Search Results

Search found 35500 results on 1420 pages for 'app engine ndb'.

Page 170/1420 | < Previous Page | 166 167 168 169 170 171 172 173 174 175 176 177  | Next Page >

  • GoogleAppEngine : possible to disable FileUpload?

    - by James.Elsey
    Hi, When I deploy my application to GoogleAppEngine I keep getting the following error Uncaught exception from servlet java.lang.NoClassDefFoundError: java.io.FileOutputStream is a restricted class. Please see the Google App Engine developer's guide for more details. at com.google.apphosting.runtime.security.shared.stub.java.io.FileOutputStream.<clinit>(FileOutputStream.java) at org.apache.log4j.FileAppender.setFile(FileAppender.java:289) at org.apache.log4j.FileAppender.activateOptions(FileAppender.java:163) at org.apache.log4j.config.PropertySetter.activate(PropertySetter.java:256) at org.apache.log4j.config.PropertySetter.setProperties(PropertySetter.java:132) at org.apache.log4j.config.PropertySetter.setProperties(PropertySetter.java:96) at org.apache.log4j.PropertyConfigurator.parseAppender(PropertyConfigurator.java:654) at org.apache.log4j.PropertyConfigurator.parseCategory(PropertyConfigurator.java:612) at org.apache.log4j.PropertyConfigurator.configureRootCategory(PropertyConfigurator.java:509) at org.apache.log4j.PropertyConfigurator.doConfigure(PropertyConfigurator.java:415) at org.apache.log4j.PropertyConfigurator.doConfigure(PropertyConfigurator.java:441) at org.apache.log4j.helpers.OptionConverter.selectAndConfigure(OptionConverter.java:468) at org.apache.log4j.LogManager.<clinit>(LogManager.java:122) at org.slf4j.impl.Log4jLoggerFactory.getLogger(Log4jLoggerFactory.java:73) at org.slf4j.LoggerFactory.getLogger(LoggerFactory.java:88) at org.apache.commons.logging.impl.SLF4JLogFactory.getInstance(SLF4JLogFactory.java:155) at org.apache.commons.logging.impl.SLF4JLogFactory.getInstance(SLF4JLogFactory.java:131) at org.apache.commons.logging.LogFactory.getLog(LogFactory.java:685) at org.springframework.web.context.ContextLoader.<clinit>(ContextLoader.java:146) at org.springframework.web.context.ContextLoaderListener.createContextLoader(ContextLoaderListener.java:53) at org.springframework.web.context.ContextLoaderListener.contextInitialized(ContextLoaderListener.java:44) at org.mortbay.jetty.handler.ContextHandler.startContext(ContextHandler.java:548) at org.mortbay.jetty.servlet.Context.startContext(Context.java:136) at org.mortbay.jetty.webapp.WebAppContext.startContext(WebAppContext.java:1250) at org.mortbay.jetty.handler.ContextHandler.doStart(ContextHandler.java:517) at org.mortbay.jetty.webapp.WebAppContext.doStart(WebAppContext.java:467) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:50) at com.google.apphosting.runtime.jetty.AppVersionHandlerMap.createHandler(AppVersionHandlerMap.java:191) at com.google.apphosting.runtime.jetty.AppVersionHandlerMap.getHandler(AppVersionHandlerMap.java:168) at com.google.apphosting.runtime.jetty.JettyServletEngineAdapter.serviceRequest(JettyServletEngineAdapter.java:123) at com.google.apphosting.runtime.JavaRuntime.handleRequest(JavaRuntime.java:243) at com.google.apphosting.base.RuntimePb$EvaluationRuntime$6.handleBlockingRequest(RuntimePb.java:5485) at com.google.apphosting.base.RuntimePb$EvaluationRuntime$6.handleBlockingRequest(RuntimePb.java:5483) at com.google.net.rpc.impl.BlockingApplicationHandler.handleRequest(BlockingApplicationHandler.java:24) at com.google.net.rpc.impl.RpcUtil.runRpcInApplication(RpcUtil.java:398) at com.google.net.rpc.impl.Server$2.run(Server.java:852) at com.google.tracing.LocalTraceSpanRunnable.run(LocalTraceSpanRunnable.java:56) at com.google.tracing.LocalTraceSpanBuilder.internalContinueSpan(LocalTraceSpanBuilder.java:536) at com.google.net.rpc.impl.Server.startRpc(Server.java:807) at com.google.net.rpc.impl.Server.processRequest(Server.java:369) at com.google.net.rpc.impl.ServerConnection.messageReceived(ServerConnection.java:442) at com.google.net.rpc.impl.RpcConnection.parseMessages(RpcConnection.java:319) at com.google.net.rpc.impl.RpcConnection.dataReceived(RpcConnection.java:290) at com.google.net.async.Connection.handleReadEvent(Connection.java:474) at com.google.net.async.EventDispatcher.processNetworkEvents(EventDispatcher.java:831) at com.google.net.async.EventDispatcher.internalLoop(EventDispatcher.java:207) at com.google.net.async.EventDispatcher.loop(EventDispatcher.java:103) at com.google.net.rpc.RpcService.runUntilServerShutdown(RpcService.java:251) at com.google.apphosting.runtime.JavaRuntime$RpcRunnable.run(JavaRuntime.java:404) at java.lang.Thread.run(Unknown Source) I've checked the documentation and it suggests to create a FileUpload class, since I won't be uploading files/documents etc from my application, is this necessary? Is there a way to disable this functionality, or at least bypass this error? I have already provided implementation for a MultipartWrapperFactory.Class as that has been suggested from searching for this error Thanks

    Read the article

  • UITableView like Contact App

    - by Matthias
    Hi, I try to create an UITableView similar to the Standard Contact App, when selecting a contact (i.e. grouped style). But how do I get some controls at the top or at the bottom of the cells, which scroll with the rest? In the Contact App you have at the top the picture together with the name and at the bottom three buttons. Are these just special customized Cells? Or can you have controls directly there? Thanks for your help! Regards Matthias

    Read the article

  • Error starting nginx and passenger 3 for Rails app on Suse Linux

    - by thesis
    I have configured passenger on SuSe Linux using simple configuration procedure (calling passenger command and then installing all libraries wich are needed), but now it throws an error.. Is there any solutions how to fix it? test@linux-p1g4:~/test_app/myapp> passenger start *** ERROR *** Could not start Passenger Nginx core: [alert]: could not open error log file: open() "/tmp/passenger-standalone.22737/logs/error.log" failed (2: No such file or directory) [alert]: Unable to start the Phusion Passenger watchdog because its executable (/var/lib/passenger-standalone/3.0.2-x86_64-ruby1.8.7-linux-gcc4.5.0-1002/suppor t/agents/PassengerWatchdog) does not exist. This probably means that your Phusion Passenger installation is broken or incomplete, or that your 'passenger_root' directive is set to the wrong value. Please reinstall Phusion Passenger or fix your 'passenger_root' directive, whichever is applicable. (-1: Unknown error 18446744073709551615) Stopping web server... done

    Read the article

  • Building XUL app a-la SongBird

    - by Ben
    Hi, I've started exploring XUL Runner as a potential tool for an upcoming app. I can get some good examples running using the command line xulrunner-bin myapp. How can compile it all in a native looking application, like SongBird does. I understand SongBird packages the entire xul runtime with it, and I'm happy with that. I'm just wondering is there are any tool I can use to compile my xul project as a standalone app? Any Mac and/or PC hint much appreciated! EDIT: I guess what I'm looking for is a way to generate a Mac and/or PC XUL stub application (but not an installer). Is there something like that? cheers Ben

    Read the article

  • Problem -- My Android "Hello World" App Won't Say 'Hello"

    - by keith
    Hello, I hope that I have come to the right post for a beginner’s question abut Android programming. If not, please feel free to direct me to a better forum. I created a hello world application, and the system generated most of the Android language below. When running the app without the system.out statement, there is no “hello” in the emulator. Then, using the Eclipse tutorial, I read that I can add the system.out.println statement to main. Again the app runs, but there is no output. What am I not understanding here? android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="@string/hello" System.out.println =" Hello world!" / Thank you, Keith

    Read the article

  • Crawling engine architecture - Java/ Perl integration

    - by Bigtwinz
    Hi all, I am looking to develop a management and administration solution around our webcrawling perl scripts. Basically, right now our scripts are saved in SVN and are manually kicked off by SysAdmin/devs etc. Everytime we need to retrieve data from new sources we have to create a ticket with business instructions and goals. As you can imagine, not an optimal solution. There are 3 consistent themes with this system: the retrieval of data has a "conceptual structure" for lack of a better phrase i.e. the retrieval of information follows a particular path we are only looking for very specific information so we dont have to really worry about extensive crawling for awhile (think thousands-tens of thousands of pages vs millions) crawls are url-based instead of site-based. As I enhance this alpha version to a more production-level beta I am looking to add automation and management of the retrieval of data. Additionally our other systems are Java (which I'm more proficient in) and I'd like to compartmentalize the perl aspects so we dont have to lean heavily on outside help. I've evaluated the usual suspects Nutch, Droid etc but the time spent on modifying those frameworks to suit our specific information retrieval cant be justified. So I'd like your thoughts regarding the following architecture. I want to create a solution which use Java as the interface for managing and execution of the perl scripts use Java for configuration and data access stick with perl for retrieval An example use case would be a data analyst delivers us a requirement for crawling perl developer creates the required script and uses this webapp to submit the script (which gets saved to the filesystem) the script gets kicked off from the webapp with specific parameters .... Webapp should be able to create multiple threads of the perl script to initiate multiple crawlers. So questions are what do you think how solid is integration between Java and Perl specifically from calling perl from java has someone used such a system which actually is part perl repository The goal really is to not have a whole bunch of unorganized perl scripts and put some management and organization on our information retrieval. Also, I know I can use perl do do the web part of what we want - but as I mentioned before - trying to keep perl focused. But it seems assbackwards I'm not adverse to making it an all perl solution. Open to any all suggestions and opinions. Thanks

    Read the article

  • Error Domain=SKErrorDomain Code=3 UserInfo=0x2a5a00 "Cannot connect to iTunes Store"

    - by SKk
    I am trying to implement InApp purchase in my application. I have implemented it as per Apple's programming guide and it(code) was working fine until I created new application, appid, provisioning profile and in-app products @ another developer account. Now, it gives me following error. Error Domain=SKErrorDomain Code=3 UserInfo=0x2a5a00 "Cannot connect to iTunes Store" Same code works fine if I use previous developer account's appid, pro-certificate and product ids. This is very strange issue, I double checked product id names and other things still facing same error. Any clue..?

    Read the article

  • Printing Stdout In Command Line App Without Overwriting Pending User Input

    - by Chris S
    In a basic Unix-shell app, how would you print to stdout without disturbing any pending user input. e.g. Below is a simple Python app that echos user input. A thread running in the background prints a counter every 1 second. import threading, time class MyThread( threading.Thread ): running = False def run(self): self.running = True i = 0 while self.running: i += 1 time.sleep(1) print i t = MyThread() t.daemon = True t.start() try: while 1: inp = raw_input('command> ') print inp finally: t.running = False Note how the thread mangles the displayed user input as they type it (e.g. hell1o wo2rld3). How would you work around that, so that the shell writes a new line while preserving the line the user's currently typing on?

    Read the article

  • osx run app on every file in folder

    - by Charles
    I want to use jsmin to minify every js file in a directory, and js files in subfolders as well. I would want to use the compiled vers of jsmin found here: http://www.ejeliot.com/blog/73 What is the osx equivalent of a batch file? Looking for something like this for OSX: http://superuser.com/questions/116417/run-a-batch-command-for-every-file-in-a-directory Thanks.

    Read the article

  • How to add a skin engine to asp.net MVC system

    - by Am
    I'm implementing a solution in ASP.NET MVC that later can be applied to couple of other fields. To do so it will require to re-brand the UI even though the underlying business logic wont need to change. I'd like to write the code in such a way that will allow other developers to only develop code that will only changes the UI. This is similar to the way that themes can be written against Wordpress Blog software. Can any one suggest how to organize my project to make such feature work?

    Read the article

  • Problem in In-App purchase-consumable model

    - by kunal-dutta
    I have created a nonconsumable in app purchase item and now I want to create a consumable in-app purchase by which a user to buy it every time he uses it,and also I want to create a subscription model In-App purchase. Everything works as expected except when I buy the item more than one time, iPhone pop ups a message saying "You've already purchased the item. Do You want to buy it again?". Is It possible to disable this dialog and proceed to the actual purchase?And what will have to change in following code with different model:- in InApp purchase manager.m: @implementation InAppPurchaseManager //@synthesize purchasableObjects; //@synthesize storeObserver; @synthesize proUpgradeProduct; @synthesize productsRequest; //BOOL featureAPurchased; //BOOL featureBPurchased; //static InAppPurchaseManager* _sharedStoreManager; // self (void)dealloc { //[_sharedStoreManager release]; //[storeObserver release]; [super dealloc]; } (void)requestProUpgradeProductData { NSSet *productIdentifiers = [NSSet setWithObject:@"com.vigyaapan.iWorkOut1" ]; productsRequest = [[SKProductsRequest alloc] initWithProductIdentifiers:productIdentifiers]; productsRequest.delegate = self; [productsRequest start]; // we will release the request object in the delegate callback } pragma mark - pragma mark SKProductsRequestDelegate methods (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response { //NSArray *products = response.products; //proUpgradeProduct = [products count] == 1 ? [[products firstObject] retain]: nil; if (proUpgradeProduct) { NSLog(@"Product title: %@", proUpgradeProduct.localizedTitle); NSLog(@"Product description: %@", proUpgradeProduct.localizedDescription); NSLog(@"Product price: %@", proUpgradeProduct.price); NSLog(@"Product id:%@", proUpgradeProduct.productIdentifier); } /*for (NSString invalidProductId in response.invalidProductIdentifiers) { NSLog(@"Invalid product id: %@" , invalidProductId); }/ //finally release the reqest we alloc/init’ed in requestProUpgradeProductData [productsRequest release]; [[NSNotificationCenter defaultCenter] postNotificationName:kInAppPurchaseManagerProductsFetchedNotification object:self userInfo:nil]; } pragma - pragma Public methods /* call this method once on startup*/ (void)loadStore { /* restarts any purchases if they were interrupted last time the app was open*/ [[SKPaymentQueue defaultQueue] addTransactionObserver:self]; /* get the product description (defined in early sections)*/ [self requestProUpgradeProductData]; } /* call this before making a purchase*/ (BOOL)canMakePurchases { return [SKPaymentQueue canMakePayments]; } /* kick off the upgrade transaction*/ (void)purchaseProUpgrade { SKPayment *payment = [SKPayment paymentWithProductIdentifier:@"9820091347"]; [[SKPaymentQueue defaultQueue] addPayment:payment]; } pragma - pragma Purchase helpers /* saves a record of the transaction by storing the receipt to disk*/ (void)recordTransaction:(SKPaymentTransaction )transaction { if ([transaction.payment.productIdentifier isEqualToString:kInAppPurchaseProUpgradeProductId]) { / save the transaction receipt to disk*/ [[NSUserDefaults standardUserDefaults] setValue:transaction.transactionReceipt forKey:@"proUpgradeTransactionReceipt" ]; [[NSUserDefaults standardUserDefaults] synchronize]; } } /* enable pro features*/ (void)provideContent:(NSString )productId { if ([productId isEqualToString:kInAppPurchaseProUpgradeProductId]) { / enable the pro features*/ [[NSUserDefaults standardUserDefaults] setBool:YES forKey:@"isProUpgradePurchased" ]; [[NSUserDefaults standardUserDefaults] synchronize]; } } (void)finishTransaction:(SKPaymentTransaction )transaction wasSuccessful:(BOOL)wasSuccessful { // / remove the transaction from the payment queue.*/ [[SKPaymentQueue defaultQueue] finishTransaction:transaction]; NSDictionary *userInfo = [NSDictionary dictionaryWithObjectsAndKeys:transaction, @"transaction" , nil]; if (wasSuccessful) { /* send out a notification that we’ve finished the transaction*/ [[NSNotificationCenter defaultCenter]postNotificationName:kInAppPurchaseManagerTransactionSucceededNotification object:self userInfo:userInfo]; } else { /* send out a notification for the failed transaction*/ [[NSNotificationCenter defaultCenter] postNotificationName:kInAppPurchaseManagerTransactionFailedNotification object:self userInfo:userInfo]; } } (void)completeTransaction:(SKPaymentTransaction *)transaction { [self recordTransaction:transaction]; [self provideContent:transaction.payment.productIdentifier]; [self finishTransaction:transaction wasSuccessful:YES]; } (void)restoreTransaction:(SKPaymentTransaction *)transaction { [self recordTransaction:transaction.originalTransaction]; [self provideContent:transaction.originalTransaction.payment.productIdentifier]; [self finishTransaction:transaction wasSuccessful:YES]; } (void)failedTransaction:(SKPaymentTransaction )transaction { if (transaction.error.code != SKErrorPaymentCancelled) { / error!/ [self finishTransaction:transaction wasSuccessful:NO]; } else { / this is fine, the user just cancelled, so don’t notify*/ [[SKPaymentQueue defaultQueue] finishTransaction:transaction]; } } (void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions { for (SKPaymentTransaction *transaction in transactions) { switch (transaction.transactionState) { case SKPaymentTransactionStatePurchased: [self completeTransaction:transaction]; break; case SKPaymentTransactionStateFailed: [self failedTransaction:transaction]; break; case SKPaymentTransactionStateRestored: [self restoreTransaction:transaction]; break; default: break; } } } @end in SKProduct.m:- @implementation SKProduct (LocalizedPrice) - (NSString *)localizedPrice { NSNumberFormatter *numberFormatter = [[NSNumberFormatter alloc] init]; [numberFormatter setFormatterBehavior:NSNumberFormatterBehavior10_4]; [numberFormatter setNumberStyle:NSNumberFormatterCurrencyStyle]; [numberFormatter setLocale:self.priceLocale]; NSString *formattedString = [numberFormatter stringFromNumber:self.price]; [numberFormatter release]; return formattedString; }

    Read the article

  • iPhone apps causing battery to drain out

    - by saurabh
    Hi, Recently my iPhone battery started to discharge in just one day. I do not use my iPhone much (less than 1 hour a day). and then while discussing it with couple of colleagues, I heard that there are some apps which even if installed on your iPhone can cause your battery to drain out faster. It does not matter if you are not using those apps, only having them installed was enough to cause battery drain. I have heard this from couple of my techie friends as well and thus had to put some credibility to it. Being an iPhone developer, I don't think that is possible. Do you think if this is possible for an app to cause battery drain just by being installed there on iPhone?

    Read the article

  • App.config for SpecFlow not recognized

    - by INTPnerd
    How do I get my App.config file to be recognized/used? I have tried placing it in the top folder of my project and in the same folder as my feature files. Here are the contents of my App.config file: <?xml version="1.0" encoding="utf-8" ?> <configuration> <configSections> <section name="specFlow" type="TechTalk.SpecFlow.Configuration.ConfigurationSectionHandler, TechTalk.SpecFlow"/> </configSections> <specFlow> <runtime detectAmbiguousMatches="true" stopAtFirstError="false" missingOrPendingStepsOutcome="Error" /> </specFlow> </configuration> Specifically I am trying to tell NUnit to have a fail result when there is a missing or pending step which is why I am specifying "Error" for this.

    Read the article

  • flash core engine by Dinesh [closed]

    - by hdinesh
    This post was a dump of the following code (without the highlights). No question, just a dump. Please update this q. with a real question to have it reopened. You (the asker) risk to be flagged as spammer (if not already) and a bad reputation. This is a q/a site, not a site to promote your own code libraries. package facers { import flash.display.*; import flash.events.*; import flash.geom.ColorTransform; import flash.utils.Dictionary; import org.papervision3d.cameras.*; import org.papervision3d.scenes.*; import org.papervision3d.objects.*; import org.papervision3d.objects.special.*; import org.papervision3d.objects.primitives.*; import org.papervision3d.materials.*; import org.papervision3d.events.FileLoadEvent; import org.papervision3d.materials.special.*; import org.papervision3d.materials.shaders.*; import org.papervision3d.materials.utils.*; import org.papervision3d.lights.*; import org.papervision3d.render.*; import org.papervision3d.view.*; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.events.*; import org.papervision3d.core.utils.*; import org.papervision3d.core.geom.renderables.Vertex3D; import caurina.transitions.*; public class Main extends Sprite { public var viewport :BasicView; public var displayObject :DisplayObject3D; private var light :PointLight3D; private var shadowPlane :Plane; private var dataArray :Array; private var material :BitmapFileMaterial; private var planeByContainer :Dictionary = new Dictionary(); private var paperSize :Number = 0.5; private var cloudSize :Number = 1500; private var rotSize :Number = 360; private var maxAlbums :Number = 50; private var num :Number = 0; public function Main():void { trace("START APPLICATION"); viewport = new BasicView(1024, 690, true, true, CameraType.FREE); viewport.camera.zoom = 50; viewport.camera.extra = { goPosition: new DisplayObject3D(),goTarget: new DisplayObject3D() }; addChild(viewport); displayObject = new DisplayObject3D(); viewport.scene.addChild(displayObject); createAlbum(); addEventListener(Event.ENTER_FRAME, onRenderEvent); } private function createAlbum() { dataArray = new Array("images/thums/pic1.jpg", "images/thums/pic2.jpg", "images/thums/pic3.jpg", "images/thums/pic4.jpg", "images/thums/pic5.jpg", "images/thums/pic6.jpg", "images/thums/pic7.jpg", "images/thums/pic8.jpg", "images/thums/pic9.jpg", "images/thums/pic10.jpg", "images/thums/pic1.jpg", "images/thums/pic2.jpg", "images/thums/pic3.jpg", "images/thums/pic4.jpg", "images/thums/pic5.jpg", "images/thums/pic6.jpg", "images/thums/pic7.jpg", "images/thums/pic8.jpg", "images/thums/pic9.jpg", "images/thums/pic10.jpg"); for (var i:int = 0; i < dataArray.length; i++) { material = new BitmapFileMaterial(dataArray[i]); material.doubleSided = true; material.addEventListener(FileLoadEvent.LOAD_COMPLETE, loadMaterial); } } public function loadMaterial(event:Event) { var plane:Plane = new Plane(material, 300, 180); displayObject.addChild(plane); var _x:int = Math.random() * cloudSize - cloudSize/2; var _y:int = Math.random() * cloudSize - cloudSize/2; var _z:int = Math.random() * cloudSize - cloudSize/2; var _rotationX:int = Math.random() * rotSize; var _rotationY:int = Math.random() * rotSize; var _rotationZ:int = Math.random() * rotSize; Tweener.addTween(plane, { x:_x, y:_y, z:_z, rotationX:_rotationX, rotationY:_rotationY, rotationZ:_rotationZ, time:5, transition:"easeIn" } ); } protected function onRenderEvent(event:Event):void { var rotY: Number = (mouseY-(stage.stageHeight/2))/(900/2)*(1200); var rotX: Number = (mouseX-(stage.stageWidth/2))/(600/2)*(-1200); displayObject.rotationY = viewport.camera.x + (rotX - viewport.camera.x) / 50; displayObject.rotationX = viewport.camera.y + (rotY - viewport.camera.y) / 30; viewport.singleRender(); } } } package designLab.events { import flash.display.BlendMode; import flash.display.Sprite; import flash.events.Event; import flash.filters.BlurFilter; // Import designLab import designLab.layer.IntroLayer; import designLab.shadow.ShadowCaster; import designLab.utils.LayerConstant; // Import Papervision3D import org.papervision3d.cameras.*; import org.papervision3d.scenes.*; import org.papervision3d.objects.*; import org.papervision3d.objects.special.*; import org.papervision3d.objects.primitives.*; import org.papervision3d.materials.*; import org.papervision3d.materials.special.*; import org.papervision3d.materials.shaders.*; import org.papervision3d.materials.utils.*; import org.papervision3d.lights.*; import org.papervision3d.render.*; import org.papervision3d.view.*; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.events.*; import org.papervision3d.core.utils.*; import org.papervision3d.core.geom.renderables.Vertex3D; public class CoreEnging extends Sprite { public var viewport :BasicView; // Create BasicView public var displayObject :DisplayObject3D; // Create DisplayObject public var shadowCaster :ShadowCaster; // Create ShadowCaster private var light :PointLight3D; // Create PointLight private var shadowPlane :Plane; // Create Plane private var layer :LayerConstant; // Create constant resource layer private static var instance :CoreEnging; // Create CoreEnging class static instance // CoreEnging class static instance mathod function public static function getinstance() { if (instance != null) return instance; else { instance = new CoreEnging(); return instance; } } // CoreEnging constrictor public function CoreEnging () { trace("INFO: Design Lab Application : Core Enging v0.1"); layer = new LayerConstant(); viewport = new BasicView(900, 600, true, true, CameraType.FREE); // pass the width, height, scaleToStage, interactive, cameraType to BasicView viewport.camera.zoom = 100; // Define the zoom level of camera addChild(viewport); createFloor(); // Create the floor displayObject = new DisplayObject3D(); // Create new instance of DisplayObject viewport.scene.addChild(displayObject); // Add the DisplayObject to the BasicView light = new PointLight3D(); // Create new instance of PointLight light.z = -50; // Position the Z of create instance light.x = 0; //Position the X of create instance light.rotationZ = 45; //Position the rotation angel of the Z of create instance light.y = 500; //Position the Y of create instance shadowCaster = new ShadowCaster("shadow", 0x000000, BlendMode.MULTIPLY, .1, [new BlurFilter(20, 20, 1)]); // pass shadowcaster name, color, blend mode, alpha and filters shadowCaster.setType(ShadowCaster.SPOTLIGHT); // Define the shadow type addEventListener(Event.ENTER_FRAME, onRenderEvent); // Add frame render event } // Start create floor public function createFloor() { var spr:Sprite = new Sprite(); // Create Sprite spr.graphics.beginFill(0xFFFFFF); // Define the fill color for sprite spr.graphics.drawRect(0, 0, 600, 600); // Define the X, Y, width, height of the sprite var sprMaterial:MovieMaterial = new MovieMaterial(spr, true, true, true); //Create a texture from an existing sprite instance shadowPlane = new Plane(sprMaterial, 2000, 2000, 1, 1); // create new instance of the Plane and pass the texture material, width, height, segmentsW and segmentsH shadowPlane.rotationX = 80; //Position the rotation angel of the X of Plane shadowPlane.y = -200; //Position the Y of Plane viewport.scene.addChild(shadowPlane); // Add the Plane to the BasicView } // switch method function of the page layer control public function addLayer(type:String) { switch (type) { case layer.INTRO: var intro:IntroLayer = new IntroLayer(); break; } } // Create get mathod function for DisplayObject public function getDisplayObject():DisplayObject3D { return displayObject; } // Create get mathod function for BasicView public function getViewport():BasicView { return viewport; } // Rendering function protected function onRenderEvent(event:Event):void { var rotY: Number = (mouseY-(stage.stageHeight/2))/(900/2)*(1200); var rotX: Number = (mouseX-(stage.stageWidth/2))/(600/2)*(-1200); displayObject.rotationY = viewport.camera.x + (rotX - viewport.camera.x) / 50; displayObject.rotationX = viewport.camera.y + (rotY - viewport.camera.y) / 30; // Remove the shadow shadowCaster.invalidate(); // create new shadow on DisplayObject move shadowCaster.castModel(displayObject, light, shadowPlane); viewport.singleRender(); } } } package designLab.layer { import flash.display.Sprite; import flash.events.Event; // Import designLab import designLab.materials.iBusinessCard; import designLab.events.CoreEnging; // Import Papervision3D import org.papervision3d.objects.primitives.Cube; import org.papervision3d.materials.ColorMaterial; import org.papervision3d.materials.MovieMaterial; public class IntroLayer { // IntroLayer constrictor public function IntroLayer() { trace("INFO: Load Intro layer"); var indexDP:DP_index = new DP_index(); //Create the library MovieClip var blackMaterial:MovieMaterial = new MovieMaterial(indexDP, true); //Create a texture from an existing library MovieClip instance blackMaterial.smooth = true; blackMaterial.doubleSided = false; var mycolor:ColorMaterial = new ColorMaterial(0x000000); //Create solid color material var mycard:iBusinessCard = new iBusinessCard(blackMaterial, blackMaterial, mycolor, 372, 10, 207); // Create custom 3D cube object to pass the Front, Back, All, CubeWidth, CubeDepth and CubeHeight CoreEnging.getinstance().getDisplayObject().addChild(mycard.create3DCube()); // Add the custom 3D cube to the DisplayObject } } } package designLab.materials { import flash.display.*; import flash.events.*; // Import Papervision3D import org.papervision3d.materials.*; import org.papervision3d.materials.utils.MaterialsList; import org.papervision3d.objects.primitives.Cube; public class iBusinessCard extends Sprite { private var materialsList :MaterialsList; private var cube :Cube; private var Front :MovieMaterial = new MovieMaterial(); private var Back :MovieMaterial = new MovieMaterial(); private var All :ColorMaterial = new ColorMaterial(); private var CubeWidth :Number; private var CubeDepth :Number; private var CubeHeight :Number; public function iBusinessCard(Front:MovieMaterial, Back:MovieMaterial, All:ColorMaterial, CubeWidth:Number, CubeDepth:Number, CubeHeight:Number) { setFront(Front); setBack(Back); setAll(All); setCubeWidth(CubeWidth); setCubeDepth(CubeDepth); setCubeHeight(CubeHeight); } public function create3DCube():Cube { materialsList = new MaterialsList(); materialsList.addMaterial(Front, "front"); materialsList.addMaterial(Back, "back"); materialsList.addMaterial(All, "left"); materialsList.addMaterial(All, "right"); materialsList.addMaterial(All, "top"); materialsList.addMaterial(All, "bottom"); cube = new Cube(materialsList, CubeWidth, CubeDepth, CubeHeight); cube.x = 0; cube.y = 0; cube.z = 0; cube.rotationY = 180; return cube; } public function setFront(Front:MovieMaterial) { this.Front = Front; } public function getFront():MovieMaterial { return Front; } public function setBack(Back:MovieMaterial) { this.Back = Back; } public function getBack():MovieMaterial { return Back; } public function setAll(All:ColorMaterial) { this.All = All; } public function getAll():ColorMaterial { return All; } public function setCubeWidth(CubeWidth:Number) { this.CubeWidth = CubeWidth; } public function getCubeWidth():Number { return CubeWidth; } public function setCubeDepth(CubeDepth:Number) { this.CubeDepth = CubeDepth; } public function getCubeDepth():Number { return CubeDepth; } public function setCubeHeight(CubeHeight:Number) { this.CubeHeight = CubeHeight; } public function getCubeHeight():Number { return CubeHeight; } } } package designLab.shadow { import flash.display.Sprite; import flash.filters.BlurFilter; import flash.geom.Point; import flash.geom.Rectangle; import flash.utils.Dictionary; import org.papervision3d.core.geom.TriangleMesh3D; import org.papervision3d.core.geom.renderables.Triangle3D; import org.papervision3d.core.geom.renderables.Vertex3D; import org.papervision3d.core.math.BoundingSphere; import org.papervision3d.core.math.Matrix3D; import org.papervision3d.core.math.Number3D; import org.papervision3d.core.math.Plane3D; import org.papervision3d.lights.PointLight3D; import org.papervision3d.materials.MovieMaterial; import org.papervision3d.objects.DisplayObject3D; import org.papervision3d.objects.primitives.Plane; public class ShadowCaster { private var vertexRefs:Dictionary; private var numberRefs:Dictionary; private var lightRay:Number3D = new Number3D() private var p3d:Plane3D = new Plane3D(); public var color:uint = 0; public var alpha:Number = 0; public var blend:String = ""; public var filters:Array; public var uid:String; private var _type:String = "point"; private var dir:Number3D; private var planeBounds:Dictionary; private var targetBounds:Dictionary; private var models:Dictionary; public static var DIRECTIONAL:String = "dir"; public static var SPOTLIGHT:String = "spot"; public function ShadowCaster(uid:String, color:uint = 0, blend:String = "multiply", alpha:Number = 1, filters:Array=null) { this.uid = uid; this.color = color; this.alpha = alpha; this.blend = blend; this.filters = filters ? filters : [new BlurFilter()]; numberRefs = new Dictionary(true); targetBounds = new Dictionary(true); planeBounds = new Dictionary(true); models = new Dictionary(true); } public function castModel(model:DisplayObject3D, light:PointLight3D, plane:Plane, faces:Boolean = true, cull:Boolean = false):void{ var ar:Array; if(models[model]) { ar = models[model]; }else{ ar = new Array(); getChildMesh(model, ar); models[model] = ar; } var reset:Boolean = true; for each(var t:TriangleMesh3D in ar){ if(faces) castFaces(light, t, plane, cull, reset); else castBoundingSphere(light, t, plane, 0.75, reset); reset = false; } } private function getChildMesh(do3d:DisplayObject3D, ar):void{ if(do3d is TriangleMesh3D) ar.push(do3d); for each(var d:DisplayObject3D in do3d.children) getChildMesh(d, ar); } public function setType(type:String="point"):void{ _type = type; } public function getType():String{ return _type; } public function castBoundingSphere(light:PointLight3D, target:TriangleMesh3D, plane:Plane, scaleRadius:Number=0.8, clear:Boolean = true):void{ var planeVertices:Array = plane.geometry.vertices; //convert to target space? var world:Matrix3D = plane.world; var inv:Matrix3D = Matrix3D.inverse(plane.transform); var lp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(inv, lp); p3d.setNormalAndPoint(plane.geometry.faces[0].faceNormal, new Number3D()); var b:BoundingSphere = target.geometry.boundingSphere; var bounds:Object = planeBounds[plane]; if(!bounds){ bounds = plane.boundingBox(); planeBounds[plane] = bounds; } var tbounds:Object = targetBounds[target]; if(!tbounds){ tbounds = target.boundingBox(); targetBounds[target] = tbounds; } var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); var castClip:Sprite = getCastClip(plane); castClip.blendMode = this.blend; castClip.filters = this.filters; castClip.alpha = this.alpha; if(clear) castClip.graphics.clear(); vertexRefs = new Dictionary(true); var tlp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(Matrix3D.inverse(target.world), tlp); var center:Number3D = new Number3D(tbounds.min.x+tbounds.size.x*0.5, tbounds.min.y+tbounds.size.y*0.5, tbounds.min.z+tbounds.size.z*0.5); var dif:Number3D = Number3D.sub(lp, center); dif.normalize(); var other:Number3D = new Number3D(); other.x = -dif.y; other.y = dif.x; other.z = 0; other.normalize(); var cross:Number3D = Number3D.cross(new Number3D(plane.transform.n12, plane.transform.n22, plane.transform.n32), p3d.normal); cross.normalize(); //cross = new Number3D(-dif.y, dif.x, 0); //cross.normalize(); cross.multiplyEq(b.radius*scaleRadius); if(_type == DIRECTIONAL){ var oPos:Number3D = new Number3D(target.x, target.y, target.z); Matrix3D.multiplyVector(target.world, oPos); Matrix3D.multiplyVector(inv, oPos); dir = new Number3D(oPos.x-lp.x, oPos.y-lp.y, oPos.z-lp.z); } //numberRefs = new Dictionary(true); var pos:Number3D; var c2d:Point; var r2d:Point; //_type = SPOTLIGHT; pos = projectVertex(new Vertex3D(center.x, center.y, center.z), lp, inv, target.world); c2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); pos = projectVertex(new Vertex3D(center.x+cross.x, center.y+cross.y, center.z+cross.z), lp, inv, target.world); r2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); var dx:Number = r2d.x-c2d.x; var dy:Number = r2d.y-c2d.y; var rad:Number = Math.sqrt(dx*dx+dy*dy); castClip.graphics.beginFill(color); castClip.graphics.moveTo(c2d.x, c2d.y); castClip.graphics.drawCircle(c2d.x, c2d.y, rad); castClip.graphics.endFill(); } public function getCastClip(plane:Plane):Sprite{ var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); var castClip:Sprite;// = new Sprite(); if(planeMovie.getChildByName("castClip"+uid)) return Sprite(planeMovie.getChildByName("castClip"+uid)); else{ castClip = new Sprite(); castClip.name = "castClip"+uid; castClip.scrollRect = new Rectangle(0, 0, movieSize.x, movieSize.y); //castClip.alpha = 0.4; planeMovie.addChild(castClip); return castClip; } } public function castFaces(light:PointLight3D, target:TriangleMesh3D, plane:Plane, cull:Boolean=false, clear:Boolean = true):void{ var planeVertices:Array = plane.geometry.vertices; //convert to target space? var world:Matrix3D = plane.world; var inv:Matrix3D = Matrix3D.inverse(plane.transform); var lp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(inv, lp); var tlp:Number3D; if(cull){ tlp = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(Matrix3D.inverse(target.world), tlp); } //Matrix3D.multiplyVector(Matrix3D.inverse(target.transform), tlp); //p3d.setThreePoints(planeVertices[0].getPosition(), planeVertices[1].getPosition(), planeVertices[2].getPosition()); p3d.setNormalAndPoint(plane.geometry.faces[0].faceNormal, new Number3D()); if(_type == DIRECTIONAL){ var oPos:Number3D = new Number3D(target.x, target.y, target.z); Matrix3D.multiplyVector(target.world, oPos); Matrix3D.multiplyVector(inv, oPos); dir = new Number3D(oPos.x-lp.x, oPos.y-lp.y, oPos.z-lp.z); } var bounds:Object = planeBounds[plane]; if(!bounds){ bounds = plane.boundingBox(); planeBounds[plane] = bounds; } var castClip:Sprite = getCastClip(plane); castClip.blendMode = this.blend; castClip.filters = this.filters; castClip.alpha = this.alpha; var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); if(clear) castClip.graphics.clear(); vertexRefs = new Dictionary(true); //numberRefs = new Dictionary(true); var pos:Number3D; var p2d:Point; var s2d:Point; var hitVert:Number3D = new Number3D(); for each(var t:Triangle3D in target.geometry.faces){ if( cull){ hitVert.x = t.v0.x; hitVert.y = t.v0.y; hitVert.z = t.v0.z; if(Number3D.dot(t.faceNormal, Number3D.sub(tlp, hitVert)) <= 0) continue; } castClip.graphics.beginFill(color); pos = projectVertex(t.v0, lp, inv, target.world); s2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.moveTo(s2d.x, s2d.y); pos = projectVertex(t.v1, lp, inv, target.world); p2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.lineTo(p2d.x, p2d.y); pos = projectVertex(t.v2, lp, inv, target.world); p2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.lineTo(p2d.x, p2d.y); castClip.graphics.lineTo(s2d.x, s2d.y); castClip.graphics.endFill(); } } public function invalidate():void{ invalidateModels(); invalidatePlanes(); } public function invalidatePlanes():void{ planeBounds = new Dictionary(true); } public function invalidateTargets():void{ numberRefs = new Dictionary(true); targetBounds = new Dictionary(true); } public function invalidateModels():void{ models = new Dictionary(true); invalidateTargets(); } private function get2dPoint(pos3D:Number3D, min3D:Number3D, size3D:Number3D, movieSize:Point):Point{ return new Point((pos3D.x-min3D.x)/size3D.x*movieSize.x, ((-pos3D.y-min3D.y)/size3D.y*movieSize.y)); } private function projectVertex(v:Vertex3D, light:Number3D, invMat:Matrix3D, world:Matrix3D):Number3D{ var pos:Number3D = vertexRefs[v]; if(pos) return pos; var n:Number3D = numberRefs[v]; if(!n){ n = new Number3D(v.x, v.y, v.z); Matrix3D.multiplyVector(world, n); Matrix3D.multiplyVector(invMat, n); numberRefs[v] = n; } if(_type == SPOTLIGHT){ lightRay.x = light.x; lightRay.y = light.y; lightRay.z = light.z; }else{ lightRay.x = n.x-dir.x; lightRay.y = n.y-dir.y; lightRay.z = n.z-dir.z; } pos = p3d.getIntersectionLineNumbers(lightRay, n); vertexRefs[v] = pos; return pos; } } } package designLab.utils { public class LayerConstant { public const INTRO:String = "INTRO"; // Intro layer string constant } }*emphasized text*

    Read the article

  • android.app.Application subclass, onTerminate is not being called

    - by synic
    From the documentation for android.app.Application: "Base class for those who need to maintain global application state" I am using my own subclass to maintain an object that I'm using to query a server. Also from the documentation: "onTerminate() Called when the application is stopping." However, onTerminate() in my class is never called. I press the back button while viewing my main activity, and everything seems to shut down. My main Activity's onDestroy() method is called and isFinishing() returns true, but my android.app.Application's onTerminate() method is never called. Why is this? What am I missing? Is there something that is keeping it open?

    Read the article

  • Custom UISwitch & App Store approval

    - by pix0r
    After doing some reading, I've found that you can customize the text and color on a UISwitch control. I'm curious if these methods will cause problems trying to get my app approved and included in the App Store. Sample code taken from iPhone Developer's Cookbook Sample Code: // Custom font, color switchView = [[UICustomSwitch alloc] initWithFrame:CGRectZero]; [switchView setCenter:CGPointMake(160.0f,260.0f)]; [switchView setLeftLabelText: @"Foo"]; [switchView setRightLabelText: @"Bar"]; [[switchView rightLabel] setFont:[UIFont fontWithName:@"Georgia" size:16.0f]]; [[switchView leftLabel] setFont:[UIFont fontWithName:@"Georgia" size:16.0f]]; [[switchView leftLabel] setTextColor:[UIColor yellowColor]];

    Read the article

  • UIImagePickerController Causes my app to crash!

    - by Flafla2
    In my app, a user can select an image, change the picture of a UIImageView to the new imge, and save the image to NSUserDefaults using NSKeyedArchiver. When the user selects the image the app immediately crashes! Here is my code - - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { [picker dismissModalViewControllerAnimated:YES]; if ([[NSUserDefaults standardUserDefaults] integerForKey:@"PictureKey"] == 1) { UIImage *previmage = [info objectForKey:@"UIImagePickerControllerOriginalImage"]; [prevbutton setImage:previmage]; NSData *previmagedata = [NSKeyedArchiver archivedDataWithRootObject:previmage]; [[NSUserDefaults standardUserDefaults] setObject:previmagedata forKey:@"PrevImage"]; } else if ([[NSUserDefaults standardUserDefaults] integerForKey:@"PictureKey"] == 2) { UIImage *nextimage = [info objectForKey:@"UIImagePickerControllerOriginalImage"]; [nextbutton setImage:nextimage]; NSData *nextimagedata = [NSKeyedArchiver archivedDataWithRootObject:nextimage]; [[NSUserDefaults standardUserDefaults] setObject:nextimagedata forKey:@"NextImage"]; }else { UIImage *optionsimage = [info objectForKey:@"UIImagePickerControllerOriginalImage"]; [moreoptionsbutton setImage:optionsimage]; NSData *optimagedata = [NSKeyedArchiver archivedDataWithRootObject:optionsimage]; [[NSUserDefaults standardUserDefaults] setObject:optimagedata forKey:@"OptionsImage"]; } } Thanks in advance!

    Read the article

  • iPhone Settings app and keyboard control?

    - by randallmeadows
    So I'm putting my app's preference settings into the Settings app. One of the settings is an edit text field (PSTextFieldSpecifier). When touched, the keyboard dutifully appears, I can make the edits, but when I press Return....nothing. Well, the editing is completed, but the keyboard remains. I see no way to make the keyboard go away. I also notice this same behavior in other Settings panes, including those from Apple. Do I assume correctly that this is just standard behavior and I need to just accept the fact that my Settings table has now been reduced to half size, and just deal? Furthermore, I gather there is no approved way to have a "rich" child pane display, such as that seen in Settings-General-About-Legal? Or a way to do what appears to be a -presentModalViewController, a la Settings-General-Passcode Lock?

    Read the article

  • "Symbol not found" error for UIPopoverController in an iPhone/iPad Universal App

    - by alexbw
    In a universal binary iPhone/iPad app of mine, users are able to adjust preferences in a view controller that's presented modally. On the iPhone, the settings panel is presented with presentModalViewController:animated:, and on the iPad, I use a UIPopoverController. I'm having a heck of a time completely isolating the UIPopoverController code away from the iPhone code. Everytime I compile for the iPhone, I get the following error: dyld: Symbol not found: _OBJC_CLASS_$_UIPopoverController Referenced from: /var/mobile/Applications/CBB37F87-AA6D-47E2-823A-E259E3268A32/MyApp debug.app/MyApp Expected in: /System/Library/Frameworks/UIKit.framework/UIKit This is of course because UIKit on the iPhone doesn't have a UIPopoverController class. Does anybody have advice for how to effectively isolate the iPad API includes from the iPhone code, so I can actually run my code?

    Read the article

  • Server cost for smartphone app with web service

    - by FrankieA
    Hello, I am working on a smartphone application that will require a backend web service - but I have absolutely clueless to how much it will cost. Web Service will handle: - login of users - cataloging of our user base - holding minimal profile information for users (the only binary data is a display picture which will be < 20k each) - performing some very minor calculation/algorithm before return results - All the above will be communicated to server from a smartphone (iPhone/BlackBerry/Android) Bandwidth Requirements: - We want to handle up to 10k users throughout the day. - I predict 10k * 50 HTTP requests a day = 500,000 requests a day * 30 = 15 million requests a month Space Requirements: - Data will be in SQL database. - I predict 1MB/user * 10k = 10GB + overhead. In other words - space is not a big issue. Software Requirements: (unless someone knows an alternative) - Windows Server 2008 + IIS - MSFT SQL Server Note: This is 100% new to me, so please hit me with all you got. Do I need Windows Server or are there alternative? Is it better to get multiple cheap servers to distribute load? Will Amazon S3 work for me? How about Windows Azure? Thank you!!

    Read the article

  • tabIndex fails in an AS3 swf loaded into a flex app

    - by quoo
    I feel like I'm missing something really simple here. I'm loading a AS3 swf containing a form (created by one of our designers) into a flex app. The swf's tabIndex properties work fine when the swf is viewed by itself, however, once it's loaded into the flex app: <mx:SWFLoader source="form.swf" top="20" horizontalCenter="0" id="formSwf" complete="swfCompleteHandler(event)"/> the form fields stop receiving focus on tab. I've been looking at the FocusManager in flex, for some sort of solution, but I can't seem to find any examples, and I'm not entirely sure I'm looking in the right place. Am I stuck redoing this form in flex?

    Read the article

< Previous Page | 166 167 168 169 170 171 172 173 174 175 176 177  | Next Page >