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  • using return values from a c# .net made component build as com+

    - by YvesR
    Hello, so far I made a component in C# .NET 4 and use System.EnterpriseServices to make it COM visible. I want to develop business methods in C#, but I still need to access them from classic ASP (vbscript). So far so good, everything works fine (exept function overloading :)). Now I made a test class to get more expirience with return code. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.EnterpriseServices; using System.Management; namespace iController { /// /// The tools class provides additional functions for general use in out of context to other classes of the iController. /// public class tools :ServicedComponent { #region publich methods public bool TestBoolean() { return true; } public string TestString() { return "this is a string"; } public int TestInteger() { return 32; } public double TestDouble() { return 32.32; } public float TestFloat() { float ret = 2 ^ 16; return ret; } public string[] TestArray() { string[] ret = {"0","1"}; return ret; } public int[][] TestJaggedArray() { int[][] jaggedArray = new int[3][]; jaggedArray[0] = new int[] { 1, 3, 5, 7, 9 }; jaggedArray[1] = new int[] { 0, 2, 4, 6 }; jaggedArray[2] = new int[] { 11, 22 }; return jaggedArray; } public Dictionary<string, string> TestDictionary() { Dictionary<string, string> ret = new Dictionary<string,string>(); ret.Add("test1","val1"); ret.Add("test2","val2"); return ret; } #endregion } } Then I just made a simple vbscript file to run it with cscript.exe for testing porpuse. Dim oTools : Set oTools = CreateObject("iController.tools") WScript.StdOut.WriteLine TypeName(oTools.TestBoolean()) & " - " & oTools.TestBoolean() WScript.StdOut.WriteLine TypeName(oTools.TestString()) & " - " & oTools.TestString() WScript.StdOut.WriteLine TypeName(oTools.TestInteger()) & " - " & oTools.TestInteger() WScript.StdOut.WriteLine TypeName(oTools.TestDouble()) & " - " & oTools.TestDouble() WScript.StdOut.WriteLine TypeName(oTools.TestFloat()) & " - " & oTools.TestFloat() test = oTools.TestArray() WScript.StdOut.WriteLine TypeName(test) WScript.StdOut.WriteLine UBound(test) For i = 0 To UBound(test) WScript.StdOut.WriteLine test(i) Next For Each item IN test WScript.StdOut.WriteLine item Next test = oTools.TestJaggedArray() WScript.StdOut.WriteLine TypeName(test) For Each item IN test WScript.StdOut.WriteLine test & " - " & test.Item(item) Next test = oTools.TestDictionary() WScript.StdOut.WriteLine TypeName(test) For Each item IN test WScript.StdOut.WriteLine test & " - " & test.Item(item) Next What works fine: string, int, foat, double When it comes to array, jaggedarray or dictionaries I get a type mismatch. VarType is 13 object for the dictionary e.g. but this dict seems to be different then the Scripting.Dictionary. I checked codeproject.com and stackoverflow all day and didn't find any hints exept some thread on stackoverflow where someone mentioned there is a need to created a IDispatch interface. So anyone ever had the same issue and can help me or give me some hints I can go on with?

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  • How do I exit from a function?

    - by every_answer_gets_a_point
    i know that in vb.net you can just do Exit Sub but i would like to know how do i exit a click event in a button? here's my code: private void button1_Click(object sender, EventArgs e) { if (textBox1.Text == "" || textBox2.Text == "" || textBox3.Text == "") { //exit this event } }

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  • unrecognized rule in lex

    - by Max
    I'm writing a program in lex, and it gives me the following error: scanner.l:49: unrecognized rule Line 49 is: {number} {return(NUM);} Here's my code: #include <stdio.h> %token BOOL, ELSE, IF, TRUE, WHILE, DO, FALSE, INT, VOID %token LPAREN, RPAREN, LBRACK, RBRACK, LBRACE, RBRACE, SEMI, COMMA, PLUS, MINUS, TIMES %token DIV, MOD, AND, OR, NOT, IS, ADDR, EQ, NE, LT, GT, LE, GE %token NUM, ID, PUNCT, OP int line = 1, numAttr; char *strAttr; %} /* regular definitions */ delim [ \t] ws {delim}+ letter [A-Za-z] digit [0-9] id ({letter} | _)({letter} | {digit} | _)* number {digit}+ %% {ws} {/* no action and no return */} [\n] {line++;} bool {return(BOOL);} else {return(ELSE);} if {return(IF);} true {return(TRUE);} while {return(WHILE);} do {return(DO);} false {return(FALSE);} int {return(INT);} void {return(VOID);} {id} {return(ID);} {number} {return(NUM);} // error is here "(" {yylval = LPAREN; return(PUNCT);} ")" {yylval = RPAREN; return(PUNCT);} "[" {yylval = LBRACK; return(PUNCT);} "]" {yylval = RBRACK; return(PUNCT);} "{" {yylval = LBRACE; return(PUNCT);} "}" {yylval = RBRACE; return(PUNCT);} ";" {yylval = SEMI; return(PUNCT);} "," {yylval = COMMA; return(PUNCT);} "+" {yylval = PLUS; return(OP);} "-" {yylval = MINUS; return(OP);} "*" {yylval = TIMES; return(OP);} "/" {yylval = DIV; return(OP);} "%" {yylval = MOD; return(OP);} "&" {yylval = ADDR; return(OP);} "&&" {yylval = AND; return(OP);} "||" {yylval = OR; return(OP);} "!" {yylval = NOT; return(OP);} "!=" {yylval = NE; return(OP);} "=" {yylval = IS; return(OP);} "==" {yylval = EQ; return(OP);} "<" {yylval = LT; return(OP);} "<=" {yylval = LE; return(OP);} ">" {yylval = GT; return(OP);} ">=" {yylval = GE; return(OP);} %% What is wrong with that rule? Thanks.

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  • Flex / Flash builder : no returning data using database

    - by Tristan
    Hello, i'm following some flex tutorials everything's working as wanted expected for one thing : When i use my function getServerByBrand($brand) there is no returned data into my datagrid and i don't know why because it uses the same schema as getAllserver() which is working . I don't know whether it's cause by the function itselft or the configuration in flash builder : protected function RechercheGSP_clickHandler(event:MouseEvent):void { getServerByBrandResult.token = dbClass.getServerByBrand(SearchInput.text); } Here's what i've got in Data/Services : getServerByBrand(brand : string) : Object And finally the function : public function getServerByBrand($brand) { $stmt = mysqli_prepare($this->connection, "SELECT DISTINCT * FROM $this->tablename where GSP_nom=? "); $this->throwExceptionOnError(); mysqli_stmt_execute($stmt); $this->throwExceptionOnError(); $rows = array(); mysqli_stmt_bind_result($stmt, $row->idServ, $row->GSP_nom, $row->IPserv, $row->port, $row->tickrate, $row->membre, $row->nomPays, $row->finContrat, $row->actif, $row->timestamp, $row->type, $row->jeux, $row->slot, $row->ipClient, $row->essai, $row->reussite, $row->echec, $row->valide, $row->email); while (mysqli_stmt_fetch($stmt)) { $row->timestamp = new DateTime($row->timestamp); $rows[] = $row; $row = new stdClass(); mysqli_stmt_bind_result($stmt, $row->idServ, $row->GSP_nom, $row->IPserv, $row->port, $row->tickrate, $row->membre, $row->nomPays, $row->finContrat, $row->actif, $row->timestamp, $row->type, $row->jeux, $row->slot, $row->ipClient, $row->essai, $row->reussite, $row->echec, $row->valide, $row->email); } mysqli_stmt_free_result($stmt); mysqli_close($this->connection); return $rows; } I tested the settings with configure return type and it tells me : "the operation returned a primitive "object". test settings : Parameters (brand) / Input type (String) / Value (woop) To conclude, there is no returned object at all. Do you see the problem ? Thanks

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  • Function returning dictionary, not seen by calling function

    - by twiga
    Hi There, I have an interesting problem, which is a function that returns a Dictionary<String,HashSet<String>>. The function converts some primitive structs to a Dictionary Class. The function is called as follows: Dictionary<String, HashSet<String>> Myset = new Dictionary<String,HashSet<String>>(); Myset = CacheConverter.MakeDictionary(_myList); Upon execution of the two lines above, Myset is non-existent to the debugger. Adding a watch results in: "The name 'Myset' does not exist in the current context" public Dictionary<String, HashSet<String>> MakeDictionary(LightWeightFetchListCollection _FetchList) { Dictionary<String, HashSet<String>> _temp = new Dictionary<String, HashSet<String>>(); // populate the Dictionary // return return _temp; } The Dictionary _temp is correctly populated by the called function and _temp contains all the expected values. The problem seems to be with the dictionary not being returned at all. Examples I could find on the web of functions returning primitive Dictionary<string,string> work as expected.

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  • onSubmit returning false is not working

    - by StuckOnSubmit
    I'm completely confused ... I'd swear this was working yesterday ... I woke up this morning and all my forms stopped to work in my project. All the forms have a "onsubmit" to a function that returns false since it's an ajax call, so the form is never sent. After a lot of tests, I simplified the question to this piece of code: <html> <head> <script type="text/javascript"> function sub() { alert ("MIC!"); return false; } </script> </head> <body> <form method = "post" id = "form1" onsubmit = "return sub()"> input: <input type="text" name="input1" > <a href="#" onClick="document.getElementById('form1').submit();">button</a> </form> </body> </html> I would swear that this works perfectly, but today is nor working :D Why if I press the button the form is sent ? I know it's a total newbie question, but I'm stuck Thank you !

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  • Function Returning Negative Value

    - by Geowil
    I still have not run it through enough tests however for some reason, using certain non-negative values, this function will sometimes pass back a negative value. I have done a lot of manual testing in calculator with different values but I have yet to have it display this same behavior. I was wondering if someone would take a look at see if I am missing something. float calcPop(int popRand1, int popRand2, int popRand3, float pERand, float pSRand) { return ((((((23000 * popRand1) * popRand2) * pERand) * pSRand) * popRand3) / 8); } The variables are all contain randomly generated values: popRand1: between 1 and 30 popRand2: between 10 and 30 popRand3: between 50 and 100 pSRand: between 1 and 1000 pERand: between 1.0f and 5500.0f which is then multiplied by 0.001f before being passed to the function above Edit: Alright so after following the execution a bit more closely it is not the fault of this function directly. It produces an infinitely positive float which then flips negative when I use this code later on: pPMax = (int)pPStore; pPStore is a float that holds popCalc's return. So the question now is, how do I stop the formula from doing this? Testing even with very high values in Calculator has never displayed this behavior. Is there something in how the compiler processes the order of operations that is causing this or are my values simply just going too high? If the later I could just increase the division to 16 I think.

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  • find consecutive nonzero values

    - by thymeandspace
    I am trying to write a simple MATLAB program that will find the first chain (more than 70) of consecutive nonzero values and return the starting value of that consecutive chain. I am working with movement data from a joystick and there are a few thousand rows of data with a mix of zeros and nonzero values before the actual trial begins (coming from subjects slightly moving the joystick before the trial actually started). I need to get rid of these rows before I can start analyzing the movement from the trials. I am sure this is a relatively simple thing to do so I was hoping someone could offer insight. Thank you in advance -Lilly EDIT: Here's what I tried: s = zeros(size(x1)); for i=2:length(x1) if(x1(i-1) ~= 0) s(i) = 1 + s(i-1); end end display(S); for a vector x1 which has a max chain of 72 but I dont know how to find the max chain and return its first value, so I know where to trim. I also really don't think this is the best strategy, since the max chain in my data will be tens of thousands of values. Thanks for helping me edit, Steve. :)

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  • Use external inline script as local function

    - by Aidan
    Had this closed once as a duplicate, yet the so-called duplicate DID NOT actually address my whole question. I have found this script that, when run inline, returns your IP. <script type="text/javascript" src="http://l2.io/ip.js"></script> http://l2.io/ip.js Has nothing more than a line of code that says document.write('123.123.123.123'); (But obviously with the user's IP address) I want to use this IP address as a return string for a function DEFINED EXTERNALLY, BUT STILL ON MY DOMAIN. That is, I have a "scripts.js" that contains all the scripts I wish to use, and I would like to include it in that list as a local function that calls to the 12.io function, but javascript won't allow the < tags, so I am unsure as to how to do this. I.e. function getIP() { return (THAT SCRIPT'S OUTPUT); } This is the topic this was supposedly a duplicate of, and it is very similar. Get ip address with javascript However, this DOES NOT address defining as a forwarded script it in my own script file.

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  • iPhone - return from an NSOperation

    - by lostInTransit
    Hi I am using a subclass of NSOperation to do some background processes. I want the operation to be cancelled when the user clicks a button. Here's what my NSOperation subclass looks like - (id)init{ self = [super init]; if(self){ //initialization code goes here _isFinished = NO; _isExecuting = NO; } return self; } - (void)start { if (![NSThread isMainThread]) { [self performSelectorOnMainThread:@selector(start) withObject:nil waitUntilDone:NO]; return; } [self willChangeValueForKey:@"isExecuting"]; _isExecuting = YES; [self didChangeValueForKey:@"isExecuting"]; //operation goes here } - (void)finish{ //releasing objects here [self willChangeValueForKey:@"isExecuting"]; [self willChangeValueForKey:@"isFinished"]; _isExecuting = NO; _isFinished = YES; [self didChangeValueForKey:@"isExecuting"]; [self didChangeValueForKey:@"isFinished"]; } - (void)cancel{ [self willChangeValueForKey:@"isCancelled"]; [self didChangeValueForKey:@"isCancelled"]; [self finish]; } And this is how I am adding objects of this class to a queue and listening for KVO notifications operationQueue = [[NSOperationQueue alloc] init]; [operationQueue setMaxConcurrentOperationCount:5]; [operationQueue addObserver:self forKeyPath:@"operations" options:0 context:&OperationsChangedContext]; - (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context { if (context == &OperationsChangedContext) { NSLog(@"Queue size: %u", [[operationQueue operations] count]); } else { [super observeValueForKeyPath:keyPath ofObject:object change:change context:context]; } } To cancel an operation (on a button click for instance), I tried calling -cancel but it doesn't make a difference. Also tried calling -finish but even that doesn't change anything. Every time I add an operation to the queue, the queue size only increases. finish is called (checked using NSLog statements) but it doesn't really end the operation. I'm still not very confident I'm doing this right Can someone please tell me where I am going wrong? Thanks a lot

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  • Replacing latex with unicode symbols

    - by Elazar Leibovich
    Often, during a conversation or an email, or at a forum, I would like to type some math, but I don't need full equation support. Unicode symbols should suffice. What I need is an easy way to type math related unicode symbols. Since I already know latex, it makes sense to use the latex symbol mnemonics to type the math symbols. What I currently did is to write an AutoHotKey script which automatically replaces \latexSymbol with the corresponding unicode symbol, using the "hotstrings" AutoHotKey feautres. However, the AutoHotKey hotstrings proved unstable for many strings. Having a couple of tens lines would cause AHK to fail recognizing the strings from time to time. Any other solution? (No, Alt+unicode number isn't convenient enough) Attached is my AHK script. The PutUni function is taken from here. ::\infty:: PutUni("e2889e") return ::\sum:: PutUni("e28891") return ::\int:: PutUni("e288ab") return ::\pm:: PutUni("c2b1") return ::\alpha:: PutUni("c991") return ::\beta:: PutUni("c992") return ::\phi:: PutUni("c9b8") return ::\delta:: PutUni("ceb4") return ::\pi:: PutUni("cf80") return ::\omega:: PutUni("cf89") return ::\in:: PutUni("e28888") return ::\notin:: PutUni("e28889") return ::\iff:: PutUni("e28794") return ::\leq:: PutUni("e289a4") return ::\geq:: PutUni("e289a5") return ::\sqrt:: PutUni("e2889a") return ::\neq:: PutUni("e289a0") return ::\subset:: PutUni("e28a82") return ::\nsubset:: PutUni("e28a84") return ::\nsubseteq:: PutUni("e28a88") return ::\subseteq:: PutUni("e28a86") return ::\prod:: PutUni("e2888f") return ::\N:: PutUni("e28495") return

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  • Replacing latex with unicode symbols

    - by Elazar Leibovich
    Often, during a conversation or an email, or at a forum, I would like to type some math, but I don't need full equation support. Unicode symbols should suffice. What I need is an easy way to type math related unicode symbols. Since I already know latex, it makes sense to use the latex symbol mnemonics to type the math symbols. What I currently did is to write an AutoHotKey script which automatically replaces \latexSymbol with the corresponding unicode symbol, using the "hotstrings" AutoHotKey feautres. However, the AutoHotKey hotstrings proved unstable for many strings. Having a couple of tens lines would cause AHK to fail recognizing the strings from time to time. Any other solution? (No, Alt+unicode number isn't convenient enough) Attached is my AHK script. The PutUni function is taken from here. ::\infty:: PutUni("e2889e") return ::\sum:: PutUni("e28891") return ::\int:: PutUni("e288ab") return ::\pm:: PutUni("c2b1") return ::\alpha:: PutUni("c991") return ::\beta:: PutUni("c992") return ::\phi:: PutUni("c9b8") return ::\delta:: PutUni("ceb4") return ::\pi:: PutUni("cf80") return ::\omega:: PutUni("cf89") return ::\in:: PutUni("e28888") return ::\notin:: PutUni("e28889") return ::\iff:: PutUni("e28794") return ::\leq:: PutUni("e289a4") return ::\geq:: PutUni("e289a5") return ::\sqrt:: PutUni("e2889a") return ::\neq:: PutUni("e289a0") return ::\subset:: PutUni("e28a82") return ::\nsubset:: PutUni("e28a84") return ::\nsubseteq:: PutUni("e28a88") return ::\subseteq:: PutUni("e28a86") return ::\prod:: PutUni("e2888f") return ::\N:: PutUni("e28495") return

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  • Unreachable statement when using return in finally?

    - by abson
    this compiles class ex1 { public int show() { try { int a=10/10; return 10; } catch(ArithmeticException e) { System.out.println(e); } finally { System.out.println("Finally"); } System.out.println("hello"); return 20; } } on the other hand this doesn't class ex15 { public int show() { try { int a=10/0; return 10; } catch(ArithmeticException e) { System.out.println(e); } finally { System.out.println("Finally"); return 40; } System.out.println("hello"); return 20; } } and gives unreachable statement System.out.println("hello"); error. why is it so?

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  • problem with if statement used to determine function return

    - by Patrick
    Im using an if statement to determine what to return in a function, but it seems to be not working the way i want it to. function DoThis($dogs, $cats){ // do something with dogs, pet them perhaps. $reg = $dogs[0]; $nate = $dogs[1]; if($cats = "dave"){return $reg;} if($cats = "tom"){return $nate;} } $cats is a string (if that helps), and when entered it doesn't yield any return. If i manually set a return, that works, but the above doesnt for some reason.

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  • Function with missing return value, behavior at runtime

    - by nabulke
    As expected, the compiler (VisualStudio 2008) will give a warning warning C4715: 'doSomethingWith' : not all control paths return a value when compiling the following code: int doSomethingWith(int value) { int returnValue = 3; bool condition = false; if(condition) // returnValue += value; // DOH return returnValue; } int main(int argc, char* argv[]) { int foo = 10; int result = doSomethingWith(foo); return 0; } But the program runs just fine. The return value of function doSomethingWith() is 0. Is is just undefined behavior, or is there a certain rule how the result value is created/computed at runtime. What happens with non-POD datatypes as return value?

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  • "Enter/Return" Key with Word Mobile on Windows Mobile

    - by Maarx
    Some of our employees are using PDAs running Windows Mobile. I wish I could provide more data regarding versions, but frankly these things aren't my jurisdiction. Someone's simply come to me looking for what they thought would be a quick fix. They're using Word Mobile and the barcode scanner to record large volumes of data. The scanner's default action is to insert the scanned text exactly as if it had been input with the keyboard, and puts a newline at the end. That's great, because it's exactly what we need it to do: separate data with newlines. The issue comes when system can't read the barcode, and the employee has to type in the data by hand. They've discovered a very peculiar quirk of Mobile applications: pressing the hardware Enter/Return key on the keyboard appears to save and exit the application. How do we change this behavior? They've realized that using the stylus to "click" the virtual on-screen keyboard's Enter/Return key will add the necessary newline, but it's a huge inconvenience for them. How do I fix the default behavior of the Enter/Return key for Word Mobile to instead insert a newline?

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  • Why does GetWindowThreadProcessId return 0 when called from a service

    - by Marve
    When using the following class in a console application, and having at least one instance of Notepad running, GetWindowThreadProcessId correctly returns a non-zero thread id. However, if the same code is included in a Windows Service, GetWindowThreadProcessId always returns 0 and no exceptions are thrown. Changing the user the service launches under to be the same as the one running the console application didn't alter the result. What causes GetWindowThreadProcessId to return 0 even if it is provided with a valid hwnd? And why does it function differently in the console application and the service? Note: I am running Windows 7 32-bit and targeting .NET 3.5. public class TestClass { [DllImport("user32.dll")] static extern uint GetWindowThreadProcessId(IntPtr hWnd, IntPtr ProcessId); public void AttachToNotepad() { var processesToAttachTo = Process.GetProcessesByName("Notepad") foreach (var process in processesToAttachTo) { var threadID = GetWindowThreadProcessId(process.MainWindowHandle, IntPtr.Zero); .... } } } Console Code: class Program { static void Main(string[] args) { var testClass = new TestClass(); testClass.AttachToNotepad(); } } Service Code: public class TestService : ServiceBase { private TestClass testClass = new TestClass(); static void Main() { ServiceBase.Run(new TestService()); } protected override void OnStart(string[] args) { testClass.AttachToNotepad(); base.OnStart(args); } protected override void OnStop() { ... } }

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  • How to read some bytes from BYTE*

    - by chekalin-v
    I have BYTE pointer. For example the length of this BYTE array is 10. How can I read 4 bytes from 3 position BYTE array? Now I doing it so BYTE *source = "1234567890\0"; BYTE* tmp = new BYTE[4+1](); for(int i=0; i<4; i++) { tmp[i] = source[i+3]; }

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  • -1 as a return value

    - by dimadima
    This question is specifically about PHP, but I'm guessing it might be applicable to other languages as well. I've noticed that between PHP4 and PHP5, the designers of the language shifted away from using -1 as a return value to using constants or other forms of output. This makes sense, as -1 is not particularly evocative, and I'm guessing this practice led to confusion. That said, I am sometimes inclined to return -1 when I want to quickly add another return option to a function, and -1 often seems like a perfectly valid way to express the outcome I am coding for. So here are my questions: Is my observation generally correct, regarding the move away from -1 as a return value in PHP5 vs PHP4? What are the cons of returning -1, beyond for the reason I mentioned above, wherein the -1 return value doesn't contribute positively to code clarity?

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  • Problems Allocating Objects of Derived Class Where Base Class has Abstract Virtual Functions

    - by user1743901
    I am trying to get this Zombie/Human agent based simulation running, but I am having problems with these derived classes (Human and Zombie) who have parent class "Creature". I have 3 virtual functions declared in "Creature" and all three of these are re-declared AND DEFINED in both "Human" and "Zombie". But for some reason when I have my program call "new" to allocate memory for objects of type Human or Zombie, it complains about the virtual functions being abstract. Here's the code: definitions.h #ifndef definitions_h #define definitions_h class Creature; class Item; class Coords; class Grid { public: Creature*** cboard; Item*** iboard; int WIDTH; int HEIGHT; Grid(int WIDTHVALUE, int HEIGHTVALUE); void FillGrid(); //initializes grid object with humans and zombies void Refresh(); //calls Creature::Die(),Move(),Attack(),Breed() on every square void UpdateBuffer(char** buffer); bool isEmpty(int startx, int starty, int dir); char CreatureType(int xcoord, int ycoord); char CreatureType(int startx, int starty, int dir); }; class Random { public: int* rptr; void Print(); Random(int MIN, int MAX, int LEN); ~Random(); private: bool alreadyused(int checkthis, int len, int* rptr); bool isClean(); int len; }; class Coords { public: int x; int y; int MaxX; int MaxY; Coords() {x=0; y=0; MaxX=0; MaxY=0;} Coords(int X, int Y, int WIDTH, int HEIGHT) {x=X; y=Y; MaxX=WIDTH; MaxY=HEIGHT; } void MoveRight(); void MoveLeft(); void MoveUp(); void MoveDown(); void MoveUpRight(); void MoveUpLeft(); void MoveDownRight(); void MoveDownLeft(); void MoveDir(int dir); void setx(int X) {x=X;} void sety(int Y) {y=Y;} }; class Creature { public: bool alive; Coords Location; char displayletter; Creature() {Location.x=0; Location.y=0;} Creature(int i, int j) {Location.setx(i); Location.sety(j);} virtual void Attack() =0; virtual void AttackCreature(Grid G, int attackdirection) =0; virtual void Breed() =0; void Die(); void Move(Grid G); int DecideSquare(Grid G); void MoveTo(Grid G, int dir); }; class Human : public Creature { public: bool armed; //if armed, chances of winning fight increased for next fight bool vaccinated; //if vaccinated, no chance of getting infected int bitecount; //if a human is bitten, bite count is set to a random number int breedcount; //if a human goes x steps without combat, will breed if next to a human int starvecount; //if a human does not eat in x steps, will die Human() {displayletter='H';} Human(int i, int j) {displayletter='H';} void Attack(Grid G); void AttackCreature(Grid G, int attackdirection); void Breed(Grid G); //will breed after x steps and next to human int DecideAttack(Grid G); }; class Zombie : public Creature { public: Zombie() {displayletter='Z';} Zombie(int i, int j) {displayletter='Z';} void Attack(Grid G); void AttackCreature(Grid G, int attackdirection); void Breed() {} //does nothing int DecideAttack(Grid G); void AttackCreature(Grid G, int attackdirection); }; class Item { }; #endif definitions.cpp #include <cstdlib> #include "definitions.h" Random::Random(int MIN, int MAX, int LEN) //constructor { len=LEN; rptr=new int[LEN]; //allocate array of given length for (int i=0; i<LEN; i++) { int random; do { random = rand() % (MAX-MIN+1) + MIN; } while (alreadyused(random,LEN,rptr)); rptr[i]=random; } } bool Random::alreadyused(int checkthis, int len, int* rptr) { for (int i=0; i<len; i++) { if (rptr[i]==checkthis) return 1; } return 0; } Random::~Random() { delete rptr; } Grid::Grid(int WIDTHVALUE, int HEIGHTVALUE) { WIDTH = WIDTHVALUE; HEIGHT = HEIGHTVALUE; //builds 2d array of creature pointers cboard = new Creature**[WIDTH]; for(int i=0; i<WIDTH; i++) { cboard[i] = new Creature*[HEIGHT]; } //builds 2d array of item pointers iboard = new Item**[WIDTH]; for (int i=0; i<WIDTH; i++) { iboard[i] = new Item*[HEIGHT]; } } void Grid::FillGrid() { /* For each creature pointer in grid, randomly selects whether to initalize as zombie, human, or empty square. This methodology can be changed to initialize different creature types with different probabilities */ int random; for (int i=0; i<WIDTH; i++) { for (int j=0; j<HEIGHT; j++) { Random X(1,100,1); //create a single random integer from [1,100] at X.rptr random=*(X.rptr); if (random < 20) cboard[i][j] = new Human(i,j); else if (random < 40) cboard[i][j] = new Zombie(i,j); else cboard[i][j] = NULL; } } //at this point every creature pointer should be pointing to either //a zombie, human, or NULL with varying probabilities } void Grid::UpdateBuffer(char** buffer) { for (int i=0; i<WIDTH; i++) { for (int j=0; j<HEIGHT; j++) { if (cboard[i][j]) buffer[i][j]=cboard[i][j]->displayletter; else buffer[i][j]=' '; } } } bool Grid::isEmpty(int startx, int starty, int dir) { Coords StartLocation(startx,starty,WIDTH,HEIGHT); switch(dir) { case 1: StartLocation.MoveUp(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 2: StartLocation.MoveUpRight(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 3: StartLocation.MoveRight(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 4: StartLocation.MoveDownRight(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 5: StartLocation.MoveDown(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 6: StartLocation.MoveDownLeft(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 7: StartLocation.MoveLeft(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 8: StartLocation.MoveUpLeft(); if (cboard[StartLocation.x][StartLocation.y]) return 0; } return 1; } char Grid::CreatureType(int xcoord, int ycoord) { if (cboard[xcoord][ycoord]) //if there is a creature at location xcoord,ycoord return (cboard[xcoord][ycoord]->displayletter); else //if pointer at location xcoord,ycoord is null, return null char return '\0'; } char Grid::CreatureType(int startx, int starty, int dir) { Coords StartLocation(startx,starty,WIDTH,HEIGHT); switch(dir) { case 1: StartLocation.MoveUp(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 2: StartLocation.MoveUpRight(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 3: StartLocation.MoveRight(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 4: StartLocation.MoveDownRight(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 5: StartLocation.MoveDown(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 6: StartLocation.MoveDownLeft(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 7: StartLocation.MoveLeft(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 8: StartLocation.MoveUpLeft(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); } //if function hasn't returned by now, square being looked at is pointer to null return '\0'; //return null char } void Coords::MoveRight() {(x==MaxX)? (x=0):(x++);} void Coords::MoveLeft() {(x==0)? (x=MaxX):(x--);} void Coords::MoveUp() {(y==0)? (y=MaxY):(y--);} void Coords::MoveDown() {(y==MaxY)? (y=0):(y++);} void Coords::MoveUpRight() {MoveUp(); MoveRight();} void Coords::MoveUpLeft() {MoveUp(); MoveLeft();} void Coords::MoveDownRight() {MoveDown(); MoveRight();} void Coords::MoveDownLeft() {MoveDown(); MoveLeft();} void Coords::MoveDir(int dir) { switch(dir) { case 1: MoveUp(); break; case 2: MoveUpRight(); break; case 3: MoveRight(); break; case 4: MoveDownRight(); break; case 5: MoveDown(); break; case 6: MoveDownLeft(); break; case 7: MoveLeft(); break; case 8: MoveUpLeft(); break; case 0: break; } } void Creature::Move(Grid G) { int movedir=DecideSquare(G); MoveTo(G,movedir); } int Creature::DecideSquare(Grid G) { Random X(1,8,8); //X.rptr now points to 8 unique random integers from [1,8] for (int i=0; i<8; i++) { int dir=X.rptr[i]; if (G.isEmpty(Location.x,Location.y,dir)) return dir; } return 0; } void Creature::MoveTo(Grid G, int dir) { Coords OldLocation=Location; Location.MoveDir(dir); G.cboard[Location.x][Location.y]=this; //point new location to this creature G.cboard[OldLocation.x][OldLocation.y]=NULL; //point old location to NULL } void Creature::Die() { if (!alive) { delete this; this=NULL; } } void Human::Breed(Grid G) { if (!breedcount) { Coords BreedLocation=Location; Random X(1,8,8); for (int i=0; i<8; i++) { BreedLocation.MoveDir(X.rptr[i]); if (!G.cboard[BreedLocation.x][BreedLocation.y]) { G.cboard[BreedLocation.x][BreedLocation.y])=new Human(BreedLocation.x,BreedLocation.y); return; } } } } int Human::DecideAttack(Grid G) { Coords AttackLocation=Location; Random X(1,8,8); int attackdir; for (int i=0; i<8; i++) { attackdir=X.rptr[i]; switch(G.CreatureType(Location.x,Location.y,attackdir)) { case 'H': break; case 'Z': return attackdir; case '\0': break; default: break; } } return 0; //no zombies! } int AttackRoll(int para1, int para2) { //outcome 1: Zombie wins, human dies //outcome 2: Human wins, zombie dies //outcome 3: Human wins, zombie dies, but human is bitten Random X(1,100,1); int roll= *(X.rptr); if (roll < para1) return 1; else if (roll < para2) return 2; else return 3; } void Human::AttackCreature(Grid G, int attackdirection) { Coords AttackLocation=Location; AttackLocation.MoveDir(attackdirection); int para1=33; int para2=33; if (vaccinated) para2=101; //makes attackroll > para 2 impossible, never gets infected if (armed) para1-=16; //reduces chance of zombie winning fight int roll=AttackRoll(para1,para2); //outcome 1: Zombie wins, human dies //outcome 2: Human wins, zombie dies //outcome 3: Human wins, zombie dies, but human is bitten switch(roll) { case 1: alive=0; //human (this) dies return; case 2: G.cboard[AttackLocation.x][AttackLocation.y]->alive=0; return; //zombie dies case 3: G.cboard[AttackLocation.x][AttackLocation.y]->alive=0; //zombie dies Random X(3,7,1); //human is bitten bitecount=*(X.rptr); return; } } int Zombie::DecideAttack(Grid G) { Coords AttackLocation=Location; Random X(1,8,8); int attackdir; for (int i=0; i<8; i++) { attackdir=X.rptr[i]; switch(G.CreatureType(Location.x,Location.y,attackdir)) { case 'H': return attackdir; case 'Z': break; case '\0': break; default: break; } } return 0; //no zombies! } void Zombie::AttackCreature(Grid G, int attackdirection) { int reversedirection; if (attackdirection < 9 && attackdirection>0) { (attackdirection<5)? 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