Search Results

Search found 127626 results on 5106 pages for 'http status code 408'.

Page 170/5106 | < Previous Page | 166 167 168 169 170 171 172 173 174 175 176 177  | Next Page >

  • Internet Explorer : nouvelle vulnerabilité 0-day, les recommandations de Microsoft pour éviter l'exécution de code distant

    Nouvelle vulnerabilité 0-day dans Internet Explorer 6,7 et 8 Qui permet l'exécution de code distant Une nouvelle vulnérabilité 0-day dans le navigateur de Microsoft, Internet Explorer vient d'être identifiée. La vulnérabilité pourrait être exploitée par des pirates afin de prendre un contrôle à distance du système vulnérable. La faille se situe au niveau du moteur HTML d'Internet Explorer et peut être exploitée lorsque le navigateur traite des fichiers CSS (Cascading Style Sheets). Avec pour résultat, la possible exécution d'un code arbitraire via une page Web malicieuse. La vulnérabilité touche les versions 7 et 6 d'internet Explorer sur ...

    Read the article

  • The rule of 5 - to use it or not?

    - by VJovic
    The rule of 3 (the rule of 5 in the new c++ standard) states : If you need to explicitly declare either the destructor, copy constructor or copy assignment operator yourself, you probably need to explicitly declare all three of them. But, on the other hand, the Martin's "Clean Code" advises to remove all empty constructors and destructors (page 293, G12:Clutter) : Of what use is a default constructor with no implementation? All it serves to do is clutter up the code with meaningless artifacts. So, how to handle these two opposite opinions? Should empty constructors/destructors really be implemented?

    Read the article

  • Fixing a bug while working on a different part of the code base

    - by imgx64
    This happened at least once to me. I'm working on some part of the code base and find a small bug in a different part, and the bug stops me from completing what I'm currently trying to do. Fixing the bug could be as simple as changing a single statement. What do you do in that situation? Fix the bug and commit it together with your current work Save your current work elsewhere, fix the bug in a separate commit, then continue your work [1] Continue what you're supposed to do, commit the code (even if it breaks the build fails some tests), then fix the bug (and the build make tests pass) in a separate commit [1] In practice, this would mean: clone the original repository elsewhere, fix the bug, commit/push the changes, pull the commit to the repository you're working on, merge the changes, and continue your work. Edit: I changed number three to reflect what I really meant.

    Read the article

  • Website (X)HTML Code Change Detection [closed]

    - by 0pt1m1z3
    I am looking for an enterprise-grade service or a tool that can be used to scan / fingerprint websites and notify when major XHTML code changes are detected. The tool should be able to continuously scan thousands of websites and determine the percentage of HTML code that has been modified since the last run. And then either save the data where it can be easily accessed or send periodic notifications. I know of services like ChangeDetect.com, but they don't do markup only changes and instead focus on everything, including content. We don't really care about presentation content, because a lot of sites we need to cover are updated frequently with content.

    Read the article

  • Encapsulating code in F# (Part 1)

    - by MarkPearl
    I have been looking at F# for a while now and seem a few really interesting samples and snippets on howto’s. This has been great to see the basic outline of the language and the possibilities, however a nagging question in the back of my mind has been what does an F# project look like? How do I code group code in F# so that it can be modularized and brought in and out of a project easily? My Expert F# book has an entire chapter (7) dedicated to this and after browsing the other chapters of the book I decided that this topic was something I really wanted to know more about now! Because of my C# background I keep trying to think in F# of objects. So to try and get a clearer idea of how to do things the F# way I am first going to take a very simplified C# example and try to “translate” it. using System; namespace ConsoleApplication1 { namespace ExampleOfEncapsulationInCSharp { class Program { static void EncapsulatedVariableInAMethod() { int count = 10; Console.WriteLine(count); } static void Main(string[] args) { EncapsulatedVariableInAMethod(); Console.ReadLine(); } } } } From the above example the count integer is encapsulated within EncapsulatedVariableInAMethod method. You couldn’t access the count variable from outside the scope of its parent method but have full access to it within the method. Lets look at my F# equivalent… open System let EncapsulatedVariableInAMethod = let count = 10 Console.WriteLine(count) () EncapsulatedVariableInAMethod Console.ReadLine()   Now, when I first attempted to write the F# code I got stuck… I didn’t have the Console.WriteLine calls but had the following… open System let EncapsulatedVariableInAMethod = let count = 10 EncapsulatedVariableInAMethod Console.ReadLine()   The compiler didn’t like the let before the count = 10. This is because every F# expression must evaluate to a value. If I did not want to make the Console call, I would still need to evaluate the expression to something – and for this reason the Unit Type is provided. I could have done something like…. open System let EncapsulatedVariableInAMethod = let count = 10 () EncapsulatedVariableInAMethod Console.ReadLine()   Which the compiler would be happy with…

    Read the article

  • Microsoft XNA code sample wont work with blender model

    - by FreakinaBox
    I downloaded this code sample and integrated it into my game http://xbox.create.msdn.com/en-US/education/catalog/sample/mesh_instancing It works with the model that they supplied, but throws and exception whenever I use one of my models. The current vertex declaration does not include all the elements required by the current vertex shader. TextureCoordinate0 is missing. I tried pluging my model into their original source code and same thing. My model is an fbx from blender and has a texture. This is the function that throws the error GraphicsDevice.DrawInstancedPrimitives( PrimitiveType.TriangleList, 0, 0, meshPart.NumVertices, meshPart.StartIndex, meshPart.PrimitiveCount, instances.Length );

    Read the article

  • Web App for storing and organize programming information?

    - by Fabzter
    So, I've found myself, after several years of coding (I consider myself a coder, rather than a programmer) full of links and loose snippets and coding tips, all dispersed across the web. In such way it is barely usable, even when every bit is important or interesting. I thought of simply storing the links in delicious or something alike, but it's not really the links I want to keep, I just need the succinth info. So I was thinking to use some web app, something like a wiki, maybe much more simple, so I could access it though my mobile if I need it. I could code it, but as I stated it before, I'm more of a code monkey, and I'm sure my solution would be far from decent... Can anyone give me recommendations on this?

    Read the article

  • How to find classes that use certain DB tables

    - by Songo
    Problem: I'm asked to prepare a document where all our DB tables are listed and I'm supposed to list all Controllers that uses these DB tables for read and another list for Controllers that do write operations. Ex: +------------------------------------------+------------+ | DB table | tbl_Orders | +------------------------------------------+------------+ |Controllers that perform read operations | ?? | +------------------------------------------+------------+ |Controllers that perform write operations | ?? | +------------------------------------------+------------+ We are trying to write some documentation for a legacy system built using Zend framework. The code is scattered everywhere. There is code in the Controllers, in the models and even in the views. The application uses PROPEL as an ORM. What makes this really difficult is that the Controller may not be directly calling the table, but it may be instantiating a model class that calls that table. Is there an educated way to approach this crazy task? Note: Searching for the table name won't provide a solution because if a model uses that table I wouldn't know which Controller is using that model.

    Read the article

  • code cowboy on the team

    - by MK01
    How do you deal with a team member who is senior to you and always jumps on other people's projects and completes them over night or over the weekend? She seems to work 80 hour weeks whether there is an emergency or not and it is somewhat difficult to predict which part of your todo list she is going to strike next. Sometimes days of your work are wasted because on Monday morning you find a checkin completing the project you've spent most of the previous week working on. To people asking of the quality: Usually it is quite good but: there is also a lot of refactoring of code involved, including code 'owned' by other team members, w/o regard for the test coverage, with the obvious results.

    Read the article

  • Entity Framework, Code First: where is the database?

    - by Marko Apfel
    With Entity Framework 5 in Visual Studio 2012 the code first feature could let you come to the question “Where is the automatically created database located?” I run in the question after changing the model which throws during the next run this error: “The model backing the 'MyContext' context has changed since the database was created. Consider using Code First Migrations to update the database (http://go.microsoft.com/fwlink/?LinkId=238269).” Okay – clear I thought “delete the database”. But where is the database and what type is it??? In this constellation the frameworks generates a localDB. You could access this database via SQL Server Object Explorer. For the first time you have to add this localDB. The server name is “(localdb)\v11.0”: And so we could browse through the content of this database. It got the same name like the context class.

    Read the article

  • How to properly code in Unity? [on hold]

    - by Vincent B.
    I'm fairly new to Unity (yet I touched it and made a few proto with it) and I'd like to know how I'm supposed to work with it. I'm student in programming so I'm used to C/C++ with SDL/SFML, writing code and only using Input/Graphics/Network libs. I followed a few Unity guides and it was way more around drag & drop on scenes and a bit of scripting to activate it all, which disturbed me. So I fond a way to only use one GameObject and use a Singleton to launch code and display stuff (for 2d games at least). At the end of the day I make games not using "Instantiate" or such at all. Is it the right way ? Am I supposed to do this ? How much are your scenes populated (in a professional environment) ? When should I stop coding and start using the editor ?

    Read the article

  • spliiting code in java-don't know what's wrong [closed]

    - by ???? ?????
    I'm writing a code to split a file into many files with a size specified in the code, and then it will join these parts later. The problem is with the joining code, it doesn't work and I can't figure what is wrong! This is my code: import java.io.*; import java.util.*; public class StupidSplit { static final int Chunk_Size = 10; static int size =0; public static void main(String[] args) throws IOException { String file = "b.txt"; int chunks = DivideFile(file); System.out.print((new File(file)).delete()); System.out.print(JoinFile(file, chunks)); } static boolean JoinFile(String fname, int nChunks) { /* * Joins the chunks together. Chunks have been divided using DivideFile * function so the last part of filename will ".partxxxx" Checks if all * parts are together by matching number of chunks found against * "nChunks", then joins the file otherwise throws an error. */ boolean successful = false; File currentDirectory = new File(System.getProperty("user.dir")); // File[] fileList = currentDirectory.listFiles(); /* populate only the files having extension like "partxxxx" */ List<File> lst = new ArrayList<File>(); // Arrays.sort(fileList); for (File file : fileList) { if (file.isFile()) { String fnm = file.getName(); int lastDot = fnm.lastIndexOf('.'); // add to list which match the name given by "fname" and have //"partxxxx" as extension" if (fnm.substring(0, lastDot).equalsIgnoreCase(fname) && (fnm.substring(lastDot + 1)).substring(0, 4).equals("part")) { lst.add(file); } } } /* * sort the list - it will be sorted by extension only because we have * ensured that list only contains those files that have "fname" and * "part" */ File[] files = (File[]) lst.toArray(new File[0]); Arrays.sort(files); System.out.println("size ="+files.length); System.out.println("hello"); /* Ensure that number of chunks match the length of array */ if (files.length == nChunks-1) { File ofile = new File(fname); FileOutputStream fos; FileInputStream fis; byte[] fileBytes; int bytesRead = 0; try { fos = new FileOutputStream(ofile,true); for (File file : files) { fis = new FileInputStream(file); fileBytes = new byte[(int) file.length()]; bytesRead = fis.read(fileBytes, 0, (int) file.length()); assert(bytesRead == fileBytes.length); assert(bytesRead == (int) file.length()); fos.write(fileBytes); fos.flush(); fileBytes = null; fis.close(); fis = null; } fos.close(); fos = null; } catch (FileNotFoundException fnfe) { System.out.println("Could not find file"); successful = false; return successful; } catch (IOException ioe) { System.out.println("Cannot write to disk"); successful = false; return successful; } /* ensure size of file matches the size given by server */ successful = (ofile.length() == StupidSplit.size) ? true : false; } else { successful = false; } return successful; } static int DivideFile(String fname) { File ifile = new File(fname); FileInputStream fis; String newName; FileOutputStream chunk; //int fileSize = (int) ifile.length(); double fileSize = (double) ifile.length(); //int nChunks = 0, read = 0, readLength = Chunk_Size; int nChunks = 0, read = 0, readLength = Chunk_Size; byte[] byteChunk; try { fis = new FileInputStream(ifile); StupidSplit.size = (int)ifile.length(); while (fileSize > 0) { if (fileSize <= Chunk_Size) { readLength = (int) fileSize; } byteChunk = new byte[readLength]; read = fis.read(byteChunk, 0, readLength); fileSize -= read; assert(read==byteChunk.length); nChunks++; //newName = fname + ".part" + Integer.toString(nChunks - 1); newName = String.format("%s.part%09d", fname, nChunks - 1); chunk = new FileOutputStream(new File(newName)); chunk.write(byteChunk); chunk.flush(); chunk.close(); byteChunk = null; chunk = null; } fis.close(); System.out.println(nChunks); // fis = null; } catch (FileNotFoundException fnfe) { System.out.println("Could not find the given file"); System.exit(-1); } catch (IOException ioe) { System.out .println("Error while creating file chunks. Exiting program"); System.exit(-1); }System.out.println(nChunks); return nChunks; } } }

    Read the article

  • apt-get upgrade E: Sub-process /usr/bin/dpkg returned an error code (1)

    - by user292425
    When I typed apt-get install upgrade, I got error: Reading package lists... Done Building dependency tree Reading state information... Done 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. 1 not fully installed or removed. After this operation, 0 B of additional disk space will be used. Do you want to continue [Y/n]? y Setting up linux-netizen (1.0.1-1) ... chrome: no process found dpkg: error processing linux-netizen (--configure): subprocess installed post-installation script returned error exit status 1 Errors were encountered while processing: linux-netizen E: Sub-process /usr/bin/dpkg returned an error code (1) So I tried some method to fix it: sudo apt-get install -f and sudo apt-get install --configure -a But all methods are not working. Please help me....

    Read the article

  • Lost in Code?

    - by Geertjan
    Sometimes you're coding and you find yourself forgetting your context. For example, look at this situation: The cursor is on line 52. Imagine you're coding there and you're puzzling on some problem for some time. Wouldn't it be handy to know, without scrolling up (and then back down again to where you were working), what the method signature looks like? And does the method begin two lines above the visible code or 10 lines? That information can now, in NetBeans iDE 7.3 (and already in the 7.3 Beta) very easily be ascertained, by putting the cursor on the closing brace of the code block: As you can see, a new vertical line is shown parallel to the line numbers, connecting the end of the method with its start, as well as, at the top of the editor, the complete method signature, together with the number of the line on which it's found. Very handy. Same support is found for other file types, such as in JavaScript files.

    Read the article

  • Do you sign each of your source files with your name? [duplicate]

    - by regularfry
    Possible Duplicate: How do you keep track of the authors of code? One of my colleagues is in the habit of putting his name and email address in the head of each source file he works on, as author metadata. I am not; I prefer to rely on source control to tell me who I should be speaking to about a given set of functionality. Should I also be signing files I work on for any other reasons? Do you? If so, why? To be clear, this is in addition to whatever metadata for copyright and licensing information is included, and applies to both open sourced and proprietary code.

    Read the article

  • zLib on iPhone, stop at first BLOCK

    - by cedric
    I am trying to call iPhone zLib to decompress the zlib stream from our HTTP based server, but the code always stop after finishing the first zlib block. Obviously, iPhone SDK is using the standard open Zlib. My doubt is that the parameter for inflateInit2 is not appropriate here. I spent lots of time reading the zlib manual, but it isn't that helpful. Here is the details, your help is appreciated. (1) the HTTP request: NSURL *url = [NSURL URLWithString:@"http://192.168.0.98:82/WIC?query=getcontacts&PIN=12345678&compression=Y"]; (2) The data I get from server is something like this (if decompressed). The stream was compressed by C# zlib class DeflateStream: $REC_TYPE=SYS Status=OK Message=OK SetID= IsLast=Y StartIndex=0 LastIndex=6 EOR ...... $REC_TYPE=CONTACTSDISTLIST ID=2 Name=CTU+L%2EA%2E OnCallEnabled=Y OnCallMinUsers=1 OnCallEditRight= OnCallEditDLRight=D Fields= CL= OnCallStatus= EOR (3) However, I will only get the first Block. The code for decompression on iPhone (copied from a code piece from somewhere here) is as follow. The loop between Line 23~38 always break the second time execution. + (NSData *) uncompress: (NSData*) data { 1 if ([data length] == 0) return nil; 2 NSInteger length = [data length]; 3 unsigned full_length = length; 4 unsigned half_length =length/ 2; 5 NSMutableData *decompressed = [NSMutableData dataWithLength: 5*full_length + half_length]; 6 BOOL done = NO; 7 int status; 8 z_stream strm; 9 length=length-4; 10 void* bytes= malloc(length); 11 NSRange range; 12 range.location=4; 13 range.length=length; 14 [data getBytes: bytes range: range]; 15 strm.next_in = bytes; 16 strm.avail_in = length; 17 strm.total_out = 0; 18 strm.zalloc = Z_NULL; 19 strm.zfree = Z_NULL; 20 strm.data_type= Z_BINARY; 21 // if (inflateInit(&strm) != Z_OK) return nil; 22 if (inflateInit2(&strm, (-15)) != Z_OK) return nil; //It won't work if change -15 to positive numbers. 23 while (!done) 24 { 25 // Make sure we have enough room and reset the lengths. 26 if (strm.total_out >= [decompressed length]) 27 [decompressed increaseLengthBy: half_length]; 28 strm.next_out = [decompressed mutableBytes] + strm.total_out; 29 strm.avail_out = [decompressed length] - strm.total_out; 30 31 // Inflate another chunk. 32 status = inflate (&strm, Z_SYNC_FLUSH); //Z_SYNC_FLUSH-->Z_BLOCK, won't work either 33 if (status == Z_STREAM_END){ 34 35 done = YES; 36 } 37 else if (status != Z_OK) break; 38 } 39 if (inflateEnd (&strm) != Z_OK) return nil; 40 // Set real length. 41 if (done) 42 { 43 [decompressed setLength: strm.total_out]; 44 return [NSData dataWithData: decompressed]; 45 } 46 else return nil; 47 }

    Read the article

  • How do I imply code contracts of chained methods to avoid superfluous checks while chaining?

    - by Sandor Drieënhuizen
    I'm using Code Contracts in C# 4.0. I'm applying the usual static method chaining to simulate optional parameters (I know C# 4.0 supports optional parameters but I really don't want to use them). The thing is that my contract requirements are executed twice (or possibly the number of chained overloads I'd implement) if I call the Init(string , string[]) method -- an obvious effect from the sample source code below. This can be expensive, especially due to relatively expensive requirements like the File.Exists I use. public static void Init(string configurationPath, string[] mappingAssemblies) { // The static contract checker 'makes' me put these here as well as // in the overload below. Contract.Requires<ArgumentNullException>(configurationPath != null, "configurationPath"); Contract.Requires<ArgumentException>(configurationPath.Length > 0, "configurationPath is an empty string."); Contract.Requires<FileNotFoundException>(File.Exists(configurationPath), configurationPath); Contract.Requires<ArgumentNullException>(mappingAssemblies != null, "mappingAssemblies"); Contract.ForAll<string>(mappingAssemblies, (n) => File.Exists(n)); Init(configurationPath, mappingAssemblies, null); } public static void Init(string configurationPath, string[] mappingAssemblies, string optionalArgument) { // This is the main implementation of Init and all calls to chained // overloads end up here. Contract.Requires<ArgumentNullException>(configurationPath != null, "configurationPath"); Contract.Requires<ArgumentException>(configurationPath.Length > 0, "configurationPath is an empty string."); Contract.Requires<FileNotFoundException>(File.Exists(configurationPath), configurationPath); Contract.Requires<ArgumentNullException>(mappingAssemblies != null, "mappingAssemblies"); Contract.ForAll<string>(mappingAssemblies, (n) => File.Exists(n)); //... } If however, I remove the requirements from that method, the static checker complains that the requirements of the Init(string, string[], string) overload are not met. I reckon that the static checker doesn't understand that there requirements of the Init(string, string[], string) overload implicitly apply to the Init(string, string[]) method as well; something that would be perfectly deductable from the code IMO. This is the situation I would like to achieve: public static void Init(string configurationPath, string[] mappingAssemblies) { // I don't want to repeat the requirements here because they will always // be checked in the overload called here. Init(configurationPath, mappingAssemblies, null); } public static void Init(string configurationPath, string[] mappingAssemblies, string optionalArgument) { // This is the main implementation of Init and all calls to chained // overloads end up here. Contract.Requires<ArgumentNullException>(configurationPath != null, "configurationPath"); Contract.Requires<ArgumentException>(configurationPath.Length > 0, "configurationPath is an empty string."); Contract.Requires<FileNotFoundException>(File.Exists(configurationPath), configurationPath); Contract.Requires<ArgumentNullException>(mappingAssemblies != null, "mappingAssemblies"); Contract.ForAll<string>(mappingAssemblies, (n) => File.Exists(n)); //... } So, my question is this: is there a way to have the requirements of Init(string, string[], string) implicitly apply to Init(string, string[]) automatically?

    Read the article

  • Can someone code review my small SDL app? Want to make sure I didn't make any beginner mistakes

    - by SDLFunTimes
    In an effort to teach myself the SDL library (hence my stack overflow handle :) ) I wanted to try my hand at a side-scroller. My code is complete but I want some feedback (mostly because I have an atrocious amount of if and else statements for what seems like some simple logic). My "program" is a c++ side-scroller where you move a single sprite across the screen. No jumping, bad guys, guns, scores, levels or anything. I wanted to use this as a base to build up upon. So I figured if my base is wrong I could end up with some pretty bad future apps. It's also multi-threaded. Next up on this I would like to make the person sprite animated (so it looks like he's walking rather than sliding) as well as make the person go faster when the arrow buttons are held down longer). The code is kind of long but here's my main method. There's a link at the bottom for the whole program: #include <iostream> #include "SDL.h" #include "game.hpp" using std::cout; using std::endl; const int SCREENW = 200; const int SCREENH = 200; const int BPP = 32; const int FPS = 24; int event_loop(void* stuff); int display_loop(void* stuff); int main(int argc, char** argv) { SDL_Init(SDL_INIT_EVERYTHING | SDL_INIT_EVENTTHREAD); SDL_Thread* events_thurd; SDL_Thread* display_thurd; SDL_Surface* screen = SDL_SetVideoMode(SCREENW, SCREENH, BPP, SDL_SWSURFACE); SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); SDL_Event event; Game* thug_aim = new Game(&event, screen, SCREENW, SCREENH, BPP); events_thurd = SDL_CreateThread(event_loop, (void*)thug_aim); display_thurd = SDL_CreateThread(display_loop, (void*)thug_aim); SDL_WaitThread(events_thurd, NULL); SDL_KillThread(display_thurd); delete thug_aim; return 0; } int event_loop(void* stuff) { Game* gamez = (Game*)stuff; SDL_Event* event = gamez->get_event(); while(1) { while(SDL_PollEvent(event)) { if(event->type == SDL_QUIT) { return 0; } else if(event->type == SDL_KEYDOWN) { if(event->key.keysym.sym == SDLK_LEFT || event->key.keysym.sym == SDLK_RIGHT) { gamez->move(event->key.keysym.sym); } } else if(event->type == SDL_KEYUP) { if(event->key.keysym.sym == SDLK_LEFT || event->key.keysym.sym == SDLK_RIGHT) { gamez->stop_move(event->key.keysym.sym); } } else { //not an event that concerns this game } } } } int display_loop(void* stuff) { Game* gamez = (Game*)stuff; double period = 1 / FPS * 1000; Uint32 milli_period = (Uint32)period; //get some of the attributes from gamez SDL_Rect* background_rect = gamez->get_background_rect(); SDL_Rect* person_rect = gamez->get_person_rect(); SDL_Surface* screen = gamez->get_screen(); SDL_Surface* background = gamez->get_background(); SDL_Surface* person = gamez->get_person(); Uint32 start, end; int sleep; while(1) { start = SDL_GetTicks(); //blit background SDL_BlitSurface(background, background_rect, screen, NULL); //blit person SDL_BlitSurface(person, NULL, screen, person_rect); end = SDL_GetTicks(); sleep = milli_period - (end - start); if(sleep < 0) { sleep = 0; } SDL_Delay((Uint32)sleep); if(SDL_Flip(gamez->get_screen()) != 0) { cout << "error drawing to screen: " << SDL_GetError() << endl; } } } Here's the link to the .zip file of all my code (please ignore some of the variable names ;-) ): Anyway can you guys take a look and tell me what you think? url edit: holy crap I didn't know 2shared was such a shitty site. Looking for a better uploader than that or rapidshare / mediafire.

    Read the article

  • Caching with AVPlayer and AVAssetExportSession

    - by tba
    I would like to cache progressive-download videos using AVPlayer. How can I save an AVPlayer's item to disk? I'm trying to use AVAssetExportSession on the player's currentItem (which is fully loaded). This code is giving me "AVAssetExportSessionStatusFailed (The operation could not be completed)" : AVAsset *mediaAsset = self.player.currentItem.asset; AVAssetExportSession *es = [[AVAssetExportSession alloc] initWithAsset:mediaAsset presetName:AVAssetExportPresetLowQuality]; NSString *outPath = [NSTemporaryDirectory() stringByAppendingPathComponent:@"out.mp4"]; NSFileManager *fileManager = [NSFileManager defaultManager]; [fileManager removeItemAtPath:outPath error:NULL]; es.outputFileType = @"com.apple.quicktime-movie"; es.outputURL = [[[NSURL alloc] initFileURLWithPath:outPath] autorelease]; NSLog(@"exporting to %@",outPath); [es exportAsynchronouslyWithCompletionHandler:^{ NSString *status = @""; if( es.status == AVAssetExportSessionStatusUnknown ) status = @"AVAssetExportSessionStatusUnknown"; else if( es.status == AVAssetExportSessionStatusWaiting ) status = @"AVAssetExportSessionStatusWaiting"; else if( es.status == AVAssetExportSessionStatusExporting ) status = @"AVAssetExportSessionStatusExporting"; else if( es.status == AVAssetExportSessionStatusCompleted ) status = @"AVAssetExportSessionStatusCompleted"; else if( es.status == AVAssetExportSessionStatusFailed ) status = @"AVAssetExportSessionStatusFailed"; else if( es.status == AVAssetExportSessionStatusCancelled ) status = @"AVAssetExportSessionStatusCancelled"; NSLog(@"done exporting to %@ status %d = %@ (%@)",outPath,es.status, status,[[es error] localizedDescription]); }]; How can I export successfully? I'm looking into copying mediaAsset into an AVMutableComposition, but haven't had much luck with that either. Thanks! PS: Here are some questions from people trying to accomplish the same thing (but with MPMoviePlayerController): Cache Progressive downloaded content in MPMoviePlayerController Simultaneously stream and save a video? Caching videos to disk after successful preload by MPMoviePlayerController

    Read the article

  • C#: Cannot handle redirect from HTTP/HTTPS protocols to other dissimilar ones

    - by Peanut
    Basically, I'm trying to grab an EXE from CNet's Download.com So i created web parser and so far all is going well. Here is a sample link pulled directly from their site: http://dw.com.com/redir?edId=3&siteId=4&oId=3001-20_4-10308491&ontId=20_4&spi=e6323e8d83a8b4374d43d519f1bd6757&lop=txt&tag=idl2&pid=10566981&mfgId=6250549&merId=6250549&pguid=PlvcGQoPjAEAAH5rQL0AAABv&destUrl=ftp%3A%2F%2F202.190.201.108%2Fpub%2Fryl2%2Fclient%2Finstaller-ryl2_v1673.exe Here is the problem: When you attempt to download, it begins with HTTP, then redirects to an FTP site. I have tried .NET's WebClient and HttpWebRequest Objects, and it looks like Neither can support Redirects. This Code Fails at GetResponse(); HttpWebRequest req = (HttpWebRequest)WebRequest.Create("http://dw.com.com/redir?edId=3&siteId=4&oId=3001-20_4-10308491&ontId=20_4&spi=e6323e8d83a8b4374d43d519f1bd6757&lop=txt&tag=idl2&pid=10566981&mfgId=6250549&merId=6250549&pguid=PlvcGQoPjAEAAH5rQL0AAABv&destUrl=ftp%3A%2F%2F202.190.201.108%2Fpub%2Fryl2%2Fclient%2Finstaller-ryl2_v1673.exe"); WebResponse response = req.GetResponse(); Now, I also tried this: HttpWebRequest req = (HttpWebRequest)WebRequest.Create("http://dw.com.com/redir?edId=3&siteId=4&oId=3001-20_4-10308491&ontId=20_4&spi=e6323e8d83a8b4374d43d519f1bd6757&lop=txt&tag=idl2&pid=10566981&mfgId=6250549&merId=6250549&pguid=PlvcGQoPjAEAAH5rQL0AAABv&destUrl=ftp%3A%2F%2F202.190.201.108%2Fpub%2Fryl2%2Fclient%2Finstaller-ryl2_v1673.exe"); req.AllowAutoRedirect = false; WebResponse response = req.GetResponse(); string s = new StreamReader(response.GetResponseStream()).ReadToEnd(); And it does not throw the error anymore, however variable s turns out to be an empty string. I'm at a loss! Can anyone help out?

    Read the article

  • Avoid extra xmlns:xsi while adding an attribute to XML root

    - by Rakesh kumar
    I am creating an xml file using this code: XmlDocument d = new XmlDocument(); XmlDeclaration xmlDeclaration = d.CreateXmlDeclaration("1.0", "utf-8", null); d.InsertBefore(xmlDeclaration,d.DocumentElement); XmlElement root = d.CreateElement("ITRETURN","ITR","http://incometaxindiaefiling.gov.in/ITR1"); XmlAttribute xsiNs = d.CreateAttribute("xsi:schemaLocation", "http://www.w3.org/2001/XMLSchema-instance"); xsiNs.Value = "http://incometaxindiaefiling.gov.in/main ITRMain10.xsd"; root.SetAttributeNode(xsiNs); //root.SetAttribute("xsi:schemaLocation", "http://www.w3.org/2001/XMLSchema-instance"); root.SetAttribute("xmlns:ITR1FORM", "http://incometaxindiaefiling.gov.in/ITR1"); root.SetAttribute("xmlns:ITR2FORM", "http://incometaxindiaefiling.gov.in/ITR2"); root.SetAttribute("xmlns:ITR3FORM", "http://incometaxindiaefiling.gov.in/ITR3"); root.SetAttribute("xmlns:ITR4FORM", "http://incometaxindiaefiling.gov.in/ITR4"); d.AppendChild(root); d.Save("c://myxml.xml"); and I am getting an output like this <?xml version="1.0" encoding="utf-8" ?> - <!-- Sample XML file generated by XMLSpy v2007 sp2 (http://www.altova.com) --> - <ITRETURN:ITR xsi:schemaLocation="http://incometaxindiaefiling.gov.in/main ITRMain10.xsd" xmlns:ITR1FORM="http://incometaxindiaefiling.gov.in/ITR1" xmlns:ITR2FORM="http://incometaxindiaefiling.gov.in/ITR2" xmlns:ITR3FORM="http://incometaxindiaefiling.gov.in/ITR3" xmlns:ITR4FORM="http://incometaxindiaefiling.gov.in/ITR4" xmlns:xsi="http://incometaxindiaefiling.gov.in/main ITRMain10.xsd" xmlns:ITRETURN="http://incometaxindiaefiling.gov.in/ITR1"> <ITR1FORM:ITR1>root node</ITR1FORM:ITR1> </ITRETURN:ITR> But my requirement is like <ITRETURN:ITR xsi:schemaLocation="http://incometaxindiaefiling.gov.in/main ITRMain10.xsd" xmlns:ITR1FORM="http://incometaxindiaefiling.gov.in/ITR1" xmlns:ITR2FORM="http://incometaxindiaefiling.gov.in/ITR2" xmlns:ITR3FORM="http://incometaxindiaefiling.gov.in/ITR3" xmlns:ITR4FORM="http://incometaxindiaefiling.gov.in/ITR4" xmlns:ITRETURN="http://incometaxindiaefiling.gov.in/main" xmlns:ITRForm="http://incometaxindiaefiling.gov.in/master" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> + <ITR1FORM:ITR1>any value </ITR1FORM:ITR1> </ITRETURN:ITR> What do I need to change in my code to get the desired output?

    Read the article

< Previous Page | 166 167 168 169 170 171 172 173 174 175 176 177  | Next Page >