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  • C# Sharp Windows Application prevents Windows from shutting down / logging off

    - by user299711
    I have written a C# Windows Forms application, not a service (it is only used when the user is logged in and has a graphical user interface) that has a background thread running in an infinite loop. When I try shutting down Windows (7) however, it tells me the program is preventing it from shutting down or logging off and asks me whether I want to force a shutdown. Now, is there any possibility for my program to become aware (get a handler) of Windows trying to quit it or to log off? So, what I need is to make the application realize when Windows tries to quit. Thanks in advance.

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  • paypal IPN php script

    - by pol
    I just realized that my paypal ipn handler in php doesn't work anymore (and I change nothing), I use the sample php script provided by paypal. I tried to isolate the problem by making several test, and at this time I can say that the problem is not the "VERIFIED" or the "INVALID" thing but comes from these lines: [...] fputs ($fp, $header . $req); while (!feof($fp)) { $res = fgets ($fp, 1024); if (strcmp ($res, "VERIFIED") == 0) { // check the payment_status is Completed [...] Anyone know if paypal change something or why it doesn't work? thanks' ps: if I put my code before all the paypal tests (before the line "if (!$fp)") it just works fine

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  • How can I use multithreading in a Windows Forms application to update a progress bar?

    - by Steve Syfuhs
    There are two objects. The Windows Form with a button and a progress bar, and another object that handles an algorithm. In the algorithm object there is an event, and a property. The event is ProgressChanged, and the property is Progress (which is an int). In the calling window, the button starts off a set of steps in the algorithm object. As each step (or substeps) occurs, the ProgressChanged event fires, and in the window there is an event handler that essentially increments the progress bar relative to the Progress property. The problem I am running into is that because the algorithm has a possibility (and high liklihood) of running a relatively long time, I need to move it into it's own background thread and push the event back up to the window. My issue is that I'm not completely sure what I'm doing when it comes to multi-threading. I've looked at Control.Invoke and I'm a little lost. Can someone point me in the right direction?

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  • MySQL transaction conundrum

    - by David Faitelson
    I need to perform several inserts in a single atomic transaction. For example: start transaction; insert ... insert ... commit; However when MySQL encounters an error it aborts only the particular statement that caused the error. For example, if there is an error in the second insert statement the commit will still take place and the first insert statement will be recorded. Thus, when errors occur a MySQL transaction is not really a transaction. To overcome this problem I have used an error exit handler where I rollback the transaction. Now the transaction is silently aborted but I don't know what was the problem. So here is the conundrum for you: How can I both make MySQL abort a transaction when it encounters an error, and pass the error code on to the caller?

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  • Catching / Redirecting 404's (ASP.NET)

    - by maxp
    Ive noticed that when I request a page in ASP.NET (webforms) that does not exist, the 'StaticFile' handler deals with the error notification. Id like to be a bit more helpful in these situations. What is the correct way for me to intercept this 404, and as a result, run some code to redirect the user? Two ways Ive thought of doing which I currently don't really like are: 1 - Create a module that basically does a if (!file.exists($url){redirect to $correctedurl}) 2 - Modify the error.aspx.cs(or the default error page) to do something similar (yuck!)

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  • httprequest handle time delays till having response

    - by bourax webmaster
    I have an application that calls a function to send JSON object to a REST API, my problem is how can I handle time delays and repeat this function till i have a response from the server in case of interrupted network connexion ?? I try to use the Handler but i don't know how to stop it when i get a response !!! here's my function that is called when button clicked : protected void sendJson(final String name, final String email, final String homepage,final Long unixTime,final String bundleId) { Thread t = new Thread() { public void run() { Looper.prepare(); //For Preparing Message Pool for the child Thread HttpClient client = new DefaultHttpClient(); HttpConnectionParams.setConnectionTimeout(client.getParams(), 10000); //Timeout Limit HttpResponse response; JSONObject json = new JSONObject(); //creating meta object JSONObject metaJson = new JSONObject(); try { HttpPost post = new HttpPost("http://util.trademob.com:5000/cards"); metaJson.put("time", unixTime); metaJson.put("bundleId", bundleId); json.put("name", name); json.put("email", email); json.put("homepage", homepage); //add the meta in the root object json.put("meta", metaJson); StringEntity se = new StringEntity( json.toString()); se.setContentType(new BasicHeader(HTTP.CONTENT_TYPE, "application/json")); post.setEntity(se); String authorizationString = "Basic " + Base64.encodeToString( ("tester" + ":" + "tm-sdktest").getBytes(), Base64.NO_WRAP); //Base64.NO_WRAP flag post.setHeader("Authorization", authorizationString); response = client.execute(post); String temp = EntityUtils.toString(response.getEntity()); Toast.makeText(getApplicationContext(), temp, Toast.LENGTH_LONG).show(); } catch(Exception e) { e.printStackTrace(); } Looper.loop(); //Loop in the message queue } }; t.start(); }

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  • Thread loses Message after wait() and notify()

    - by fugu2.0
    Hey Guys! I have a problem handling messages in a Thread. My run-method looks like this public void run() { Looper.prepareLooper(); parserHandler = new Handler { public void handleMessage(Message msg) { Log.i("","id from message: "+msg.getData.getString("id")); // handle message this.wait(); } } } I have several Activities sending messages to this thread, like this: Message parserMessage = new Message(); Bundle data = new Bundle(); data.putString("id", realId); data.putString("callingClass", "CategoryList"); parserMessage.setData(data); parserMessage.what = PARSE_CATEGORIES_OR_PRODUCTS; parserHandler = parser.getParserHandler(); synchronized (parserHandler) { parserHandler.notify(); Log.i("","message ID: " + parserMessage.getData().getString("id")); } parserHandler.sendMessage(parserMessage); The problem is that the run-method logs "id from message: null" though "message ID" has a value in the Log-statement. Why does the message "lose" it's data when being send to the thread? Has it something to do with the notify? Thanks for your help

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  • Accessing and inheriting Windows Message for other Windows Message in Delphi

    - by HX_unbanned
    I am using WMSysCommand messages to modify Caption bar button ( Maximize / Minimize ) behaivor and recent update requiered to use WMNCHitTest, but I do not want to split these two related messages in multiplie procedures because of lengthy code. Can I access private declaration ( message ) from other message? And if I can - How to do it? procedure TForm1.WMNCHitTest(var Msg: TWMNCHitTest) ; begin SendMessage(Handle, HTCAPTION, WM_NCHitTest, 0); // or other wParam or lParam ???? end; procedure TForm1.WMSysCommand; begin if (Msg.CmdType = SC_MAXIMIZE or 61488) or (Msg.Result = htCaption or 2) then // if command is Maximize or reciever message of Caption Bar click begin if CheckWin32Version(6, 0) then Constraints.MaxHeight := 507 else Constraints.MaxHeight := 499; Constraints.MaxWidth := 0; end else if (Msg.CmdType = SC_MINIMIZE or 61472) or (Msg.Result = htCaption or 2) then // if command is Minimize begin if (EnsureRange(Width, 252, 510) >= (510 / 2)) then PreviewOpn.Caption := '<' else PreviewOpn.Caption := '>'; end; DefaultHandler(Msg); // reset Message handler to default ( Application ) end; Soo ... do I think correctly and sipmly do not know correct commands or I am thinking total bullsh*t? Regards. Thanks for any help...

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  • How do I get my ActivityUnitTestCases to sync with the MessageQueue thread and call my Handler?

    - by Ricardo Gladwell
    I'm writing unit tests for a ListActivity in Android that uses a handler to update a ListAdapter. While my activity works in the Android emulator, running the same code in a unit test doesn't update my adapter: calls to sendEmptyMessage do not call handleMessage in my activity's Handler. How do I get my ActivityUnitTestCase to sync with the MessageQueue thread and call my Handler? The code for the Activity is somewhat like this: public class SampleActivity extends ListActivity implements SampleListener { List samples = new ArrayList(); public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.sample_list); listView.setEmptyView(findViewById(R.id.empty)); } private final Handler handler = new Handler() { @Override public void handleMessage(Message msg) { // unit test never reaches here sharesAdapter = new SampleAdapter(SampleActivity.this, samples); setListAdapter(sharesAdapter); } }; public void handleSampleUpdate(SampleEvent event) { samples.add(event.getSample()); handler.sendEmptyMessage(0); } } The code for my unit test is somewhat like this: public class SampleActivityTest extends ActivityUnitTestCase<SampleActivity> { public SampleActivityTest() { super(SampleActivity.class); } @MediumTest public void test() throws Exception { final SampleActivity activity = startActivity(new Intent(Intent.ACTION_MAIN), null, null); final ListView listView = (ListView) activity.findViewById(android.R.id.list); activity.handleSampleUpdate(new SampleEvent(this)); // unit test assert fails on this line: assertTrue(listView.getCount() == 1); } }

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  • What is the best way to save the environment from before an alarm handler goes off when the alarm do

    - by EpsilonVector
    I'm trying to implement user threads on a 2.4 Linux kernel (homework) and the trick for context switch seems to be using an alarm that goes off every x milliseconds and sends us to an alarm handler from which we can longjmp to the next thread. What I'm having difficulties with is figuring out how to save the environment to return to later. Basically I have an array of jmp_buffs, and every time a "context switch" using the alarm happens I want to save the previous context to the appropriate entry of the array and longjmp to the next one. However, just the fact that I need to do this from the event handler means that just using setjmp in the event handler won't give me exactly the kind of environment I want (as far as stack and program counter are involved) because the stack has the event handler call in it and the pc is in the event handler. I suppose I can look at the stack and alter it to fit my needs, but that feels a bit cumbersome. Another idea I had is to somehow pass the environment before the jump to event handler as a parameter to the event handler, but I can't figure out if this is possible. So I guess my question is- how do I do this right?

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  • Thread too slow. Better way to execute code (Android AndEngine)?

    - by rphello101
    I'm developing a game where the user creates sprites with every touch. I then have a thread run to check to see if those sprites collide with any others. The problem is, if I tap too quickly, I cause a null pointer exception error. I believe it's because I'm tapping faster than my thread is running. This is the thread I have: public class grow implements Runnable{ public grow(Sprite sprite){ } @Override public void run() { float radf, rads; //fill radius/stationary radius float fx=0, fy=0, sx, sy; while(down){ if(spriteC[spriteNum].active){ spriteC[spriteNum].sprite.setScale(spriteC[spriteNum].scale += 0.001); if(spriteC[spriteNum].sprite.collidesWith(ground)||spriteC[spriteNum].sprite.collidesWith(roof)|| spriteC[spriteNum].sprite.collidesWith(left)||spriteC[spriteNum].sprite.collidesWith(right)){ down = false; spriteC[spriteNum].active=false; yourScene.unregisterTouchArea(spriteC[spriteNum].sprite); } fx = spriteC[spriteNum].sprite.getX(); fy = spriteC[spriteNum].sprite.getY(); radf=spriteC[spriteNum].sprite.getHeightScaled()/2; Log.e("F"+Float.toString(fx),Float.toString(fy)); if(spriteNum>0) for(int x=0;x<spriteNum;x++){ rads=spriteC[x].sprite.getHeightScaled()/2; sx = spriteC[x].body.getWorldCenter().x * 32; sy = spriteC[x].body.getWorldCenter().y * 32; Log.e("S"+Float.toString(sx),Float.toString(sy)); Log.e(Float.toString((float) Math.sqrt(Math.pow((fx-sx),2)+Math.pow((fy-sy),2))),Float.toString((radf+rads))); if(Math.sqrt(Math.pow((fx-sx),2)+Math.pow((fy-sy),2))<(radf+rads)){ down = false; spriteC[spriteNum].active=false; yourScene.unregisterTouchArea(spriteC[spriteNum].sprite); Log.e("Collided",Boolean.toString(down)); } } } } spriteC[spriteNum].body = PhysicsFactory.createCircleBody(mPhysicsWorld, spriteC[spriteNum].sprite, BodyType.DynamicBody, FIXTURE_DEF); mPhysicsWorld.registerPhysicsConnector(new PhysicsConnector(spriteC[spriteNum].sprite, spriteC[spriteNum].body, true, true)); } } Better solution anyone? I know there is something to do with a handler, but I don't exactly know what that is or how to use one.

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  • Is it "legal" for C++ runtime to call terminate() when the C++ code is used inside some non-C++ prog

    - by sharptooth
    In certain cases - especially when an exception escapes a destructor during stack unwinding - C++ runtime calls terminate() which must do something reasonable post-mortem and then exit the program. When a question "why so harsh" arises the answer is usually "there's nothing more reasonable to do in such error situations". That sounds reasonable if the whole program is in C++. Now what if the C++ code is in a library and the program that uses the library is not in C++? This happens quite often - for example I might have a native C++ COM component consumed by a .NET program. Once terminate() is called inside the component code the .NET program suddenly ends abnormally. The program author will first of all think "I don't care of C++, why the hell is this library make my program exit?" How do I handle the latter scenario when developing libraries in C++? Is it reasonable that terminate() unexpectedly ends the program? Is there a better way to handle such situations?

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  • .NET Weak Event Handlers – Part II

    - by João Angelo
    On the first part of this article I showed two possible ways to create weak event handlers. One using reflection and the other using a delegate. For this performance analysis we will further differentiate between creating a delegate by providing the type of the listener at compile time (Explicit Delegate) vs creating the delegate with the type of the listener being only obtained at runtime (Implicit Delegate). As expected, the performance between reflection/delegate differ significantly. With the reflection based approach, creating a weak event handler is just storing a MethodInfo reference while with the delegate based approach there is the need to create the delegate which will be invoked later. So, at creating the weak event handler reflection clearly wins, but what about when the handler is invoked. No surprises there, performing a call through reflection every time a handler is invoked is costly. In conclusion, if you want good performance when creating handlers that only sporadically get triggered use reflection, otherwise use the delegate based approach. The explicit delegate approach always wins against the implicit delegate, but I find the syntax for the latter much more intuitive. // Implicit delegate - The listener type is inferred at runtime from the handler parameter public static EventHandler WrapInDelegateCall(EventHandler handler); public static EventHandler<TArgs> WrapInDelegateCall<TArgs>(EventHandler<TArgs> handler) where TArgs : EventArgs; // Explicite delegate - TListener is the type that defines the handler public static EventHandler WrapInDelegateCall<TListener>(EventHandler handler); public static EventHandler<TArgs> WrapInDelegateCall<TArgs, TListener>(EventHandler<TArgs> handler) where TArgs : EventArgs;

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  • Steam freezes at login screen

    - by Snail284069
    I have just installed Steam on Xubuntu, and after it finished installing it went to the login screen, but the screen is frozen, and I cannot press the buttons. When running Steam though the terminal it says: alex@Craptop:~$ steam Running Steam on ubuntu 14.04 32-bit STEAM_RUNTIME is enabled automatically Installing breakpad exception handler for appid(steam)/version(1400690891_client) Installing breakpad exception handler for appid(steam)/version(1400690891_client) Installing breakpad exception handler for appid(steam)/version(1400690891_client) Installing breakpad exception handler for appid(steam)/version(1400690891_client) Gtk-Message: Failed to load module "overlay-scrollbar" Gtk-Message: Failed to load module "unity-gtk-module" Installing breakpad exception handler for appid(steam)/version(1400690891_client) [0522/174755:WARNING:proxy_service.cc(958)] PAC support disabled because there is no system implementation Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 70: non-double matrix element Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 70: non-double matrix element Fontconfig warning: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 78: saw unknown, expected number Installing breakpad exception handler for appid(steam)/version(1400690891_client) Installing breakpad exception handler for appid(steam)/version(1400690891_client) [HTTP Remote Control] HTTP server listening on port 35849. Installing breakpad exception handler for appid(steam)/version(1400690891_client) Installing breakpad exception handler for appid(steam)/version(1400690891_client) Process 2764 created /alex-ValveIPCSharedObjects5 Installing breakpad exception handler for appid(steam)/version(1400690891_client) Generating new string page texture 12: 48x256, total string texture memory is 49.15 KB Generating new string page texture 13: 256x256, total string texture memory is 311.30 KB Generating new string page texture 14: 128x256, total string texture memory is 442.37 KB Generating new string page texture 15: 384x256, total string texture memory is 835.58 KB and then the terminal gets stuck too, letting me type into it but not doing anything. I tried reinstalling and restarting the computer, but it still keeps happening.

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  • WebSocket API 1.1 released!

    - by Pavel Bucek
    Its my please to announce that JSR 356 – Java API for WebSocket maintenance release ballot vote finished with majority of “yes” votes (actually, only one eligible voter did not vote, all other votes were “yeses”). New release is maintenance release and it addresses only one issue:  WEBSOCKET_SPEC-226. What changed in the 1.1? Version 1.1 is fully backwards compatible with version 1.0, there are only two methods added to javax.websocket.Session: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 /** * Register to handle to incoming messages in this conversation. A maximum of one message handler per * native websocket message type (text, binary, pong) may be added to each Session. I.e. a maximum * of one message handler to handle incoming text messages a maximum of one message handler for * handling incoming binary messages, and a maximum of one for handling incoming pong * messages. For further details of which message handlers handle which of the native websocket * message types please see {@link MessageHandler.Whole} and {@link MessageHandler.Partial}. * Adding more than one of any one type will result in a runtime exception. * * @param clazz   type of the message processed by message handler to be registered. * @param handler whole message handler to be added. * @throws IllegalStateException if there is already a MessageHandler registered for the same native *                               websocket message type as this handler. */ public void addMessageHandler(Class<T> clazz, MessageHandler.Whole<T> handler); /** * Register to handle to incoming messages in this conversation. A maximum of one message handler per * native websocket message type (text, binary, pong) may be added to each Session. I.e. a maximum * of one message handler to handle incoming text messages a maximum of one message handler for * handling incoming binary messages, and a maximum of one for handling incoming pong * messages. For further details of which message handlers handle which of the native websocket * message types please see {@link MessageHandler.Whole} and {@link MessageHandler.Partial}. * Adding more than one of any one type will result in a runtime exception. * * * @param clazz   type of the message processed by message handler to be registered. * @param handler partial message handler to be added. * @throws IllegalStateException if there is already a MessageHandler registered for the same native *                               websocket message type as this handler. */ public void addMessageHandler(Class<T> clazz, MessageHandler.Partial<T> handler); Why do we need to add those methods? Short and not precise version: to support Lambda expressions as MessageHandlers. Longer and slightly more precise explanation: old Session#addMessageHandler method (which is still there and works as it worked till now) does rely on getting the generic parameter during the runtime, which is not (always) possible. The unfortunate part is that it works for some common cases and the expert group did not catch this issue before 1.0 release because of that. The issue is really clearly visible when Lambdas are used as message handlers: 1 2 3 session.addMessageHandler(message -> { System.out.println("### Received: " + message); }); There is no way for the JSR 356 implementation to get the type of the used Lambda expression, thus this call will always result in an exception. Since all modern IDEs do recommend to use Lambda expressions when possible and MessageHandler interfaces are single method interfaces, it basically just scream “use Lambdas” all over the place but when you do that, the application will fail during runtime. Only solution we currently have is to explicitly provide the type of registered MessageHandler. (There might be another sometime in the future when generic type reification is introduced, but that is not going to happen soon enough). So the example above will then be: 1 2 3 session.addMessageHandler(String.class, message -> { System.out.println("### Received: " + message); }); and voila, it works. There are some limitations – you cannot do 1 List<String>.class , so you will need to encapsulate these types when you want to use them in MessageHandler implementation (something like “class MyType extends ArrayList<String>”). There is no better way how to solve this issue, because Java currently does not provide good way how to describe generic types. The api itself is available on maven central, look for javax.websocket:javax.websocket-api:1.1. The reference implementation is project Tyrus, which implements WebSocket API 1.1 from version 1.8.

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  • boost::asio buffer impossible to convert parameter from char to const mutable_buffer&

    - by Ekyo777
    visual studio tells me "error C2664: 'boost::asio::mutable_buffer::mutable_buffer(const boost::asio::mutable_buffer&)': impossible to convert parameter 1 from 'char' to 'const boost::asio::mutable_buffer&' at line 163 of consuming_buffers.hpp" I am unsure of why this happen nor how to solve it(otherwise I wouldn't ask this ^^') but I think it could be related to those functions.. even tough I tried them in another project and everything worked fine... but I can hardly find what's different so... here comes code that could be relevant, if anything useful seems to be missing I'll be glad to send it. packets are all instances of this class. class CPacketBase { protected: const unsigned short _packet_type; const size_t _size; char* _data; public: CPacketBase(unsigned short packet_type, size_t size); ~CPacketBase(); size_t get_size(); const unsigned short& get_type(); virtual char* get(); virtual void set(char*); }; this sends a given packet template <typename Handler> void async_write(CPacketBase* packet, Handler handler) { std::string outbuf; outbuf.resize(packet->get_size()); outbuf = packet->get(); boost::asio::async_write( _socket , boost::asio::buffer(outbuf, packet->get_size()) , handler); } this enable reading packets and calls a function that decodes the packet's header(unsigned short) and resize the buffer to send it to another function that reads the real data from the packet template <typename Handler> void async_read(CPacketBase* packet, Handler handler) { void (CTCPConnection::*f)( const boost::system::error_code& , CPacketBase*, boost::tuple<Handler>) = &CTCPConnection::handle_read_header<Handler>; boost::asio::async_read(_socket, _buffer_data , boost::bind( f , this , boost::asio::placeholders::error , packet , boost::make_tuple(handler))); } and this is called by async_read once a packet is received template <typename Handler> void handle_read_header(const boost::system::error_code& error, CPacketBase* packet, boost::tuple<Handler> handler) { if (error) { boost::get<0>(handler)(error); } else { // Figures packet type unsigned short packet_type = *((unsigned short*) _buffer_data.c_str()); // create new packet according to type delete packet; ... // read packet's data _buffer_data.resize(packet->get_size()-2); // minus header size void (CTCPConnection::*f)( const boost::system::error_code& , CPacketBase*, boost::tuple<Handler>) = &CTCPConnection::handle_read_data<Handler>; boost::asio::async_read(_socket, _buffer_data , boost::bind( f , this , boost::asio::placeholders::error , packet , handler)); } }

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  • How to get the row and column of button clicked, in the grid event handler?

    - by younevertell
    Once the added button in grid is clicked, how to find which row and column the button is located in the grid event handler, like click event or some other events? Not the button click event handler #region Grid event handler setup myGrid.MouseEnter += new MouseEventHandler(myGrid_MouseEnter); myGrid.MouseLeave += new MouseEventHandler(myGrid_MouseLeave); myGrid.MouseDown += new MouseButtonEventHandler(myGrid_MouseDown); myGrid.MouseUp += new MouseButtonEventHandler(myGrid_MouseUp); #endregion Thanks I notice that Boyan has some solution for the button click event handler case http://stackoverflow.com/questions/363100/in-wpf-how-can-i-determine-what-column-row-in-a-grid-a-control-is In the Click event handler for the button you say: int row; Button btn = sender as Button; if (btn != null) { row = Grid.GetRow(btn); // And you have the row number... } else { // A nasty error occurred... }

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  • URL to load resources from the classpath in Java

    - by Thilo
    In Java, you can load all kinds of resources using the same API but with different URL protocols: file:///tmp.txt http://127.0.0.1:8080/a.properties jar:http://www.foo.com/bar/baz.jar!/COM/foo/Quux.class This nicely decouples the actual loading of the resource from the application that needs the resource, and since a URL is just a String, resource loading is also very easily configurable. Is there a protocol to load resources using the current classloader? This is similar to the Jar protocol, except that I do not need to know which jar file or class folder the resource is coming from. I can do that using Class.getResourceAsStream("a.xml"), of course, but that would require me to use a different API, and hence changes to existing code. I want to be able to use this in all places where I can specify a URL for the resource already, by just updating a property file.

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  • Drag and drop onto Python script in Windows Explorer

    - by grok
    I would like to drag and drop my data file onto a Python script and have it process the file and generate output. The Python script accepts the name of the data file as a command-line parameter, but Windows Explorer doesn't allow the script to be a drop target. Is there some kind of configuration that needs to be done somewhere for this work?

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  • Android Custom View to Activity communication

    - by Blumer
    I have a custom control/view that observes the direction of a gesture within its bounds. I would like to send a different message back to the Activity hosting the View depending on the direction of the gesture. I'm having a hard time determine what the right way to do this is. I would think I could raise a custom event in the control and then stick a listener on the control in the activity, but I cannot find any information on custom events in Android. Any help would be appreciated. Thanks.

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  • Notify a service from a PhoneStateListener

    - by LucaB
    Hi I have built an application that listen to call state changes, and I want to notify a service when the call_state became IDLE. All the components I have are functional, I just need to notify (not start) a service for this. What's the correct practice, maybe using AIDL? Because, in a PhoneStateListener, I can't bind to a service. Do I have to start an activity for that?

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  • Spring MVC handle button event in list

    - by GigaPr
    Hi, i created a list of Users <div class="usersList"> <c:forEach items="${users}" var="user"> <div class="listElementAction"> <c:out value="${user.id}"/> </div> <div class="listElement"> <c:out value="${user.firstName}"/> </div> <div class="listElement"> <c:out value="${user.lastName}"/> </div> <div class="listElement"> <c:out value="${user.username}"/> </div> <div class="listElementAction"> <input type="button" name="Edit" title="Edit" value="Edit" /> </div> <div class="listElementAction"> <input type="image" src="images/delete.png" name="image" value="${user.id}" alt="Delete" onclick="return confirm('Do you want to delete ${user.username}?')" > </div> <br /> </c:forEach> </div> and my controler looks like this public class UsersController implements Controller { private UserServiceImplementation userServiceImplementation; public ModelAndView handleRequest(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { ModelAndView modelAndView = new ModelAndView("users"); modelAndView.addObject("users", this.userServiceImplementation.get()); return modelAndView; } public UserServiceImplementation getUserServiceImplementation() { return userServiceImplementation; } public void setUserServiceImplementation(UserServiceImplementation userServiceImplementation) { this.userServiceImplementation = userServiceImplementation; } } How can i handle the delete and edit button event?

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  • PDO prepare silently fails

    - by Wabbitseason
    I'm experimenting with PHP's session_set_save_handler and I'd like to use a PDO connection to store session data. I have this function as a callback for write actions: function _write($id, $data) { logger('_WRITE ' . $id . ' ' . $data); try { $access = time(); $sql = 'REPLACE INTO sessions SET id=:id, access=:access, data=:data'; logger('This is the last line in this function that appears in the log.'); $stmt = $GLOBALS['db']->prepare($sql); logger('This never gets logged! :('); $stmt->bindParam(':id', $id, PDO::PARAM_STR); $stmt->bindParam(':access', $access, PDO::PARAM_INT); $stmt->bindParam(':data', $data, PDO::PARAM_STR); $stmt->execute(); $stmt->closeCursor(); return true; } catch (PDOException $e) { logger('This is never executed.'); logger($e->getTraceAsString()); } } The first two log messages always show up, but the third one right after $stmt = $GLOBALS['db']->prepare($sql) never makes it to the log file and there's no trace of an exception either. The sessions db table remains empty. The log message from the _close callback is always present. Here's how I connect to the database: $db = new PDO('mysql:host=' . DBHOST . ';dbname=' . DBNAME, DBUSER, DBPASS); $db->setAttribute(PDO::ATTR_ERRMODE, PDO::ERRMODE_EXCEPTION); I have PHP 5.2.10. I tried to simply run $GLOBALS['db']->exec($sql) with a "manually prepared" $sql content, but it still failed silently. The query itself is all right I was able to execute it via the db console.

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  • The submitHandler is not binded to the form after loading. why?

    - by Alex
    $(".normalform").click( function() { var hrf = $(this).attr("href"); var typ = $(this).attr("frm_type"); var cls = $(this).attr("class"); var nam = $(this).attr("frm_nam"); var url = $(this).attr("url"); //alert("href:"+hrf+", "+"type:"+typ+", "+"class:"+cls+", "+"name:"+nam+", "+"url:"+url+", "); $("#contentContainer").load(url, null, function() { //start validate : normalform jQuery("#normalform").validate({ submitHandler: function(form) { $('#submitbutton').attr('disabled', 'disabled'); jQuery("#normalform").ajaxSubmit({ target: "#result", error: function () { $('#submitbutton').removeAttr('disabled'); alert('Submission Error ! Try again.'); }, success: function (data) { $('#submitbutton').removeAttr('disabled'); }, clearForm: true }); } }); //end validate : normalform }); });

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  • Call Javascript method from .ashx file

    - by Prasad Jadhav
    From my previous question(Create json using JavaScriptSerializer), In .ashx file I am printing the json object using: context.Response.ContentType = "application/json"; context.Response.Write(json); I am calling this .ashx file from default.aspx which has some javascript function inside its <head> tag. My question is : How will I be able to call the javascript function from .ashx file after context.Response.Write(json);?

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