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  • Precision problems of real numbers in Fortran

    - by saladoil
    I've been trying to use Fortran for my research project, with the GNU Fortran compiler (gfortran), latest version, but I've been encountering some problems in the way it processes real numbers. If you have for example the code: program test implicit none real :: y = 23.234, z z = y * 100000 write(*,*) y, z end program You'll get as output: 23.23999 2323400.0. I find this really strange. Can someone tell me what's exactly happening here? Looking at z I can see that y does retain its precision, so for calculations that shouldn't be a problem I suppose. But why is the output of y not exactly the same as the value that I've specified, and what can I do to make it exactly the same?

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  • Problem with basic program using Boost Threads in c++

    - by Eternal Learner
    I have a simple program which creates and executes as thread using boost threads in c++. #include<boost/thread/thread.hpp> #include<iostream> void hello() { std::cout<<"Hello, i am a thread"<<std::endl; } int main() { boost::thread th1(&hello); th1.join(); } The compiler throws an error against the th1.join() line. It says " Multiple markers at this line - undefined reference to `boost::thread::join()' - undefined reference to `boost::thread::~thread()' "

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  • Constructing a function call in C

    - by 0x6adb015
    Given that I have a pointer to a function (provided by dlsym() for example) and a linked list of typed arguments, how can I construct a C function call with those arguments? Example: struct param { enum type { INT32, INT64, STRING, BOOL } type; union { int i32; long long i64; char *str; bool b; } value; struct param *next; }; int call_this(int (*function)(), struct param *args) { int result; /* magic here that calls function(), which has a prototype of f(int, long long, char *, bool); , when args consist of a linked list of INT32, INT64, STRING, BOOL types. */ return result; } The OS is Linux. I would like the solution to be portable across MIPS, PPC and x86 (all 32 bits) architecture, using GCC as the compiler. Thanks!

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  • When will YOU adopt C++0x?

    - by HighCommander4
    I'm particularly looking for input from managers of ongoing C++ projects: Have you already adopted C++0x? If so, what has your experience been like? If you haven't adopted C++0x yet, are you planning to? If so, what is your timeline (in rough terms)? Are there any obstacles that are holding you back from adopting C++0x? Perhaps you are waiting for your favourite compiler or IDE to catch up? For managers of open source projects: are you afraid that adopting C++0x will mean less developers who are willing/able to contribute because they don't know the new features? Or, on the other hand, do you think most developers have been eagerly awaiting C++0x, and and will jump at the opportunity to use it? Do you think C++0x is stable enough to be adopted by a large project?

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  • How can I resolve naming conflict in given precompiled libraries?

    - by asm
    I'm linking two different libraries that have functions with exactly same name (it's opengl32.lib and libgles_cm.lib - OpenGL ES emulation under Win32 platform), and I want to be able to specify, which version I'm calling. I'm porting a game to OpenGL ES, and what I want to achieve, is a split-screen rendering, where left side is an OpenGL version, and right side is a ES version. To produce the same result, they will recieve slightly different calls, and I'll be able to visually compare them, effectively finding visual artifacts. It worked perfectly with OpenGL/DirectX at the same window, but now the problem is that both versions imports the functions with the same name, like glDrawArrays, and only one version is imported. Unfortunately, I don't have sources of any of that libraries. Is there a way to... I dont' know, wrap one library into additional namespace before linking (with calls like ES::glDrawArrays), somehow rename some of functions or do anything else? I'm using microsoft compiler now, but if there will be solution with another one (GCC/ICC), I'll switch to it.

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  • Version resource in DLL not visible with right-click

    - by abunetta
    I'm trying to do something which is very easy to do in the regular MSVC, but not supported easily in VC++ Express. There is no resource editor in VC++ Express. So I added a file named version.rc into my DLL project. The file has the below content, which is compiled by the resource compiler and added to the final DLL. This resource is viewable in the DLL using reshacker, though not when right-clicking the DLL in Windows Explorer. What is missing from my RC file to make it appear when right-clicking? VS_VERSION_INFO VERSIONINFO FILEVERSION 1,0,0,1 PRODUCTVERSION 1,0,0,1 FILEFLAGSMASK 0x17L #ifdef _DEBUG FILEFLAGS 0x1L #else FILEFLAGS 0x0L #endif FILEOS 0x4L FILETYPE 0x1L FILESUBTYPE 0x0L BEGIN BLOCK "StringFileInfo" BEGIN BLOCK "040904b0" BEGIN VALUE "FileDescription", "something Application" VALUE "FileVersion", "1, 0, 0, 1" VALUE "InternalName", "something" VALUE "LegalCopyright", "Copyright (C) 2008 Somebody" VALUE "OriginalFilename", "something.exe" VALUE "ProductName", "something Application" VALUE "ProductVersion", "1, 0, 0, 1" END END BLOCK "VarFileInfo" BEGIN VALUE "Translation", 0x409, 1200 END END

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  • Strange difference between optimized/non optimized microsoft c++ code

    - by Anders Forsgren
    I have a c++ program with a method that looks something like this: int myMethod(int* arr1, int* arr2, int* index) { arr1--; arr2--; int val = arr1[*index]; int val2 = arr2[val]; doMoreThings(val); } With optimizations enabled (/O2) the first line where the first pointer is decremented is not executed. I assume the compiler believes that the arr1 array is not used since it thinks it can remove the decrement. Am I violating some convention in the above code? What could cause this behavior? It is a very old piece of f2c-translated code, the pointer decrement is due to the 1-based indexing of the original code.

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  • Function calls in virtual machine killing performance

    - by GenTiradentes
    I wrote a virtual machine in C, which has a call table populated by pointers to functions that provide the functionality of the VM's opcodes. When the virtual machine is run, it first interprets a program, creating an array of indexes corresponding to the appropriate function in the call table for the opcode provided. It then loops through the array, calling each function until it reaches the end. Each instruction is extremely small, typically one line. Perfect for inlining. The problem is that the compiler doesn't know when any of the virtual machine's instructions are going to be called, as it's decided at runtime, so it can't inline them. The overhead of function calls and argument passing is killing the performance of my VM. Any ideas on how to get around this?

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  • Using typedefs (or #defines) on built in types - any sensible reason?

    - by jb
    Well I'm doing some Java - C integration, and throught C library werid type mappings are used (theres more of them;)): #define CHAR char /* 8 bit signed int */ #define SHORT short /* 16 bit signed int */ #define INT int /* "natural" length signed int */ #define LONG long /* 32 bit signed int */ typedef unsigned char BYTE; /* 8 bit unsigned int */ typedef unsigned char UCHAR; /* 8 bit unsigned int */ typedef unsigned short USHORT; /* 16 bit unsigned int */ typedef unsigned int UINT; /* "natural" length unsigned int*/ Is there any legitimate reason not to use them? It's not like char is going to be redefined anytime soon. I can think of: Writing platform/compiler portable code (size of type is underspecified in C/C++) Saving space and time on embedded systems - if you loop over array shorter than 255 on 8bit microprocessor writing: for(uint8_t ii = 0; ii < len; ii++) will give meaureable speedup.

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  • Injecting a dependancy into a base class

    - by Jamie Dixon
    Hey everyone, I'm on a roll today with questions. I'm starting out with Dependency Injection and am having some trouble injecting a dependency into a base class. I have a BaseController controller which my other controllers inherit from. Inside of this base controller I do a number of checks such as determining if the user has the right privileges to view the current page, checking for the existence of some session variables etc. I have a dependency inside of this base controller that I'd like to inject using Ninject however when I set this up as I would for my other dependencies I'm told by the compiler that: Error 1 'MyProject.Controllers.BaseController' does not contain a constructor that takes 0 argument This makes sense but I'm just not sure how to inject this dependency. Should I be using this pattern of using a base controller at all or should I be doing this in a more efficient/correct way?

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  • The implicit function __strcpy_chk() call

    - by Summer_More_More_Tea
    Hi everyone: I'm now performing a stack buffer overflow attack test on my own PC( Ubuntu 9.10, gcc-4.4.1 ) based on the article http://www.tenouk.com/Bufferoverflowc/Bufferoverflow4.html. Yet I haven't achieved the goal. Each time a segfault is thrown accompanied with some error informaiton. I compile the source code, and wanna get further information using objdump. Function __strcpy_chk is invoked in the assembly code dumped out, and it's said that "The __strcpy_chk() function is not in the source standard; it is only in the binary standard." Does this the mechanism a compiler employed to protect runtime stack? To finish my test, how can I bypass the protection? Regards.

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  • What features of Scala cannot be translated to Java?

    - by Paul
    The Scala compiler compiles direct to Java byte code (or .NET CIL). Some of the features of Scala could be re-done in Java straightforwardly (e.g. simple for comprehensions, classes, translating anonymous/inner functionc etc). What are the features that cannot be translated that way? That is presumably mostly of academic interest. More usefully, perhaps, what are the key features or idioms of Scala that YOU use that cannot be easily represented in Java? Are there any the other way about? Things that can be done straightforwardly in Java that have no straightforward equivalent in Scala? Idioms in Java that don't translate?

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  • c++ when to put method out side the class

    - by user63898
    i saw that some times in c++ applications using only namespace declarations with header and source file like this : #ifndef _UT_ #define _UT_ #include <string> #include <windows.h> namespace UT { void setRootPath(char* program_path, char* file_path); char * ConvertStringToCharP(std::string str); }; #endif //and then in UT.cpp #include "UT.h" namespace UT { char * ConvertStringToCharP(std::string str) { char * writable = new char[str.size() + 1]; std::copy(str.begin(), str.end(), writable); writable[str.size()] = '\0'; return writable; } void setRootPath(char* program_path, char* file_path) { //... } } is it better then defining classic class with static methods? or just simple class ? dose this method has something better for the compiler linker ? the methods in this namespace are called allot of times .

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  • How to pass a class method as an argument for another function in C++ and openGL?

    - by tsubasa
    I know this thing works: void myDisplay() { ... } int main() { ... glutDisplayFunc(myDisplay) ... } so I tried to include myDisplay() function to a class that I made. Because I want to overload it in the future with a different class. However, the compiler complains that argument of type 'void (ClassBlah::)()' does not match 'void(*)()' . Here is the what I try to make: class ClassBlah { .... void myDisplay() .... } ...... int main() { ... ClassBlah blah glutDisplayFunc(blah.myDisplay) ... } Does anybody knows how to fix this problem? Many thanks.

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  • What is the explanation of this results in Java ?

    - by M.H
    I have the following code : public class Main { private int i = j; //1 private int j = 10; public static void main(String[] args) { System.out.println((new Main()).i); } } and there is a compiler error in line 1 because an illegal forward reference. But when I am trying the following code : public class Main { int i = getJ(); //1 int getJ(){ return j; } int j=10; public static void main(String[] args) { System.out.println(new Main().i); } } it works fine and the result is 0.Why there is no illegal forward reference in line 1 here?.The two codes look similar to me.

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  • "Socket operation on non-socket" error due to strange sytax

    - by Robert S. Barnes
    I ran across the error Socket operation on non-socket in some of my networking code when calling connect and spent a lot of time trying to figure out what was causing it. I finally figured out that the following line of code was causing the problem: if ((sockfd = socket( ai->ai_family, ai->ai_socktype, ai->ai_protocol) < 0)) { See the problem? Here's what the line should look like: if ((sockfd = socket( ai->ai_family, ai->ai_socktype, ai->ai_protocol)) < 0) { What I don't understand is why the first, incorrect line doesn't produce a warning. To put it another way, shouldn't the general form: if ( foo = bar() < baz ) do_somthing(); look odd to the compiler, especially running with g++ -Wall -Wextra? If not, shouldn't it at least show up as "bad style" to cppcheck, which I'm also running as part of my compile?

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  • Why "constructor-way" of declaring variable in "for-loop" allowed but in "if-statement" not allowed?

    - by PiotrNycz
    Consider this simple example: /*1*/ int main() { /*2*/ for (int i(7); i;){break;} /*3*/ if (int i(7)) {} /*4*/ } Why line-2 compiles just fine, whilst line-3 gives the error? This is little strange to me why if-statement is in this aspect treated worse than for-loop? If this is compiler specific - I tested with gcc-4.5.1: prog.cpp: In function 'int main()': prog.cpp:3:7: error: expected primary-expression before 'int' prog.cpp:3:7: error: expected ')' before 'int' I was inspired by this question [UPDATE] I know this compiles just fine: /*1*/ int main() { /*2*/ for (int i = 7; i;){break;} /*3*/ if (int i = 7) {} /*4*/ }

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  • How can I do these operations in C?

    - by Juan Antonio
    Hello, I'm converting some assembly code to C to be able to use it with the current compiler environment I have to work with. I've reached 2 operations I don't know how to translate to C. Anyone know how to do it? In both, offset is an unsigned 32-bit integer and shift is a signed integer value. C_FLAG is a bool. OP1: __asm { __asm mov ecx, shift __asm ror offset, cl } OP2: __asm { __asm bt dword ptr C_FLAG, 0 __asm rcr offset, 1 } Thank you very much for your expertise. P.S.: I'm not the original developer, nor I have seen many x86 assembly code...

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  • Masking a bit in C returning unexpected result

    - by Eamorr
    0x7F000000 is 0111 1111 0000 0000 0000 0000 0000 0000 in 32 bit binary. 0x01000058 is 0000 0001 0000 0000 0000 0000 0101 1000. When I AND the two numbers together I expect 0000 0001 0000 0000 0000 0000 0000 0000, but for some reason I get 0. Here is my code: #define MASK_binop 0x80000000 #define MASK_operation 0x7F000000 int instruction=atoi(line); if((MASK_binop & instruction)>0) printf("binop\n"); else if((MASK_operation & instruction)>0) printf("operation\n"); Each of the above comparisons keeps returning zero. Is it something to do with 32/64 bits? I'm using 64-bit compiler.

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  • g++: Use ZIP files as input

    - by Notinlist
    We have the Boost library in our side. It consists of huge amount of files which are not changing ever and only a tiny portion of it is used. We swap the whole boost directory if we are changing versions. Currently we have the Boost sources in our SVN, file by file which makes the checkout operations very slow, especially on Windows. It would be nice if there were a notation / plugin to address C++ files inside ZIP files, something like: // @ZIPFS ASSIGN 'boost' 'boost.zip/boost' #include <boost/smart_ptr/shared_ptr.hpp> Are there any support for compiler hooks in g++? Are there any effort regarding ZIP support? Other ideas?

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  • C++: namespace conflicht between extern "C" and class member

    - by plaisthos
    Hi, I stumbled upon a rather exotic c++ namespace problem: condensed example: extern "C" { void solve(lprec * lp); } class A { public: lprec * lp; void solve(int foo); } void A::solve(int foo) { solve(lp); } I want to call the c funcition solve in my C++ member function A::solve. The compiler is not happy with my intents: error C2664: 'lp_solve_ilp::solve' : cannot convert parameter 1 from 'lprec *' to 'int' Is there something I can prefix the solve function? C::solve does not work

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  • C/C++ usage of special CPU fetures

    - by b-gen-jack-o-neill
    Hi, I am curious, do new compilers use some extra features built into new CPUs such as MMX SSE,3DNow! and so? I mean, in original 8086 there was even no FPU, so compiler that old cannot even use it, but new compilers can, since FPU is part of every new CPU. So, does new compilers use new features of CPU? Or, it should be more right to ask, does new C/C++ standart library functions use new features? Thanks for answer.

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  • How Iostream file is located in computer by c++ code during execution

    - by user3702024
    i want to know that in a c++ code during execution how iostream file is founded. we write #include in c++ program and i know about #include which is a preprocessor directive to load files and is a file name but i don't know that how that file is located. i have some questions in my mind... Is Standard library present in compiler which we are using? Is that file is present in standard library or in our computer? Can we give directory path to locate the file through c++ code if yes then how?

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  • Is It Worth Using Bitwise Operators In Methods?

    - by user1626141
    I am very new to Java (and programming in general, my previous experience is with ActionScript 2.0 and some simple JavaScript), and I am working my way slowly and methodically through Java: A Beginner's Guide by Herbert Schildt. It is an incredible book. For one thing, I finally understand more-or-less what bitwise operators (which I first encountered in ActionScript 2.0) do, and that they are more efficient than other methods for certain sums. My question is, is it more efficient to use a method that uses, say, a shift right, to perform all your divisions/2 (or divisions/even) for you in a large program with many calculations (in this case, a sprawling RPG), or is it more efficient to simply use standard mathematical operations because the compiler will optimise it all for you? Or, am I asking the wrong question entirely?

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  • C++ template nontype parameter arithmetic

    - by aaa
    hello I am trying to specialize template the following way: 132 template<size_t _1,size_t _2> 131 struct integral_index_ {}; ... 141 template<size_t _1> 142 struct integral_index_<_1, _1 + 1> { ... 148 }; however I get compiler message error the template argument list of the partial specialization includes a non -type argument whose type depends on a template parameter. what do my doing wrong? thanks

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