the adapter to regain a connection). I know this is a common problem with this device, and I have tried everything I can think of to fix it, including using drivers from linux-backports; compiling and installing a custom firmware (following instructions on https://wiki.debian.org/ath9k_htc#fw-free) and (as a last resort) using ndiswrapper. When using ndiswrapper, the wifi adapter is stable and operates in g mode at 54Mb/s (whilst when using the default ath9k_htc module, the adapter connects in n mode and the bit rate fluctuates constantly). Unfortunately, with this setup I have to run my processor using only one core, since using SMP with ndiswrapper causes a kernel oops on my system. So I want to lock my bit rate to 54Mb/s (or less, if need be) for connection stability, using the ath9k_htc module. I've tried 'sudo iwconfig wlan0 rate 54M'; the command runs with no error but when I check the bit rate with 'sudo iwlist wlan0 bitrate' the command returns: wlan0 unknown bit-rate information. Current Bit Rate:78 Mb/s Any ideas? Here's some info (hopefully relevant) on my setup: Xubuntu (12.04.3) 64bit (kernel 3.2.0-55.85-generic) using Network Manager. My Router is from Virgin Media, the VMDG480. lshw -C network : *-network description: Wireless interface physical id: 1 bus info: usb@1:4 logical name: wlan0 serial: 74:ea:3a:8f:16:b6 capabilities: ethernet physical wireless configuration: broadcast=yes driver=ath9k_htc driverversion=3.2.0-55 firmware=1.3 ip=192.168.0.9 link=yes multicast=yes wireless=IEEE 802.11bgn lsusb -v: Bus 001 Device 003: ID 0cf3:7015 Atheros Communications, Inc. TP-Link TL-WN821N v3 802.11n [Atheros AR7010+AR9287] Device Descriptor: bLength 18 bDescriptorType 1 bcdUSB 2.00 bDeviceClass 255 Vendor Specific Class bDeviceSubClass 255 Vendor Specific Subclass bDeviceProtocol 255 Vendor Specific Protocol bMaxPacketSize0 64 idVendor 0x0cf3 Atheros Communications, Inc. idProduct 0x7015 TP-Link TL-WN821N v3 802.11n [Atheros AR7010+AR9287] bcdDevice 2.02 iManufacturer 16 ATHEROS iProduct 32 UB95 iSerial 48 12345 bNumConfigurations 1 Configuration Descriptor: bLength 9 bDescriptorType 2 wTotalLength 60 bNumInterfaces 1 bConfigurationValue 1 iConfiguration 0 bmAttributes 0x80 (Bus Powered) MaxPower 500mA Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 0 bAlternateSetting 0 bNumEndpoints 6 bInterfaceClass 255 Vendor Specific Class bInterfaceSubClass 0 bInterfaceProtocol 0 iInterface 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x01 EP 1 OUT bmAttributes 2 Transfer Type Bulk Synch Type None Usage Type Data wMaxPacketSize 0x0200 1x 512 bytes bInterval 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x82 EP 2 IN bmAttributes 2 Transfer Type Bulk Synch Type None Usage Type Data wMaxPacketSize 0x0200 1x 512 bytes bInterval 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x83 EP 3 IN bmAttributes 3 Transfer Type Interrupt Synch Type None Usage Type Data wMaxPacketSize 0x0040 1x 64 bytes bInterval 1 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x04 EP 4 OUT bmAttributes 3 Transfer Type Interrupt Synch Type None Usage Type Data wMaxPacketSize 0x0040 1x 64 bytes bInterval 1 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x05 EP 5 OUT bmAttributes 2 Transfer Type Bulk Synch Type None Usage Type Data wMaxPacketSize 0x0200 1x 512 bytes bInterval 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x06 EP 6 OUT bmAttributes 2 Transfer Type Bulk Synch Type None Usage Type Data wMaxPacketSize 0x0200 1x 512 bytes bInterval 0 Device Qualifier (for other device speed): bLength 10 bDescriptorType 6 bcdUSB 2.00 bDeviceClass 255 Vendor Specific Class bDeviceSubClass 255 Vendor Specific Subclass bDeviceProtocol 255 Vendor Specific Protocol bMaxPacketSize0 64 bNumConfigurations 1 Device Status: 0x0000 (Bus Powered) iwlist wlan0 scanning: wlan0 Scan completed : Cell 01 - Address: C4:3D:C7:3A:1F:5D Channel:1 Frequency:2.412 GHz (Channel 1) Quality=37/70 Signal level=-73 dBm Encryption key:on ESSID:"my essid" Bit Rates:1 Mb/s; 2 Mb/s; 5.5 Mb/s; 11 Mb/s; 18 Mb/s 24 Mb/s; 36 Mb/s; 54 Mb/s Bit Rates:6 Mb/s; 9 Mb/s; 12 Mb/s; 48 Mb/s Mode:Master Extra:tsf=00000070cca77186 Extra: Last beacon: 5588ms ago IE: Unknown: 0007756E69636F726E IE: Unknown: 010882848B962430486C IE: Unknown: 030101 IE: Unknown: 2A0100 IE: Unknown: 2F0100 IE: IEEE 802.11i/WPA2 Version 1 Group Cipher : TKIP Pairwise Ciphers (2) : CCMP TKIP Authentication Suites (1) : PSK IE: Unknown: 32040C121860 IE: Unknown: 2D1AFC181BFFFF000000000000000000000000000000000000000000 IE: Unknown: 3D1601080400000000000000000000000000000000000000 IE: Unknown: DD7E0050F204104A0001101044000102103B00010310470010F99C335D7BAC57FB00137DFA79600220102100074E657467656172102300074E6574676561721024000631323334353610420007303030303030311054000800060050F20400011011000743473331303144100800022008103C0001011049000600372A000120 IE: Unknown: DD090010180203F02C0000 IE: WPA Version 1 Group Cipher : TKIP Pairwise Ciphers (2) : CCMP TKIP Authentication Suites (1) : PSK IE: Unknown: DD180050F2020101800003A4000027A4000042435E0062322F00 iwconfig: lo no wireless extensions. wlan0 IEEE 802.11bgn ESSID:"my essid" Mode:Managed Frequency:2.412 GHz Access Point: C4:3D:C7:3A:1F:5D Bit Rate=78 Mb/s Tx-Power=20 dBm Retry long limit:7 RTS thr:off Fragment thr:off Power Management:off Link Quality=36/70 Signal level=-74 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:0 Invalid misc:0 Missed beacon:0,

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  • How to profile a Perl + FastCGi + StarRunner web program?

    - by Paul Tomblin
    I've written an extension to RequestTracker for a client, but he says the performance isn't good enough. I'd like to do some profiling, but I'm not sure how to connect up a profiler (say NYTProf, for example)? I tried what the man page says and put PerlModule Devel::NYTProf::Apache in my apache config, but all I get in the results are Apache2:XSLoader, Devel::NYTProf::Apache and ModPerl::Util modules in the results, and neither my own nor RT's modules.

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