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  • Facebook AS3 API publishPost() problem

    - by Alberto Moura
    I'm trying to finish a facebook app using the AS3 API. Im having trouble when using the publishPost (message, attachment, action_links, target_id, uid) function. I can get it to post on the user's wall setting the uid=user.uid BUT I can't make it post on the user's friends wall! Setting the target_id=friend.uid isnt working for me I've also tried uid=friend.uid / target_id=friend.uid, uid=friend.uid/ I have granted ExtendedPermission(ExtendedPermissionValues.PUBLISH_STREAM) as in the documentation. I repeat: I can make it post on the current user´s wall but not on its friends'. Can someone help me with this?

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  • Can this be done using Facebook Connect?

    - by SLoret
    Here is the sequence of events I would like to see happen: Visitor shows up to my site and clicks the connect button Visitor authorizes the connection by logging into their facebook account My site records their authorization My site posts to their wall "Sally just joined http://foo.com. A website about foo." Much later, my site can post other updates to the users wall using the stored authorization from step 3. Sally doesn't have to be actively on my site at the time this post to their wall happens. Thanks in advance.

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  • Access a facebook users photos and videos for the iPhone

    - by user255983
    Hey all, I was hoping someone can answer this question for me. I am trying to display wall posts, photos and videos for a certain user for example http://www.facebook.com/sony. I can see the wall posts, photos and videos without signing up for Facebook. Do I need to use the facebook connect API to access the photos and and videos for sony so that I can display them in my iPhone application? I need to display the wall posts as a table view and the images and videos as a gallery very much like how the facebook app displays it. Any help or a API specific page would be appreciated. Thanks, Firdosh

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  • Multiple operations depending on the type of the object passed

    - by mixm
    Assuming I create a method which is passed an object and that method would perform an action depending on the object passed. How should I identify the object? I thought of using the class name to identify the object, but that may be impractical since I could easily change the class name of objects, and generate headaches during future development. Am I right? edit: for example, i have objects ball and bomb. if i have another object called wall, and the wall has the method to resolve collisions with the wall (e.g. the coordinates of the colliding ball and bomb) but have different logic depending on the colliding object (i.e. ball and bomb)

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  • Floating images with multiple sizes in CSS

    - by Jamie Chapman
    I'm wanting to be able to create a banner of floating images based on what are uploaded via users. The tool needs to have images of 50x50 and 100x100. At the moment, I just want to randomly display the images and tried to apply float:left. However, as you can see below - it leaves gaps. Is there an easy way to do this without programatically positioning the images? If you want the code so far, it's here: .wall { width: 300px; background-color: red; display: table; } .wall img { float: left; } and <div class="wall"> <img src="man1.png" alt=""/> <!-- ETC... !--> </div>

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  • Actionscript 3.0 platformer game

    - by Jez
    I have an flash game with the following code (http://pastie.org/9248528) When I run it, the player just falls and doesn't stop when he hits a platform. I tried debugging it and I had an error with moveCharacter's timer, but I don't know if that is the main problem. I put the player inside the wall and debugged it using breakpoints and it didn't detect that the player was inside the wall, skipping moving it to outside of the wall. If anyone has any ideas on what is wrong with my code then that would be great thanks!

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  • How do I add a toolbar to a region with ExtJS

    - by gargantaun
    I have a border layout in ExtJS, The north region contains some HTML, but also needs to contain a toolbar like this... So i've managed to get the border layout set up, added the html to the North Region of the layout, but I can't find any workable examples of how to implement a tool bar. I have found lot's of examples of toolbars on their own, but I've not got the luxury or learning ExtJs thoroughly so it's all greek to me. I suspect there's a way to define a tool bar outside of the cumbersome JSON style flow of creating a layout and somehow attaching it to the region, and I'm hoping it's relativley simple to do. If someone can explain how I'd do this, it would really help. Here's the code so far... //make sure YOUR path is correct to this image!! Ext.BLANK_IMAGE_URL = '../../ext-2.0.2/resources/images/default/s.gif'; //this runs on DOM load - you can access all the good stuff now. Ext.onReady(function(){ var viewport = new Ext.Viewport({ layout: "border", border: false, renderTo: Ext.getBody(), items: [ // ------------------------------------------------------------------ { region: "north", id : "toolbar-area", xtype: 'panel', html: [ "<div id=\"html-header\">", "<div id=\"council-logo\"></div>", "<ul id=\"ancillary-menu\">", "<li><a href=\"#\">Logout</a></li>", "<li><a href=\"#\">Gazeteer Home</a></li>", "<li>Hello Rachel</li>", "</ul>", "<img id=\"inteligent-logo\" src=\"applied-images/logos/inteligent.gif\">", "</div>" ], /* ++++++++++++++++++++++++++++++++++++++++++++ */ /* The toolbar needs to go around here.... */ /* ++++++++++++++++++++++++++++++++++++++++++++ */ height: 100 }, // ------------------------------------------------------------------ // WEST // ------------------------------------------------------------------ { region: 'west', xtype: 'panel', split: true, resizeable: false, maxWidth : 350, minWidth : 349, collapsible: true, title: 'Gazetteer Explorer', width: 350, minSize: 150, // -------------------------------------------------------------- title: 'Nested Layout', layout: 'border', border: false, id: "west", items: [ { // *********************************************** // Search Form // *********************************************** region : "north", height: 300, split : true, id : "left-form-panel", items : [{ xtype : "form", id : "search-form", items : [ // Authority combo box // =============================== { xtype : "combo", fieldLabel : "Authority", name : "authority", hiddenName : "authority", id : "authority-combo" }, // =============================== // Search Fieldset // =============================== { xtype : "fieldset", autoHeight : true, title : "Search by...", id : "search-fieldset", items : [ // Ref Number text Box // %%%%%%%%%%%%%%%% { xtype : "textfield", name : "ref-number", fieldLabel : "Ref. Number", id : "ref-number-textfield" }, // %%%%%%%%%%%%%%%% // Streetname Combo // %%%%%%%%%%%%%%% { xtype : "combo", name : "street-name", hiddenName : "street-name", fieldLabel : "Street Name", id : "street-name-combo" }, // %%%%%%%%%%%%%%%% // Postcode Combo // %%%%%%%%%%%%%%%% { xtype : "combo", name : "postcode", hiddenName : "postcode", fieldLabel : "Postcode", id : "postcode-combo" }, // %%%%%%%%%%%%%%%% // Postcode Combo // %%%%%%%%%%%%%%%% { xtype : "combo", name : "town", hiddenName : "town", fieldLabel : "Town", id : "towm-combo" }, // %%%%%%%%%%%%%%%% // Postcode Combo // %%%%%%%%%%%%%%%% { xtype : "combo", name : "locality", hiddenName : "locality", fieldLabel : "Locality", id : "locality-combo" }, // %%%%%%%%%%%%%%% // Search Button // %%%%%%%%%%%%%%%% { xtype : "button", text : "Search", id : "search-button" }, // Reset Button // %%%%%%%%%%%%%%% { xtype : "button", text : "Reset", id : "reset-button" } ] }, // ======================= ] }] // ********************************************* }, { region: 'center', html: 'Tree view goes here' } ] }, // ------------------------------------------------------------------ { region: 'center', xtype: 'panel', // -------------------------------------------------------------- layout: 'border', border: false, items: [ { region: 'center', height: 200, split: true, html: 'Map goes here' }, { region: 'south', title: "Selection", split: true, height: 200, collapsible: true, html: 'Nested Center' } ] }, // ------------------------------------------------------------------ { region: 'east', }, // ------------------------------------------------------------------ { region: 'south', }] }); }); Sorry there's so much code, but ExtJS makes me scared to touch anything that's working.

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  • PHP and Regular Expressions question?

    - by php
    I was wondering if the codes below are the correct way to check for a street address, email address, password, city and url using preg_match using regular expressions? And if not how should I fix the preg_match code? preg_match ('/^[A-Z0-9 \'.-]{1,255}$/i', $trimmed['address']) //street address preg_match ('/^[\w.-]+@[\w.-]+\.[A-Za-z]{2,6}$/', $trimmed['email'] //email address preg_match ('/^\w{4,20}$/', $trimmed['password']) //password preg_match ('/^[A-Z \'.-]{1,255}$/i', $trimmed['city']) //city preg_match("/^[a-zA-Z]+[:\/\/]+[A-Za-z0-9\-_]+\\.+[A-Za-z0-9\.\/%&=\?\-_]+$/i", $trimmed['url']) //url

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  • iPhone Address Book - Actual Addresses

    - by Programasaurus
    I'm trying to retrieve all the addresses from the address book and display them in a tableview, but I am having trouble understanding the structure of the dictionary for which street addresses are returned. Does anyone know of a tutorial or relevant code snippet for extracting the street address(es) of contacts in the AddressBook?

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  • nested for-each loops in xml

    - by user1748443
    I'm new to XML. I'm trying to create table containing item details and another table to contain customer details for each order on a picklist. It seems like it should be straightforward but I just get a list of all items on all orders repeated by the number of orders. What am I doing wrong? (XSL code below...) <?xml version="1.0" encoding="utf-8"?> <xsl:stylesheet version="1.0" xmlns:xsl = "http://www.w3.org/1999/XSL/Transform"> <xsl:output method="html" doctype-system="about:legacy-compat"/> <xsl:template match="/"> <html xmlns = "http://www.w3.org/1999/xhtml"> <head> <meta charset="utf-8"/> <link rel="stylesheet" type="css/text" href="style.css"/> <title>Orders</title> </head> <body> <xsl:for-each select="//order"> <table> <caption><h3>Order Information</h3></caption> <thead> <th align="left">Item Id</th> <th align="left">Item Description</th> <th align="left">Quantity</th> <th align="left">Price</th> </thead> <xsl:for-each select="//item"> <tr> <td align="left"><xsl:value-of select="itemId"/></td> <td align="left"><xsl:value-of select="itemName"/></td> <td align="left"><xsl:value-of select="quantity"/></td> <td align="left"><xsl:value-of select="price"/></td> </tr> </xsl:for-each> </table> <table> <caption><h3>Customer Information</h3></caption> <thead> <th align="left">Customer Name</th> <th align="left">Street</th> <th align="left">City</th> </thead> <xsl:for-each select="//item"> <tr> <td align="left"><xsl:value-of select="customerName"/></td> <td align="left"><xsl:value-of select="street"/></td> <td align="left"><xsl:value-of select="city"/></td> </tr> </xsl:for-each> </table> </xsl:for-each> </body> </html> </xsl:template> </xsl:stylesheet> This is the XML: <?xml version="1.0" encoding="utf-8"?> <?xml-stylesheet type="text/xsl" href="Orders.xsl"?> <orders xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Orders.xsd"> <order> <orderId>123</orderId> <items> <item> <itemId>001</itemId> <itemName>Nylon Rope</itemName> <quantity>1</quantity> <price>3.50</price> </item> <item> <itemId>002</itemId> <itemName>Shovel</itemName> <quantity>1</quantity> <price>24.95</price> </item> </items> <customerAddress> <customerName>Larry Murphy</customerName> <street>Shallowgrave Lane</street> <city>Ballymore Eustace, Co. Kildare</city> </customerAddress> </order> <order> <orderId>124</orderId> <items> <item> <itemId>001</itemId> <itemName>Whiskey</itemName> <quantity>1</quantity> <price>18.50</price> </item> <item> <itemId>002</itemId> <itemName>Shotgun</itemName> <quantity>1</quantity> <price>225</price> </item> <item> <itemId>003</itemId> <itemName>Cartridge</itemName> <quantity>1</quantity> <price>1.85</price> </item> </items> <customerAddress> <customerName>Enda Kenny</customerName> <street>A Avenue</street> <city>Castlebar, Co. Mayo</city> </customerAddress> </order> </orders>

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  • Struts2 data tranfer from Jsp to Action using Complex Objects

    - by indra
    Hi, how to use Model-driven or Object-backed approaches to map Complex Object with depth more than one. for example, I have action class with property User object and USer has a address object as its property. Address has street name as property. like .. User.address.streetName In JSP, using s:textfield or other tags how can I represent street name.? Thanks

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  • PHP mySQL - replace some string inside string

    - by apis17
    i want to replace ALL comma , into ,<space> in all address table in my mysql table. For example, +----------------+----------------+ | Name | Address | +----------------+----------------+ | Someone name | A1,Street Name | +----------------+----------------+ Into +----------------+----------------+ | Name | Address | +----------------+----------------+ | Someone name | A1, Street Name| +----------------+----------------+ Thanks in advance.

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  • How To Send A Confirmation Number To Others And Myself?

    - by user2913307
    On my website I have a reservation form. Once someone clicks submit a confirmation number comes up (that number is different everytime). I get an e-mail with everything the person filled out on my reservation form but I want to know their confirmation number as well. RANDOM NUMBER CODE $(document).ready(function() { var ranval = Math.floor((Math.random()*10000)+1); $('input[name=lblrand]').val(ranval); // bind 'myForm' and provide a simple callback function $('#myForm').ajaxForm(function() { alert("Your Message has been sent!Your Form Registration Number is: "+ ranval); $('#myForm').resetForm(); WHAT GETS E-MAILED TO ME $('#rSubmit').click(function(){ var data = {}; data.to = "[email protected]"; data.from = "[email protected]>"; data.subject = "New Reservation"; data.message = "New Reservation from Website \n"+ '\n First Name : '+$('#name').val()+ '\n Last Name : '+$('#lastname').val() + '\n Confirmation : '+$('#lblrand').val () + '\n Coupon Code : '+$('#coupon').val() + '\n Company Name : '+$('#company').val() + '\n Phone Number : '+$('#phone').val() + '\n Street Address : '+$('#street').val() + '\n Pick-Up City : '+$('#city').val()+ '\n Pick-Up State : '+$('#state').val() + '\n Pick-Up Zip : '+$('#zip').val() + '\n Date : '+$('#calendar').val()+ '\n Time : '+$('#time').val() + '\n Time : '+$('#time2').val() + '\n Time : '+$('#time3').val() + '\n Airport : '+$('#airport').val() + '\n Airline : '+$('#airline').val() + '\n Flight # : '+$('#fnumber').val() + '\n Stops : '+$('#hstops').val() + '\n Stops Info : '+$('#info').val() + '\n Passengers : '+$('#passengers').val() + '\n Luggages : '+$('#luggages').val()+ '\n Car Seat : '+$('#seat').val()+ '\n Drop-Off Street : '+$('#dostreet').val() + '\n Drop-Off City : '+$('#docity').val()+ '\n Drop-Off State : '+$('#dostate').val() + '\n Drop-Off Zip : '+$('#dozip').val() + '\n D.O Airport : '+$('#doairport').val() + '\n D.O Airline : '+$('#doairline').val() + '\n Flight # : '+$('#dofnumber').val() + '\n Date : '+$('#calendar2').val()+ '\n Time : '+$('#rtime').val() + '\n Time : '+$('#rtime2').val() + '\n Time : '+$('#rtime3').val() + '\n Return Street : '+$('#rtstreet').val() + '\n Return City : '+$('#rtcity').val()+ '\n Return State : '+$('#rtstate').val() + '\n Return Zip : '+$('#rtzip').val() + '\n Return Airport : '+$('#rtairport').val() + '\n Return Airline : '+$('#rtairline').val() + '\n Return Flight # : '+$('#rtfnumber').val() + '\n Payment Type : '+$('#payment').val() + '\n Card Number : '+$('#creditcardno').val() + '\n Exp. Date : '+$('#expirydate').val() + '\n Exp. Date : '+$('#expirydate2').val() ; Also, if there is a way when this information gets e-mailed to me if I can put it in a table so it could come up more organized. Any help, tips, advice is appreciated. ALSO, check out my website and the form for yourself at http://www.greatlimoservice.com

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  • Shell Script - print selected columns

    - by teepusink
    Hi, I have a txt file with columns separated by tabs and based on that file, I want to create a new file that only contains information from some of the columns. This is what I have now awk '{ print $1, $5 }' filename newfilename That works except that when column 5 contains spaces e.g 123 Street, only 123 shows up and the street is considered as another column. How can I achieve what I'm trying to do? Thanks, Tee

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  • I'm having trouble traversing a newly appended DOM element with jQuery

    - by culov
    I have a form that I want to be used to add entries. Once an entry is added, the original form should be reset to prepare it for the next entry, and the saved form should be duplicated prior to resetting and appended onto a div for 'storedEntries.' This much is working (for the most part), but Im having trouble accessing the newly created form... I need to change the value attribute of the submit button from 'add' to 'edit' so properly communicate what clicking that button should do. heres my form: <div class="newTruck"> <form id="addNewTruck" class='updateschedule' action="javascript:sub(sTime.value, eTime.value, lat.value, lng.value, street.value);"> <b style="color:green;">Opening at: </b> <input id="sTime" name="sTime" title="Opening time" value="Click to set opening time" class="datetimepicker"/> <b style="color:red;">Closing at: </b> <input id="eTime" name= "eTime" title="Closing time" value="Click to set closing time" class="datetimepicker"/> <label for='street'>Address</label> <input type='text' name='street' id='street' class='text' autocomplete='off'/> <input id='submit' class='submit' style="cursor: pointer; cursor: hand;" type="submit" value='Add new stop'/> <div id='suggests' class='auto_complete' style='display:none'></div> <input type='hidden' name='lat' id='lat'/> <input type='hidden' name='lng' id='lng'/> ive tried using a hundred different selectors with jquery to no avail... heres my script as it stands: function cloneAndClear(){ var id = name+now; $j("#addNewTruck").clone(true).attr("id",id).appendTo(".scheduledTrucks"); $j('#'+id).filter('#submit').attr('value', 'Edit'); $j("#addNewTruck")[0].reset(); createPickers(); } the element is properly cloned and inserted into the div, but i cant find a way to access this element... the third line in the script never works. Another problem i am having is that the 'values' in the cloned form revert back to the value in the source of the html rather than what the user inputs. advice on how to solve either of these issues is greatly appreciated!

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  • Mysql query question

    - by brux
    I have 2 tables: Customer: customerid - int, pri-key,auto fname - varchar sname -varchar housenum - varchar street -varchar Items: itemid - int,pri-key,auto type - varchar collectiondate - date releasedate - date customerid - int I need a query which will get me all items that have a releasedate 3 days prior to (and including) the current date. i.e The query should return customerid,fname,sname,street,housenum,type,releasedate for all items which have releasedate within (and including)3 days prior today thanks in advance

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  • need help to construct query

    - by Learner
    i have the following result and i would like to construct the select query from the following result in java, Please help me how to go about , tablename columnname size order employee name 25 1 employee sex 25 2 employee contactNumber 50 3 employee salary 25 4 address street 25 5 address country 25 6 from this i would like to construct query like select T1.name, T1.sex,T1.contactNumber, T1.salaryT2.street, T2.contry from tablename1[employee] T1, tablename2[address] T2 how to construt the above query in java, here table name can be N also the columname can be also N. Please help me to achieve the above. Thanks and Regards

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  • Ext3 fs: Block bitmap for group 1 not in group (block 0). is fs dead?

    - by ip
    Hi, My company has a server with one big partition with Mysql database and php files. Now this partition seems to be corrupted, as reported from kernel messages when I tried to mount it manually: [329862.817837] EXT3-fs error (device loop1): ext3_check_descriptors: Block bitmap for group 1 not in group (block 0)! [329862.817846] EXT3-fs: group descriptors corrupted! I've tried to recovery it running tools from a PLD livecd. These are the tools I have tested: - e2retrieve - testdisk - photorec - dd_rescue/dd_rhelp - ddrescue - fsck.ext2 - e2salvage without any success. dumpe2fs 1.41.3 (12-Oct-2008) Filesystem volume name: /dev/sda3 Last mounted on: <not available> Filesystem UUID: dd51610b-6de0-4392-a6f3-67160dbc0343 Filesystem magic number: 0xEF53 Filesystem revision #: 1 (dynamic) Filesystem features: has_journal filetype sparse_super Default mount options: (none) Filesystem state: not clean with errors Errors behavior: Continue Filesystem OS type: Linux Inode count: 9502720 Block count: 18987570 Reserved block count: 949378 Free blocks: 11555345 Free inodes: 11858398 First block: 0 Block size: 4096 Fragment size: 4096 Blocks per group: 32768 Fragments per group: 32768 Inodes per group: 16384 Inode blocks per group: 512 Last mount time: Wed Mar 24 09:31:03 2010 Last write time: Mon Apr 12 11:46:32 2010 Mount count: 10 Maximum mount count: 30 Last checked: Thu Jan 1 01:00:00 1970 Check interval: 0 (<none>) Reserved blocks uid: 0 (user root) Reserved blocks gid: 0 (group root) First inode: 11 Inode size: 128 Journal inode: 8 Journal backup: inode blocks dumpe2fs: A block group is missing an inode table while reading journal inode There's any other tools I have to test before considering these disk definitely unrecoverable? Many thanks, ip

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  • How to manage feeds with subclassed object in Django 1.2?

    - by Matteo
    Hi, I'm trying to generate a feed rss from a model like this one, selecting all the Entry objects: from django.db import models from django.contrib.sites.models import Site from django.contrib.auth.models import User from imagekit.models import ImageModel import datetime class Entry(ImageModel): date_pub = models.DateTimeField(default=datetime.datetime.now) author = models.ForeignKey(User) via = models.URLField(blank=True) comments_allowed = models.BooleanField(default=True) icon = models.ImageField(upload_to='icon/',blank=True) class IKOptions: spec_module = 'journal.icon_specs' cache_dir = 'icon/resized' image_field = 'icon' class Post(Entry): title = models.CharField(max_length=200) description = models.TextField() slug = models.SlugField(unique=True) def __unicode__(self): return self.title class Photo(Entry): alt = models.CharField(max_length=200) description = models.TextField(blank=True) original = models.ImageField(upload_to='photo/') class IKOptions: spec_module = 'journal.photo_specs' cache_dir = 'photo/resized' image_field = 'original' def __unicode__(self): return self.alt class Quote(Entry): blockquote = models.TextField() cite = models.TextField(blank=True) def __unicode__(self): return self.blockquote When I use the render_to_response in my views I simply call: def get_journal_entries(request): entries = Entry.objects.all().order_by('-date_pub') return render_to_response('journal/entries.html', {'entries':entries}) And then I use a conditional template to render the right snippets of html: {% extends "base.html" %} {% block main %} <hr> {% for entry in entries %} {% if entry.post %}[...]{% endif %}[...] But I cannot do the same with the Feed Framework in django 1.2... Any suggestion, please?

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  • Need some help on how to replay the last game of a java maze game

    - by Marty
    Hello, I am working on creating a Java maze game for a project. The maze is displayed on the console as standard output not in an applet. I have created most of hte code I need, however I am stuck at one problem and that is I need a user to be able to replay the last game i.e redraw the maze with the users moves but without any input from the user. I am not sure on what course of action to take, i was thinking about copying each users move or the position of each move into another array, as you can see i have 2 variables which hold the position of the player, plyrX and plyrY do you think copying these values into a new array after each move would solve my problem and how would i go about this? I have updated my code, apologies about the textIO.java class not being present, not sure how to resolve that exept post a link to TextIO.java [TextIO.java][1] My code below is updated with a new array of type char to hold values from the original maze (read in from text file and displayed using unicode characters) and also to new variables c_plyrX and c_plyrY which I am thinking should hold the values of plyrX and plyrY and copy them into the new array. When I try to call the replayGame(); method from the menu the maze loads for a second then the console exits so im not sure what I am doing wrong Thanks public class MazeGame { //unicode characters that will define the maze walls, //pathways, and in game characters. final static char WALL = '\u2588'; //wall final static char PATH = '\u2591'; //pathway final static char PLAYER = '\u25EF'; //player final static char ENTRANCE = 'E'; //entrance final static char EXIT = '\u2716'; //exit //declaring member variables which will hold the maze co-ordinates //X = rows, Y = columns static int entX = 0; //entrance X co-ordinate static int entY = 1; //entrance y co-ordinate static int plyrX = 0; static int plyrY = 1; static int exitX = 24; //exit X co-ordinate static int exitY = 37; //exit Y co-ordinate //static member variables which hold maze values //used so values can be accessed from different methods static int rows; //rows variable static int cols; //columns variable static char[][] maze; //defines 2 dimensional array to hold the maze //variables that hold player movement values static char dir; //direction static int spaces; //amount of spaces user can travel //variable to hold amount of moves the user has taken; static int movesTaken = 0; //new array to hold player moves for replaying game static char[][] mazeCopy; static int c_plyrX; static int c_plyrY; /** userMenu method for displaying the user menu which will provide various options for * the user to choose such as play a maze game, get instructions, etc. */ public static void userMenu(){ TextIO.putln("Maze Game"); TextIO.putln("*********"); TextIO.putln("Choose an option."); TextIO.putln(""); TextIO.putln("1. Play the Maze Game."); TextIO.putln("2. View Instructions."); TextIO.putln("3. Replay the last game."); TextIO.putln("4. Exit the Maze Game."); TextIO.putln(""); int option; //variable for holding users option TextIO.put("Type your choice: "); option = TextIO.getlnInt(); //gets users option //switch statement for processing menu options switch(option){ case 1: playMazeGame(); case 2: instructions(); case 3: if (c_plyrX == plyrX && c_plyrY == plyrY)replayGame(); else { TextIO.putln("Option not available yet, you need to play a game first."); TextIO.putln(); userMenu(); } case 4: System.exit(0); //exits the user out of the console default: TextIO.put("Option must be 1, 2, 3 or 4"); } } //end of userMenu /**main method, will call the userMenu and get the users choice and call * the relevant method to execute the users choice. */ public static void main(String[]args){ userMenu(); //calls the userMenu method } //end of main method /**instructions method, displays instructions on how to play * the game to the user/ */ public static void instructions(){ TextIO.putln("To beat the Maze Game you have to move your character"); TextIO.putln("through the maze and reach the exit in as few moves as possible."); TextIO.putln(""); TextIO.putln("Your characer is displayed as a " + PLAYER); TextIO.putln("The maze exit is displayed as a " + EXIT); TextIO.putln("Reach the exit and you have won escaped the maze."); TextIO.putln("To control your character type the direction you want to go"); TextIO.putln("and how many spaces you want to move"); TextIO.putln("for example 'D3' will move your character"); TextIO.putln("down 3 spaces."); TextIO.putln("Remember you can't walk through walls!"); boolean insOption; //boolean variable TextIO.putln(""); TextIO.put("Do you want to play the Maze Game now? (Y or N) "); insOption = TextIO.getlnBoolean(); if (insOption == true)playMazeGame(); else userMenu(); } //end of instructions method /**playMazeGame method, calls the loadMaze method and the charMove method * to start playing the Maze Game. */ public static void playMazeGame(){ loadMaze(); plyrMoves(); } //end of playMazeGame method /**loadMaze method, loads the 39x25 maze from the MazeGame.txt text file * and inserts values from the text file into the maze array and * displays the maze on screen using the unicode block characters. * plyrX and plyrY variables are set at their staring co ordinates so that when * a game is completed and the user selects to play a new game * the player character will always be at position 01. */ public static void loadMaze(){ plyrX = 0; plyrY = 1; TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions maze = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ maze[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == plyrX && j == plyrY){ plyrX = i; plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (maze[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (maze[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (maze[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (maze[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end of loadMaze method /**redrawMaze method, method for redrawing the maze after each move. * */ public static void redrawMaze(){ TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions maze = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ maze[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == plyrX && j == plyrY){ plyrX = i; plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (maze[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (maze[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (maze[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (maze[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end redrawMaze method /**replay game method * */ public static void replayGame(){ c_plyrX = plyrX; c_plyrY = plyrY; TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions mazeCopy = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ mazeCopy[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == c_plyrX && j == c_plyrY){ c_plyrX = i; c_plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (mazeCopy[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (mazeCopy[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (mazeCopy[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (mazeCopy[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end replayGame method /**plyrMoves method, method for moving the players character * around the maze. */ public static void plyrMoves(){ int nplyrX = plyrX; int nplyrY = plyrY; int pMoves; direction(); //UP if (dir == 'U' || dir == 'u'){ nplyrX = plyrX; nplyrY = plyrY; for(pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again."); } else if (pMoves != spaces){ nplyrX =plyrX + 1; } else { plyrX = plyrX-spaces; c_plyrX = plyrX; movesTaken++; } } }//end UP if //DOWN if (dir == 'D' || dir == 'd'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves ++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again"); } else if (pMoves != spaces){ nplyrX = plyrX+1; } else{ plyrX = plyrX+spaces; c_plyrX = plyrX; movesTaken++; } } } //end DOWN if //LEFT if (dir == 'L' || dir =='l'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again"); } else if (pMoves != spaces){ nplyrY = plyrY + 1; } else{ plyrY = plyrY-spaces; c_plyrY = plyrY; movesTaken++; } } } //end LEFT if //RIGHT if (dir == 'R' || dir == 'r'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again."); } else if (pMoves != spaces){ nplyrY += 1; } else{ plyrY = plyrY+spaces; c_plyrY = plyrY; movesTaken++; } } } //end RIGHT if //prints message if player escapes from the maze. if (maze[plyrX][plyrY] == '3'){ TextIO.putln("****Congratulations****"); TextIO.putln(); TextIO.putln("You have escaped from the maze."); TextIO.putln(); userMenu(); } else{ movesTaken++; redrawMaze(); plyrMoves(); } } //end of plyrMoves method /**direction, method * */ public static char direction(){ TextIO.putln("Enter the direction you wish to move in and the distance"); TextIO.putln("i.e D3 = move down 3 spaces"); TextIO.putln("U - Up, D - Down, L - Left, R - Right: "); dir = TextIO.getChar(); if (dir =='U' || dir == 'D' || dir == 'L' || dir == 'R' || dir == 'u' || dir == 'd' || dir == 'l' || dir == 'r'){ spacesMoved(); } else{ loadMaze(); TextIO.putln("Invalid direction!"); TextIO.put("Direction must be one of U, D, L or R"); direction(); } return dir; //returns the value of dir (direction) } //end direction method /**spaces method, gets the amount of spaces the user wants to move * */ public static int spacesMoved(){ TextIO.putln(" "); spaces = TextIO.getlnInt(); if (spaces <= 0){ loadMaze(); TextIO.put("Invalid amount of spaces, try again"); spacesMoved(); } return spaces; } //end spacesMoved method } //end of MazeGame class

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  • fail2ban custom action to permanent ban IPs from China

    - by John Magnolia
    When a IP address gets banned how can I check if the banned IP address is from China. If yes, then add it to the permanent ban list. I have found this nice guide which write the banned IP to file. Reason: I am getting a lot of brute force attacks from China daily, thankfully fail2ban is helping restrict this although they appear to be getting worse and they are just changing their IP Address. Or even better would be if there was a maintained database of known hacker IP addresses. Example 1 Hi, The IP 60.169.78.77 has just been banned by Fail2Ban after 4 attempts against vsftpd. Here are more information about 60.169.78.77: % [whois.apnic.net node-7] % Whois data copyright terms http://www.apnic.net/db/dbcopyright.html inetnum: 60.166.0.0 - 60.175.255.255 netname: CHINANET-AH descr: CHINANET anhui province network descr: China Telecom descr: A12,Xin-Jie-Kou-Wai Street descr: Beijing 100088 country: CN admin-c: CH93-AP tech-c: JW89-AP mnt-by: APNIC-HM mnt-routes: MAINT-CHINANET-AH mnt-lower: MAINT-CHINANET-AH status: ALLOCATED PORTABLE changed: [email protected] 20040721 source: APNIC person: Chinanet Hostmaster nic-hdl: CH93-AP e-mail: [email protected] address: No.31 ,jingrong street,beijing address: 100032 phone: +86-10-58501724 fax-no: +86-10-58501724 country: CN changed: [email protected] 20070416 mnt-by: MAINT-CHINANET source: APNIC person: Jinneng Wang address: 17/F, Postal Building No.120 Changjiang address: Middle Road, Hefei, Anhui, China country: CN phone: +86-551-2659073 fax-no: +86-551-2659287 e-mail: [email protected] nic-hdl: JW89-AP mnt-by: MAINT-NEW changed: [email protected] 19990818 source: APNIC Regards, Fail2Ban Example 2 Hi, The IP 60.169.78.81 has just been banned by Fail2Ban after 4 attempts against vsftpd. Here are more information about 60.169.78.81: % [whois.apnic.net node-6] % Whois data copyright terms http://www.apnic.net/db/dbcopyright.html inetnum: 60.166.0.0 - 60.175.255.255 netname: CHINANET-AH descr: CHINANET anhui province network descr: China Telecom descr: A12,Xin-Jie-Kou-Wai Street descr: Beijing 100088 country: CN admin-c: CH93-AP tech-c: JW89-AP mnt-by: APNIC-HM mnt-routes: MAINT-CHINANET-AH mnt-lower: MAINT-CHINANET-AH status: ALLOCATED PORTABLE changed: [email protected] 20040721 source: APNIC person: Chinanet Hostmaster nic-hdl: CH93-AP e-mail: [email protected] address: No.31 ,jingrong street,beijing address: 100032 phone: +86-10-58501724 fax-no: +86-10-58501724 country: CN changed: [email protected] 20070416 mnt-by: MAINT-CHINANET source: APNIC person: Jinneng Wang address: 17/F, Postal Building No.120 Changjiang address: Middle Road, Hefei, Anhui, China country: CN phone: +86-551-2659073 fax-no: +86-551-2659287 e-mail: [email protected] nic-hdl: JW89-AP mnt-by: MAINT-NEW changed: [email protected] 19990818 source: APNIC Regards, Fail2Ban Example 3 Hi, The IP 222.133.244.99 has just been banned by Fail2Ban after 4 attempts against vsftpd. Here are more information about 222.133.244.99: % [whois.apnic.net node-6] % Whois data copyright terms http://www.apnic.net/db/dbcopyright.html inetnum: 222.133.244.96 - 222.133.244.127 netname: LCZFFHQ country: CN descr: liaochenggovermentfanghuoqiang admin-c: DS95-AP tech-c: DS95-AP status: ASSIGNED NON-PORTABLE changed: [email protected] 20060122 mnt-by: MAINT-CNCGROUP-SD source: APNIC route: 222.132.0.0/14 descr: CNC Group CHINA169 Shandong Province Network country: CN origin: AS4837 mnt-by: MAINT-CNCGROUP-RR changed: [email protected] 20060118 source: APNIC person: Data Communication Bureau Shandong nic-hdl: DS95-AP e-mail: [email protected] address: No.77 Jingsan Road,Jinan,Shandong,P.R.China phone: +86-531-6052611 fax-no: +86-531-6052414 country: CN changed: [email protected] 20050330 mnt-by: MAINT-CNCGROUP-SD source: APNIC Regards, Fail2Ban

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  • Clever DIY Display Showcases Game Consoles While Concealing Cables

    - by Jason Fitzpatrick
    How do you display all your vintage game consoles while keeping them in a clutter free and ready-to-play state? This wall-mounted display does a great job showing off the retro gear while keeping everything tidy. Courteys of German tinker and gamer Holger, the design of the display is deceptively simple. The wall mount is a basic 2×4 frame wrapped in black roofing batten (similar to the lightweight weed-fabric used in gardens). Screw-in mounts for the LACK shelves are positioned every foot or so going up the frame and a small slit in the fabric allows for hidden routing of the cables. While it looks like the consoles are simply on display, they’re actually all hooked up and ready to play. For more photos of the build, hit up the link below. LACK Video Console Shelf with Hidden Cables [IKEAHacker] 7 Ways To Free Up Hard Disk Space On Windows HTG Explains: How System Restore Works in Windows HTG Explains: How Antivirus Software Works

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  • Dynamically creating astar node map by triangular polygonal map

    - by jett
    My game's map format uses a bunch of triangles to make up the platforms and terrain in 2d. Right now I can set up a 2d array of nodes for the astar algorithm that basically is a bunch of rectangles across the maps x and y that can be set to "wall" if the a* algorithm should try to go around it. However I want a function in the map loader to create the node overlay if the nodes are not specified. I was thinking if more than n percent of the a* rectangle overlaid on map was filled by polygons I could mark that entry in the array as "wall". However I'm stuck on how to do this(or even start) where/when the triangles can be overlapping and also of variable size.

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