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  • How to simulate pressure with particles?

    - by BeachRunnerJoe
    I'm trying to simulate pressure with a collection of spherical particles in a Unity game I'm building. A couple notes about the problem: The goal is to fill a constantly changing 2d space/void with small, frictionless spheres. The game is trying to simulate the ever-growing pressure of more objects being shoved into this space. The level itself is constantly scrolling from left to right, meaning if the space's dimensions are not changed by the user it will automatically get smaller (the leftmost part of the space will continually scroll off-screen). I'm wondering what some approaches are that I can take to tackling these problems... Knowing when to detect when there is space to fill and then add spheres to the space. Removing spheres from the space when it is shrinking. Strategies to simulate pressure on the spheres such that they "explode outwards" when more space is created. The current approach I am contemplating is using a constantly moving wall, that is off screen and moves with the screen, as this image illustrates: . This moving wall will push and trap the spheres into the space. As for adding new spheres, I was going to have either (1) spheres replicate themselves upon detecting free space, OR (2) spawn them at the left side of the space (where the wall is) - pushing the rest of the spheres to fill the space. I foresee problems with idea #1 because this likely wouldn't really create/simulate pressure; idea #2 seems more promising, but raises the question of how to provide a location for these new sphere particles to spawn (and the ramifications of spawning them when there IS no space). Thanks so much in advance for your wisdom!

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  • Nifty default controls prevent the rest of my game from rendering

    - by zergylord
    I've been trying to add a basic HUD to my 2D LWJGL game using nifty gui, and while I've been successful in rendering panels and static text on top of the game, using the built-in nifty controls (e.g. an editable text field) causes the rest of my game to not render. The strange part is that I don't even have to render the gui control, merely declaring it appears to cause this problem. I'm truly lost here, so even the vaguest glimmer of hope would be appreciated :-) Some code showing the basic layout of the problem: display setup: // load default styles nifty.loadStyleFile("nifty-default-styles.xml"); // load standard controls nifty.loadControlFile("nifty-default-controls.xml"); screen = new ScreenBuilder("start") {{ layer(new LayerBuilder("baseLayer") {{ childLayoutHorizontal(); //next line causes the problem control(new TextFieldBuilder("input","asdf") {{ width("200px"); }}); }}); }}.build(nifty); nifty.gotoScreen("start"); rendering glMatrixMode(GL_PROJECTION); glLoadIdentity(); GLU.gluOrtho2D(0f,WINDOW_DIMENSIONS[0],WINDOW_DIMENSIONS[1],0f); //I can remove the 2 nifty lines, and the game still won't render nifty.render(true); nifty.update(); glMatrixMode(GL_PROJECTION); glLoadIdentity(); GLU.gluOrtho2D(0f,(float)VIEWPORT_DIMENSIONS[0],0f,(float)VIEWPORT_DIMENSIONS[1]); glTranslatef(translation[0],translation[1],0); for (Bubble bubble:bubbles){ bubble.draw(); } for (Wall wall:walls){ wall.draw(); } for(Missile missile:missiles){ missile.draw(); } for(Mob mob:mobs){ mob.draw(); } agent.draw();

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  • Make Gameobject Stand On Surface Facing Certain Direction

    - by Julian
    I want to make a biped character stand on any surface I click on. Surfaces have up vectors of any of positive or negative X,Y,Z. So imagine a cube with each face being a gameobject whose up vector pointing directly away from the cube. If my character is facing "forward" and I click on a surface which is to the left or right of me ( left or right walls), I want my character to now be standing on that surface but still be facing in the direction he initially was. If I click on a wall which is in the forward path of my character i want him to now be standing on that surface and his forward to now be what was once "up" relative to my character. Here is the code I am working with now. void Update() { if (Input.GetMouseButtonUp (0)) { RaycastHit hit; var ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit)) { Vector3 upVectBefore = transform.up; Vector3 forwardVectBefore = transform.forward; Quaternion rotationVectBefore = transform.rotation; Vector3 hitPosition = hit.transform.position; transform.position = hitPosition; float lookDifference = Vector3.Distance(hit.transform.up, forwardVectBefore); if(Vector3.Distance(hit.transform.up, upVectBefore) < .23) //Same normal { transform.rotation = rotationVectBefore; } else if(lookDifference > 1.412 && lookDifference <= 1.70607) //side wall { transform.up = hit.transform.up; transform.forward = forwardVectBefore; } else //head on wall { transform.up = hit.transform.up; transform.forward = upVectBefore; } } } } The first case "Same normal" works fine, however the other two do not work as I would like them to. Sometimes my character is laying down on the surface or on the wrong side of the surface. Does anyone know nice way of solving this problem?

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  • rigidbody2d.Addforce( ) behaves wieirdly unity 4.3 [on hold]

    - by Lilz Votca Love
    So guys ive edited the question and here is what my problem is i have a player which has a rigidbody2d attached to it.my player is able to doublejump in the air nicely and stick to walls when colliding with them and slowly slides to the ground.All movement is handle through physics and no transform manipulations.here i did something similar to this in the FixedUpdate of my player. void FixedUpdate() { if(wall && Input.GetButtonDown("Jump")) { if(facingright)//player is facing the left side of the wall { rigidbody2D.Addforce(new vector2(-1f,2f)*jumpforce); /*Now the player should jump backwards following this directional vector and should follow a smooth curve which in this part works well*/ } else { rigidbody2D.Addforce(new vector2(1f,2f)*jumpforce); /*Now this is where everything gets complicated as you should have noticed this is the same directional vector only the opposite x axis value and the same amount of force is used but it behaves like the red curve in the picture below*/ } } } bad behaviour and vector in red .I tested the same thing(both addforce methods) for a simple jump and they exactly behave like mentionned above in the picture.so here is my problem.Jumping diagonally forward with rigidbody2d.addforce() do not have the same impact,do not follow the same curve as jumping the opposite direction with the same exact amount of force.if i could fix this or get past this i could implement a walljump system like a ninja jumping in zigzag between two opposite wall to climb them.Any ideas or alternatives?

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  • Ext3 fs: Block bitmap for group 1 not in group (block 0). is fs dead?

    - by ip
    Hi, My company has a server with one big partition with Mysql database and php files. Now this partition seems to be corrupted, as reported from kernel messages when I tried to mount it manually: [329862.817837] EXT3-fs error (device loop1): ext3_check_descriptors: Block bitmap for group 1 not in group (block 0)! [329862.817846] EXT3-fs: group descriptors corrupted! I've tried to recovery it running tools from a PLD livecd. These are the tools I have tested: - e2retrieve - testdisk - photorec - dd_rescue/dd_rhelp - ddrescue - fsck.ext2 - e2salvage without any success. dumpe2fs 1.41.3 (12-Oct-2008) Filesystem volume name: /dev/sda3 Last mounted on: <not available> Filesystem UUID: dd51610b-6de0-4392-a6f3-67160dbc0343 Filesystem magic number: 0xEF53 Filesystem revision #: 1 (dynamic) Filesystem features: has_journal filetype sparse_super Default mount options: (none) Filesystem state: not clean with errors Errors behavior: Continue Filesystem OS type: Linux Inode count: 9502720 Block count: 18987570 Reserved block count: 949378 Free blocks: 11555345 Free inodes: 11858398 First block: 0 Block size: 4096 Fragment size: 4096 Blocks per group: 32768 Fragments per group: 32768 Inodes per group: 16384 Inode blocks per group: 512 Last mount time: Wed Mar 24 09:31:03 2010 Last write time: Mon Apr 12 11:46:32 2010 Mount count: 10 Maximum mount count: 30 Last checked: Thu Jan 1 01:00:00 1970 Check interval: 0 (<none>) Reserved blocks uid: 0 (user root) Reserved blocks gid: 0 (group root) First inode: 11 Inode size: 128 Journal inode: 8 Journal backup: inode blocks dumpe2fs: A block group is missing an inode table while reading journal inode There's any other tools I have to test before considering these disk definitely unrecoverable? Many thanks, ip

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  • SQL Query Not Functioning - No Error Message

    - by gamerzfuse
    // Write the data to the database $query = "INSERT INTO staff (name, lastname, username, password, position, department, birthmonth, birthday, birthyear, location, phone, email, street, city, state, country, zip, tags, photo) VALUES ('$name', '$lastname', '$username', '$password', '$position', '$department', '$birthmonth', '$birthday', '$birthyear', '$location', '$phone', '$email', '$street', '$city', '$state', '$country', '$zip', '$tags', '$photo')"; mysql_query($query); var_dump($query); echo '<p>' . $name . ' has been added to the Employee Directory.</p>'; if (!$query) { die('Invalid query: ' . mysql_error()); } Can someone tell me why the above code produced: string(332) "INSERT INTO staff (name, lastname, username, password, position, department, birthmonth, birthday, birthyear, location, phone, email, street, city, state, country, zip, tags, photo) VALUES ('Craig', 'Hooghiem', 'sdf', 'sdf', 'sdf', 'sdf', '01', '01', 'sdf', 'sdf', '', 'sdf', 'sdf', 'sd', 'sdf', 'sdf', 'sd', 'sdg', 'leftround.gif')" Craig has been added to the Employee Directory. But does not actually add anything into the database table "staff" ? I must be missing something obvious here.

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  • Automapping to EntityKeys in Entity Framework

    - by CodeGrue
    Does anyone have a technique to automap (using Automapper) references to child entities. So say I have a ViewModel: class AddressModel { int Id; string Street; StateModel State; } class StateModel { int Id; string Name; } And I pass this into a repository to map to equivalent entities in Entity Framework. When Automapping, I want it to automap AddressModel.State.ID to the EntityKey of AddressEntity.StateReference. So hand crafted code would look like this: addressEntity.Id = AddressModel.Id; addressEntity.Street = AddressModel.Street addressEntity.StateReference.EntityKey = new EntityKey("MyDB.States", "Id", AddressModel.State.Id); Obviously, when automapper tries to assign an Address.State.Id to the equivalent in EF, an exception is thrown.

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  • How to make query on a property from a joined table in Hibernate using Criteria

    - by Palo
    Hello, I have the following mapping: <hibernate-mapping package="server.modules.stats.data"> <class name="User" table="user"> <id name="id"> <generator class="native"></generator> </id> <many-to-one name="address" column="addressId" unique="true" lazy="false" /> </class> <class name="Address" table="address"> <id name="id"> <generator class="native"></generator> </id> <property name="street" /> </class> </hibernate-mapping> How can I do a Criteria query to select all users living on some street? That is create Criteria query for this SQL: Select * from user join address on user.addressId = address.id where address.street='someStreet'

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  • how can i move ext3 partition to the beginning of drive without losing data?

    - by Felipe Alvarez
    I have a 500GB external drive. It had two partitions, each around 250GB. I removed the first partition. I'd like to move the 2nd to the left, so it consumes 100% of the drive. How can this be accomplished without any GUI tools (CLI only)? fdisk Disk /dev/sdd: 500.1 GB, 500107862016 bytes 255 heads, 63 sectors/track, 60801 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Disk identifier: 0xc80b1f3d Device Boot Start End Blocks Id System /dev/sdd2 29374 60801 252445410 83 Linux parted Model: ST350032 0AS (scsi) Disk /dev/sdd: 500GB Sector size (logical/physical): 512B/512B Partition Table: msdos Number Start End Size Type File system Flags 2 242GB 500GB 259GB primary ext3 type=83 dumpe2fs Filesystem volume name: extstar Last mounted on: <not available> Filesystem UUID: f0b1d2bc-08b8-4f6e-b1c6-c529024a777d Filesystem magic number: 0xEF53 Filesystem revision #: 1 (dynamic) Filesystem features: has_journal dir_index filetype needs_recovery sparse_super large_file Filesystem flags: signed_directory_hash Default mount options: (none) Filesystem state: clean Errors behavior: Continue Filesystem OS type: Linux Inode count: 15808608 Block count: 63111168 Reserved block count: 0 Free blocks: 2449985 Free inodes: 15799302 First block: 0 Block size: 4096 Fragment size: 4096 Blocks per group: 32768 Fragments per group: 32768 Inodes per group: 8208 Inode blocks per group: 513 Filesystem created: Mon Feb 15 08:07:01 2010 Last mount time: Fri May 21 19:31:30 2010 Last write time: Fri May 21 19:31:30 2010 Mount count: 5 Maximum mount count: 29 Last checked: Mon May 17 14:52:47 2010 Check interval: 15552000 (6 months) Next check after: Sat Nov 13 14:52:47 2010 Reserved blocks uid: 0 (user root) Reserved blocks gid: 0 (group root) First inode: 11 Inode size: 256 Required extra isize: 28 Desired extra isize: 28 Journal inode: 8 Default directory hash: half_md4 Directory Hash Seed: d0363517-c095-4f53-baa7-7428c02fbfc6 Journal backup: inode blocks Journal size: 128M

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  • How to clone a model's attributes easily?

    - by Zabba
    I have these models: class Address < ActiveRecord::Base belongs_to :event attr_accessible :street, :city validates :street, :city, :presence => true end class Event < ActiveRecord::Base has_one :address accepts_nested_attributes_for :address end If I do the below assignment in the Events create action and save the event I get an error: #Use the current user's address for the event @event.address_attributes = current_user.address.attributes #Error occurs at the above mentioned line ActiveRecord::RecordNotFound (Couldn't find Address with ID=1 for Event with ID=) I think what's happening is that all the address's attributes (including the primary key) is getting assigned in the @event.address_attributes = line. But all I really want is the "real data" (street, city), not the primary keys or created_at etc to get copied over. I suppose I could write a small method to do this sort of selective copy but I can't help but feel there must be some built-in method for this? What's the best/right way to do this?

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  • My 2D collision code does not work as expected. How do I fix it?

    - by farmdve
    I have a simple 2D game with a tile-based map. I am new to game development, I followed the LazyFoo tutorials on SDL. The tiles are in a bmp file, but each tile inside it corresponds to an internal number of the type of tile(color, or wall). The game is simple, but the code is a lot so I can only post snippets. // Player moved out of the map if((player.box.x < 0)) player.box.x += GetVelocity(player, 0); if((player.box.y < 0)) player.box.y += GetVelocity(player, 1); if((player.box.x > (LEVEL_WIDTH - DOT_WIDTH))) player.box.x -= GetVelocity(player, 0); if((player.box.y > (LEVEL_HEIGHT - DOT_HEIGHT))) player.box.y -= GetVelocity(player, 1); // Now that we are here, we check for collisions if(touches_wall(player.box)) { if(player.box.x < player.prev_x) { player.box.x += GetVelocity(player, 0); } if(player.box.x > player.prev_x) { player.box.x -= GetVelocity(player, 0); } if(player.box.y < player.prev_y) { player.box.y += GetVelocity(player, 1); } if(player.box.y > player.prev_y) { player.box.y -= GetVelocity(player, 1); } } player.prev_x = player.box.x; player.prev_y = player.box.y; Let me explain, player is a structure with the following contents typedef struct { Rectangle box; //Player position on a map(tile or whatever). int prev_x, prev_y; // Previous positions int key_press[3]; // Stores which key was pressed/released. Limited to three keys. E.g Left,right and perhaps jump if possible in 2D int velX, velY; // Velocity for X and Y coordinate. //Health int health; bool main_character; uint32_t jump_ticks; } Player; And Rectangle is just a typedef of SDL_Rect. GetVelocity is a function that according to the second argument, returns the velocity for the X or Y axis. This code I have basically works, however inside the if(touches_wall(player.box)) if statement, I have 4 more. These 4 if statements are responsible for detecting collision on all 4 sides(up,down,left,right). However, they also act as a block for any other movement. Example: I move down the object and collide with the wall, as I continue to move down and still collide with the wall, I wish to move left or right, which is indeed possible(not to mention in 3D games), but remember the 4 if statements? They are preventing me from moving anywhere. The original code on the LazyFoo Productions website has no problems, but it was written in C++, so I had to rewrite most of it to work, which is probably where the problem comes from. I also use a different method of moving, than the one in the examples. Of course, that was just an example. I wish to be able to move no matter at which wall I collide. Before this bit of code, I had another one that had more logic in there, but it was flawed.

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  • Why does my layout repeats in device but looks fine on emulator when an image is added in a Relative Layout?

    - by Honey H
    let me try to explain clearly with what I want here. I have a RelativeLayout that contains a header image and the content below it. Now, when i have a header image and a list view below it, the page fits the screen in the device properly, the layout does not repeat. But when I place an image below the header image, the layout repeats in the device. Meaning i could see 2 header images in the device. Some page, I could see half of the header image that is not supposed to be there (repeated header image). However, in emulator, all the pages looks fine and fit the screen nicely. I tried changing to LinearLayout, RelativeLayout inside LinearLayout, Relative Layout, it gave me the same outcome. I hope someone could tell me why this happened. Thanks. Attached is my layout. <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" android:background="@drawable/bg" > <ImageView android:id="@+id/header" android:contentDescription="@string/image" android:src= "@drawable/header" android:layout_width="fill_parent" android:layout_height="wrap_content" android:adjustViewBounds="true" android:scaleType="centerCrop"/> <RelativeLayout android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerInParent="true" android:orientation="vertical" > <ImageView android:id="@+id/journal" android:layout_width="150dp" android:layout_height="150dp" android:layout_alignTop="@+id/kick" android:adjustViewBounds="true" android:contentDescription="@string/image" android:padding="10dp" android:src="@drawable/favourite_journal" /> <ImageView android:id="@+id/kick" android:layout_width="150dp" android:layout_height="150dp" android:layout_toRightOf="@+id/journal" android:layout_below="@+id/header" android:adjustViewBounds="true" android:contentDescription="@string/image" android:padding="10dp" android:src="@drawable/favourite_kick" /> <ImageView android:id="@+id/labour" android:layout_width="150dp" android:layout_height="150dp" android:layout_below="@+id/journal" android:layout_alignLeft="@+id/journal" android:adjustViewBounds="true" android:contentDescription="@string/image" android:padding="10dp" android:src="@drawable/favourite_labour" /> <ImageView android:id="@+id/share" android:layout_width="150dp" android:layout_height="150dp" android:layout_below="@+id/kick" android:layout_alignLeft="@+id/kick" android:adjustViewBounds="true" android:contentDescription="@string/image" android:padding="10dp" android:src="@drawable/favourite_share" /> </RelativeLayout> </RelativeLayout>

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  • How to represent "{{" in a django template?

    - by rxin
    I'm trying to output in bibtex format in Django and the template looks like this: @{{ pubentry.type }{, author = {{% for author in pubentry.authors.all %}{{ author.first_name }} {{ author.middle_name }} {{ author.last_name }}{% if not forloop.last %} and {% endif %} {% endfor %}}, title = {{{ pubentry.title }}}, journal = {{{ pubentry.journal }}} } The problem is with the "{{{" or "{{%". One way to go around the problem is to add a space after the first "{", but that kind of tamper the format. What's the right way to escape { in Django templates?

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  • Unicorn installation error on Debian 5

    - by Luc
    I am running ruby1.9 on Debian 5, and did not manage to install 'unicorn' with rubygems. I got this error and do not really know how to solve it. Do you have any idea of the possible root cause ? > gem install unicorn Building native extensions. This could take a while... ERROR: Error installing unicorn: ERROR: Failed to build gem native extension. /usr/bin/ruby1.9 extconf.rb checking for CLOCK_MONOTONIC in time.h... yes checking for clockid_t in time.h... yes checking for clock_gettime() in -lrt... yes checking for t_open() in -lnsl... no checking for socket() in -lsocket... no checking for poll() in poll.h... yes checking for getaddrinfo() in sys/types.h,sys/socket.h,netdb.h... yes checking for getnameinfo() in sys/types.h,sys/socket.h,netdb.h... yes checking for struct sockaddr_storage in sys/types.h,sys/socket.h... yes checking for accept4() in sys/socket.h... no checking for sys/select.h... yes checking for ruby/io.h... yes checking for rb_io_t.fd in ruby.h,ruby/io.h... yes checking for rb_io_t.mode in ruby.h,ruby/io.h... yes checking for rb_io_t.pathv in ruby.h,ruby/io.h... no checking for struct RFile in ruby.h,ruby/io.h... yes checking size of struct RFile in ruby.h,ruby/io.h... 24 checking for struct RObject... no checking size of int... 4 checking for rb_io_ascii8bit_binmode()... no checking for rb_thread_blocking_region()... yes checking for rb_thread_io_blocking_region()... no checking for rb_str_set_len()... yes checking for rb_time_interval()... yes checking for rb_wait_for_single_fd()... no creating Makefile make cc -I. -I/usr/include/ruby-1.9.0/x86_64-linux -I/usr/include/ruby-1.9.0 -I. -DHAVE_TYPE_CLOCKID_T -DHAVE_POLL -DHAVE_GETADDRINFO -DHAVE_GETNAMEINFO -DHAVE_TYPE_STRUCT_SOCKADDR_STORAGE -DHAVE_SYS_SELECT_H -DHAVE_RUBY_IO_H -DHAVE_RB_IO_T_FD -DHAVE_ST_FD -DHAVE_RB_IO_T_MODE -DHAVE_ST_MODE -DHAVE_TYPE_STRUCT_RFILE -DSIZEOF_STRUCT_RFILE=24 -DSIZEOF_INT=4 -DHAVE_RB_THREAD_BLOCKING_REGION -DHAVE_RB_STR_SET_LEN -DHAVE_RB_TIME_INTERVAL -D_GNU_SOURCE -DPOSIX_C_SOURCE=1-D_POSIX_C_SOURCE=200112L -fPIC -fno-strict-aliasing -g -g -O2 -O2 -g -Wall -Wno-parentheses -fPIC -o kgio_ext.o -c kgio_ext.c cc -I. -I/usr/include/ruby-1.9.0/x86_64-linux -I/usr/include/ruby-1.9.0 -I. -DHAVE_TYPE_CLOCKID_T -DHAVE_POLL -DHAVE_GETADDRINFO -DHAVE_GETNAMEINFO -DHAVE_TYPE_STRUCT_SOCKADDR_STORAGE -DHAVE_SYS_SELECT_H -DHAVE_RUBY_IO_H -DHAVE_RB_IO_T_FD -DHAVE_ST_FD -DHAVE_RB_IO_T_MODE -DHAVE_ST_MODE -DHAVE_TYPE_STRUCT_RFILE -DSIZEOF_STRUCT_RFILE=24 -DSIZEOF_INT=4 -DHAVE_RB_THREAD_BLOCKING_REGION -DHAVE_RB_STR_SET_LEN -DHAVE_RB_TIME_INTERVAL -D_GNU_SOURCE -DPOSIX_C_SOURCE=1-D_POSIX_C_SOURCE=200112L -fPIC -fno-strict-aliasing -g -g -O2 -O2 -g -Wall -Wno-parentheses -fPIC -o autopush.o -c autopush.c cc -I. -I/usr/include/ruby-1.9.0/x86_64-linux -I/usr/include/ruby-1.9.0 -I. -DHAVE_TYPE_CLOCKID_T -DHAVE_POLL -DHAVE_GETADDRINFO -DHAVE_GETNAMEINFO -DHAVE_TYPE_STRUCT_SOCKADDR_STORAGE -DHAVE_SYS_SELECT_H -DHAVE_RUBY_IO_H -DHAVE_RB_IO_T_FD -DHAVE_ST_FD -DHAVE_RB_IO_T_MODE -DHAVE_ST_MODE -DHAVE_TYPE_STRUCT_RFILE -DSIZEOF_STRUCT_RFILE=24 -DSIZEOF_INT=4 -DHAVE_RB_THREAD_BLOCKING_REGION -DHAVE_RB_STR_SET_LEN -DHAVE_RB_TIME_INTERVAL -D_GNU_SOURCE -DPOSIX_C_SOURCE=1-D_POSIX_C_SOURCE=200112L -fPIC -fno-strict-aliasing -g -g -O2 -O2 -g -Wall -Wno-parentheses -fPIC -o wait.o -c wait.c cc -I. -I/usr/include/ruby-1.9.0/x86_64-linux -I/usr/include/ruby-1.9.0 -I. -DHAVE_TYPE_CLOCKID_T -DHAVE_POLL -DHAVE_GETADDRINFO -DHAVE_GETNAMEINFO -DHAVE_TYPE_STRUCT_SOCKADDR_STORAGE -DHAVE_SYS_SELECT_H -DHAVE_RUBY_IO_H -DHAVE_RB_IO_T_FD -DHAVE_ST_FD -DHAVE_RB_IO_T_MODE -DHAVE_ST_MODE -DHAVE_TYPE_STRUCT_RFILE -DSIZEOF_STRUCT_RFILE=24 -DSIZEOF_INT=4 -DHAVE_RB_THREAD_BLOCKING_REGION -DHAVE_RB_STR_SET_LEN -DHAVE_RB_TIME_INTERVAL -D_GNU_SOURCE -DPOSIX_C_SOURCE=1-D_POSIX_C_SOURCE=200112L -fPIC -fno-strict-aliasing -g -g -O2 -O2 -g -Wall -Wno-parentheses -fPIC -o connect.o -c connect.c cc -I. -I/usr/include/ruby-1.9.0/x86_64-linux -I/usr/include/ruby-1.9.0 -I. -DHAVE_TYPE_CLOCKID_T -DHAVE_POLL -DHAVE_GETADDRINFO -DHAVE_GETNAMEINFO -DHAVE_TYPE_STRUCT_SOCKADDR_STORAGE -DHAVE_SYS_SELECT_H -DHAVE_RUBY_IO_H -DHAVE_RB_IO_T_FD -DHAVE_ST_FD -DHAVE_RB_IO_T_MODE -DHAVE_ST_MODE -DHAVE_TYPE_STRUCT_RFILE -DSIZEOF_STRUCT_RFILE=24 -DSIZEOF_INT=4 -DHAVE_RB_THREAD_BLOCKING_REGION -DHAVE_RB_STR_SET_LEN -DHAVE_RB_TIME_INTERVAL -D_GNU_SOURCE -DPOSIX_C_SOURCE=1-D_POSIX_C_SOURCE=200112L -fPIC -fno-strict-aliasing -g -g -O2 -O2 -g -Wall -Wno-parentheses -fPIC -o poll.o -c poll.c poll.c:11:18: error: st.h: No such file or directory poll.c: In function 'do_poll': poll.c:148: error: 'RUBY_UBF_IO' undeclared (first use in this function) poll.c:148: error: (Each undeclared identifier is reported only once poll.c:148: error: for each function it appears in.) make: *** [poll.o] Error 1 Gem files will remain installed in /usr/lib/ruby/gems/1.9.0/gems/kgio-2.5.0 for inspection. Results logged to /usr/lib/ruby/gems/1.9.0/gems/kgio-2.5.0/ext/kgio/gem_make.out

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  • ASP.NET MVC Facebook

    - by durilai
    I am trying to do a seemingly simple thing, but having trouble accomplishing it. I am trying to automate the posting on my Facebook wall. Basically I have a ASP.NET MVC website that I post updates on, and I want to automatically submit the post to my wall. I see a lot of stuff on FB Connect and getting data, I just want to post. Thanks for any help or guidance. UPDATE: Just trying to resurrect, and be a little more clear in my description as I am not getting anywhere. I have a page that I want with a text box and a button. When I submit the form I want the message to post to my Facebook wall. I thought it was Facebook Connect, but I am getting no where as to how to automatically authenticate myself and post to my wall. I would like to use C# rather than JavaScript. private const string ApplicationKey = "XXXXXXXXXXXXXXXXXXXXXXXXXXXX"; private const string SecretKey = "XXXXXXXXXXXXXXXXXXXXXXXXXX"; private Facebook.Rest.Api _facebookAPI; private Facebook.Session.ConnectSession _connectSession; [AcceptVerbs(HttpVerbs.Post)] public ActionResult Index(FormCollection form) { _connectSession = new Facebook.Session.ConnectSession(ApplicationKey, SecretKey); if (_connectSession.IsConnected()) { _facebookAPI = new Facebook.Rest.Api(_connectSession); string response = _facebookAPI.Stream.Publish("This is a generated test"); } return View(); } } The IsConnected() is returning false. Any help is appreciated.

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  • jQuery, Ajax & PHP submit multiple forms dilemma

    - by user557563
    This is a very simple form that I have found on the web (as I am a jQuery beginner). <!-- this is my jquery --> <script> $(document).ready(function(){ $("form#submit_wall").submit(function() { var message_wall = $('#message_wall').attr('value'); var id = $('#id').attr('value'); $.ajax({ type: "POST", url: "index.php?leht=pildid", data:"message_wall="+ message_wall + "&id="+ id, cache: false, success: function(){ $("ul#wall").prepend(""+message_wall+"", ""+id+""); $("ul#wall li:first").fadeIn(); alert("Thank you for your comment!"); } }); return false; }); }); </script> <!-- this is my HTML+PHP --> some PHP ... while($row_pilt = mysql_fetch_assoc($select_pilt)){ print <form id="submit_wall"> <label for="message_wall">Share your message on the Wall</label> <input type="text" id="message_wall" /> <input type="hidden" id="id" value="'.(int)$row_pilt['id'].'"> <button type="submit">Post to wall</button> </form> and down below is my PHP script that writes to mySQL. It is a pretty straight forward script. However, it is getting little complicated when I submit it. Since I have more than one form on my page (per WHILE PHP LOOP), thus when I submit - only the FIRST form gets submitted. Furthermore, any other subsequent forms that I submit - data is being copied from the first form. Is there any jQuery functions that clear the data? - or is there a better solution. Thanks, Nick

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  • How to speed up this simple mysql query?

    - by Jim Thio
    The query is simple: SELECT TB.ID, TB.Latitude, TB.Longitude, 111151.29341326*SQRT(pow(-6.185-TB.Latitude,2)+pow(106.773-TB.Longitude,2)*cos(-6.185*0.017453292519943)*cos(TB.Latitude*0.017453292519943)) AS Distance FROM `tablebusiness` AS TB WHERE -6.2767668133836 < TB.Latitude AND TB.Latitude < -6.0932331866164 AND FoursquarePeopleCount >5 AND 106.68123318662 < TB.Longitude AND TB.Longitude <106.86476681338 ORDER BY Distance See, we just look at all business within a rectangle. 1.6 million rows. Within that small rectangle there are only 67,565 businesses. The structure of the table is 1 ID varchar(250) utf8_unicode_ci No None Change Change Drop Drop More Show more actions 2 Email varchar(400) utf8_unicode_ci Yes NULL Change Change Drop Drop More Show more actions 3 InBuildingAddress varchar(400) utf8_unicode_ci Yes NULL Change Change Drop Drop More Show more actions 4 Price int(10) Yes NULL Change Change Drop Drop More Show more actions 5 Street varchar(400) utf8_unicode_ci Yes NULL Change Change Drop Drop More Show more actions 6 Title varchar(400) utf8_unicode_ci Yes NULL Change Change Drop Drop More Show more actions 7 Website varchar(400) utf8_unicode_ci Yes NULL Change Change Drop Drop More Show more actions 8 Zip varchar(400) utf8_unicode_ci Yes NULL Change Change Drop Drop More Show more actions 9 Rating Star double Yes NULL Change Change Drop Drop More Show more actions 10 Rating Weight double Yes NULL Change Change Drop Drop More Show more actions 11 Latitude double Yes NULL Change Change Drop Drop More Show more actions 12 Longitude double Yes NULL Change Change Drop Drop More Show more actions 13 Building varchar(200) utf8_unicode_ci Yes NULL Change Change Drop Drop More Show more actions 14 City varchar(100) utf8_unicode_ci No None Change Change Drop Drop More Show more actions 15 OpeningHour varchar(400) utf8_unicode_ci Yes NULL Change Change Drop Drop More Show more actions 16 TimeStamp timestamp on update CURRENT_TIMESTAMP No CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP Change Change Drop Drop More Show more actions 17 CountViews int(11) Yes NULL Change Change Drop Drop More Show more actions The indexes are: Edit Edit Drop Drop PRIMARY BTREE Yes No ID 1965990 A Edit Edit Drop Drop City BTREE No No City 131066 A Edit Edit Drop Drop Building BTREE No No Building 21 A YES Edit Edit Drop Drop OpeningHour BTREE No No OpeningHour (255) 21 A YES Edit Edit Drop Drop Email BTREE No No Email (255) 21 A YES Edit Edit Drop Drop InBuildingAddress BTREE No No InBuildingAddress (255) 21 A YES Edit Edit Drop Drop Price BTREE No No Price 21 A YES Edit Edit Drop Drop Street BTREE No No Street (255) 982995 A YES Edit Edit Drop Drop Title BTREE No No Title (255) 1965990 A YES Edit Edit Drop Drop Website BTREE No No Website (255) 491497 A YES Edit Edit Drop Drop Zip BTREE No No Zip (255) 178726 A YES Edit Edit Drop Drop Rating Star BTREE No No Rating Star 21 A YES Edit Edit Drop Drop Rating Weight BTREE No No Rating Weight 21 A YES Edit Edit Drop Drop Latitude BTREE No No Latitude 1965990 A YES Edit Edit Drop Drop Longitude BTREE No No Longitude 1965990 A YES The query took forever. I think there has to be something wrong there. Showing rows 0 - 29 ( 67,565 total, Query took 12.4767 sec)

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  • JavaOne and Oracle Open World Community Run - Monday, Oct 1, 6:17am PT

    - by arungupta
    Following the tradition from last year, inviting all JavaOne and Oracle Open World attendees to run with me in one of the 10 best cities to run in the US. The running route will start at Ferry Plaza on Embarcadero, go through Fisherman's Wharf, straight up Hyde St, couple of loops around Crooked Street and then back the same route to end at Ferry Plaza. Here is the complete clickable map: The Hyde Street (~300ft in 0.75 miles) and Lombard (~200 ft in 0.15 mile) are challenging elevations and you may cover them once only. Alternatively you may take a simpler route out-and-back by running further up to Marina and Crissy Field. When ? Monday, Oct 1, 2012 I plan to leave at 6:17am PT from the starting point and certainly hope you can join me. Oracle is doing several things to keep Oracle Open World and JavaOne sustainable and reduce the conference footprint. Lets do our share to keep the conference green! Of course, don't forget the Geek Bike Ride is tomorrow.

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  • Thank You For Visiting Us At Oracle OpenWorld And JavaOne

    - by Brandye Barrington
    Thanks to everyone who visited us at the Oracle OpenWorld and JavaOne conferences last week. We always enjoy putting faces with names and meeting those of you who are certified or are interested in Certification. Personally, I spent my week on sunny Taylor street at the Java Certification Zone in Taylor Street Cafe.  I talked to over 100 people last week about certification and handed out over 65 ribbons. The Oracle Certification Lounge at OpenWorld, at Moscone South enjoyed more than 200 visitors over the week. Both locations offered scheduled speakers and available experts, in addition to answers to all of your certification questions and account help when needed. We look forward to this opportunity every year to connect with you face to face. If you didn't make it out this year, we hope to see you next year - perhaps we will be so lucky as to enjoy another unseasonably warm week in San Francisco! Stay tuned to our blog for some customer success stories that we were able to record last week.

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  • Oracle HRMS API – Update Employee Address

    - by PRajkumar
    API - hr_person_address_api.update_person_address   Example -- Consider Employee having Address Line1 -- "50 Main Street" Lets Update Address Line1 -- "60 Main Street" using update address API       DECLARE       ln_address_id                         PER_ADDRESSES.ADDRESS_ID%TYPE;       ln_object_version_number  PER_ADDRESSES.OBJECT_VERSION_NUMBER%TYPE := 1; BEGIN    -- Update Employee Address    -- ----------------------------------------     hr_person_address_api.update_person_address     (    -- Input data elements          -- -----------------------------          p_effective_date                     => TO_DATE('10-JUN-2011'),          p_address_id                          => 16406,          p_address_line1                    => '60 Main Street',          -- Output data elements          -- --------------------------------          p_object_version_number   => ln_object_version_number     );    COMMIT; EXCEPTION       WHEN OTHERS THEN                  ROLLBACK;                  dbms_output.put_line(SQLERRM); END; / SHOW ERR;      

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  • How to split a string with negative numbers using ActionScript 3.0

    - by inzombiak
    I'm having trouble loading my level. I'm using Ogmo to create my level then I import it. I have no problem converting 0's and 1's into an Array, but I can't figure out how to do the same for -1's. It separates the "-" and the "1". Any help would be great. I've posted my code and the XML files below levelXML = new XML(e.target.data); playerX = int(levelXML.Entities.Player.@x); playerY = int(levelXML.Entities.Player.@y); levelGrid = levelXML.Grid; levelGrid = levelGrid.split("\n").join(""); levelTiles = levelXML.Tiles; levelTiles = levelTiles.split("\n").join(""); levelTiles = levelTiles.split(",").join(""); tileArray = levelTiles.split(""); gridArray = levelGrid.split(""); for(i = 0; i <= 34; i++) { levelArray[i] = new Array(); for(j = 0; j <= 34; j++) { if(tileArray[j*35 + i] == 0) { gridArray[j*35+i] = -1; } var currentSymbol = gridArray[j*35+i]; levelArray[i][j] = currentSymbol; if(gridArray[j*35 + i] == 1) { wall = new Wall; addChild(wall); wall.x = i*20 + 10; wall.y = j*20 + 10; } else if(gridArray[j*35 + i] == -1) { pellet = new Pellet; addChild(pellet); pellet.x = i*20 + 10; pellet.y = j*20 + 10; } } } I know the code is very dirty, but I needed a quick fix. Grid exportMode="Bitstring" 11111111111111111111111111111111111 10000000000000000011000000000000001 10000000000000000011000000000000001 10011111001111110011001111110011001 10011111001111110011001111110011001 10011111001111110011001111110011001 10000000000000000000000000000000001 10000000000000000000000000000000001 10011111001100111111100110011111001 10011111001100000100000110011111001 10000000001100000100000110000000001 10000000001111100100111110000000001 11111111001111100100111110011111111 00000001001111100100111110010000000 00000001001100000000000110010000000 11111111001100000000000110011111111 00000000000000111111100000000000000 00000000000000100000100000000000000 11111111001100100000100110011111111 00000001001100111111100110010000000 00000001001100000000000110010000000 11111111001100111111100110011111111 10000000000000000100000000000000001 10000000000000000100000000000000001 10011111001111100100111110011111001 10000011000000000000000000011000001 10000011000000000000000000011000001 11110011001100111111100110011001111 11110011001100111111100110011001111 10000000001100000100000110000000001 10000000001100000100000110000000001 10011111111111100100111111111111001 10000000000000000000000000000000001 10000000000000000000000000000000001 11111111111111111111111111111111111 Tiles tileset="Tiles" exportMode="CSV"-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1 -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1 -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1 -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1 -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1 -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1 -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1 -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1 -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1 -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1 -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1 -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1 -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1 -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1 -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1 -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1 -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,-1 -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,-1 -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,-1 -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,-1 -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,-1 -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,-1 -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,-1 -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,-1 -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,-1 -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,-1 -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,-1 -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,-1 -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,-1 -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,-1 -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1 -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1 -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1 -1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1 -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1

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  • convert home phone wiring to Ethernet

    - by aaa
    can i convert phone wiring in walls to act as only Ethernet network cause the phone wiring is not in use and not connected to the phone company so there is no voltage in the wires i remove the wall plate and i find 6 wires blue,blue/white,green,green/white,orange,orange/white , and i know that Ethernet use 8 here is what i am thinking get Ethernet cable cut it in half and attach wires from wall to the first computer and the same with the other computer so if this is possible do i just attach wires in the same color and ignore brown wire or do i have to rearrange wires , and how much the speed will be thank you in advance

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  • convert home phone wiring to Ethernet

    - by aaa
    can i convert phone wiring in walls to act as only Ethernet network cause the phone wiring is not in use and not connected to the phone company so there is no voltage in the wires i remove the wall plate and i find 6 wires blue,blue/white,green,green/white,orange,orange/white , and i know that Ethernet use 8 here is what i am thinking get Ethernet cable cut it in half and attach wires from wall to the first computer and the same with the other computer so if this is possible do i just attach wires in the same color and ignore brown wire or do i have to rearrange wires , and how much the speed will be thank you in advance

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  • How to import this data set into excel? (column headings on each row delimited by a colon)

    - by Anonymous
    I'm trying to import the following data set into Excel. I've had no luck with the text import wizard. I'd like Excel to make id, name, street, etc the column names and insert each record onto a new row. , id: sdfg:435-345, name: Some Name, type: , street: Address Line 1, Some Place, postalcode: DN2 5FF, city: Cityhere, telephoneNumber: 01234 567890, mobileNumber: 01234 567890, faxNumber: /, url: http://www.website.co.uk, email: [email protected], remark: , geocode: 526.2456;-0.8520, category: some, more, info , id: sdfg:435-345f, name: Some Name, type: , street: Address Line 1, Some Place, postalcode: DN2 5FF, city: Cityhere, telephoneNumber: 01234 567890, mobileNumber: 01234 567890, faxNumber: /, url: http://www.website.co.uk, email: [email protected], remark: , geocode: 526.2456;-0.8520, category: some, more, info Is there any easy way to do this with Excel? I'm struggling to think of a way to convert this to a conventional CSV easily. As far as I can think, I'd have to remove the labels from each line, enclose each line in quotes, then delimit them with commas. Obviously that's made a little more difficult to script though seeing as some fields (address, for instance) contain comma-delimited data. I'm not good with regex at all. What's the best way to tackle this?

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