I know there is something I am doing wrong. In my controls I have keydown events that control my hero. As of right now, I am trying to rotate my hero but he refuses to turn . Below is my Hero Class, my control class, and gameobject class. pretty much all the classes associate with the controls class.
package com.Objects
{
import com.Objects.GameObject;
/**
* ...
* @author Anthony Gordon
*/
[Embed(source='../../../bin/Assets.swf', symbol='OuterRim')]
public class Hero extends GameObject
{
public function Hero()
{
}
}
}
Here is my Controls class. This is the class where I am trying to rotate my hero but he doesnt. The keydown event does work cause I trace it.
package com.Objects
{
import com.Objects.Hero;
import flash.events.*;
import flash.display.MovieClip;
/**
* ...
* @author Anthony Gordon
*/
public class Controls extends GameObject
{
private var aKeyPress:Array;
public var ship:Hero;
public function Controls(ship:Hero)
{
this.ship = ship;
IsDisplay = false;
aKeyPress = new Array();
engine.sr.addEventListener(KeyboardEvent.KEY_DOWN, keyDownListener);
engine.sr.addEventListener(KeyboardEvent.KEY_UP,keyUpListener);
}
private function keyDownListener(e:KeyboardEvent):void {
//trace("down e.keyCode=" + e.keyCode);
aKeyPress[e.keyCode] = true;
trace(e.keyCode);
}
private function keyUpListener(e:KeyboardEvent):void {
//trace("up e.keyCode=" + e.keyCode);
aKeyPress[e.keyCode]=false;
}
override public function UpdateObject():void
{
Update();
}
private function Update():void
{
if (aKeyPress[37])//Key press left
ship.rotation += 3,trace(ship.rotation ); ///DOESNT ROtate
}//End Controls
}
}
Here is GameObject Class
package com.Objects
{
import com.Objects.Engine;
import com.Objects.IGameObject;
import flash.display.MovieClip;
/**
* ...
* @author Anthony Gordon
*/
public class GameObject extends MovieClip implements IGameObject
{
private var isdisplay:Boolean = true;
private var garbage:Boolean;
public static var engine:Engine;
public var layer:Number = 0;
public function GameObject()
{
}
public function UpdateObject():void
{
}
public function GarbageCollection():void
{
}
public function set Garbage(garb:Boolean):void
{
garbage = garb;
}
public function get Garbage():Boolean
{
return garbage
}
public function get IsDisplay():Boolean
{
return isdisplay;
}
public function set IsDisplay(display:Boolean):void
{
isdisplay = display;
}
public function set Layer(l:Number):void
{
layer = l;
}
public function get Layer():Number
{
return layer
}
}
}