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  • Picture position in a desktop background slideshow

    - by user334017
    I'm using windows 7 and I have a slideshow for my desktop background. I have pictures that are all of varying sizes, some are smaller then my screen's resolution, some are the same, and some are much larger. To look good, smaller wallpapers need to have their picture position set to 'center' (where the picture is centered on the screen and the background color fills up the edges). And the larger backgrounds need to be set to 'fit' (where the picture is scaled down so the entire image is shown on the screen). I can't seem to figure out a way to have the picture position intelligently change in my background slideshow so that the wallpapers always look good. Any insight?

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  • Powerpoint 2003, change picture

    - by Tom Gullen
    I have a picture in Powerpoint 2003, how do I change the picture without having to delete it and re-add it? I need to save all the animations and it's going to take about 5 hours to re add them, but only like 20 mins if I change the pictures. Or if there is anyway to copy a custom animation set to another picture that would also be ace

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  • Translate a picture to text on Android?

    - by Keith
    I know that google goggles will translate a picture to text. What I want to do is allow the user to take a picture (no problem), translate that picture to text(?) and then do some processing on the text (no problem). Is there any API on android that allows this? or is there any way to programtically communicate with google goggles? I would hate to have the user use goggles then select the saved file with my app.....

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  • HardCoded the import path in eclipse plugins development

    - by user295636
    Hi In eclipse when we open:- **File-Import-General-Existing Project into workspace then it prompt a import window. Where We have to select a Root project Directory(Browse)..so in this i want to hardcode the Browse path. By default it goes to workspace directory..but i want a fix path like.. C:\Tmp ..while click on browse button it should go to C:\Tmp directory....Can anyone help me in this.. how to do this i have tried setfilterpath() but it is not supporting in wizard case..i have done my code like this: public class OpenImportWizardAction extends Action { public void run() { IWorkbench workbench = PlatformUI.getWorkbench(); Shell shell = workbench.getActiveWorkbenchWindow().getShell(); ExternalProjectImportWizard wizard= new ExternalProjectImportWizard(); wizard.init(workbench,new StructuredSelection()); WizardDialog dialog= new WizardDialog(shell, wizard); dialog.create(); dialog.open(); } }

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  • Picture changing in vb6

    - by Dario Dias
    I was trying this script from a pdf file.I got stuck where the target image should change to exploding image if clicked but the target image does not change from the standing image.Please Help! Option Explicit Dim fiPlayersScore As Integer Dim fiNumberofMisses As Integer Dim fbTargetHit As Boolean Private Sub Form_Load() Randomize imgTarget.Enabled = False imgTarget.Visible = False cmdStop.Enabled = False lblGameOver.Visible = False lblGameOver.Enabled = False End Sub Private Sub cmdStart_Click() Dim lsUserResponse As String Dim lbResponse As Boolean lsUserResponse = InputBox("Enter a level from 1 to 3." & _ (Chr(13)) & "" & (Chr(13)) & "1 being the Easiest and 3 being the " & _ "Hardest.", "Level Select", "1") lbResponse = False If lsUserResponse = "1" Then Timer1.Interval = 1500 lbResponse = True ElseIf lsUserResponse = "2" Then Timer1.Interval = 1000 lbResponse = True ElseIf lsUserResponse = "3" Then Timer1.Interval = 750 lbResponse = True Else MsgBox ("Game Not Started.") lbResponse = False End If If lbResponse = True Then cmdStart.Enabled = False imgTarget.Picture = imgStanding.Picture frmMain.MousePointer = 5 fbTargetHit = False Load_Sounds cmdStop.Enabled = True fiPlayersScore = 0 fiNumberofMisses = 0 lblScore.Caption = fiPlayersScore lblMisses.Caption = fiNumberofMisses Timer1.Enabled = True lblGameOver.Visible = False lblGameOver.Enabled = False End If End Sub Private Sub cmdStop_Click() Unload_Sounds frmMain.MousePointer = vbNormal Timer1.Enabled = False imgTarget.Enabled = False imgTarget.Visible = False cmdStart.Enabled = True cmdStop.Enabled = False cmdStart.SetFocus lblGameOver.Visible = True lblGameOver.Enabled = True End Sub Private Sub Form_Click() MMControl1.Command = "Play" MMControl1.Command = "Prev" fiNumberofMisses = fiNumberofMisses + 1 lblMisses.Caption = fiNumberofMisses If CheckForLoose = True Then cmdStop_Click lblMisses.Caption = fiNumberofMisses Exit Sub End If End Sub Private Sub imgTarget_Click() MMControl2.Command = "Play" MMControl2.Command = "Prev" Timer1.Enabled = False imgTarget.Picture = imgExplode.Picture '**I AM STUCK HERE** pauseProgram fiPlayersScore = fiPlayersScore + 1 Timer1.Enabled = True If CheckForWin = True Then cmdStop_Click lblScore.Caption = fiPlayersScore Exit Sub End If lblScore.Caption = fiPlayersScore fbTargetHit = True imgStanding.Enabled = False imgTarget.Visible = False imgTarget.Enabled = False Timer1.Enabled = True End Sub Public Sub Load_Sounds() 'Set initial property values for blaster sound MMControl1.Notify = False MMControl1.Wait = True MMControl1.Shareable = False MMControl1.DeviceType = "WaveAudio" MMControl1.FileName = _ "C:\Temp\Sounds\Blaster_1.wav" 'Open the media device MMControl1.Command = "Open" 'Set initial property values for grunt sound MMControl2.Notify = False MMControl2.Wait = True MMControl2.Shareable = False MMControl2.DeviceType = "WaveAudio" MMControl2.FileName = _ "C:\Temp\Sounds\Pain_Grunt_4.wav" 'Open the media device MMControl2.Command = "Open" End Sub Private Sub Timer1_Timer() Dim liRandomLeft As Integer Dim liRandomTop As Integer imgTarget.Visible = True If fbTargetHit = True Then fbTargetHit = False 'imgTarget.Picture = imgStanding.Picture End If liRandomLeft = (6120 * Rnd) liRandomTop = (4680 * Rnd) imgTarget.Left = liRandomLeft imgTarget.Top = liRandomTop imgTarget.Enabled = True imgTarget.Visible = True End Sub Public Function CheckForWin() As Boolean CheckForWin = False If fiPlayersScore = 5 Then CheckForWin = True lblGameOver.Caption = "You Win.Game Over" End If End Function Public Function CheckForLoose() As Boolean CheckForLoose = False If fiNumberofMisses = 5 Then CheckForLoose = True lblGameOver.Caption = "You Loose.Game Over" End If End Function Private Sub Form_QueryUnload(Cancel As Integer, _ UnloadMode As Integer) Unload_Sounds End Sub Public Sub Unload_Sounds() MMControl1.Command = "Close" MMControl2.Command = "Close" End Sub Public Sub pauseProgram() Dim currentTime Dim newTime currentTime = Second(Time) newTime = Second(Time) Do Until Abs(newTime - currentTime) = 1 newTime = Second(Time) Loop End Sub

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  • Registration with profile picture using services in Drupal

    - by Fran Ruano
    I've been trying to upload a user profile picture during the user registration using Service 3 and so far I haven't had any luck. I tested passing a hard coded fid in the field "picture" and also tried to pass the fields "filemime", "filename", etc. and it didn't work neither. Any idea about what fields I need to populate? I guess it must be related to this post Using Drupal Services and DIOS SDK for setting user picture in iOS app but it doesn't have and answer neither.

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  • How to Import XML generated by TFPT into Excel 2007?

    - by keerthivasanp
    Below is the xml content generated by TFPT for the WIQL issued. When I try to import this XML into Excel 2007 XML source pane shows only "Id", "RefName" and "Value" as fields to be mapped. Whereas I would like to display System.Id, System.State, Microsoft.VSTS.Common.ResolvedDate, Microsoft.VSTS.Common.StateChangeDate as column headings and corresponding value as rows. Any idea how to achieve this using XML import in Excel 2007. <?xml version="1.0" encoding="utf-8"?> <WorkItems> <WorkItem Id="40100"> <Field RefName="System.Id" Value="40100" /> <Field RefName="System.State" Value="Closed" /> <Field RefName="Microsoft.VSTS.Common.ResolvedDate" Value="3/17/2010 9:39:04 PM" /> <Field RefName="Microsoft.VSTS.Common.StateChangeDate" Value="4/20/2010 9:15:32 PM" /> </WorkItem> <WorkItem Id="44077"> <Field RefName="System.Id" Value="44077" /> <Field RefName="System.State" Value="Closed" /> <Field RefName="Microsoft.VSTS.Common.ResolvedDate" Value="3/1/2010 4:26:47 PM" /> <Field RefName="Microsoft.VSTS.Common.StateChangeDate" Value="4/20/2010 7:32:12 PM" /> </WorkItem> </WorkItems> Thanks

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  • Why is my code slower using #import "progid:typelib" than using "MFC Class From TypeLib"?

    - by Pakman
    I am writing an automation client in Visual C++ with MFC. If I right-click on my solution » Add » Class, I have the option to select MFC Class From TypeLib. Selecting this option generates source/header files for all interfaces. This allows me to write code such as: #include "CApplication.h" #include "CDocument.h" // ... connect to automation server ... CApplication *myApp = new CApplication(pDisp); CDocument myDoc = myApp->get_ActiveDocument(); Using this method, my benchmarking function that makes about 12000 automation calls takes 1 second. Meanwhile, the following code: #import "progid:Library.Application" Library::IApplicationPtr myApp; // ... connect to automation server ... Library::IDocumentPtr myDoc = myApp->GetActiveDocument(); takes about 2.4 seconds for the same benchmark. I assume the smart-pointer implementation is slowing me down, but I don't know why. Even worse, I'm not sure how to use #import construct to achieve the speeds that the first method yields. Is this possible? How or why not? Thanks for your time!

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  • Three.js Collada import animation not working

    - by Peter Vasilev
    I've been trying to export a Collada animated model to three js. Here is the model: http://bayesianconspiracy.com/files/model.dae It is imported properly(I can see the model) but I can't get it to animate. I've been using the two Collada examples that come with Three js. I've tried just replacing the path with the path to my model but it doesn't work. I've also tried tweaking some stuff but to no avail. When the model is loaded I've checked the 'object.animations' object which seems to be loaded fine(can't tell for sure but there is lots of stuff in it). I've also tried the Three.js editor: http://threejs.org/editor/ which loads the model properly again but I can't play the animation : ( I am using Three JS r62 and Blender 2.68. Any help appreciated!!

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  • SQL SERVER – A Picture is Worth a Thousand Words – A Collection of Inspiring and Funny Posts by Vinod Kumar

    - by pinaldave
    One of the most popular quotes is: A picture is worth a thousand words. Working on this concept I started a series over my blog called the “Picture Post”. Rather than rambling over tons of material over text, we are trying to give you a capsule mode of the blog in a quick glance. Some of the picture posts already available over my blog are: Correlation of Ego and Work: Ego and Pride most of the times become a hindrance when we work inside a team. Take this cue, the first ever Picture post was published. Simple and easy to understand concept. Would want to say, Ego is the biggest enemy to humans. Read Original Post. Success (Perception Vs Reality): Personally, have always thought success is not something the talented achieve with the opportunity presented to them, but success is developed using the opportunity in hand now. In this fast paced world where success is pre-defined and convoluted by metrics it is hard to understand how complex it can sometimes be. So I took a stab at this concept in a simple way. Read Original Post. Doing Vs Saying: As Einstein would describe, Insanity is doing the same thing over and over again and expecting different results. Given the amount of information we get, it is difficult to keep track, learn and implement the same. If you were ever reminded of your college days, there will always be 5-6 people doing different things and we naturally try to emulate what they are doing. This could be from competitive exams GMAT, GRE, CAT, Higher-Ed, B-School hunting etc. Rather than saying you are going to do, it is best to do and then say!!! Read Original Picture Post. Your View Vs Management View: Being in the corporate world can be really demanding and we keep asking this question – “Why me?” when the performance appraisal process ends. In this post I just want to ask you one frank opinion – “Are you really self-critical in your assessments?”. If that is the case there shouldn’t be any heartburns or surprises. If you had just one thing to take back, well forget what others are getting but invest time in making yourself better because that is going to take you longer and further in your career. Read Picture Post. Blogging lifecycle for majority: I am happy and fortunate to be in this blog post because this picture post surely doesn’t apply to SQLAuthority where consistency and persistence have been the hallmark of the blog. For the majority others, who have a tendency to start a blog, get into slumber for a while and write saying they want to get back to blogging, the picture post was specifically done for them. Paradox of being someone else: It is always a dream that we want to become somebody and in this process of doing so, we become nobody. In this constant tussle of lost identity we forget to enjoy the moment that is in front of us. I just depicted this using a simple analogy of our constant struggle to get to the other side, just to realize we missed the wonderful moments. Grass is not greener on the other side, but grass is greener where we water the surface. Read Picture Post. And on the lighter side… Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: About Me, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • How To - Guide to Importing Data from a MySQL Database to Excel using MySQL for Excel

    - by Javier Treviño
    Fetching data from a database to then get it into an Excel spreadsheet to do analysis, reporting, transforming, sharing, etc. is a very common task among users. There are several ways to extract data from a MySQL database to then import it to Excel; for example you can use the MySQL Connector/ODBC to configure an ODBC connection to a MySQL database, then in Excel use the Data Connection Wizard to select the database and table from which you want to extract data from, then specify what worksheet you want to put the data into.  Another way is to somehow dump a comma delimited text file with the data from a MySQL table (using the MySQL Command Line Client, MySQL Workbench, etc.) to then in Excel open the file using the Text Import Wizard to attempt to correctly split the data in columns. These methods are fine, but involve some degree of technical knowledge to make the magic happen and involve repeating several steps each time data needs to be imported from a MySQL table to an Excel spreadsheet. So, can this be done in an easier and faster way? With MySQL for Excel you can. MySQL for Excel features an Import MySQL Data action where you can import data from a MySQL Table, View or Stored Procedure literally with a few clicks within Excel.  Following is a quick guide describing how to import data using MySQL for Excel. This guide assumes you already have a working MySQL Server instance, Microsoft Office Excel 2007 or 2010 and MySQL for Excel installed. 1. Opening MySQL for Excel Being an Excel Add-In, MySQL for Excel is opened from within Excel, so to use it open Excel, go to the Data tab located in the Ribbon and click MySQL for Excel at the far right of the Ribbon. 2. Creating a MySQL Connection (may be optional) If you have MySQL Workbench installed you will automatically see the same connections that you can see in MySQL Workbench, so you can use any of those and there may be no need to create a new connection. If you want to create a new connection (which normally you will do only once), in the Welcome Panel click New Connection, which opens the Setup New Connection dialog. Here you only need to give your new connection a distinctive Connection Name, specify the Hostname (or IP address) where the MySQL Server instance is running on (if different than localhost), the Port to connect to and the Username for the login. If you wish to test if your setup is good to go, click Test Connection and an information dialog will pop-up stating if the connection is successful or errors were found. 3.Opening a connection to a MySQL Server To open a pre-configured connection to a MySQL Server you just need to double-click it, so the Connection Password dialog is displayed where you enter the password for the login. 4. Selecting a MySQL Schema After opening a connection to a MySQL Server, the Schema Selection Panel is shown, where you can select the Schema that contains the Tables, Views and Stored Procedures you want to work with. To do so, you just need to either double-click the desired Schema or select it and click Next >. 5. Importing data… All previous steps were really the basic minimum needed to drill-down to the DB Object Selection Panel  where you can see the Database Objects (grouped by type: Tables, Views and Procedures in that order) that you want to perform actions against; in the case of this guide, the action of importing data from them. a. From a MySQL Table To import from a Table you just need to select it from the list of Database Objects’ Tables group, after selecting it you will note actions below the list become available; then click Import MySQL Data. The Import Data dialog is displayed; you can see some basic information here like the name of the Excel worksheet the data will be imported to (in the window title), the Table Name, the total Row Count and a 10 row preview of the data meant for the user to see the columns that the table contains and to provide a way to select which columns to import. The Import Data dialog is designed with defaults in place so all data is imported (all rows and all columns) by just clicking Import; this is important to minimize the number of clicks needed to get the job done. After the import is performed you will have the data in the Excel worksheet formatted automatically. If you need to override the defaults in the Import Data dialog to change the columns selected for import or to change the number of imported rows you can easily do so before clicking Import. In the screenshot below the defaults are overridden to import only the first 3 columns and rows 10 – 60 (Limit to 50 Rows and Start with Row 10). If the number of rows to be imported exceeds the maximum number of rows Excel can hold in its worksheet, a warning will be displayed in the dialog, meaning the imported number of rows will be limited by that maximum number (65,535 rows if the worksheet is in Compatibility Mode).  In the screenshot below you can see the Table contains 80,559 rows, but only 65,534 rows will be imported since the first row is used for the column names if the Include Column Names as Headers checkbox is checked. b. From a MySQL View Similar to the way of importing from a Table, to import from a View you just need to select it from the list of Database Objects’ Views group, then click Import MySQL Data. The Import Data dialog is displayed; identically to the way everything looks when importing from a table, the dialog displays the View Name, the total Row Count and the data preview grid. Since Views are really a filtered way to display data from Tables, it is actually as if we are extracting data from a Table; so the Import Data dialog is actually identical for those 2 Database Objects. After the import is performed, the data in the Excel spreadsheet looks like the following screenshot. Note that you can override the defaults in the Import Data dialog in the same way described above for importing data from Tables. Also the Compatibility Mode warning will be displayed if data exceeds the maximum number of rows explained before. c. From a MySQL Procedure Too import from a Procedure you just need to select it from the list of Database Objects’ Procedures group (note you can see Procedures here but not Functions since these return a single value, so by design they are filtered out). After the selection is made, click Import MySQL Data. The Import Data dialog is displayed, but this time you can see it looks different to the one used for Tables and Views.  Given the nature of Store Procedures, they require first that values are supplied for its Parameters and also Procedures can return multiple Result Sets; so the Import Data dialog shows the Procedure Name and the Procedure Parameters in a grid where their values are input. After you supply the Parameter Values click Call. After calling the Procedure, the Result Sets returned by it are displayed at the bottom of the dialog; output parameters and the return value of the Procedure are appended as the last Result Set of the group. You can see each Result Set is displayed as a tab so you can see a preview of the returned data.  You can specify if you want to import the Selected Result Set (default), All Result Sets – Arranged Horizontally or All Result Sets – Arranged Vertically using the Import drop-down list; then click Import. After the import is performed, the data in the Excel spreadsheet looks like the following screenshot.  Note in this example all Result Sets were imported and arranged vertically. As you can see using MySQL for Excel importing data from a MySQL database becomes an easy task that requires very little technical knowledge, so it can be done by any type of user. Hope you enjoyed this guide! Remember that your feedback is very important for us, so drop us a message: MySQL on Windows (this) Blog - https://blogs.oracle.com/MySqlOnWindows/ Forum - http://forums.mysql.com/list.php?172 Facebook - http://www.facebook.com/mysql Cheers!

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  • VS 2010 Debugger Improvements (BreakPoints, DataTips, Import/Export)

    - by ScottGu
    This is the twenty-first in a series of blog posts I’m doing on the VS 2010 and .NET 4 release.  Today’s blog post covers a few of the nice usability improvements coming with the VS 2010 debugger.  The VS 2010 debugger has a ton of great new capabilities.  Features like Intellitrace (aka historical debugging), the new parallel/multithreaded debugging capabilities, and dump debuging support typically get a ton of (well deserved) buzz and attention when people talk about the debugging improvements with this release.  I’ll be doing blog posts in the future that demonstrate how to take advantage of them as well.  With today’s post, though, I thought I’d start off by covering a few small, but nice, debugger usability improvements that were also included with the VS 2010 release, and which I think you’ll find useful. Breakpoint Labels VS 2010 includes new support for better managing debugger breakpoints.  One particularly useful feature is called “Breakpoint Labels” – it enables much better grouping and filtering of breakpoints within a project or across a solution.  With previous releases of Visual Studio you had to manage each debugger breakpoint as a separate item. Managing each breakpoint separately can be a pain with large projects and for cases when you want to maintain “logical groups” of breakpoints that you turn on/off depending on what you are debugging.  Using the new VS 2010 “breakpoint labeling” feature you can now name these “groups” of breakpoints and manage them as a unit. Grouping Multiple Breakpoints Together using a Label Below is a screen-shot of the breakpoints window within Visual Studio 2010.  This lists all of the breakpoints defined within my solution (which in this case is the ASP.NET MVC 2 code base): The first and last breakpoint in the list above breaks into the debugger when a Controller instance is created or released by the ASP.NET MVC Framework. Using VS 2010, I can now select these two breakpoints, right-click, and then select the new “Edit labels…” menu command to give them a common label/name (making them easier to find and manage): Below is the dialog that appears when I select the “Edit labels” command.  We can use it to create a new string label for our breakpoints or select an existing one we have already defined.  In this case we’ll create a new label called “Lifetime Management” to describe what these two breakpoints cover: When we press the OK button our two selected breakpoints will be grouped under the newly created “Lifetime Management” label: Filtering/Sorting Breakpoints by Label We can use the “Search” combobox to quickly filter/sort breakpoints by label.  Below we are only showing those breakpoints with the “Lifetime Management” label: Toggling Breakpoints On/Off by Label We can also toggle sets of breakpoints on/off by label group.  We can simply filter by the label group, do a Ctrl-A to select all the breakpoints, and then enable/disable all of them with a single click: Importing/Exporting Breakpoints VS 2010 now supports importing/exporting breakpoints to XML files – which you can then pass off to another developer, attach to a bug report, or simply re-load later.  To export only a subset of breakpoints, you can filter by a particular label and then click the “Export breakpoint” button in the Breakpoints window: Above I’ve filtered my breakpoint list to only export two particular breakpoints (specific to a bug that I’m chasing down).  I can export these breakpoints to an XML file and then attach it to a bug report or email – which will enable another developer to easily setup the debugger in the correct state to investigate it on a separate machine.  Pinned DataTips Visual Studio 2010 also includes some nice new “DataTip pinning” features that enable you to better see and track variable and expression values when in the debugger.  Simply hover over a variable or expression within the debugger to expose its DataTip (which is a tooltip that displays its value)  – and then click the new “pin” button on it to make the DataTip always visible: You can “pin” any number of DataTips you want onto the screen.  In addition to pinning top-level variables, you can also drill into the sub-properties on variables and pin them as well.  Below I’ve “pinned” three variables: “category”, “Request.RawUrl” and “Request.LogonUserIdentity.Name”.  Note that these last two variable are sub-properties of the “Request” object.   Associating Comments with Pinned DataTips Hovering over a pinned DataTip exposes some additional UI within the debugger: Clicking the comment button at the bottom of this UI expands the DataTip - and allows you to optionally add a comment with it: This makes it really easy to attach and track debugging notes: Pinned DataTips are usable across both Debug Sessions and Visual Studio Sessions Pinned DataTips can be used across multiple debugger sessions.  This means that if you stop the debugger, make a code change, and then recompile and start a new debug session - any pinned DataTips will still be there, along with any comments you associate with them.  Pinned DataTips can also be used across multiple Visual Studio sessions.  This means that if you close your project, shutdown Visual Studio, and then later open the project up again – any pinned DataTips will still be there, along with any comments you associate with them. See the Value from Last Debug Session (Great Code Editor Feature) How many times have you ever stopped the debugger only to go back to your code and say: $#@! – what was the value of that variable again??? One of the nice things about pinned DataTips is that they keep track of their “last value from debug session” – and you can look these values up within the VB/C# code editor even when the debugger is no longer running.  DataTips are by default hidden when you are in the code editor and the debugger isn’t running.  On the left-hand margin of the code editor, though, you’ll find a push-pin for each pinned DataTip that you’ve previously setup: Hovering your mouse over a pinned DataTip will cause it to display on the screen.  Below you can see what happens when I hover over the first pin in the editor - it displays our debug session’s last values for the “Request” object DataTip along with the comment we associated with them: This makes it much easier to keep track of state and conditions as you toggle between code editing mode and debugging mode on your projects. Importing/Exporting Pinned DataTips As I mentioned earlier in this post, pinned DataTips are by default saved across Visual Studio sessions (you don’t need to do anything to enable this). VS 2010 also now supports importing/exporting pinned DataTips to XML files – which you can then pass off to other developers, attach to a bug report, or simply re-load later. Combined with the new support for importing/exporting breakpoints, this makes it much easier for multiple developers to share debugger configurations and collaborate across debug sessions. Summary Visual Studio 2010 includes a bunch of great new debugger features – both big and small.  Today’s post shared some of the nice debugger usability improvements. All of the features above are supported with the Visual Studio 2010 Professional edition (the Pinned DataTip features are also supported in the free Visual Studio 2010 Express Editions)  I’ll be covering some of the “big big” new debugging features like Intellitrace, parallel/multithreaded debugging, and dump file analysis in future blog posts.  Hope this helps, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • Improving the performance of a db import process

    - by mmr
    I have a program in Microsoft Access that processes text and also inserts data in MySQL database. This operation takes 30 mins or less to finished. I translated it into VB.NET and it takes 2 hours to finish. The program goes like this: A text file contains individual swipe from a corresponding person, it contains their id, time and date of swipe in the machine, and an indicator if it is a time-in or a time-out. I process this text, segregate the information and insert the time-in and time-out per row. I also check if there are double occurrences in the database. After checking, I simply merge the time-in and time-out of the corresponding person into one row only. This process takes 2 hours to finished in VB.NET considering I have a table to compare which contains 600,000+ rows. Now, I read in the internet that python is best in text processing, i already have a test but i doubt in database operation. What do you think is the best programming language for this kind of problem? How can I speed up the process? My first idea was using python instead of VB.NET, but since people here telling me here on SO that this most probably won't help I am searching for different solutions.

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  • export emails from open-xchnage webmail and import them to horde webmail

    - by sam
    Im moving hosting and need to move the emails stored with the old domain/hosting, the hosting i want to transfer from uses open-xchange for its webmail and the hosting i want to move to uses horde for their webmail. Is their an automated way from inside of the open xchange webmail, or is there a way i can do it from inside of outlook / mac mail ? not sure if this is the right place for this, if not please advise..

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  • VS 2010 Debugger Improvements (BreakPoints, DataTips, Import/Export)

    This is the twenty-first in a series of blog posts Im doing on the VS 2010 and .NET 4 release.  Todays blog post covers a few of the nice usability improvements coming with the VS 2010 debugger.  The VS 2010 debugger has a ton of great new capabilities.  Features like Intellitrace (aka historical debugging), the new parallel/multithreaded debugging capabilities, and dump debuging support typically get a ton of (well deserved) buzz and attention when people talk about the debugging...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Strange mesh import problem with Assimp and OpenGL

    - by Morgan
    Using the assimp library for importing 3D data into an OpenGL application. I get some strange problems regarding indexing of the vertices: If I use the following code for importing vertex indices: for (unsigned int t = 0; t < mesh->mNumFaces; ++t) { const struct aiFace * face = &mesh->mFaces[t]; if (face->mNumIndices == 3) { indices->push_back(face->mIndices[0]); indices->push_back(face->mIndices[1]); indices->push_back(face->mIndices[2]); } } I get the following result: Instead, if I use the following code: for(int k = 0; k < 2 ; k++) { for (unsigned int t = 0; t < mesh->mNumFaces; ++t) { const struct aiFace * face = &mesh->mFaces[t]; if (face->mNumIndices == 3) { indices->push_back(face->mIndices[0]); indices->push_back(face->mIndices[1]); indices->push_back(face->mIndices[2]); } } } I get the correct result: Hence adding the indices twice, renders the correct result? The OpenGL buffer is populated, like so: glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices->size() * sizeof(unsigned int), indices->data(), GL_STATIC_DRAW); And rendered as follows: glDrawElements(GL_TRIANGLES, vertexCount*3, GL_UNSIGNED_INT, indices->data());

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  • How do I import my first sprites?

    - by steven_desu
    Continuing from this question (new question - now unrelated) So I have a thorough background in programming already (algorithms, math, logic, graphing problems, etc.) however I've never attempted to code a game before. In fact, I've never had anything more than minimal input from a user during the execution of a program. Generally input was given from a file or passed through console, all necessary functions were performed, then the program terminated with an output. I decided to try and get in on the world of game development. From several posts I've seen around gamedev.stackexchange.com XNA seems to be a favorite, and it was recommended to me when I asked where to start. I've downloaded and installed Visual Studio 2010 along with the XNA Framework and now I can't seem to get moving in the right direction. I started out looking on Google for "xna game studio tutorial", "xna game development beginners", "my first xna game", etc. I found lots of crap. The official "Introduction to Game Studio 4.0" gave me this (plus my own train of thought happily pasted on top thanks to MSPaint): http://tinypic.com/r/2w1sgvq/7 The "Get Additional Help" link (my best guess, since there was no "Continue" or "Next" link) lead me to this page: http://tinypic.com/r/2qa0dgx/7 I tried every page. The forum was the only thing that seemed helpful, however searching for "beginner", "newbie", "getting started", "first project", and similar on the forums turned up many threads with specific questions that are a bit above my level ("beginner to collision detection", for instance) Disappointed I returned to the XNA Game Studio home page. Surely their own website would have some introduction, tutorial, or at least a useful link to a community. EVERYTHING on their website was about coding Windows Phone 7.... Everything. http://tinypic.com/r/10eit8i/7 http://tinypic.com/r/120m9gl/7 Giving up on any official documentation after a while, I went back to Google. I managed to locate www.xnadevelopment.com. The website is built around XNA Game Studio 3.0, but how different can 3.0 be from 4.0?.... Apparently different enough. http://tinypic.com/r/5d8mk9/7 http://tinypic.com/r/25hflli/7 Figuring that this was the correct folder, I right-clicked.... http://tinypic.com/r/24o94yu/7 Hmm... maybe by "Add Content Reference" they mean "Add a reference to an existing file (content)"? Let's try it (after all- it's my only option) http://tinypic.com/r/2417eqt/7 At this point I gave up. I'm back. My original goal in my last question was to create a keyboard-navigable 3D world (no physics necessary, no logic or real game necessary). After my recent failures my goal has been revised. I want to display an image on the screen. Hopefully in time I'll be able to move it with the keyboard.

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  • How to import Evolution application data from home folder backup

    - by Wolter Hellmund
    I had many folders and filters and mail in general in Evolution on my previous Ubuntu install, which I thought would be available for me for I had backed up my home directory. I have copied now Evolution related folders to my new home directory, and Evolution is not showing either the folders I had or any of the filters. To be more precise, I have copied the mail folder to ~/.config/evolution/ but that hasn't changed anything, as I said.

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  • JBox2D Polygon Collisions Acting Strange

    - by andy
    I have been playing around with JBox2D and Slick2D and made a little demo with a ground object, a box object, and two different polygons. The problem I am facing is that the collision-detection for the polygons seems to be off (see picture below), but the box's collision works fine. My Code: Main Class package main; import org.jbox2d.common.Vec2; import org.jbox2d.dynamics.BodyType; import org.jbox2d.dynamics.World; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.SlickException; import org.newdawn.slick.state.BasicGameState; import org.newdawn.slick.state.StateBasedGame; import shapes.Box; import shapes.Polygon; public class State1 extends BasicGameState{ World world; int velocityIterations; int positionIterations; float pixelsPerMeter; int state; Box ground; Box box1; Polygon poly1; Polygon poly2; Renderer renderer; public State1(int state) { this.state = state; } @Override public void init(GameContainer gc, StateBasedGame game) throws SlickException { velocityIterations = 10; positionIterations = 10; pixelsPerMeter = 1f; world = new World(new Vec2(0.f, -9.8f)); renderer = new Renderer(gc, gc.getGraphics(), pixelsPerMeter, world); box1 = new Box(-100f, 200f, 40, 50, BodyType.DYNAMIC, world); ground = new Box(-14, -275, 50, 900, BodyType.STATIC, world); poly1 = new Polygon(50f, 10f, new Vec2[] { new Vec2(-6f, -14f), new Vec2(0f, -20f), new Vec2(6f, -14f), new Vec2(10f, 10f), new Vec2(-10f, 10f) }, BodyType.DYNAMIC, world); poly2 = new Polygon(0f, 10f, new Vec2[] { new Vec2(10f, 0f), new Vec2(20f, 0f), new Vec2(30f, 10f), new Vec2(30f, 20f), new Vec2(20f, 30f), new Vec2(10f, 30f), new Vec2(0f, 20f), new Vec2(0f, 10f) }, BodyType.DYNAMIC, world); } @Override public void update(GameContainer gc, StateBasedGame game, int delta) throws SlickException { world.step((float)delta / 180f, velocityIterations, positionIterations); } @Override public void render(GameContainer gc, StateBasedGame game, Graphics g) throws SlickException { renderer.render(); } @Override public int getID() { return this.state; } } Polygon Class package shapes; import org.jbox2d.collision.shapes.PolygonShape; import org.jbox2d.common.Vec2; import org.jbox2d.dynamics.Body; import org.jbox2d.dynamics.BodyDef; import org.jbox2d.dynamics.BodyType; import org.jbox2d.dynamics.FixtureDef; import org.jbox2d.dynamics.World; import org.newdawn.slick.Color; public class Polygon { public float x, y; public Color color; public BodyType bodyType; org.newdawn.slick.geom.Polygon poly; BodyDef def; PolygonShape ps; FixtureDef fd; Body body; World world; Vec2[] verts; public Polygon(float x, float y, Vec2[] verts, BodyType bodyType, World world) { this.verts = verts; this.x = x; this.y = y; this.bodyType = bodyType; this.world = world; init(); } public void init() { def = new BodyDef(); def.type = bodyType; def.position.set(x, y); ps = new PolygonShape(); ps.set(verts, verts.length); fd = new FixtureDef(); fd.shape = ps; fd.density = 2.0f; fd.friction = 0.7f; fd.restitution = 0.5f; body = world.createBody(def); body.createFixture(fd); } } Rendering Class package main; import org.jbox2d.collision.shapes.PolygonShape; import org.jbox2d.collision.shapes.ShapeType; import org.jbox2d.common.MathUtils; import org.jbox2d.common.Vec2; import org.jbox2d.dynamics.Body; import org.jbox2d.dynamics.Fixture; import org.jbox2d.dynamics.World; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.geom.Polygon; import org.newdawn.slick.geom.Transform; public class Renderer { World world; float pixelsPerMeter; GameContainer gc; Graphics g; public Renderer(GameContainer gc, Graphics g, float ppm, World world) { this.world = world; this.pixelsPerMeter = ppm; this.g = g; this.gc = gc; } public void render() { Body current = world.getBodyList(); Vec2 center = current.getLocalCenter(); while(current != null) { Vec2 pos = current.getPosition(); g.pushTransform(); g.translate(pos.x * pixelsPerMeter + (0.5f * gc.getWidth()), -pos.y * pixelsPerMeter + (0.5f * gc.getHeight())); Fixture f = current.getFixtureList(); while(f != null) { ShapeType type = f.getType(); g.setColor(getColor(current)); switch(type) { case POLYGON: { PolygonShape shape = (PolygonShape)f.getShape(); Vec2[] verts = shape.getVertices(); int count = shape.getVertexCount(); Polygon p = new Polygon(); for(int i = 0; i < count; i++) { p.addPoint(verts[i].x, verts[i].y); } p.setCenterX(center.x); p.setCenterY(center.y); p = (Polygon)p.transform(Transform.createRotateTransform(current.getAngle() + MathUtils.PI, center.x, center.y)); p = (Polygon)p.transform(Transform.createScaleTransform(pixelsPerMeter, pixelsPerMeter)); g.draw(p); break; } case CIRCLE: { f.getShape(); } default: } f = f.getNext(); } g.popTransform(); current = current.getNext(); } } public Color getColor(Body b) { Color c = new Color(1f, 1f, 1f); switch(b.m_type) { case DYNAMIC: if(b.isActive()) { c = new Color(255, 123, 0); } else { c = new Color(99, 99, 99); } break; case KINEMATIC: break; case STATIC: c = new Color(111, 111, 111); break; default: break; } return c; } } Any help with fixing the collisions would be greatly appreciated, and if you need any other code snippets I would be happy to provide them.

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  • Products missing from backend after import

    - by byronyasgur
    My client imported about 70 products into magneto and the all imported properly it seemed, but now only about half of them appear in the catalog ( backend ) searching for the SKU returns no results. I have searched the net for an hour looking for some information on this but I cant find any, furthermore I cant seem to find out how to verify whether the products are in the database or not, I thought I could just look for the products table in phpmyadmin, but Magento's EAV database structure looks more complicated than I'm used to. Does anyone know how to fix this, or even to locate products in the database. Edit : From talking to the client she thinks that this might have happened after she did a reindex.

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