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  • Oracle E-Business Products New Search Helpers for Guided Resolution of Customer Issues

    - by user793044
    Oracle E-Business Proactive Support has created many new guided resolution documents that you may find helpful in resolving issues in your EBS applications.  These new documents are called “Search Helpers” and they guide you through your issue to a solution.  They are meant to be an easy and fast method to finding a relevant, complete solution. Hundreds of notes and service requests were reviewed and the best solutions to these known issues were selected.  For some issues, notes were updated to better clarify the solution.  In other cases, if a note with a solution did not already exist, one was created. You start the process by selecting the scenario you have encountered.  You may have received an error message, or there may be a particular area of the application in which you have encountered an issue.  Based on your selection of the issue, the Search Helper will present one or more additional possible symptoms.  When you have selected from both of these two sections, you are then presented with one or more articles known to have fully solved this issue in the past.  Several EBS products have produced Search Helpers documents.  Take a look at Doc ID 1501724.1 for an index of the current EBS Search Helpers.  Here is an example of a Search Helper from the Receivables Transactions area: After selecting the Functional Area of "Entering / Updating Transactions" a list of Known Symptoms is presented: And, when "Transaction numbers are not in sequence" is selected, a solution link is provided for Document ID 197212.1: How To Setup Gapless Document Sequencing in Receivables. The EBS applications that currently have published Search Helpers are: Advanced Pricing Applications Technology Configurator General Ledger Human Capital Management Inventory Management Order Management Payables Process Manufacturing Purchasing Receivables Shipping Value Chain Planning

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  • Custom Monitor Resolution not recognized by Java

    - by Angie
    My weird monitor's native resolution isn't recognized by Windows, so I have to set a custom resolution for it. The problem is that java doesn't recognize it since it's not on Win7's "approved" list, so full-screen mode gets "stuck". Netbeans comes out of full-screen fine, so there has to be a way around this. Anyone know it? This example reproduces the issue: package resolutionexample; import java.awt.Dimension; import java.awt.DisplayMode; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import javax.swing.JFrame; import javax.swing.SwingUtilities; public class Main { public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable(){ public void run() { GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment(); GraphicsDevice gd = ge.getDefaultScreenDevice(); DisplayMode currentDM = gd.getDisplayMode(); boolean currentInAvailable = false; System.out.println("Available resolutions:"); for ( DisplayMode availDM : gd.getDisplayModes() ){ //System.out.println(availDM.getWidth() + "x" + availDM.getHeight()); if ( availDM.equals(currentDM) ){ currentInAvailable = true; } } System.out.println("Current resolution: " + currentDM.getWidth() + "x" + currentDM.getHeight() ); System.out.println("Current in available: " + currentInAvailable); JFrame frame = new JFrame("Resolution Bug Example"); frame.setVisible(true); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); if ( !gd.isFullScreenSupported() ){System.exit(0);} gd.setFullScreenWindow(frame); gd.setFullScreenWindow(null); } }); } } Output running 1680x1050 (the monitor's wonky native resolution): run: Available resolutions: Current resolution: 1680x1050 Current in available: false Exception in thread "AWT-EventQueue-0" java.lang.IllegalArgumentException: Invalid display mode at sun.awt.Win32GraphicsDevice.setDisplayMode(Win32GraphicsDevice.java:393) at sun.awt.Win32GraphicsDevice.setFullScreenWindow(Win32GraphicsDevice.java:329) at resolutionexample.Main$1.run(Main.java:43) at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:209) at java.awt.EventQueue.dispatchEvent(EventQueue.java:597) at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161) at java.awt.EventDispatchThread.run(EventDispatchThread.java:122) BUILD SUCCESSFUL (total time: 2 seconds) Output if I set my resolution to 1024x768 before running: run: Available resolutions: Current resolution: 1024x768 Current in available: true BUILD SUCCESSFUL (total time: 2 seconds)

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  • What can I do to avoid losing original resolution when uploading or exporting photos from Picasa?

    - by Janet Levin
    I'm not a programmer, and/but after multiple email discussions and google searches confirmed the problem I'm describing, and after making changes in picasa preferences with no change in resolution loss (from say, 800kb original image to 235kb after export or upload), I'm at a dead end and thinking the answer may lie among you folks, even though I barely understand the language here.

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  • How to handle different screen resolution /screen size when developing a site ?

    - by Misha Moroshko
    I would like to develop a site using jQuery that will work with all major browsers. I thought to start with a basic layout (a header, a couple of tabs with content, and footer). I wonder how should I create this layout to support different screen resolution, screen size, or window size. Should I work in pixels / points / percents when defining width and height of the components ? Are there any jQuery plugins that can help me with this task ? Thanks !

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  • What should I use to define image height/width resolution?

    - by Tedy
    I've read all over the Internet that I should not define fonts (or anything) with absolute pixel height/width/size and instead, use EM ... so that on higher resolution displays, my web site can scale appropriately. However, what do I use to define IMAGE height/width ... because images won't scale well (they look pixelated)

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  • Getting max. screen resolution with Group By

    - by Quandary
    Question: I have a website where I gather browser statistics. I have an SQL table (T_Visits), with the following columns: uniqueidentifier Visit_UID, uniqueidentifier User_UID, datetime Visit_DateTime, float Screen_w, float Screen_h, float Resolution = Screen_w * Screen_h varchar resolutionstring = screen_w + ' x ' + screen_h Now I want to get the maximum/minimum resolution each user had: Select User_UID, max(resolution) from T_Visits GROUP BY User_UID How can I get the corresponding resolution string ? I mean I can get the max(screen_w) and max(screen_h), but there's no guarantee that the corresponding resolutionstring would be max(screen_w) +' x '+ max(screen_h)

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  • Problem to match font size to the screen resolution in libgdx

    - by Iñaki Bedoya
    I'm having problems to show text on my game at same size on different screens, and I did a simple test. This test consists to show a text fitting at the screen, I want the text has the same size independently from the screen and from DPI. I've found this and this answer that I think should solve my problem but don't. In desktop the size is ok, but in my phone is too big. This is the result on my Nexus 4: (768x1280, 2.0 density) And this is the result on my MacBook: (480x800, 0.6875 density) I'm using the Open Sans Condensed (link to google fonts) As you can see on desktop looks good, but on the phone is so big. Here the code of my test: public class TextTest extends ApplicationAdapter { private static final String TAG = TextTest.class.getName(); private static final String TEXT = "Tap the screen to start"; private OrthographicCamera camera; private Viewport viewport; private SpriteBatch batch; private BitmapFont font; @Override public void create () { Gdx.app.log(TAG, "Screen size: "+Gdx.graphics.getWidth()+"x"+Gdx.graphics.getHeight()); Gdx.app.log(TAG, "Density: "+Gdx.graphics.getDensity()); camera = new OrthographicCamera(); viewport = new ExtendViewport(Gdx.graphics.getWidth(), Gdx.graphics.getWidth(), camera); batch = new SpriteBatch(); FreeTypeFontGenerator generator = new FreeTypeFontGenerator(Gdx.files.internal("fonts/OpenSans-CondLight.ttf")); font = createFont(generator, 64); generator.dispose(); } private BitmapFont createFont(FreeTypeFontGenerator generator, float dp) { FreeTypeFontGenerator.FreeTypeFontParameter parameter = new FreeTypeFontGenerator.FreeTypeFontParameter(); int fontSize = (int)(dp * Gdx.graphics.getDensity()); parameter.size = fontSize; Gdx.app.log(TAG, "Font size: "+fontSize+"px"); return generator.generateFont(parameter); } @Override public void render () { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); int w = -(int)(font.getBounds(TEXT).width / 2); batch.setProjectionMatrix(camera.combined); batch.begin(); font.setColor(Color.BLACK); font.draw(batch, TEXT, w, 0); batch.end(); } @Override public void resize(int width, int height) { viewport.update(width, height); } @Override public void dispose() { font.dispose(); batch.dispose(); } } I'm trying to find a neat way to fix this. What I'm doing wrong? is the camera? the viewport? UPDATE: What I want is to keep the same margins in proportion, independently of the screen size or resolution. This image illustrates what I mean.

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  • Automatically change resolution when not in dock

    - by jwir3
    I have Ubuntu 11.04 (yep, I know it's old news) on my Lenovo W520. At home, I have a dock with dual monitors. I have a pretty decent setup - things work almost perfectly (hence the reason I'm reluctant to upgrade... that and I'm not 100% sold on Unity). Anyway, the only annoyance I have is that when I'm on travel, I use the laptop screen. When I un-dock the laptop, I need to manually go into nvidia x-server settings and change the resolution from 'Auto' to 1920x1200, or it will think I have two screens, and my mouse pointer will be able to go way off the left side of the screen. This isn't a big deal, but I need to do it every time I restart the x-server (so if I reboot, or have to kill it, etc...) What would be really nice is if there was a way for it to automatically detect whether or not there is external monitors (which it seems to do already), and switch into the mode I select, depending on which monitors are connected. Is there any way to accomplish this? I've posted my xorg.conf file for reference. # nvidia-settings: X configuration file generated by nvidia-settings # nvidia-settings: version 270.29 (buildd@allspice) Fri Feb 25 14:42:07 UTC 2011 # nvidia-xconfig: X configuration file generated by nvidia-xconfig # nvidia-xconfig: version 275.19 ([email protected]) Tue Jul 12 18:35:38 PDT 2011 #Section "Monitor" # Identifier "Monitor1" # VendorName "Lenovo" # ModelName "ThinkpadLCD" # #HorizSync 28.0 - 33.0 # #VertRefresh 43.0 - 72.0 # #Option "DPMS" #EndSection Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" 0 0 InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "0" EndSection Section "InputDevice" Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" Identifier "Monitor0" VendorName "Unknown" ModelName "DELL U2410" HorizSync 30.0 - 81.0 VertRefresh 56.0 - 76.0 Option "DPMS" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "Quadro 1000M" Option "RegistryDwords" "EnableBrightnessControl=1" EndSection Section "Screen" # Removed Option "metamodes" "DFP-0: nvidia-auto-select +0+120, DFP-6: nvidia-auto-select +1920+0" # Removed Option "metamodes" "DFP-0: nvidia-auto-select +0+120, DFP-5: nvidia-auto-select +1920+0" # Removed Option "metamodes" "DFP-0: nvidia-auto-select +1920+419, DFP-5: nvidia-auto-select +3840+0, DFP-6: nvidia-auto-select +0+0" # Removed Option "metamodes" "DFP-5: nvidia-auto-select +0+0, DFP-6: 1920x1200 +1920+0" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "NoLogo" "True" Option "TwinViewXineramaInfoOrder" "DFP-0" Option "TwinView" "1" Option "metamodes" "DFP-5: nvidia-auto-select +1920+0, DFP-6: 1920x1200 +0+0" SubSection "Display" Depth 24 EndSubSection EndSection

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  • Drivers for Ubuntu 13.10 [on hold]

    - by Fernando De Souza Martins
    I just installed Ubuntu 13.10, my screen resolution is not fitting my screen as the ubuntu interface is all around stretching over the screen, so i thought i might install nvidia's driver that i know can let me adjust the exact resolution i need. So i began a 2 hour quest, i downloaded the driver hoping i would have a wizard to instal it, but yeah, so i tried to do a bit of research and i found that feature, i think its called in english additional drivers, but it wont show the nvidia drivers, i tried the terminal, but once i write the commands i found it asks for a password but i cant type anything once the password is asked. So, my question, obviously, how do i install this driver? I am not sure if this is appropriate, but why doesnt ubuntu have a wizard to install things? I feel like im working for the OS, when it should be the other way around, but i love the concept of linux, so im pushing forward and trying to use it. Another thing is, i had to install a bunch of drivers and applications for the drivers in windows, do i need to install any other driver? I cant change my mouse's sensibility in the os, it seems, so how do i do it? I'm sorry i'm asking all of this, but it seems necessary.

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  • Unity Greeter login screen cuts off login options

    - by ammianus
    I have a pretty newly installed Ubuntu 12.04, using Unity. My external monitor is 1920x1080 max resolution. In the Unity desktop itself everything looks great. I have an NVidia graphics card. When I start my computer and get to the Unity greeter login screen the display is oddly formatted and the resolution seems off. It looks like a zoomed view on the larger 1920x1080 screen. As such it crops the login options off to the left hand side of the screen. So I can only just see the edge of the password box for the user I want to log in with. I can log in with one account by default by blindly typing the password, but I am unable to switch to other accounts. Is there anything I can do to fix the log in screen display so that I can see the normal login options? Note: I first noticed it when I changed my desktop background and the next time I logged in I saw the issue.

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  • Latest update to Ubuntu 13.10 broke Intel graphics drivers

    - by James Davies
    I'm running a copy of Ubuntu 13.10 on an i7-4771 w/ Intel HD4600 Graphics using a Dell Ultrasharp 1440p monitor via Displayport. Up until today this configuration has been working perfectly, however the latest update appears to have broken my graphics configuration, and xorg is now refusing to go above 1280p resolution. Running xrandr it appears the driver incorrectly thinks my monitor is plugged into the HDMI port and is detecting a max resolution of 1920x1200 instead of 2560x1440. (It's actually plugged in via Displayport). Based on the apt history.log, the latest update was for the kernel. I'm presuming the issue is that the official Intel driver hasn't been updated to support this version? Is there any way to resolve this, or will I need to upgrade to 14.10 to get the latest driver from Intel? Start-Date: 2014-05-28 11:30:57 Commandline: aptdaemon role='role-commit-packages' sender=':1.473' Install: linux-image-extra-3.11.0-22-generic:amd64 (3.11.0-22.38), linux-image-3.11.0-22-generic:amd64 (3.11.0-22.38), linux-headers-3.11.0-22:amd64 (3.11.0-22.38), linux-headers-3.11.0-22-generic:amd64 (3.11.0-22.38)

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  • How can I replicate the look and limitations of the Super NES?

    - by Mikalichov
    I am looking to produce graphics with the same limitations / look that in the Super Nes era. I am specifically looking for graphics similar to Chrono Trigger / FF6. It would be a lot easier to do if I had an idea of the resolution / dpi I am supposed to use. I found that the technical specs for the SNES are: Progressive: 256 × 224, 512 × 224, 256 × 239, 512 × 239 Interlaced: 512 × 448, 512 × 478 But even by using these resolutions, it is pointless if I set it at 72dpi, as I will still have possibly very detailed graphics (that is the main thing, I don't want detailed graphics, I want to go pixelated). I figured it might be related to the sprite size limit, i.e.: Sprites can be 8 × 8, 16 × 16, 32 × 32, or 64 × 64 pixels, each using one of eight 16-color palettes and tiles from one of two blocks of 256 in VRAM. Up to 32 sprites and 34 8 × 8 sprite tiles may appear on any one line. This would work for sprites (characters, objects), but what about maps? Are they built entirely from 8x8 tiles? And then, at what resolution is the end result displayed? It might seem like I am giving the question and answers at the same time, but all of these are suppositions I am making, so could someone confirm or correct them?

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  • Your Job Search Should be More Than Just a New Year's Resolution

    - by david.talamelli
    I love the beginning of a new year, it is a great chance to refocus and either re-evaluate goals you are working to or even set new ones. I don't have any statistics to measure this but I am sure that one of the more popular new year's resolutions in the general workforce is to either get a new job or work to further develop one's career. I think this is a good idea, in today's competitive work force people should have a plan of what they want to do, what role they are after and how to get there. One common mistake I think many people make though is that a career plan shouldn't be a once a year thought. When people finish with the holiday season with their new year's resolution to find a new job fresh in their mind, you can see the enthusiasm and motivation a person has to make something happen. Emails are sent, calls are made, applications are made, networking is happening, etc..... Finding the right role that you are after however can be difficult, while it would be great if that dream role was available just at the time you happened to be looking for it - in reality this is not always the case. Job Seekers need to keep reminding themselves that while sometimes that dream job they are after is available at the same time they are looking, that also a Job search can be a difficult and long process. Many people who set out with the best of intentions in January to find a new job can soon lose interest in a job search if they do not immediately find a role. Just like the Christmas decorations are put away and the photos from New Year's are stored away - a Job Seeker's motivation may slowly decrease until that person finds themselves 12 months later in the same situation in same role and looking for that new opportunity again. Rather than just "going for it" and looking for a role in the month of January, a person's job search or career plan should be an ongoing activity and thought process that is constantly updated and evaluated over the course of the year. It can be hard to stay motivated over an extended period of time, especially when you are newly motivated and ready for that new role and the results are not immediate. Rather than letting your job search fall down the priority list and into the "too hard basket" a few ideas that may keep your enthusiasm fresh Update your resume every 6 months, even if you are not looking for a job - it is easy to forget what you have accomplished if you don't keep your details updated. Also it is good to be prepared and have a resume ready to go in case you do get an unexpected phone call for that 'dream job' you have been hoping for. Work out what you want out of your next role before you begin your job search - rather than aimlessly searching job ads or talking to people - think of the organisations or type of role you would like before you search. If you know what you are looking for it will be much easier to work out how to get there than if you do not know what you want. Don't expect immediate results once you decide to look for another job, things don't always fall into place. Timing and delivery can be important pieces of being selected for a role, companies don't hire every role in January. Have an open mind - people you meet or talk to may not result in immediate results for your job search but every connection may help you get a bit closer to what you are after . These actions will not guarantee a positive result, but in today's competitive work force every little of extra preparation and planning helps. All the best for 2011 and I hope your career plan whatever it may be is a success.

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  • Java Resources for Windows Azure

    - by BuckWoody
    Windows Azure is a Platform as a Service – a PaaS – that runs code you write. That code doesn’t just mean the languages on the .NET platform – you can run code from multiple languages, including Java. In fact, you can develop for Windows and SQL Azure using not only Visual Studio but the Eclipse Integrated Development Environment (IDE) as well.  Although not an exhaustive list, here are several links that deal with Java and Windows Azure: Resource Link Windows Azure Java Development Center http://www.windowsazure.com/en-us/develop/java/  Java Development Guidance http://msdn.microsoft.com/en-us/library/hh690943(VS.103).aspx  Running a Java Environment on Windows Azure http://blogs.technet.com/b/port25/archive/2010/10/28/running-a-java-environment-on-windows-azure.aspx  Running a Java Environment on Windows Azure http://blogs.technet.com/b/port25/archive/2010/10/28/running-a-java-environment-on-windows-azure.aspx  Run Java with Jetty in Windows Azure http://blogs.msdn.com/b/dachou/archive/2010/03/21/run-java-with-jetty-in-windows-azure.aspx  Using the plugin for Eclipse http://blogs.msdn.com/b/craig/archive/2011/03/22/new-plugin-for-eclipse-to-get-java-developers-off-the-ground-with-windows-azure.aspx  Run Java with GlassFish in Windows Azure http://blogs.msdn.com/b/dachou/archive/2011/01/17/run-java-with-glassfish-in-windows-azure.aspx  Improving experience for Java developers with Windows  Azure http://blogs.msdn.com/b/interoperability/archive/2011/02/23/improving-experience-for-java-developers-with-windows-azure.aspx  Java Access to SQL Azure via the JDBC Driver for SQL  Server http://blogs.msdn.com/b/brian_swan/archive/2011/03/29/java-access-to-sql-azure-via-the-jdbc-driver-for-sql-server.aspx  How to Get Started with Java, Tomcat on Windows Azure http://blogs.msdn.com/b/usisvde/archive/2011/03/04/how-to-get-started-with-java-tomcat-on-windows-azure.aspx  Deploying Java Applications in Azure http://blogs.msdn.com/b/mariok/archive/2011/01/05/deploying-java-applications-in-azure.aspx  Using the Windows Azure Storage Explorer in Eclipse http://blogs.msdn.com/b/brian_swan/archive/2011/01/11/using-the-windows-azure-storage-explorer-in-eclipse.aspx  Windows Azure Tomcat Solution Accelerator http://archive.msdn.microsoft.com/winazuretomcat  Deploying a Java application to Windows Azure with  Command-line Ant http://java.interoperabilitybridges.com/articles/deploying-a-java-application-to-windows-azure-with-command-line-ant  Video: Open in the Cloud: Windows Azure and Java http://channel9.msdn.com/Events/PDC/PDC10/CS10  AzureRunMe  http://azurerunme.codeplex.com/  Windows Azure SDK for Java http://www.interoperabilitybridges.com/projects/windows-azure-sdk-for-java  AppFabric SDK for Java http://www.interoperabilitybridges.com/projects/azure-java-sdk-for-net-services  Information Cards for Java http://www.interoperabilitybridges.com/projects/information-card-for-java  Apache Stonehenge http://www.interoperabilitybridges.com/projects/apache-stonehenge  Channel 9 Case Study on Java and Windows Azure http://www.microsoft.com/casestudies/Windows-Azure/Gigaspaces/Solution-Provider-Streamlines-Java-Application-Deployment-in-the-Cloud/400000000081   

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  • How does the method overload resolution system decide which method to call when a null value is passed?

    - by Joan Venge
    So for instance you have a type like: public class EffectOptions { public EffectOptions ( params object [ ] options ) {} public EffectOptions ( IEnumerable<object> options ) {} public EffectOptions ( string name ) {} public EffectOptions ( object owner ) {} public EffectOptions ( int count ) {} public EffectOptions ( Point point ) {} } Here I just give the example using constructors but the result will be the same if they were non-constructor methods on the type itself, right? So when you do: EffectOptions options = new EffectOptions (null); which constructor would be called, and why? I could test this myself but I want to understand how the overload resolution system works (not sure if that's what it's called).

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  • Combining multiple UIImageViews and preserve resolution

    - by plspl
    I am designing an application where a user places multiple UIImageViews one over another. When the user decides to save this to photo album, I have to combine all these UIImageViews and save it to Photo Library. While combining them I need to preserve their positions, resolutions, zorder. The approach I tried I was to have a parent UIView which acts like a container. The user places all the UIImageViews inside this UIView. While saving, I take a screenshot of the UIView and save it. Although this approach works, it does not preserve the resolution. The resolution of the final image is same as the resolution of the parent UIView size (width and height being 300 pixels). Is there way to preserve the resolution? or atleast have a higher resolution like upto 1024* 1024 pixels? Any pointers/code examples would be appreciated!

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  • How do I re-set a BMP file's resolution (DPI) indicator?

    - by Joshua Fox
    I have a BMP tagged as 299 DPI resolution. I'd like to change that to 99 DPI. Importantly, the DPI marker in a BMP has no structural meaning. An image has a certain width and height in pixels. The displaying application can show the image at any width in inches. So, the DPI is just a hint. However, I am dealing with some third-party software which behaves differently depending on this marker, so I need to re-set it. I will appreciate suggestions on how to do this programmatically (especially in Java) as well as in GUI graphics tools (e.g. Gimp).

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  • Running a 2048 x 1152 monitor on a Dell Vostro 220s with HD3450 video card

    - by Jon
    I recently bought a new monitor which has a resolution of 2048 x 1152. However, this resolution is not on in the options list. I have tried installing ATI Catalyst but to no avail. I am running the monitor on the VGA cable. How can I add the resolution to the settings drop down? Additional info: VGA is through a splitter cable from DVI The outputs on my grahics card are DVI and VGA Monitor only has VGA input

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  • Sharp flat panel scaling with Nvidia drivers

    - by Brecht Machiels
    I have a Samsung 226BW flat panel with a 1680x1050 native resolution. As my PC is rather dated (Athlon XP 2600+ and GeForce 6600 GT), I need to run more recent games (but still old) on a lower resolution. Unfortunately, scaling low resolutions to 1680x1050 results in a very blurry image (bilinear scaling). I have created a custom resolution of 840x525 in the Nvidia control panel. Technically, this resolutions allows perfect upscaling to 1680x1050 without the need for bilinear interpolation. Unfortunately, the Nvidia driver always seems to do bilinear scaling, again resulting in a blurry image. However, I seem to remember that I did obtain crisp images using this resolution in the past (before a Windows re-install). Maybe only some driver versions support integer upscaling without bilinear filtering? Or perhaps there are other solutions?

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  • How to force a resolution in linux?

    - by hi
    I have a HP LP3065 that requires a dual link dvi cable to go up to 2560x1600 resolution. However, I do not have that cable, but I want to use 1920x1200 resolution. However, my nVidia Display Settings (also system display settings) will only go up to 1280x1024, which looks horribly pixelated on the 30". How do I force the 1920x1200 resolution? I tried adding the mode into my xorg.conf file, but it still would not take it. I know my vid card can do 1920x1200 since it works on the 24" monitor with the same dvi cable. Here are my specs: Fedora 12 Nvidia Quadro NVS 420 Intel Xenon E5530 cpu 6gig memory Thanks

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  • How to get monitor resolution of 1680x1050 using ATI Radeon HD 2600 PRO in a dual monitor setup

    - by pratikk
    I have Sapphire ATI Radeon HD 2600 PRO graphics card in my Windows Server 2008 x64 machine. It has two outputs a VGA and a DVI. I have connected the DVI to my Dell 24" monitor with 1900x1200 resolution and it works 100%. The VGA I have connected to my second monitor a Samsung 22" with native resolution of 1680x1050. But the ATI driver and Catalyst control centre doesn't show this resolution as an option. If I choose a lower resolution like 1280x1024 it looks really bad and fuzzy. I searched in google and downloaded the powerstrip tool that allowed me to create a custom resolution of 1680x1050 and then this option shows up in Catalyst control centre and my 2nd monitor works fine now. But I don't want to pay for an application to choose a display resolution. Why doesn't ATI show me that option by default even though it has no problem in actually supporting the display at resolution. Is there a way to get 1680x1050 resolution using ATI drivers only ?

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  • Monitors - inches vs resolution

    - by Vnuk
    I'm currently moving away from living five years only on laptop to a desktop setup. I'm currently browsing for monitors and I've noticed something strange. On my laptop I have 1920x1200 on 17". To get the same resolution on a monitor I have to get Dell U2410 24" or Samsung SM2443NW 24". I do not need (or want) 7" more inches of screen, I just want the 1920x1200 resolution. Why is this setup (big resolution on less inches of screen) available on a laptop but not on a regular monitor? I'm setting this as a community wiki beacuse I think that there is no right answer here...

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  • How to Eliminate Black Bars from Powerpoint videos ?

    - by appu
    Hi, I am running a digital signage system for my client. The basic installation is a vertically oriented 42" LCD TV with a 1920x1080 screen resolution (reverse of 1920x1080 when setup normally, i.e. landscaped). Please check out the following link for a basic screen divisions layout I want to setup. http://flickr.com/photos/55097319@N03/5410208856 In the division labeled "ppt" I plan to run a powerpoint presentation. The screen division is 360x1476 resolution. As there isn't an option in powerpoint to specify slide size in terms of resolution so according to this article on indezine http://indezine.com/products/powerpoint/books/perfectmedicalpres02.html to get a screen resolution of my preference I divided 360 and 1476 each by 72 which gives me 5"x 20.5" as the slide size for my ppt. After setting up slide size as per above dimensions, I used sizer (http://brianapps.net) to resize my ppt window to 360x1476 so that when I record I do not get any black bars. But after launching recording there are side black bars visible which camtasia records and brings-inside cam studio with black bars. http://www.flickr.com/photos/55097319@N03/5409597049 My question is that after doing the above and as explained in the following video link why do I still get black bars. http://feedback.techsmith.com/techsmith/topics/eliminate_black_bars_in_your_powerpoint_recordings Is there an option in camtasia to stretch the recording to cover up black bars or any other alternative way I can get rid of those black bars while I get a ppt recorded as per my preferred dimensions. Notes: In the techsmith video above it asks to adjust my desktop screen resolution which my display chipset does not allow me to set. I set up show in powerpoint to be "browsed by an individual(window)". Also signage software only supports swf's and video file formats natively and not ppt, pptx etc. Thanks bhavani.

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  • Secondary Monitor won't Display at Full Resolution with Primary Display Disconnected

    - by Laramie
    I have had a bad day. Among today's events, the LCD display on my Dell E6500 notebook failed. It had been working with a secondary monitor connected through a VGA cable at 1600x900 resolution until I removed the LCD from my notebook for repair. Now the max resolution available on the secondary display is 1024x768. If I reconnect the burned out primary display, the secondary monitor is again available at 1600x900. The video card is an onboard Mobil Intel 4. How can I maintain the secondary display at 1600x900 with the primary display disconnected (for repair)? Edit: I just noticed that when Windows boots, it displays at the correct resolution and I can see my desktop in all its glory for a couple seconds then reverts to 1024x768.

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  • RDP for High DPI Monitors?

    - by Joey
    A client is having some problems with their laptop. They use RDP to remote into their work PC, but the laptop they are using is a small 13" Sony Vaio laptop, but with 1920x1080 resolution. Everything is pretty small on the laptop anyway, but the problem is much worse after connecting with RDP, where everything is almost unreadable. I have done the obvious with changing the resolution on the server, the RDP size, forced scaling on the terminal server etc, but nothing has worked. Something else which I would normally do is change the laptop resolution to something a little lower, but the laptop only has 2 resolution settings, the big one, and a 1024x768 (wrong ratio). Any ideas?

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