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  • What happens if you're unable to solve a problem?

    - by gablin
    I'm a year away from graduating from university, and I'm really looking forward to solving practical problems. Especially non-trivial ones which require a bit of research and a lot of thinking. But at the same time, that is also my greatest fear - being faced with a problem that I'm unable to solve, no matter how hard I try. And with pressure to deliver code on impending deadlines just around the corner, it does look a bit scary when viewing it from the safe playgrounds on uni (where the worst thing that can happen is that you have to redo a course or exam). So for those who have been in industry for any longer length of time, what would happen if you were told to solve a problem that you couldn't? Has it happened, and if so, what did happen? Did they just drop it and said "Oh well, guess we can make do with something else"? Were there consequences? Were you reprimanded, or even fired?

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  • Oracle 11g Webcast Series 2

    - by Alex Blyth
    Hi allIve just updated the schedule for the second series (season?) of the Oracle DB 11g Webcasts we've been running over the past few months. We've paced ourselves a bit better this time round and are looking to touch on some core functionality, but also some non-database topics like Oracle VM & Linux and Data replication using Golden Gate and Oracle Data Integrator (ODI).As with the last series, we're running these sessions on Wednesdays at 1.30pm Australian Eastern Standard Time and barring any hiccups they will be recorded and made available for playback.Keep an eye out here and on the schedule page for more details. The first session is next week - 14th April - covering Upgrading to Oracle 11g.CheersAlex

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  • Why can't I use Unity 3D on a ATI Mobility Radeon HD 4200 Series with FGLRX drivers?

    - by user88257
    With a brand new install of 12.04 on my Dell Inspiron M5030, Unity 3D appears to load everything but the icons in the top left, and I am unable to click on anything. Unity 2D seems to works fine however. I have done nothing except install Synaptic Package manager and follow this guide to install FGLRX Drivers under Settings ? Additional Drivers, the driver shows as installed and functioning. Also after running: /usr/lib/nux/unity_support_test -p, I get this: OpenGL vendor string: ATI Technologies Inc. OpenGL renderer string: ATI Mobility Radeon HD 4200 Series OpenGL version string: 3.3.11653 Compatibility Profile Context Not software rendered: yes Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: yes I am unsure as to what the problem is. I have tried the non-proprietary drivers, I could not get them to work either, but I would be willing to try again.

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  • Effects to make a speeding spaceship look faster

    - by Badescu Alexandru
    I have a spaceship and I've created a "boost" functionality that speeds up my spaceship, what effects should I implement to create the impression of high speed? I was thinking of making everything except my spaceship blurry but I think there would be something missing. Any ideas? Btw. I am working in XNA C# but if you aren't familiar to XNA describing some effects is still useful. The Game is 3d and i've attached some printscreens of the game This is in normal mode ( none boosted ) and here is the boosted mode ( the craft speeds up forward while the camera speeds in its normal speed , the non boosted speed )

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  • Software requirements specification, please help!

    - by Nicholas Chow
    For a school project, I had to create a SRS for a "fictional" application. However they did not show us what it exactly entails, and were very vague with explanations. The SRS asked of us has to have at least 5 functional requirements, 5 non functional requirements and 1 constraint. Now I have tried my best to make one however I think there are still a lot of mistakes in it. Could you all please look at it and provide me with some feedback on which parts I can improve or just tell me which parts are plain out wrong and how to make it better? (The project has a maximum of 12 pages so it is a bit long, I will post it below. FR1 Registration of Organizer FR1 describes the registration of an Organizer on CrowdFundum FR1.1 The system shall display a registration form on the website. FR1.2 The system shall require a Name, Username, Document number passport/ID card, Address, Zip code, City, Email address, Telephone number, Bank account, Captcha code on the registration form when a user registers.

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  • Les grands groupes medias refusent de lâcher le Flash pour être présents sur l'iPad, selon le New Yo

    Mise à jour du 28/05/10 Les grands groupes medias refusent de lâcher le Flash Pour être présents sur l'iPad, d'après le New York Post Les exigences de Steve Jobs passent mal auprès des grands groupes medias producteurs de contenus. D'après le New York Post, nombreux sont ceux parmi ces derniers à avoir opposé un acte de non recevoir à la demande d'Apple d'utiliser d'autres technologies que celle d'Adobe. Pour eux, une telle démarche serait bien trop coûteuse. Surtout, elle ne vaudrait pas la peine d'être entamée compte tenu du fait que le Flash est actuellement la technologie dominante sur Internet. Etre ...

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  • RadBook for Silverlight now supports virtualization

    I am proud to announce that RadBook, along with RadGridView, RadTreeView, RadTreeListView, RadChart and RadScheduler, now supports virtualization. With previous versions, it would take up to 16 seconds to load 1000 pages, where now it takes just 2 seconds to load a set of 10,000,000 (10 million) items.   The cause of the performance boost is the way RadBook handles the unnecessary(non-visible) elements. As you probably know, while turning a page, only four pages are visible at any given moment in time. Previous versions of RadBook would just collapse the unnecessary elements, which had a significant impact on the initial loading time. The new version of RadBook now takes advantage of the VirutalizingPanel and creates only as many elements as necessary for the book to render properly. Enjoy and if you have comments or questions on the topic, let us know.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Terminal line glitches

    - by foxy
    I installed Ubuntu 11.10 mini + LXDE and wanted to make my command line different in terminal (than just plain white), so I added blue color to path line (everything until $ sign) and it works fine but I have two strange glitches now: When i write a line which is longer than terminal window, instead of starting at next line it starts at the same one, overwriting everything which was in there. Sometimes while navigating over previous commands (up/down arrow keys) some part of command gets stuck and is treated as part of prompt (the blue text), but it is white and is non-deletable and is not taken as part of command when i press enter. What could I mess up? The bad thing is that I don't remember what exactly did I change, but i'm sure I changed only one line in bashrc

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  • Replace Broadcom "wl" driver with "b43"

    - by Laszlo Boros
    I'm using Ubuntu 10.04.4 LTS, and in my laptop there is a Broadcom BCM4312 wlan card. lspci output: 04:00.0 Network controller: Broadcom Corporation BCM4312 802.11b/g (rev 01) Subsystem: Broadcom Corporation Device 04b5 Flags: bus master, fast devsel, latency 0, IRQ 18 Memory at f4500000 (64-bit, non-prefetchable) [size=16K] Capabilities: [40] Power Management version 3 Capabilities: [58] Vendor Specific Information Capabilities: [e8] Message Signalled Interrupts: Mask- 64bit+ Queue=0/0 Enable- Capabilities: [d0] Express Endpoint, MSI 00 Capabilities: [100] Advanced Error Reporting Capabilities: [13c] Virtual Channel Capabilities: [160] Device Serial Number 81-ac-1d-ff-ff-12-54-92 Capabilities: [16c] Power Budgeting Kernel driver in use: wl Kernel modules: wl, ssb So as you can see, the current (and default) driver is wl - installed with jockey. But I have another Ubuntu based distribution on my laptop (BackTrack linux), which is also 10.04, but it has the b43 driver installed and the overall performance is MUCH better. So I would like to install it on this OS too, but even google didn't help me. So my question is how to install the latest b43 driver on my Ubuntu?

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  • How easily recognized are new TLDs?

    - by Ryan Muller
    I'm interested in purchasing a domain name for a new service I intend to market. I know that .com is instantly recognizable as a domain ending, and if I see stackoverflow.com I know it's a web address. However, I also recognize strings like github.io and mysite.tk as domains, since I've worked with domains like these. To the average member of the public, if one sees an address ending in .io or similar, non-mainstream TLD (e.g. on a billboard or business card) would they immediately know it's a URL and to type it into a browser? Or are these new domains only useful 1) for a technical audience or 2) when you will be primarily promoting your site through links and not print?

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  • How to refactor an OO program into a functional one?

    - by Asik
    I'm having difficulty finding resources on how to write programs in a functional style. The most advanced topic I could find discussed online was using structural typing to cut down on class hierarchies; most just deal with how to use map/fold/reduce/etc to replace imperative loops. What I would really like to find is an in-depth discussion of an OOP implementation of a non-trivial program, its limitations, and how to refactor it in a functional style. Not just an algorithm or a data structure, but something with several different roles and aspects - a video game perhaps. By the way I did read Real-World Functional Programming by Tomas Petricek, but I'm left wanting more.

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  • Displaying text letter by letter

    - by Evi
    I am planing to Write a Text adventure and I don't know how to make the text draw letter by letter in any other way than changing the variable from h to he to hel to hell to hello That would be a terrible amount of work since there are tons of dialogue. Here is the source code so far { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D sampleBG; Texture2D TextBG; SpriteFont defaultfont; KeyboardState keyboardstate; public bool spacepress = false; public bool mspress = false; public int textheight = 425; public int rowspace = 40; public string namebox = "(null)"; public string Row1 = "(null)"; public string Row2 = "(null)"; public string Row3 = "(null)"; public string Row4 = "(null)"; public int Dialogue = 0; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferHeight = 600; graphics.PreferredBackBufferWidth = 800; IsMouseVisible = true; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here sampleBG = Content.Load <Texture2D>("SampleBG"); defaultfont = Content.Load<SpriteFont>("SpriteFont1"); TextBG = Content.Load<Texture2D>("textbg"); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { KeyboardState keyboardstate = Keyboard.GetState(); MouseState mousestate = Mouse.GetState(); // Changes Dialgue by pressing Left Mouse Button or Space #region Dialogue changer if (mousestate.LeftButton == ButtonState.Pressed && mspress == false) { mspress = true; Dialogue = Dialogue + 1; } if (mousestate.LeftButton == ButtonState.Released && mspress == true) { mspress = false; } if (keyboardstate.IsKeyDown(Keys.Space) && spacepress == false) { spacepress = true; Dialogue = Dialogue + 1; } if (keyboardstate.IsKeyUp(Keys.Space) && spacepress == true) { spacepress = false; } #endregion // ------------------------------------------------------ // Dialgue Content #region Dialgue if (Dialogue == 1) { Row1 = "Input Text 1 Here."; Row2 = "Input Text 2 Here."; Row3 = "Input Text 3 Here."; Row4 = "Input Text 4 Here."; } if (Dialogue == 2) { Row1 = "Text 1"; Row2 = "Text 2"; Row3 = "Text 3"; Row4 = "Text 4"; } #endregion // ------------------------------------------------------ base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(); spriteBatch.Draw(sampleBG, new Rectangle(0, 0, 800, 600), Color.White); spriteBatch.Draw(TextBG, new Rectangle(0, 400, 800, 200), Color.White); spriteBatch.DrawString(defaultfont, Row1, new Vector2(10, (textheight + (rowspace * 0))), Color.Black); spriteBatch.DrawString(defaultfont, Row2, new Vector2(10, (textheight + (rowspace * 1))), Color.Black); spriteBatch.DrawString(defaultfont, Row3, new Vector2(10, (textheight + (rowspace * 2))), Color.Black); spriteBatch.DrawString(defaultfont, Row4, new Vector2(10, (textheight + (rowspace * 3))), Color.Black); spriteBatch.End(); base.Draw(gameTime); } } }

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  • Why is CSS3 doing animations?

    - by Joseph the Dreamer
    Like what the title says, why are there animations in CSS3? With basis from the "rule" of separation of concerns, HTML is the content, CSS is the style, and JavaScript is the interactive component. And by interactivity, one can conclude that anything moving due to any interaction, user or non-user triggered should be covered by JavaScript, not CSS. So why did they make CSS3 capable of doing animations? Doesn't it breach the rule, which is separation of concerns? Is there anything I missed that makes animations qualified to be classified as styles rather than interaction?

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  • How to mock a dynamic object

    - by Daniel Cazzulino
    Someone asked me how to mock a dynamic object with Moq, which might be non-obvious. Given the following interface definition: public interface IProject { string Name { get; } dynamic Data { get; } } When you try to setup the mock for the dynamic property values, you get:   What’s important to realize is that a dynamic object is just a plain object, whose properties happen to be resolved at runtime. Kinda like reflection, if you will: all public properties of whatever object happens to be the instance, will be resolved just fine at runtime. Therefore, one way to mock this dynamic is to just create an anonymous type with the properties we want, and set the dynamic property to return that:...Read full article

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  • Apple Developer Enterprise Program?

    - by Gnial0id
    I'm building an iOS application for a client (not an enterprise but non-profit association with under than 500 employess), distributed in a free version and a "paid" one. The free version will be available with iTunes/AppStore, no problem with that. But about the paid one... the distribution my client wants is different. They want to distribute it to their clients as a bonus in their subscription, and so, to control this distribution. The first answer would be "iOS Developer Enterprise Program", but it's not an enterprise and have less than 500 employees. Will the fact that my client will distribute the app' with a subscription be a problem ? I spend a lot of time to read documentation, but it is not very clear. I'm a bit lost, I admit it. Any help would grateful.

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  • netbook alternate installation/update

    - by user11847
    I have an Asipre One D255E netbook. Installed 9.10 sucessfully, but no internet connections to upgrade to 10.04 or 10.10. Have 10.10 alternate (couldnt get 10.04). However it says that no cd-rom present (netbook via live usb), and I directed it to sdb1 but that did not work. Could someone guide me to the steps to installation via alternate ubs only (& no internet)? The live usb's of 10.04 & 10.10 internet connections worked, but installation hanged (non alternate). Thank you greatly in advance.

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  • Why changing signals causes NameErrors in a sane code? - PyGtk issue

    - by boywithaxe
    I'm working on a very simple app for Ubuntu. I've asked a question on stackoverflow, and it seems that the issue I am having is caused by signals, not by the scope of variables, as I originally thought. The problem I am having is that when TextBox emits a signal through activate the whole code works without a glitch. But when I change the signal to insert-at-click it returns NameErrors in every non-TextBox-linked function. Now, It is highly possible I am doing something completely wrong here, but is it at least probable that signals could affect global variable assignments?

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  • How to setup ATI Mobility Radeon HD 4650?

    - by Thi An
    I'm currently using Ubuntu 12.04 64bit. After installing ATI/AMD proprietary FGLRX graphics drivers via Additional Drivers, I checked the status of my VGA card using lspci -v. Here's the output: 02:00.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI M96 [Mobility Radeon HD 4650] (prog-if 00 [VGA controller]) Subsystem: Dell Device 0456 Flags: bus master, fast devsel, latency 0, IRQ 46 Memory at d0000000 (32-bit, prefetchable) [size=256M] I/O ports at 2000 [size=256] Memory at cfef0000 (32-bit, non-prefetchable) [size=64K] [virtual] Expansion ROM at cfe00000 [disabled] [size=128K] Capabilities: Kernel driver in use: fglrx_pci Kernel modules: fglrx, radeon As mentioned in the title, my VGA card is 1GB and yet my computer only recognizes 256MB. My question is: "How to make my computer fully recognize the capacity of my ATI Mobility Radeon HD 4650 (1GB)?"

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  • Top 10 Things You Can Experience in Oracle OpenWorld Lounges

    - by Oracle OpenWorld Blog Staff
    by Mike Stiles From the home office in Redwood Shores, 10 things you can experience in the Oracle OpenWorld Lounges: 10. Log onto free Wi-Fi (from comfortable chairs).9. Grab your Oracle Technology Network t-shirt. 8. Mingle with peers (and non-peers).7. Hang out with top Oracle experts. 6. Consult with Oracle Consulting. 5. Enjoy food & beverages in the Oracle Certification Lounge. 4. Unplug, relax and unwind. 3. Discover new products, services, and more. 2. Ask Oracle Support all your support questions.1. Update your social networks #oow Ready to get your lounge on? Register now.

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  • Is there an open source license that allows any use, except within a GPL/copyleft project? [on hold]

    - by Marcos Scriven
    I would like to open source some code with a permissive license (say MIT/BSD) I would be happy for it to be used both commercially and in any open source project that is not copyleft (GPL being the main one obviously). I looked at the list of non-GPL compatible licenses here: http://www.gnu.org/licenses/license-list.html#GPLIncompatibleLicenses But none seemed to be quite what I wanted. Is there such a license already? If not, would it even be possible to do this? EDIT: I have been asked to edit this question to clarify. I'm not sure how it's unclear, as that wasn't stated. What I would like to know is simply the answer to the topic - can anyone point to a standard licence that is permissive as possible, while restricting use in copyleft licence. I'm not clear why the question would be suspended by the same person that edited spelling differences (apparently British English is a 'mistake') in the question earlier, and by another that had answered licencing questions in other posts.

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  • The Joy Of Hex

    - by Jim Giercyk
    While working on a mainframe integration project, it occurred to me that some basic computer concepts are slipping into obscurity. For example, just about anyone can tell you that a 64-bit processor is faster than a 32-bit processer. A grade school child could tell you that a computer “speaks” in ‘1’s and ‘0’s. Some people can even tell you that there are 8 bits in a byte. However, I have found that even the most seasoned developers often can’t explain the theory behind those statements. That is not a knock on programmers; in the age of IntelliSense, what reason do we have to work with data at the bit level? Many computer theory classes treat bit-level programming as a thing of the past, no longer necessary now that storage space is plentiful. The trouble with that mindset is that the world is full of legacy systems that run programs written in the 1970’s.  Today our jobs require us to extract data from those systems, regardless of the format, and that often involves low-level programming. Because it seems knowledge of the low-level concepts is waning in recent times, I thought a review would be in order.       CHARACTER: See Spot Run HEX: 53 65 65 20 53 70 6F 74 20 52 75 6E DECIMAL: 83 101 101 32 83 112 111 116 32 82 117 110 BINARY: 01010011 01100101 01100101 00100000 01010011 01110000 01101111 01110100 00100000 01010010 01110101 01101110 In this example, I have broken down the words “See Spot Run” to a level computers can understand – machine language.     CHARACTER:  The character level is what is rendered by the computer.  A “Character Set” or “Code Page” contains 256 characters, both printable and unprintable.  Each character represents 1 BYTE of data.  For example, the character string “See Spot Run” is 12 Bytes long, exclusive of the quotation marks.  Remember, a SPACE is an unprintable character, but it still requires a byte.  In the example I have used the default Windows character set, ASCII, which you can see here:  http://www.asciitable.com/ HEX:  Hex is short for hexadecimal, or Base 16.  Humans are comfortable thinking in base ten, perhaps because they have 10 fingers and 10 toes; fingers and toes are called digits, so it’s not much of a stretch.  Computers think in Base 16, with numeric values ranging from zero to fifteen, or 0 – F.  Each decimal place has a possible 16 values as opposed to a possible 10 values in base 10.  Therefore, the number 10 in Hex is equal to the number 16 in Decimal.  DECIMAL:  The Decimal conversion is strictly for us humans to use for calculations and conversions.  It is much easier for us humans to calculate that [30 – 10 = 20] in decimal than it is for us to calculate [1E – A = 14] in Hex.  In the old days, an error in a program could be found by determining the displacement from the entry point of a module.  Since those values were dumped from the computers head, they were in hex. A programmer needed to convert them to decimal, do the equation and convert back to hex.  This gets into relative and absolute addressing, a topic for another day.  BINARY:  Binary, or machine code, is where any value can be expressed in 1s and 0s.  It is really Base 2, because each decimal place can have a possibility of only 2 characters, a 1 or a 0.  In Binary, the number 10 is equal to the number 2 in decimal. Why only 1s and 0s?  Very simply, computers are made up of lots and lots of transistors which at any given moment can be ON ( 1 ) or OFF ( 0 ).  Each transistor is a bit, and the order that the transistors fire (or not fire) is what distinguishes one value from  another in the computers head (or CPU).  Consider 32 bit vs 64 bit processing…..a 64 bit processor has the capability to read 64 transistors at a time.  A 32 bit processor can only read half as many at a time, so in theory the 64 bit processor should be much faster.  There are many more factors involved in CPU performance, but that is the fundamental difference.    DECIMAL HEX BINARY 0 0 0000 1 1 0001 2 2 0010 3 3 0011 4 4 0100 5 5 0101 6 6 0110 7 7 0111 8 8 1000 9 9 1001 10 A 1010 11 B 1011 12 C 1100 13 D 1101 14 E 1110 15 F 1111   Remember that each character is a BYTE, there are 2 HEX characters in a byte (called nibbles) and 8 BITS in a byte.  I hope you enjoyed reading about the theory of data processing.  This is just a high-level explanation, and there is much more to be learned.  It is safe to say that, no matter how advanced our programming languages and visual studios become, they are nothing more than a way to interpret bits and bytes.  There is nothing like the joy of hex to get the mind racing.

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  • Self-Service Testing Cloud Enables Improved Efficiency and Productivity for Development and Quality Assurance Organizations

    - by Sandra Cheevers
    With organizations spending as much as 50 percent of their QA time with non-test related activities like setting up hardware and deploying applications and test tools, the cloud will bring obvious benefits. Oracle announced today self-service testing capabilities to enable you to deploy private or public testing clouds. These capabilities help software development and QA organizations deliver higher quality applications, while enhancing testing efficiency and reducing duration of testing projects. This kind of cloud based self-service testing provides better efficiency and agility. The Testing-as-a-Service solution offers test lab management, automatic deployment of complex multi-tier applications, rich application performance monitoring, test data management and chargeback, all in a unified workflow. For more details, read the press release Oracle Announces Oracle Enterprise Manager 12c Testing-as-a-Service Solution here.

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  • DBMS agnostic - What to name the COUNT column from a SQL Query

    - by cyberkiwi
    I have trouble naming the COUNT() column from SQL queries and will swap between various variants _Count [Count] (sql, or "count" or backticks for MySQL etc) C Cnt CountSomething (where "something" is the field being counted, or "CountAll") NoOfRows RowCount etc Has anyone come up with any name that you are happy with and always use without hesitation? This is bothering me because after joining SO just recently, my answers have shown this tendency of flip-flopping with no consistency. I need to get this sorted. Please help. (While we're at it, what do you use for SUM etc?) Note: Before you close this question, consider that this one was not: What's the best name for a non-mutating “add” method on an immutable collection?

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  • How is game development different from other software development?

    - by Davy8
    For a solid general purpose software developer, what specifically is different about game development, either fundamentally or just differences in degree? I've done toy games like Tic-tac-toe, Tetris, and a brute-force sudoku solver (with UI) and I'm now embarking on a mid-sized project (mid-sized for being a single developer and not having done many games) and one thing I've found with this particular project is that separation of concerns is a lot harder since everything affects state, and every object can interact with every other object in a myriad of ways. So far I've managed to keep the code reasonably clean for my satisfaction but I find that keeping clean code in non-trivial games is a lot harder than it is for my day job. The game I'm working on is turn-based and the graphics are going to be fairly simple (web-based, mostly through DOM manipulation) so real time and 3d work aren't really applicable to me, but I'd still be interested in answers regarding those if they're interesting. Mostly interested in general game logic though. P.S. Feel free to retag this, I'm not really sure what tags are applicable.

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  • Firefox : abandon du développement de la version 64 bits pour Windows, trop buggée pour Mozilla

    Firefox : abandon du développement de la version 64 bits Sous Windows, trop buggée pour Mozilla Un des responsables de la Fondation Mozilla en charge de « l'engineering » - Benjamin Smedberg - vient d'appeler à mettre fin au développement de la version 64 bits de Firefox pour Windows. La raison ? Cette déclinaison serait une « source continue d'incompréhension et de frustration » pour les utilisateurs et la communauté. Incompréhension parce que les extensions ne sont que rarement compatibles avec cette version. Frustration, parce que le navigateur serait truffé de bugs inextricables et non corrigés (ce qui, d'après Benjamin Smedberg, ferait que ses utilisateu...

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